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@ -6,4 +6,4 @@ PREP(flashbangThrownFuze);
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PREP(nextMode);
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PREP(throwGrenade);
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[QGVAR(flashbangExplosionEvent), { _this call DFUNC(flashbangExplosionEH) }] call EFUNC(common,addNetEventHandler);
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[QGVAR(flashbangExplosionEvent), { _this call DFUNC(flashbangExplosionEH) }] call EFUNC(common,addEventHandler);
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@ -15,6 +15,6 @@ if (alive _projectile) then {
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_affected = _projectile nearEntities ["CAManBase", 50];
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{
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[QGVAR(flashbangExplosionEvent), [_x, _projectile]] call EFUNC(common,globalEvent);
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[QGVAR(flashbangExplosionEvent), [_x], [_x, _projectile]] call EFUNC(common,targetEvent);
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} forEach _affected;
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};
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