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Merge pull request #3766 from acemod/removeDifficulties
Remove difficulties component
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commit
f3fcc954e6
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z\ace\addons\difficulties
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class CfgDifficulties {
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class Mercenary {
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class Flags {
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armor[] = {0,0};
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friendlyTag[] = {0,0};
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enemyTag[] = {0,0};
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mineTag[] = {0,0};
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hud[] = {0,1};//{1,1};
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hudPerm[] = {0,0};
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hudWp[] = {0,0};
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hudWpPerm[] = {0,0};
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autoSpot[] = {0,1};
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map[] = {0,0};
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weaponCursor[] = {0,1};//{1,1};
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autoGuideAT[] = {0,0};
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clockIndicator[] = {0,0};
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3rdPersonView[] = {0,0};
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autoAim[] = {0,0};
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unlimitedSaves[] = {0,0};
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deathMessages[] = {0,1};//{1,1};
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netStats[] = {0,1};//{1,1};
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vonID[] = {0,1};
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cameraShake[] = {1,0};
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hudGroupInfo[] = {0,0};
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extendetInfoType[] = {0,0};
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roughLanding[] = {0,0};
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windEnabled[] = {1,0};
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autoTrimEnabled[] = {0,0};
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stressDamageEnabled[] = {1,0};
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};
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};
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};
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ace_difficulties
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================
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Changes the elite difficulty setting to more closely resemble Arma 2.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [KoffeinFlummi](https://github.com/KoffeinFlummi)
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- [commy2](https://github.com/commy2)
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author[] = {"commy2"};
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authorUrl = "https://github.com/commy2/";
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VERSION_CONFIG;
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};
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};
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#include "CfgDifficulties.hpp"
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#define COMPONENT difficulties
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define CBA_DEBUG_SYNCHRONOUS
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_DIFFICULTIES
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_ENABLED_DIFFICULTIES
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#define DEBUG_SETTINGS DEBUG_ENABLED_DIFFICULTIES
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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