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https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
won't work yet, pls no merge
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20676a2f03
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@ -34,7 +34,7 @@ if (GVAR(pfID) >= 0) then {
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[GVAR(pfID)] call CBA_fnc_removePerFrameHandler;
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GVAR(pfID) = -1;
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if (!isNull (uiNamespace getVariable [QGVAR(display), displayNull])) then {
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([QGVAR(modeDisplay)] call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
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QGVAR(modeDisplay) cutText ["", "PLAIN"];
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};
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};
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@ -26,7 +26,7 @@ if (shownArtilleryComputer && {GVAR(disableArtilleryComputer)}) then {
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// Restart display if null (not just at start, this will happen periodicly)
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if (isNull (uiNamespace getVariable [QGVAR(display), displayNull])) then {
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TRACE_1("creating display",_this);
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([QGVAR(modeDisplay)] call BIS_fnc_rscLayer) cutRsc [QGVAR(modeDisplay), "PLAIN", 1, false];
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QGVAR(modeDisplay) cutRsc [QGVAR(modeDisplay), "PLAIN", 1, false];
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};
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private _ctrlGroup = (uiNamespace getVariable [QGVAR(display), displayNull]) displayCtrl 1000;
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@ -63,7 +63,7 @@ if (_unit == _attachToVehicle) then { //Self Attachment
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};
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//"\A3\Weapons_F\empty.p3d" is fine, but ctrlSetModel ""; - will crash game!
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if (_model == "") exitWith {ERROR("No Model");};
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(QGVAR(virtualAmmo) call BIS_fnc_rscLayer) cutRsc [QGVAR(virtualAmmo), "PLAIN", 0, false];
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QGVAR(virtualAmmo) cutRsc [QGVAR(virtualAmmo), "PLAIN", 0, false];
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((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlSetModel _model;
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[{
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@ -92,7 +92,7 @@ if (_unit == _attachToVehicle) then { //Self Attachment
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[_unit, "DefaultAction", (_unit getVariable [QGVAR(placeActionEH), -1])] call EFUNC(common,removeActionEventHandler);
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_unit removeAction _actionID;
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(QGVAR(virtualAmmo) call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
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QGVAR(virtualAmmo) cutText ["", "PLAIN"];
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if (GVAR(placeAction) == PLACE_APPROVE) then {
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[_unit, _attachToVehicle, _itemClassname, _itemVehClass, _onAttachText, _virtualPos] call FUNC(placeApprove);
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@ -29,7 +29,7 @@ _id = _id + 1;
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if (_id == 0) then {
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uiNamespace setVariable ["ACE_EventHandler_MapMarker", count allMapMarkers];
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("ACE_EventHandlerHelper2" call BIS_fnc_rscLayer) cutRsc ["ACE_EventHandlerHelper2", "PLAIN"];
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"ACE_EventHandlerHelper2" cutRsc ["ACE_EventHandlerHelper2", "PLAIN"];
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};
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_actionIDs pushBack _id;
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@ -70,9 +70,7 @@ if (!isServer) then {
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if (_mode < 2) then {
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_text = composeText [lineBreak, parseText format ["<t align='center'>%1</t>", _text]];
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private _rscLayer = "ACE_RscErrorHint" call BIS_fnc_rscLayer;
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_rscLayer cutRsc ["ACE_RscErrorHint", "PLAIN", 0, true];
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"ACE_RscErrorHint" cutRsc ["ACE_RscErrorHint", "PLAIN", 0, true];
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disableSerialization;
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private _ctrlHint = uiNamespace getVariable "ACE_ctrlErrorHint";
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@ -42,7 +42,7 @@ if (typeName _text != "TEXT") then {
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private _isShown = ctrlShown (uiNamespace getVariable ["ACE_ctrlHint", controlNull]);
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("ACE_RscHint" call BIS_fnc_rscLayer) cutRsc ["ACE_RscHint", "PLAIN", 0, true];
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"ACE_RscHint" cutRsc ["ACE_RscHint", "PLAIN", 0, true];
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disableSerialization;
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private _ctrlHint = uiNamespace getVariable "ACE_ctrlHint";
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@ -23,9 +23,9 @@ params ["_dogtagData", ["_doubleTags", false, [false]]];
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if (!hasInterface || {_dogtagData isEqualTo []}) exitWith {};
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if (_doubleTags) then {
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(QGVAR(tag) call BIS_fnc_rscLayer) cutRsc [QGVAR(doubleTag), "PLAIN", 1, true];
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QGVAR(tag) cutRsc [QGVAR(doubleTag), "PLAIN", 1, true];
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} else {
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(QGVAR(tag) call BIS_fnc_rscLayer) cutRsc [QGVAR(singleTag), "PLAIN", 1, true];
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QGVAR(tag) cutRsc [QGVAR(singleTag), "PLAIN", 1, true];
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};
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private _display = uiNamespace getvariable [QGVAR(tag), displayNull];
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if(isNull _display) exitWith {};
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@ -38,7 +38,7 @@ _unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {true}, {GVAR(
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_unit setVariable [QGVAR(cancelActionEH), [_unit, "zoomtemp", {true}, {GVAR(placeAction) = PLACE_CANCEL;}] call EFUNC(common,AddActionEventHandler)];
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//Display to show virtual object:
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(QGVAR(virtualAmmo) call BIS_fnc_rscLayer) cutRsc [QGVAR(virtualAmmo), "PLAIN", 0, false];
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QGVAR(virtualAmmo) cutRsc [QGVAR(virtualAmmo), "PLAIN", 0, false];
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((uiNamespace getVariable [QGVAR(virtualAmmoDisplay), displayNull]) displayCtrl 800851) ctrlSetModel _p3dModel;
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//Make sure it has a trigger that works when attached (eg, no tripwires that only do pressurePlate)
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@ -155,7 +155,7 @@ GVAR(TweakedAngle) = 0;
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[_unit, "DefaultAction", (_unit getVariable [QGVAR(placeActionEH), -1])] call EFUNC(common,removeActionEventHandler);
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[_unit, "zoomtemp", (_unit getVariable [QGVAR(cancelActionEH), -1])] call EFUNC(common,removeActionEventHandler);
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(QGVAR(virtualAmmo) call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
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QGVAR(virtualAmmo) cutText ["", "PLAIN"];
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if (GVAR(placeAction) == PLACE_APPROVE) then {
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private _placeAngle = 0;
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@ -15,7 +15,7 @@
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* Public: No
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*/
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(QGVAR(RscMouseHint) call BIS_fnc_rscLayer) cutFadeOut 0.2;
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QGVAR(RscMouseHint) cutFadeOut 0.2;
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// Re-enable action menu
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inGameUISetEventHandler ["PrevAction", "false"];
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@ -21,7 +21,7 @@
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params ["_textLMB", "_textRMB", ["_textMMB", ""], ["_extraIconSets", []]];
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(QGVAR(RscMouseHint) call BIS_fnc_rscLayer) cutRsc [QGVAR(RscMouseHint), "PLAIN", -1, false];
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QGVAR(RscMouseHint) cutRsc [QGVAR(RscMouseHint), "PLAIN", -1, false];
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private _display = uiNamespace getVariable [QGVAR(mouseHint), displayNull];
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// Set text for buttons, hide if empty string
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@ -40,7 +40,7 @@ if ((!_enabled) && (GVAR(pfID) < 0)) exitWith {TRACE_2("Disabled - No Change",_e
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TRACE_2("Cleaning up old pfeh and display",_enabled,GVAR(pfID));
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[GVAR(pfID)] call CBA_fnc_removePerFrameHandler;
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if (!isNull (uiNamespace getVariable [QGVAR(display), displayNull])) then {
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([QGVAR(modeDisplay)] call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
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QGVAR(modeDisplay) cutText ["", "PLAIN"];
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};
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GVAR(pfID) = -1;
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@ -64,7 +64,7 @@ GVAR(pfID) = [{
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// Restart display if null (not just at start, this will happen periodicly)
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if (isNull (uiNamespace getVariable [QGVAR(display), displayNull])) then {
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TRACE_1("creating display",_this);
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([QGVAR(modeDisplay)] call BIS_fnc_rscLayer) cutRsc [QGVAR(modeDisplay), "PLAIN", 1, false];
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QGVAR(modeDisplay) cutRsc [QGVAR(modeDisplay), "PLAIN", 1, false];
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if (_adjustDown) then {
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private _ctrl = (uiNamespace getVariable [QGVAR(display), displayNull]) displayCtrl IDC_MODECONTROLGROUP;
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private _pos = ctrlPosition _ctrl;
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@ -43,7 +43,7 @@ if (_newDisplayShowMode in [DISPLAY_MODE_CLOSED, DISPLAY_MODE_HIDDEN]) then {
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};
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//Close the display:
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(QGVAR(TheRscTitleDisplay) call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
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QGVAR(TheRscTitleDisplay) cutText ["", "PLAIN"];
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} else {
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if (_newDisplayShowMode == DISPLAY_MODE_DISPLAY) then {
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//If Dialog is open, back it up before closing:
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@ -52,10 +52,10 @@ if (_newDisplayShowMode in [DISPLAY_MODE_CLOSED, DISPLAY_MODE_HIDDEN]) then {
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closeDialog 0;
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};
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//Open the display:
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(QGVAR(TheRscTitleDisplay) call BIS_fnc_rscLayer) cutRsc [QGVAR(TheRscTitleDisplay), "PLAIN", 0, true];
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QGVAR(TheRscTitleDisplay) cutRsc [QGVAR(TheRscTitleDisplay), "PLAIN", 0, true];
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} else { //DISPLAY_MODE_DIALOG
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//Close the display:
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(QGVAR(TheRscTitleDisplay) call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
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QGVAR(TheRscTitleDisplay) cutText ["", "PLAIN"];
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//Open the dialog:
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createDialog QGVAR(TheDialog);
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};
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@ -48,10 +48,9 @@ if (GVAR(fogScaling) > 0) then {
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};
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};
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// Note: Using BIS_fnc_rscLayer because of bug with string syntax - https://feedback.bistudio.com/T120768
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(QGVAR(display) call BIS_fnc_rscLayer) cutText ["", "PLAIN"]; // Cleanup Old Display
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QGVAR(display) cutText ["", "PLAIN"]; // Cleanup Old Display
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if (_activated) then { // Create New Display
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(QGVAR(display) call BIS_fnc_rscLayer) cutRsc [QGVAR(title), "PLAIN", 0, false];
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QGVAR(display) cutRsc [QGVAR(title), "PLAIN", 0, false];
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};
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// Cleanup Old PP Effects
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@ -31,8 +31,7 @@ GVAR(scopeAdjust) = [[[0,0],0,[0,0],0], [[0,0],0,[0,0],0], [[0,0],0,[0,0],0]];
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params ["_player", "_newCameraView"];
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if (_newCameraView == "GUNNER") then {
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private _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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_layer cutText ["", "PLAIN", 0];
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QGVAR(Zeroing) cutText ["", "PLAIN", 0];
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if (!isNil QGVAR(fadePFH)) then {
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[GVAR(fadePFH)] call CBA_fnc_removePerFrameHandler;
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@ -23,8 +23,7 @@ if (_weaponIndex < 0) exitWith {};
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private _adjustment = ACE_player getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]];
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// Display the adjustment knobs
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private _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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_layer cutRsc [QGVAR(Zeroing), "PLAIN", 0, false];
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QGVAR(Zeroing) cutRsc [QGVAR(Zeroing), "PLAIN", 0, false];
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// Find the display
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private _display = uiNamespace getVariable [QGVAR(ZeroingDisplay), displayNull];
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@ -72,9 +71,8 @@ if (!isNil QGVAR(fadePFH)) exitWith {};
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// Launch a PFH to wait and fade out the knobs
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GVAR(fadePFH) = [{
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if (diag_tickTime >= GVAR(timeToHide)) exitWith {
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private _pfhId = _this select 1;
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private _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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_layer cutFadeOut 2;
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QGVAR(Zeroing) cutFadeOut 2;
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GVAR(fadePFH) = nil;
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[_pfhId] call CBA_fnc_removePerFrameHandler;
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