Merge pull request #3766 from acemod/removeDifficulties

Remove difficulties component
This commit is contained in:
commy2 2016-05-10 11:25:35 +02:00
commit f3fcc954e6
5 changed files with 0 additions and 78 deletions

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z\ace\addons\difficulties

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class CfgDifficulties {
class Mercenary {
class Flags {
armor[] = {0,0};
friendlyTag[] = {0,0};
enemyTag[] = {0,0};
mineTag[] = {0,0};
hud[] = {0,1};//{1,1};
hudPerm[] = {0,0};
hudWp[] = {0,0};
hudWpPerm[] = {0,0};
autoSpot[] = {0,1};
map[] = {0,0};
weaponCursor[] = {0,1};//{1,1};
autoGuideAT[] = {0,0};
clockIndicator[] = {0,0};
3rdPersonView[] = {0,0};
autoAim[] = {0,0};
unlimitedSaves[] = {0,0};
deathMessages[] = {0,1};//{1,1};
netStats[] = {0,1};//{1,1};
vonID[] = {0,1};
cameraShake[] = {1,0};
hudGroupInfo[] = {0,0};
extendetInfoType[] = {0,0};
roughLanding[] = {0,0};
windEnabled[] = {1,0};
autoTrimEnabled[] = {0,0};
stressDamageEnabled[] = {1,0};
};
};
};

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ace_difficulties
================
Changes the elite difficulty setting to more closely resemble Arma 2.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [commy2](https://github.com/commy2)

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#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author[] = {"commy2"};
authorUrl = "https://github.com/commy2/";
VERSION_CONFIG;
};
};
#include "CfgDifficulties.hpp"

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#define COMPONENT difficulties
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define CBA_DEBUG_SYNCHRONOUS
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_DIFFICULTIES
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_ENABLED_DIFFICULTIES
#define DEBUG_SETTINGS DEBUG_ENABLED_DIFFICULTIES
#endif
#include "\z\ace\addons\main\script_macros.hpp"