From f552acd7da16aa8f1768d88fbb6ab6eb643b3afc Mon Sep 17 00:00:00 2001 From: Glowbal Date: Sun, 15 Jul 2018 16:25:14 +0200 Subject: [PATCH] Fix incorrect macro usages with whitespace --- addons/medical/functions/fnc_handleIncapacitation.sqf | 2 +- addons/medical_status/functions/fnc_setUnconscious.sqf | 2 +- addons/medical_vitals/functions/fnc_handleUnitVitals.sqf | 8 ++++---- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/addons/medical/functions/fnc_handleIncapacitation.sqf b/addons/medical/functions/fnc_handleIncapacitation.sqf index d59af87b00..3fe4de67be 100644 --- a/addons/medical/functions/fnc_handleIncapacitation.sqf +++ b/addons/medical/functions/fnc_handleIncapacitation.sqf @@ -34,5 +34,5 @@ private _damageThreshold = if (isPlayer _unit) then { }; if ((_headDamage > _damageThreshold / 2) || {_bodyDamage > _damageThreshold} || {(_painLevel >= PAIN_UNCONSCIOUS) && {random 1 < 0.1}}) then { - [QEGVAR(medical, CriticalInjury), _unit] call CBA_fnc_localEvent; + [QEGVAR(medical,CriticalInjury), _unit] call CBA_fnc_localEvent; }; diff --git a/addons/medical_status/functions/fnc_setUnconscious.sqf b/addons/medical_status/functions/fnc_setUnconscious.sqf index 6965ef3ea8..d4bdbd3e94 100644 --- a/addons/medical_status/functions/fnc_setUnconscious.sqf +++ b/addons/medical_status/functions/fnc_setUnconscious.sqf @@ -60,7 +60,7 @@ if (_knockOut) then { }, [_unit], _minWaitingTime] call CBA_fnc_waitAndExecute; }; if (EGVAR(medical,spontaneousWakeUpChance) > 0) then { - _unit setVariable [QEGVAR(medical, lastWakeUpCheck), CBA_missionTime + _minWaitingTime - SPONTANEOUS_WAKE_UP_INTERVAL]; + _unit setVariable [QEGVAR(medical,lastWakeUpCheck), CBA_missionTime + _minWaitingTime - SPONTANEOUS_WAKE_UP_INTERVAL]; }; }; diff --git a/addons/medical_vitals/functions/fnc_handleUnitVitals.sqf b/addons/medical_vitals/functions/fnc_handleUnitVitals.sqf index a08b47737a..fa1c8b44e7 100644 --- a/addons/medical_vitals/functions/fnc_handleUnitVitals.sqf +++ b/addons/medical_vitals/functions/fnc_handleUnitVitals.sqf @@ -52,7 +52,7 @@ private _bloodLoss = GET_BLOOD_LOSS(_unit); if (_bloodLoss > 0) then { _unit setVariable [QGVAR(bloodloss), _bloodLoss, _syncValues]; - [QEGVAR(medical, Injury), _unit] call CBA_fnc_localEvent; + [QEGVAR(medical,Injury), _unit] call CBA_fnc_localEvent; if !IS_BLEEDING(_unit) then { _unit setVariable [VAR_IS_BLEEDING, true, true]; @@ -87,7 +87,7 @@ _unit setVariable [VAR_BLOOD_PRESS, _bloodPressure, _syncValues]; private _cardiacOutput = [_unit] call EFUNC(medical_status,getCardiacOutput); if (_bloodLoss > BLOOD_LOSS_KNOCK_OUT_THRESHOLD * _cardiacOutput) then { - [QEGVAR(medical, CriticalVitals), _unit] call CBA_fnc_localEvent; + [QEGVAR(medical,CriticalVitals), _unit] call CBA_fnc_localEvent; }; #ifdef DEBUG_MODE_FULL @@ -98,10 +98,10 @@ if (!isPlayer _unit) then { _bloodPressure params ["_bloodPressureL", "_bloodPressureH"]; if (_bloodPressureL < 40 || {_heartRate < 30}) then { - [QEGVAR(medical, CriticalVitals), _unit] call CBA_fnc_localEvent; + [QEGVAR(medical,CriticalVitals), _unit] call CBA_fnc_localEvent; }; if ((_heartRate < 20) || {_heartRate > 220} || {_bloodPressureH < 50}) then { - [QEGVAR(medical, FatalVitals), _unit] call CBA_fnc_localEvent; + [QEGVAR(medical,FatalVitals), _unit] call CBA_fnc_localEvent; }; END_COUNTER(Vitals);