diff --git a/optionals/compat_rhs_usf3/CfgGlasses.hpp b/optionals/compat_rhs_usf3/CfgGlasses.hpp index 16d7e8daae..cc6dcd0ca1 100644 --- a/optionals/compat_rhs_usf3/CfgGlasses.hpp +++ b/optionals/compat_rhs_usf3/CfgGlasses.hpp @@ -6,39 +6,39 @@ class CfgGlasses { ACE_TintAmount = 16.0; ACE_Overlay = ""; ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa"; - ACE_OverlayCracked = QPATHTOF(textures\HUD\Cracked.paa); + ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa); ACE_Resistance = 1; ACE_Protection = 0; - ACE_DustPath = QPATHTOF(textures\fx\dust\%1.paa); + ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa); }; class rhs_googles_clear: G_Combat { ACE_Color[] = {0,0,0}; ACE_TintAmount = 0; ACE_Overlay = ""; ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa"; - ACE_OverlayCracked = QPATHTOF(textures\HUD\Cracked.paa); + ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa); ACE_Resistance = 1; ACE_Protection = 0; - ACE_DustPath = QPATHTOF(textures\fx\dust\%1.paa); + ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa); }; class rhs_googles_orange: G_Combat { ACE_Color[] = {1,0.5,0}; ACE_TintAmount = 8.0; ACE_Overlay = ""; ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa"; - ACE_OverlayCracked = QPATHTOF(textures\HUD\Cracked.paa); + ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa); ACE_Resistance = 1; ACE_Protection = 0; - ACE_DustPath = QPATHTOF(textures\fx\dust\%1.paa); + ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa); }; class rhs_googles_yellow: G_Combat { ACE_Color[] = {0,0,-1.5}; ACE_TintAmount = 8.0; ACE_Overlay = ""; ACE_OverlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa"; - ACE_OverlayCracked = QPATHTOF(textures\HUD\Cracked.paa); + ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\Cracked.paa); ACE_Resistance = 1; ACE_Protection = 0; - ACE_DustPath = QPATHTOF(textures\fx\dust\%1.paa); + ACE_DustPath = QPATHTOEF(goggles,textures\fx\dust\%1.paa); }; };