diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000000..0deca3d2ab --- /dev/null +++ b/.editorconfig @@ -0,0 +1,13 @@ +root = true + +[*] +end_of_line = crlf +insert_final_newline = true +charset = utf-8 +indent_style = space +indent_size = 4 +trim_trailing_whitespace = true + +[*.md] +trim_trailing_whitespace = false + diff --git a/TO_MERGE/agm/Captives/agm_cabletie.p3d b/TO_MERGE/agm/Captives/agm_cabletie.p3d deleted file mode 100644 index e0804b8c5f..0000000000 Binary files a/TO_MERGE/agm/Captives/agm_cabletie.p3d and /dev/null differ diff --git a/TO_MERGE/agm/Captives/clientInit.sqf b/TO_MERGE/agm/Captives/clientInit.sqf deleted file mode 100644 index bb7c5ebbb0..0000000000 --- a/TO_MERGE/agm/Captives/clientInit.sqf +++ /dev/null @@ -1,3 +0,0 @@ -// by commy2 - -[missionNamespace, "playerChanged", {_this call AGM_Captives_fnc_handlePlayerChanged}] call AGM_Core_fnc_addCustomEventhandler; diff --git a/TO_MERGE/agm/Captives/config.cpp b/TO_MERGE/agm/Captives/config.cpp deleted file mode 100644 index 56b3f8bc32..0000000000 --- a/TO_MERGE/agm/Captives/config.cpp +++ /dev/null @@ -1,363 +0,0 @@ -class CfgPatches { - class AGM_Captives { - units[] = {}; - weapons[] = {"AGM_CableTie"}; - requiredVersion = 0.60; - requiredAddons[] = {AGM_Core, AGM_Interaction}; - version = "0.95"; - versionStr = "0.95"; - versionAr[] = {0,95,0}; - author[] = {"commy2", "KoffeinFlummi"}; - authorUrl = "https://github.com/commy2/"; - }; -}; - -class CfgFunctions { - class AGM_Captives { - class AGM_Captives { - file = "\AGM_Captives\functions"; - class canFriskPerson; - class canLoadCaptive; - class canUnloadCaptive; - class escortCaptive; - class handleGetOut; - class handleKnockedOut; - class handlePlayerChanged; - class handleWokeUp; - class initPost; - class initUnit; - class loadCaptive; - class openFriskMenu; - class setCaptive; - class surrender; - class unloadCaptive; - }; - }; -}; - -//release escorted captive when entering a vehicle -class Extended_GetIn_EventHandlers { - class All { - class AGM_Captives_AutoDetachCaptive { - getIn = "if (local (_this select 2) && {(_this select 2) getVariable ['AGM_isEscorting', false]}) then {(_this select 2) setVariable ['AGM_isEscorting', false, true]}"; - }; - }; -}; - -//reset captive animation after leaving vehicle -class Extended_GetOut_EventHandlers { - class All { - class AGM_Captives_LeaveVehicle { - getOut = "if (local (_this select 2) && {(_this select 2) getVariable ['AGM_isCaptive', false]}) then {_this call AGM_Captives_fnc_handleGetOut}"; - }; - }; -}; - -//reset captivity and escorting status when getting killed -class Extended_Killed_EventHandlers { - class CAManBase { - class AGM_Captives_AutoDetachCaptive { - killed = "if ((_this select 0) getVariable ['AGM_isCaptive', false]) then {(_this select 0) setVariable ['AGM_isCaptive', false, true]}; if ((_this select 0) getVariable ['AGM_isEscorting', false]) then {(_this select 0) setVariable ['AGM_isEscorting', false, true]};"; - }; - }; -}; - -//handle captive and unconsciousness state -class Extended_Init_EventHandlers { - class CAManBase { - class AGM_Captives_AutoDetachCaptive { - init = "_this call AGM_Captives_fnc_initUnit"; - }; - }; -}; - -//mission start -class Extended_InitPost_EventHandlers { - class CAManBase { - class AGM_Captives_InitPost { - init = "if (local (_this select 0)) then {_this call AGM_Captives_fnc_initPost};"; - }; - }; -}; - -class Extended_PostInit_EventHandlers { - class AGM_Captives { - clientInit = "call compile preprocessFileLineNumbers '\AGM_Captives\clientInit.sqf'"; - }; -}; - -class AGM_Core_canInteractConditions { - class AGM_Interaction_isNotEscorting { - condition = "!(_player getVariable ['AGM_isEscorting', false])"; - }; - class AGM_Interaction_isNotCaptive { - condition = "!(_player getVariable ['AGM_isCaptive', false])"; - }; - class AGM_Interaction_isNotSurrendering { - condition = "!(_player getVariable ['AGM_isSurrender', false])"; - }; -}; - -class CfgVehicles { - class Man; - class CAManBase: Man { - class AGM_Actions { - class AGM_SetCaptive { - displayName = "$STR_AGM_Captives_SetCaptive"; - distance = 4; - condition = "'AGM_CableTie' in items _player && {alive _target} && {!(_target getVariable ['AGM_isCaptive', false])}"; - statement = "player removeItem 'AGM_CableTie'; [_target, true] call AGM_Captives_fnc_setCaptive"; - showDisabled = 0; - priority = 2.4; - icon = "\AGM_Captives\UI\handcuff_ca.paa"; - hotkey = "C"; - }; - class AGM_ReleaseCaptive { - displayName = "$STR_AGM_Captives_ReleaseCaptive"; - distance = 4; - condition = "_target getVariable ['AGM_isCaptive', false] && {isNull (attachedTo _target)}"; - statement = "[_target, false] call AGM_Captives_fnc_setCaptive"; - exceptions[] = {"AGM_Interaction_isNotEscorting"}; - showDisabled = 0; - priority = 2.4; - icon = "\AGM_Captives\UI\handcuff_ca.paa"; - hotkey = "R"; - }; - class AGM_EscortCaptive { - displayName = "$STR_AGM_Captives_EscortCaptive"; - distance = 4; - condition = "_target getVariable ['AGM_isCaptive', false] && {isNull (attachedTo _target)} && {alive _target} && {!(_target getVariable ['AGM_isUnconscious', false])}"; - statement = "[_target, true] call AGM_Captives_fnc_escortCaptive"; - exceptions[] = {"AGM_Interaction_isNotEscorting"}; - showDisabled = 0; - icon = "\AGM_Captives\UI\captive_ca.paa"; - priority = 2.3; - hotkey = "E"; - }; - class AGM_StopEscorting { - displayName = "$STR_AGM_Captives_StopEscorting"; - distance = 4; - condition = "_target getVariable ['AGM_isCaptive', false] && {_target in attachedObjects _player}"; - statement = "[_target, false] call AGM_Captives_fnc_escortCaptive"; - exceptions[] = {"AGM_Interaction_isNotEscorting"}; - showDisabled = 0; - icon = "\AGM_Captives\UI\captive_ca.paa"; - priority = 2.3; - hotkey = "E"; - }; - class AGM_LoadCaptive { - displayName = "$STR_AGM_Captives_LoadCaptive"; - distance = 4; - condition = "[_player, _target, objNull] call AGM_Captives_fnc_canLoadCaptive"; - statement = "[_player, _target, objNull] call AGM_Captives_fnc_loadCaptive"; - exceptions[] = {"AGM_Interaction_isNotEscorting"}; - showDisabled = 0; - icon = "\AGM_Captives\UI\captive_ca.paa"; - priority = 2.2; - hotkey = "L"; - }; - class AGM_FriskPerson { - displayName = "$STR_AGM_Captives_FriskPerson"; - distance = 2; - condition = "[_player, _target] call AGM_Captives_fnc_canFriskPerson"; - statement = "[_player, _target] call AGM_Captives_fnc_openFriskMenu"; - showDisabled = 0; - //icon = ""; //@todo - priority = 3; - hotkey = "F"; - }; - }; - - class AGM_SelfActions { - class AGM_StopEscortingSelf { - displayName = "$STR_AGM_Captives_StopEscorting"; - condition = "(_player getVariable ['AGM_escortedUnit', objNull]) getVariable ['AGM_isCaptive', false] && {(_player getVariable ['AGM_escortedUnit', objNull]) in attachedObjects _player}"; - statement = "[_player getVariable ['AGM_escortedUnit', objNull], false] call AGM_Captives_fnc_escortCaptive;"; - exceptions[] = {"AGM_Interaction_isNotEscorting"}; - showDisabled = 0; - priority = 2.3; - hotkey = "C"; - }; - /*class AGM_LoadCaptiveSelf { - displayName = "$STR_AGM_Captives_LoadCaptive"; - condition = "[_player, objNull, objNull] call AGM_Captives_fnc_canLoadCaptiveIntoVehicle"; - statement = "[_player, objNull, objNull] call AGM_Captives_fnc_loadCaptiveIntoVehicle"; - exceptions[] = {"AGM_Interaction_isNotEscorting"}; - showDisabled = 0; - priority = 2.2; - hotkey = "K"; - };*/ - }; - }; - - #define MACRO_LOADUNLOADCAPTIVE \ - class AGM_Actions { \ - class AGM_LoadCaptive { \ - displayName = "$STR_AGM_Captives_LoadCaptive"; \ - distance = 4; \ - condition = "[_player, objNull, _target] call AGM_Captives_fnc_canLoadCaptive"; \ - statement = "[_player, objNull, _target] call AGM_Captives_fnc_loadCaptive"; \ - exceptions[] = {"AGM_Interaction_isNotEscorting"}; \ - showDisabled = 0; \ - priority = 1.2; \ - hotkey = "L"; \ - }; \ - class AGM_UnloadCaptive { \ - displayName = "$STR_AGM_Captives_UnloadCaptive"; \ - distance = 4; \ - condition = "[_player, _target] call AGM_Captives_fnc_canUnloadCaptive"; \ - statement = "[_player, _target] call AGM_Captives_fnc_unloadCaptive"; \ - showDisabled = 0; \ - priority = 1.2; \ - hotkey = "C"; \ - }; \ - }; - - class LandVehicle; - class Car: LandVehicle { - MACRO_LOADUNLOADCAPTIVE - }; - class Tank: LandVehicle { - MACRO_LOADUNLOADCAPTIVE - }; - - class Air; - class Helicopter: Air { - MACRO_LOADUNLOADCAPTIVE - }; - class Plane: Air { - MACRO_LOADUNLOADCAPTIVE - }; - - class Ship; - class Ship_F: Ship { - MACRO_LOADUNLOADCAPTIVE - }; - - class StaticWeapon: LandVehicle { - MACRO_LOADUNLOADCAPTIVE - }; - - class StaticMortar; - class Mortar_01_base_F: StaticMortar { - MACRO_LOADUNLOADCAPTIVE - }; - - #define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \ - name = #ITEM; \ - count = COUNT; \ - }; - - class Box_NATO_Support_F; - class AGM_Box_Misc: Box_NATO_Support_F { - class TransportItems { - MACRO_ADDITEM(AGM_CableTie,12) - }; - }; -}; - -class CfgWeapons { - class AGM_ItemCore; - class InventoryItem_Base_F; - - class AGM_CableTie: AGM_ItemCore { - displayName = "$STR_AGM_Captives_CableTie"; - descriptionShort = "$STR_AGM_Captives_CableTieDescription"; - model = "\AGM_Captives\agm_cabletie.p3d"; - picture = "\AGM_Captives\UI\agm_cabletie_x_ca.paa"; - scope = 2; - class ItemInfo: InventoryItem_Base_F { - mass = 1; - }; - }; -}; - -/*class CfgMovesBasic; -class CfgMovesMaleSdr: CfgMovesBasic { - class States { - class CutSceneAnimationBase; - class AmovPercMstpSnonWnonDnon_EaseIn: CutSceneAnimationBase { - head = "headDefault"; - static = 1; - disableWeapons = 0; - forceAim = 0; - InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_EaseOut",0.02,"Unconscious",0.1}; - }; - class AmovPercMstpSnonWnonDnon_Ease: AmovPercMstpSnonWnonDnon_EaseIn { - looped = 1; - InterpolateTo[] = {"Unconscious",0.1}; - }; - class AmovPercMstpSnonWnonDnon_EaseOut: AmovPercMstpSnonWnonDnon_EaseIn { - InterpolateTo[] = {"AmovPercMstpSnonWnonDnon_EaseIn",0.02,"Unconscious",0.1}; - }; - - class AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon: CutSceneAnimationBase { - InterpolateTo[] = {"Unconscious",0.01,"AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon",0.1}; - }; - - class AmovPercMstpSsurWnonDnon: AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon { - looped = 1; - InterpolateTo[] = {"Unconscious",0.01}; - }; - - class AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon: AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon { - InterpolateTo[] = {"Unconscious",0.01,"AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon",0.1}; - }; - }; -};*/ - -class CfgMovesBasic { - class Actions { - class CivilStandActions; - class AGM_CivilStandCaptiveActions: CivilStandActions { - turnL = ""; - turnR = ""; - stop = "AGM_AmovPercMstpScapWnonDnon"; - StopRelaxed = "AGM_AmovPercMstpScapWnonDnon"; - default = "AGM_AmovPercMstpScapWnonDnon"; - getOver = ""; - throwPrepare = ""; - throwGrenade[] = {"","Gesture"}; - }; - }; -}; - -class CfgMovesMaleSdr: CfgMovesBasic { - class StandBase; - class States { - class AmovPercMstpSnonWnonDnon: StandBase { - ConnectTo[] += {"AGM_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon",0.1}; - }; - - class CutSceneAnimationBase; - class AGM_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon: CutSceneAnimationBase { - actions = "AGM_CivilStandCaptiveActions"; - file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_EaseIn"; - speed = 1; - looped = 0; - interpolationRestart = 2; - ConnectTo[] = {"AGM_AmovPercMstpScapWnonDnon",0.1}; - InterpolateTo[] = {"Unconscious",0.01,"AGM_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon",0.1}; - }; - - class AGM_AmovPercMstpScapWnonDnon: AGM_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon { - file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_Ease"; - speed = 0; - ConnectTo[] = {"AGM_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon",0.1}; - InterpolateTo[] = {"Unconscious",0.01}; - looped = 1; - }; - - class AGM_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon: AGM_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon { - actions = "CivilStandActions"; - file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_easeout"; - ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.1}; - InterpolateTo[] = {"Unconscious",0.01,"AGM_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon",0.1}; - }; - }; -}; - -/* -player playMove "AGM_AmovPercMstpScapWnonDnon"; -player switchMove "AGM_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon"; -*/ diff --git a/TO_MERGE/agm/Captives/functions/fn_canFriskPerson.sqf b/TO_MERGE/agm/Captives/functions/fn_canFriskPerson.sqf deleted file mode 100644 index 77ad6f6446..0000000000 --- a/TO_MERGE/agm/Captives/functions/fn_canFriskPerson.sqf +++ /dev/null @@ -1,21 +0,0 @@ -/* - * By: bux578 - * - * Checks the conditions for being able to frisk a unit - * - * Arguments: - * 0: caller (player) (Object) - * 1: target (Object) - * - * Return Value: - * Boolean - */ - -private ["_unit", "_target"]; - -_unit = _this select 0; -_target = _this select 1; - - _target getVariable ["AGM_isCaptive", false] -|| {_target getVariable ["AGM_isSearchable", false]} -|| {_target getVariable ["AGM_isUnconscious", false]} diff --git a/TO_MERGE/agm/Captives/functions/fn_canLoadCaptive.sqf b/TO_MERGE/agm/Captives/functions/fn_canLoadCaptive.sqf deleted file mode 100644 index 637a4889af..0000000000 --- a/TO_MERGE/agm/Captives/functions/fn_canLoadCaptive.sqf +++ /dev/null @@ -1,35 +0,0 @@ -/* - * Author: commy2 - * - * Check if the unit can load the target object into a vehicle. - * - * Argument: - * 0: Unit that wants to load a captive (Object) - * 1: A captive. ObjNull for the first escorted captive (Object) - * 2: Vehicle to load the captive into. ObjNull for the nearest vehicle (Object) - * - * Return value: - * Boolean (Bool) - */ - -private ["_unit", "_target", "_vehicle", "_objects"]; - -_unit = _this select 0; -_target = _this select 1; -_vehicle = _this select 2; - -if (isNull _target) then { - _objects = attachedObjects _unit; - _objects = [_objects, {_this getVariable ["AGM_isCaptive", false]}] call AGM_Core_fnc_filter; - _target = _objects select 0; -}; - -if (isNull _vehicle) then { - _objects = nearestObjects [_unit, ["Car", "Tank", "Helicopter", "Plane", "Ship_F"], 10]; - _vehicle = _objects select 0; -}; - -_unit getVariable ["AGM_isEscorting", false] -&& {!isNil "_target"} -&& {!isNil "_vehicle"} -&& {_vehicle emptyPositions "cargo" > 0} diff --git a/TO_MERGE/agm/Captives/functions/fn_canUnloadCaptive.sqf b/TO_MERGE/agm/Captives/functions/fn_canUnloadCaptive.sqf deleted file mode 100644 index 8c52bac0b0..0000000000 --- a/TO_MERGE/agm/Captives/functions/fn_canUnloadCaptive.sqf +++ /dev/null @@ -1,23 +0,0 @@ -/* - * Author: commy2 - * - * Check if the unit can unload a captive from the vehicle. - * - * Argument: - * 0: Unit that wants to unload a captive (Object) - * 1: Vehicle to unload a captive from. (Object) - * - * Return value: - * Boolean (Bool) - */ - -private ["_unit", "_vehicle", "_cargo"]; - -_unit = _this select 0; -_vehicle = _this select 1; - -_cargo = crew _vehicle; // Can also unload from driver, gunner, commander, turret positions. They shouldn't be there anyway. - -_cargo = [_cargo, {_this getVariable ["AGM_isCaptive", false]}] call AGM_Core_fnc_filter; - -count _cargo > 0 diff --git a/TO_MERGE/agm/Captives/functions/fn_escortCaptive.sqf b/TO_MERGE/agm/Captives/functions/fn_escortCaptive.sqf deleted file mode 100644 index 55244cf2f8..0000000000 --- a/TO_MERGE/agm/Captives/functions/fn_escortCaptive.sqf +++ /dev/null @@ -1,43 +0,0 @@ -//author : Nic547 -//Attaches a Captive to the player - -private ["_unit", "_state"]; - -_unit = _this select 0; -_state = _this select 1; - -if !("AGM_Handcuffed" in ([_unit] call AGM_Core_fnc_getCaptivityStatus)) exitWith { - [localize "STR_AGM_Captives_NoCaptive"] call AGM_Core_fnc_displayTextStructured; -}; - -if (_state) then { - if (player getVariable ["AGM_isEscorting", false]) exitWith {}; - - [player, _unit] call AGM_Core_fnc_claim; - player setVariable ["AGM_isEscorting", true, true]; - - _unit attachTo [player, [0, 1, 0]]; - - player setVariable ["AGM_escortedUnit", _unit, true]; - _actionID = player addAction [format ["%1", localize "STR_AGM_Captives_StopEscorting"], "[player getVariable ['AGM_escortedUnit', objNull], false] call AGM_Captives_fnc_escortCaptive;", nil, 20, false, true, "", "!isNull (player getVariable ['AGM_escortedUnit', objNull])"]; - - [_unit, _actionID] spawn { - _unit = _this select 0; - _actionID = _this select 1; - - while {player getVariable ["AGM_isEscorting", false]} do { - sleep 0.2; - - if (!alive _unit || {!alive player} || {!canStand _unit} || {!canStand player} || {_unit getVariable ["AGM_isUnconscious", false]} || {player getVariable ["AGM_isUnconscious", false]} || {!isNull (attachedTo player)}) then { - player setVariable ["AGM_isEscorting", false, true]; - }; - }; - [objNull, _unit] call AGM_Core_fnc_claim; - - detach _unit; - player removeAction _actionID; - }; -} else { - player setVariable ["AGM_isEscorting", false, true]; - player setVariable ["AGM_escortedUnit", objNull, true]; -}; diff --git a/TO_MERGE/agm/Captives/functions/fn_handleGetOut.sqf b/TO_MERGE/agm/Captives/functions/fn_handleGetOut.sqf deleted file mode 100644 index 0cb88b0a8e..0000000000 --- a/TO_MERGE/agm/Captives/functions/fn_handleGetOut.sqf +++ /dev/null @@ -1,14 +0,0 @@ -// by commy2 - -private ["_vehicle", "_unit", "_cargoIndex"]; - -_vehicle = _this select 0; -_unit = _this select 2; - -_cargoIndex = _unit getVariable ["AGM_Captives_CargoIndex", -1]; - -if (_cargoIndex != -1) exitWith { - _unit moveInCargo [_vehicle, _cargoIndex]; -}; - -[_unit, 'AGM_AmovPercMstpScapWnonDnon', 2] call AGM_Core_fnc_doAnimation; diff --git a/TO_MERGE/agm/Captives/functions/fn_handleKnockedOut.sqf b/TO_MERGE/agm/Captives/functions/fn_handleKnockedOut.sqf deleted file mode 100644 index 3257d544ca..0000000000 --- a/TO_MERGE/agm/Captives/functions/fn_handleKnockedOut.sqf +++ /dev/null @@ -1,2 +0,0 @@ -// by commy2 - diff --git a/TO_MERGE/agm/Captives/functions/fn_handlePlayerChanged.sqf b/TO_MERGE/agm/Captives/functions/fn_handlePlayerChanged.sqf deleted file mode 100644 index 5bece824f9..0000000000 --- a/TO_MERGE/agm/Captives/functions/fn_handlePlayerChanged.sqf +++ /dev/null @@ -1,12 +0,0 @@ -// by commy2 - -private ["_unit", "_oldUnit"]; - -_unit = _this select 0; -_oldUnit = _this select 1; - -if (_unit getVariable ["AGM_isCaptive", false]) then { - showHUD false; -} else { - showHUD true; -}; diff --git a/TO_MERGE/agm/Captives/functions/fn_handleWokeUp.sqf b/TO_MERGE/agm/Captives/functions/fn_handleWokeUp.sqf deleted file mode 100644 index facbf9b31f..0000000000 --- a/TO_MERGE/agm/Captives/functions/fn_handleWokeUp.sqf +++ /dev/null @@ -1,10 +0,0 @@ -// by commy2 - -private "_unit"; - -_unit = _this select 0; - -if (_unit getVariable ["AGM_isCaptive", false] && {vehicle _unit == _unit}) then { - [_unit] call AGM_Core_fnc_fixLoweredRifleAnimation; - [_unit, "AGM_AmovPercMstpScapWnonDnon", 0] call AGM_Core_fnc_doAnimation; -}; diff --git a/TO_MERGE/agm/Captives/functions/fn_initPost.sqf b/TO_MERGE/agm/Captives/functions/fn_initPost.sqf deleted file mode 100644 index 73c9674f7a..0000000000 --- a/TO_MERGE/agm/Captives/functions/fn_initPost.sqf +++ /dev/null @@ -1,11 +0,0 @@ -// by commy2 - -private "_unit"; - -_unit = _this select 0; - -// reset status on mission start -if (_unit getVariable ["AGM_isCaptive", false]) then { - _unit setVariable ["AGM_isCaptive", false]; - [_unit, true] call AGM_Captives_fnc_setCaptive; -}; diff --git a/TO_MERGE/agm/Captives/functions/fn_initUnit.sqf b/TO_MERGE/agm/Captives/functions/fn_initUnit.sqf deleted file mode 100644 index 76d4671b7f..0000000000 --- a/TO_MERGE/agm/Captives/functions/fn_initUnit.sqf +++ /dev/null @@ -1,12 +0,0 @@ -// by commy2 - -[_this select 0, "knockedOut", { - if (local (_this select 0)) then {_this call AGM_Captives_fnc_handleKnockedOut}; -}] call AGM_Core_fnc_addCustomEventhandler; - -[_this select 0, "wokeUp", { - if (local (_this select 0)) then {_this call AGM_Captives_fnc_handleWokeUp}; -}] call AGM_Core_fnc_addCustomEventhandler; - -// prevent players from throwing grenades -[_this select 0, "Throw", {(_this select 1) getVariable ["AGM_isCaptive", false]}, {}] call AGM_Core_fnc_addActionEventhandler; diff --git a/TO_MERGE/agm/Captives/functions/fn_loadCaptive.sqf b/TO_MERGE/agm/Captives/functions/fn_loadCaptive.sqf deleted file mode 100644 index 12bcb35f9b..0000000000 --- a/TO_MERGE/agm/Captives/functions/fn_loadCaptive.sqf +++ /dev/null @@ -1,35 +0,0 @@ -/* - * Author: commy2 - * - * Unit loads the target object into a vehicle. - * - * Argument: - * 0: Unit that wants to load a captive (Object) - * 1: A captive. ObjNull for the first escorted captive (Object) - * 2: Vehicle to load the captive into. ObjNull for the nearest vehicle (Object) - * - * Return value: - * Nothing - */ - -private ["_unit", "_target", "_vehicle", "_objects"]; - -_unit = _this select 0; -_target = _this select 1; -_vehicle = _this select 2; - -if (isNull _target) then { - _objects = attachedObjects _unit; - _objects = [_objects, {_this getVariable ["AGM_isCaptive", false]}] call AGM_Core_fnc_filter; - _target = _objects select 0; -}; - -if (isNull _vehicle) then { - _objects = nearestObjects [_unit, ["Car_F", "Tank_F", "Helicopter_F", "Boat_F", "Plane_F"], 10]; - _vehicle = _objects select 0; -}; - -if (!isNil "_target" && {!isNil "_vehicle"}) then { - _unit setVariable ["AGM_isEscorting", false]; - [[_target, _vehicle], "{(_this select 0) moveInCargo (_this select 1); (_this select 0) assignAsCargo (_this select 1); (_this select 0) setVariable ['AGM_Captives_CargoIndex', (_this select 1) getCargoIndex (_this select 0), true];}", _target] call AGM_Core_fnc_execRemoteFnc; -}; diff --git a/TO_MERGE/agm/Captives/functions/fn_openFriskMenu.sqf b/TO_MERGE/agm/Captives/functions/fn_openFriskMenu.sqf deleted file mode 100644 index c7f60ba2e6..0000000000 --- a/TO_MERGE/agm/Captives/functions/fn_openFriskMenu.sqf +++ /dev/null @@ -1,70 +0,0 @@ -/* - Name: AGM_Captives_fnc_openFriskMenu - - Author: bux578 - - Description: - Open the select menu with the "personal" items of a frisked unit - It only shows "handgunWeapon", "uniformItems", "vestItems", "backpackItems" and "assignedItems" because every other item is visible on the character - - Parameters: - 0: Object - player unit - 1: Object - unit - - Returns: - Nothing -*/ - -private ["_player", "_unit", "_weapon", "_listedItemClasses", "_actions", "_allGear"]; - -_player = _this select 0; -_unit = _this select 1; - -_weapon = currentWeapon _player; -if (_weapon == primaryWeapon _player && {_weapon != ""}) then { - [_player, "AmovPercMstpSlowWrflDnon", 0] call AGM_Core_fnc_doAnimation; -}; - -_listedItemClasses = []; - -_actions = [localize "STR_AGM_Captives_FriskMenuHeader", localize "STR_AGM_Captives_CancelSelection"] call AGM_Interaction_fnc_prepareSelectMenu; - -_allGear = []; - -if ((handgunWeapon _unit) != "") then { - _allGear pushBack (handgunWeapon _unit); -}; -if (count (uniformItems _unit) > 0) then { - _allGear = _allGear + (uniformItems _unit); -}; -if (count (vestItems _unit) > 0) then { - _allGear = _allGear + (vestItems _unit); -}; -if (count (backpackItems _unit) > 0) then { - _allGear = _allGear + (backpackItems _unit); -}; -if (count (assignedItems _unit) > 0) then { - _allGear = _allGear + (assignedItems _unit); -}; - -// Handgun -// Uniform Items -// Vest Items -// Backpack Items -// Assigned Items -{ - if (!(_x in _listedItemClasses)) then { - private "_item"; - _item = configFile >> "CfgMagazines" >> _x; - if (isNil "_item" || str _item == "") then { //str _item ? - _item = configFile >> "CfgWeapons" >> _x; - }; - _actions = [_actions, getText(_item >> "displayName"), getText(_item >> "picture"), _x] call AGM_Interaction_fnc_addSelectableItem; - _listedItemClasses pushBack _x; - }; -} forEach (_allGear); - -[_actions, {call AGM_Interaction_fnc_hideMenu;}, {call AGM_Interaction_fnc_hideMenu;}] call AGM_Interaction_fnc_openSelectMenu; - -// don't need an "Ok" Button -ctrlShow [8860, false]; diff --git a/TO_MERGE/agm/Captives/functions/fn_setCaptive.sqf b/TO_MERGE/agm/Captives/functions/fn_setCaptive.sqf deleted file mode 100644 index a2e4ed7e3e..0000000000 --- a/TO_MERGE/agm/Captives/functions/fn_setCaptive.sqf +++ /dev/null @@ -1,57 +0,0 @@ -/* - * Author: Nic547, commy2 - * - * Makes a civilian unable to move. - * - * Argument: - * 0: Unit (Object) - * 1: True to take captive, false to release captive (Object) - * - * Return value: - * Nothing - */ - -private ["_unit", "_state"]; - -_unit = _this select 0; -_state = _this select 1; - -if (!local _unit) exitWith {[[_unit, _state, true], _fnc_scriptName, _unit] call AGM_Core_fnc_execRemoteFnc}; - -if (_state) then { - if (_unit getVariable ["AGM_isCaptive", false]) exitWith {}; - - _unit setVariable ["AGM_isCaptive", true, true]; - - // fix anim on mission start (should work on dedicated servers) - _unit spawn { - [_this, "AGM_Handcuffed", true] call AGM_Core_fnc_setCaptivityStatus; - - if (_this getVariable ["AGM_isCaptive", false] && {vehicle _this == _this}) then { - [_this] call AGM_Core_fnc_fixLoweredRifleAnimation; - [_this, "AGM_AmovPercMstpScapWnonDnon", 0] spawn AGM_Core_fnc_doAnimation; - }; - }; - - _unit setVariable ["AGM_Captives_CargoIndex", vehicle _unit getCargoIndex _unit, true]; - - if (_unit == AGM_player) then { - showHUD false; - }; -} else { - if !(_unit getVariable ["AGM_isCaptive", false]) exitWith {}; - - _unit setVariable ["AGM_isCaptive", false, true]; - [_unit, "AGM_Handcuffed", false] call AGM_Core_fnc_setCaptivityStatus; - if (vehicle _unit == _unit) then { - [_unit, "AGM_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon", 2] call AGM_Core_fnc_doAnimation; - }; - - if (_unit getVariable ["AGM_Captives_CargoIndex", -1] != -1) then { - _unit setVariable ["AGM_Captives_CargoIndex", -1, true]; - }; - - if (_unit == AGM_player) then { - showHUD true; - }; -}; diff --git a/TO_MERGE/agm/Captives/functions/fn_surrender.sqf b/TO_MERGE/agm/Captives/functions/fn_surrender.sqf deleted file mode 100644 index 9ba1dbcfc2..0000000000 --- a/TO_MERGE/agm/Captives/functions/fn_surrender.sqf +++ /dev/null @@ -1,50 +0,0 @@ -// by commy2 - -private ["_unit", "_state"]; - -_unit = _this select 0; -_state = _this select 1; - -if (!local _unit) exitWith {[_this, _fnc_scriptName, _unit] call AGM_Core_fnc_execRemoteFnc}; - -if (_state) then { - if (_unit getVariable ["AGM_isSurrender", false]) exitWith {}; - - _unit setVariable ["AGM_isSurrender", true, true]; - [_unit, "AGM_Surrendered", true] call AGM_Core_fnc_setCaptivityStatus; - - _unit spawn { - // fix for lowered rifle animation glitch - if (currentWeapon _this != "" && {currentWeapon _this == primaryWeapon _this} && {weaponLowered _this} && {stance _this == "STAND"}) then { - _this playMove "amovpercmstpsraswrfldnon"; - }; - - while {_this getVariable ["AGM_isSurrender", false]} do { - sleep 0.001; //sleep in UI - - if (isPlayer _this) then {showHUD false}; - - if (!alive _this || {_this getVariable ["AGM_isUnconscious", false]}) then { - _this setVariable ["AGM_isSurrender", false, true]; - } else { - _this playMove "amovpercmstpsnonwnondnon_amovpercmstpssurwnondnon"; - }; - }; - if !(_this getVariable ["AGM_isUnconscious", false]) then { - _this playMoveNow "AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon"; - } else { - _this playMoveNow "unconscious"; - }; - - [_this, "AGM_Surrendered", false] call AGM_Core_fnc_setCaptivityStatus; - - if (isPlayer _this) then {showHUD true}; - }; -} else { - _unit setVariable ["AGM_isSurrender", false, true]; -}; - -/* -player playMove "AmovPercMstpSsurWnonDnon" -player switchMove "AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon" -*/ diff --git a/TO_MERGE/agm/Captives/functions/fn_unloadCaptive.sqf b/TO_MERGE/agm/Captives/functions/fn_unloadCaptive.sqf deleted file mode 100644 index e7849f1c0e..0000000000 --- a/TO_MERGE/agm/Captives/functions/fn_unloadCaptive.sqf +++ /dev/null @@ -1,31 +0,0 @@ -/* - * Author: commy2 - * - * Unit unloads a captive from a vehicle. - * - * Argument: - * 0: Unit that wants to unload a captive (Object) - * 1: Vehicle to unload a captive from. (Object) - * - * Return value: - * Nothing - */ - -private ["_unit", "_vehicle", "_cargo", "_target"]; - -_unit = _this select 0; -_vehicle = _this select 1; - -_cargo = crew _vehicle; // Can also unload from driver, gunner, commander, turret positions. They shouldn't be there anyway. - -_cargo = [_cargo, {_this getVariable ["AGM_isCaptive", false]}] call AGM_Core_fnc_filter; - -if (count _cargo > 0) then { - _target = _cargo select 0; - - _target setVariable ["AGM_Captives_CargoIndex", -1, true]; - - moveOut _target; - [_target, "AGM_AmovPercMstpScapWnonDnon", 2] call AGM_Core_fnc_doAnimation; - [_target, "{unassignVehicle _this}", _target] call AGM_Core_fnc_execRemoteFnc; -}; diff --git a/TO_MERGE/cse/sys_misc/functions/fn_moduleAmbianceSoundLoop.sqf b/TO_MERGE/cse/sys_misc/functions/fn_moduleAmbianceSoundLoop.sqf deleted file mode 100644 index 4b4d93d453..0000000000 --- a/TO_MERGE/cse/sys_misc/functions/fn_moduleAmbianceSoundLoop.sqf +++ /dev/null @@ -1,98 +0,0 @@ -/** - * fn_moduleAmbianceSoundLoop.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -private ["_logic", "_units", "_activated","_ambianceSounds", "_soundFiles", "_minimalDistance","_maximalDistance", "_minimalDistance", "_maxDelayBetweenSounds", "_allUnits", "_newPos", "_targetUnit", "_soundToPlay", "_soundPath", "_unparsedSounds", "_list", "_splittedList", "_nilCheckPassedList"]; -_logic = [_this,0,objNull,[objNull]] call BIS_fnc_param; -_units = [_this,1,[],[[]]] call BIS_fnc_param; -_activated = [_this,2,true,[true]] call BIS_fnc_param; - -if (_activated && isServer) then { - _ambianceSounds = []; - _unparsedSounds = _logic getvariable ["soundFiles", ""]; - _minimalDistance = (_logic getvariable ["minimalDistance", 400]) max 1; - _maximalDistance = (_logic getvariable ["maximalDistance", 10]) max _minimalDistance; - _minDelayBetweensounds = (_logic getvariable ["minimalDelay", 10]) max 1; - _maxDelayBetweenSounds = (_logic getvariable ["maximalDelay", 170]) max _minDelayBetweensounds; - _volume = (_logic getvariable ["soundVolume", 30]) max 1; - _followPlayers = _logic getvariable ["followPlayers", false]; - - _splittedList = [_unparsedSounds, ","] call BIS_fnc_splitString; - - _nilCheckPassedList = ""; - { - _x = [_x] call cse_fnc_string_removeWhiteSpace; - _splittedList set [_foreachIndex, _x]; - }foreach _splittedList; - - _soundPath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString; - { - if (isclass (missionConfigFile >> "CfgSounds" >> _x)) then { - _ambianceSounds pushback (_soundPath + (getArray(missionConfigFile >> "CfgSounds" >> _x >> "sound") select 0)); - } else { - if (isclass (configFile >> "CfgSounds" >> _x)) then { - _ambianceSounds pushback ((getArray(configFile >> "CfgSounds" >> _x >> "sound") select 0)); - }; - }; - }foreach _splittedList; - - if (count _ambianceSounds == 0) exitwith { - [format["No Ambiance sounds available"]] call cse_fnc_debug; - }; - { - if !([".", _x, true] call BIS_fnc_inString) then { - [format["Ambiance soundfile does not contain a file extension %1", _x]] call cse_fnc_debug; - _ambianceSounds set [_foreachIndex, _x + ".wss"]; - }; - }foreach _ambianceSounds; - [format["Ambiance sounds %1", _ambianceSounds]] call cse_fnc_debug; - - while {alive _logic} do { - _allUnits = switch (true) do { - case isMultiplayer: {playableUnits}; - case isDedicated: {[_logic]}; - default {[player]}; - }; - - if (count _allUnits > 0) then { - _targetUnit = _allUnits select (round(random((count _allUnits)-1))); - - _newPos = (getPos _targetUnit); - if (!_followPlayers) then { - _newPos = getPos _logic; - }; - - if (random(1) >= 0.5) then { - if (random(1) >= 0.5) then { - _newPos set [0, (_newPos select 0) + (_minimalDistance + random(_maximalDistance))]; - } else { - _newPos set [0, (_newPos select 0) - (_minimalDistance + random(_maximalDistance))]; - }; - } else { - if (random(1) >= 0.5) then { - _newPos set [1, (_newPos select 1) + (_minimalDistance + random(_maximalDistance))]; - } else { - _newPos set [1, (_newPos select 1) - (_minimalDistance + random(_maximalDistance))]; - }; - }; - - if ({(_newPos distance _x < (_minimalDistance / 2))}count _allUnits == 0) then { - - _soundToPlay = _ambianceSounds select (round(random((count _ambianceSounds)-1))); - playSound3D [_soundToPlay, _targetUnit, false, _newPos, _volume, 1, 1000]; - - [format["Played a sound %1", _soundToPlay]] call cse_fnc_debug; - - sleep (_minDelayBetweensounds + random(_maxDelayBetweenSounds)) min _maxDelayBetweenSounds; - }; - }; - }; -}; - -true; \ No newline at end of file diff --git a/addons/aircraft/CfgAmmo.hpp b/addons/aircraft/CfgAmmo.hpp index 2c9d6a91e6..177753223f 100644 --- a/addons/aircraft/CfgAmmo.hpp +++ b/addons/aircraft/CfgAmmo.hpp @@ -1,302 +1,43 @@ class CfgAmmo { - class BulletBase; - class B_20mm: BulletBase { - deflecting = 3; - hit = 100; - indirectHit = 10; - indirectHitRange = 2; - model = "\A3\Weapons_f\Data\bullettracer\tracer_red"; - }; - + // adjust minigun caliber and deflection to other ammo class SubmunitionBullet; class B_65x39_Minigun_Caseless: SubmunitionBullet { - hit = 10; - indirectHit = 0; - indirectHitRange = 0; caliber = 1; - deflecting = 5; - typicalSpeed = 850; + deflecting = 15; }; class B_762x51_Minigun_Tracer_Red: SubmunitionBullet { - hit = 12; - indirectHit = 0; - indirectHitRange = 0; - model = "\A3\Weapons_f\Data\bullettracer\tracer_red"; caliber = 1.6; - deflecting = 5; - typicalSpeed = 850; - }; - - class M_Titan_AA; - class M_Zephyr: M_Titan_AA { - proxyShape = "\A3\Weapons_F\Ammo\Missile_AA_02_F.p3d"; - model = "\A3\Weapons_F\Ammo\Missile_AA_02_fly_F.p3d"; - airFriction = 0.078; - sideAirFriction = 0.18; - maneuvrability = 24; - class CamShakeFire {}; - class CamShakePlayerFire {}; - }; - - class M_Zephyr_Mi06: M_Zephyr { - maverickWeaponIndexOffset = 6; - }; - - class MissileBase; - class M_Air_AA: MissileBase { - model = "\A3\Weapons_F\Ammo\Missile_AT_02_fly_F"; - proxyShape = "\A3\Weapons_F\Ammo\Missile_AT_02_F"; - hit = 280; - indirectHit = 85; - indirectHitRange = 10; - maneuvrability = 27; - simulationStep = 0.002; - airLock = 1; - irLock = 1; - cost = 1500; - //maxSpeed = 2400; - timeToLive = 40; - airFriction = 0.05; - sideAirFriction = 0.1; - trackOversteer = 1; - trackLead = 1; - initTime = 0; - thrustTime = 12; - thrust = 340; - fuseDistance = 500; - weaponLockSystem = "2 + 16"; - maxControlRange = 8000; - class CamShakeExplode {}; - class CamShakeHit {}; - class CamShakeFire {}; - class CamShakePlayerFire {}; - }; - - class Missile_AA_04_F: MissileBase { - hit = 800; - indirectHit = 60; - indirectHitRange = 12; - airLock = 2; - irLock = 1; - laserLock = 0; - nvLock = 0; - weaponLockSystem = "2 + 16"; - cmimmunity = 0.8; - initTime = 0; - thrust = 380; - thrustTime = 9.5; - airFriction = 0.04; - sideAirFriction = 0.08; - //maxSpeed = 2600; - maneuvrability = 14; - simulationStep = 0.002; - fuseDistance = 500; - timeToLive = 19; - trackLead = 1; - trackOversteer = 1; + deflecting = 15; }; + // also adjust tracer, "muh lightshow"; also adjust splash damage radius + class BulletBase; class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase { - model = "\A3\Weapons_f\Data\bullettracer\tracer_red.p3d"; - cost = 20; hit = 80; indirectHit = 12; - indirectHitRange = 3; + indirectHitRange = 3; //2; caliber = 1.4; - explosive = 0.6; - airlock = 1; deflecting = 3; - airFriction = -0.00042; - typicalSpeed = 960; - visibleFire = 32; - audibleFire = 32; - visibleFireTime = 3; fuseDistance = 3; - tracerScale = 2.5; tracerStartTime = 0.02; - tracerEndTime = 4.7; - multiSoundHit[] = {"soundHit1",0.2,"soundHit2",0.2,"soundHit3",0.2,"soundHit4",0.1,"soundHit5",0.15,"soundHit6",0.15}; - soundFly[] = {"A3\Sounds_F\weapons\Explosion\cannon_fly",1,1,50}; - explosionSoundEffect = "DefaultExplosion"; - explosionEffects = "ExploAmmoExplosion"; - craterEffects = "ExploAmmoCrater"; - soundHit1[] = {"A3\Sounds_F\weapons\Explosion\gr_explosion_1",3.16228,1,1600}; - soundHit2[] = {"A3\Sounds_F\weapons\Explosion\gr_explosion_2",3.16228,1,1600}; - soundHit3[] = {"A3\Sounds_F\weapons\Explosion\gr_explosion_3",3.16228,1,1600}; - soundHit4[] = {"A3\Sounds_F\weapons\Explosion\gr_explosion_4",3.16228,1,1600}; - soundHit5[] = {"A3\Sounds_F\weapons\Explosion\gr_explosion_5",3.16228,1,1600}; - soundHit6[] = {"A3\Sounds_F\weapons\Explosion\gr_explosion_6",3.16228,1,1600}; - class CamShakeExplode {}; - class CamShakeHit {}; - class CamShakeFire {}; - class CamShakePlayerFire {}; }; + + // helper projectiles to simulate a rof > fps class ACE_Gatling_30mm_HE_Plane_CAS_01_Deploy: Gatling_30mm_HE_Plane_CAS_01_F { simulation = "shotSubmunitions"; triggerTime = 0; submunitionAmmo = "ACE_Gatling_30mm_HE_Plane_CAS_01_Sub"; submunitionConeType[] = {"custom", {{0,0}, {0,0}, {0,0}} }; }; - class ACE_Gatling_30mm_HE_Plane_CAS_01_Sub: Gatling_30mm_HE_Plane_CAS_01_F { - }; + class ACE_Gatling_30mm_HE_Plane_CAS_01_Sub: Gatling_30mm_HE_Plane_CAS_01_F {}; + + // adjust damage and splash damage, closer to bluefor gatling with same caliber class Cannon_30mm_HE_Plane_CAS_02_F: Gatling_30mm_HE_Plane_CAS_01_F { - model = "\A3\Weapons_f\Data\bullettracer\tracer_green.p3d"; - hit = 70; - indirectHit = 11; + hit = 70; //40; + indirectHit = 11; //14; indirectHitRange = 3; - caliber = 2; - explosive = 0.6; }; - - class Missile_AGM_02_F: MissileBase { - model = "\A3\Weapons_F_EPC\Ammo\Missile_AGM_02_fly_F.p3d"; - proxyShape = "\A3\Weapons_F_EPC\Ammo\Missile_AGM_02_F.p3d"; - maverickWeaponIndexOffset = 2; - cost = 1500; - hit = 2100; - indirectHit = 85; - indirectHitRange = 8; - manualControl = 0; - maxControlRange = 8000; - airLock = 0; - irLock = 1; - laserLock = 0; - nvLock = 0; - weaponLockSystem = "2 + 16"; - cmimmunity = 0.8; - initTime = 0; - thrust = 240; - thrustTime = 5; - airFriction = 0.05; - sideAirFriction = 0.1; - maxSpeed = 828; - maneuvrability = 27; - simulationStep = 0.002; - fuseDistance = 500; - timeToLive = 40; - trackLead = 1; - trackOversteer = 1; - craterEffects = "AAMissileCrater"; - effectsMissile = "missile3"; - explosionEffects = "AAMissileExplosion"; - muzzleEffect = "BIS_fnc_effectFiredHeliRocket"; - whistleDist = 20; - class CamShakeExplode {}; - class CamShakeHit {}; - class CamShakeFire {}; - class CamShakePlayerFire {}; - }; - - class LaserBombCore; - class Bomb_04_F: LaserBombCore { - model = "\A3\Weapons_F_EPC\Ammo\Bomb_04_fly_F.p3d"; - proxyShape = "\A3\Weapons_F_EPC\Ammo\Bomb_04_F.p3d"; - maverickWeaponIndexOffset = 8; - hit = 6000; - indirectHit = 1400; - indirectHitRange = 15; - nvLock = 1; - weaponLockSystem = "2 + 16 + 4"; - maneuvrability = 20; - fuseDistance = 35; - trackLead = 0.95; - trackOversteer = 1; - craterEffects = "BombCrater"; - explosionEffects = "BombExplosion"; - explosionSoundEffect = "DefaultExplosion"; - explosionTime = 2; - multiSoundHit[] = {"soundHit1",0.2,"soundHit2",0.2,"soundHit3",0.2,"soundHit4",0.2,"soundHit5",0.2}; - soundHit1[] = {"\A3\Sounds_F\weapons\Explosion\expl_big_1",2.51189,1,2400}; - soundHit2[] = {"\A3\Sounds_F\weapons\Explosion\expl_big_2",2.51189,1,2400}; - soundHit3[] = {"\A3\Sounds_F\weapons\Explosion\expl_big_3",2.51189,1,2400}; - soundHit4[] = {"\A3\Sounds_F\weapons\Explosion\expl_shell_1",2.51189,1,2400}; - soundHit5[] = {"\A3\Sounds_F\weapons\Explosion\expl_shell_2",2.51189,1,2400}; - whistleDist = 24; - }; - - class Rocket_04_HE_F: MissileBase { - model = "\A3\Weapons_F_EPC\Ammo\Rocket_04_HE_fly_F.p3d"; - proxyShape = "\A3\Weapons_F_EPC\Ammo\Rocket_04_HE_F.p3d"; - maverickWeaponIndexOffset = 12; - cost = 500; - hit = 210; - indirectHit = 55; - indirectHitRange = 15; - manualControl = 0; - maxControlRange = 8000; - airLock = 0; - irLock = 1; - laserLock = 0; - nvLock = 0; - weaponLockSystem = 0; - cmimmunity = 1; - initTime = 0.002; - thrust = 1600; - thrustTime = 0.7; - airFriction = 0.0046; - sideAirFriction = 0.005; - maxSpeed = 610; - maneuvrability = 0; - fuseDistance = 50; - timeToLive = 60; - effectsMissileInit = "MissileDAR1"; - whistleDist = 30; - class CamShakeExplode {}; - class CamShakeHit {}; - class CamShakeFire {}; - class CamShakePlayerFire {}; - }; - - class Rocket_04_AP_F: Rocket_04_HE_F { - model = "\A3\Weapons_F_EPC\Ammo\Rocket_04_AP_fly_F.p3d"; - proxyShape = "\A3\Weapons_F_EPC\Ammo\Rocket_04_AP_F.p3d"; - maverickWeaponIndexOffset = 19; - hit = 400; - indirectHit = 20; - indirectHitRange = 10; - }; - - class Missile_AA_03_F: Missile_AA_04_F { - model = "\A3\Weapons_F_EPC\Ammo\Missile_AA_03_fly_F.p3d"; - proxyShape = "\A3\Weapons_F_EPC\Ammo\Missile_AA_03_F.p3d"; - maverickWeaponIndexOffset = 0; - hit = 900; - indirectHit = 50; - indirectHitRange = 15; - }; - - class Missile_AGM_01_F: Missile_AGM_02_F { - model = "\A3\Weapons_F_EPC\Ammo\Missile_AGM_01_fly_F.p3d"; - proxyShape = "\A3\Weapons_F_EPC\Ammo\Missile_AGM_01_F.p3d"; - maverickWeaponIndexOffset = 2; - hit = 2200; - indirectHit = 90; - indirectHitRange = 10; - }; - - class Bomb_03_F: Bomb_04_F { - model = "\A3\Weapons_F_EPC\Ammo\Bomb_03_F.p3d"; - proxyShape = "\A3\Weapons_F_EPC\Ammo\Bomb_03_F.p3d"; - maverickWeaponIndexOffset = 6; - hit = 6400; - indirectHit = 1400; - indirectHitRange = 16; - }; - - class Rocket_03_HE_F: Rocket_04_HE_F { - model = "\A3\Weapons_F_EPC\Ammo\Rocket_03_HE_fly_F.p3d"; - proxyShape = "\A3\Weapons_F_EPC\Ammo\Rocket_03_HE_F.p3d"; - maverickWeaponIndexOffset = 8; - }; - - class Rocket_03_AP_F: Rocket_04_AP_F { - model = "\A3\Weapons_F_EPC\Ammo\Rocket_03_AP_fly_F.p3d"; - proxyShape = "\A3\Weapons_F_EPC\Ammo\Rocket_03_AP_F.p3d"; - maverickWeaponIndexOffset = 28; - }; - - class RocketBase; }; diff --git a/addons/aircraft/CfgMagazines.hpp b/addons/aircraft/CfgMagazines.hpp index 7328eda091..0c306f8f04 100644 --- a/addons/aircraft/CfgMagazines.hpp +++ b/addons/aircraft/CfgMagazines.hpp @@ -1,202 +1,15 @@ class CfgMagazines { + // shoot helper object to tripple rof class VehicleMagazine; - class 24Rnd_PG_missiles; - - class 12Rnd_PG_missiles: 24Rnd_PG_missiles { - count = 12; - displayName = "$STR_A3_CfgMagazines_12Rnd_PG_missiles0"; - displayNameShort = "$STR_A3_CfgMagazines_12Rnd_PG_missiles_dns"; - descriptionShort = "$STR_A3_CfgMagazines_12Rnd_PG_missiles1"; - }; - class 12Rnd_missiles: VehicleMagazine { - scope = 2; - count = 12; - ammo = "M_AT"; - displayName = "$STR_A3_CfgMagazines_24Rnd_PuG_missiles0"; - displayNameShort = "$STR_A3_CfgMagazines_24Rnd_PuG_missiles_dns"; - descriptionShort = "$STR_A3_CfgMagazines_24Rnd_PuG_missiles0"; - initSpeed = 44; - maxLeadSpeed = 800; - nameSound = "rockets"; - sound[] = {"A3\sounds_f\weapons\rockets\explosion_missile_01",1,1,1200}; - reloadSound[] = {"",0.000316228,1}; - }; - - //minigun magazines, muzzle velocities and tracercounts - class 200Rnd_65x39_Belt: VehicleMagazine {}; - class 2000Rnd_65x39_Belt: 200Rnd_65x39_Belt {}; - class 2000Rnd_65x39_Belt_Tracer_Red: 2000Rnd_65x39_Belt { - }; - class 2000Rnd_65x39_Belt_Green: 2000Rnd_65x39_Belt {}; - class 2000Rnd_65x39_Belt_Tracer_Green: 2000Rnd_65x39_Belt_Green { - tracersEvery = 1; - }; - class 2000Rnd_65x39_Belt_Yellow: 2000Rnd_65x39_Belt { - tracersEvery = 1; - }; - class 2000Rnd_65x39_Belt_Tracer_Yellow: 2000Rnd_65x39_Belt_Yellow { - tracersEvery = 1; - }; - - class 5000Rnd_762x51_Belt: 2000Rnd_65x39_Belt { - tracersEvery = 1; - count = 5000; - }; - class 5000Rnd_762x51_Yellow_Belt: 5000Rnd_762x51_Belt {}; - class 4000Rnd_762x51_M134 : 5000Rnd_762x51_Belt { - count = 4000; - tracersEvery = 1; - }; - class 2000Rnd_762x51_M134 : 4000Rnd_762x51_M134 { - count = 2000; - tracersEvery = 1; - }; - - class 2Rnd_AAA_missiles: VehicleMagazine { - scope = 2; - displayName = "$STR_A3_CfgMagazines_2Rnd_AAA_missiles0"; - displayNameShort = "$STR_A3_CfgMagazines_2Rnd_AAA_missiles_dns"; - ammo = "M_Air_AA"; - count = 2; - maxLeadSpeed = 950; - nameSound = "missiles"; - }; - class 2Rnd_AAA_missiles_MI02: 2Rnd_AAA_missiles { - ammo = "M_Air_AA_MI02"; - }; - class 4Rnd_AAA_missiles: 2Rnd_AAA_missiles { - displayName = "$STR_A3_CfgMagazines_4Rnd_AAA_missiles0"; - displayNameShort = "$STR_A3_CfgMagazines_4Rnd_AAA_missiles_dns"; - count = 4; - }; - class 4Rnd_AAA_missiles_MI02: 4Rnd_AAA_missiles { - ammo = "M_Air_AA_MI02"; - }; - - class 4Rnd_GAA_missiles: VehicleMagazine { - scope = 2; - displayName = "$STR_A3_CfgMagazines_4Rnd_GAA_missiles0"; - displayNameShort = "$STR_A3_CfgMagazines_4Rnd_GAA_missiles_dns"; - count = 4; - ammo = "M_Zephyr"; - maxLeadSpeed = 950; - nameSound = "missiles"; - }; - - class 300Rnd_20mm_shells: VehicleMagazine { - scope = 2; - displayName = "$STR_A3_CfgMagazines_300Rnd_20mm_shells0"; - displayNameShort = "$STR_A3_CfgMagazines_300Rnd_20mm_shells_dns"; - ammo = "B_20mm"; - count = 300; - deflecting = 3; - maxLeadSpeed = 300; - tracersEvery = 5; - nameSound = "cannon"; - }; - class 1000Rnd_Gatling_30mm_Plane_CAS_01_F: VehicleMagazine { - scope = 2; - displayNameShort = ""; ammo = "ACE_Gatling_30mm_HE_Plane_CAS_01_Deploy"; count = 1170; - //count = 390; - //initSpeed = 3852; - maxLeadSpeed = 300; - nameSound = "cannon"; - tracersEvery = 1; - }; - - class 2Rnd_Missile_AA_04_F: VehicleMagazine { - scope = 2; - displayNameShort = "$STR_A3_CFGMAGAZINES_4RND_AAA_MISSILES_DNS"; - ammo = "Missile_AA_04_F"; - count = 2; - maxLeadSpeed = 220; - nameSound = "missiles"; - }; - class 6Rnd_Missile_AGM_02_F: VehicleMagazine { - scope = 2; - displayNameShort = "$STR_A3_CFGMAGAZINES_38RND_80MM_ROCKETS_DNS"; - ammo = "Missile_AGM_02_F"; - count = 6; - maxLeadSpeed = 450; - nameSound = "missiles"; - }; - class 2Rnd_Missile_AGM_02_F: VehicleMagazine { - scope = 2; - displayNameShort = "$STR_A3_CFGMAGAZINES_38RND_80MM_ROCKETS_DNS"; - ammo = "Missile_AGM_02_F"; - count = 2; - maxLeadSpeed = 450; - nameSound = "missiles"; - }; - - class 7Rnd_Rocket_04_HE_F: VehicleMagazine { - scope = 2; - displayNameShort = "$STR_A3_CFGMAGAZINES_40RND_20MM_G_BELT_DNS"; - ammo = "Rocket_04_HE_F"; - count = 7; - maxLeadSpeed = 200; - nameSound = "rockets"; - }; - class 7Rnd_Rocket_04_AP_F: 7Rnd_Rocket_04_HE_F { - displayNameShort = "$STR_A3_CFGMAGAZINES_TITAN_AP_DNS"; - ammo = "Rocket_04_AP_F"; - }; - - class 4Rnd_Bomb_04_F: VehicleMagazine { - scope = 2; - displayNameShort = "$STR_A3_CFGVEHICLES_BOMB0"; - ammo = "Bomb_04_F"; - count = 4; - maxLeadSpeed = 1000; - nameSound = "cannon"; - }; - - class 500Rnd_Cannon_30mm_Plane_CAS_02_F: 1000Rnd_Gatling_30mm_Plane_CAS_01_F { - displayNameShort = ""; - ammo = "Cannon_30mm_HE_Plane_CAS_02_F"; - count = 500; - }; - - class 2Rnd_Missile_AA_03_F: 2Rnd_Missile_AA_04_F { - displayNameShort = "$STR_A3_CFGMAGAZINES_4RND_AAA_MISSILES_DNS"; - ammo = "Missile_AA_03_F"; - count = 2; - }; - class 4Rnd_Missile_AGM_01_F: 6Rnd_Missile_AGM_02_F { - displayNameShort = "$STR_A3_CFGMAGAZINES_38RND_80MM_ROCKETS_DNS"; - ammo = "Missile_AGM_01_F"; - count = 4; - }; - - class 20Rnd_Rocket_03_HE_F: 7Rnd_Rocket_04_HE_F { - displayNameShort = "$STR_A3_CFGMAGAZINES_40RND_20MM_G_BELT_DNS"; - ammo = "Rocket_03_HE_F"; - count = 20; - }; - class 20Rnd_Rocket_03_AP_F: 7Rnd_Rocket_04_AP_F { - displayNameShort = "$STR_A3_CFGMAGAZINES_TITAN_AP_DNS"; - ammo = "Rocket_03_AP_F"; - count = 20; - }; - - class 2Rnd_Bomb_03_F: 4Rnd_Bomb_04_F { - displayNameShort = "$STR_A3_CFGVEHICLES_BOMB0"; - ammo = "Bomb_03_F"; - count = 2; }; + // an extended magazine for the comanche + class 300Rnd_20mm_shells; class ACE_500Rnd_20mm_shells_Comanche: 300Rnd_20mm_shells { - displayName = "20mm"; - displayNameShort = "20mm"; - ammo = "B_20mm"; count = 500; - deflecting = 3; - initSpeed = 1030; - maxLeadSpeed = 300; - tracersEvery = 5; }; }; diff --git a/addons/aircraft/CfgVehicles.hpp b/addons/aircraft/CfgVehicles.hpp index 18be36b9e8..5f419506c0 100644 --- a/addons/aircraft/CfgVehicles.hpp +++ b/addons/aircraft/CfgVehicles.hpp @@ -8,12 +8,9 @@ class CfgVehicles { class NewTurret { class Turrets; }; - class CargoTurret; }; - class Air: AllVehicles { - class AnimationSources; - }; + class Air: AllVehicles {}; class Helicopter: Air { class Turrets { @@ -33,6 +30,7 @@ class CfgVehicles { class Turrets: Turrets { class CopilotTurret; }; + class AnimationSources; }; class Helicopter_Base_H: Helicopter_Base_F { @@ -46,7 +44,7 @@ class CfgVehicles { lockDetectionSystem = 0; incomingMissileDetectionSystem = 16; driverCanEject = 1; - //class MFD {}; + class Turrets: Turrets { class CopilotTurret: CopilotTurret { canEject = 1; @@ -55,14 +53,11 @@ class CfgVehicles { }; }; - class B_Heli_Light_01_F: Heli_Light_01_base_F { + class Heli_Light_01_unarmed_base_F: Heli_Light_01_base_F {}; + + class B_Heli_Light_01_F: Heli_Light_01_unarmed_base_F { /*class Turrets: Turrets { class CopilotTurret: CopilotTurret {}; - - class CargoTurret_01: CargoTurret {}; - class CargoTurret_02: CargoTurret_01 {}; - class CargoTurret_03: CargoTurret_02 {}; - class CargoTurret_04: CargoTurret_01 {}; };*/ }; @@ -70,7 +65,7 @@ class CfgVehicles { lockDetectionSystem = 0; incomingMissileDetectionSystem = 16; driverCanEject = 1; - //class MFD {}; + class Turrets: Turrets { class CopilotTurret: CopilotTurret { canEject = 1; @@ -84,7 +79,8 @@ class CfgVehicles { driverCanEject = 1; lockDetectionSystem = 12; incomingMissileDetectionSystem = 16; - magazines[] = {"2000Rnd_762x51_Belt_T_Green", "12Rnd_PG_missiles", "168Rnd_CMFlare_Chaff_Magazine"}; + magazines[] = {"2000Rnd_762x51_Belt_T_Green","12Rnd_PG_missiles","168Rnd_CMFlare_Chaff_Magazine"}; + class Turrets: Turrets { class CopilotTurret: CopilotTurret { canEject = 1; @@ -103,36 +99,7 @@ class CfgVehicles { lockDetectionSystem = 12; incomingMissileDetectionSystem = 16; driverCanEject = 1; - //class MFD {}; - class AnimationSources: AnimationSources { - class HitGlass1 { - source = "Hit"; - hitpoint = "HitGlass1"; - raw = 1; - }; - class HitGlass2: HitGlass1 { - hitpoint = "HitGlass2"; - }; - class HitGlass3: HitGlass1 { - hitpoint = "HitGlass3"; - }; - class HitGlass4: HitGlass1 { - hitpoint = "HitGlass4"; - }; - class Gatling { - source = "revolving"; - weapon = "ACE_gatling_20mm_Comanche"; - }; - class Hide { - source = "user"; - animPeriod = 0; - initPhase = 0; - }; - class Muzzle_flash { - source = "ammorandom"; - weapon = "ACE_gatling_20mm_Comanche"; - }; - }; + class Turrets: Turrets { class MainTurret: MainTurret { canEject = 1; @@ -141,6 +108,15 @@ class CfgVehicles { magazines[] = {"ACE_500Rnd_20mm_shells_Comanche","4Rnd_AAA_missiles","24Rnd_PG_missiles"}; }; }; + + class AnimationSources: AnimationSources { + class Gatling { + weapon = "ACE_gatling_20mm_Comanche"; + }; + class Muzzle_flash { + weapon = "ACE_gatling_20mm_Comanche"; + }; + }; }; class B_Heli_Attack_01_F: Heli_Attack_01_base_F {}; @@ -149,6 +125,7 @@ class CfgVehicles { lockDetectionSystem = 12; incomingMissileDetectionSystem = 16; driverCanEject = 1; + class Turrets: Turrets { class MainTurret: MainTurret { canEject = 1; @@ -160,6 +137,7 @@ class CfgVehicles { lockDetectionSystem = 12; incomingMissileDetectionSystem = 16; driverCanEject = 1; + class Turrets: Turrets { class CopilotTurret: CopilotTurret { canEject = 1; @@ -174,6 +152,7 @@ class CfgVehicles { canEject = 1; }; }; + /*class UserActions { class DoorL1_Open { available = 1; @@ -195,16 +174,14 @@ class CfgVehicles { lockDetectionSystem = 12; incomingMissileDetectionSystem = 16; driverCanEject = 1; - //class MFD {}; + class Turrets: Turrets { class CopilotTurret: CopilotTurret { canEject = 1; showHMD = 1; }; - - class CargoTurret_01: CargoTurret {}; - class CargoTurret_02: CargoTurret_01 {}; }; + /*class UserActions: UserActions { class DoorL1_Open { available = 1; @@ -246,9 +223,9 @@ class CfgVehicles { lockDetectionSystem = 0; incomingMissileDetectionSystem = 16; driverCanEject = 1; - //class MFD {}; weapons[] = {"M134_minigun","missiles_DAR","CMFlareLauncher"}; magazines[] = {"5000Rnd_762x51_Yellow_Belt","24Rnd_missiles","168Rnd_CMFlare_Chaff_Magazine"}; + class Turrets: Turrets { class MainTurret: MainTurret { canEject = 1; @@ -268,36 +245,37 @@ class CfgVehicles { class I_Heli_light_03_F: I_Heli_light_03_base_F { class Turrets: Turrets { class MainTurret: MainTurret {}; - - class CargoTurret_01: CargoTurret {}; - class CargoTurret_02: CargoTurret_01 {}; }; }; - class I_Heli_light_03_unarmed_base_F: I_Heli_light_03_base_F { - //class MFD {}; - }; + class I_Heli_light_03_unarmed_base_F: I_Heli_light_03_base_F {}; + class I_Heli_light_03_unarmed_F: I_Heli_light_03_unarmed_base_F {}; class Plane_CAS_01_base_F: Plane_Base_F { lockDetectionSystem = 12; incomingMissileDetectionSystem = 16; - //class MFD {}; + class Turrets; + #include }; class Plane_CAS_02_base_F: Plane_Base_F { lockDetectionSystem = 12; incomingMissileDetectionSystem = 16; + class Turrets; + #include }; class Plane_Fighter_03_base_F: Plane_Base_F { lockDetectionSystem = 12; incomingMissileDetectionSystem = 16; + class Turrets; + #include }; @@ -308,34 +286,34 @@ class CfgVehicles { }; class UAV_02_base_F: UAV { + weapons[] = {}; + magazines[] = {}; + class Turrets { class MainTurret; }; - weapons[] = {}; - magazines[] = {}; }; class UAV_02_CAS_base_F: UAV_02_base_F { + weapons[] = {}; + magazines[] = {}; + /*class Turrets: Turrets { class MainTurret: MainTurret {}; };*/ - weapons[] = {}; - magazines[] = {}; }; class B_Heli_Transport_03_base_F: Helicopter_Base_H { lockDetectionSystem = 12; incomingMissileDetectionSystem = 16; driverCanEject = 1; + class Turrets: Turrets { class CopilotTurret: CopilotTurret { canEject = 1; }; //class MainTurret: MainTurret {}; class RightDoorGun: MainTurret {}; - - class CargoTurret_01: CargoTurret {}; - class CargoTurret_02: CargoTurret_01 {}; }; }; @@ -346,9 +324,6 @@ class CfgVehicles { }; //class MainTurret: MainTurret {}; //class RightDoorGun: MainTurret {}; - - //class CargoTurret_01: CargoTurret {}; - //class CargoTurret_02: CargoTurret_01 {}; }; }; @@ -356,6 +331,7 @@ class CfgVehicles { lockDetectionSystem = 12; incomingMissileDetectionSystem = 16; driverCanEject = 1; + class Turrets: Turrets { class CopilotTurret: CopilotTurret { canEject = 1; @@ -374,15 +350,6 @@ class CfgVehicles { class LoadmasterTurret: LoadmasterTurret { canEject = 1; }; - - class CargoTurret_01: CargoTurret {}; - class CargoTurret_02: CargoTurret_01 {}; - class CargoTurret_03: CargoTurret_01 {}; - class CargoTurret_04: CargoTurret_01 {}; - class CargoTurret_05: CargoTurret_01 {}; - class CargoTurret_06: CargoTurret_05 {}; - class CargoTurret_07: CargoTurret_05 {}; - class CargoTurret_08: CargoTurret_05 {}; }; }; @@ -394,9 +361,6 @@ class CfgVehicles { class LoadmasterTurret: LoadmasterTurret { canEject = 1; }; - - class CargoTurret_01: CargoTurret {}; - class CargoTurret_02: CargoTurret_01 {}; }; }; }; diff --git a/addons/aircraft/CfgWeapons.hpp b/addons/aircraft/CfgWeapons.hpp index 321df4a3af..c5f22fc3a2 100644 --- a/addons/aircraft/CfgWeapons.hpp +++ b/addons/aircraft/CfgWeapons.hpp @@ -4,15 +4,10 @@ class Mode_Burst; class Mode_FullAuto; class CfgWeapons { - class MGunCore; - class MGun: MGunCore {}; - - class LMG_RCWS: MGun {}; - // Manual Switching Of Flare Mode class SmokeLauncher; class CMFlareLauncher: SmokeLauncher { - modes[] = {"Single", "Burst", "AIBurst"}; + modes[] = {"Single","Burst","AIBurst"}; class Single: Mode_SemiAuto { reloadTime = 0.1; }; @@ -21,13 +16,15 @@ class CfgWeapons { }; }; + // bigger mag for comanche class CannonCore; class gatling_20mm: CannonCore { - magazines[] = {"2000Rnd_20mm_shells","1000Rnd_20mm_shells","300Rnd_20mm_shells","ACE_500Rnd_20mm_shells_Comanche"}; + magazines[] += {"ACE_500Rnd_20mm_shells_Comanche"}; + // buff gatling rof class manual: CannonCore { - reloadTime = 0.023; - dispersion = 0.006; + reloadTime = 0.023; //0.04; + dispersion = 0.006; //0.0022; }; class close: manual {}; class short: close {}; @@ -36,21 +33,14 @@ class CfgWeapons { }; class ACE_gatling_20mm_Comanche: gatling_20mm { - displayName = "XM301"; - class close: close { - reloadTime = 0.04; - dispersion = 0.0022; - }; - class far: far { - reloadTime = 0.04; - dispersion = 0.0022; - }; + displayName = "$STR_ACE_Aircraft_gatling_20mm_Name"; + class manual: manual { reloadTime = 0.04; dispersion = 0.0022; - displayName = "XM301"; + displayName = "$STR_ACE_Aircraft_gatling_20mm_Name"; }; - class medium: medium { + class close: close { reloadTime = 0.04; dispersion = 0.0022; }; @@ -58,38 +48,53 @@ class CfgWeapons { reloadTime = 0.04; dispersion = 0.0022; }; + class medium: medium { + reloadTime = 0.04; + dispersion = 0.0022; + }; + class far: far { + reloadTime = 0.04; + dispersion = 0.0022; + }; }; + // buff gatling rof + class MGunCore; + class MGun: MGunCore {}; + + class LMG_RCWS: MGun {}; + class LMG_Minigun: LMG_RCWS { - magazines[] = {"1000Rnd_65x39_Belt","1000Rnd_65x39_Belt_Green","1000Rnd_65x39_Belt_Tracer_Green","1000Rnd_65x39_Belt_Tracer_Red","1000Rnd_65x39_Belt_Tracer_Yellow","1000Rnd_65x39_Belt_Yellow","2000Rnd_65x39_Belt","2000Rnd_65x39_Belt_Green","2000Rnd_65x39_Belt_Tracer_Green","2000Rnd_65x39_Belt_Tracer_Green_Splash","2000Rnd_65x39_Belt_Tracer_Red","2000Rnd_65x39_Belt_Tracer_Yellow","2000Rnd_65x39_Belt_Tracer_Yellow_Splash","2000Rnd_65x39_Belt_Yellow","2000Rnd_762x51_Belt_T_Green","2000Rnd_762x51_Belt_T_Red","2000Rnd_762x51_Belt_T_Yellow","200Rnd_65x39_Belt","200Rnd_65x39_Belt_Tracer_Green","200Rnd_65x39_Belt_Tracer_Red","200Rnd_65x39_Belt_Tracer_Yellow","5000Rnd_762x51_Belt","5000Rnd_762x51_Yellow_Belt"}; class manual: MGun { - reloadTime = 0.015; - dispersion = 0.006; + reloadTime = 0.075; //0.015; + dispersion = 0.00093; //0.006; }; class close: manual {}; class short: close {}; class medium: close {}; class far: close {}; }; + class LMG_Minigun_heli: LMG_Minigun { showAimCursorInternal = 0; class manual: manual { - reloadTime = 0.015; - dispersion = 0.006; + reloadTime = 0.015; //0.033; Note: This is a way to fast ROF (requires over 60 FPS) @todo + dispersion = 0.006; //0.0087; }; class close: manual {}; class short: close {}; class medium: close {}; class far: close {}; }; + class M134_minigun: MGunCore { class LowROF: Mode_FullAuto { - reloadTime = 0.015; - dispersion = 0.006; + reloadTime = 0.015; //0.03; same as above @todo + dispersion = 0.006; //0.0023; }; class HighROF: LowROF { - reloadTime = 0.015; - dispersion = 0.006; + reloadTime = 0.015; //0.03; + dispersion = 0.006; //0.0023; }; class close: HighROF {}; class short: close {}; @@ -100,19 +105,10 @@ class CfgWeapons { class Gatling_30mm_Plane_CAS_01_F: CannonCore { autoFire = 1; burst = 1; - reloadTime = 0.0154; class LowROF: Mode_FullAuto { autoFire = 0; - //burst = 65; - burst = 22; - //reloadTime = 0.0154; - reloadTime = 0.0462; - //sound[] = {"A3\Sounds_F_epc\weapons\cas_02_cannon",1.77828,1,3800}; - sound[] = {"A3\Sounds_F_EPC\Weapons\gau_03_burst",2.51189,1,4500,{25704,32159}}; - weaponSoundEffect = "DefaultRifle"; - dispersion = 0.005; - soundContinuous = 1; - textureType = "burst"; + burst = 22; //65; + reloadTime = 0.0462; //0.0154; //0.034; multiplier = 3; }; class close: LowROF {}; @@ -121,120 +117,4 @@ class CfgWeapons { class medium: close {}; class far: close {}; }; - - class RocketPods; - class Missile_AA_04_Plane_CAS_01_F: RocketPods { - holdsterAnimValue = 2; - aiRateOfFire = 5; - aiRateOfFireDistance = 500; - autoFire = 0; - cursor = "EmptyCursor"; - cursorAim = "missile"; - nameSound = "MissileLauncher"; - textureType = "fullAuto"; - weaponLockDelay = 3; - minRange = 300; - minRangeProbab = 0.25; - midRange = 2500; - midRangeProbab = 0.9; - maxRange = 9000; - maxRangeProbab = 0.01; - }; - - class MissileLauncher; - class Missile_AGM_02_Plane_CAS_01_F: MissileLauncher { - holdsterAnimValue = 3; - magazineReloadTime = 30; - reloadTime = 0.001; - textureType = "semi"; - weaponLockDelay = 3; - weaponSoundEffect = "DefaultRifle"; - }; - - class Rocket_04_HE_Plane_CAS_01_F: RocketPods { - holdsterAnimValue = 4; - canLock = 1; - modes[] = {"Far_AI","Medium_AI","Close_AI","Burst"}; - weaponLockDelay = 0; - class Far_AI: RocketPods { - canLock = 1; - weaponLockDelay = 0; - showToPlayer = 0; - minRange = 800; - minRangeProbab = 0.31; - midRange = 2500; - midRangeProbab = 0.71; - maxRange = 3200; - maxRangeProbab = 0.1; - burst = 1; - reloadTime = 0.001; - autoFire = 0; - aiRateOfFire = 5; - aiRateOfFireDistance = 500; - }; - class Medium_AI: Far_AI {}; - class Close_AI: Far_AI {}; - class Burst: RocketPods { - burst = 1; - reloadTime = 0.002; - minRange = 300; - minRangeProbab = 0.25; - midRange = 400; - midRangeProbab = 0.7; - maxRange = 1300; - maxRangeProbab = 0.1; - aiRateOfFire = 5; - aiRateOfFireDistance = 500; - autoFire = 0; - soundContinuous = 0; - textureType = "fullAuto"; - weaponSoundEffect = "DefaultRifle"; - }; - }; - - class Rocket_04_AP_Plane_CAS_01_F: Rocket_04_HE_Plane_CAS_01_F { - holdsterAnimValue = 5; - }; - - class Bomb_04_Plane_CAS_01_F: RocketPods { - holdsterAnimValue = 6; - aiRateOfFire = 5; - aiRateOfFireDistance = 500; - missileLockCone = 180; - nameSound = ""; - textureType = "fullAuto"; - weaponLockDelay = 1; - }; - - class Cannon_30mm_Plane_CAS_02_F: CannonCore { - scope = 1; - holdsterAnimValue = 1; - ballisticsComputer = 2; - canLock = 1; - modes[] = {"LowROF","close","near","short","medium","far"}; - nameSound = "cannon"; - shotFromTurret = 0; - muzzlePos = "Cannon_muzzleflash"; - muzzleEnd = "Cannon_barrel_end"; - selectionFireAnim = "Cannon_muzzleflash"; - autoFire = 1; - burst = 5; - reloadTime = 0.04; - class GunParticles { - class Effect { - effectName = "MachineGun2"; - positionName = "Cannon_barrel_start"; - directionName = "Cannon_barrel_end"; - }; - }; - class LowROF: Mode_FullAuto { - dispersion = 0.0055; - reloadTime = 0.04; - }; - class close: LowROF {}; - class near: close {}; - class short: close {}; - class medium: close {}; - class far: close {}; - }; }; diff --git a/addons/aircraft/config.cpp b/addons/aircraft/config.cpp index 93e4eb8efe..86135c4bc9 100644 --- a/addons/aircraft/config.cpp +++ b/addons/aircraft/config.cpp @@ -6,7 +6,7 @@ class CfgPatches { weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_common"}; - author[] = {"KoffeinFlummi","Crusty"}; + author[] = {"KoffeinFlummi","Crusty","commy2"}; authorUrl = "https://github.com/KoffeinFlummi/"; VERSION_CONFIG; }; diff --git a/addons/aircraft/stringtable.xml b/addons/aircraft/stringtable.xml index da013cac5e..4d1c49fff6 100644 --- a/addons/aircraft/stringtable.xml +++ b/addons/aircraft/stringtable.xml @@ -14,6 +14,18 @@ Rajada Raffica + + XM301 + XM301 + XM301 + XM301 + XM301 + XM301 + XM301 + XM301 + XM301 + XM301 + Open Cargo Door Laderampe öffnen @@ -35,4 +47,4 @@ Закрыть грузовой отсек - \ No newline at end of file + diff --git a/addons/attach/CfgEventHandlers.hpp b/addons/attach/CfgEventHandlers.hpp index 4c2b8b16ca..f0a9f14d91 100644 --- a/addons/attach/CfgEventHandlers.hpp +++ b/addons/attach/CfgEventHandlers.hpp @@ -1,5 +1,6 @@ + class Extended_PreInit_EventHandlers { class ADDON { - init = QUOTE( call COMPILE_FILE(XEH_preInit) ); + init = QUOTE(call COMPILE_FILE(XEH_preInit)); }; -}; \ No newline at end of file +}; diff --git a/addons/attach/CfgMagazines.hpp b/addons/attach/CfgMagazines.hpp index 282d36b964..d63b8db36b 100644 --- a/addons/attach/CfgMagazines.hpp +++ b/addons/attach/CfgMagazines.hpp @@ -1,10 +1,12 @@ + class CfgMagazines { class CA_Magazine; class B_IR_Grenade: CA_Magazine { ACE_Attachable = 1; }; + class SmokeShell; class Chemlight_green: SmokeShell { ACE_Attachable = 1; }; -}; \ No newline at end of file +}; diff --git a/addons/attach/CfgVehicles.hpp b/addons/attach/CfgVehicles.hpp index bc1f52988a..b681c0f7f7 100644 --- a/addons/attach/CfgVehicles.hpp +++ b/addons/attach/CfgVehicles.hpp @@ -1,29 +1,30 @@ -#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \ - name = #ITEM; \ - count = COUNT; \ - }; #define MACRO_ATTACHTOVEHICLE \ class ACE_Actions { \ - class GVAR(AttachVehicle) { \ - displayName = "$STR_ACE_Attach_AttachDetach"; \ - condition = QUOTE(([ARR_3(_player, _target, '')] call FUNC(canAttach))); \ - statement = QUOTE( [ARR_2(_player, _target)] call FUNC(openAttachUI);); \ - exceptions[] = {"ACE_Drag_isNotDragging"}; \ - showDisabled = 0; \ - priority = 0; \ - icon = PATHTOF(UI\attach_ca.paa); \ - distance = 4; \ - }; \ - class GVAR(DetachVehicle) { \ - displayName = "$STR_ACE_Attach_Detach"; \ - condition = QUOTE(([ARR_2(_player, _target)] call FUNC(canDetach))); \ - statement = QUOTE( [ARR_2(_player, _target)] call FUNC(detach) ); \ - exceptions[] = {"ACE_Drag_isNotDragging"}; \ - showDisabled = 0; \ - priority = 0; \ - icon = PATHTOF(UI\detach_ca.paa); \ - distance = 4; \ + class ACE_MainActions { \ + selection = ""; \ + distance = 5; \ + condition = "true"; \ + class GVAR(AttachVehicle) { \ + displayName = "$STR_ACE_Attach_AttachDetach"; \ + condition = QUOTE(([ARR_3(_player, _target, '')] call FUNC(canAttach))); \ + statement = QUOTE( [ARR_2(_player, _target)] call FUNC(openAttachUI);); \ + exceptions[] = {"ACE_Drag_isNotDragging"}; \ + showDisabled = 0; \ + priority = 0; \ + icon = PATHTOF(UI\attach_ca.paa); \ + distance = 4; \ + }; \ + class GVAR(DetachVehicle) { \ + displayName = "$STR_ACE_Attach_Detach"; \ + condition = QUOTE(([ARR_2(_player, _target)] call FUNC(canDetach))); \ + statement = QUOTE( [ARR_2(_player, _target)] call FUNC(detach) ); \ + exceptions[] = {"ACE_Drag_isNotDragging"}; \ + showDisabled = 0; \ + priority = 0; \ + icon = PATHTOF(UI\detach_ca.paa); \ + distance = 4; \ + }; \ }; \ }; @@ -32,16 +33,20 @@ class CfgVehicles { class Car: LandVehicle { MACRO_ATTACHTOVEHICLE }; + class Tank: LandVehicle { MACRO_ATTACHTOVEHICLE }; + class Air; class Helicopter: Air { MACRO_ATTACHTOVEHICLE }; + class Plane: Air { MACRO_ATTACHTOVEHICLE }; + class Ship; class Ship_F: Ship { MACRO_ATTACHTOVEHICLE @@ -83,19 +88,22 @@ class CfgVehicles { simulation = "nvmarker"; class NVGMarker { - diffuse[] = {0,0,0}; - ambient[] = {0,0,0}; - brightness = 0.004; + diffuse[] = {0.006, 0.006, 0.006, 1}; + ambient[] = {0.005, 0.005, 0.005, 1}; + brightness = 0.2; name = "pozicni blik"; - drawLight = 1; - drawLightSize = 0.005; + drawLightSize = 0.2; drawLightCenterSize = 0.003; activeLight = 0; blinking=1; + blinkingStartsOn=1; + blinkingPattern[] = {2,2}; + blinkingPatternGuarantee = false; dayLight = 0; onlyInNvg = 1; useFlare = 0; }; + side = 7;//-1=NO_SIDE yellow box,3=CIV grey box,4=NEUTRAL yellow box,6=FRIENDLY green box,7=LOGIC no radar signature accuracy = 1000; cost = 0; @@ -111,37 +119,36 @@ class CfgVehicles { }; class NATO_Box_Base; - class EAST_Box_Base; - class IND_Box_Base; - class FIA_Box_Base_F; - class Box_NATO_Support_F: NATO_Box_Base { class TransportItems { - MACRO_ADDITEM(ACE_IR_Strobe_Item,12) + MACRO_ADDITEM(ACE_IR_Strobe_Item,12); }; }; + class EAST_Box_Base; class Box_East_Support_F: EAST_Box_Base { class TransportItems { - MACRO_ADDITEM(ACE_IR_Strobe_Item,12) + MACRO_ADDITEM(ACE_IR_Strobe_Item,12); }; }; + class IND_Box_Base; class Box_IND_Support_F: IND_Box_Base { class TransportItems { - MACRO_ADDITEM(ACE_IR_Strobe_Item,12) + MACRO_ADDITEM(ACE_IR_Strobe_Item,12); }; }; + class FIA_Box_Base_F; class Box_FIA_Support_F: FIA_Box_Base_F { class TransportItems { - MACRO_ADDITEM(ACE_IR_Strobe_Item,12) + MACRO_ADDITEM(ACE_IR_Strobe_Item,12); }; }; class ACE_Box_Misc: Box_NATO_Support_F { class TransportItems { - MACRO_ADDITEM(ACE_IR_Strobe_Item,12) + MACRO_ADDITEM(ACE_IR_Strobe_Item,12); }; }; -}; \ No newline at end of file +}; diff --git a/addons/attach/CfgWeapons.hpp b/addons/attach/CfgWeapons.hpp index 8174f67b38..4ad34832c5 100644 --- a/addons/attach/CfgWeapons.hpp +++ b/addons/attach/CfgWeapons.hpp @@ -1,16 +1,19 @@ + class CfgWeapons { class ACE_ItemCore; class InventoryItem_Base_F; class ACE_IR_Strobe_Item: ACE_ItemCore { + ACE_attachable = 1; + author = "$STR_ACE_Common_ACETeam"; + scope = 2; displayName = "$STR_ACE_IrStrobe_Name"; descriptionShort = "$STR_ACE_IrStrobe_Description"; model = "\A3\weapons_F\ammo\mag_univ.p3d"; picture = PATHTOF(UI\irstrobe_item.paa); - scope = 2; - ACE_attachable = 1; + class ItemInfo: InventoryItem_Base_F { mass = 1; }; }; -}; \ No newline at end of file +}; diff --git a/addons/attach/config.cpp b/addons/attach/config.cpp index 9accc9f253..dd7e1add3b 100644 --- a/addons/attach/config.cpp +++ b/addons/attach/config.cpp @@ -5,17 +5,14 @@ class CfgPatches { units[] = {}; weapons[] = {"ACE_IR_Strobe_Item"}; requiredVersion = REQUIRED_VERSION; - requiredAddons[] = {"ace_common", "ace_interaction"}; - author[] = {"KoffeinFlummi", "eRazeri", "CAA-Picard"}; + requiredAddons[] = {"ace_interaction"}; + author[] = {"KoffeinFlummi","eRazeri","CAA-Picard"}; authorUrl = "https://github.com/KoffeinFlummi/"; VERSION_CONFIG; }; }; #include "CfgEventHandlers.hpp" - -#include "CfgVehicles.hpp" - -#include "CfgWeapons.hpp" - #include "CfgMagazines.hpp" +#include "CfgVehicles.hpp" +#include "CfgWeapons.hpp" diff --git a/addons/attach/functions/fnc_attach.sqf b/addons/attach/functions/fnc_attach.sqf index 9fd0cf7952..3aa06bacc2 100644 --- a/addons/attach/functions/fnc_attach.sqf +++ b/addons/attach/functions/fnc_attach.sqf @@ -20,31 +20,33 @@ PARAMS_3(_unit,_attachToVehicle,_itemName); //Sanity Check (_unit has item in inventory, not over attach limit) -if (!([_unit,_attachToVehicle,_itemName] call FUNC(canAttach))) exitWith {ERROR("Tried to attach, but check failed");}; +if !([_unit, _attachToVehicle, _itemName] call FUNC(canAttach)) exitWith {ERROR("Tried to attach, but check failed");}; + +private ["_itemVehClass", "_onAtachText", "_selfAttachPosition"]; -_selfAttachPosition = [_unit, [-0.05,0,0.12], "rightshoulder"]; _itemVehClass = ""; _onAtachText = ""; +_selfAttachPosition = [_unit, [-0.05, 0, 0.12], "rightshoulder"]; -switch true do { -case (_itemName == "ACE_IR_Strobe_Item"): { +switch (true) do { + case (_itemName == "ACE_IR_Strobe_Item"): { _itemVehClass = "ACE_IR_Strobe_Effect"; _onAtachText = localize "STR_ACE_Attach_IrStrobe_Attached"; - _selfAttachPosition = [_unit,[0,-0.11,0.16],"pilot"]; //makes it attach to the head a bit better, shoulder is not good for visibility - eRazeri + //_selfAttachPosition = [_unit, [0, -0.11, 0.16], "pilot"]; //makes it attach to the head a bit better, shoulder is not good for visibility - eRazeri }; -case (_itemName == "B_IR_Grenade"): { + case (_itemName == "B_IR_Grenade"): { _itemVehClass = "B_IRStrobe"; _onAtachText = localize "STR_ACE_Attach_IrGrenade_Attached"; }; -case (_itemName == "O_IR_Grenade"): { + case (_itemName == "O_IR_Grenade"): { _itemVehClass = "O_IRStrobe"; _onAtachText = localize "STR_ACE_Attach_IrGrenade_Attached"; }; -case (_itemName == "I_IR_Grenade"): { + case (_itemName == "I_IR_Grenade"): { _itemVehClass = "I_IRStrobe"; _onAtachText = localize "STR_ACE_Attach_IrGrenade_Attached"; }; -case (_itemName == "Chemlight_blue" or {_itemName == "Chemlight_green"} or {_itemName == "Chemlight_red"} or {_itemName == "Chemlight_yellow"}): { + case (toLower _itemName in ["chemlight_blue", "chemlight_green", "chemlight_red", "chemlight_yellow"]): { _itemVehClass = _itemName; _onAtachText = localize "STR_ACE_Attach_Chemlight_Attached"; }; @@ -57,8 +59,8 @@ if (_unit == _attachToVehicle) then { //Self Attachment _attachedItem = _itemVehClass createVehicle [0,0,0]; _attachedItem attachTo _selfAttachPosition; [_onAtachText] call EFUNC(common,displayTextStructured); - _attachToVehicle setVariable ["ACE_AttachedObjects", [_attachedItem], true]; - _attachToVehicle setVariable ["ACE_AttachedItemNames", [_itemName], true]; + _attachToVehicle setVariable [QGVAR(Objects), [_attachedItem], true]; + _attachToVehicle setVariable [QGVAR(ItemNames), [_itemName], true]; } else { GVAR(setupObject) = _itemVehClass createVehicleLocal [0,0,-10000]; GVAR(setupObject) enableSimulationGlobal false; @@ -72,17 +74,17 @@ if (_unit == _attachToVehicle) then { //Self Attachment private "_player"; _player = ACE_player; //Stop if player switch or player gets to far from vehicle - if ((GVAR(placer) != _player) || {(_player distance GVAR(SetupAttachVehicle)) > 7}) exitWith { + if (GVAR(placer) != _player || {_player distance GVAR(SetupAttachVehicle) > 7}) exitWith { call FUNC(placeCancel); }; GVAR(pfeh_running) = true; _pos = (ASLtoATL eyePos _player) vectorAdd (positionCameraToWorld [0,0,1] vectorDiff positionCameraToWorld [0,0,0]); GVAR(setupObject) setPosATL _pos; - }] call BIS_fnc_addStackedEventHandler; + }] call BIS_fnc_addStackedEventHandler; // @todo replace with CBA PFH //had to delay the mouseHint, not sure why [{[localize "STR_ACE_Attach_PlaceAction", localize "STR_ACE_Attach_CancelAction"] call EFUNC(interaction,showMouseHint)}, [], 0, 0] call EFUNC(common,waitAndExecute); - _unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {GVAR(pfeh_running) AND !isNull (GVAR(setupObject))}, {call FUNC(placeApprove);}] call EFUNC(common,AddActionEventHandler)]; - _unit setVariable [QGVAR(cancelActionEH), [_unit, "MenuBack", {GVAR(pfeh_running) AND !isNull (GVAR(setupObject))}, {call FUNC(placeCancel);}] call EFUNC(common,AddActionEventHandler)]; + _unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {GVAR(pfeh_running) && {!isNull (GVAR(setupObject))}}, {call FUNC(placeApprove);}] call EFUNC(common,AddActionEventHandler)]; + _unit setVariable [QGVAR(cancelActionEH), [_unit, "MenuBack", {GVAR(pfeh_running) && {!isNull (GVAR(setupObject))}}, {call FUNC(placeCancel);}] call EFUNC(common,AddActionEventHandler)]; }; diff --git a/addons/attach/functions/fnc_canAttach.sqf b/addons/attach/functions/fnc_canAttach.sqf index ac646ef700..1c33f7b112 100644 --- a/addons/attach/functions/fnc_canAttach.sqf +++ b/addons/attach/functions/fnc_canAttach.sqf @@ -19,7 +19,9 @@ PARAMS_3(_unit,_attachToVehicle,_item); -_attachLimit = if (_unit == _attachToVehicle) then {1} else {10}; -_attachedObjects = _attachToVehicle getVariable ["ACE_AttachedObjects", []]; +private ["_attachLimit", "_attachedObjects"]; -canStand _unit && {alive _attachToVehicle} && {(count _attachedObjects) < _attachLimit} && {_item in ((magazines _unit) + (items _unit) + [""])} +_attachLimit = [10, 1] select (_unit == _attachToVehicle); +_attachedObjects = _attachToVehicle getVariable [QGVAR(Objects), []]; + +canStand _unit && {alive _attachToVehicle} && {count _attachedObjects < _attachLimit} && {_item in (itemsWithMagazines _unit + [""])} diff --git a/addons/attach/functions/fnc_canDetach.sqf b/addons/attach/functions/fnc_canDetach.sqf index d099d2035e..ad2f68776c 100644 --- a/addons/attach/functions/fnc_canDetach.sqf +++ b/addons/attach/functions/fnc_canDetach.sqf @@ -16,24 +16,25 @@ */ #include "script_component.hpp" -private ["_attachedObjects", "_inRange", "_unitPos", "_objectPos"]; - PARAMS_2(_unit,_attachToVehicle); -_attachedObjects = _attachToVehicle getVariable ["ACE_AttachedObjects", []]; +private ["_attachedObjects", "_inRange"]; + +_attachedObjects = _attachToVehicle getVariable [QGVAR(Objects), []]; _inRange = false; if (_unit == _attachToVehicle) then { - _inRange = (count _attachedObjects) > 0; + _inRange = count _attachedObjects > 0; } else { //Scan if unit is within range (using 2d distance) + private ["_unitPos", "_objectPos"]; _unitPos = getPos _unit; _unitPos set [2,0]; { _objectPos = getPos _x; _objectPos set [2, 0]; - if ((_objectPos distance _unitPos) < 4) exitWith {_inRange = true}; + if (_objectPos distance _unitPos < 4) exitWith {_inRange = true}; } forEach _attachedObjects; }; -(canStand _unit) && _inRange && {alive _attachToVehicle} +canStand _unit && {_inRange} && {alive _attachToVehicle} diff --git a/addons/attach/functions/fnc_detach.sqf b/addons/attach/functions/fnc_detach.sqf index b18cec09bd..8fb9e3cc9c 100644 --- a/addons/attach/functions/fnc_detach.sqf +++ b/addons/attach/functions/fnc_detach.sqf @@ -16,12 +16,14 @@ */ #include "script_component.hpp" -private ["_itemName", "_count", "_attachedItem", "_fnc_detachDelay"]; - PARAMS_2(_unit,_attachToVehicle); -_attachedObjectsArray = _attachToVehicle getVariable ["ACE_AttachedObjects", []]; -_attachedItemsArray = _attachToVehicle getVariable ["ACE_AttachedItemNames", []]; +private ["_attachedObjects", "_attachedItems"]; + +_attachedObjects = _attachToVehicle getVariable [QGVAR(Objects), []]; +_attachedItems = _attachToVehicle getVariable [QGVAR(ItemNames), []]; + +private ["_attachedObject", "_attachedIndex", "_itemName", "_minDistance", "_unitPos", "_objectPos"]; _attachedObject = objNull; _attachedIndex = -1; @@ -34,53 +36,51 @@ _unitPos set [2,0]; { _objectPos = getPos _x; _objectPos set [2, 0]; - if ((_objectPos distance _unitPos) < _minDistance) then { - _minDistance = (_objectPos distance _unitPos); + if (_objectPos distance _unitPos < _minDistance) then { + _minDistance = _objectPos distance _unitPos; _attachedObject = _x; - _itemName = _attachedItemsArray select _forEachIndex; + _itemName = _attachedItems select _forEachIndex; _attachedIndex = _forEachIndex; }; -} forEach _attachedObjectsArray; +} forEach _attachedObjects; // Check if unit has an attached item -if ((isNull _attachedObject) || {_itemName == ""}) exitWith {ERROR("Could not find attached object")}; +if (isNull _attachedObject || {_itemName == ""}) exitWith {ERROR("Could not find attached object")}; -// Add item to inventory -_count = (count items _unit) + (count magazines _unit); -_unit addItem _itemName; -if ((count items _unit) + (count magazines _unit) <= _count) exitWith { +// Exit if can't add the item +if !(_unit canAdd _itemName) exitWith { [localize "STR_ACE_Attach_Inventory_Full"] call EFUNC(common,displayTextStructured); }; -if (_itemName == "B_IR_Grenade" or _itemName == "O_IR_Grenade" or _itemName == "I_IR_Grenade") then { +// Add item to inventory +_unit addItem _itemName; + +if (toLower _itemName in ["b_ir_grenade", "o_ir_grenade", "i_ir_grenade"]) then { // Hack for dealing with X_IR_Grenade effect not dissapearing on deleteVehicle detach _attachedObject; - _attachedObject setPos [getPos _unit select 0, getPos _unit select 1, ((getPos _unit select 2) - 1000)]; + _attachedObject setPos ((getPos _unit) vectorAdd [0, 0, -1000]); // Delete attached item after 0.5 seconds - _fnc_detachDelay = { - deleteVehicle (_this select 0); - }; - [_fnc_detachDelay, [_attachedObject], 0.5, 0] call EFUNC(common,waitAndExecute); + [{deleteVehicle (_this select 0)}, [_attachedObject], 0.5, 0] call EFUNC(common,waitAndExecute); } else { // Delete attached item deleteVehicle _attachedObject; }; // Reset unit variables -_attachedObjectsArray deleteAt _attachedIndex; -_attachedItemsArray deleteAt _attachedIndex; -_attachToVehicle setVariable ["ACE_AttachedObjects", _attachedObjectsArray, true]; -_attachToVehicle setVariable ["ACE_AttachedItemNames", _attachedItemsArray, true]; +_attachedObjects deleteAt _attachedIndex; +_attachedItems deleteAt _attachedIndex; +_attachToVehicle setVariable [QGVAR(Objects), _attachedObjects, true]; +_attachToVehicle setVariable [QGVAR(ItemNames), _attachedItems, true]; // Display message -switch true do { -case (_itemName == "ACE_IR_Strobe_Item") : { +switch (true) do { + case (_itemName == "ACE_IR_Strobe_Item") : { [localize "STR_ACE_Attach_IrStrobe_Detached"] call EFUNC(common,displayTextStructured); }; -case (_itemName == "B_IR_Grenade" or _itemName == "O_IR_Grenade" or _itemName == "I_IR_Grenade") : { + case (toLower _itemName in ["b_ir_grenade", "o_ir_grenade", "i_ir_grenade"]) : { [localize "STR_ACE_Attach_IrGrenade_Detached"] call EFUNC(common,displayTextStructured); }; -case (_itemName == "Chemlight_blue" or {_itemName == "Chemlight_green"} or {_itemName == "Chemlight_red"} or {_itemName == "Chemlight_yellow"}) : { + case (toLower _itemName in ["chemlight_blue", "chemlight_green", "chemlight_red", "chemlight_yellow"]) : { [localize "STR_ACE_Attach_Chemlight_Detached"] call EFUNC(common,displayTextStructured); }; }; diff --git a/addons/attach/functions/fnc_openAttachUI.sqf b/addons/attach/functions/fnc_openAttachUI.sqf index 6521e43fbe..5533956bb6 100644 --- a/addons/attach/functions/fnc_openAttachUI.sqf +++ b/addons/attach/functions/fnc_openAttachUI.sqf @@ -55,13 +55,13 @@ _attachables = items _unit; } forEach _attachables; [ -_actions, -{ - [ACE_player, GVAR(attachTarget), _this] call FUNC(attach); - call EFUNC(interaction,hideMenu); -}, -{ - call EFUNC(interaction,hideMenu); - if !(profileNamespace getVariable [QEGVAR(interaction,AutoCloseMenu), false]) then {"Default" call EFUNC(interaction,openMenuSelf)}; -} + _actions, + { + [ACE_player, GVAR(attachTarget), _this] call FUNC(attach); + call EFUNC(interaction,hideMenu); + }, + { + call EFUNC(interaction,hideMenu); + if !(profileNamespace getVariable [QEGVAR(interaction,AutoCloseMenu), false]) then {"Default" call EFUNC(interaction,openMenuSelf)}; + } ] call EFUNC(interaction,openSelectMenu); diff --git a/addons/attach/functions/fnc_placeApprove.sqf b/addons/attach/functions/fnc_placeApprove.sqf index ceb48de9b5..c6277e2961 100644 --- a/addons/attach/functions/fnc_placeApprove.sqf +++ b/addons/attach/functions/fnc_placeApprove.sqf @@ -100,11 +100,11 @@ _attachedObject attachTo [_attachToVehicle, _endPosTestOffset]; _placer removeItem _itemClassname; //Add Object to ACE_AttachedObjects and ACE_AttachedItemNames -_currentObjects = _attachToVehicle getVariable ["ACE_AttachedObjects", []]; +_currentObjects = _attachToVehicle getVariable [QGVAR(Objects), []]; _currentObjects pushBack _attachedObject; -_attachToVehicle setVariable ["ACE_AttachedObjects", _currentObjects, true]; -_currentItemNames = _attachToVehicle getVariable ["ACE_AttachedItemNames", []]; +_attachToVehicle setVariable [QGVAR(Objects), _currentObjects, true]; +_currentItemNames = _attachToVehicle getVariable [QGVAR(ItemNames), []]; _currentItemNames pushBack _itemClassname; -_attachToVehicle setVariable ["ACE_AttachedItemNames", _currentItemNames, true]; +_attachToVehicle setVariable [QGVAR(ItemNames), _currentItemNames, true]; [_placementText] call EFUNC(common,displayTextStructured); diff --git a/addons/attach/stringtable.xml b/addons/attach/stringtable.xml index 21577c55d3..13c468184b 100644 --- a/addons/attach/stringtable.xml +++ b/addons/attach/stringtable.xml @@ -176,4 +176,4 @@ Error en Acoplar - \ No newline at end of file + diff --git a/addons/backblast/$PBOPREFIX$ b/addons/backblast/$PBOPREFIX$ deleted file mode 100644 index c5ed230994..0000000000 --- a/addons/backblast/$PBOPREFIX$ +++ /dev/null @@ -1 +0,0 @@ -z\ace\addons\backblast \ No newline at end of file diff --git a/addons/backblast/CfgEventHandlers.hpp b/addons/backblast/CfgEventHandlers.hpp deleted file mode 100644 index a336a5dd41..0000000000 --- a/addons/backblast/CfgEventHandlers.hpp +++ /dev/null @@ -1,17 +0,0 @@ - -class Extended_PreInit_EventHandlers { - class ADDON { - init = QUOTE(call COMPILE_FILE(XEH_preInit) ); - }; -}; - -class Extended_FiredNear_EventHandlers { - class CAManBase { - class GVAR(LauncherBackblast) { - FiredNear = QUOTE( if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 3 >> 'ACE_Backblast_Damage') > 0}) then {_this call FUNC(launcherBackblast)} ); - }; - class GVAR(TankDangerZone) { - FiredNear = QUOTE( if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 3 >> 'ACE_DangerZone_Damage') > 0}) then {_this call FUNC(tankDangerZone)} ); - }; - }; -}; diff --git a/addons/backblast/CfgWeapons.hpp b/addons/backblast/CfgWeapons.hpp deleted file mode 100644 index fcb4bde0c5..0000000000 --- a/addons/backblast/CfgWeapons.hpp +++ /dev/null @@ -1,44 +0,0 @@ -class CfgWeapons { - - class LauncherCore; - class Launcher: LauncherCore { - ACE_Backblast_Angle = 60; - ACE_Backblast_Range = 10; - ACE_Backblast_Damage = 0.7; - }; - class Launcher_Base_F: Launcher {}; - - class launch_Titan_base: Launcher_Base_F { - ACE_Backblast_Angle = 40; - ACE_Backblast_Range = 8; - ACE_Backblast_Damage = 0.5; - }; - class launch_Titan_short_base: launch_Titan_base { - ACE_Backblast_Angle = 40; - ACE_Backblast_Range = 8; - ACE_Backblast_Damage = 0.5; - }; - - class launch_NLAW_F: Launcher_Base_F { - ACE_Backblast_Angle = 40; - ACE_Backblast_Range = 5; - ACE_Backblast_Damage = 0.6; - }; - class launch_RPG32_F: Launcher_Base_F { - ACE_Backblast_Angle = 60; - ACE_Backblast_Range = 15; - ACE_Backblast_Damage = 0.7; - }; - - class CannonCore; - class cannon_120mm: CannonCore { - ACE_DangerZone_Angle = 90; - ACE_DangerZone_Range = 50; - ACE_DangerZone_Damage = 0.85; - }; - class mortar_155mm_AMOS: CannonCore { - ACE_DangerZone_Angle = 90; - ACE_DangerZone_Range = 60; - ACE_DangerZone_Damage = 1; - }; -}; diff --git a/addons/backblast/functions/fnc_getDistance.sqf b/addons/backblast/functions/fnc_getDistance.sqf deleted file mode 100644 index 83b290e2b0..0000000000 --- a/addons/backblast/functions/fnc_getDistance.sqf +++ /dev/null @@ -1,31 +0,0 @@ -// by commy2 -#include "script_component.hpp" - -private ["_position", "_direction", "_maxDistance", "_distance", "_iteration", "_laser", "_line"]; - -_position = + _this select 0; -_direction = + _this select 1; -_maxDistance = _this select 2; - -_distance = _maxDistance; -_iteration = _distance; -_laser = []; -_line = [_position, _laser]; - -while { - _iteration > 0.1 -} do { - _iteration = _iteration / 2; - - _laser set [0, (_position select 0) - _distance * (_direction select 0)]; - _laser set [1, (_position select 1) - _distance * (_direction select 1)]; - _laser set [2, (_position select 2) - _distance * (_direction select 2)]; - - _intersections = { - _x isKindOf "Static" || {_x isKindOf "AllVehicles"} - } count (lineIntersectsWith _line); - - _distance = _distance + ([1, -1] select (_intersections > 0)) * _iteration; -}; - -if (_distance > _maxDistance) then {999} else {_distance} diff --git a/addons/backblast/functions/fnc_launcherBackblast.sqf b/addons/backblast/functions/fnc_launcherBackblast.sqf deleted file mode 100644 index b2cde50c5d..0000000000 --- a/addons/backblast/functions/fnc_launcherBackblast.sqf +++ /dev/null @@ -1,72 +0,0 @@ -// by commy2 -#include "script_component.hpp" - -_unit = _this select 0; -_firer = _this select 1; -_distance = _this select 2; -_weapon = _this select 3; - -if (vehicle _unit != _unit || {!([_firer] call EFUNC(common,isPlayer))}) exitWith {}; - -_backblastAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_Backblast_Angle") / 2; -_backblastRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_Backblast_Range"); -_backblastDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_Backblast_Damage"); - -_position = eyePos _firer; -_direction = _firer weaponDirection currentWeapon _firer; - -if (_unit == _firer) then { - _distance = [_position, _direction, _backblastRange] call FUNC(getDistance); - hint format ["%1", _distance]; - if (_distance < _backblastRange) then { - _alpha = sqrt (1 - _distance / _backblastRange); - _beta = sqrt 0.5; - - _damage = 2 * _alpha * _beta * _backblastDamage; - [_damage * 100] call BIS_fnc_bloodEffect; - - // TODO: Sort this interaction with medical - if (isClass (configFile >> "CfgPatches" >> "ACE_Medical")) then { - [_unit, "HitBody", ([_unit, "", ((_unit getHitPointDamage "HitBody") + _damage), objNull, objNull] call EFUNC(medical,handleDamage))] call EFUNC(medical,setHitPointDamage); - } else { - _unit setDamage (damage _unit + _damage); - }; - - }; -} else { - _direction = [0, 0, 0] vectorDiff _direction; - - _azimuth = (_direction select 0) atan2 (_direction select 1); - _inclination = asin (_direction select 2); - - _relativePosition = eyePos _unit; - _relativeDirection = _relativePosition vectorDiff _position; - - _relativeAzimuth = (_relativeDirection select 0) atan2 (_relativeDirection select 1); - _relativeInclination = asin (_relativeDirection select 2); - - _angle = sqrt ((_relativeAzimuth - _azimuth) ^ 2 + (_relativeInclination - _inclination) ^ 2); - _distance = vectorMagnitude _relativeDirection; - - _line = [_position, _relativePosition]; - - if (_angle < _backblastAngle && {_distance < _backblastRange} && {!lineIntersects _line} && {!terrainIntersectASL _line}) then { - _alpha = sqrt (1 - _distance / _backblastRange); - _beta = sqrt (1 - _angle / _backblastAngle); - - _damage = 2 * _alpha * _beta * _backblastDamage; - if (_unit == ACE_player) then {[_damage * 100] call BIS_fnc_bloodEffect}; - - // TODO: Sort this interaction with medical - if (isClass (configFile >> "CfgPatches" >> "ACE_Medical")) then { - [_unit, "HitBody", ([_unit, "", ((_unit getHitPointDamage "HitBody") + _damage), objNull, objNull] call EFUNC(medical,handleDamage))] call EFUNC(medical,setHitPointDamage); - _unit spawn { - sleep 0.5; - [_this, "", 0, objNull, objNull] call EFUNC(medical,handleDamage); - }; - } else { - _unit setDamage (damage _unit + _damage); - }; - - }; -}; diff --git a/addons/backblast/functions/fnc_tankDangerZone.sqf b/addons/backblast/functions/fnc_tankDangerZone.sqf deleted file mode 100644 index 0371ec9620..0000000000 --- a/addons/backblast/functions/fnc_tankDangerZone.sqf +++ /dev/null @@ -1,54 +0,0 @@ -// by commy2 -#include "script_component.hpp" - -#define BARREL_MUZZLE "usti hlavne" - -_unit = _this select 0; -_vehicle = vehicle (_this select 1); -_distance = _this select 2; -_weapon = _this select 3; - -if (vehicle _unit != _unit || {!([gunner _firer] call EFUNC(common,isPlayer))}) exitWith {}; - -_dangerZoneAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_DangerZone_Angle") / 2; -_dangerZoneRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_DangerZone_Range"); -_dangerZoneDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> "ACE_DangerZone_Damage"); - -_position = ATLToASL (_vehicle modelToWorld (_vehicle selectionPosition BARREL_MUZZLE)); -_direction = _vehicle weaponDirection _weapon; - -if (_unit != _vehicle) then { - _azimuth = (_direction select 0) atan2 (_direction select 1); - _inclination = asin (_direction select 2); - - _relativePosition = eyePos _unit; - _relativeDirection = _relativePosition vectorDiff _position; - - _relativeAzimuth = (_relativeDirection select 0) atan2 (_relativeDirection select 1); - _relativeInclination = asin (_relativeDirection select 2); - - _angle = sqrt ((_relativeAzimuth - _azimuth) ^ 2 + (_relativeInclination - _inclination) ^ 2); - _distance = vectorMagnitude _relativeDirection; - - _line = [_position, _relativePosition]; - - if (_angle < _dangerZoneAngle && {_distance < _dangerZoneRange} && {!lineIntersects (_line + [_vehicle])} && {!terrainIntersectASL _line}) then { - _alpha = sqrt (1 - _distance / _dangerZoneRange); - _beta = sqrt (1 - _angle / _dangerZoneAngle); - - _damage = 2 * _alpha * _beta * _dangerZoneDamage; - if (_unit == ACE_player) then {[_damage * 100] call BIS_fnc_bloodEffect}; - - // TODO: Sort this interaction with medical - if (isClass (configFile >> "CfgPatches" >> "ACE_Medical")) then { - [_unit, "HitBody", ([_unit, "", ((_unit getHitPointDamage "HitBody") + _damage), objNull, objNull] call EFUNC(medical,handleDamage))] call EFUNC(medical,setHitPointDamage); - _unit spawn { - sleep 0.5; - [_this, "", 0, objNull, objNull] call EFUNC(medical,handleDamage); - }; - } else { - _unit setDamage (damage _unit + _damage); - }; - - }; -}; diff --git a/addons/backblast/functions/script_component.hpp b/addons/backblast/functions/script_component.hpp deleted file mode 100644 index 817131570f..0000000000 --- a/addons/backblast/functions/script_component.hpp +++ /dev/null @@ -1 +0,0 @@ -#include "\z\ace\addons\backblast\script_component.hpp" \ No newline at end of file diff --git a/addons/backblast/script_component.hpp b/addons/backblast/script_component.hpp deleted file mode 100644 index 9f2a71f2d5..0000000000 --- a/addons/backblast/script_component.hpp +++ /dev/null @@ -1,12 +0,0 @@ -#define COMPONENT backblast -#include "\z\ace\Addons\main\script_mod.hpp" - -#ifdef DEBUG_ENABLED_BACKBLAST - #define DEBUG_MODE_FULL -#endif - -#ifdef DEBUG_SETTINGS_BACKBLAST - #define DEBUG_SETTINGS DEBUG_SETTINGS_BACKBLAST -#endif - -#include "\z\ace\Addons\main\script_macros.hpp" \ No newline at end of file diff --git a/addons/captives/$PBOPREFIX$ b/addons/captives/$PBOPREFIX$ new file mode 100644 index 0000000000..aac16576c4 --- /dev/null +++ b/addons/captives/$PBOPREFIX$ @@ -0,0 +1 @@ +z\ace\addons\captives \ No newline at end of file diff --git a/addons/captives/CfgEventHandlers.hpp b/addons/captives/CfgEventHandlers.hpp new file mode 100644 index 0000000000..0ce09280a7 --- /dev/null +++ b/addons/captives/CfgEventHandlers.hpp @@ -0,0 +1,43 @@ +class Extended_PreInit_EventHandlers { + class ADDON { + init = QUOTE(call COMPILE_FILE(XEH_preInit)); + }; +}; + +class Extended_PostInit_EventHandlers { + class ADDON { + init = QUOTE(call COMPILE_FILE(XEH_postInit)); + }; +}; +//release escorted captive when entering a vehicle +class Extended_GetIn_EventHandlers { + class All { + class GVAR(AutoDetachCaptive) { + getIn = QUOTE(_this call FUNC(handleGetIn)); + }; + }; +}; +//reset captive animation after leaving vehicle +class Extended_GetOut_EventHandlers { + class All { + class GVAR(AutoDetachCaptive) { + getOut = QUOTE(_this call FUNC(handleGetOut)); + }; + }; +}; +//reset captivity and escorting status when getting killed +class Extended_Killed_EventHandlers { + class CAManBase { + class GVAR(AutoDetachCaptive) { + killed = QUOTE(_this call FUNC(handleKilled)); + }; + }; +}; +//mission start +class Extended_InitPost_EventHandlers { + class CAManBase { + class GVAR(InitPost) { + init = QUOTE(_this call FUNC(handleUnitInitPost)); + }; + }; +}; diff --git a/addons/captives/CfgMoves.hpp b/addons/captives/CfgMoves.hpp new file mode 100644 index 0000000000..d60fab5a33 --- /dev/null +++ b/addons/captives/CfgMoves.hpp @@ -0,0 +1,83 @@ +class CfgMovesBasic { + class Actions { + class CivilStandActions; + class ACE_CivilStandHandcuffedActions: CivilStandActions { + turnL = ""; + turnR = ""; + stop = "ACE_AmovPercMstpScapWnonDnon"; + StopRelaxed = "ACE_AmovPercMstpScapWnonDnon"; + default = "ACE_AmovPercMstpScapWnonDnon"; + PutDown = ""; + getOver = ""; + throwPrepare = ""; + throwGrenade[] = {"","Gesture"}; + }; + class ACE_CivilStandSurrenderActions: ACE_CivilStandHandcuffedActions { + stop = "ACE_AmovPercMstpSsurWnonDnon"; + StopRelaxed = "ACE_AmovPercMstpSsurWnonDnon"; + default = "ACE_AmovPercMstpSsurWnonDnon"; + PutDown = ""; + }; + }; +}; + +class CfgMovesMaleSdr: CfgMovesBasic { + class StandBase; + class States { + class AmovPercMstpSnonWnonDnon: StandBase { + ConnectTo[] += {"ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon",0.1,"ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon",0.1}; + }; + + class CutSceneAnimationBase; + + //Handcuffed Anims: + class ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon: CutSceneAnimationBase { + actions = "ACE_CivilStandHandcuffedActions"; + file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_EaseIn"; + speed = 1; + looped = 0; + interpolationRestart = 2; + ConnectTo[] = {"ACE_AmovPercMstpScapWnonDnon",0.1}; + InterpolateTo[] = {"Unconscious",0.01,"ACE_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon",0.1}; + }; + class ACE_AmovPercMstpScapWnonDnon: ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon { + file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_Ease"; + speed = 0; + ConnectTo[] = {"ACE_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon",0.1}; + InterpolateTo[] = {"Unconscious",0.01}; + looped = 1; + }; + class ACE_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon: ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon { + actions = "CivilStandActions"; + file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_easeout"; + ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.1}; + InterpolateTo[] = {"Unconscious",0.01,"ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpScapWnonDnon",0.1}; + }; + + //Surrender Anims: + class ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon: CutSceneAnimationBase { + actions = "ACE_CivilStandSurrenderActions"; + file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\non\non\AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon"; + speed = 1; + looped = 0; + interpolationRestart = 2; + ConnectTo[] = {"ACE_AmovPercMstpSsurWnonDnon",0.1}; + InterpolateTo[] = {"Unconscious",0.01,"ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon",0.1}; + }; + class ACE_AmovPercMstpSsurWnonDnon: ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon { + file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\sur\non\AmovPercMstpSsurWnonDnon"; + speed = 0; + looped = 1; + ConnectTo[] = {"ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon",0.1}; + InterpolateTo[] = {"Unconscious",0.01}; + }; + class ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon: ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon { + speed = 0.5; //for gameplay reasons, slow this down + actions = "CivilStandActions"; + file = "\A3\anims_f\Data\Anim\Sdr\mov\erc\stp\sur\non\AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon"; + ConnectTo[] = {"AmovPercMstpSnonWnonDnon",0.1}; + InterpolateTo[] = {"Unconscious",0.01,"ACE_AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon",0.1}; + }; + }; +}; + diff --git a/addons/captives/CfgVehicles.hpp b/addons/captives/CfgVehicles.hpp new file mode 100644 index 0000000000..3e4147eee1 --- /dev/null +++ b/addons/captives/CfgVehicles.hpp @@ -0,0 +1,202 @@ +class CfgVehicles { + class Man; + class CAManBase: Man { + class ACE_Actions { + class ACE_RightHandActions { + selection = "righthand"; + displayName = "Right hand"; + distance = 5; + condition = QUOTE(([ARR_2(_player, _target)] call FUNC(canApplyHandcuffs)) || ([ARR_2(_player, _target)] call FUNC(canRemoveHandcuffs))); + class ACE_ApplyHandcuffs { + displayName = "$STR_ACE_Captives_SetCaptive"; + distance = 4; + condition = QUOTE([ARR_2(_player, _target)] call FUNC(canApplyHandcuffs)); + statement = QUOTE([ARR_2(_player, _target)] call FUNC(doApplyHandcuffs)); + exceptions[] = {}; + showDisabled = 0; + priority = 2.4; + icon = QUOTE(PATHTOF(UI\handcuff_ca.paa)); + hotkey = "C"; + }; + class ACE_RemoveHandcuffs { + displayName = "$STR_ACE_Captives_ReleaseCaptive"; + distance = 4; + condition = QUOTE([ARR_2(_player, _target)] call FUNC(canRemoveHandcuffs)); + statement = QUOTE([ARR_2(_player, _target)] call FUNC(doRemoveHandcuffs)); + exceptions[] = {}; + showDisabled = 0; + priority = 2.4; + icon = QUOTE(PATHTOF(UI\handcuff_ca.paa)); + hotkey = "R"; + }; + }; + class ACE_MainActions { + class ACE_EscortCaptive { + displayName = "$STR_ACE_Captives_EscortCaptive"; + distance = 4; + condition = QUOTE([ARR_2(_player, _target)] call FUNC(canEscortCaptive)); + statement = QUOTE([ARR_3(_player, _target, true)] call FUNC(doEscortCaptive)); + exceptions[] = {}; + showDisabled = 0; + icon = QUOTE(PATHTOF(UI\captive_ca.paa)); + priority = 2.3; + hotkey = "E"; + }; + class ACE_StopEscorting { + displayName = "$STR_ACE_Captives_StopEscorting"; + distance = 4; + condition = QUOTE([ARR_2(_player, _target)] call FUNC(canStopEscorting)); + statement = QUOTE([ARR_3(_player,_target, false)] call FUNC(doEscortCaptive)); + exceptions[] = {QGVAR(isNotEscorting)}; + showDisabled = 0; + icon = QUOTE(PATHTOF(UI\captive_ca.paa)); + priority = 2.3; + hotkey = "E"; + }; + class ACE_LoadCaptive { + displayName = "$STR_ACE_Captives_LoadCaptive"; + distance = 4; + condition = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(canLoadCaptive)); + statement = QUOTE([ARR_3(_player, _target, objNull)] call FUNC(doLoadCaptive)); + exceptions[] = {QGVAR(isNotEscorting)}; + showDisabled = 0; + icon = QUOTE(PATHTOF(UI\captive_ca.paa)); + priority = 2.2; + hotkey = "L"; + }; + class ACE_FriskPerson { + displayName = "$STR_ACE_Captives_FriskPerson"; + distance = 2; + condition = QUOTE([ARR_2(_player, _target)] call FUNC(canFriskPerson)); + statement = QUOTE([ARR_2(_player, _target)] call FUNC(doFriskPerson)); + showDisabled = 0; + //icon = ""; //@todo + priority = 3; + hotkey = "F"; + }; + }; + }; + + class ACE_SelfActions { + class ACE_StopEscortingSelf { + displayName = "$STR_ACE_Captives_StopEscorting"; + condition = QUOTE([ARR_2(_player, objNull)] call FUNC(canStopEscorting)); + statement = QUOTE([ARR_3(_player,objNull, false)] call FUNC(doEscortCaptive)); + exceptions[] = {QGVAR(isNotEscorting)}; + showDisabled = 0; + priority = 2.3; + hotkey = "C"; + }; + class ACE_StartSurrenderingSelf { + displayName = "$STR_ACE_Captives_StartSurrendering"; + condition = QUOTE([ARR_2(_player, true)] call FUNC(canSurrender)); + statement = QUOTE([ARR_2(_player, true)] call FUNC(setSurrendered)); + exceptions[] = {}; + showDisabled = 0; + priority = 0; + }; + class ACE_StopSurrenderingSelf { + displayName = "$STR_ACE_Captives_StopSurrendering"; + condition = QUOTE([ARR_2(_player, false)] call FUNC(canSurrender)); + statement = QUOTE([ARR_2(_player, false)] call FUNC(setSurrendered)); + exceptions[] = {QGVAR(isNotSurrendering)}; + showDisabled = 0; + priority = 0; + }; + }; + }; + +#define MACRO_LOADUNLOADCAPTIVE \ + class ACE_Actions { \ + class ACE_MainActions { \ + selection = ""; \ + class ACE_LoadCaptive { \ + displayName = "$STR_ACE_Captives_LoadCaptive"; \ + distance = 4; \ + condition = QUOTE([ARR_3(_player, objNull, _target)] call FUNC(canLoadCaptive)); \ + statement = QUOTE([ARR_3(_player, objNull, _target)] call FUNC(doLoadCaptive)); \ + exceptions[] = {QGVAR(isNotEscorting)}; \ + showDisabled = 0; \ + priority = 1.2; \ + hotkey = "L"; \ + }; \ + class ACE_UnloadCaptive { \ + displayName = "$STR_ACE_Captives_UnloadCaptive"; \ + distance = 4; \ + condition = QUOTE([ARR_2(_player, _target)] call FUNC(canUnloadCaptive)); \ + statement = QUOTE([ARR_2(_player, _target)] call FUNC(doUnloadCaptive)); \ + showDisabled = 0; \ + priority = 1.2; \ + hotkey = "C"; \ + }; \ + }; \ + }; + + class LandVehicle; + class Car: LandVehicle { + MACRO_LOADUNLOADCAPTIVE + }; + class Tank: LandVehicle { + MACRO_LOADUNLOADCAPTIVE + }; + + class Air; + class Helicopter: Air { + MACRO_LOADUNLOADCAPTIVE + }; + class Plane: Air { + MACRO_LOADUNLOADCAPTIVE + }; + + class Ship; + class Ship_F: Ship { + MACRO_LOADUNLOADCAPTIVE + }; + + class StaticWeapon: LandVehicle { + MACRO_LOADUNLOADCAPTIVE + }; + + class StaticMortar; + class Mortar_01_base_F: StaticMortar { + MACRO_LOADUNLOADCAPTIVE + }; + +#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \ + name = #ITEM; \ + count = COUNT; \ + }; + + class Box_NATO_Support_F; + class ACE_Box_Misc: Box_NATO_Support_F { + class TransportItems { + MACRO_ADDITEM(ACE_CableTie,12) + }; + }; + + + class Logic; + class Module_F: Logic { + class ArgumentsBaseUnits {}; + class ModuleDescription {}; + }; + + class GVAR(ModuleSurrender): Module_F { + author = "$STR_ACE_Common_ACETeam"; + category = "ACE"; + displayName = "Make Unit Surrender"; + function = QUOTE(DFUNC(moduleSurrender)); + scope = 2; //show in editor + scopeCurator = 2; //show in zeus + curatorCost = 0; //??? + isGlobal = 1; //run global + isTriggerActivated = 1; //Wait for triggers + // icon = QUOTE(PATHTOF(ui\todo.paa)); + functionPriority = 0; + class Arguments {}; + class ModuleDescription: ModuleDescription { + description = "Sync a unit to make them surrender.
Source: ace_captives"; + sync[] = {"AnyAI"}; + }; + }; +}; diff --git a/addons/captives/CfgWeapons.hpp b/addons/captives/CfgWeapons.hpp new file mode 100644 index 0000000000..be2149ca88 --- /dev/null +++ b/addons/captives/CfgWeapons.hpp @@ -0,0 +1,15 @@ +class CfgWeapons { + class ACE_ItemCore; + class InventoryItem_Base_F; + + class ACE_CableTie: ACE_ItemCore { + displayName = "$STR_ACE_Captives_CableTie"; + descriptionShort = "$STR_ACE_Captives_CableTieDescription"; + model = QUOTE(PATHTOF(models\ace_cabletie.p3d)); + picture = QUOTE(PATHTOF(UI\ace_cabletie_ca.paa)); + scope = 2; + class ItemInfo: InventoryItem_Base_F { + mass = 1; + }; + }; +}; diff --git a/addons/captives/README.md b/addons/captives/README.md new file mode 100644 index 0000000000..3938720f08 --- /dev/null +++ b/addons/captives/README.md @@ -0,0 +1,14 @@ +ace_captives +============ + +Allows taking people captive/handcuffed + +####Items: +`ACE_CableTie` - adds ability to take someone captive + + +## Maintainers + +The people responsible for merging changes to this component or answering potential questions. + +- [PabstMirror](https://github.com/PabstMirror) diff --git a/TO_MERGE/agm/Captives/UI/agm_cabletie_x_ca.paa b/addons/captives/UI/ace_cabletie_ca.paa similarity index 100% rename from TO_MERGE/agm/Captives/UI/agm_cabletie_x_ca.paa rename to addons/captives/UI/ace_cabletie_ca.paa diff --git a/TO_MERGE/agm/Captives/UI/captive_ca.paa b/addons/captives/UI/captive_ca.paa similarity index 100% rename from TO_MERGE/agm/Captives/UI/captive_ca.paa rename to addons/captives/UI/captive_ca.paa diff --git a/TO_MERGE/agm/Captives/UI/handcuff_ca.paa b/addons/captives/UI/handcuff_ca.paa similarity index 100% rename from TO_MERGE/agm/Captives/UI/handcuff_ca.paa rename to addons/captives/UI/handcuff_ca.paa diff --git a/addons/captives/XEH_postInit.sqf b/addons/captives/XEH_postInit.sqf new file mode 100644 index 0000000000..ac86d71915 --- /dev/null +++ b/addons/captives/XEH_postInit.sqf @@ -0,0 +1,38 @@ +#include "script_component.hpp" + + +//Handles when someone starts escorting and then disconnects, leaving the captive attached +//This is normaly handled by the PFEH in doEscortCaptive, but that won't be running if they DC + +if (isServer) then { + addMissionEventHandler ["HandleDisconnect", { + PARAMS_1(_disconnectedPlayer); + _escortedUnit = _disconnectedPlayer getVariable [QGVAR(escortedUnit), objNull]; + if ((!isNull _escortedUnit) && {(attachedTo _escortedUnit) == _disconnectedPlayer}) then { + detach _escortedUnit; + systemChat "debug: DC detach"; + }; + if (_disconnectedPlayer getVariable [QGVAR(isEscorting), false]) then { + _disconnectedPlayer setVariable [QGVAR(isEscorting), false, true]; + }; + }]; +}; + +["playerVehicleChanged", {_this call FUNC(handleVehicleChanged)}] call EFUNC(common,addEventHandler); +["zeusDisplayChanged", {_this call FUNC(handleZeusDisplayChanged)}] call EFUNC(common,addEventHandler); +["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); +["MoveInCaptive", {_this call FUNC(vehicleCaptiveMoveIn)}] call EFUNC(common,addEventHandler); +["MoveOutCaptive", {_this call FUNC(vehicleCaptiveMoveOut)}] call EFUNC(common,addEventHandler); + +["SetHandcuffed", {_this call FUNC(setHandcuffed)}] call EFUNC(common,addEventHandler); +["SetSurrendered", {_this call FUNC(setSurrendered)}] call EFUNC(common,addEventHandler); + +//TODO: Medical Integration Events??? + +// [_unit, "knockedOut", { +// if (local (_this select 0)) then {_this call ACE_Captives_fnc_handleKnockedOut}; +// }] call ACE_Core_fnc_addCustomEventhandler; + +// [_unit, "wokeUp", { +// if (local (_this select 0)) then {_this call ACE_Captives_fnc_handleWokeUp}; +// }] call ACE_Core_fnc_addCustomEventhandler; diff --git a/addons/captives/XEH_preInit.sqf b/addons/captives/XEH_preInit.sqf new file mode 100644 index 0000000000..34c9bca910 --- /dev/null +++ b/addons/captives/XEH_preInit.sqf @@ -0,0 +1,33 @@ +#include "script_component.hpp" + +ADDON = false; + +PREP(canApplyHandcuffs); +PREP(canEscortCaptive); +PREP(canFriskPerson); +PREP(canLoadCaptive); +PREP(canRemoveHandcuffs); +PREP(canStopEscorting); +PREP(canSurrender); +PREP(canUnloadCaptive); +PREP(doApplyHandcuffs); +PREP(doEscortCaptive); +PREP(doFriskPerson); +PREP(doLoadCaptive); +PREP(doRemoveHandcuffs); +PREP(doUnloadCaptive); +PREP(handleGetIn); +PREP(handleGetOut); +PREP(handleKilled); +PREP(handleKnockedOut); +PREP(handlePlayerChanged); +PREP(handleUnitInitPost); +PREP(handleWokeUp); +PREP(handleZeusDisplayChanged); +PREP(moduleSurrender); +PREP(setHandcuffed); +PREP(setSurrendered); +PREP(vehicleCaptiveMoveIn); +PREP(vehicleCaptiveMoveOut); + +ADDON = true; diff --git a/addons/captives/config.cpp b/addons/captives/config.cpp new file mode 100644 index 0000000000..27b7c4ec60 --- /dev/null +++ b/addons/captives/config.cpp @@ -0,0 +1,31 @@ +#include "script_component.hpp" + +class CfgPatches { + class ADDON { + units[] = {QGVAR(ModuleSurrender)}; + weapons[] = {"ACE_CableTie"}; + requiredVersion = REQUIRED_VERSION; + requiredAddons[] = {"ACE_Interaction"}; + author[] = {"commy2", "KoffeinFlummi"}; + authorUrl = "https://github.com/commy2/"; + VERSION_CONFIG; + }; +}; + +#include "CfgEventHandlers.hpp" +#include "CfgMoves.hpp" +#include "CfgVehicles.hpp" +#include "CfgWeapons.hpp" + + +class ACE_canInteractConditions { + class GVAR(isNotEscorting) { + condition = QUOTE(!(GETVAR(player,QGVAR(isEscorting),false))); + }; + class GVAR(isNotHandcuffed) { + condition = QUOTE(!(GETVAR(player,QGVAR(isHandcuffed),false))); + }; + class GVAR(isNotSurrendering) { + condition = QUOTE(!(GETVAR(player,QGVAR(isSurrendering),false))); + }; +}; diff --git a/addons/captives/functions/fnc_canApplyHandcuffs.sqf b/addons/captives/functions/fnc_canApplyHandcuffs.sqf new file mode 100644 index 0000000000..f69bb2544d --- /dev/null +++ b/addons/captives/functions/fnc_canApplyHandcuffs.sqf @@ -0,0 +1,25 @@ +/* + * Author: PabstMirror + * Checks the conditions for being able to apply handcuffs + * + * Arguments: + * 0: caller (player) + * 1: target + * + * Return Value: + * The return value + * + * Example: + * [player, bob] call ACE_captives_fnc_canApplyHandcuffs + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_2(_unit,_target); + +//Player has cableTie, target is alive and not already handcuffed + +("ACE_CableTie" in (items _unit)) && +{alive _target} && +{!(_target getVariable [QGVAR(isHandcuffed), false])} diff --git a/addons/captives/functions/fnc_canEscortCaptive.sqf b/addons/captives/functions/fnc_canEscortCaptive.sqf new file mode 100644 index 0000000000..85bd8bbd3e --- /dev/null +++ b/addons/captives/functions/fnc_canEscortCaptive.sqf @@ -0,0 +1,26 @@ +/* + * Author: PabstMirror + * Tests if can escort target (attach) + * + * Arguments: + * 0: caller (player) + * 1: target + * + * Return Value: + * The return value + * + * Example: + * [player, bob] call ACE_captives_fnc_canEscortCaptive + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_2(_unit,_target); + +//Alive, handcuffed, not being escored, and not unconscious + +(_target getVariable [QGVAR(isHandcuffed), false]) && +{isNull (attachedTo _target)} && +{alive _target} && +{!(_target getVariable ["ACE_isUnconscious", false])} diff --git a/addons/captives/functions/fnc_canFriskPerson.sqf b/addons/captives/functions/fnc_canFriskPerson.sqf new file mode 100644 index 0000000000..5eecc453d4 --- /dev/null +++ b/addons/captives/functions/fnc_canFriskPerson.sqf @@ -0,0 +1,24 @@ +/* + * Author: bux578 + * Checks the conditions for being able to frisk a unit + * + * Arguments: + * 0: caller (player) + * 1: target + * + * Return Value: + * The return value + * + * Example: + * [player, bob] call ACE_captives_fnc_canFriskPerson + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_2(_unit,_target); + +_target getVariable [QGVAR(isHandcuffed), false] +|| {_target getVariable [QGVAR(isSurrendering), false]} +|| {_target getVariable ["ACE_isSearchable", false]} +|| {_target getVariable ["ACE_isUnconscious", false]} diff --git a/addons/captives/functions/fnc_canLoadCaptive.sqf b/addons/captives/functions/fnc_canLoadCaptive.sqf new file mode 100644 index 0000000000..04b33ad42d --- /dev/null +++ b/addons/captives/functions/fnc_canLoadCaptive.sqf @@ -0,0 +1,39 @@ +/* + * Author: commy2 + * Check if the unit can load the target object into a vehicle. + * + * Arguments: + * 0: Unit that wants to load a captive + * 1: A captive. ObjNull for the first escorted captive (may be null) + * 2: Vehicle to load the captive into. ObjNull for the nearest vehicle (may be null) + * + * Return Value: + * The return value + * + * Example: + * [player, bob] call ACE_captives_fnc_canLoadCaptive + * + * Public: No + */ +#include "script_component.hpp" + +private ["_objects"]; + +PARAMS_3(_unit,_target,_vehicle); + +if (isNull _target) then { + _objects = attachedObjects _unit; + _objects = [_objects, {_this getVariable [QGVAR(isHandcuffed), false]}] call EFUNC(common,filter); + if ((count _objects) > 0) then {_target = _objects select 0;}; +}; + +if (isNull _vehicle) then { + _objects = nearestObjects [_unit, ["Car", "Tank", "Helicopter", "Plane", "Ship_F"], 10]; + if ((count _objects) > 0) then {_vehicle = _objects select 0;}; +}; + +(!isNull _target) +&& {!isNull _vehicle} +&& {_unit getVariable [QGVAR(isEscorting), false]} +&& {_target getVariable [QGVAR(isHandcuffed), false]} +&& {_vehicle emptyPositions "cargo" > 0} diff --git a/addons/captives/functions/fnc_canRemoveHandcuffs.sqf b/addons/captives/functions/fnc_canRemoveHandcuffs.sqf new file mode 100644 index 0000000000..4642cd90fd --- /dev/null +++ b/addons/captives/functions/fnc_canRemoveHandcuffs.sqf @@ -0,0 +1,23 @@ +/* + * Author: PabstMirror + * Checks the conditions for being able to remove handcuffs + * + * Arguments: + * 0: caller (player) + * 1: target + * + * Return Value: + * The return value + * + * Example: + * [player, bob] call ACE_captives_fnc_canRemoveHandcuffs + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_2(_unit,_target); + +//Unit is handcuffed and not currently being escorted +_target getVariable [QGVAR(isHandcuffed), false] && +{isNull (attachedTo _target)} diff --git a/addons/captives/functions/fnc_canStopEscorting.sqf b/addons/captives/functions/fnc_canStopEscorting.sqf new file mode 100644 index 0000000000..56065a43fc --- /dev/null +++ b/addons/captives/functions/fnc_canStopEscorting.sqf @@ -0,0 +1,28 @@ +/* + * Author: PabstMirror + * Tests if player can stop escorting + * + * Arguments: + * 0: caller (player) + * 1: target + * + * Return Value: + * The return value + * + * Example: + * [player, bob] call ACE_captives_fnc_canStopEscorting + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_1(_unit); +DEFAULT_PARAM(1,_target,objNull); + +if (isNull _target) then { + _target = _unit getVariable [QGVAR(escortedUnit), objNull]; +}; + +if (isNull _target) exitWith {false}; + +(_target in (attachedObjects _unit)) && {_target getVariable [QGVAR(isHandcuffed), false]} diff --git a/addons/captives/functions/fnc_canSurrender.sqf b/addons/captives/functions/fnc_canSurrender.sqf new file mode 100644 index 0000000000..3ee687cfc1 --- /dev/null +++ b/addons/captives/functions/fnc_canSurrender.sqf @@ -0,0 +1,29 @@ +/* + * Author: PabstMirror + * Checks the conditions for being able to surrender + * + * Arguments: + * 0: caller (player) + * 1: New Surrender State to test + * + * Return Value: + * The return value + * + * Example: + * [Jean, true] call ACE_captives_fnc_canSurrender; + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_2(_unit,_newSurrenderState); + +private "_returnValue"; + +_returnValue = if (_newSurrenderState) then { + !(_unit getVariable [QGVAR(isSurrendering), false]); //Not currently surrendering +} else { + (_unit getVariable [QGVAR(isSurrendering), false]); //is Surrendering +}; + +_returnValue diff --git a/addons/captives/functions/fnc_canUnloadCaptive.sqf b/addons/captives/functions/fnc_canUnloadCaptive.sqf new file mode 100644 index 0000000000..a86bdae588 --- /dev/null +++ b/addons/captives/functions/fnc_canUnloadCaptive.sqf @@ -0,0 +1,28 @@ +/* + * Author: commy2 + * Check if the unit can unload a captive from the vehicle. + * + * Arguments: + * 0: Unit that wants to unload a captive + * 1: A captive. ObjNull for the first escorted captive + * 2: Vehicle to unload a captive from + * + * Return Value: + * The return value + * + * Example: + * [player, bob, car1] call ACE_captives_fnc_canUnloadCaptive; + * + * Public: No + */ +#include "script_component.hpp" + +private ["_cargo"]; + +PARAMS_2(_unit,_vehicle); + +_cargo = crew _vehicle; // Can also unload from driver, gunner, commander, turret positions. They shouldn't be there anyway. + +_cargo = [_cargo, {_this getVariable [QGVAR(isHandcuffed), false]}] call EFUNC(common,filter); + +count _cargo > 0 diff --git a/addons/captives/functions/fnc_doApplyHandcuffs.sqf b/addons/captives/functions/fnc_doApplyHandcuffs.sqf new file mode 100644 index 0000000000..0d15f503e8 --- /dev/null +++ b/addons/captives/functions/fnc_doApplyHandcuffs.sqf @@ -0,0 +1,25 @@ +/* + * Author: PabstMirror + * Checks the conditions for being able to apply handcuffs + * + * Arguments: + * 0: caller (player) + * 1: target + * + * Return Value: + * The return value + * + * Example: + * [player, bob] call ACE_captives_fnc_doApplyHandcuffs; + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_2(_unit,_target); + +_unit removeItem "ACE_CableTie"; + +playSound3D [QUOTE(PATHTO_R(sounds\cable_tie_zipping.ogg)), objNull, false, (getPosASL _target), 1, 1, 10]; + +["SetHandcuffed", [_target], [_target, true]] call EFUNC(common,targetEvent); diff --git a/addons/captives/functions/fnc_doEscortCaptive.sqf b/addons/captives/functions/fnc_doEscortCaptive.sqf new file mode 100644 index 0000000000..299aa81631 --- /dev/null +++ b/addons/captives/functions/fnc_doEscortCaptive.sqf @@ -0,0 +1,59 @@ +/* + * Author: Nic547 + * Attaches a Captive to the _unit + * + * Arguments: + * 0: _unit-Player + * 1: target + * 2: _state + * + * Return Value: + * The return value + * + * Example: + * [player, bob, true] call ACE_captives_fnc_doEscorteCaptive; + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_3(_unit,_target,_state); + +if (_state) then { + if (_unit getVariable [QGVAR(isEscorting), false]) exitWith {}; + + [_unit, _target] call EFUNC(common,claim); + _unit setVariable [QGVAR(isEscorting), true, true]; + + _target attachTo [_unit, [0, 1, 0]]; + + _unit setVariable [QGVAR(escortedUnit), _target, true]; + + //Add Actionmenu to release captive + _actionID = _unit addAction [format ["%1", localize "STR_ACE_Captives_StopEscorting"], + {[(_this select 0), ((_this select 0) getVariable [QGVAR(escortedUnit), objNull]), false] call FUNC(doEscortCaptive);}, + nil, 20, false, true, "", QUOTE(!isNull (GETVAR(_target,QGVAR(escortedUnit),objNull)))]; + + private "_escortFnc"; + _escortFnc = { + EXPLODE_3_PVT((_this select 0),_unit,_target,_actionID); + if (_unit getVariable [QGVAR(isEscorting), false]) then { + if (!alive _target || {!alive _unit} || {!canStand _target} || {!canStand _unit} || {_target getVariable ["ACE_isUnconscious", false]} || {_unit getVariable ["ACE_isUnconscious", false]} || {!isNull (attachedTo _unit)}) then { + _unit setVariable [QGVAR(isEscorting), false, true]; + }; + }; + + if (!(_unit getVariable [QGVAR(isEscorting), false])) then { + [(_this select 1)] call cba_fnc_removePerFrameHandler; + [objNull, _target] call EFUNC(common,claim); + detach _target; + _unit removeAction _actionID; + _unit setVariable [QGVAR(escortedUnit), objNull, true]; + }; + }; + [_escortFnc, 0.2, [_unit, _target, _actionID]] call CBA_fnc_addPerFrameHandler; + +} else { + _unit setVariable [QGVAR(isEscorting), false, true]; + _unit setVariable [QGVAR(escortedUnit), objNull, true]; +}; diff --git a/addons/captives/functions/fnc_doFriskPerson.sqf b/addons/captives/functions/fnc_doFriskPerson.sqf new file mode 100644 index 0000000000..14b18ffd0e --- /dev/null +++ b/addons/captives/functions/fnc_doFriskPerson.sqf @@ -0,0 +1,70 @@ +/* + * Author: bux578 + * Open the select menu with the "personal" items of a frisked unit. It only shows "handgunWeapon", "uniformItems", "vestItems", "backpackItems" and "assignedItems" because every other item is visible on the character + * + * Arguments: + * 0: player unit + * 1: unit + * + * Return Value: + * Nothing + * + * Example: + * [player, bob] call ACE_captives_fnc_doFristPerson; + * + * Public: No + */ +#include "script_component.hpp" + +private ["_weapon", "_listedItemClasses", "_actions", "_allGear"]; + +PARAMS_2(_player,_unit); + +_weapon = currentWeapon _player; +if (_weapon == primaryWeapon _player && {_weapon != ""}) then { + [_player, "AmovPercMstpSlowWrflDnon", 0] call EFUNC(common,doAnimation); +}; + +_listedItemClasses = []; + +_actions = [localize "STR_ACE_Captives_FriskMenuHeader", localize "STR_ACE_Captives_CancelSelection"] call ACE_Interaction_fnc_prepareSelectMenu; + +_allGear = []; + +if ((handgunWeapon _unit) != "") then { + _allGear pushBack (handgunWeapon _unit); +}; +if (count (uniformItems _unit) > 0) then { + _allGear = _allGear + (uniformItems _unit); +}; +if (count (vestItems _unit) > 0) then { + _allGear = _allGear + (vestItems _unit); +}; +if (count (backpackItems _unit) > 0) then { + _allGear = _allGear + (backpackItems _unit); +}; +if (count (assignedItems _unit) > 0) then { + _allGear = _allGear + (assignedItems _unit); +}; + +// Handgun +// Uniform Items +// Vest Items +// Backpack Items +// Assigned Items +{ + if (!(_x in _listedItemClasses)) then { + private "_item"; + _item = configFile >> "CfgMagazines" >> _x; + if (isNil "_item" || str _item == "") then { //str _item ? + _item = configFile >> "CfgWeapons" >> _x; + }; + _actions = [_actions, getText(_item >> "displayName"), getText(_item >> "picture"), _x] call ACE_Interaction_fnc_addSelectableItem; + _listedItemClasses pushBack _x; + }; +} forEach (_allGear); + +[_actions, {call ACE_Interaction_fnc_hideMenu;}, {call ACE_Interaction_fnc_hideMenu;}] call ACE_Interaction_fnc_openSelectMenu; + +// don't need an "Ok" Button +ctrlShow [8860, false]; diff --git a/addons/captives/functions/fnc_doLoadCaptive.sqf b/addons/captives/functions/fnc_doLoadCaptive.sqf new file mode 100644 index 0000000000..9fd65a130d --- /dev/null +++ b/addons/captives/functions/fnc_doLoadCaptive.sqf @@ -0,0 +1,38 @@ +/* + * Author: commy2 + * Unit loads the target object into a vehicle. + * + * Arguments: + * 0: Unit that wants to load a captive + * 1: A captive. ObjNull for the first escorted captive + * 2: Vehicle to load the captive into. ObjNull for the nearest vehicle + * + * Return Value: + * Nothing + * + * Example: + * [bob, tom, car] call ACE_captives_fnc_doLoadCaptive + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_3(_unit,_target,_vehicle); + +if (isNull _target) then { + _objects = attachedObjects _unit; + _objects = [_objects, {_this getVariable [QGVAR(isHandcuffed), false]}] call EFUNC(common,filter); + if ((count _objects) > 0) then {_target = _objects select 0;}; +}; +if (isNull _target) exitWith {}; + +if (isNull _vehicle) then { + _objects = nearestObjects [_unit, ["Car_F", "Tank_F", "Helicopter_F", "Boat_F", "Plane_F"], 10]; + if ((count _objects) > 0) then {_vehicle = _objects select 0;}; +}; +if (isNull _vehicle) exitWith {}; + +if ((!isNil "_target") && {!isNil "_vehicle"}) then { + _unit setVariable [QGVAR(isEscorting), false, true]; + ["MoveInCaptive", [_target], [_target, _vehicle]] call EFUNC(common,targetEvent); +}; diff --git a/addons/captives/functions/fnc_doRemoveHandcuffs.sqf b/addons/captives/functions/fnc_doRemoveHandcuffs.sqf new file mode 100644 index 0000000000..a69decf620 --- /dev/null +++ b/addons/captives/functions/fnc_doRemoveHandcuffs.sqf @@ -0,0 +1,20 @@ +/* + * Author: PabstMirror + * Remove handcuffs from a target + * + * Arguments: + * 0: target + * + * Return Value: + * The return value + * + * Example: + * [bob, false] call ACE_captives_fnc_doRemoveHandcuffs + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_2(_unit,_target); + +["SetHandcuffed", [_target], [_target, false]] call EFUNC(common,targetEvent); diff --git a/addons/captives/functions/fnc_doUnloadCaptive.sqf b/addons/captives/functions/fnc_doUnloadCaptive.sqf new file mode 100644 index 0000000000..b7fa57a7bb --- /dev/null +++ b/addons/captives/functions/fnc_doUnloadCaptive.sqf @@ -0,0 +1,32 @@ +/* + * Author: commy2 + * Unit unloads a captive from a vehicle. + * + * Arguments: + * 0: Unit that wants to unload a captive + * 1: Vehicle to unload a captive from. + * + * Return Value: + * Nothing + * + * Example: + * [bob, car] call ACE_captives_fnc_doUnloadCaptive + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_2(_unit,_vehicle); + +private ["_cargo", "_target"]; + +_cargo = crew _vehicle; // Can also unload from driver, gunner, commander, turret positions. They shouldn't be there anyway. + +_cargo = [_cargo, {_this getVariable [QGVAR(isHandcuffed), false]}] call EFUNC(common,filter); + +if ((count _cargo) > 0) then { + _target = _cargo select 0; + ["MoveOutCaptive", [_target], [_target]] call EFUNC(common,targetEvent); +} else { + ERROR("No captive to unload"); +}; diff --git a/addons/captives/functions/fnc_handleGetIn.sqf b/addons/captives/functions/fnc_handleGetIn.sqf new file mode 100644 index 0000000000..cf7d2c7271 --- /dev/null +++ b/addons/captives/functions/fnc_handleGetIn.sqf @@ -0,0 +1,30 @@ +/* + * Author: commy2 + * Handles when a unit gets in to a vehicle. Release escorted captive when entering a vehicle + * + * Arguments: + * 0: _vehicle + * 2: dunno + * 1: _unit + * + * Return Value: + * The return value + * + * Example: + * [car2, x, player] call ACE_captives_fnc_handleGetIn + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_3(_vehicle,_dontcare,_unit); + +if (local _unit) then { + if (_unit getVariable [QGVAR(isEscorting), false]) then { + _unit setVariable [QGVAR(isEscorting), false, true]; + }; + + if (_unit getVariable [QGVAR(isSurrendering), false]) then { + [_unit, false] call FUNC(setSurrender); + }; +}; diff --git a/addons/captives/functions/fnc_handleGetOut.sqf b/addons/captives/functions/fnc_handleGetOut.sqf new file mode 100644 index 0000000000..4bf9a1fa19 --- /dev/null +++ b/addons/captives/functions/fnc_handleGetOut.sqf @@ -0,0 +1,33 @@ +/* + * Author: commy2 + * Handles when a captive unit gets out of a vehicle. + * + * Arguments: + * 0: _vehicle + * 2: dunno + * 1: _unit + * + * Return Value: + * The return value + * + * Example: + * [car2, x, player] call ACE_captives_fnc_handleGetOut + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_3(_vehicle,_dontcare,_unit); + +if ((local _unit) && {_unit getVariable [QGVAR(isHandcuffed), false]}) then { + private ["_cargoIndex"]; + + _cargoIndex = _unit getVariable [QGVAR(CargoIndex), -1]; + + //If captive was not "unloaded", then move them back into the vehicle. + if (_cargoIndex != -1) exitWith { + _unit moveInCargo [_vehicle, _cargoIndex]; + }; + + [_unit, "ACE_AmovPercMstpScapWnonDnon", 2] call EFUNC(common,doAnimation); +}; diff --git a/addons/captives/functions/fnc_handleKilled.sqf b/addons/captives/functions/fnc_handleKilled.sqf new file mode 100644 index 0000000000..9e9c5e1ac8 --- /dev/null +++ b/addons/captives/functions/fnc_handleKilled.sqf @@ -0,0 +1,30 @@ +/* + * Author: PabstMirror + * Handles when a unit is kill. Reset captivity and escorting status + * + * Arguments: + * 0: _oldUnit + * + * Return Value: + * None + * + * Example: + * [bob1] call ACE_captives_fnc_handleKilled + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_1(_oldUnit); + +if (_oldUnit getVariable [QGVAR(isHandcuffed), false]) then { + _oldUnit setVariable [QGVAR(isHandcuffed), false, true]; +}; + +if (_oldUnit getVariable [QGVAR(isEscorting), false]) then { + _oldUnit setVariable [QGVAR(isEscorting), false, true]; +}; + +if (_oldUnit getVariable [QGVAR(isSurrendering), false]) then { + _oldUnit setVariable [QGVAR(isSurrendering), false, true]; +}; diff --git a/addons/captives/functions/fnc_handleKnockedOut.sqf b/addons/captives/functions/fnc_handleKnockedOut.sqf new file mode 100644 index 0000000000..1cd969807d --- /dev/null +++ b/addons/captives/functions/fnc_handleKnockedOut.sqf @@ -0,0 +1,25 @@ +/* + * Author: commy2, PabstMirror + * Handles when a unit gets knocked out. Ends surrendering. + * + * Arguments: + * 0: Unit + * + * Return Value: + * Nothing + * + * Example: + * [bob, true] call ACE_captives_fnc_handleKnockedOut + * + * Public: No + */ +#include "script_component.hpp" + + +//ToDo: Waiting on medical integration + +PARAMS_1(_unit); + +if (_unit getVariable [QGVAR(isSurrendering), false]) then { //If surrendering, stop + [_unit, false] call FUNC(setSurrendered); +}; diff --git a/addons/captives/functions/fnc_handlePlayerChanged.sqf b/addons/captives/functions/fnc_handlePlayerChanged.sqf new file mode 100644 index 0000000000..21fd1e1ec3 --- /dev/null +++ b/addons/captives/functions/fnc_handlePlayerChanged.sqf @@ -0,0 +1,33 @@ +/* + * Author: commy2 + * Handles playerChanged. Resets "showHUD" based on handcuff status + * + * Arguments: + * 0: _newUnit + * 1: _oldUnit + * + * Return Value: + * The return value + * + * Example: + * [bob1, bob2] call ACE_captives_fnc_handlePlayerChange + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_2(_newUnit,_oldUnit); + +//set showHUD based on new unit status: +if ((_newUnit getVariable [QGVAR(isHandcuffed), false]) || {_newUnit getVariable [QGVAR(isSurrendering), false]}) then { + TRACE_1("Player Change (showHUD false)",_newUnit); + showHUD false; +} else { + TRACE_1("Player Change (showHUD true)",_newUnit); + showHUD true; +}; + +//If old player was escorting, stop +if (_oldUnit getVariable [QGVAR(isEscorting), false]) then { + _oldUnit setVariable [QGVAR(isEscorting), false, true]; +}; diff --git a/addons/captives/functions/fnc_handleUnitInitPost.sqf b/addons/captives/functions/fnc_handleUnitInitPost.sqf new file mode 100644 index 0000000000..a8b601300a --- /dev/null +++ b/addons/captives/functions/fnc_handleUnitInitPost.sqf @@ -0,0 +1,34 @@ +/* + * Author: commy2 + * handle captive and unconsciousness state and prevent grenades + * + * Arguments: + * 0: _unit + * + * Return Value: + * The return value + * + * Example: + * [bob] call ACE_captives_fnc_handleUnitInitPost + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_1(_unit); + +// prevent players from throwing grenades (added to all units) +[_unit, "Throw", {((_this select 1) getVariable [QGVAR(isHandcuffed), false]) || {(_this select 1) getVariable [QGVAR(isSurrendering), false]}}, {}] call EFUNC(common,addActionEventhandler); + +if (local _unit) then { + // reset status on mission start + if (_unit getVariable [QGVAR(isHandcuffed), false]) then { + _unit setVariable [QGVAR(isHandcuffed), false]; + [_unit, true] call FUNC(setHandcuffed); + }; + + if (_unit getVariable [QGVAR(isSurrendering), false]) then { + _unit setVariable [QGVAR(isSurrendering), false]; + [_unit, true] call FUNC(setSurrendered); + }; +}; diff --git a/addons/captives/functions/fnc_handleWokeUp.sqf b/addons/captives/functions/fnc_handleWokeUp.sqf new file mode 100644 index 0000000000..9bf2e1a2bc --- /dev/null +++ b/addons/captives/functions/fnc_handleWokeUp.sqf @@ -0,0 +1,23 @@ +/* + * Author: commy2 + * TODO + * + * Arguments: + * 0: _unit + * + * Return Value: + * The return value + * + * Example: + * [bob] call ACE_captives_fnc_handleWokeUp + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_1(_unit); + +if (_unit getVariable [QGVAR(isHandcuffed), false] && {vehicle _unit == _unit}) then { + [_unit] call EFUNC(common,fixLoweredRifleAnimation); + [_unit, "ACE_AmovPercMstpScapWnonDnon", 0] call EFUNC(common,doAnimation); +}; diff --git a/addons/captives/functions/fnc_handleZeusDisplayChanged.sqf b/addons/captives/functions/fnc_handleZeusDisplayChanged.sqf new file mode 100644 index 0000000000..84b90e78c2 --- /dev/null +++ b/addons/captives/functions/fnc_handleZeusDisplayChanged.sqf @@ -0,0 +1,31 @@ +/* + * Author: PabstMirror + * Handles ZeusDisplayChanged event + * Need to reset showHUD after closing zeus + * + * Arguments: + * 0: Unit + * 1: Display is now open + * + * Return Value: + * Nothing + * + * Example: + * [bob1, false] call ACE_captives_fnc_handleZeusDisplayChanged + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_2(_unit,_zeusIsOpen); + +//set showHUD based on unit status: +if (!_zeusIsOpen) then { + if ((_unit getVariable [QGVAR(isHandcuffed), false]) || {_unit getVariable [QGVAR(isSurrendering), false]}) then { + TRACE_1("Player Change (showHUD false)",_unit); + showHUD false; + } else { + TRACE_1("Player Change (showHUD true)",_unit); + showHUD true; + }; +}; diff --git a/addons/captives/functions/fnc_moduleSurrender.sqf b/addons/captives/functions/fnc_moduleSurrender.sqf new file mode 100644 index 0000000000..1a335131a8 --- /dev/null +++ b/addons/captives/functions/fnc_moduleSurrender.sqf @@ -0,0 +1,58 @@ +/* + * Author: PabstMirror + * Module Function to make a unit surrender (can be called from editor, or placed with zeus) + * + * Arguments: + * 0: The Module Logic Object + * 1: synced objects + * 2: Activated + * + * Return Value: + * Nothing + * + * Example: + * Called from module + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_3(_logic,_units,_activated); + +if (!_activated) exitWith {}; + +if (local _logic) then { + if ((!isnull curatorcamera) && {((count curatorMouseOver) == 2) && {(curatorMouseOver select 1) == _logic}}) then {//in zeus interface and we placed the module + _bisMouseOver = missionNamespace getVariable ["bis_fnc_curatorObjectPlaced_mouseOver", []];//bis caches the previous curatorMouseOver + if ((count _bisMouseOver) == 2) then {//check what mouse was over before the module was placed + _mouseOverObject = _bisMouseOver select 1; + if ((_mouseOverObject isKindOf "CAManBase") && {(vehicle _mouseOverObject) == _mouseOverObject}) then { + TRACE_2("Debug - module surrendering %1",_mouseOverObject,(name _mouseOverObject)); + if (alive _mouseOverObject) then { + if (!(_mouseOverObject getVariable [QGVAR(isSurrendering), false])) then { + ["SetSurrendered", [_mouseOverObject], [_mouseOverObject, true]] call EFUNC(common,targetEvent); + } else { + ["SetSurrendered", [_mouseOverObject], [_mouseOverObject, false]] call EFUNC(common,targetEvent); + }; + } else { + ["STR_ACE_Captives_Zeus_OnlyAlive"] call EFUNC(common,displayTextStructured); + }; + } else { + ["STR_ACE_Captives_Zeus_OnlyInfentry"] call EFUNC(common,displayTextStructured); + }; + } else { + ["STR_ACE_Captives_Zeus_NothingSelected"] call EFUNC(common,displayTextStructured); + }; + } else { + //an editor module + //Modules run before postInit can instal the event handler, so we need to wait a little bit + [{ + PARAMS_1(_units); + { + ["SetSurrendered", [_x], [_x, true]] call EFUNC(common,targetEvent); + } forEach _units; + }, [_units], 0.05, 0.05]call EFUNC(common,waitAndExecute); + }; + + deleteVehicle _logic; +}; diff --git a/addons/captives/functions/fnc_setHandcuffed.sqf b/addons/captives/functions/fnc_setHandcuffed.sqf new file mode 100644 index 0000000000..0deb68dc8b --- /dev/null +++ b/addons/captives/functions/fnc_setHandcuffed.sqf @@ -0,0 +1,86 @@ +/* + * Author: Nic547, commy2 + * Handcuffs a unit. + * + * Arguments: + * 0: Unit + * 1: True to take captive, false to release captive + * + * Return Value: + * Nothing + * + * Example: + * [bob, true] call ACE_captives_fnc_setHandcuffed; + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_2(_unit,_state); + + +if (!local _unit) exitwith { + ERROR("running setHandcuffed on remote unit"); +}; +if ((_unit getVariable [QGVAR(isHandcuffed), false]) isEqualTo _state) exitWith { + ERROR("setHandcuffed: current state same as new"); +}; + +if (_state) then { + _unit setVariable [QGVAR(isHandcuffed), true, true]; + [_unit, QGVAR(Handcuffed), true] call EFUNC(common,setCaptivityStatus); + + if (_unit getVariable [QGVAR(isSurrendering), false]) then { //If surrendering, stop + [_unit, false] call FUNC(setSurrendered); + }; + + //Set unit cargoIndex (will be -1 if dismounted) + _unit setVariable [QGVAR(CargoIndex), ((vehicle _unit) getCargoIndex _unit), true]; + + if (_unit == ACE_player) then { + showHUD false; + }; + + // fix anim on mission start (should work on dedicated servers) + [{ + PARAMS_1(_unit); + if (_unit getVariable [QGVAR(isHandcuffed), false] && {vehicle _unit == _unit}) then { + [_unit] call EFUNC(common,fixLoweredRifleAnimation); + [_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation); + + //Adds an animation changed eh + //If we get a change in animation then redo the animation (handles people vaulting to break the animation chain) + _animChangedEHID = _unit addEventHandler ["AnimChanged", { + PARAMS_2(_unit,_newAnimation); + if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && (_newAnimation != "Unconscious")) then { + ERROR("Handcuff animation interrupted"); + systemChat format ["debug %2: new %1", _newAnimation, time]; + [_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation); + }; + }]; + _unit setVariable [QGVAR(handcuffAnimEHID), _animChangedEHID]; + + }; + }, [_unit], 0.01, 0] call EFUNC(common,waitAndExecute); +} else { + _unit setVariable [QGVAR(isHandcuffed), false, true]; + [_unit, QGVAR(Handcuffed), false] call EFUNC(common,setCaptivityStatus); + + //remove AnimChanged EH + _animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1]; + _unit removeEventHandler ["AnimChanged", _animChangedEHID]; + _unit setVariable [QGVAR(handcuffAnimEHID), -1]; + + if ((vehicle _unit) == _unit) then { + //Break out of hands up animation loop (doAnimation handles Unconscious prioity) + [_unit, "ACE_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation); + }; + + if (_unit getVariable [QGVAR(CargoIndex), -1] != -1) then { + _unit setVariable [QGVAR(CargoIndex), -1, true]; + }; + + if (_unit == ACE_player) then { + showHUD true; + }; +}; diff --git a/addons/captives/functions/fnc_setSurrendered.sqf b/addons/captives/functions/fnc_setSurrendered.sqf new file mode 100644 index 0000000000..e49c6e9453 --- /dev/null +++ b/addons/captives/functions/fnc_setSurrendered.sqf @@ -0,0 +1,101 @@ +/* + * Author: commy2 PabstMirror + * Lets a unit surrender + * + * Arguments: + * 0: Unit + * 1: True to surrender, false to un-surrender + * + * Return Value: + * Nothing + * + * Example: + * [Pierre, true] call ACE_captives_fnc_setSurrendered; + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_2(_unit,_state); + + +if (!local _unit) exitwith { + ERROR("running surrender on remote unit"); +}; + +if ((_unit getVariable [QGVAR(isSurrendering), false]) isEqualTo _state) exitWith { + ERROR("Surrender: current state same as new"); +}; + +if (_state) then { + if ((vehicle _unit) != _unit) exitWith {ERROR("Cannot surrender while mounted");}; + if (_unit getVariable [QGVAR(isHandcuffed), false]) exitWith {ERROR("Cannot surrender while handcuffed");}; + + _unit setVariable [QGVAR(isSurrendering), true, true]; + + [_unit, QGVAR(Surrendered), true] call EFUNC(common,setCaptivityStatus); + + if (_unit == ACE_player) then { + showHUD false; + }; + + [_unit] call EFUNC(common,fixLoweredRifleAnimation); + [_unit, "ACE_AmovPercMstpSsurWnonDnon", 1] call EFUNC(common,doAnimation); + + // fix anim on mission start (should work on dedicated servers) + [{ + PARAMS_1(_unit); + if (_unit getVariable [QGVAR(isSurrendering), false] && {(vehicle _unit) == _unit}) then { + //Adds an animation changed eh + //If we get a change in animation then redo the animation (handles people vaulting to break the animation chain) + _animChangedEHID = _unit addEventHandler ["AnimChanged", { + PARAMS_2(_unit,_newAnimation); + if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && (_newAnimation != "Unconscious")) then { + ERROR("Surrender animation interrupted"); + systemChat format ["debug %2: new %1", _newAnimation, time]; + [_unit, "ACE_AmovPercMstpSsurWnonDnon", 1] call EFUNC(common,doAnimation); + }; + }]; + _unit setVariable [QGVAR(surrenderAnimEHID), _animChangedEHID]; + }; + }, [_unit], 0.01, 0] call EFUNC(common,waitAndExecute); +} else { + _unit setVariable [QGVAR(isSurrendering), false, true]; + [_unit, QGVAR(Surrendered), false] call EFUNC(common,setCaptivityStatus); + + //remove AnimChanged EH + _animChangedEHID = _unit getVariable [QGVAR(surrenderAnimEHID), -1]; + _unit removeEventHandler ["AnimChanged", _animChangedEHID]; + _unit setVariable [QGVAR(surrenderAnimEHID), -1]; + + if (_unit == ACE_player) then { + //only re-enable HUD if not handcuffed + if (!(_unit getVariable [QGVAR(isHandcuffed), false])) then { + showHUD true; + }; + }; + + if (_unit getVariable ["ACE_isUnconscious", false]) exitWith {}; //don't touch animations if unconscious + + //if we are in "hands up" animationState, crack it now + if (((vehicle _unit) == _unit) && {(animationState _unit) == "ACE_AmovPercMstpSsurWnonDnon"}) then { + [_unit, "ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation); + } else { + //spin up a PFEH, to watching animationState for the next 20 seconds to make sure we don't enter "hands up" + //Handles long animation chains + [{ + PARAMS_2(_args,_pfID); + EXPLODE_2_PVT(_args,_unit,_maxTime); + //If waited long enough or they re-surrendered or they are unconscious, exit loop + if ((time > _maxTime) || {_unit getVariable [QGVAR(isSurrendering), false]} || {_unit getVariable ["ACE_isUnconscious", false]}) exitWith { + [_pfID] call CBA_fnc_removePerFrameHandler; + }; + //Only break animation if they are actualy the "hands up" animation (because we are using switchmove there won't be an transition) + if (((vehicle _unit) == _unit) && {(animationState _unit) == "ACE_AmovPercMstpSsurWnonDnon"}) exitWith { + [_pfID] call CBA_fnc_removePerFrameHandler; + //Break out of hands up animation loop + [_unit, "ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation); + }; + }, 0, [_unit, (time + 20)]] call CBA_fnc_addPerFrameHandler; + }; +}; diff --git a/addons/captives/functions/fnc_vehicleCaptiveMoveIn.sqf b/addons/captives/functions/fnc_vehicleCaptiveMoveIn.sqf new file mode 100644 index 0000000000..626a0b34e4 --- /dev/null +++ b/addons/captives/functions/fnc_vehicleCaptiveMoveIn.sqf @@ -0,0 +1,26 @@ +/* + * Author: PabstMirror + * Loads a captive into a vehicle + * + * Arguments: + * 0: The Captive + * 1: The Vehicle + * + * Return Value: + * Nothing + * + * Example: + * [bob, car1] call ACE_captives_fnc_vehicleCaptiveMoveIn; + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_2(_target,_vehicle); + +private ["_cargoIndex"]; + +_target moveInCargo _vehicle; +_target assignAsCargo _vehicle; +_cargoIndex = _vehicle getCargoIndex _target; +_target setVariable [QGVAR(CargoIndex), _cargoIndex, true]; diff --git a/addons/captives/functions/fnc_vehicleCaptiveMoveOut.sqf b/addons/captives/functions/fnc_vehicleCaptiveMoveOut.sqf new file mode 100644 index 0000000000..5ef6f01406 --- /dev/null +++ b/addons/captives/functions/fnc_vehicleCaptiveMoveOut.sqf @@ -0,0 +1,24 @@ +/* + * Author: PabstMirror + * Unloads a captive from a vehicle. + * + * Arguments: + * 0: Captive Unit being unloaded + * + * Return Value: + * Nothing + * + * Example: + * [bob] call ACE_captives_fnc_vehicleCaptiveMoveOut; + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_1(_unit); + +_unit setVariable [QGVAR(CargoIndex), -1, true]; + +moveOut _unit; +[_unit, "ACE_AmovPercMstpScapWnonDnon", 2] call EFUNC(common,doAnimation); +unassignVehicle _unit; diff --git a/addons/captives/functions/script_component.hpp b/addons/captives/functions/script_component.hpp new file mode 100644 index 0000000000..e91d5c843b --- /dev/null +++ b/addons/captives/functions/script_component.hpp @@ -0,0 +1 @@ +#include "\z\ace\addons\captives\script_component.hpp" \ No newline at end of file diff --git a/addons/captives/models/ace_cabletie.p3d b/addons/captives/models/ace_cabletie.p3d new file mode 100644 index 0000000000..72a6facd2b Binary files /dev/null and b/addons/captives/models/ace_cabletie.p3d differ diff --git a/addons/captives/models/ace_default.rvmat b/addons/captives/models/ace_default.rvmat new file mode 100644 index 0000000000..c7a241ca38 --- /dev/null +++ b/addons/captives/models/ace_default.rvmat @@ -0,0 +1,79 @@ +ambient[]={1,1,1,1}; +diffuse[]={1,1,1,1}; +forcedDiffuse[]={0,0,0,0}; +emmisive[]={0,0,0,1}; +specular[]={0.01,0.01,0.01,1}; //amount of glossiness - the higher the number, the higher the glossiness +specularPower=500; //area of glossiness - the higher the number, the smaller the area +PixelShaderID="Super"; +VertexShaderID="Super"; + +class Stage1 { + texture="#(rgb,1,1,1)color(0.5,0.5,1,1)"; + uvSource="tex"; + class uvTransform { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage2 { + texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)"; + uvSource="tex"; + class uvTransform { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage3 { + texture="#(argb,8,8,3)color(0,0,0,0,mc)"; + uvSource="tex"; + class uvTransform { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage4 { + texture="#(argb,8,8,3)color(1,1,1,1,as)"; + uvSource="tex"; + class uvTransform { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,1}; + pos[]={0,0,1}; + }; +}; +class Stage5 { + texture="#(rgb,1,1,1)color(0.2,0.2,1,1)"; + uvSource="tex"; + class uvTransform { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage6 { + texture="#(ai,64,64,1)fresnel(4.7,1.2)"; + uvSource="tex"; + class uvTransform { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,1}; + pos[]={0,0,0}; + }; +}; +class Stage7 { + texture="a3\data_f\env_land_ca.paa"; + uvSource="tex"; + class uvTransform { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,1}; + pos[]={0,0,0}; + }; +}; diff --git a/addons/captives/script_component.hpp b/addons/captives/script_component.hpp new file mode 100644 index 0000000000..e68eb19d2f --- /dev/null +++ b/addons/captives/script_component.hpp @@ -0,0 +1,12 @@ +#define COMPONENT captives +#include "\z\ace\addons\main\script_mod.hpp" + +#ifdef DEBUG_ENABLED_CAPTIVES + #define DEBUG_MODE_FULL +#endif + +#ifdef DEBUG_SETTINGS_CAPTIVES + #define DEBUG_SETTINGS DEBUG_SETTINGS_CAPTIVES +#endif + +#include "\z\ace\addons\main\script_macros.hpp" \ No newline at end of file diff --git a/addons/captives/sounds/cable_tie_zipping.ogg b/addons/captives/sounds/cable_tie_zipping.ogg new file mode 100644 index 0000000000..4f76037eb1 Binary files /dev/null and b/addons/captives/sounds/cable_tie_zipping.ogg differ diff --git a/TO_MERGE/agm/Captives/stringtable.xml b/addons/captives/stringtable.xml similarity index 80% rename from TO_MERGE/agm/Captives/stringtable.xml rename to addons/captives/stringtable.xml index 060f89d9ec..f03f30a113 100644 --- a/TO_MERGE/agm/Captives/stringtable.xml +++ b/addons/captives/stringtable.xml @@ -1,8 +1,8 @@  - - + + - + Take Prisoner Gefangen nehmen Tomar prisionero @@ -14,7 +14,7 @@ Foglyul ejtés Взять в плен - + Free Prisoner Gefangenen freilassen Liberar prisionero @@ -26,7 +26,7 @@ Fogoly szabadon elengedése Освободить пленника - + Escort Prisoner Gefangenen eskortieren Escoltar prisionero @@ -38,7 +38,7 @@ Fogoly kísérése Конвоировать пленника - + Release Prisoner Gefangenen loslassen Soltar prisionero @@ -50,7 +50,7 @@ Fogoly elengedése Прекратить конвоирование - + You need to take him as prisoner first! Du must ihn zuerst gefangen nehmen. Necesitas hacerle prisionero primero! @@ -62,7 +62,7 @@ Először foglyul kell ejtened! Вы должны сначала взять его в плен! - + Load Captive Gefangenen einladen Cargar prisionero @@ -71,8 +71,9 @@ Naložit zajatce Fogoly berakása Загрузить пленного + Embarcar Prisioneiro - + Unload Captive Gefangenen ausladen Descargar prisionero @@ -81,8 +82,9 @@ Vyložit zajatce Fogoly kivevése Выгрузить пленного + Desembarcar Prisioneiro - + Cable Tie Kabelbinder Opaska zaciskowa @@ -94,7 +96,7 @@ Gyorskötöző Кабельная стяжка - + Cable ties that allow you to restrain prisoners. Kabelbinder ermöglichen es, Gefangene zu fesseln. Opaska zaciskowa pozwala na skrępowanie dłoni u więźnia. @@ -106,7 +108,7 @@ Gyorskötöző emberek fogjulejtéséhez. Кабельные стяжки позволяют связывать пленников. - + Inventory of frisked person Inventar der durchsuchten Person Inventaire de la fouille @@ -115,8 +117,9 @@ Inventář prohledávané osoby Ekwipunek rewidowanej osoby Инвентарь обысканных лиц + Inventário da pessoa revistada - + Frisk person Person durchsuchen Fouiller @@ -125,6 +128,22 @@ Rewiduj osobę Motozás Обыскать человека + Revistar + + + Surrender + + + Stop Surrendering + + + Only use on alive units + + + Only use on dismounted inf + + + Nothing under mouse \ No newline at end of file diff --git a/addons/common/CfgEventHandlers.hpp b/addons/common/CfgEventHandlers.hpp index b9c5d7e4ce..522df03d4f 100644 --- a/addons/common/CfgEventHandlers.hpp +++ b/addons/common/CfgEventHandlers.hpp @@ -38,7 +38,7 @@ class Extended_Respawn_EventHandlers { respawn = QUOTE(_this call FUNC(setName)); }; class GVAR(RESETDefaults) { - respawn = QUOTE(_this call FUNC(resetAllDefaults_F)); + respawn = QUOTE(_this call FUNC(resetAllDefaults)); }; }; }; diff --git a/addons/common/HintConfig.hpp b/addons/common/HintConfig.hpp index 3e3493a8ba..5dc0e6384a 100644 --- a/addons/common/HintConfig.hpp +++ b/addons/common/HintConfig.hpp @@ -17,14 +17,15 @@ class RscTitles { class HintBox: RscStructuredText { idc = 1; text = ""; - size = "1 / 40 / (getResolution select 5)"; - sizeEx = 1; + //size = "1 / 40 / (getResolution select 5)"; + SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; colorText[] = {1, 1, 1, 1}; colorBackground[] = {0, 0, 0, 0.5}; x = safeZoneW + safeZoneX - 0 * safezoneW; //safeZoneW + safeZoneX - 0.2 * safezoneW; y = safeZoneY + 0.2 * safezoneH; w = 0.2 * safeZoneW; h = 0.1 * SafeZoneH; + font = "PuristaMedium"; }; }; }; @@ -36,13 +37,12 @@ class RscTitles { fadeIn = 0.2; fadeOut = 0.2; name = "ACE_RscErrorHint"; - class controls { class HintBox: RscStructuredText { idc = 1; text = ""; - size = "1 / 40 / (getResolution select 5)"; - sizeEx = 1; + //size = "1 / 40 / (getResolution select 5)"; + SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; colorText[] = {1, 1, 1, 1}; colorBackground[] = {0.8, 0, 0, 0.5}; x = 0.3 * safeZoneW + safeZoneX; @@ -52,6 +52,7 @@ class RscTitles { }; }; }; + class ACE_EventHandlerHelper: ACE_Rsc_Display_Base { idd = -1; class controls { diff --git a/addons/common/ProgressScreen.hpp b/addons/common/ProgressScreen.hpp index 31184f00f4..751d48af9f 100644 --- a/addons/common/ProgressScreen.hpp +++ b/addons/common/ProgressScreen.hpp @@ -1,6 +1,3 @@ -class ACE_gui_RscProgress; -class ACE_gui_staticBase; - class GVAR(ProgressBar_Dialog) { idd = -1; @@ -20,7 +17,7 @@ class GVAR(ProgressBar_Dialog) { type = 0; style = 0; size = 1; - colorBackground[] = {0, 0, 0, 0.1}; + colorBackground[] = {0, 0, 0, 0.0}; colorText[] = {0, 0, 0, 0}; x = "safezoneX"; y = "safezoneY"; @@ -34,7 +31,7 @@ class GVAR(ProgressBar_Dialog) { y = "0.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)"; h = ".8 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - colorFrame[] = {0,0,0,0.025}; + colorFrame[] = {0,0,0,0.0}; colorBar[] = {0.27,0.5,0.31,0.8}; texture = "#(argb,8,8,3)color(1,1,1,0.7)"; }; diff --git a/addons/common/RscInfoType.hpp b/addons/common/RscInfoType.hpp index d0b08c50c2..fe21b05265 100644 --- a/addons/common/RscInfoType.hpp +++ b/addons/common/RscInfoType.hpp @@ -26,5 +26,5 @@ class RscDisplayInventory { }; class RscDisplayChannel { - onLoad = QUOTE(_this call GVAR(onLoadRscDisplayChannel)); + onLoad = QUOTE(_this call FUNC(onLoadRscDisplayChannel)); }; diff --git a/addons/common/XEH_postInit.sqf b/addons/common/XEH_postInit.sqf index 0767e42737..35b0f5c3fe 100644 --- a/addons/common/XEH_postInit.sqf +++ b/addons/common/XEH_postInit.sqf @@ -82,7 +82,7 @@ enableCamShake true; }] call FUNC(addEventhandler); -GVAR(OldPlayerInventory) = ACE_player call FUNC(getAllGear); +GVAR(OldPlayerInventory) = [ACE_player] call FUNC(getAllGear); GVAR(OldPlayerVisionMode) = currentVisionMode ACE_player; GVAR(OldZeusDisplayIsOpen) = !(isNull findDisplay 312); GVAR(OldCameraView) = cameraView; @@ -93,7 +93,7 @@ GVAR(OldPlayerTurret) = [ACE_player] call FUNC(getTurretIndex); [{ // "playerInventoryChanged" event - _newPlayerInventory = ACE_player call FUNC(getAllGear); + _newPlayerInventory = [ACE_player] call FUNC(getAllGear); if !(_newPlayerInventory isEqualTo GVAR(OldPlayerInventory)) then { // Raise ACE event locally GVAR(OldPlayerInventory) = _newPlayerInventory; @@ -158,3 +158,6 @@ GVAR(OldPlayerTurret) = [ACE_player] call FUNC(getTurretIndex); PARAMS_2(_vehicle,_fuelLevel); _vehicle setFuel _fuelLevel; }] call FUNC(addEventhandler); + +["displayTextStructured", FUNC(displayTextStructured)] call FUNC(addEventhandler); +["displayTextPicture", FUNC(displayTextPicture)] call FUNC(addEventhandler); diff --git a/addons/common/XEH_preInit.sqf b/addons/common/XEH_preInit.sqf index 94a0a490bf..62fbd7404f 100644 --- a/addons/common/XEH_preInit.sqf +++ b/addons/common/XEH_preInit.sqf @@ -15,12 +15,17 @@ PREP(addSetting); PREP(adminKick); PREP(ambientBrightness); PREP(applyForceWalkStatus); +PREP(beingCarried); PREP(binarizeNumber); +PREP(blurScreen); PREP(callCustomEventHandlers); PREP(callCustomEventHandlersGlobal); PREP(canGetInPosition); +PREP(canInteract); PREP(canInteractWith); PREP(canUseWeapon); +PREP(carriedByObj); +PREP(carryObj); PREP(changeProjectileDirection); PREP(checkPBOs); PREP(claim); @@ -30,7 +35,12 @@ PREP(codeToString); PREP(convertKeyCode); PREP(createOrthonormalReference); PREP(currentChannel); +PREP(debug); +PREP(debugModule); +PREP(defineVariable); +PREP(disableAI); PREP(disableUserInput); +PREP(displayIcon); PREP(displayText); PREP(displayTextPicture); PREP(displayTextStructured); @@ -42,12 +52,21 @@ PREP(execRemoteFnc); PREP(executePersistent); PREP(filter); PREP(fixLoweredRifleAnimation); +PREP(getAllDefinedSetVariables); PREP(getAllGear); PREP(getCaptivityStatus); +PREP(getCarriedBy); +PREP(getCarriedObj); PREP(getConfigCommander); PREP(getConfigGunner); +PREP(getDeathAnim); PREP(getDefaultAnim); +PREP(getDefinedVariable); +PREP(getDefinedVariableDefault); +PREP(getDefinedVariableInfo); PREP(getDoorTurrets); +PREP(getFirstObjectIntersection); +PREP(getFirstTerrainIntersection); PREP(getForceWalkStatus); PREP(getGunner); PREP(getHitPoints); @@ -56,6 +75,7 @@ PREP(getInPosition); PREP(getMarkerType); PREP(getName); PREP(getNumberFromMissionSQM); +PREP(getNumberMagazinesIn); PREP(getPitchBankYaw); PREP(getSettingData); PREP(getStringFromMissionSQM); @@ -74,28 +94,43 @@ PREP(getUavControlPosition); PREP(getVehicleCargo); PREP(getVehicleCodriver); PREP(getVehicleCrew); +PREP(getVersion); PREP(getWeaponAzimuthAndInclination); +PREP(getWeaponIndex); PREP(getWeaponType); PREP(getWindDirection); PREP(goKneeling); PREP(hadamardProduct); +PREP(hasItem); +PREP(hasMagazine); +PREP(inheritsFrom); +PREP(insertionSort); PREP(interpolateFromArray); PREP(inTransitionAnim); +PREP(inWater); +PREP(isArrested); PREP(isAutoWind); +PREP(isAwake); PREP(isEngineer); PREP(isEOD); PREP(isInBuilding); +PREP(isModLoaded); PREP(isPlayer); PREP(isTurnedOut); PREP(letterToCode); +PREP(limitMovementSpeed); +PREP(loadPerson); +PREP(loadPersonLocal); PREP(loadSettingsFromProfile); PREP(loadSettingsOnServer); PREP(map); PREP(moduleCheckPBOs); PREP(moduleLSDVehicles); +PREP(moveToTempGroup); PREP(muteUnit); PREP(numberToDigits); PREP(numberToDigitsString); +PREP(onAnswerRequest); PREP(onLoadRscDisplayChannel); PREP(owned); PREP(player); @@ -103,31 +138,53 @@ PREP(playerSide); PREP(progressBar); PREP(queueAnimation); PREP(readSettingFromModule); +PREP(receiveRequest); PREP(removeActionEventHandler); PREP(removeActionMenuEventHandler); PREP(removeCameraEventHandler); PREP(removeCustomEventHandler); PREP(removeMapMarkerCreatedEventHandler); PREP(removeScrollWheelEventHandler); +PREP(requestCallback); +PREP(resetAllDefaults); PREP(restoreVariablesJIP); PREP(revertKeyCodeLocalized); PREP(sanitizeString); +PREP(sendRequest); PREP(serverLog); +PREP(setArrestState); +PREP(setCanInteract); PREP(setCaptivityStatus); +PREP(setCarriedBy); +PREP(setDefinedVariable); +PREP(setDisableUserInputStatus); PREP(setForceWalkStatus); +PREP(setHearingCapability); PREP(setName); PREP(setParameter); PREP(setPitchBankYaw); -PREP(setVariableJIP); +PREP(setProne); PREP(setSetting); PREP(setSettingFromConfig); +PREP(setVariableJIP); +PREP(setVariablePublic); +PREP(setVolume); +PREP(sortAlphabeticallyBy); +PREP(stringCompare); PREP(stringToColoredText); +PREP(stringRemoveWhiteSpace); PREP(subString); +PREP(switchToGroupSide); +PREP(throttledPublicVariable); PREP(toBin); PREP(toBitmask); PREP(toHex); PREP(toNumber); +PREP(uniqueElementsOnly); +PREP(unloadPerson); PREP(unmuteUnit); +PREP(useItem); +PREP(useMagazine); PREP(waitAndExecute); // ACE_Debug @@ -192,74 +249,6 @@ if (hasInterface) then { }, 0, []] call cba_fnc_addPerFrameHandler; }; -PREP(stringCompare); -PREP(string_removeWhiteSpace); -PREP(isHC); -PREP(sendRequest_f); -PREP(requestCallback); -PREP(receiveRequest); -PREP(onAnswerRequest); -PREP(debug); -PREP(debugModule); -PREP(defineVariable); -PREP(setDefinedVariable); -PREP(getDefinedVariable); -PREP(getAllDefinedSetVariables); -PREP(getDefinedVariableInfo); -PREP(getDefinedVariableDefault); -PREP(getDeathAnim); -PREP(insertionSort); -PREP(uniqueElementsOnly); -PREP(sortAlphabeticallyBy); -PREP(hasMagazine); -PREP(useMagazine); -PREP(findMagazine); -PREP(hasItem); -PREP(useItem); -PREP(findItem); -PREP(getNumberMagazinesIn); -PREP(setCanInteract); -PREP(getCanInteract); -PREP(canInteract); -PREP(resetAllDefaults_f); -PREP(broadcastSound3D_f); - -PREP(isAwake); -PREP(setProne); - -PREP(setDisableUserInputStatus); - -PREP(dropWeapon_f); -PREP(inWater_f); -PREP(setVolume_f); -PREP(closeAllDialogs_f); -PREP(disableAI_f); -PREP(switchToGroupSide_f); -PREP(getFirstObjectIntersection); -PREP(getFirstTerrainIntersection); -PREP(setHearingCapability); -PREP(revealObject_f); -PREP(getWeaponItems_f); -PREP(isModLoaded_f); -PREP(inheritsFrom); -PREP(getVersion); -PREP(carryObj); -PREP(carriedByObj); -PREP(getCarriedObj); -PREP(getCarriedBy); -PREP(beingCarried); -PREP(setCarriedBy); - - -PREP(moveToTempGroup); - - -PREP(limitMovementSpeed); -PREP(setArrestState); -PREP(isArrested); -PREP(loadPerson_F); -PREP(loadPersonLocal_F); -PREP(unloadPerson_F); - - ADDON = true; + +isHC = !(hasInterface || isDedicated); diff --git a/addons/common/config.cpp b/addons/common/config.cpp index 84052cbdfb..d562d185ec 100644 --- a/addons/common/config.cpp +++ b/addons/common/config.cpp @@ -94,8 +94,41 @@ class ACE_Settings { isClientSetable = 1; displayName = "$STR_ACE_Common_EnableNumberHotkeys"; }; + class GVAR(settingFeedbackIcons) { + value = 1; + typeName = "SCALAR"; + force = 0; + isClientSetable = 1; + displayName = "$STR_ACE_Common_SettingFeedbackIconsName"; + description = "$STR_ACE_Common_SettingFeedbackIconsDesc"; + values[] = {"Hide", "Top right, downwards", "Top right, to the left", "Top left, downwards", "Top left, to the right"}; + }; + class GVAR(SettingProgressBarLocation) { + value = 0; + typeName = "SCALAR"; + force = 0; + isClientSetable = 1; + displayName = "$STR_ACE_Common_SettingProgressbarLocationName"; + description = "$STR_ACE_Common_SettingProgressbarLocationDesc"; + values[] = {"Top", "Bottom"}; + }; + class GVAR(displayTextColor) { + value[] = {0,0,0,0.1}; + typeName = "COLOR"; + isClientSetable = 1; + displayName = "$STR_ACE_Common_SettingDisplayTextColorName"; + description = "$STR_ACE_Common_SettingDisplayTextColorDesc"; + }; + class GVAR(displayTextFontColor) { + value[] = {1,1,1,1}; + typeName = "COLOR"; + isClientSetable = 1; + displayName = "$STR_ACE_Common_SettingDisplayTextFontColorName"; + description = "$STR_ACE_Common_SettingDisplayTextFontColorDesc"; + }; }; +#include "define.hpp" #include #include #include @@ -103,3 +136,23 @@ class ACE_Settings { #include #include +class CfgUIGrids { + class IGUI { + class Presets { + class Arma3 { + class Variables { + grid_ACE_displayText[] = {{((safezoneX + safezoneW) - (10 *(((safezoneW / safezoneH) min 1.2) / 40)) - 2.9 *(((safezoneW / safezoneH) min 1.2) / 40)),safeZoneY + 0.175 * safezoneH, (10 *(((safezoneW / safezoneH) min 1.2) / 40)), (2 *((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))}, "(((safezoneW / safezoneH) min 1.2) / 40)","((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"}; + }; + }; + }; + + class Variables { + class grid_ACE_displayText { + displayName = "ACE Hint"; + description = "Textual in game feedback to the player."; + preview = "\a3\Ui_f\data\GUI\Cfg\UIGrids\grid_hint_ca.paa"; + saveToProfile[] = {0,1}; + }; + }; + }; +}; diff --git a/addons/gui/UI/define.hpp b/addons/common/define.hpp similarity index 97% rename from addons/gui/UI/define.hpp rename to addons/common/define.hpp index 13ce7d8a3e..f1cc009864 100644 --- a/addons/gui/UI/define.hpp +++ b/addons/common/define.hpp @@ -182,12 +182,12 @@ class ACE_gui_buttonBase { bottom = 0.00; }; textureNoShortcut = ""; - animTextureNormal = QUOTE( PATHTOF(data\buttonNormal_gradient_top.paa) ); - animTextureDisabled = QUOTE( PATHTOF(data\buttonDisabled_gradient.paa)); - animTextureOver = QUOTE( PATHTOF(data\buttonNormal_gradient_top.paa)); - animTextureFocused = QUOTE( PATHTOF(data\buttonNormal_gradient_top.paa)); - animTexturePressed = QUOTE( PATHTOF(data\buttonNormal_gradient_top.paa)); - animTextureDefault = QUOTE( PATHTOF(data\buttonNormal_gradient_top.paa)); + animTextureNormal = "#(argb,8,8,3)color(0,0,0,0.9)"; + animTextureDisabled = "#(argb,8,8,3)color(0,0,0,0.8)"; + animTextureOver = "#(argb,8,8,3)color(1,1,1,1)"; + animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)"; + animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)"; + animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)"; period = 0.5; font = FontCSE; soundClick[] = {"\A3\ui_f\data\sound\RscButton\soundClick",0.09,1}; diff --git a/addons/gui/functions/fnc_blurScreen.sqf b/addons/common/functions/fnc_blurScreen.sqf similarity index 99% rename from addons/gui/functions/fnc_blurScreen.sqf rename to addons/common/functions/fnc_blurScreen.sqf index 1cde214587..c3d101a37e 100644 --- a/addons/gui/functions/fnc_blurScreen.sqf +++ b/addons/common/functions/fnc_blurScreen.sqf @@ -39,4 +39,4 @@ if (_show) then { GVAR(MENU_ppHandle_GUI_BLUR_SCREEN) = nil; }; }; -}; \ No newline at end of file +}; diff --git a/addons/common/functions/fnc_broadcastSound3D_f.sqf b/addons/common/functions/fnc_broadcastSound3D_f.sqf deleted file mode 100644 index 93f95bb431..0000000000 --- a/addons/common/functions/fnc_broadcastSound3D_f.sqf +++ /dev/null @@ -1,16 +0,0 @@ -/** - * fn_broadcastSound3D_f.sqf - * @Descr: Plays a sound in 3D - * @Author: Glowbal - * - * @Arguments: [unit OBJECT, sound STRING] - * @Return: void - * @PublicAPI: true - */ - -#include "script_component.hpp" - -if (isDedicated) exitwith{}; -_unit = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param; -_sound = [_this, 1, "",[""]] call BIS_fnc_Param; -_unit say3D _sound; \ No newline at end of file diff --git a/addons/common/functions/fnc_closeAllDialogs_f.sqf b/addons/common/functions/fnc_closeAllDialogs_f.sqf deleted file mode 100644 index b5ce1bc280..0000000000 --- a/addons/common/functions/fnc_closeAllDialogs_f.sqf +++ /dev/null @@ -1,14 +0,0 @@ -/** - * fn_closeAllDialogs_f.sqf - * @Descr: Close all dialogs - * @Author: Glowbal - * - * @Arguments: [] - * @Return: void - * @PublicAPI: true - */ -#include "script_component.hpp" - -while {dialog} do { - closeDialog 0; -}; \ No newline at end of file diff --git a/addons/common/functions/fnc_currentChannel.sqf b/addons/common/functions/fnc_currentChannel.sqf index 115364fb24..a7ca8c1dd5 100644 --- a/addons/common/functions/fnc_currentChannel.sqf +++ b/addons/common/functions/fnc_currentChannel.sqf @@ -14,4 +14,4 @@ #define CHANNELS ["group", "side", "global", "command", "vehicle", "direct"] #define CHANNELS_LOCALIZED [localize "str_channel_group", localize "str_channel_side", localize "str_channel_global", localize "str_channel_command", localize "str_channel_vehicle", localize "str_channel_direct"] -CHANNELS select (CHANNELS_LOCALIZED find (uiNamespace getVariable ["ACE_currentChannel", ""])) max 0 +CHANNELS select (CHANNELS_LOCALIZED find (uiNamespace getVariable [QGVAR(currentChannel), ""])) max 0 diff --git a/addons/common/functions/fnc_disableAI_f.sqf b/addons/common/functions/fnc_disableAI.sqf similarity index 100% rename from addons/common/functions/fnc_disableAI_f.sqf rename to addons/common/functions/fnc_disableAI.sqf diff --git a/addons/common/functions/fnc_displayIcon.sqf b/addons/common/functions/fnc_displayIcon.sqf new file mode 100644 index 0000000000..1fbc4e89aa --- /dev/null +++ b/addons/common/functions/fnc_displayIcon.sqf @@ -0,0 +1,120 @@ +/* +* Author: Glowbal +* +* Draw progress bar and execute given function if succesful. +* Finish/Failure/Conditional are all passed [_args, _elapsedTime, _totalTime, _errorCode] +* +* Argument: +* 0: icon ID +* 1: show +* 2: Icon Path +* 3: Icon color +* 4: timeAlive. -1 = forever +* +* Return value: +* Nothing +* +* Example: +* ["myID", true, QUOTE(PATHTOF(data\icon_group.paa)), [1,1,1,1], 0] call ace_gui_fnc_displayIcon; +*/ + + +#include "script_component.hpp" + +// positions for the icon UI +#define RIGHT_SIDE (safezoneW + safezoneX) +#define LEFT_SIDE safezoneX +#define TOP_SIDE safeZoneY +#define BOTTOM_SIDE (safeZoneH + safezoneY) +#define ICON_WIDTH (2 * (((safezoneW / safezoneH) min 1.2) / 40)) +#define X_POS_ICONS (RIGHT_SIDE - (1.5 * ICON_WIDTH)) +#define Y_POS_ICONS (TOP_SIDE + (2.5 * ICON_WIDTH)) +#define DIFFERENCE_ICONS (1.1 * ICON_WIDTH) +#define X_POS_ICONS_SECOND (RIGHT_SIDE - (4.4 * ICON_WIDTH)) +#define Y_POS_ICONS_SECOND (TOP_SIDE + (1.1 * ICON_WIDTH)) + +// setting values +#define TOP_RIGHT_DOWN 1 +#define TOP_RIGHT_LEFT 2 +#define TOP_LEFT_DOWN 3 +#define TOP_LEFT_RIGHT 4 + +// other constants +#define DEFAULT_TIME 6 + +private ["_iconId", "_show", "_icon", "_allControls", "_refresh", "_timeAlive", "_list", "_color"]; +_iconId = _this select 0; +_show = _this select 1; +_icon = _this select 2; +_color = _this select 3; +_timeAlive = if (count _this > 4) then {_this select 4} else {DEFAULT_TIME}; + +disableSerialization; +_list = missionNamespace getvariable [QGVAR(displayIconList),[]]; + +_refresh = { + private ["_allControls"]; + // Refreshing of all icons.. + _allControls = missionNamespace getvariable [QGVAR(displayIconListControls), []]; + { + ctrlDelete _x; + }foreach _allControls; + + _allControls = []; + + private ["_ctrl", "_setting"]; + _setting = missionNamespace getvariable[QGVAR(settingFeedbackIcons), 0]; + if (_setting > 0) then { + { + // +19000 because we want to make certain we are using free IDCs.. + _ctrl = ((findDisplay 46) ctrlCreate ["RscPicture", _foreachIndex + 19000]); + _position = switch (_setting) do { + case TOP_RIGHT_DOWN: {[X_POS_ICONS, Y_POS_ICONS + (_foreachIndex * DIFFERENCE_ICONS), ICON_WIDTH, ICON_WIDTH]}; + case TOP_RIGHT_LEFT: {[X_POS_ICONS_SECOND - ((_foreachIndex+3) * DIFFERENCE_ICONS), Y_POS_ICONS_SECOND - (ICON_WIDTH / 2), ICON_WIDTH, ICON_WIDTH]}; + case TOP_LEFT_DOWN: {[LEFT_SIDE + (0.5 * ICON_WIDTH), Y_POS_ICONS + (_foreachIndex * DIFFERENCE_ICONS), ICON_WIDTH, ICON_WIDTH]}; + case TOP_LEFT_RIGHT: {[LEFT_SIDE + (0.5 * ICON_WIDTH) - ((_foreachIndex+3) * DIFFERENCE_ICONS), Y_POS_ICONS_SECOND, ICON_WIDTH, ICON_WIDTH]}; + default {[X_POS_ICONS, Y_POS_ICONS + (_foreachIndex * DIFFERENCE_ICONS), ICON_WIDTH, ICON_WIDTH]}; + }; + _ctrl ctrlSetPosition _position; + _ctrl ctrlsetText (_x select 1); + _ctrl ctrlSetTextColor (_x select 2); + _ctrl ctrlCommit 0; + _allControls pushback _ctrl; + }foreach (missionNamespace getvariable [QGVAR(displayIconList),[]]); + }; + missionNamespace setvariable [QGVAR(displayIconListControls), _allControls]; +}; + +if (_show) then { + if ({(_x select 0 == _iconId)} count _list == 0) then { + _list pushback [_iconId, _icon, _color, time]; + } else { + { + if (_x select 0 == _iconId) exitwith { + _list set [_foreachIndex, [_iconId, _icon, _color, time]]; + }; + }foreach _list; + }; + missionNamespace setvariable [QGVAR(displayIconList), _list]; + call _refresh; + + if (_timeAlive >= 0) then { + [{ + [_this select 0, false, "", [0,0,0], 0] call FUNC(displayIcon); + }, [_iconId], _timeAlive, _timeAlive] call EFUNC(common,waitAndExecute); + }; + +} else { + if ({(_x select 0 == _iconId)} count _list == 1) then { + private "_newList"; + _newList = []; + { + if (_x select 0 != _iconId) then { + _newList pushback _x; + }; + }foreach _list; + + missionNamespace setvariable [QGVAR(displayIconList), _newList]; + call _refresh; + }; +}; diff --git a/addons/common/functions/fnc_displayText.sqf b/addons/common/functions/fnc_displayText.sqf index c6a68cbab2..7121ef6813 100644 --- a/addons/common/functions/fnc_displayText.sqf +++ b/addons/common/functions/fnc_displayText.sqf @@ -18,36 +18,32 @@ #define DEFAULT_DELAY 2 #define DEFAULT_PRIORITY 0 -if (isNil QGVAR(lastHint)) then { - GVAR(lastHint) = [0, 0]; -}; - _this resize 4; -_this spawn { - private ["_text", "_sound", "_delay", "_priority", "_lastHintTime", "_lastHintPriority", "_time"]; +private ["_text", "_sound", "_delay", "_priority", "_lastHintTime", "_lastHintPriority", "_time"]; +_text = _this select 0; +_sound = _this select 1; +_delay = _this select 2; +_priority = _this select 3; - _text = _this select 0; - _sound = _this select 1; - _delay = _this select 2; - _priority = _this select 3; +if (isNil QGVAR(lastHint)) then { + GVAR(lastHint) = [0, 0]; +}; - _lastHintTime = GVAR(lastHint) select 0; - _lastHintPriority = GVAR(lastHint) select 1; +_lastHintTime = GVAR(lastHint) select 0; +_lastHintPriority = GVAR(lastHint) select 1; - if !(typeName _text in ["STRING", "TEXT"]) then {_text = str _text}; - if (isNil "_sound") then {_sound = DEFAULT_PLAY_SOUND}; - if (isNil "_delay") then {_delay = DEFAULT_DELAY}; - if (isNil "_priority") then {_priority = DEFAULT_PRIORITY}; +if !(typeName _text in ["STRING", "TEXT"]) then {_text = str _text}; +if (isNil "_sound") then {_sound = DEFAULT_PLAY_SOUND}; +if (isNil "_delay") then {_delay = DEFAULT_DELAY}; +if (isNil "_priority") then {_priority = DEFAULT_PRIORITY}; - _time = time; - if (_time > _lastHintTime + _delay || {_priority >= _lastHintPriority}) then { +_time = time; +if (_time > _lastHintTime + _delay || {_priority >= _lastHintPriority}) then { hintSilent _text; if (_sound) then {playSound "ACE_Sound_Click"}; GVAR(lastHint) set [0, _time]; GVAR(lastHint) set [1, _priority]; - sleep _delay; - if (_time == GVAR(lastHint) select 0) then {hintSilent ""}; - }; + [{if ((_this select 0) == GVAR(lastHint) select 0) then {hintSilent ""};}, [_time], _delay, 0] call FUNC(waitAndExecute); }; diff --git a/addons/common/functions/fnc_displayTextPicture.sqf b/addons/common/functions/fnc_displayTextPicture.sqf index 8d46d8d38e..fadf28b480 100644 --- a/addons/common/functions/fnc_displayTextPicture.sqf +++ b/addons/common/functions/fnc_displayTextPicture.sqf @@ -1,30 +1,44 @@ /* - * Author: commy2 + * Author: commy2, Glowbal * * Display a structured text with image. * * Argument: - * 0: Text (Anything) - * 1: Image (String) + * 0: Text + * 1: Image + * 2: Image color + * 3: Target Unit. Will only display if target is the player controlled object * * Return value: * Nothing */ + #include "script_component.hpp" -private ["_text", "_image"]; - +private ["_text", "_image", "_imageColor", "_target"]; _text = _this select 0; _image = _this select 1; +_imageColor = if (count _this > 2) then {_this select 2} else {[1,1,1]}; +_imageColor resize 3; +_target = if (count _this > 3) then {_this select 3} else {ACE_player}; + +if (_target != ACE_player) exitWith {}; if (typeName _text != "TEXT") then { - _text = parseText format ["%1", _text]; + if (typeName _text == "ARRAY") then { + if (count _text > 0) then { + { + if (typeName _x == "STRING" && {isLocalized _x}) then { + _text set [_foreachIndex, localize _x]; + }; + }foreach _text; + _text = format _text; + }; + }; + if (typeName _text == "STRING" && {isLocalized _text}) then { + _text = localize _text; + }; + _text = parseText format ["%1", _text]; }; - -_text = composeText [ - parseText format ["", _image], - lineBreak, - _text -]; - -[_text] call FUNC(displayTextStructured); +_text = composeText [parseText format ["", _image, _imageColor call BIS_fnc_colorRGBtoHTML], lineBreak, _text]; +[_text, 2] call FUNC(displayTextStructured); diff --git a/addons/common/functions/fnc_displayTextStructured.sqf b/addons/common/functions/fnc_displayTextStructured.sqf index 62db6a829f..cfe2feb3cb 100644 --- a/addons/common/functions/fnc_displayTextStructured.sqf +++ b/addons/common/functions/fnc_displayTextStructured.sqf @@ -1,26 +1,41 @@ /* - * Author: commy2 + * Author: commy2, Glowbal * * Display a structured text. * * Argument: - * 0: Text (Anything) - * 1: Size of the textbox (Number, optional default: 1) + * 0: Text + * 1: Size of the textbox + * 2: Target Unit. Will only display if target is the player controlled object * * Return value: * Nothing */ + #include "script_component.hpp" -private ["_text", "_size", "_isShown", "_ctrlHint"]; - +private ["_text", "_size", "_isShown", "_ctrlHint", "_yPos", "_xPos", "_wPos", "_hPos", "_position", "_target"]; _text = _this select 0; -_size = _this select 1; +_size = if (count _this > 1) then {_this select 1} else {1.5;}; +_target = if (count _this > 2) then {_this select 2} else {ACE_player}; -if (isNil "_size") then {_size = 1}; +if (_target != ACE_player) exitWith {}; if (typeName _text != "TEXT") then { - _text = composeText [lineBreak, parseText format ["%1", _text]]; + if (typeName _text == "ARRAY") then { + if (count _text > 0) then { + { + if (typeName _x == "STRING" && {isLocalized _x}) then { + _text set [_foreachIndex, localize _x]; + }; + }foreach _text; + _text = format _text; + }; + }; + if (typeName _text == "STRING" && {isLocalized _text}) then { + _text = localize _text; + }; + _text = composeText [lineBreak, parseText format ["%1", _text]]; }; _isShown = ctrlShown (uiNamespace getVariable ["ACE_ctrlHint", controlNull]); @@ -30,19 +45,31 @@ _isShown = ctrlShown (uiNamespace getVariable ["ACE_ctrlHint", controlNull]); disableSerialization; _ctrlHint = uiNamespace getVariable "ACE_ctrlHint"; -_ctrlHint ctrlSetPosition [ - safeZoneW + safeZoneX - 0 * safezoneW, - safeZoneY + 0.2 * safezoneH, - 0.2 * safeZoneW, - _size * 0.1 * SafeZoneH -]; +_ctrlHint ctrlSetBackgroundColor GVAR(displayTextColor); +_ctrlHint ctrlSetTextColor GVAR(displayTextFontColor); +/* +// This does not function at the moment. Has been disabled until it fixed. +_xPos = profilenamespace getvariable ["IGUI_GRID_ACE_displayText_X", ((safezoneX + safezoneW) - (10 *(((safezoneW / safezoneH) min 1.2) / 40)) - 2.9 *(((safezoneW / safezoneH) min 1.2) / 40))]; +_yPos = profilenamespace getvariable ["IGUI_GRID_ACE_displayText_Y", safeZoneY + 0.175 * safezoneH]; +_wPos = profilenamespace getvariable ["IGUI_GRID_ACE_displayText_W", (10 *(((safezoneW / safezoneH) min 1.2) / 40))]; +_hPos = profilenamespace getvariable ["IGUI_GRID_ACE_displayText_H", (2 *((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))]; +*/ + +_xPos = ((safezoneX + safezoneW) - (10 *(((safezoneW / safezoneH) min 1.2) / 40)) - 2.9 *(((safezoneW / safezoneH) min 1.2) / 40)); +_yPos = safeZoneY + 0.175 * safezoneH; +_wPos = (10 *(((safezoneW / safezoneH) min 1.2) / 40)); +_hPos = (2 *((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)); + +//Zeus Interface Open and Display would be under the "CREATE" list +if (!isnull curatorCamera) then { + _xPos = _xPos min ((safezoneX + safezoneW - 12.5 * (((safezoneW / safezoneH) min 1.2) / 40)) - _wPos); +}; + +_position = [_xPos, _yPos, _wPos, _size * _hPos]; + +_ctrlHint ctrlSetPosition _position; _ctrlHint ctrlCommit 0; _ctrlHint ctrlSetStructuredText _text; -_ctrlHint ctrlSetPosition [ - safeZoneW + safeZoneX - 0.2 * safezoneW, - safeZoneY + 0.2 * safezoneH, - 0.2 * safeZoneW, - _size * 0.1 * SafeZoneH -]; -_ctrlHint ctrlCommit ([0.2, 0] select _isShown); +_ctrlHint ctrlSetPosition _position; +_ctrlHint ctrlCommit ([0.5, 0] select _isShown); diff --git a/addons/common/functions/fnc_dropWeapon_f.sqf b/addons/common/functions/fnc_dropWeapon_f.sqf deleted file mode 100644 index bf1358b5e7..0000000000 --- a/addons/common/functions/fnc_dropWeapon_f.sqf +++ /dev/null @@ -1,39 +0,0 @@ -/** - * fn_dropWeapon_f.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ -#include "script_component.hpp" -private ["_unit","_currentWeapon","_currentAnimation", "_WeaponHolder"]; -_unit = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param; - -_currentWeapon = currentWeapon _unit; -_currentAnimation = animationState _unit; -_WeaponHolder = "GroundWeaponHolder" createVehicle position _unit; - -_unit removeWeapon _currentWeapon; -_weaponHolder addWeaponCargoGlobal [_currentWeapon, 1]; -//_unit action [ "DropWeapon", _WeaponHolder, _currentWeapon ]; -_WeaponHolder setPos (getPos _unit); -//_unit switchMove _currentAnimation; - -_primairyWeapon = primaryWeapon _unit; -_secondairyWeapon = secondaryWeapon _unit; -_handGunWeapon = handgunWeapon _unit; - -switch (_currentWeapon) do { - case _primairyWeapon: { - - }; - case _secondairyWeapon: { - - }; - case _handGunWeapon: { - - }; - default {}; -}; \ No newline at end of file diff --git a/addons/common/functions/fnc_endRadioTransmission.sqf b/addons/common/functions/fnc_endRadioTransmission.sqf index 990d4e03d8..772a34a06b 100644 --- a/addons/common/functions/fnc_endRadioTransmission.sqf +++ b/addons/common/functions/fnc_endRadioTransmission.sqf @@ -14,17 +14,17 @@ // ACRE if (isClass (configFile >> "CfgPatches" >> "acre_main")) then { - [-1] call acre_core_fnc_handleMultiPttKeyPressUp; - [0] call acre_core_fnc_handleMultiPttKeyPressUp; - [1] call acre_core_fnc_handleMultiPttKeyPressUp; - [2] call acre_core_fnc_handleMultiPttKeyPressUp; + [-1] call acre_core_fnc_handleMultiPttKeyPressUp; + [0] call acre_core_fnc_handleMultiPttKeyPressUp; + [1] call acre_core_fnc_handleMultiPttKeyPressUp; + [2] call acre_core_fnc_handleMultiPttKeyPressUp; }; // TFAR if (isClass (configFile >> "CfgPatches" >> "task_force_radio")) then { - call TFAR_fnc_onSwTangentReleased; - call TFAR_fnc_onAdditionalSwTangentReleased; - call TFAR_fnc_onLRTangentReleased; - call TFAR_fnc_onAdditionalLRTangentReleased; - call TFAR_fnc_onDDTangentReleased; + call TFAR_fnc_onSwTangentReleased; + call TFAR_fnc_onAdditionalSwTangentReleased; + call TFAR_fnc_onLRTangentReleased; + call TFAR_fnc_onAdditionalLRTangentReleased; + call TFAR_fnc_onDDTangentReleased; }; diff --git a/addons/common/functions/fnc_exportConfig.sqf b/addons/common/functions/fnc_exportConfig.sqf index 10c88d6bca..c298785c26 100644 --- a/addons/common/functions/fnc_exportConfig.sqf +++ b/addons/common/functions/fnc_exportConfig.sqf @@ -1,8 +1,8 @@ // by commy2 /* - usage: + usage: - (configFile >> "CfgAmmo") call FUNC(exportConfig); + (configFile >> "CfgAmmo") call FUNC(exportConfig); */ #include "script_component.hpp" diff --git a/addons/common/functions/fnc_findItem.sqf b/addons/common/functions/fnc_findItem.sqf deleted file mode 100644 index 5c4469ea7f..0000000000 --- a/addons/common/functions/fnc_findItem.sqf +++ /dev/null @@ -1,25 +0,0 @@ -/** - * fn_findItem.sqf - * @Descr: - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: true - */ -#include "script_component.hpp" -private ["_unit","_magazine","_return"]; -_unit = _this select 0; -_item = _this select 1; - -if (_item in (uniformItems _unit)) exitwith {1}; -if (_item in (vestItems _unit)) exitwith {2}; -if (_item in (backpackItems _unit)) exitwith {3}; -if (_item in (assignedItems _unit)) exitwith {4}; -if (_item in (primaryWeaponItems _unit)) exitwith {5}; -if (_item in (secondaryWeaponItems _unit)) exitwith {6}; -if (_item in (handgunItems _unit)) exitwith {7}; -if (_item in (items _unit)) exitwith {8}; // in case it is in items but cannot be found in any other container (should never reach this) - -// If we cannot find the item, return 0. -0; \ No newline at end of file diff --git a/addons/common/functions/fnc_findMagazine.sqf b/addons/common/functions/fnc_findMagazine.sqf deleted file mode 100644 index 549d016e8d..0000000000 --- a/addons/common/functions/fnc_findMagazine.sqf +++ /dev/null @@ -1,21 +0,0 @@ -/** - * fn_findMagazine.sqf - * @Descr: Find where the current magazines are. Order: uniform, vest, backpack, any. - * @Author: Glowbal - * - * @Arguments: [unit OBJECT, magazine STRING (Classname of magazine)] - * @Return: NUMBER 0 = none, 1 = in uniform, 2 = in vest, 3 = in backpack, 4 = found outside container - * @PublicAPI: true - */ -#include "script_component.hpp" -private ["_unit","_magazine"]; -_unit = _this select 0; -_magazine = _this select 1; - -if (_magazine in (getMagazineCargo uniformContainer _unit)) exitwith {1}; -if (_magazine in (getMagazineCargo vestContainer _unit)) exitwith {2}; -if (_magazine in (getMagazineCargo backpackContainer _unit)) exitwith {3}; -if (_magazine in (magazines _unit)) exitwith {4}; // in case it cannot be found in any other container. Most likely loaded in a weapon. - -// If we cannot find the item, return 0. -0; \ No newline at end of file diff --git a/addons/common/functions/fnc_fixLoweredRifleAnimation.sqf b/addons/common/functions/fnc_fixLoweredRifleAnimation.sqf index 55bc6865b0..411fdd2eb3 100644 --- a/addons/common/functions/fnc_fixLoweredRifleAnimation.sqf +++ b/addons/common/functions/fnc_fixLoweredRifleAnimation.sqf @@ -1,10 +1,22 @@ -// by commy2 +/* + * Author: commy2 + * Fixes the lowered rifle animation + * + * Arguments: + * 0: Unit + * + * Return Value: + * Nothing + * + * Example: + * [_player] call ace_common_fnc_fixLoweredRifleAnimation + * + * Public: No + */ #include "script_component.hpp" -private "_unit"; +PARAMS_1(_unit); -_unit = _this select 0; - -if (currentWeapon _unit != "" && {currentWeapon _unit == primaryWeapon _unit} && {weaponLowered _unit} && {stance _unit == "STAND"}) then { +if (currentWeapon _unit != "" && {currentWeapon _unit == primaryWeapon _unit} && {weaponLowered _unit} && {stance _unit == "STAND"} && {(vehicle _unit) == _unit}) then { [_unit, "amovpercmstpsraswrfldnon", 0] call FUNC(doAnimation); }; diff --git a/addons/common/functions/fnc_getCanInteract.sqf b/addons/common/functions/fnc_getCanInteract.sqf deleted file mode 100644 index 87f572b93d..0000000000 --- a/addons/common/functions/fnc_getCanInteract.sqf +++ /dev/null @@ -1,12 +0,0 @@ -/** - * fn_getCanInteract.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ -#include "script_component.hpp" - -((_this select 0) getvariable [QGVAR(canInteract),0]) \ No newline at end of file diff --git a/addons/common/functions/fnc_getCustomResults_f.sqf b/addons/common/functions/fnc_getCustomResults_f.sqf deleted file mode 100644 index 4b68f85c9c..0000000000 --- a/addons/common/functions/fnc_getCustomResults_f.sqf +++ /dev/null @@ -1,45 +0,0 @@ -/** - * fn_getCustomResults_f.sqf - * @Descr: Executes custom results eventhandlers, collects their output and returns this. - * @Author: Glowbal - * - * @Arguments: [arguments ANY, handle STRING] - * @Return: ARRAY Collection of all return values of all executed CustomResult handlers - * @PublicAPI: true - */ - -#include "script_component.hpp" - -private ["_arguments","_handle","_ehCfg","_eventHandlerCollection","_eventHandlerName","_cfg","_code","_classType", "_return"]; -_arguments = _this select 0; -_handle = _this select 1; - -_eventHandlerName = ("ace_f_custom_results_eventhandler_" + _handle); -_eventHandlerCollection = missionNamespace getvariable _eventHandlerName; -if (isnil "_eventHandlerCollection") then { - _eventHandlerCollection = []; - - // TODO Get a replacement for this - _cfg = (ConfigFile >> "Advanced_Combat_Environment" >> "CustomResults" >> _handle); - if (isClass _cfg) then { - _numberOfEH = count _cfg; - for [{_EHiterator=0}, {(_EHiterator< _numberOfEH)}, {_EHiterator=_EHiterator+1}] do { - _ehCfg = _cfg select _EHiterator; - if (isClass _ehCfg) then { - _classType = (ConfigName _ehCfg); - _code = (compile getText(_ehCfg >> "onCall")); - _eventHandlerCollection pushback [_classType, _code]; - true; - }; - }; - }; - missionNamespace setvariable [_eventHandlerName, _eventHandlerCollection]; -}; - -_return = []; -{ - _return pushback (_arguments call (_x select 1)); - false; -}count _eventHandlerCollection; - -_return diff --git a/addons/common/functions/fnc_getGunner.sqf b/addons/common/functions/fnc_getGunner.sqf index 2510c2ddc4..71191083e0 100644 --- a/addons/common/functions/fnc_getGunner.sqf +++ b/addons/common/functions/fnc_getGunner.sqf @@ -1,7 +1,7 @@ /* * Author: commy2 * - * Get the gunner of a vehicle who uses the given weapon type. Requires every turret to have a different weapons. + * Get the gunner of a vehicle who uses the given weapon type. Requires every turret to have a different weapon. * * Argument: * 0: The vehicle (Object) @@ -20,9 +20,9 @@ private "_gunner"; _gunner = objNull; { - if (_weapon in (_vehicle weaponsTurret _x)) exitWith { - _gunner = _vehicle turretUnit _x; - }; + if (_weapon in (_vehicle weaponsTurret _x)) exitWith { + _gunner = _vehicle turretUnit _x; + }; } forEach allTurrets _vehicle; _gunner diff --git a/addons/common/functions/fnc_getHitPoints.sqf b/addons/common/functions/fnc_getHitPoints.sqf index a6d75e41b9..26b0b1b840 100644 --- a/addons/common/functions/fnc_getHitPoints.sqf +++ b/addons/common/functions/fnc_getHitPoints.sqf @@ -23,33 +23,33 @@ _hitpoints = []; private "_hitpointClasses"; _hitpointClasses = [_config >> "HitPoints"]; { - private "_class"; - _class = ([_config, _x] call FUNC(getTurretConfigPath)) >> "HitPoints"; + private "_class"; + _class = ([_config, _x] call FUNC(getTurretConfigPath)) >> "HitPoints"; - if (isClass _class) then { - _hitpointClasses pushBack _class; - }; + if (isClass _class) then { + _hitpointClasses pushBack _class; + }; } forEach allTurrets _vehicle; // iterate through all classes with hitpoints and their parents { - private "_class"; - _class = _x; + private "_class"; + _class = _x; - while {isClass _class} do { + while {isClass _class} do { - for "_i" from 0 to (count _class - 1) do { - private "_entry"; - _entry = configName (_class select _i); + for "_i" from 0 to (count _class - 1) do { + private "_entry"; + _entry = configName (_class select _i); - if (!(_entry in _hitpoints) && {!isNil {_vehicle getHitPointDamage _entry}}) then { - _hitpoints pushBack _entry; - }; - }; + if (!(_entry in _hitpoints) && {!isNil {_vehicle getHitPointDamage _entry}}) then { + _hitpoints pushBack _entry; + }; + }; - _class = inheritsFrom _class; - }; + _class = inheritsFrom _class; + }; } forEach _hitpointClasses; diff --git a/addons/common/functions/fnc_getHitPointsWithSelections.sqf b/addons/common/functions/fnc_getHitPointsWithSelections.sqf index e9a7a8fac5..f0c9801382 100644 --- a/addons/common/functions/fnc_getHitPointsWithSelections.sqf +++ b/addons/common/functions/fnc_getHitPointsWithSelections.sqf @@ -24,36 +24,36 @@ _selections = []; private "_hitpointClasses"; _hitpointClasses = [_config >> "HitPoints"]; { - private "_class"; - _class = ([_config, _x] call FUNC(getTurretConfigPath)) >> "HitPoints"; + private "_class"; + _class = ([_config, _x] call FUNC(getTurretConfigPath)) >> "HitPoints"; - if (isClass _class) then { - _hitpointClasses pushBack _class; - }; + if (isClass _class) then { + _hitpointClasses pushBack _class; + }; } forEach allTurrets _vehicle; // iterate through all classes with hitpoints and their parents { - private "_class"; - _class = _x; + private "_class"; + _class = _x; - while {isClass _class} do { + while {isClass _class} do { - for "_i" from 0 to (count _class - 1) do { - private ["_entry", "_selection"]; + for "_i" from 0 to (count _class - 1) do { + private ["_entry", "_selection"]; - _entry = configName (_class select _i); - _selection = getText (_class select _i >> "name"); + _entry = configName (_class select _i); + _selection = getText (_class select _i >> "name"); - if (!(_selection in _selections) && {!isNil {_vehicle getHit _selection}}) then { - _hitpoints pushBack _entry; - _selections pushBack _selection; - }; - }; + if (!(_selection in _selections) && {!isNil {_vehicle getHit _selection}}) then { + _hitpoints pushBack _entry; + _selections pushBack _selection; + }; + }; - _class = inheritsFrom _class; - }; + _class = inheritsFrom _class; + }; } forEach _hitpointClasses; diff --git a/addons/common/functions/fnc_getWeaponIndex.sqf b/addons/common/functions/fnc_getWeaponIndex.sqf new file mode 100644 index 0000000000..f2b8bce9f2 --- /dev/null +++ b/addons/common/functions/fnc_getWeaponIndex.sqf @@ -0,0 +1,25 @@ +/* + * Author: commy2 + * Get the index of the weapon. + * 0 = primary, 1 = secondary, 2 = handgun, -1 = other + * + * Argument: + * 0: Unit + * 1: Weapon + * + * Return value: + * Weapon index + * + * Public: No + */ + #include "script_component.hpp" + + EXPLODE_2_PVT(_this,_unit,_weapon); + +if (_weapon == "") exitWith {-1}; + +[ + primaryWeapon _unit, + secondaryWeapon _unit, + handgunWeapon _unit +] find _weapon diff --git a/addons/common/functions/fnc_getWeaponItems_f.sqf b/addons/common/functions/fnc_getWeaponItems_f.sqf deleted file mode 100644 index d18ce28a72..0000000000 --- a/addons/common/functions/fnc_getWeaponItems_f.sqf +++ /dev/null @@ -1,14 +0,0 @@ -/** - * fn_getWeaponItems_f.sqf - * @Descr: Get the weapon items from the unit. - * @Author: Glowbal - * - * @Arguments: [unit OBJECT] - * @Return: - * @PublicAPI: false - */ -#include "script_component.hpp" -private "_unit"; -_unit = _this select 0; - -[primaryWeaponItems _unit, secondaryWeaponItems _unit, handgunItems _unit]; \ No newline at end of file diff --git a/addons/common/functions/fnc_hashGet.sqf b/addons/common/functions/fnc_hashGet.sqf index 6147d06a73..7682b2f6a2 100644 --- a/addons/common/functions/fnc_hashGet.sqf +++ b/addons/common/functions/fnc_hashGet.sqf @@ -9,18 +9,18 @@ _key = _this select 1; ERRORDATA(2); _val = nil; try { - if(VALIDHASH(_hash)) then { - _index = (_hash select 0) find _key; - if(_index != -1) then { - _val = (_hash select 1) select _index; - if(IS_STRING(_val) && {_val == "ACREHASHREMOVEDONOTUSETHISVAL"}) then { - _val = nil; - }; - }; - } else { - ERROR("Input hash is not valid"); - }; + if(VALIDHASH(_hash)) then { + _index = (_hash select 0) find _key; + if(_index != -1) then { + _val = (_hash select 1) select _index; + if(IS_STRING(_val) && {_val == "ACREHASHREMOVEDONOTUSETHISVAL"}) then { + _val = nil; + }; + }; + } else { + ERROR("Input hash is not valid"); + }; } catch { - HANDLECATCH; + HANDLECATCH; }; _val diff --git a/addons/common/functions/fnc_hashHasKey.sqf b/addons/common/functions/fnc_hashHasKey.sqf index d69ad2f3e8..8011e987fb 100644 --- a/addons/common/functions/fnc_hashHasKey.sqf +++ b/addons/common/functions/fnc_hashHasKey.sqf @@ -9,15 +9,15 @@ _key = _this select 1; ERRORDATA(2); _val = false; try { - if(VALIDHASH(_hash)) then { - _index = (_hash select 0) find _key; - if(_index != -1) then { - _val = true; - }; - } else { - ERROR("Input hash is not valid"); - }; + if(VALIDHASH(_hash)) then { + _index = (_hash select 0) find _key; + if(_index != -1) then { + _val = true; + }; + } else { + ERROR("Input hash is not valid"); + }; } catch { - HANDLECATCH; + HANDLECATCH; }; _val diff --git a/addons/common/functions/fnc_hashListCreateHash.sqf b/addons/common/functions/fnc_hashListCreateHash.sqf index fef9c79b85..cdad5987cd 100644 --- a/addons/common/functions/fnc_hashListCreateHash.sqf +++ b/addons/common/functions/fnc_hashListCreateHash.sqf @@ -7,12 +7,12 @@ _hashList = _this select 0; ERRORDATA(1); _hashKeys = []; try { - if(VALIDHASH(_hashList)) then { - _hashKeys = (_hashList select 0); - } else { - ERROR("Input hashlist is not valid"); - }; + if(VALIDHASH(_hashList)) then { + _hashKeys = (_hashList select 0); + } else { + ERROR("Input hashlist is not valid"); + }; } catch { - HANDLECATCH; + HANDLECATCH; }; [_hashKeys, []]; diff --git a/addons/common/functions/fnc_hashListPush.sqf b/addons/common/functions/fnc_hashListPush.sqf index e783f7c324..afd092a1b9 100644 --- a/addons/common/functions/fnc_hashListPush.sqf +++ b/addons/common/functions/fnc_hashListPush.sqf @@ -7,11 +7,11 @@ _hashList = _this select 0; _value = _this select 1; ERRORDATA(2); try { - if(VALIDHASH(_hashList)) then { - [_hashList, (count (_hashList select 1)), _value] call FUNC(hashListSet); - } else { - ERROR("Input hashlist in push not valid"); - }; + if(VALIDHASH(_hashList)) then { + [_hashList, (count (_hashList select 1)), _value] call FUNC(hashListSet); + } else { + ERROR("Input hashlist in push not valid"); + }; } catch { - HANDLECATCH; + HANDLECATCH; }; diff --git a/addons/common/functions/fnc_hashListSelect.sqf b/addons/common/functions/fnc_hashListSelect.sqf index e1ee0aae0f..0c552d072e 100644 --- a/addons/common/functions/fnc_hashListSelect.sqf +++ b/addons/common/functions/fnc_hashListSelect.sqf @@ -8,20 +8,20 @@ _index = _this select 1; ERRORDATA(2); _hash = nil; try { - if(VALIDHASH(_hashList)) then { - _keys = _hashList select 0; - _hashes = _hashList select 1; - if(_index < (count _hashes)) then { - _values = _hashes select _index; + if(VALIDHASH(_hashList)) then { + _keys = _hashList select 0; + _hashes = _hashList select 1; + if(_index < (count _hashes)) then { + _values = _hashes select _index; - _hash = [_keys, _values, 1]; - } else { - ERROR("Index of hashlist is out of range"); - }; - } else { - ERROR("Input hashlist is not valid"); - }; + _hash = [_keys, _values, 1]; + } else { + ERROR("Index of hashlist is out of range"); + }; + } else { + ERROR("Input hashlist is not valid"); + }; } catch { - HANDLECATCH; + HANDLECATCH; }; _hash; diff --git a/addons/common/functions/fnc_hashListSet.sqf b/addons/common/functions/fnc_hashListSet.sqf index 8b7239dffd..c384bc15c9 100644 --- a/addons/common/functions/fnc_hashListSet.sqf +++ b/addons/common/functions/fnc_hashListSet.sqf @@ -8,17 +8,17 @@ _index = _this select 1; _value = _this select 2; ERRORDATA(3); try { - if(VALIDHASH(_hashList)) then { - if(VALIDHASH(_value)) then { - _vals = _value select 1; - - (_hashList select 1) set[_index, _vals]; - } else { - ERROR("Set hash in hashlist is not valid"); - }; - } else { - ERROR("Input hashlist is not valid"); - }; + if(VALIDHASH(_hashList)) then { + if(VALIDHASH(_value)) then { + _vals = _value select 1; + + (_hashList select 1) set[_index, _vals]; + } else { + ERROR("Set hash in hashlist is not valid"); + }; + } else { + ERROR("Input hashlist is not valid"); + }; } catch { - HANDLECATCH; + HANDLECATCH; }; diff --git a/addons/common/functions/fnc_hashRem.sqf b/addons/common/functions/fnc_hashRem.sqf index 86898fb3df..000dbbefe0 100644 --- a/addons/common/functions/fnc_hashRem.sqf +++ b/addons/common/functions/fnc_hashRem.sqf @@ -8,23 +8,23 @@ _key = _this select 1; ERRORDATA(2); _val = nil; try { - if(VALIDHASH(_hash)) then { - _index = (_hash select 0) find _key; - if(_index != -1) then { - (_hash select 1) set[_index, "ACREHASHREMOVEDONOTUSETHISVAL"]; - // is this hash is not part of a hash list? - // if it is we need to leave the keys intact. - if((count _hash) == 2) then { - // if this is a standalone hash then we can clean it up - (_hash select 0) set[_index, "ACREHASHREMOVEDONOTUSETHISVAL"]; - _hash set[0, ((_hash select 0) - ["ACREHASHREMOVEDONOTUSETHISVAL"])]; - _hash set[1, ((_hash select 1) - ["ACREHASHREMOVEDONOTUSETHISVAL"])]; - }; - }; - } else { - ERROR("Input hash is not valid"); - }; + if(VALIDHASH(_hash)) then { + _index = (_hash select 0) find _key; + if(_index != -1) then { + (_hash select 1) set[_index, "ACREHASHREMOVEDONOTUSETHISVAL"]; + // is this hash is not part of a hash list? + // if it is we need to leave the keys intact. + if((count _hash) == 2) then { + // if this is a standalone hash then we can clean it up + (_hash select 0) set[_index, "ACREHASHREMOVEDONOTUSETHISVAL"]; + _hash set[0, ((_hash select 0) - ["ACREHASHREMOVEDONOTUSETHISVAL"])]; + _hash set[1, ((_hash select 1) - ["ACREHASHREMOVEDONOTUSETHISVAL"])]; + }; + }; + } else { + ERROR("Input hash is not valid"); + }; } catch { - HANDLECATCH; + HANDLECATCH; }; true diff --git a/addons/common/functions/fnc_hashSet.sqf b/addons/common/functions/fnc_hashSet.sqf index 23438eaf83..0e374d5f12 100644 --- a/addons/common/functions/fnc_hashSet.sqf +++ b/addons/common/functions/fnc_hashSet.sqf @@ -9,19 +9,19 @@ _key = _this select 1; _val = _this select 2; ERRORDATA(3); try { - if(VALIDHASH(_hash)) then { - _index = (_hash select 0) find _key; - if(_index == -1) then { - _index = (_hash select 0) find "ACREHASHREMOVEDONOTUSETHISVAL"; - if(_index == -1) then { - _index = (count (_hash select 0)); - }; - (_hash select 0) set[_index, _key]; - }; - (_hash select 1) set[_index, _val]; - } else { - ERROR("Input hash is not valid"); - }; + if(VALIDHASH(_hash)) then { + _index = (_hash select 0) find _key; + if(_index == -1) then { + _index = (_hash select 0) find "ACREHASHREMOVEDONOTUSETHISVAL"; + if(_index == -1) then { + _index = (count (_hash select 0)); + }; + (_hash select 0) set[_index, _key]; + }; + (_hash select 1) set[_index, _val]; + } else { + ERROR("Input hash is not valid"); + }; } catch { - HANDLECATCH; + HANDLECATCH; }; diff --git a/addons/common/functions/fnc_inWater_f.sqf b/addons/common/functions/fnc_inWater.sqf similarity index 100% rename from addons/common/functions/fnc_inWater_f.sqf rename to addons/common/functions/fnc_inWater.sqf diff --git a/addons/common/functions/fnc_isHC.sqf b/addons/common/functions/fnc_isHC.sqf deleted file mode 100644 index 82a9d49ba2..0000000000 --- a/addons/common/functions/fnc_isHC.sqf +++ /dev/null @@ -1,24 +0,0 @@ -/** - * fn_isHC.sqf - * @Descr: Check if current locality is a headless client - * @Author: Glowbal - * - * @Arguments: [] - * @Return: BOOL True if locality is headless client OR is not in multiplayer - * @PublicAPI: true - */ - -#include "script_component.hpp" - -private ["_return"]; - -if (!isMultiplayer) then { - _return = true; -} else { - if (isServer && !isDedicated) then { - _return = true; - } else { - _return = !(hasInterface || isDedicated); - }; -}; -_return \ No newline at end of file diff --git a/addons/common/functions/fnc_isModLoaded_f.sqf b/addons/common/functions/fnc_isModLoaded.sqf similarity index 100% rename from addons/common/functions/fnc_isModLoaded_f.sqf rename to addons/common/functions/fnc_isModLoaded.sqf diff --git a/addons/common/functions/fnc_loadPerson_f.sqf b/addons/common/functions/fnc_loadPerson.sqf similarity index 86% rename from addons/common/functions/fnc_loadPerson_f.sqf rename to addons/common/functions/fnc_loadPerson.sqf index 5944879c62..0d2995db1b 100644 --- a/addons/common/functions/fnc_loadPerson_f.sqf +++ b/addons/common/functions/fnc_loadPerson.sqf @@ -10,7 +10,7 @@ #include "script_component.hpp" -#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson_F)) +#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson)) private ["_caller", "_unit","_vehicle", "_loadcar", "_loadhelicopter", "_loadtank"]; _caller = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param; @@ -34,9 +34,9 @@ if (_unit distance _loadcar <= 10) then { }; }; if (!isNull _vehicle) then { - [_unit, true, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide_f); + [_unit, true, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide); [_caller,objNull] call FUNC(carryObj); [_unit,objNull] call FUNC(carryObj); - [[_unit, _vehicle,_caller], QUOTE(FUNC(loadPersonLocal_F)), _unit, false] call EFUNC(common,execRemoteFnc); + [[_unit, _vehicle,_caller], QUOTE(FUNC(loadPersonLocal)), _unit, false] call EFUNC(common,execRemoteFnc); }; _vehicle \ No newline at end of file diff --git a/addons/common/functions/fnc_loadPersonLocal_f.sqf b/addons/common/functions/fnc_loadPersonLocal.sqf similarity index 83% rename from addons/common/functions/fnc_loadPersonLocal_f.sqf rename to addons/common/functions/fnc_loadPersonLocal.sqf index dbba09111a..6e31050cf9 100644 --- a/addons/common/functions/fnc_loadPersonLocal_f.sqf +++ b/addons/common/functions/fnc_loadPersonLocal.sqf @@ -16,13 +16,13 @@ _vehicle = [_this, 1, ObjNull,[ObjNull]] call BIS_fnc_Param; _caller = [_this, 2, ObjNull,[ObjNull]] call BIS_fnc_Param; if (!alive _unit) then { - _unit = [_unit,_caller] call FUNC(makeCopyOfBody_F); + _unit = [_unit,_caller] call FUNC(makeCopyOfBody); }; _unit moveInCargo _vehicle; -_loaded = _vehicle getvariable [QGVAR(loaded_persons_F),[]]; +_loaded = _vehicle getvariable [QGVAR(loaded_persons),[]]; _loaded pushback _unit; -_vehicle setvariable [QGVAR(loaded_persons_F),_loaded,true]; +_vehicle setvariable [QGVAR(loaded_persons),_loaded,true]; if (!([_unit] call FUNC(isAwake))) then { _handle = [_unit,_vehicle] spawn { private ["_unit","_vehicle"]; diff --git a/addons/common/functions/fnc_moveToTempGroup.sqf b/addons/common/functions/fnc_moveToTempGroup.sqf index b146e67ef3..802bc2285d 100644 --- a/addons/common/functions/fnc_moveToTempGroup.sqf +++ b/addons/common/functions/fnc_moveToTempGroup.sqf @@ -18,12 +18,12 @@ if (_moveTo) then { _previousGroup = group _unit; _newGroup = createGroup (side _previousGroup); [_unit] joinSilent _newGroup; - _unit setvariable [QGVAR(previousGroup_F),_previousGroup]; + _unit setvariable [QGVAR(previousGroup),_previousGroup]; } else { - _previousGroup = _unit getvariable QGVAR(previousGroup_F); + _previousGroup = _unit getvariable QGVAR(previousGroup); if (!isnil "_previousGroup") then { _currentGroup = group _unit; - _unit setvariable [QGVAR(previousGroup_F),nil]; + _unit setvariable [QGVAR(previousGroup),nil]; [_unit] joinSilent _previousGroup; if (count units _currentGroup == 0) then { deleteGroup _currentGroup; diff --git a/addons/common/functions/fnc_onLoadRscDisplayChannel.sqf b/addons/common/functions/fnc_onLoadRscDisplayChannel.sqf index 2a2fbfc9a4..ae8113c1b8 100644 --- a/addons/common/functions/fnc_onLoadRscDisplayChannel.sqf +++ b/addons/common/functions/fnc_onLoadRscDisplayChannel.sqf @@ -1,24 +1,29 @@ /* - Name: FUNC(onLoadRscDisplayChannel) - - Author: Pabst Mirror, commy2 - - Description: - When the RscDisplayChannel is loaded, this will constantly uiNamespace variable "ACE_currentChannel" - with the raw localized text of CA_Channel (IDC=101). Only runs while the display is open. - - Parameters: - 0: DISPLAY - RscDisplayChannel - - Returns: - Nothing -*/ + * Author: Pabst Mirror, commy2 + * When the RscDisplayChannel is loaded, this will constantly uiNamespace variable ace_common_currentChannel + * with the raw localized text of CA_Channel (IDC=101). Only runs while the display is open. + * + * Arguments: + * 0: The RscDisplayChannel Display + * + * Return Value: + * Nothing + * + * Example: + * onLoad = QUOTE(_this call FUNC(onLoadRscDisplayChannel)); + * + * Public: No + */ #include "script_component.hpp" -uiNamespace setVariable ["ACE_ctrlChannel", (_this select 0) displayCtrl 101]; +uiNamespace setVariable [QGVAR(currentChannelControl), ((_this select 0) displayCtrl 101)]; ["ACE_currentChannel", "onEachFrame", { - if (ctrlText (uiNamespace getVariable ["ACE_ctrlChannel", controlNull]) != "") then { - uiNamespace setVariable ["ACE_currentChannel", ctrlText (uiNamespace getVariable ["ACE_ctrlChannel", controlNull])]; - }; + if (isNull (uiNamespace getVariable [QGVAR(currentChannelControl), controlNull])) then { + ["ACE_currentChannel", "onEachFrame"] call BIS_fnc_removeStackedEventHandler; + } else { + private "_localizedChannelText"; + _localizedChannelText = ctrlText (uiNamespace getVariable [QGVAR(currentChannelControl), controlNull]); + uiNamespace setVariable [QGVAR(currentChannel), _localizedChannelText]; + }; }] call BIS_fnc_addStackedEventhandler; diff --git a/addons/common/functions/fnc_progressBar.sqf b/addons/common/functions/fnc_progressBar.sqf index ab4cb7b69c..0b8fcc7ac4 100644 --- a/addons/common/functions/fnc_progressBar.sqf +++ b/addons/common/functions/fnc_progressBar.sqf @@ -15,6 +15,9 @@ * * Return value: * Nothing +* +* Example: +* [5, [], {Hint "Finished!"}, {hint "Failure!"}, "My Title"] call ace_common_fnc_progressBar */ #include "script_component.hpp" @@ -32,14 +35,24 @@ closeDialog 0; createDialog QGVAR(ProgressBar_Dialog); (uiNamespace getVariable QGVAR(ctrlProgressBarTitle)) ctrlSetText _localizedTitle; +if (GVAR(SettingProgressBarLocation) == 1) then { + private "_ctrlPos"; + _ctrlPos = [1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2), 29 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2), 38 * (((safezoneW / safezoneH) min 1.2) / 40), 0.8 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)]; + (uiNamespace getVariable QGVAR(ctrlProgressBar)) ctrlSetPosition _ctrlPos; + (uiNamespace getVariable QGVAR(ctrlProgressBarTitle)) ctrlSetPosition _ctrlPos; + (uiNamespace getVariable QGVAR(ctrlProgressBar)) ctrlCommit 0; + (uiNamespace getVariable QGVAR(ctrlProgressBarTitle)) ctrlCommit 0; +}; + + _perFrameFunction = { PARAMS_2(_parameters,_pfhID); EXPLODE_8_PVT(_parameters,_args,_onFinish,_onFail,_condition,_player,_startTime,_totalTime,_exceptions); private ["_elapsedTime", "_errorCode"]; - + _elapsedTime = time - _startTime; _errorCode = -1; - + if (isNull (uiNamespace getVariable [QGVAR(ctrlProgressBar), controlNull])) then { _errorCode = 1; } else { diff --git a/addons/common/functions/fnc_queueAnimation.sqf b/addons/common/functions/fnc_queueAnimation.sqf index a489a46174..73f3dca109 100644 --- a/addons/common/functions/fnc_queueAnimation.sqf +++ b/addons/common/functions/fnc_queueAnimation.sqf @@ -4,7 +4,7 @@ terminate (missionNamespace getVariable [QGVAR(waitForAnimationHandle), scriptNull]); GVAR(waitForAnimationHandle) = _this spawn { - waitUntil {!([_this select 0] call FUNC(inTransitionAnim))}; + waitUntil {!([_this select 0] call FUNC(inTransitionAnim))}; - _this call FUNC(doAnimation); + _this call FUNC(doAnimation); }; diff --git a/addons/common/functions/fnc_resetAllDefaults_f.sqf b/addons/common/functions/fnc_resetAllDefaults.sqf similarity index 74% rename from addons/common/functions/fnc_resetAllDefaults_f.sqf rename to addons/common/functions/fnc_resetAllDefaults.sqf index c415b5b32c..63e6764d01 100644 --- a/addons/common/functions/fnc_resetAllDefaults_f.sqf +++ b/addons/common/functions/fnc_resetAllDefaults.sqf @@ -17,17 +17,17 @@ _unit setvariable ["ACE_isDead",nil,true]; _unit setvariable ["ACE_isUnconscious", nil, true]; if (isPlayer _unit) then { - [true] call FUNC(setVolume_f); - [false] call FUNC(disableKeyInput_f); - if (["ace_medical"] call FUNC(isModLoader_f)) then { + [true] call FUNC(setVolume); + [false] call FUNC(disableKeyInput); + if (["ace_medical"] call FUNC(isModLoader)) then { [false] call EFUNC(medical,effectBlackOut); }; - if !(isnil QGVAR(DISABLE_USER_INPUT_COLLECTION_F)) then { + if !(isnil QGVAR(DISABLE_USER_INPUT_COLLECTION)) then { // clear all disable user input { [_X, false] call FUNC(setDisableUserInputStatus); - }foreach GVAR(DISABLE_USER_INPUT_COLLECTION_F); + }foreach GVAR(DISABLE_USER_INPUT_COLLECTION); }; }; diff --git a/addons/common/functions/fnc_revealObject_f.sqf b/addons/common/functions/fnc_revealObject_f.sqf deleted file mode 100644 index 9c5a34f59a..0000000000 --- a/addons/common/functions/fnc_revealObject_f.sqf +++ /dev/null @@ -1,15 +0,0 @@ -/** - * fnc_revealObject_f.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -if (hasInterface) then { - player reveal (_this select 0); -}; \ No newline at end of file diff --git a/addons/gui/functions/fnc_sendDisplayInformationTo.sqf b/addons/common/functions/fnc_sendDisplayInformationTo.sqf similarity index 95% rename from addons/gui/functions/fnc_sendDisplayInformationTo.sqf rename to addons/common/functions/fnc_sendDisplayInformationTo.sqf index ae4012b5fe..f22894e057 100644 --- a/addons/gui/functions/fnc_sendDisplayInformationTo.sqf +++ b/addons/common/functions/fnc_sendDisplayInformationTo.sqf @@ -42,6 +42,6 @@ if (isPlayer _reciever) then { }foreach _content; - [_title,_content,_type] call EFUNC(gui,displayInformation); + [_title,_content,_type] call EFUNC(common,displayInformation); }; }; \ No newline at end of file diff --git a/addons/gui/functions/fnc_sendDisplayMessageTo.sqf b/addons/common/functions/fnc_sendDisplayMessageTo.sqf similarity index 95% rename from addons/gui/functions/fnc_sendDisplayMessageTo.sqf rename to addons/common/functions/fnc_sendDisplayMessageTo.sqf index c66af97266..3c5b399659 100644 --- a/addons/gui/functions/fnc_sendDisplayMessageTo.sqf +++ b/addons/common/functions/fnc_sendDisplayMessageTo.sqf @@ -41,6 +41,6 @@ if (isPlayer _reciever) then { }foreach _parameters; _content = format _localizationArray; - [_title,_content,_type] call EFUNC(gui,displayMessage); + [_title,_content,_type] call EFUNC(common,displayMessage); }; }; \ No newline at end of file diff --git a/addons/common/functions/fnc_sendRequest_f.sqf b/addons/common/functions/fnc_sendRequest.sqf similarity index 100% rename from addons/common/functions/fnc_sendRequest_f.sqf rename to addons/common/functions/fnc_sendRequest.sqf diff --git a/addons/common/functions/fnc_setDisableUserInputStatus.sqf b/addons/common/functions/fnc_setDisableUserInputStatus.sqf index 2451cbe90f..2cf25b827a 100644 --- a/addons/common/functions/fnc_setDisableUserInputStatus.sqf +++ b/addons/common/functions/fnc_setDisableUserInputStatus.sqf @@ -13,16 +13,16 @@ _id = _this select 0; _disable = _this select 1; -if (isnil QGVAR(DISABLE_USER_INPUT_COLLECTION_F)) then { - GVAR(DISABLE_USER_INPUT_COLLECTION_F) = []; +if (isnil QGVAR(DISABLE_USER_INPUT_COLLECTION)) then { + GVAR(DISABLE_USER_INPUT_COLLECTION) = []; }; if (_disable) then { - GVAR(DISABLE_USER_INPUT_COLLECTION_F) pushback _id; + GVAR(DISABLE_USER_INPUT_COLLECTION) pushback _id; [true] call FUNC(disableUserInput); } else { - GVAR(DISABLE_USER_INPUT_COLLECTION_F) = GVAR(DISABLE_USER_INPUT_COLLECTION_F) - [_id]; - if (GVAR(DISABLE_USER_INPUT_COLLECTION_F) isEqualTo []) then { + GVAR(DISABLE_USER_INPUT_COLLECTION) = GVAR(DISABLE_USER_INPUT_COLLECTION) - [_id]; + if (GVAR(DISABLE_USER_INPUT_COLLECTION) isEqualTo []) then { [false] call FUNC(disableUserInput); }; }; \ No newline at end of file diff --git a/addons/common/functions/fnc_setSettingFromConfig.sqf b/addons/common/functions/fnc_setSettingFromConfig.sqf index 4151f3e0e4..27c727acab 100644 --- a/addons/common/functions/fnc_setSettingFromConfig.sqf +++ b/addons/common/functions/fnc_setSettingFromConfig.sqf @@ -17,7 +17,8 @@ EXPLODE_1_PVT(_this,_optionEntry); _fnc_getValueWithType = { EXPLODE_2_PVT(_this,_optionEntry,_typeName); - _value = getNumber (_optionEntry >> "value"); + _valueConfig = (_optionEntry >> "value"); + _value = if (isNumber (_optionEntry >> "value")) then {getNumber (_optionEntry >> "value")} else {0}; TRACE_3("_fnc_getValueWithType:", configName _optionEntry, _typeName, _value); if (_typeName == "BOOL") exitWith { _value > 0 diff --git a/addons/common/functions/fnc_setVariablePublic.sqf b/addons/common/functions/fnc_setVariablePublic.sqf new file mode 100644 index 0000000000..81093a2679 --- /dev/null +++ b/addons/common/functions/fnc_setVariablePublic.sqf @@ -0,0 +1,59 @@ +/* + * Author: commy2 + * + * Sets a public variable, but wait a certain amount of time to transfer the value over the network. Changing the value by calling this function again resets the windup timer. + * + * Argument: + * 0: Object the variable should be assigned to (Object) + * 1: Name of the variable (String) + * 2: Value of the variable (Any) + * 3: Windup time (Number, optional. Default: 1) + * + * Return value: + * Nothing. + */ +#include "script_component.hpp" + +private ["_object", "_varName", "_value", "_sync"]; + +_object = _this select 0; +_varName = _this select 1; +_value = _this select 2; +_sync = _this select 3; + +if (isNil "_sync") then { + _sync = 1; +}; + +// set value locally +_object setVariable [_varName, _value]; + +// "duh" +if (!isMultiplayer) exitWith {}; + +// generate stacked eventhandler id +private "_idName"; +_idName = format ["ACE_setVariablePublic_%1", _varName]; + +// exit now if an eh for that variable already exists +private "_allIdNames"; +_allIdNames = [GETMVAR(BIS_stackedEventHandlers_onEachFrame,[]), {_this select 0}] call FUNC(map); + +if (_idName in _allIdNames) exitWith {}; + +// when to push the value +private "_syncTime"; +_syncTime = diag_tickTime + _sync; + +// add eventhandler +[_idName, "onEachFrame", { + // wait to sync the variable + if (diag_tickTime > _this select 2) then { + // set value public + (_this select 0) setVariable [_this select 1, (_this select 0) getVariable (_this select 1), true]; + + // remove eventhandler + [_this select 3, "onEachFrame"] call BIS_fnc_removeStackedEventHandler + }; +}, [_object, _varName, _syncTime, _idName]] call BIS_fnc_addStackedEventHandler; +nil diff --git a/addons/common/functions/fnc_setVolume_f.sqf b/addons/common/functions/fnc_setVolume.sqf similarity index 100% rename from addons/common/functions/fnc_setVolume_f.sqf rename to addons/common/functions/fnc_setVolume.sqf diff --git a/addons/common/functions/fnc_string_removeWhiteSpace.sqf b/addons/common/functions/fnc_stringRemoveWhiteSpace.sqf similarity index 100% rename from addons/common/functions/fnc_string_removeWhiteSpace.sqf rename to addons/common/functions/fnc_stringRemoveWhiteSpace.sqf diff --git a/addons/common/functions/fnc_switchToGroupSide_f.sqf b/addons/common/functions/fnc_switchToGroupSide.sqf similarity index 92% rename from addons/common/functions/fnc_switchToGroupSide_f.sqf rename to addons/common/functions/fnc_switchToGroupSide.sqf index 97b043adbe..528d32853c 100644 --- a/addons/common/functions/fnc_switchToGroupSide_f.sqf +++ b/addons/common/functions/fnc_switchToGroupSide.sqf @@ -16,7 +16,7 @@ _switch = [_this, 1, false,[false]] call BIS_fnc_Param; _id = [_this, 2, "", [""]] call BIS_fnc_Param; _side = [_this, 3, side _unit,[west]] call BIS_fnc_Param; -_previousGroupsList = _unit getvariable [QGVAR(previousGroupSwitchTo_F),[]]; +_previousGroupsList = _unit getvariable [QGVAR(previousGroupSwitchTo),[]]; if (_switch) then { // go forward _previousGroup = group _unit; @@ -30,7 +30,7 @@ if (_switch) then { [_unit] joinSilent _newGroup; _previousGroupsList pushback [_previousGroup, _originalSide, _id, true]; - _unit setvariable [QGVAR(previousGroupSwitchTo_F), _previousGroupsList, true]; + _unit setvariable [QGVAR(previousGroupSwitchTo), _previousGroupsList, true]; } else { // go one back { @@ -60,5 +60,5 @@ if (_switch) then { }foreach _previousGroupsList; _previousGroupsList = _previousGroupsList - [objNull]; reverse _previousGroupsList; // we have to reverse again, to ensure the list is in the right order. - _unit setvariable [QGVAR(previousGroupSwitchTo_F), _previousGroupsList, true]; + _unit setvariable [QGVAR(previousGroupSwitchTo), _previousGroupsList, true]; }; diff --git a/addons/common/functions/fnc_throttledPublicVariable.sqf b/addons/common/functions/fnc_throttledPublicVariable.sqf new file mode 100644 index 0000000000..6953d39fb5 --- /dev/null +++ b/addons/common/functions/fnc_throttledPublicVariable.sqf @@ -0,0 +1,49 @@ +/* + * Author: CAA-Picard + * Schedules the publishment of an object variable to reduce network overhead + * + * Arguments: + * 0: Unit . + * 1: Variable name + * 2: Maximum delay + * + * Return Value: + * None + * + * Example: + * None + * + * Public: No + */ +#include "script_component.hpp" + +EXPLODE_3_PVT(_this,_unit,_varName,_maxDelay); + +// Create the publish scheduler PFH the first time +if (isNil QGVAR(publishSchedId)) then { + + GVAR(publishVarNames) = []; + GVAR(publishNextTime) = 1e7; + + GVAR(publishSchedId) = [{ + + if (diag_tickTime > GVAR(publishNextTime)) then { + { + EXPLODE_2_PVT(_x,_unit,_varName); + _unit setVariable [_varName, (_unit getVariable _varName), true]; + } forEach GVAR(publishVarNames); + + GVAR(publishVarNames) = []; + GVAR(publishNextTime) = 1e7; + }; + }, 0, []] call cba_fnc_addPerFrameHandler; +}; + +// If the variable is not on the list +if (GVAR(publishVarNames) find [_unit,_varName] == -1) exitWith { + GVAR(publishVarNames) pushBack [_unit,_varName]; + GVAR(publishNextTime) = GVAR(publishNextTime) min (diag_tickTime + _maxDelay); +}; + +// If the variable is on the list +GVAR(publishNextTime) = GVAR(publishNextTime) min (diag_tickTime + _maxDelay); \ No newline at end of file diff --git a/addons/common/functions/fnc_unloadPerson_f.sqf b/addons/common/functions/fnc_unloadPerson.sqf similarity index 89% rename from addons/common/functions/fnc_unloadPerson_f.sqf rename to addons/common/functions/fnc_unloadPerson.sqf index 1aaaee84a1..33c0e9c0c2 100644 --- a/addons/common/functions/fnc_unloadPerson_f.sqf +++ b/addons/common/functions/fnc_unloadPerson.sqf @@ -10,7 +10,7 @@ #include "script_component.hpp" -#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson_F)) +#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson)) private ["_caller", "_unit","_vehicle", "_loaded"]; _caller = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param; @@ -27,11 +27,11 @@ if (!alive _unit) then { _unit action ["Eject", vehicle _unit]; }; -[_unit, false, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide_f); +[_unit, false, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide); -_loaded = _vehicle getvariable [QGVAR(loaded_persons_F),[]]; +_loaded = _vehicle getvariable [QGVAR(loaded_persons),[]]; _loaded = _loaded - [_unit]; -_vehicle setvariable [QGVAR(loaded_persons_F),_loaded,true]; +_vehicle setvariable [QGVAR(loaded_persons),_loaded,true]; if (!([_unit] call FUNC(isAwake))) then { _handle = [_unit,_vehicle] spawn { diff --git a/addons/common/stringtable.xml b/addons/common/stringtable.xml index f2d944eb7a..d1462c1214 100644 --- a/addons/common/stringtable.xml +++ b/addons/common/stringtable.xml @@ -315,6 +315,30 @@ Ignoruj prośby wysłane przez innych graczy. Akceptacji wymagają między innymi akcje używania / współdzielenia wyposażenia, wykonywania określonych czynności. Rechazar Peticiones de otros jugadores. Pueden ser solicitudes para usar / compartir equipamiento, realizar ciertas acciones. + + Feedback icons + + + Select the position of or disable the feedback icons on your screen. These icons will show to provide extra feedback on your character status and actions performed. + + + Progress bar location + + + Set the desired location of the progress bar on your screen. + + + Hint Background color + + + The color of the background from the ACE hints. + + + Hint text font color + + + The color of the text font from the ACE hints. This color is the default color for all text displayed through the ACE Hint system, if the hint text has no other color specified. + \ No newline at end of file diff --git a/addons/explosives/CfgACE_Triggers.hpp b/addons/explosives/CfgACE_Triggers.hpp index 1b686d6092..789786bb4f 100644 --- a/addons/explosives/CfgACE_Triggers.hpp +++ b/addons/explosives/CfgACE_Triggers.hpp @@ -24,6 +24,12 @@ class CfgACE_Triggers { picture = PATHTOF(Data\UI\DeadmanSwitch.paa); requires[] = {"ACE_DeadManSwitch"}; }; + class Cellphone:Command { + displayName = $STR_ACE_Explosives_cellphone_displayName; + picture = PATHTOF(Data\UI\Cellphone_UI.paa); + onPlace = QUOTE(_this call FUNC(addCellphoneIED);false); + requires[] = {"ACE_Cellphone"}; + }; class PressurePlate { displayName = $STR_ACE_Explosives_PressurePlate; picture = PATHTOF(Data\UI\PressurePlate.paa); diff --git a/addons/explosives/CfgMagazines.hpp b/addons/explosives/CfgMagazines.hpp index 7cc1c8a8bd..51c85e607f 100644 --- a/addons/explosives/CfgMagazines.hpp +++ b/addons/explosives/CfgMagazines.hpp @@ -95,4 +95,33 @@ class CfgMagazines { }; }; }; + + class IEDUrbanBig_Remote_Mag: DemoCharge_Remote_Mag { + ACE_SetupObject = "ACE_Explosives_Place_IEDUrbanBig"; + class ACE_Triggers { + SupportedTriggers[] = {"Command","DeadmanSwitch", "Cellphone"}; + class Command { + FuseTime = 0.5; + }; + class DeadmanSwitch:Command{}; + class Cellphone:Command{}; + }; + }; + class IEDLandBig_Remote_Mag: IEDUrbanBig_Remote_Mag{ + ACE_SetupObject = "ACE_Explosives_Place_IEDLandBig"; + }; + class IEDUrbanSmall_Remote_Mag: DemoCharge_Remote_Mag { + ACE_SetupObject = "ACE_Explosives_Place_IEDUrbanSmall"; + class ACE_Triggers { + SupportedTriggers[] = {"Command","DeadmanSwitch", "Cellphone"}; + class Command { + FuseTime = 0.5; + }; + class DeadmanSwitch:Command{}; + class Cellphone:Command{}; + }; + }; + class IEDLandSmall_Remote_Mag: IEDUrbanSmall_Remote_Mag { + ACE_SetupObject = "ACE_Explosives_Place_IEDLandSmall"; + }; }; diff --git a/addons/explosives/CfgVehicles.hpp b/addons/explosives/CfgVehicles.hpp index 73477ddce5..983bc0972a 100644 --- a/addons/explosives/CfgVehicles.hpp +++ b/addons/explosives/CfgVehicles.hpp @@ -49,6 +49,15 @@ class CfgVehicles { priority = 0.8; hotkey = "F"; }; + class ACE_Cellphone { + displayName = $STR_ACE_Explosives_cellphone_displayName; + condition = "('ACE_Cellphone' in (items ace_player))"; + statement = "closeDialog 0;createDialog 'Rsc_ACE_PhoneInterface';"; + exceptions[] = {"ACE_Interaction_isNotSwimming"}; + showDisabled = 0; + icon = PATHTOF(Data\UI\Cellphone_UI.paa); + priority = 0.8; + }; }; }; }; @@ -105,6 +114,27 @@ class CfgVehicles { model = "\A3\Weapons_F\Explosives\mine_SLAM_directional"; }; + // IEDs + class ACE_Explosives_Place_IEDUrbanBig:ACE_Explosives_Place { + displayName = "IED Urban Big"; + model = "\A3\Weapons_F\Explosives\IED_urban_big"; + }; + + class ACE_Explosives_Place_IEDLandBig:ACE_Explosives_Place { + displayName = "IED Land Big"; + model = "\A3\Weapons_F\Explosives\IED_land_big"; + }; + + class ACE_Explosives_Place_IEDUrbanSmall:ACE_Explosives_Place { + displayName = "IED Urban Small"; + model = "\A3\Weapons_F\Explosives\IED_urban_small"; + }; + + class ACE_Explosives_Place_IEDLandSmall:ACE_Explosives_Place { + displayName = "IED Land Small"; + model = "\A3\Weapons_F\Explosives\IED_land_small"; + }; + class NATO_Box_Base; class EAST_Box_Base; class IND_Box_Base; @@ -133,6 +163,7 @@ class CfgVehicles { MACRO_ADDITEM(ACE_M26_Clacker,6) MACRO_ADDITEM(ACE_DefusalKit,12) MACRO_ADDITEM(ACE_Deadmanswitch,2) + MACRO_ADDITEM(ACE_Cellphone,3) }; }; @@ -142,6 +173,7 @@ class CfgVehicles { MACRO_ADDITEM(ACE_M26_Clacker,2) MACRO_ADDITEM(ACE_DefusalKit,2) MACRO_ADDITEM(ACE_Deadmanswitch,1) + MACRO_ADDITEM(ACE_Cellphone,2) }; }; @@ -151,6 +183,7 @@ class CfgVehicles { MACRO_ADDITEM(ACE_M26_Clacker,6) MACRO_ADDITEM(ACE_DefusalKit,12) MACRO_ADDITEM(ACE_Deadmanswitch,6) + MACRO_ADDITEM(ACE_Cellphone,10) }; }; diff --git a/addons/explosives/CfgWeapons.hpp b/addons/explosives/CfgWeapons.hpp index e239ed8841..fd142019e8 100644 --- a/addons/explosives/CfgWeapons.hpp +++ b/addons/explosives/CfgWeapons.hpp @@ -47,6 +47,20 @@ class CfgWeapons { ACE_Range = 100; ACE_Detonator = 1; + class ItemInfo: ACE_ExplosiveItem { + mass = 2; + uniformModel = "\A3\weapons_F\ammo\mag_univ.p3d"; + }; + }; + class ACE_Cellphone: ACE_ItemCore { + scope = 2; + displayName = $STR_ACE_Explosives_cellphone_displayName; + descriptionShort = $STR_ACE_Explosives_cellphone_description; + picture = PATHTOF(Data\UI\Cellphone_UI.paa); + model = "\A3\weapons_F\ammo\mag_univ.p3d"; + ACE_Range = 15000; + ACE_Detonator = 1; + class ItemInfo: ACE_ExplosiveItem { mass = 2; uniformModel = "\A3\weapons_F\ammo\mag_univ.p3d"; diff --git a/addons/explosives/Data/Audio/Cellphone_Ring.wss b/addons/explosives/Data/Audio/Cellphone_Ring.wss new file mode 100644 index 0000000000..bafdf7596a Binary files /dev/null and b/addons/explosives/Data/Audio/Cellphone_Ring.wss differ diff --git a/addons/explosives/Data/Audio/DialTone.wss b/addons/explosives/Data/Audio/DialTone.wss new file mode 100644 index 0000000000..4ac52b1acf Binary files /dev/null and b/addons/explosives/Data/Audio/DialTone.wss differ diff --git a/addons/explosives/Data/UI/Cellphone_Background.paa b/addons/explosives/Data/UI/Cellphone_Background.paa new file mode 100644 index 0000000000..9cafe97af8 Binary files /dev/null and b/addons/explosives/Data/UI/Cellphone_Background.paa differ diff --git a/addons/explosives/Data/UI/Cellphone_UI.paa b/addons/explosives/Data/UI/Cellphone_UI.paa new file mode 100644 index 0000000000..38360ee4da Binary files /dev/null and b/addons/explosives/Data/UI/Cellphone_UI.paa differ diff --git a/addons/explosives/ExplosivesUI.hpp b/addons/explosives/ExplosivesUI.hpp index c6c76e573c..769b3dc167 100644 --- a/addons/explosives/ExplosivesUI.hpp +++ b/addons/explosives/ExplosivesUI.hpp @@ -4,16 +4,49 @@ #define GUI_GRID_H (0.04) #define ST_CENTER 0x02 +#define X_OFFSET 0.25 class RscText; class RscButton; - -#define X_OFFSET 0.25 - class RscXSliderH; class IGUIBack; +class RscPicture; +class RscEdit; -class Rsc_ACE_Timer_Slider:RscXSliderH{ +class Rsc_ACE_CallScreen_Edit:RscEdit { + canModify = 1; + colorBackground[] = {0,0,0,1}; + colorText[] = {0,0,0,1}; + colorDisabled[] = {1,1,1,0.25}; + colorSelection[] = { + "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])", + "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])", + "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])", + 1 + }; + text = ""; + style = "0x00 + 0x40 + 0x200"; + shadow = 1; + SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) * 1)"; + x = 0.288594 * safezoneW + safezoneX; + w = 0.0825 * safezoneW; + h = 0.044 * safezoneH; +}; +class Rsc_ACE_HiddenButton:RscButton { + colorText[] = {0, 0, 0, 0}; + colorDisabled[] = {0, 0, 0, 0}; + colorBackground[] = {0, 0, 0, 0}; + colorBackgroundDisabled[] = {0, 0, 0, 0}; + colorBackgroundActive[] = {0, 0, 0, 0}; + colorFocused[] = {0, 0, 0, 0}; + colorShadow[] = {0, 0, 0, 0}; + colorBorder[] = {0, 0, 0, 0}; + w = 0.095589; + h = 0.039216; + shadow = 0; +}; + +class Rsc_ACE_Timer_Slider:RscXSliderH { x = 0.4; y = 0.2; w = 0.3; @@ -21,8 +54,7 @@ class Rsc_ACE_Timer_Slider:RscXSliderH{ colorBackground[] = {0,0,0,0.5}; }; -class RscACE_SelectTimeUI -{ +class RscACE_SelectTimeUI { idd = 8854; movingEnable = 0; class controls { @@ -72,3 +104,185 @@ class RscACE_SelectTimeUI }; }; }; + +class Rsc_ACE_NumKeyButton: Rsc_ACE_HiddenButton{}; +class Rsc_ACE_PhoneInterface { + idd = 8855; + movingEnable = 1; + onLoad = QUOTE(GVAR(IED_CurrentSpeedDial) = -1); + class controls { + class RscPicture_1200: RscPicture { + idc = 1200; + text = PATHTOF(Data\UI\Cellphone_Background.paa); + x = 0.231875 * safezoneW + safezoneX; + y = 0.104 * safezoneH + safezoneY; + w = 0.195937 * safezoneW; + h = 0.704 * safezoneH; + }; + class numkey_1: Rsc_ACE_NumKeyButton { + idc = 1600; + x = 0.278281 * safezoneW + safezoneX; + y = 0.533 * safezoneH + safezoneY; + w = 0.0309375 * safezoneW; + h = 0.033 * safezoneH; + tooltip = "1"; + action = "ctrlSetText [1400,((ctrlText 1400) + '1')];"; + }; + class numkey_2: Rsc_ACE_NumKeyButton { + idc = 1601; + x = 0.314375 * safezoneW + safezoneX; + y = 0.533 * safezoneH + safezoneY; + w = 0.0309375 * safezoneW; + h = 0.033 * safezoneH; + tooltip = "2"; + action = "ctrlSetText [1400,((ctrlText 1400) + '2')];"; + }; + class numkey_3: Rsc_ACE_NumKeyButton { + idc = 1602; + x = 0.350469 * safezoneW + safezoneX; + y = 0.533 * safezoneH + safezoneY; + w = 0.0309375 * safezoneW; + h = 0.033 * safezoneH; + tooltip = "3"; + action = "ctrlSetText [1400,((ctrlText 1400) + '3')];"; + }; + class numkey_4: Rsc_ACE_NumKeyButton { + idc = 1603; + x = 0.278281 * safezoneW + safezoneX; + y = 0.577 * safezoneH + safezoneY; + w = 0.0309375 * safezoneW; + h = 0.033 * safezoneH; + tooltip = "4"; + action = "ctrlSetText [1400,((ctrlText 1400) + '4')];"; + }; + class numkey_5: Rsc_ACE_NumKeyButton { + idc = 1604; + x = 0.314375 * safezoneW + safezoneX; + y = 0.577 * safezoneH + safezoneY; + w = 0.0309375 * safezoneW; + h = 0.033 * safezoneH; + tooltip = "5"; + action = "ctrlSetText [1400,((ctrlText 1400) + '5')];"; + }; + class numkey_6: Rsc_ACE_NumKeyButton { + idc = 1605; + x = 0.350469 * safezoneW + safezoneX; + y = 0.577 * safezoneH + safezoneY; + w = 0.0309375 * safezoneW; + h = 0.033 * safezoneH; + tooltip = "6"; + action = "ctrlSetText [1400,((ctrlText 1400) + '6')];"; + }; + class numkey_7: Rsc_ACE_NumKeyButton { + idc = 1606; + x = 0.278281 * safezoneW + safezoneX; + y = 0.621 * safezoneH + safezoneY; + w = 0.0309375 * safezoneW; + h = 0.033 * safezoneH; + tooltip = "7"; + action = "ctrlSetText [1400,((ctrlText 1400) + '7')];"; + }; + class numkey_8: Rsc_ACE_NumKeyButton { + idc = 1607; + x = 0.314375 * safezoneW + safezoneX; + y = 0.621 * safezoneH + safezoneY; + w = 0.0309375 * safezoneW; + h = 0.033 * safezoneH; + tooltip = "8"; + action = "ctrlSetText [1400,((ctrlText 1400) + '8')];"; + }; + class numkey_9: Rsc_ACE_NumKeyButton { + idc = 1608; + x = 0.350469 * safezoneW + safezoneX; + y = 0.621 * safezoneH + safezoneY; + w = 0.0309375 * safezoneW; + h = 0.033 * safezoneH; + tooltip = "9"; + action = "ctrlSetText [1400,((ctrlText 1400) + '9')];"; + }; + class numkey_0: Rsc_ACE_NumKeyButton { + idc = 1609; + x = 0.314375 * safezoneW + safezoneX; + y = 0.676 * safezoneH + safezoneY; + w = 0.0309375 * safezoneW; + h = 0.033 * safezoneH; + tooltip = "0"; + action = "ctrlSetText [1400,((ctrlText 1400) + '0')];"; + }; + class speedDialAdd: Rsc_ACE_NumKeyButton { + idc = 1610; + x = 0.278281 * safezoneW + safezoneX; + y = 0.676 * safezoneH + safezoneY; + w = 0.0309375 * safezoneW; + h = 0.033 * safezoneH; + tooltip = "$STR_ACE_Explosives_Phone_AddToSpeedDial"; + action = QUOTE([ARR_2(ctrlText 1401,ctrlText 1400)] call FUNC(addToSpeedDial);); + }; + class clear: Rsc_ACE_HiddenButton { + idc = 1610; + x = 0.278281 * safezoneW + safezoneX; + y = 0.445 * safezoneH + safezoneY; + w = 0.020625 * safezoneW; + h = 0.033 * safezoneH; + tooltip = "$STR_ACE_Explosives_Clear"; + action = QUOTE(ctrlSetText [ARR_2(1400,'')];[ctrlText 1401] call FUNC(removeFromSpeedDial);ctrlSetText [ARR_2(1401,'')];); + }; + class dial: Rsc_ACE_HiddenButton { + idc = 1611; + x = 0.309219 * safezoneW + safezoneX; + y = 0.445 * safezoneH + safezoneY; + w = 0.04125 * safezoneW; + h = 0.033 * safezoneH; + tooltip = "$STR_ACE_Explosives_Phone_Dial"; + action = QUOTE([ARR_2(ace_player,ctrlText 1400)] call FUNC(dialPhone);); + }; + class up: Rsc_ACE_HiddenButton { + idc = 1612; + x = 0.360781 * safezoneW + safezoneX; + y = 0.445 * safezoneH + safezoneY; + w = 0.020625 * safezoneW; + h = 0.033 * safezoneH; + tooltip = "$STR_ACE_Explosives_Phone_Up"; + action = QUOTE([true] call FUNC(setSpeedDial)); + }; + class down: Rsc_ACE_HiddenButton { + idc = 1613; + x = 0.345312 * safezoneW + safezoneX; + y = 0.485 * safezoneH + safezoneY; + w = 0.020625 * safezoneW; + h = 0.033 * safezoneH; + tooltip = "$STR_ACE_Explosives_Phone_Down"; + action = QUOTE([false] call FUNC(setSpeedDial)); + }; + class speedDial_Text: RscText { + idc = 1405; + y = 0.302 * safezoneH + safezoneY; + SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 22) * 1)"; + x = 0.288594 * safezoneW + safezoneX; + w = 0.0825 * safezoneW; + h = 0.044 * safezoneH; + text = "Name"; + }; + class speedDial_edit: Rsc_ACE_CallScreen_Edit { + idc = 1401; + y = 0.302 * safezoneH + safezoneY; + x = 0.318 * safezoneW + safezoneX; + w = 0.1; + }; + class numberEdit_Text: RscText { + idc = 1406; + y = 0.348 * safezoneH + safezoneY; + SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 22) * 1)"; + x = 0.288594 * safezoneW + safezoneX; + w = 0.0825 * safezoneW; + h = 0.044 * safezoneH; + text = "#"; + }; + class number_edit: Rsc_ACE_CallScreen_Edit { + canModify = 0; + idc = 1400; + y = 0.348 * safezoneH + safezoneY; + x = 0.3 * safezoneW + safezoneX; + }; + }; +}; diff --git a/addons/explosives/XEH_postInit.sqf b/addons/explosives/XEH_postInit.sqf index 2ede878a37..e3b40308c3 100644 --- a/addons/explosives/XEH_postInit.sqf +++ b/addons/explosives/XEH_postInit.sqf @@ -18,6 +18,7 @@ if !(hasInterface) exitWith {}; GVAR(PlacedCount) = 0; GVAR(Setup) = objNull; GVAR(pfeh_running) = false; +GVAR(CurrentSpeedDial) = 0; [{(_this select 0) call FUNC(handleScrollWheel);}] call EFUNC(Common,addScrollWheelEventHandler); player addEventHandler ["Killed", { diff --git a/addons/explosives/XEH_preInit.sqf b/addons/explosives/XEH_preInit.sqf index 801ded6615..3747151d16 100644 --- a/addons/explosives/XEH_preInit.sqf +++ b/addons/explosives/XEH_preInit.sqf @@ -17,11 +17,15 @@ ADDON = false; +PREP(addCellphoneIED); PREP(addClacker); +PREP(addToSpeedDial); PREP(canDefuse); PREP(canDetonate); PREP(defuseExplosive); PREP(detonateExplosive); +PREP(dialPhone); +PREP(dialingPhone); PREP(handleScrollWheel); @@ -30,6 +34,7 @@ PREP(hasPlacedExplosives); PREP(getDetonators); PREP(getPlacedExplosives); +PREP(getSpeedDialExplosive); PREP(openDetonateUI); PREP(openPlaceUI); @@ -41,10 +46,12 @@ PREP(place_Approve); PREP(place_Cancel); PREP(placeExplosive); +PREP(removeFromSpeedDial); PREP(selectTrigger); PREP(setupExplosive); PREP(setPosition); +PREP(setSpeedDial); PREP(startDefuse); PREP(startTimer); PREP(triggerType); diff --git a/addons/explosives/config.cpp b/addons/explosives/config.cpp index e4a079f107..da95d45e7e 100644 --- a/addons/explosives/config.cpp +++ b/addons/explosives/config.cpp @@ -3,7 +3,7 @@ class CfgPatches { class ADDON { units[] = {}; - weapons[] = {"ACE_Clacker", "ACE_DefusalKit", "ACE_M26_Clacker", "ACE_DeadManSwitch"}; + weapons[] = {"ACE_Clacker", "ACE_DefusalKit", "ACE_M26_Clacker", "ACE_DeadManSwitch", "ACE_Cellphone"}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_common", "ace_interaction"}; author[] = {"Garth 'L-H' de Wet"}; diff --git a/addons/explosives/functions/fnc_addCellphoneIED.sqf b/addons/explosives/functions/fnc_addCellphoneIED.sqf new file mode 100644 index 0000000000..84cb57cf4e --- /dev/null +++ b/addons/explosives/functions/fnc_addCellphoneIED.sqf @@ -0,0 +1,51 @@ +/* + * Author: Garth 'L-H' de Wet + * Adds an IED to the cellphone list + * + * Arguments: + * 0: Unit + * 1: Explosive + * 2: Magazine classname + * 3: Extra variables + * + * Return Value: + * None + * + * Example: + * Handled by PlaceExplosive. + * + * Public: No + */ +#include "script_component.hpp" +EXPLODE_4_PVT(_this,_unit,_explosive,_magazineClass,_extra); +// Config is the last item in the list of passed in items. +_config = (_this select 3) select (count (_this select 3) - 1); + +_requiredItems = getArray(_config >> "requires"); +_hasRequired = true; +_detonators = [_unit] call FUNC(getDetonators); +{ + if !(_x in _detonators) exitWith{ + _hasRequired = false; + }; +} count _requiredItems; +private ["_code", "_count", "_codeSet"]; +_codeSet = false; +while {!_codeSet} do { + _code = str(round (random 9999)); + _count = 4 - count (toArray _code); + while {_count > 0} do { + _code = "0" + _code; + _count = _count - 1; + }; + _codeSet = (count ([_code] call FUNC(getSpeedDialExplosive))) == 0; +}; +if (isNil QGVAR(CellphoneIEDs)) then { + GVAR(CellphoneIEDs) = []; +}; +_count = GVAR(CellphoneIEDs) pushBack [_explosive,_code,GetNumber(ConfigFile >> "CfgMagazines" >> _magazineClass >> "ACE_Triggers" >> "Cellphone" >> "FuseTime")]; +_count = _count + 1; +publicVariable QGVAR(CellphoneIEDs); +_unit sideChat format ["IED %1 code: %2", _count,_code]; +if !(_hasRequired) exitWith {}; +[format ["IED %1", _count],_code] call FUNC(addToSpeedDial); diff --git a/addons/explosives/functions/fnc_addToSpeedDial.sqf b/addons/explosives/functions/fnc_addToSpeedDial.sqf new file mode 100644 index 0000000000..142996e4c3 --- /dev/null +++ b/addons/explosives/functions/fnc_addToSpeedDial.sqf @@ -0,0 +1,37 @@ +/* + * Author: Garth 'L-H' de Wet + * Sets the speed dial for the UI. + * + * Arguments: + * 0: Name of speed dial + * 1: Code to add to speed dial + * + * Return Value: + * None + * + * Example: + * ["My Speed Dial","2131"] call ACE_explosives_fnc_addToSpeedDial; + * + * Public: Yes + */ +#include "script_component.hpp" +private ["_speedDial", "_found"]; +_speedDial = ace_player getVariable [QGVAR(SpeedDial), []]; +_found = false; + +EXPLODE_2_PVT(_this,_name,_code); + +if ((_code) == "") ExitWith { + [_name] call FUNC(removeFromSpeedDial); +}; +{ + if ((_x select 0) == _name) exitWith { + _speedDial set [_foreachindex, _this]; + _found = true; + }; +} foreach _speedDial; +if (!_found) then { + _speedDial pushBack _this; +}; + +ace_player setVariable [QGVAR(SpeedDial), _speedDial]; diff --git a/addons/explosives/functions/fnc_dialPhone.sqf b/addons/explosives/functions/fnc_dialPhone.sqf new file mode 100644 index 0000000000..41b2a4a4f7 --- /dev/null +++ b/addons/explosives/functions/fnc_dialPhone.sqf @@ -0,0 +1,42 @@ +/* + * Author: Garth 'L-H' de Wet + * Dials the number passed and detonates the explosive. + * + * Arguments: + * 0: Unit to do dialing + * 1: Code to dial + * + * Return Value: + * None + * + * Example: + * [ace_player,"2131"] call ACE_explosives_fnc_dialPhone; + * + * Public: Yes + */ +#include "script_component.hpp" +private ["_arr", "_ran", "_i","_speedDial"]; +EXPLODE_2_PVT(_this,_unit,_code); +if (_unit getVariable [QGVAR(Dialing),false]) exitWith {}; +if !(alive _unit) exitWith {}; +_unit setVariable [QGVAR(Dialing), true, true]; + +_ran = (ceil(random 8)) + 1; +_arr = []; +for [{_i=0}, {_i<_ran}, {_i=_i+1}] do { + _arr = _arr + ['.','..','...','']; +}; +if (_unit == ace_player) then { + ctrlSetText [1400,"Calling"]; + [FUNC(dialingPhone), 0.25, [_unit,4,_arr,_code]] call CALLSTACK(CBA_fnc_addPerFrameHandler); +} else { + private ["_explosive"]; + _explosive = [_code] call FUNC(getSpeedDialExplosive); + if ((count _explosive) > 0) then { + [{ + playSound3D [QUOTE(PATHTO_R(Data\Audio\Cellphone_Ring.wss)),objNull, false, getPosASL (_this select 1),3.16228,1,75]; + (_this select 0) setVariable [QGVAR(Dialing), false, true]; + }, [_unit,_explosive select 0], 0.25 * (count _arr - 4), 0] call EFUNC(common,waitAndExecute); + [_explosive select 0,(0.25 * (count _arr - 1)) + (_explosive select 2)] call FUNC(startTimer); + }; +}; diff --git a/addons/explosives/functions/fnc_dialingPhone.sqf b/addons/explosives/functions/fnc_dialingPhone.sqf new file mode 100644 index 0000000000..d3c429c9fc --- /dev/null +++ b/addons/explosives/functions/fnc_dialingPhone.sqf @@ -0,0 +1,44 @@ +/* + * Author: Garth 'L-H' de Wet + * Performs the dial tones and detonation of explosive. + * + * Arguments: + * 0: Unit to do dialing + * 1: Index + * 2: Dialing points + * 3: IED code + * + * Return Value: + * None + * + * Example: + * [FUNC(dialingPhone), 0.25, [_unit,4,_arr,_code]] call CALLSTACK(CBA_fnc_addPerFrameHandler); + * + * Public: No + */ +#include "script_component.hpp" +EXPLODE_4_PVT(_this select 0,_unit,_i,_arr,_code); +if ((_i mod 4) == 0) then { + playSound3D [QUOTE(PATHTO_R(Data\Audio\DialTone.wss)), objNull, false, (_unit ModelToWorld [0,0.2,2]), 15,1,2.5]; +}; +ctrlSetText [1400,format["Calling%1",_arr select (_i - 4)]]; + +private "_explosive"; +_explosive = [_code] call FUNC(getSpeedDialExplosive); + +if (_i >= (count _arr + 2)) then { + [_this select 1] call CALLSTACK(cba_fnc_removePerFrameHandler); + if ((count _explosive) > 0) then { + [_unit, -1, [_explosive select 0, _explosive select 2]] call FUNC(detonateExplosive); + }; + _unit setVariable [QGVAR(Dialing), false, true]; + if (_unit == ace_player) then { + ctrlSetText [1400,"Call Ended!"]; + }; +}; +if (_i == (count _arr)) then { + if ((count _explosive) > 0) then { + playSound3D [QUOTE(PATHTO_R(Data\Audio\Cellphone_Ring.wss)),objNull, false, getPosASL (_explosive select 0),3.16228,1,75]; + }; +}; +(_this select 0) set [1, _i + 1]; diff --git a/addons/explosives/functions/fnc_getSpeedDialExplosive.sqf b/addons/explosives/functions/fnc_getSpeedDialExplosive.sqf new file mode 100644 index 0000000000..d6d5b57b3b --- /dev/null +++ b/addons/explosives/functions/fnc_getSpeedDialExplosive.sqf @@ -0,0 +1,27 @@ +/* + * Author: Garth 'L-H' de Wet + * Gets the explosive from the speed dial entry. + * + * Arguments: + * 0: Speed dial entry + * + * Return Value: + * Associated explosive (or ObjNull) + * + * Example: + * ["2113"] call ace_explosives_fnc_getSpeedDialExplosive; + * + * Public: Yes + */ +#include "script_component.hpp" +EXPLODE_1_PVT(_this,_code); +private ["_explosive"]; +if (isNil QGVAR(CellphoneIEDs)) exitWith {[]}; +_explosive = []; +{ + if ((_x select 1) == _code) exitWith { + _explosive = _x; + }; + false +} count GVAR(CellphoneIEDs); +_explosive diff --git a/addons/explosives/functions/fnc_openPlaceUI.sqf b/addons/explosives/functions/fnc_openPlaceUI.sqf index 1bb78248d2..5ad79381b1 100644 --- a/addons/explosives/functions/fnc_openPlaceUI.sqf +++ b/addons/explosives/functions/fnc_openPlaceUI.sqf @@ -51,7 +51,7 @@ _actions = [localize "STR_ACE_Explosives_PlaceMenu", localize "STR_ACE_Explosive }, { call EFUNC(interaction,hideMenu); - if !(profileNamespace getVariable [EGVAR(interaction,AutoCloseMenu), false]) then { + if !(profileNamespace getVariable [QUOTE(EGVAR(interaction,AutoCloseMenu)), false]) then { "ACE_Explosives" call EFUNC(interaction,openMenuSelf); }; } diff --git a/addons/explosives/functions/fnc_place_Approve.sqf b/addons/explosives/functions/fnc_place_Approve.sqf index 97528cb8f6..77cfbb92a1 100644 --- a/addons/explosives/functions/fnc_place_Approve.sqf +++ b/addons/explosives/functions/fnc_place_Approve.sqf @@ -28,79 +28,78 @@ _player = ACE_player; [_player, "DefaultAction", _player getVariable [QGVAR(Place), -1]] call EFUNC(Common,removeActionEventHandler); [_player, "MenuBack", _player getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler); call EFUNC(interaction,hideMouseHint); -if ((_setup getVariable [QGVAR(Class), ""]) != "") then { - _dir = (getDir _setup); - if (_dir > 180) then { - _dir = _dir - 180; - } else { - _dir = 180 + _dir; - }; - _setup setVariable [QGVAR(Direction), _dir]; - _player setVariable [QGVAR(PlantingExplosive), true]; - _setup addEventHandler ["EpeContactStart", { - if (!((_this select 0) getVariable [QGVAR(Handled), false])) then { - private ["_player", "_pos", "_attachTo"]; +if ((_setup getVariable [QGVAR(Class), ""]) == "") exitWith { + deleteVehicle _setup; +}; +_dir = (getDir _setup); +if (_dir > 180) then { + _dir = _dir - 180; +} else { + _dir = 180 + _dir; +}; +_setup setVariable [QGVAR(Direction), _dir]; +_player setVariable [QGVAR(PlantingExplosive), true]; +_setup addEventHandler ["EpeContactStart", { + if (!((_this select 0) getVariable [QGVAR(Handled), false])) then { + private ["_player", "_pos", "_attachTo"]; + _player = ACE_player; + _player setVariable [QGVAR(PlantingExplosive), false]; + _pos = getPosATL (_this select 0); + (_this select 0) enableSimulationGlobal false; + if (surfaceIsWater _pos) then { + _pos = getPosASL (_this select 0); + (_this select 0) setPosASL _pos; + }else{ + (_this select 0) setPosATL _pos; + }; + (_this select 0) setVariable [QGVAR(Handled), true]; + _attachTo = objNull; + if (!isNull (_this select 1) && {(_this select 1) isKindOf "AllVehicles"}) then { + _attachTo = (_this select 1); + }; + [(_this select 0),_attachTo, _pos] spawn { // TODO: Change to scheduled delay execution + private ["_mag", "_setup", "_dir", "_player"]; + _setup = _this select 0; _player = ACE_player; - _pos = getPosATL (_this select 0); - (_this select 0) enableSimulationGlobal false; - if (surfaceIsWater _pos) then { - _pos = getPosASL (_this select 0); - (_this select 0) setPosASL _pos; - }else{ - (_this select 0) setPosATL _pos; - }; - (_this select 0) setVariable [QGVAR(Handled), true]; - _player setVariable [QGVAR(PlantingExplosive), false]; - _attachTo = objNull; - if (!isNull (_this select 1) && {(_this select 1) isKindOf "AllVehicles"}) then { - _attachTo = (_this select 1); - }; - [(_this select 0),_attachTo, _pos] spawn { // TODO: Change to scheduled delay execution - private ["_mag", "_setup", "_dir", "_player"]; - _setup = _this select 0; - _player = ACE_player; - _mag = _setup getVariable [QGVAR(Class), ""]; - _dir = _setup getVariable [QGVAR(Direction), 0]; + _mag = _setup getVariable [QGVAR(Class), ""]; + _dir = _setup getVariable [QGVAR(Direction), 0]; - sleep getNumber(ConfigFile >> "CfgMagazines" >> _mag >> "ACE_DelayTime"); - _explosive = [_player, _this select 2, _dir, _mag, _setup getVariable QGVAR(Trigger), - [_setup getVariable QGVAR(Timer)], isNull (_this select 1)] call FUNC(placeExplosive); - deleteVehicle _setup; - if (!isNull(_explosive)) then { - _player RemoveMagazine _mag; - if (!isNull (_this select 1)) then { - _explosive attachTo [(_this select 1)]; - _dir = _dir - (getDir (_this select 1)); - [[_explosive, _dir, 0], QFUNC(setPosition)] call EFUNC(common,execRemoteFnc); - }; + sleep getNumber(ConfigFile >> "CfgMagazines" >> _mag >> "ACE_DelayTime"); + _explosive = [_player, _this select 2, _dir, _mag, _setup getVariable QGVAR(Trigger), + [_setup getVariable QGVAR(Timer)], isNull (_this select 1)] call FUNC(placeExplosive); + deleteVehicle _setup; + if (!isNull(_explosive)) then { + _player RemoveMagazine _mag; + if (!isNull (_this select 1)) then { + _explosive attachTo [(_this select 1)]; + _dir = _dir - (getDir (_this select 1)); + [[_explosive, _dir, 0], QFUNC(setPosition)] call EFUNC(common,execRemoteFnc); }; }; }; - }]; - _setup enableSimulationGlobal true; - _player playActionNow "MedicOther"; - [_setup] spawn { // TODO: Change to scheduled delay execution - private ["_setup", "_player"]; - _setup = _this select 0; - _player = ACE_player; - sleep 5; + }; +}]; +_setup enableSimulationGlobal true; +_player playActionNow "MedicOther"; +[_setup] spawn { // TODO: Change to scheduled delay execution + private ["_setup", "_player"]; + _setup = _this select 0; + _player = ACE_player; + sleep 5; + _player setVariable [QGVAR(PlantingExplosive), false]; + if (!isNull _setup) then { + private ["_mag", "_dir", "_delayTime"]; + _mag = _setup getVariable [QGVAR(Class), ""]; + _dir = _setup getVariable [QGVAR(Direction), 0]; + _delayTime = (getNumber(ConfigFile >> "CfgMagazines" >> _mag >> "ACE_DelayTime")) - 5; + if (_delayTime > 0) then { + sleep _delayTime; + }; if (!isNull _setup) then { - private ["_mag", "_dir", "_delayTime"]; - _mag = _setup getVariable [QGVAR(Class), ""]; - _dir = _setup getVariable [QGVAR(Direction), 0]; - _delayTime = (getNumber(ConfigFile >> "CfgMagazines" >> _mag >> "ACE_DelayTime")) - 5; - if (_delayTime > 0) then { - sleep _delayTime; - }; - if (!isNull _setup) then { - [_player, GetPosATL _setup, _dir, _mag, _setup getVariable QGVAR(Trigger), - [_setup getVariable QGVAR(Timer)], true] call FUNC(placeExplosive); - deleteVehicle _setup; - _player RemoveMagazine _mag; - _player setVariable [QGVAR(PlantingExplosive), false]; - }; + [_player, GetPosATL _setup, _dir, _mag, _setup getVariable QGVAR(Trigger), + [_setup getVariable QGVAR(Timer)], true] call FUNC(placeExplosive); + deleteVehicle _setup; + _player RemoveMagazine _mag; }; }; -}else{ - deleteVehicle _setup; }; diff --git a/addons/explosives/functions/fnc_removeFromSpeedDial.sqf b/addons/explosives/functions/fnc_removeFromSpeedDial.sqf new file mode 100644 index 0000000000..c0a467e6f1 --- /dev/null +++ b/addons/explosives/functions/fnc_removeFromSpeedDial.sqf @@ -0,0 +1,26 @@ +/* + * Author: Garth 'L-H' de Wet + * Removes the specified speed dial from unit's speed dial. + * + * Arguments: + * 0: Speed dial name + * + * Return Value: + * None + * + * Example: + * ["IED 1"] call ACE_explosives_fnc_removeFromSpeedDial; + * + * Public: Yes + */ +#include "script_component.hpp" +private "_speedDial"; +_speedDial = ace_player getVariable [QGVAR(SpeedDial), []]; +if (count _speedDial == 0) exitWith {}; +{ + if ((_x select 0) == (_this select 0)) exitWith { + _speedDial set [_foreachIndex, "x"]; + _speedDial = _speedDial - ["x"]; + ace_player setVariable [QGVAR(SpeedDial),_speedDial]; + }; +} foreach _speedDial; diff --git a/addons/explosives/functions/fnc_setSpeedDial.sqf b/addons/explosives/functions/fnc_setSpeedDial.sqf new file mode 100644 index 0000000000..adb2e6af03 --- /dev/null +++ b/addons/explosives/functions/fnc_setSpeedDial.sqf @@ -0,0 +1,26 @@ +/* + * Author: Garth 'L-H' de Wet + * Sets the speed dial for the UI. + * + * Arguments: + * 0: Whether to increase or decrease speed dial index + * + * Return Value: + * None + * + * Example: + * [true] call ACE_explosives_fnc_setSpeedDial; // increase + * [false] call ACE_explosives_fnc_setSpeedDial; // decrease + * + * Public: No + */ + #include "script_component.hpp" +private ["_speedDial", "_amount"]; +_speedDial = ace_player getVariable [QGVAR(SpeedDial), []]; +if (count _speedDial == 0) exitWith {}; +_amount = if((_this select 0))then{1}else{-1}; + +GVAR(CurrentSpeedDial) = (GVAR(CurrentSpeedDial) + _amount + count _speedDial) mod (count _speedDial); + +ctrlSetText [1400,(_speedDial select GVAR(CurrentSpeedDial)) select 1]; +ctrlSetText [1401,(_speedDial select GVAR(CurrentSpeedDial)) select 0]; diff --git a/addons/fcs/CfgEventHandlers.hpp b/addons/fcs/CfgEventHandlers.hpp index 0d507b359d..961a05b27d 100644 --- a/addons/fcs/CfgEventHandlers.hpp +++ b/addons/fcs/CfgEventHandlers.hpp @@ -1,19 +1,95 @@ class Extended_PreInit_EventHandlers { class ADDON { - init = QUOTE(call COMPILE_FILE(XEH_preInit) ); + init = QUOTE(call COMPILE_FILE(XEH_preInit)); }; }; class Extended_PostInit_EventHandlers { class ADDON { - clientInit = QUOTE(call COMPILE_FILE(XEH_clientInit) ); + clientInit = QUOTE(call COMPILE_FILE(XEH_clientInit)); }; }; class Extended_Init_EventHandlers { - class AllVehicles { + class Tank { class ADDON { - clientInit = QUOTE(_this call FUNC(vehicleInit)); + serverInit = QUOTE(_this call FUNC(vehicleInit)); + }; + }; + class Car { + class ADDON { + serverInit = QUOTE(_this call FUNC(vehicleInit)); + }; + }; + class Helicopter { + class ADDON { + serverInit = QUOTE(_this call FUNC(vehicleInit)); + }; + }; + class Plane { + class ADDON { + serverInit = QUOTE(_this call FUNC(vehicleInit)); + }; + }; + class Ship_F { + class ADDON { + serverInit = QUOTE(_this call FUNC(vehicleInit)); + }; + }; +}; + +class Extended_Respawn_EventHandlers { + class Tank { + class ADDON { + respawn = QUOTE(_this call FUNC(vehicleInit)); + }; + }; + class Car { + class ADDON { + respawn = QUOTE(_this call FUNC(vehicleInit)); + }; + }; + class Helicopter { + class ADDON { + respawn = QUOTE(_this call FUNC(vehicleInit)); + }; + }; + class Plane { + class ADDON { + respawn = QUOTE(_this call FUNC(vehicleInit)); + }; + }; + class Ship_F { + class ADDON { + respawn = QUOTE(_this call FUNC(vehicleInit)); + }; + }; +}; + +class Extended_FiredBIS_EventHandlers { + class Tank { + class ADDON { + firedBIS = QUOTE(_this call FUNC(firedEH)); + }; + }; + class Car { + class ADDON { + firedBIS = QUOTE(_this call FUNC(firedEH)); + }; + }; + class Helicopter { + class ADDON { + firedBIS = QUOTE(_this call FUNC(firedEH)); + }; + }; + class Plane { + class ADDON { + firedBIS = QUOTE(_this call FUNC(firedEH)); + }; + }; + class Ship_F { + class ADDON { + firedBIS = QUOTE(_this call FUNC(firedEH)); }; }; }; diff --git a/addons/fcs/CfgVehicles.hpp b/addons/fcs/CfgVehicles.hpp index 1e8e309b55..4cc010f917 100644 --- a/addons/fcs/CfgVehicles.hpp +++ b/addons/fcs/CfgVehicles.hpp @@ -28,7 +28,7 @@ class CfgVehicles { displayName = $STR_ACE_FCS_ResetFCS; enableInside = 1; condition = QUOTE(call FUNC(canResetFCS)); - statement = QUOTE([ARR_2(_vehicle,[_player] call DEFUNC(common,getTurretIndex))] call FUNC(reset);); + statement = QUOTE([ARR_2(_vehicle,[_player] call DEFUNC(common,getTurretIndex))] call DFUNC(reset);); showDisabled = 0; priority = 1; icon = ""; @@ -42,7 +42,7 @@ class CfgVehicles { displayName = $STR_ACE_FCS_ResetFCS; enableInside = 1; condition = QUOTE(call FUNC(canResetFCS)); - statement = QUOTE([ARR_2(_vehicle,[_player] call DEFUNC(common,getTurretIndex))] call FUNC(reset);); + statement = QUOTE([ARR_2(_vehicle,[_player] call DEFUNC(common,getTurretIndex))] call DFUNC(reset);); showDisabled = 0; priority = 1; icon = ""; @@ -432,7 +432,9 @@ class CfgVehicles { };*/ }; - class B_Heli_Light_01_F: Heli_Light_01_base_F { + class Heli_Light_01_unarmed_base_F: Heli_Light_01_base_F {}; + + class B_Heli_Light_01_F: Heli_Light_01_unarmed_base_F { /*class Turrets: Turrets { class CopilotTurret: CopilotTurret {}; };*/ diff --git a/addons/fcs/XEH_clientInit.sqf b/addons/fcs/XEH_clientInit.sqf index 918548e71e..17faa70f17 100644 --- a/addons/fcs/XEH_clientInit.sqf +++ b/addons/fcs/XEH_clientInit.sqf @@ -1,6 +1,6 @@ #include "script_component.hpp" -GVAR(enabled) = True; +GVAR(enabled) = false; GVAR(time) = 0; GVAR(position) = [0,0,0]; diff --git a/addons/fcs/XEH_preInit.sqf b/addons/fcs/XEH_preInit.sqf index 18729ca54f..78a2fd091c 100644 --- a/addons/fcs/XEH_preInit.sqf +++ b/addons/fcs/XEH_preInit.sqf @@ -9,6 +9,7 @@ PREP(canUseRangefinder); PREP(firedEH); PREP(getAngle); PREP(getRange); +PREP(handleAirBurstAmmunitionPFH); PREP(keyDown); PREP(keyUp); PREP(reset); diff --git a/addons/fcs/config.cpp b/addons/fcs/config.cpp index 3c7303d68b..20ae063c70 100644 --- a/addons/fcs/config.cpp +++ b/addons/fcs/config.cpp @@ -6,7 +6,7 @@ class CfgPatches { weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {ace_common, ace_interaction}; - author[] = {"KoffeinFlummi","BadGuy (simon84)"}; + author[] = {"KoffeinFlummi","BadGuy (simon84)","commy2"}; authorUrl = "https://github.com/KoffeinFlummi/"; VERSION_CONFIG; }; diff --git a/addons/fcs/functions/fnc_canResetFCS.sqf b/addons/fcs/functions/fnc_canResetFCS.sqf index 81876b301b..488f1eebf4 100644 --- a/addons/fcs/functions/fnc_canResetFCS.sqf +++ b/addons/fcs/functions/fnc_canResetFCS.sqf @@ -12,4 +12,4 @@ #include "script_component.hpp" -count ((vehicle ACE_player) getVariable [format ["%1_%2", QGVAR(Magazines), [vehicle ACE_player] call EFUNC(common,getTurretIndex)], []]) > 1 +count ((vehicle ACE_player) getVariable [format ["%1_%2", QGVAR(Magazines), [ACE_player] call EFUNC(common,getTurretIndex)], []]) > 1 diff --git a/addons/fcs/functions/fnc_canUseFCS.sqf b/addons/fcs/functions/fnc_canUseFCS.sqf index 854dcf5cec..cb4a1b608d 100644 --- a/addons/fcs/functions/fnc_canUseFCS.sqf +++ b/addons/fcs/functions/fnc_canUseFCS.sqf @@ -12,5 +12,5 @@ #include "script_component.hpp" -getNumber ([configFile >> "CfgVehicles" >> typeOf _vehicle, [_player] call EFUNC(common,getTurretIndex)] call EFUNC(common,getTurretConfigPath) >> QGVAR(Enabled)) == 1 +getNumber ([configFile >> "CfgVehicles" >> typeOf vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call EFUNC(common,getTurretConfigPath) >> QGVAR(Enabled)) == 1 && {cameraView == "GUNNER"} diff --git a/addons/fcs/functions/fnc_firedEH.sqf b/addons/fcs/functions/fnc_firedEH.sqf index a0b10795cf..f17693d33e 100644 --- a/addons/fcs/functions/fnc_firedEH.sqf +++ b/addons/fcs/functions/fnc_firedEH.sqf @@ -25,7 +25,8 @@ private ["_gunner", "_turret"]; _gunner = [_vehicle, _weapon] call EFUNC(common,getGunner); _turret = [_gunner] call EFUNC(common,getTurretIndex); -if (ACE_player != _gunner) exitWith {}; +// Exit if the unit isn't a player +if !([_gunner] call EFUNC(common,isPlayer)) exitWith {}; private ["_FCSMagazines", "_FCSElevation", "_offset"]; @@ -45,26 +46,16 @@ _offset = 0; [_projectile, (_vehicle getVariable format ["%1_%2", QGVAR(Azimuth), _turret]), _offset, 0] call EFUNC(common,changeProjectileDirection); // Air burst missile -// may need to get rewritten -if (getNumber (configFile >> "CfgAmmo" >> _ammo >> "ACE_Airburst") == 1) then { - _this spawn { - _vehicle = _this select 0; - _projectile = _this select 6; - _distance = _vehicle getVariable [format ["%1_%2", QGVAR(Distance), _turret], currentZeroing _vehicle]; +// handle locally only +if (!local _gunner) exitWith {}; - if (_distance < 50) exitWith {}; - if (_distance > 1500) exitWith {}; +if (getNumber (configFile >> "CfgAmmo" >> _ammo >> QGVAR(Airburst)) == 1) then { + private "_zeroing"; + _zeroing = _vehicle getVariable [format ["%1_%2", QGVAR(Distance), _turret], currentZeroing _vehicle]; - waitUntil {_projectile distance _vehicle > _distance || {!alive _projectile}}; - if (!alive _projectile) exitWith {}; + if (_zeroing < 50) exitWith {}; + if (_zeroing > 1500) exitWith {}; - _position = getPosATL _projectile; - - _subMunition = createVehicle ["ACE_B_35mm_ABM_Helper", _position, [], 0, "FLY"]; - _subMunition setPosATL _position; - _subMunition setVelocity [0, 0, -10]; - - deleteVehicle _projectile; - }; + [FUNC(handleAirBurstAmmunitionPFH), 0, [_vehicle, _projectile, _zeroing]] call CBA_fnc_addPerFrameHandler; }; diff --git a/addons/fcs/functions/fnc_handleAirBurstAmmunitionPFH.sqf b/addons/fcs/functions/fnc_handleAirBurstAmmunitionPFH.sqf new file mode 100644 index 0000000000..7e8480ce18 --- /dev/null +++ b/addons/fcs/functions/fnc_handleAirBurstAmmunitionPFH.sqf @@ -0,0 +1,21 @@ +// by commy2 + +_vehicle = _this select 0 select 0; +_projectile = _this select 0 select 1; +_zeroing = _this select 0 select 2; + +if (isNull _projectile || {!alive _projectile}) exitWith { + [_this select 1] call CBA_fnc_removePerFrameHandler; +}; + +if (_projectile distance _vehicle < _zeroing) exitWith {}; + +_position = getPosATL _projectile; + +_subMunition = createVehicle ["ACE_B_35mm_ABM_Helper", _position, [], 0, "FLY"]; +_subMunition setPosATL _position; +_subMunition setVelocity [0, 0, -10]; + +deleteVehicle _projectile; + +[_this select 1] call CBA_fnc_removePerFrameHandler; diff --git a/addons/fcs/functions/fnc_keyDown.sqf b/addons/fcs/functions/fnc_keyDown.sqf index 4cfcf7c57a..7699b82a20 100644 --- a/addons/fcs/functions/fnc_keyDown.sqf +++ b/addons/fcs/functions/fnc_keyDown.sqf @@ -19,7 +19,7 @@ _turret = _this select 1; _distance = call FUNC(getRange); -if !(call FUNC(canUseFCS)) exitWith {}; +if !(!GVAR(enabled) && FUNC(canUseFCS)) exitWith {}; GVAR(Enabled) = true; GVAR(Time) = time; @@ -28,7 +28,15 @@ if (_distance == 0) then { _distance = [5, 5000, 0] call EFUNC(common,getTargetDistance); // maximum distance: 5000m, 5m precision }; -_weaponDirection = _vehicle weaponDirection (_vehicle currentWeaponTurret _turret); +_weaponDirection = _vehicle weaponDirection (_vehicle currentWeaponTurret _turret); // @todo doesn't work for sub turrets + +if (_turret isEqualTo ([typeOf _vehicle] call EFUNC(common,getTurretCommander))) then { + _weaponDirection = eyeDirection _vehicle; +}; + +if (_weaponDirection isEqualTo [0,0,0]) then { // dummy value for non main turrets + _weaponDirection = [1,0,0]; +}; GVAR(Position) = [ (getPos _vehicle select 0) + _distance * (_weaponDirection select 0), diff --git a/addons/fcs/functions/fnc_keyUp.sqf b/addons/fcs/functions/fnc_keyUp.sqf index 78a622331f..1e5878f0b5 100644 --- a/addons/fcs/functions/fnc_keyUp.sqf +++ b/addons/fcs/functions/fnc_keyUp.sqf @@ -21,7 +21,7 @@ _turretConfig = [configFile >> "CfgVehicles" >> typeOf _vehicle, _turret] call E _distance = call FUNC(getRange); -_magazines = magazines _vehicle; +_magazines = _vehicle magazinesTurret _turret; if (_distance == 0) then { _distance = [ @@ -33,7 +33,16 @@ if (_distance == 0) then { private ["_weaponDirection", "_angleTarget"]; -_weaponDirection = _vehicle weaponDirection currentWeapon _vehicle; +_weaponDirection = _vehicle weaponDirection (_vehicle currentWeaponTurret _turret); // @todo doesn't work for sub turrets + +if (_turret isEqualTo ([typeOf _vehicle] call EFUNC(common,getTurretCommander))) then { + _weaponDirection = eyeDirection _vehicle; +}; + +if (_weaponDirection isEqualTo [0,0,0]) then { // dummy value for non main turrets + _weaponDirection = [1,0,0]; +}; + _angleTarget = asin (_weaponDirection select 2); if (count _this > 2) then { @@ -146,9 +155,9 @@ _FCSElevation = []; }; } forEach _magazines; -_vehicle setVariable [format ["%1_%2", QGVAR(Distance), _turret], _distance, true]; -_vehicle setVariable [format ["%1_%2", QGVAR(Magazines), _turret], _FCSMagazines, true]; -_vehicle setVariable [format ["%1_%2", QGVAR(Elevation), _turret], _FCSElevation, true]; -_vehicle setVariable [format ["%1_%2", QGVAR(Azimuth), _turret], _FCSAzimuth, true]; +[_vehicle, format ["%1_%2", QGVAR(Distance), _turret], _distance] call EFUNC(common,setVariablePublic); +[_vehicle, format ["%1_%2", QGVAR(Magazines), _turret], _FCSMagazines] call EFUNC(common,setVariablePublic); +[_vehicle, format ["%1_%2", QGVAR(Elevation), _turret], _FCSElevation] call EFUNC(common,setVariablePublic); +[_vehicle, format ["%1_%2", QGVAR(Azimuth), _turret], _FCSAzimuth] call EFUNC(common,setVariablePublic); [format ["%1: %2", localize "STR_ACE_FCS_ZeroedTo", _distance]] call EFUNC(common,displayTextStructured); diff --git a/addons/fcs/functions/fnc_reset.sqf b/addons/fcs/functions/fnc_reset.sqf index 9001a31c48..a23a759fa3 100644 --- a/addons/fcs/functions/fnc_reset.sqf +++ b/addons/fcs/functions/fnc_reset.sqf @@ -12,13 +12,14 @@ #include "script_component.hpp" -private "_vehicle"; +private ["_vehicle", "_turret"]; _vehicle = _this select 0; +_turret = _this select 1; -_vehicle setVariable [QGVAR(Distance), 0, true]; -_vehicle setVariable [QGVAR(Magazines), [], true]; -_vehicle setVariable [QGVAR(Elevation), 0, true]; -_vehicle setVariable [QGVAR(Azimuth), 0, true]; +[_vehicle, format ["%1_%2", QGVAR(Distance), _turret], 0] call EFUNC(common,setVariablePublic); +[_vehicle, format ["%1_%2", QGVAR(Magazines), _turret], []] call EFUNC(common,setVariablePublic); +[_vehicle, format ["%1_%2", QGVAR(Elevation), _turret], 0] call EFUNC(common,setVariablePublic); +[_vehicle, format ["%1_%2", QGVAR(Azimuth), _turret], 0] call EFUNC(common,setVariablePublic); [localize "STR_ACE_FCS_HasBeenReset"] call EFUNC(common,displayTextStructured); diff --git a/addons/fcs/functions/fnc_vehicleInit.sqf b/addons/fcs/functions/fnc_vehicleInit.sqf index 29de520f5d..8ac23073f6 100644 --- a/addons/fcs/functions/fnc_vehicleInit.sqf +++ b/addons/fcs/functions/fnc_vehicleInit.sqf @@ -1,7 +1,7 @@ /* - * Author: KoffeinFlummi + * Author: KoffeinFlummi, commy2 * - * Checks if a vehicle is equipped with an FCS and if so, adds the fired event handler + * Checks if a vehicle is equipped with an FCS and if so, adds the fired event handler. Execute on server. * * Arguments: * 0: Vehicle @@ -17,9 +17,10 @@ private "_vehicle"; _vehicle = _this select 0; { - if (getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> QGVAR(Enabled)) == 1) then { // @todo for all turrets - _vehicle addEventHandler ["Fired", {_this call FUNC(firedEH)}]; + private "_turretConfig"; + _turretConfig = [configFile >> "CfgVehicles" >> typeOf _vehicle, _x] call EFUNC(common,getTurretConfigPath); + if (getNumber (_turretConfig >> QGVAR(Enabled)) == 1) then { _vehicle setVariable [format ["%1_%2", QGVAR(Distance), _x], 0, true]; _vehicle setVariable [format ["%1_%2", QGVAR(Magazines), _x], [], true]; _vehicle setVariable [format ["%1_%2", QGVAR(Elevation), _x], [], true]; @@ -27,12 +28,10 @@ _vehicle = _this select 0; // calculate offset between gunner camera and muzzle position if !(_vehicle isKindOf "Air") then { - private ["_turretConfig", "_gunBeg", "_gunnerView", "_gunBegPos", "_gunnerViewPos", "_viewDiff"]; + private ["_gunBeg", "_gunnerView", "_gunBegPos", "_gunnerViewPos", "_viewDiff"]; - _turretConfig = [configFile >> "CfgVehicles" >> typeOf _vehicle, _x] call EFUNC(common,getTurretConfigPath); - - _gunBeg = getText (_turretConfig >> "gunBeg"); // @todo player turret path - _gunnerView = getText (_turretConfig >> "memoryPointGunnerOptics"); // @todo player turret path + _gunBeg = getText (_turretConfig >> "gunBeg"); + _gunnerView = getText (_turretConfig >> "memoryPointGunnerOptics"); _gunBegPos = (_vehicle selectionPosition _gunBeg) select 0; _gunnerViewPos = (_vehicle selectionPosition _gunnerView) select 0; diff --git a/addons/fcs/initKeybinds.sqf b/addons/fcs/initKeybinds.sqf index 444891903b..dd1a94b78e 100644 --- a/addons/fcs/initKeybinds.sqf +++ b/addons/fcs/initKeybinds.sqf @@ -1,3 +1,4 @@ +// by commy2 ["ACE3", localize "STR_ACE_FCS_LaseTarget", @@ -6,7 +7,11 @@ _exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; // Conditions: specific - if !(!GVAR(enabled) && {call FUNC(canUseRangefinder) || FUNC(canUseFCS)}) exitWith {false}; + if !((!GVAR(enabled) && FUNC(canUseFCS)) || FUNC(canUseRangefinder)) exitWith {false}; + + // prevent holding down + if (GETGVAR(isDownStateKey1,false)) exitWith {false}; + GVAR(isDownStateKey1) = true; // Statement [vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call FUNC(keyDown); @@ -21,6 +26,9 @@ ["ACE3", localize "STR_ACE_FCS_LaseTarget", { + // prevent holding down + GVAR(isDownStateKey1) = false; + // Conditions: canInteract _exceptions = []; if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; diff --git a/addons/flashsuppressors/CfgVehicles.hpp b/addons/flashsuppressors/CfgVehicles.hpp index 40dc505d64..a973518b91 100644 --- a/addons/flashsuppressors/CfgVehicles.hpp +++ b/addons/flashsuppressors/CfgVehicles.hpp @@ -1,9 +1,4 @@ -#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \ - name = #ITEM; \ - count = COUNT; \ -} - class CfgVehicles { class NATO_Box_Base; class Box_NATO_Support_F: NATO_Box_Base { diff --git a/addons/grenades/CfgAmmo.hpp b/addons/grenades/CfgAmmo.hpp index 7b0a24740d..0f86230784 100644 --- a/addons/grenades/CfgAmmo.hpp +++ b/addons/grenades/CfgAmmo.hpp @@ -1,89 +1,89 @@ class CfgAmmo { - class FlareCore; - class FlareBase: FlareCore { - intensity = 20000; - flareSize = 12; - }; - class F_40mm_White: FlareBase { - intensity = 40000; - flareSize = 12; - }; - class F_20mm_White: FlareBase { - intensity = 20000; - flareSize = 12; - }; - class F_Signal_Green: FlareBase { - intensity = 20000; - flareSize = 12; - }; - class Flare_82mm_AMOS_White: FlareCore { - intensity = 80000; - flareSize = 12; - }; + class FlareCore; + class FlareBase: FlareCore { + intensity = 20000; + flareSize = 12; + }; + class F_40mm_White: FlareBase { + intensity = 40000; + flareSize = 12; + }; + class F_20mm_White: FlareBase { + intensity = 20000; + flareSize = 12; + }; + class F_Signal_Green: FlareBase { + intensity = 20000; + flareSize = 12; + }; + class Flare_82mm_AMOS_White: FlareCore { + intensity = 80000; + flareSize = 12; + }; - class F_20mm_Red: F_20mm_White {}; - class F_20mm_Green: F_20mm_White {}; - class F_20mm_Yellow: F_20mm_White {}; + class F_20mm_Red: F_20mm_White {}; + class F_20mm_Green: F_20mm_White {}; + class F_20mm_Yellow: F_20mm_White {}; - class ACE_F_Hand_White: F_20mm_White { - grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; - grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5}; - soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; - SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100}; - SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100}; - SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100}; - SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70}; - SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70}; - timeToLive = 60; - }; - class ACE_F_Hand_Red: F_20mm_Red { - grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; - grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5}; - soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; - SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100}; - SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100}; - SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100}; - SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70}; - SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70}; - timeToLive = 60; - }; - class ACE_F_Hand_Green: F_20mm_Green { - grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; - grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5}; - soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; - SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100}; - SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100}; - SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100}; - SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70}; - SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70}; - timeToLive = 60; - }; - class ACE_F_Hand_Yellow: F_20mm_Yellow { - grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; - grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5}; - soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; - SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100}; - SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100}; - SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100}; - SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70}; - SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70}; - timeToLive = 60; - }; + class ACE_F_Hand_White: F_20mm_White { + grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; + grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5}; + soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; + SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100}; + SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100}; + SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100}; + SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70}; + SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70}; + timeToLive = 60; + }; + class ACE_F_Hand_Red: F_20mm_Red { + grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; + grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5}; + soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; + SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100}; + SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100}; + SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100}; + SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70}; + SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70}; + timeToLive = 60; + }; + class ACE_F_Hand_Green: F_20mm_Green { + grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; + grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5}; + soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; + SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100}; + SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100}; + SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100}; + SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70}; + SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70}; + timeToLive = 60; + }; + class ACE_F_Hand_Yellow: F_20mm_Yellow { + grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; + grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5}; + soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; + SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100}; + SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100}; + SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100}; + SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70}; + SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70}; + timeToLive = 60; + }; - class ACE_G_M84: F_20mm_Yellow { - useFlare = 0; - flareSize = 0; - intensity = 0; - grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; - grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5}; - soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; - SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100}; - SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100}; - SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100}; - SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70}; - SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70}; - timeToLive = 60; - fuseDistance = 2.3; - model = PATHTOF(models\ACE_m84_thrown.p3d); - }; + class ACE_G_M84: F_20mm_Yellow { + useFlare = 0; + flareSize = 0; + intensity = 0; + grenadeBurningSound[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; + grenadeFireSound[] = {"SmokeShellSoundHit1",0.25,"SmokeShellSoundHit2",0.25,"SmokeShellSoundHit3",0.5}; + soundTrigger[] = {"SmokeShellSoundLoop1",0.5,"SmokeShellSoundLoop2",0.5}; + SmokeShellSoundHit1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_1",1.25893,1,100}; + SmokeShellSoundHit2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_2",1.25893,1,100}; + SmokeShellSoundHit3[] = {"A3\Sounds_F\weapons\smokeshell\smoke_3",1.25893,1,100}; + SmokeShellSoundLoop1[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop1",0.125893,1,70}; + SmokeShellSoundLoop2[] = {"A3\Sounds_F\weapons\smokeshell\smoke_loop2",0.125893,1,70}; + timeToLive = 60; + fuseDistance = 2.3; + model = PATHTOF(models\ACE_m84_thrown.p3d); + }; }; diff --git a/addons/grenades/CfgEventHandlers.hpp b/addons/grenades/CfgEventHandlers.hpp index 02f1ac5553..2587bdf86f 100644 --- a/addons/grenades/CfgEventHandlers.hpp +++ b/addons/grenades/CfgEventHandlers.hpp @@ -1,19 +1,19 @@ class Extended_PreInit_EventHandlers { - class ADDON { - init = QUOTE( call COMPILE_FILE(XEH_preInit) ); - }; + class ADDON { + init = QUOTE( call COMPILE_FILE(XEH_preInit) ); + }; }; class Extended_PostInit_EventHandlers { - class ADDON { - clientInit = QUOTE( call COMPILE_FILE(XEH_postInitClient) ); - }; + class ADDON { + init = QUOTE( call COMPILE_FILE(XEH_postInit) ); + }; }; class Extended_FiredBIS_EventHandlers { - class CAManBase { - class ADDON { - clientFiredBIS = QUOTE( _this call FUNC(throwGrenade) ); + class CAManBase { + class ADDON { + clientFiredBIS = QUOTE( _this call FUNC(throwGrenade) ); + }; }; - }; }; diff --git a/addons/grenades/CfgMagazines.hpp b/addons/grenades/CfgMagazines.hpp index 5775302d2c..33392f41ee 100644 --- a/addons/grenades/CfgMagazines.hpp +++ b/addons/grenades/CfgMagazines.hpp @@ -1,60 +1,60 @@ class CfgMagazines { - class HandGrenade; - class ACE_HandFlare_Base: HandGrenade { - value = 2; - nameSoundWeapon = "smokeshell"; - nameSound = "smokeshell"; - mass = 4; - initSpeed = 22; - }; - class ACE_HandFlare_White: ACE_HandFlare_Base { - ammo = "ACE_F_Hand_White"; - displayname = "$STR_ACE_Grenades_M127A1_White_Name"; - descriptionshort = "$STR_ACE_Grenades_M127A1_White_Description"; - displayNameShort = "$STR_ACE_Grenades_M127A1_White_NameShort"; - model = "\A3\weapons_f\ammo\flare_white"; - picture = "\A3\Weapons_F\Data\UI\gear_flare_white_ca.paa"; - }; - class ACE_HandFlare_Red: ACE_HandFlare_Base { - ammo = "ACE_F_Hand_Red"; - displayname = "$STR_ACE_Grenades_M127A1_Red_Name"; - descriptionshort = "$STR_ACE_Grenades_M127A1_Red_Description"; - displayNameShort = "$STR_ACE_Grenades_M127A1_Red_NameShort"; - model = "\A3\weapons_f\ammo\flare_red"; - picture = "\A3\Weapons_F\Data\UI\gear_flare_red_ca.paa"; - }; - class ACE_HandFlare_Green: ACE_HandFlare_Base { - ammo = "ACE_F_Hand_Green"; - displayname = "$STR_ACE_Grenades_M127A1_Green_Name"; - descriptionshort = "$STR_ACE_Grenades_M127A1_Green_Description"; - displayNameShort = "$STR_ACE_Grenades_M127A1_Green_NameShort"; - model = "\A3\weapons_f\ammo\flare_green"; - picture = "\A3\Weapons_F\Data\UI\gear_flare_green_ca.paa"; - }; - class ACE_HandFlare_Yellow: ACE_HandFlare_Base { - ammo = "ACE_F_Hand_Yellow"; - displayname = "$STR_ACE_Grenades_M127A1_Yellow_Name"; - descriptionshort = "$STR_ACE_Grenades_M127A1_Yellow_Description"; - displayNameShort = "$STR_ACE_Grenades_M127A1_Yellow_NameShort"; - model = "\A3\weapons_f\ammo\flare_yellow"; - picture = "\A3\Weapons_F\Data\UI\gear_flare_yellow_ca.paa"; - }; - class ACE_M84: HandGrenade { - ammo = "ACE_G_M84"; - displayname = "$STR_ACE_Grenades_M84_Name"; - descriptionshort = "$STR_ACE_Grenades_M84_Description"; - displayNameShort = "M84"; - model = PATHTOF(models\ACE_m84.p3d); - picture = PATHTOF(UI\ACE_m84_x_ca.paa); - }; + class HandGrenade; + class ACE_HandFlare_Base: HandGrenade { + value = 2; + nameSoundWeapon = "smokeshell"; + nameSound = "smokeshell"; + mass = 4; + initSpeed = 22; + }; + class ACE_HandFlare_White: ACE_HandFlare_Base { + ammo = "ACE_F_Hand_White"; + displayname = "$STR_ACE_Grenades_M127A1_White_Name"; + descriptionshort = "$STR_ACE_Grenades_M127A1_White_Description"; + displayNameShort = "$STR_ACE_Grenades_M127A1_White_NameShort"; + model = "\A3\weapons_f\ammo\flare_white"; + picture = "\A3\Weapons_F\Data\UI\gear_flare_white_ca.paa"; + }; + class ACE_HandFlare_Red: ACE_HandFlare_Base { + ammo = "ACE_F_Hand_Red"; + displayname = "$STR_ACE_Grenades_M127A1_Red_Name"; + descriptionshort = "$STR_ACE_Grenades_M127A1_Red_Description"; + displayNameShort = "$STR_ACE_Grenades_M127A1_Red_NameShort"; + model = "\A3\weapons_f\ammo\flare_red"; + picture = "\A3\Weapons_F\Data\UI\gear_flare_red_ca.paa"; + }; + class ACE_HandFlare_Green: ACE_HandFlare_Base { + ammo = "ACE_F_Hand_Green"; + displayname = "$STR_ACE_Grenades_M127A1_Green_Name"; + descriptionshort = "$STR_ACE_Grenades_M127A1_Green_Description"; + displayNameShort = "$STR_ACE_Grenades_M127A1_Green_NameShort"; + model = "\A3\weapons_f\ammo\flare_green"; + picture = "\A3\Weapons_F\Data\UI\gear_flare_green_ca.paa"; + }; + class ACE_HandFlare_Yellow: ACE_HandFlare_Base { + ammo = "ACE_F_Hand_Yellow"; + displayname = "$STR_ACE_Grenades_M127A1_Yellow_Name"; + descriptionshort = "$STR_ACE_Grenades_M127A1_Yellow_Description"; + displayNameShort = "$STR_ACE_Grenades_M127A1_Yellow_NameShort"; + model = "\A3\weapons_f\ammo\flare_yellow"; + picture = "\A3\Weapons_F\Data\UI\gear_flare_yellow_ca.paa"; + }; + class ACE_M84: HandGrenade { + ammo = "ACE_G_M84"; + displayname = "$STR_ACE_Grenades_M84_Name"; + descriptionshort = "$STR_ACE_Grenades_M84_Description"; + displayNameShort = "M84"; + model = PATHTOF(models\ACE_m84.p3d); + picture = PATHTOF(UI\ACE_m84_x_ca.paa); + }; - class 3Rnd_UGL_FlareGreen_F; - class 6Rnd_GreenSignal_F: 3Rnd_UGL_FlareGreen_F { - ammo = "F_40mm_Green"; - initSpeed = 120; - }; - class 6Rnd_RedSignal_F: 6Rnd_GreenSignal_F { - ammo = "F_40mm_Red"; - initSpeed = 120; - }; + class 3Rnd_UGL_FlareGreen_F; + class 6Rnd_GreenSignal_F: 3Rnd_UGL_FlareGreen_F { + ammo = "F_40mm_Green"; + initSpeed = 120; + }; + class 6Rnd_RedSignal_F: 6Rnd_GreenSignal_F { + ammo = "F_40mm_Red"; + initSpeed = 120; + }; }; diff --git a/addons/grenades/CfgVehicles.hpp b/addons/grenades/CfgVehicles.hpp index 9a0164e24f..d4ff039bf7 100644 --- a/addons/grenades/CfgVehicles.hpp +++ b/addons/grenades/CfgVehicles.hpp @@ -1,45 +1,45 @@ #define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \ - name = #ITEM; \ - count = COUNT; \ - }; + name = #ITEM; \ + count = COUNT; \ + }; class CfgVehicles { - class NATO_Box_Base; - class EAST_Box_Base; - class IND_Box_Base; - class Box_NATO_Support_F; + class NATO_Box_Base; + class EAST_Box_Base; + class IND_Box_Base; + class Box_NATO_Support_F; - class Box_NATO_Grenades_F: NATO_Box_Base { - class TransportItems { - MACRO_ADDITEM(ACE_HandFlare_White,12) - MACRO_ADDITEM(ACE_HandFlare_Green,12) - MACRO_ADDITEM(ACE_M84,12) + class Box_NATO_Grenades_F: NATO_Box_Base { + class TransportItems { + MACRO_ADDITEM(ACE_HandFlare_White,12) + MACRO_ADDITEM(ACE_HandFlare_Green,12) + MACRO_ADDITEM(ACE_M84,12) + }; }; - }; - class Box_East_Grenades_F: EAST_Box_Base { - class TransportItems { - MACRO_ADDITEM(ACE_HandFlare_Yellow,12) - MACRO_ADDITEM(ACE_HandFlare_Red,12) - MACRO_ADDITEM(ACE_M84,12) + class Box_East_Grenades_F: EAST_Box_Base { + class TransportItems { + MACRO_ADDITEM(ACE_HandFlare_Yellow,12) + MACRO_ADDITEM(ACE_HandFlare_Red,12) + MACRO_ADDITEM(ACE_M84,12) + }; }; - }; - class Box_IND_Grenades_F: IND_Box_Base { - class TransportItems { - MACRO_ADDITEM(ACE_HandFlare_Yellow,12) - MACRO_ADDITEM(ACE_HandFlare_Green,12) - MACRO_ADDITEM(ACE_M84,12) + class Box_IND_Grenades_F: IND_Box_Base { + class TransportItems { + MACRO_ADDITEM(ACE_HandFlare_Yellow,12) + MACRO_ADDITEM(ACE_HandFlare_Green,12) + MACRO_ADDITEM(ACE_M84,12) + }; }; - }; - class ACE_Box_Misc: Box_NATO_Support_F { - class TransportItems { - MACRO_ADDITEM(ACE_HandFlare_White,12) - MACRO_ADDITEM(ACE_HandFlare_Red,12) - MACRO_ADDITEM(ACE_HandFlare_Green,12) - MACRO_ADDITEM(ACE_HandFlare_Yellow,12) - MACRO_ADDITEM(ACE_M84,12) + class ACE_Box_Misc: Box_NATO_Support_F { + class TransportItems { + MACRO_ADDITEM(ACE_HandFlare_White,12) + MACRO_ADDITEM(ACE_HandFlare_Red,12) + MACRO_ADDITEM(ACE_HandFlare_Green,12) + MACRO_ADDITEM(ACE_HandFlare_Yellow,12) + MACRO_ADDITEM(ACE_M84,12) + }; }; - }; }; diff --git a/addons/grenades/CfgWeapons.hpp b/addons/grenades/CfgWeapons.hpp index fa28ca4ef0..4edc6e6d12 100644 --- a/addons/grenades/CfgWeapons.hpp +++ b/addons/grenades/CfgWeapons.hpp @@ -1,23 +1,23 @@ class CfgWeapons { - class GrenadeLauncher; + class GrenadeLauncher; - class Throw: GrenadeLauncher { - muzzles[] += {"ACE_HandFlare_WhiteMuzzle", "ACE_HandFlare_RedMuzzle", "ACE_HandFlare_GreenMuzzle", "ACE_HandFlare_YellowMuzzle", "ACE_M84Muzzle"}; - class ThrowMuzzle; - class ACE_HandFlare_WhiteMuzzle: ThrowMuzzle { - magazines[] = {"ACE_HandFlare_White"}; + class Throw: GrenadeLauncher { + muzzles[] += {"ACE_HandFlare_WhiteMuzzle", "ACE_HandFlare_RedMuzzle", "ACE_HandFlare_GreenMuzzle", "ACE_HandFlare_YellowMuzzle", "ACE_M84Muzzle"}; + class ThrowMuzzle; + class ACE_HandFlare_WhiteMuzzle: ThrowMuzzle { + magazines[] = {"ACE_HandFlare_White"}; + }; + class ACE_HandFlare_RedMuzzle: ThrowMuzzle { + magazines[] = {"ACE_HandFlare_Red"}; + }; + class ACE_HandFlare_GreenMuzzle: ThrowMuzzle { + magazines[] = {"ACE_HandFlare_Green"}; + }; + class ACE_HandFlare_YellowMuzzle: ThrowMuzzle { + magazines[] = {"ACE_HandFlare_Yellow"}; + }; + class ACE_M84Muzzle: ThrowMuzzle { + magazines[] = {"ACE_M84"}; + }; }; - class ACE_HandFlare_RedMuzzle: ThrowMuzzle { - magazines[] = {"ACE_HandFlare_Red"}; - }; - class ACE_HandFlare_GreenMuzzle: ThrowMuzzle { - magazines[] = {"ACE_HandFlare_Green"}; - }; - class ACE_HandFlare_YellowMuzzle: ThrowMuzzle { - magazines[] = {"ACE_HandFlare_Yellow"}; - }; - class ACE_M84Muzzle: ThrowMuzzle { - magazines[] = {"ACE_M84"}; - }; - }; }; diff --git a/addons/grenades/XEH_postInit.sqf b/addons/grenades/XEH_postInit.sqf new file mode 100644 index 0000000000..0b6bb16ffb --- /dev/null +++ b/addons/grenades/XEH_postInit.sqf @@ -0,0 +1,28 @@ +// by commy2 + +#include "script_component.hpp" + +["flashbangExplosion", {_this call FUNC(flashbangExplosionEH)}] call EFUNC(common,addEventHandler); + +if !(hasInterface) exitWith {}; + +GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265]; +GVAR(flashbangPPEffectCC) ppEffectForceInNVG true; + +// Add keybinds +["ACE3", + localize "STR_ACE_Grenades_SwitchGrenadeMode", + { + // Conditions: canInteract + _exceptions = [QEGVAR(captives,isNotEscorting)]; + if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; + // Conditions: specific + if (!([ACE_player] call EFUNC(common,canUseWeapon))) exitWith {false}; + + // Statement + [] call FUNC(nextMode); + }, + [9, [false, false, false]], //8 key + false, + "keydown" +] call cba_fnc_registerKeybind; diff --git a/addons/grenades/XEH_postInitClient.sqf b/addons/grenades/XEH_postInitClient.sqf deleted file mode 100644 index 5f5b569050..0000000000 --- a/addons/grenades/XEH_postInitClient.sqf +++ /dev/null @@ -1,13 +0,0 @@ -// by commy2 - -#include "script_component.hpp" - -GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265]; -GVAR(flashbangPPEffectCC) ppEffectForceInNVG true; - -["ACE3", -localize "STR_ACE_Grenades_SwitchGrenadeMode", -{_this call FUNC(nextMode)}, -[9, [false, false, false]], //8 key -false, -"keydown"] call cba_fnc_registerKeybind; diff --git a/addons/grenades/XEH_preInit.sqf b/addons/grenades/XEH_preInit.sqf index 569cbfa8f6..0df2e235fd 100644 --- a/addons/grenades/XEH_preInit.sqf +++ b/addons/grenades/XEH_preInit.sqf @@ -2,12 +2,9 @@ ADDON = false; -PREP(flashbangEffectStages); PREP(flashbangExplosionEH); PREP(flashbangThrownFuze); PREP(nextMode); PREP(throwGrenade); -["flashbangExplosion", { _this call DFUNC(flashbangExplosionEH) }] call EFUNC(common,addEventHandler); - ADDON = true; diff --git a/addons/grenades/config.cpp b/addons/grenades/config.cpp index 74d1038ecc..c2a899d66c 100644 --- a/addons/grenades/config.cpp +++ b/addons/grenades/config.cpp @@ -1,15 +1,15 @@ #include "script_component.hpp" class CfgPatches { - class ADDON { - units[] = {}; - weapons[] = {}; - requiredVersion = REQUIRED_VERSION; - requiredAddons[] = {"ace_common"}; - author[] = {"commy2", "KoffeinFlummi"}; - authorUrl = "https://github.com/commy2/"; - VERSION_CONFIG; - }; + class ADDON { + units[] = {}; + weapons[] = {}; + requiredVersion = REQUIRED_VERSION; + requiredAddons[] = {"ace_common"}; + author[] = {"commy2", "KoffeinFlummi"}; + authorUrl = "https://github.com/commy2/"; + VERSION_CONFIG; + }; }; #include "CfgEventHandlers.hpp" diff --git a/addons/grenades/functions/fnc_flashbangEffectStages.sqf b/addons/grenades/functions/fnc_flashbangEffectStages.sqf deleted file mode 100644 index c2ee7a6841..0000000000 --- a/addons/grenades/functions/fnc_flashbangEffectStages.sqf +++ /dev/null @@ -1,57 +0,0 @@ -/* -* Author: KoffeinFlummi, Pabst Mirror -* -* Handles the different stages of the flash bang effect recovery -* -* Arguments: -* ARRAY[ -* 0-ARRAY - PARAMS: -* 0: NUMBER - Stage, controls a case statement -* 1: NUMBER - Time To Wait Until -* 2: VARIES - Stage's Variable -* 1-NUMBER perFrame handle -* Return Value: -* None -*/ - -#include "script_component.hpp" - -private ["_stage", "_waitUntilTime"]; - -_stage = (_this select 0) select 0; -_waitUntilTime = (_this select 0) select 1; - -if (_waitUntilTime > time) exitWith {}; - -//remove frameEH -[(_this select 1)] call cba_fnc_removePerFrameHandler; - -switch (_stage) do { - case(EFFECT_STAGE_RESETAI): { - private "_unit"; - _unit = (_this select 0) select 2; - _unit enableAI "MOVE"; - _unit enableAI "ANIM"; - _unit enableAI "AUTOTARGET"; - _unit enableAI "TARGET"; - _unit enableAI "FSM"; - _unit setSkill (skill _unit * 50); - }; - case(EFFECT_STAGE_DELETELIGHT): { - private "_light"; - _light = (_this select 0) select 2; - deleteVehicle _light; - }; - case(EFFECT_STAGE_PARTIALRECOVERY): { - private "_strength"; - _strength = (_this select 0) select 2; - GVAR(flashbangPPEffectCC) ppEffectAdjust [1,1,0,[1,1,1,0],[0,0,0,1],[0,0,0,0]]; - GVAR(flashbangPPEffectCC) ppEffectCommit (10 * _strength); - }; - case(EFFECT_STAGE_FULLRECOVERY): { - GVAR(flashbangPPEffectCC) ppEffectEnable false; - }; - default { - TRACE_1("EffectStage Bad Stage", _stage); - }; -}; diff --git a/addons/grenades/functions/fnc_flashbangExplosionEH.sqf b/addons/grenades/functions/fnc_flashbangExplosionEH.sqf index 1ef7ea1484..3868994bee 100644 --- a/addons/grenades/functions/fnc_flashbangExplosionEH.sqf +++ b/addons/grenades/functions/fnc_flashbangExplosionEH.sqf @@ -1,85 +1,109 @@ /* -* Author: KoffeinFlummi -* -* Creates the flashbang effect and knock out AI units. -* -* Arguments: -* 0: The grenade (Object) -* -* Return Value: -* None -*/ - + * Author: KoffeinFlummi + * Creates the flashbang effect and knock out AI units. + * + * Arguments: + * 0: The grenade + * + * Return Value: + * Nothing + * + * Example: + * [theGrenade] call ace_grenades_fnc_flashbangExplosionEH + * + * Public: No + */ #include "script_component.hpp" -private ["_grenade", "_affected", "_strength", "_posGrenade", "_posUnit", "_angleGrenade", "_angleView", "_angleDiff", "_light"]; +private ["_affected", "_strength", "_posGrenade", "_posUnit", "_angleGrenade", "_angleView", "_angleDiff", "_light"]; -_grenade = _this select 0; +PARAMS_1(_grenade); _affected = _grenade nearEntities ["CAManBase", 50]; { - if ((local _x) && {alive _x}) then { + if ((local _x) && {alive _x}) then { - _strength = 1 - ((_x distance _grenade) min 15) / 15; + _strength = 1 - ((_x distance _grenade) min 15) / 15; - if (_x != ACE_player) then { - //must be AI - _x disableAI "MOVE"; - _x disableAI "ANIM"; - _x disableAI "AUTOTARGET"; - _x disableAI "TARGET"; - _x disableAI "FSM"; - _x setSkill ((skill _x) / 50); + if (_x != ACE_player) then { + //must be AI + _x disableAI "MOVE"; + _x disableAI "ANIM"; + _x disableAI "AUTOTARGET"; + _x disableAI "TARGET"; + _x disableAI "FSM"; + _x setSkill ((skill _x) / 50); - [FUNC(flashbangEffectStages), 0, [EFFECT_STAGE_RESETAI, (time + (7 * _strength)), _x]] call CBA_fnc_addPerFrameHandler; - } else { - //Do effects for player - // is there line of sight to the grenade? - _posGrenade = getPosASL _grenade; - _posGrenade set [2, (_posGrenade select 2) + 0.2]; // compensate for grenade glitching into ground - if (lineIntersects [_posGrenade, getPosASL _x, _grenade, _x]) then { - _strength = _strength / 10; - }; + [{ + PARAMS_1(_unit); + _unit enableAI "MOVE"; + _unit enableAI "ANIM"; + _unit enableAI "AUTOTARGET"; + _unit enableAI "TARGET"; + _unit enableAI "FSM"; + _unit setSkill (skill _unit * 50); + }, [_x], (7 * _strength), 0.1] call EFUNC(common,waitAndExecute); //0.1 precision is fine for AI + } else { + //Do effects for player + // is there line of sight to the grenade? + _posGrenade = getPosASL _grenade; + _posGrenade set [2, (_posGrenade select 2) + 0.2]; // compensate for grenade glitching into ground + if (lineIntersects [_posGrenade, getPosASL _x, _grenade, _x]) then { + _strength = _strength / 10; + }; - // beeeeeeeeeeeeeeeeeeeeeeeeeeeeep - if (isClass (configFile >> "CfgPatches" >> "ACE_Hearing") and _strength > 0) then { - [_x, 0.5 + (_strength / 2)] call EFUNC(hearing,earRinging); - }; + // beeeeeeeeeeeeeeeeeeeeeeeeeeeeep + if (isClass (configFile >> "CfgPatches" >> "ACE_Hearing") and _strength > 0) then { + [_x, 0.5 + (_strength / 2)] call EFUNC(hearing,earRinging); + }; - // account for people looking away by slightly - // reducing the effect for visual effects. - _posUnit = getPos _x; - _posGrenade = getPos _grenade; - _angleGrenade = ((_posGrenade select 0) - (_posUnit select 0)) atan2 ((_posGrenade select 1) - (_posUnit select 1)); - _angleGrenade = (_angleGrenade + 360) % 360; + // account for people looking away by slightly + // reducing the effect for visual effects. + _posUnit = getPos _x; + _posGrenade = getPos _grenade; + _angleGrenade = ((_posGrenade select 0) - (_posUnit select 0)) atan2 ((_posGrenade select 1) - (_posUnit select 1)); + _angleGrenade = (_angleGrenade + 360) % 360; - _angleView = (eyeDirection player select 0) atan2 (eyeDirection player select 1); - _angleView = (_angleView + 360) % 360; + _angleView = (eyeDirection ACE_player select 0) atan2 (eyeDirection ACE_player select 1); + _angleView = (_angleView + 360) % 360; - _angleDiff = 180 - abs (abs (_angleGrenade - _angleView) - 180); - _angleDiff = ((_angleDiff - 45) max 0); + _angleDiff = 180 - abs (abs (_angleGrenade - _angleView) - 180); + _angleDiff = ((_angleDiff - 45) max 0); - _strength = _strength - _strength * (_angleDiff / 135); + _strength = _strength - _strength * (_angleDiff / 135); - // create flash to illuminate environment - _light = "#lightpoint" createVehicleLocal getPos _grenade; - _light setLightBrightness 200; - _light setLightAmbient [1,1,1]; - _light setLightColor [1,1,1]; - _light setLightDayLight true; + // create flash to illuminate environment + _light = "#lightpoint" createVehicleLocal (getPos _grenade); + _light setLightBrightness 200; + _light setLightAmbient [1,1,1]; + _light setLightColor [1,1,1]; + _light setLightDayLight true; - [FUNC(flashbangEffectStages), 0, [EFFECT_STAGE_DELETELIGHT, (time + (0.1)), _light]] call CBA_fnc_addPerFrameHandler; + //Delete the light after 0.1 seconds + [{ + PARAMS_1(_light); + deleteVehicle _light; + }, [_light], 0.1, 0] call EFUNC(common,waitAndExecute); - // blind player - if (_strength > 0.1) then { - GVAR(flashbangPPEffectCC) ppEffectEnable true; - GVAR(flashbangPPEffectCC) ppEffectAdjust [1,1,(0.8 + _strength) min 1,[1,1,1,0],[0,0,0,1],[0,0,0,0]]; - GVAR(flashbangPPEffectCC) ppEffectCommit 0.01; + // blind player + if (_strength > 0.1) then { + GVAR(flashbangPPEffectCC) ppEffectEnable true; + GVAR(flashbangPPEffectCC) ppEffectAdjust [1,1,(0.8 + _strength) min 1,[1,1,1,0],[0,0,0,1],[0,0,0,0]]; + GVAR(flashbangPPEffectCC) ppEffectCommit 0.01; - [FUNC(flashbangEffectStages), 0, [EFFECT_STAGE_PARTIALRECOVERY, (time + (7 * _strength)), _strength]] call CBA_fnc_addPerFrameHandler; - [FUNC(flashbangEffectStages), 0, [ EFFECT_STAGE_FULLRECOVERY, (time + (17 * _strength))]] call CBA_fnc_addPerFrameHandler; - }; + //PARTIALRECOVERY - start decreasing effect over time + [{ + PARAMS_1(_strength); + GVAR(flashbangPPEffectCC) ppEffectAdjust [1,1,0,[1,1,1,0],[0,0,0,1],[0,0,0,0]]; + GVAR(flashbangPPEffectCC) ppEffectCommit (10 * _strength); + }, [_strength], (7 * _strength), 0] call EFUNC(common,waitAndExecute); + + //FULLRECOVERY - end effect + [{ + GVAR(flashbangPPEffectCC) ppEffectEnable false; + }, [], (17 * _strength), 0] call EFUNC(common,waitAndExecute); + }; + }; }; - }; } forEach _affected; diff --git a/addons/grenades/functions/fnc_flashbangThrownFuze.sqf b/addons/grenades/functions/fnc_flashbangThrownFuze.sqf index aec10301ab..a83c81e660 100644 --- a/addons/grenades/functions/fnc_flashbangThrownFuze.sqf +++ b/addons/grenades/functions/fnc_flashbangThrownFuze.sqf @@ -1,18 +1,25 @@ -//Waits for the grenade fuze to trigger and 'explode' - +/* + * Author: commy2 + * Waits for the flashbang grenade fuze to trigger and 'explode' + * + * Arguments: + * 0: projectile - Flashbang Grenade + * + * Return Value: + * Nothing + * + * Example: + * [theFlashbang] call ace_grenades_fnc_flashbangThrownFuze + * + * Public: No + */ #include "script_component.hpp" -_projectile = (_this select 0) select 0; -_waitUntilTime = (_this select 0) select 1; - -if (_waitUntilTime > time) exitWith {}; - -//remove frameEH -[(_this select 1)] call cba_fnc_removePerFrameHandler; +PARAMS_1(_projectile); if (alive _projectile) then { - playSound3D ["A3\Sounds_F\weapons\Explosion\explosion_mine_1.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400]; - - _affected = _projectile nearEntities ["CAManBase", 50]; - ["flashbangExplosion", _affected, [_projectile]] call EFUNC(common,targetEvent); + playSound3D ["A3\Sounds_F\weapons\Explosion\explosion_mine_1.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400]; + + _affected = _projectile nearEntities ["CAManBase", 50]; + ["flashbangExplosion", _affected, [_projectile]] call EFUNC(common,targetEvent); }; diff --git a/addons/grenades/functions/fnc_nextMode.sqf b/addons/grenades/functions/fnc_nextMode.sqf index da8392b6ab..7663e790f6 100644 --- a/addons/grenades/functions/fnc_nextMode.sqf +++ b/addons/grenades/functions/fnc_nextMode.sqf @@ -1,40 +1,41 @@ /* * Author: commy2 - * * Select the next throwing mode and display message. - * - * Argument: - * Nothing - * - * Return value: + * + * Arguments: * Nothing + * + * Return Value: + * Handeled + * + * Example: + * [] call ace_grenades_fnc_nextMode + * + * Public: No */ - #include "script_component.hpp" - -private ["_mode", "_hint"]; -if (!([ACE_player] call EFUNC(common,canUseWeapon))) exitWith {false}; +private ["_mode", "_hint"]; _mode = missionNamespace getVariable [QGVAR(currentThrowMode), 0]; if (_mode == 4) then { - _mode = 0; + _mode = 0; } else { - _mode = _mode + 1; + _mode = _mode + 1; }; // ROLL GRENADE DOESN'T WORK RIGHT NOW if (_mode == 3) then { - _mode = 4; + _mode = 4; }; _hint = [ - localize "STR_ACE_Grenades_NormalThrow", - localize "STR_ACE_Grenades_HighThrow", - localize "STR_ACE_Grenades_PreciseThrow", - localize "STR_ACE_Grenades_RollGrenade", - localize "STR_ACE_Grenades_DropGrenade" +localize "STR_ACE_Grenades_NormalThrow", +localize "STR_ACE_Grenades_HighThrow", +localize "STR_ACE_Grenades_PreciseThrow", +localize "STR_ACE_Grenades_RollGrenade", +localize "STR_ACE_Grenades_DropGrenade" ] select _mode; [_hint] call EFUNC(common,displayTextStructured); diff --git a/addons/grenades/functions/fnc_throwGrenade.sqf b/addons/grenades/functions/fnc_throwGrenade.sqf index e725ebd426..c7bc09a261 100644 --- a/addons/grenades/functions/fnc_throwGrenade.sqf +++ b/addons/grenades/functions/fnc_throwGrenade.sqf @@ -1,15 +1,24 @@ /* -* Author: commy2 -* -* Adjust the grenades throwing direction and speed to the selected throwing mode. -* -* Argument: -* input from "Fired" eventhandler -* -* Return value: -* Nothing -*/ - + * Author: commy2 + * Adjust the grenades throwing direction and speed to the selected throwing mode. + * + * Arguments: + * 0: unit - Object the event handler is assigned to + * 1: weapon - Fired weapon + * 2: muzzle - Muzzle that was used + * 3: mode - Current mode of the fired weapon + * 4: ammo - Ammo used + * 5: magazine - magazine name which was used + * 6: projectile - Object of the projectile that was shot + * + * Return Value: + * Nothing + * + * Example: + * [clientFiredBIS-XEH] call ace_grenades_fnc_throwGrenade + * + * Public: No + */ #include "script_component.hpp" private ["_unit", "_weapon", "_projectile", "_mode", "_fuzeTime"]; @@ -24,38 +33,38 @@ if (_weapon != "Throw") exitWith {}; _mode = missionNamespace getVariable [QGVAR(currentThrowMode), 0]; if (_mode != 0) then { - private "_velocity"; + private "_velocity"; - _velocity = velocity _projectile; + _velocity = velocity _projectile; - switch (_mode) do { - //high throw - case 1 : { - _velocity = [ - 0.5 * (_velocity select 0), - 0.5 * (_velocity select 1), - [0, 0, 0] distance (_velocity vectorMultiply 0.5) - ]; + switch (_mode) do { + //high throw + case 1 : { + _velocity = [ + 0.5 * (_velocity select 0), + 0.5 * (_velocity select 1), + [0, 0, 0] distance (_velocity vectorMultiply 0.5) + ]; + }; + //precise throw + case 2 : { + _velocity = (_unit weaponDirection _weapon) vectorMultiply (vectorMagnitude _velocity); + }; + //roll grande + case 3 : { + //@todo + }; + //drop grenade + case 4 : { + _velocity = [0, 0, 0]; + }; }; - //precise throw - case 2 : { - _velocity = (_unit weaponDirection _weapon) vectorMultiply (vectorMagnitude _velocity); - }; - //roll grande - case 3 : { - //@todo - }; - //drop grenade - case 4 : { - _velocity = [0, 0, 0]; - }; - }; - _projectile setVelocity _velocity; + _projectile setVelocity _velocity; }; if (typeOf _projectile == "ACE_G_M84") then { - _fuzeTime = getNumber (configFile >> "CfgAmmo" >> typeOf _projectile >> "fuseDistance"); - // _fuzeTime = getNumber (configFile >> "CfgAmmo" >> typeOf _projectile >> "explosionTime"); //@toDo pretty sure this should be explosionTime not fuseDistance - [FUNC(flashbangThrownFuze), 0, [_projectile, (time + _fuzeTime)]] call CBA_fnc_addPerFrameHandler; + _fuzeTime = getNumber (configFile >> "CfgAmmo" >> typeOf _projectile >> "fuseDistance"); + // _fuzeTime = getNumber (configFile >> "CfgAmmo" >> typeOf _projectile >> "explosionTime"); //@toDo pretty sure this should be explosionTime not fuseDistance + [FUNC(flashbangThrownFuze), [_projectile], _fuzeTime, 0] call EFUNC(common,waitAndExecute); }; diff --git a/addons/gui/CfgEventHandlers.hpp b/addons/gui/CfgEventHandlers.hpp deleted file mode 100644 index c9142e676b..0000000000 --- a/addons/gui/CfgEventHandlers.hpp +++ /dev/null @@ -1,11 +0,0 @@ -class Extended_PreInit_EventHandlers { - class ADDON { - init = QUOTE( call compile preprocessFileLineNumbers QUOTE(QUOTE(PATHTOF(XEH_preInit.sqf))) ); - }; -}; - -class Extended_PostInit_EventHandlers { - class ADDON { - init = QUOTE( call compile preprocessFileLineNumbers QUOTE(QUOTE(PATHTOF(XEH_postInit.sqf))) ); - }; -}; \ No newline at end of file diff --git a/addons/gui/GUI.hpp b/addons/gui/GUI.hpp deleted file mode 100644 index 71e8dc0090..0000000000 --- a/addons/gui/GUI.hpp +++ /dev/null @@ -1,2 +0,0 @@ -#include "UI\define.hpp" -#include "UI\RscTitles.hpp" diff --git a/addons/gui/README.md b/addons/gui/README.md deleted file mode 100644 index a6fe74f6c2..0000000000 --- a/addons/gui/README.md +++ /dev/null @@ -1,11 +0,0 @@ -ace_gui -======= - -to be scrapped. - - -## Maintainers - -The people responsible for merging changes to this component or answering potential questions. - -- [Glowbal](https://github.com/Glowbal) diff --git a/addons/gui/UI/RscTitles.hpp b/addons/gui/UI/RscTitles.hpp deleted file mode 100644 index 02e68e8d32..0000000000 --- a/addons/gui/UI/RscTitles.hpp +++ /dev/null @@ -1,179 +0,0 @@ - -#define RIGHT_SIDE (safezoneW + safezoneX) -#define LEFT_SIDE safezoneX -#define TOP_SIDE safeZoneY -#define BOTTOM_SIDE (safeZoneH + safezoneY) - -#define ICON_WIDTH (1.75 * (((safezoneW / safezoneH) min 1.2) / 40)) -#define X_POS_ICONS RIGHT_SIDE - (1.1 * ICON_WIDTH) -#define Y_POS_ICONS TOP_SIDE + (2.2 * ICON_WIDTH) -#define DIFFERENCE_ICONS (1.1 * ICON_WIDTH) - -class RscTitles { - class GVAR(iconsDisplay) { - duration = 1e+011; - idd = 1111; - movingenable = 0; - onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(iconsDisplay)), _this select 0)]); - class controlsBackground { - class icon_1: ACE_gui_backgroundBase { - text = ""; - colorText[] = {0.0,1.0,0.0,0.4}; - idc = 10501; - x = X_POS_ICONS; - y = Y_POS_ICONS + (0 * DIFFERENCE_ICONS); - w = ICON_WIDTH; - h = ICON_WIDTH; - }; - class icon_2: icon_1 { - idc = 10502; - y = Y_POS_ICONS + (1 * DIFFERENCE_ICONS); - }; - class icon_3: icon_1 { - idc = 10503; - y = Y_POS_ICONS + (2 * DIFFERENCE_ICONS); - }; - class icon_4: icon_1 { - idc = 10504; - y = Y_POS_ICONS + (3 * DIFFERENCE_ICONS); - }; - class icon_5: icon_1 { - idc = 10505; - y = Y_POS_ICONS + (4 * DIFFERENCE_ICONS); - }; - class icon_6: icon_1 { - idc = 10506; - y = Y_POS_ICONS + (5 * DIFFERENCE_ICONS); - }; - }; - }; - - class GVAR(RSC_PROGRESSBAR_LOADING) { - idd = -1; - onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(RSC_PROGRESSBAR_LOADING)), _this select 0)]); - fadein = 0; - fadeout = 0; - duration = 10e10; - class Controls { - class background: ACE_gui_backgroundBase { - idc = -1; - colorBackground[] = {0,0,0,1}; - colorText[] = {1, 1, 1, 1}; - x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "29 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "0.4 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - text = "#(argb,8,8,3)color(0,0,0,0.4)"; - }; - - class Progress: ACE_gui_RscProgress { - idc = 6; - x = "1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; - y = "29 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; - w = "38 * (((safezoneW / safezoneH) min 1.2) / 40)"; - h = "0.4 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; - colorFrame[] = {0,0,0,0}; - colorBar[] = {0.27,0.5,0.31,0.6}; - texture = "#(argb,8,8,3)color(1,1,1,0.7)"; - }; - }; - }; - - - class GVAR(RSC_DISPLAY_MESSAGE) { - duration = 7; - idd = 86411; - movingenable = 0; - onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(RSC_DISPLAY_MESSAGE)), _this select 0)]); - fadein = 0; - class controlsBackground { - class header: ACE_gui_staticBase { - idc = 1; - type = CT_STATIC; - x = "safezoneX + (safezoneW / 10)"; - y = "safezoneY + (30 * (safeZoneH / 40))"; - w = "(safeZoneW / 10)"; - h = "(safeZoneH / 40)"; - style = ST_LEFT; - font = FontCSE; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; - colorText[] = {0.85, 0.85, 0.85, 1.0}; - colorBackground[] = {0, 0, 0, 0.9}; - text = ""; - }; - class text: header { - idc = 2; - y = "safezoneY + (31 * (safeZoneH / 40))"; - w = "(safeZoneW / 10) * 1.3"; - colorText[] = {0.0, 0.0, 0.0, 1.0}; - colorBackground[] = {1, 1, 1, 0.9}; - text = ""; - }; - }; - }; - - class GVAR(RSC_DISPLAY_INFORMATION) { - duration = 15; - idd = 86412; - movingenable = 0; - onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(RSC_DISPLAY_INFORMATION)), _this select 0)]); - fadein = 0; - class controlsBackground { - class header: ACE_gui_staticBase { - idc = 1; - type = CT_STATIC; - x = "safezoneX + (safezoneW / 10)"; - y = "safezoneY + (6 * (safeZoneH / 40))"; - w = "(safeZoneW / 10)"; - h = "(safeZoneH / 40)"; - style = ST_LEFT; - font = FontCSE; - SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; - colorText[] = {0.85, 0.85, 0.85, 1.0}; - colorBackground[] = {0, 0, 0, 0.9}; - text = ""; - }; - class text: header { - idc = 2; - y = "safezoneY + (7.1 * (safeZoneH / 40))"; - w = "(safeZoneW / 10) * 1.3"; - colorText[] = {0.0, 0.0, 0.0, 1.0}; - colorBackground[] = {1, 1, 1, 0.9}; - text = ""; - }; - class text2: text { - idc = 3; - y = "safezoneY + (8.2 * (safeZoneH / 40))"; - }; - class text3: text { - idc = 4; - y = "safezoneY + (9.3 * (safeZoneH / 40))"; - }; - class text4: text { - idc = 5; - y = "safezoneY + (10.4 * (safeZoneH / 40))"; - }; - class text5: text { - idc = 6; - y = "safezoneY + (11.5 * (safeZoneH / 40))"; - }; - - - class icon: ACE_gui_backgroundBase { - type = CT_STATIC; - idc = 10; - style = ST_PICTURE; - colorBackground[] = {0,0,0,1}; - colorText[] = {1, 1, 1, 1}; - font = FontCSE; - text = ""; - sizeEx = 0.032; - x = "safezoneX + (safezoneW / 10)"; - y = "safezoneY + (4 * (safeZoneH / 40))"; - w = "(safeZoneH / 40)*2"; - h = "(safeZoneH / 40)*2"; - }; - }; - }; - -}; \ No newline at end of file diff --git a/addons/gui/XEH_postInit.sqf b/addons/gui/XEH_postInit.sqf deleted file mode 100644 index 4172145202..0000000000 --- a/addons/gui/XEH_postInit.sqf +++ /dev/null @@ -1,11 +0,0 @@ -/** - * XEH_postInit.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" diff --git a/addons/gui/XEH_preInit.sqf b/addons/gui/XEH_preInit.sqf deleted file mode 100644 index b5cc064d18..0000000000 --- a/addons/gui/XEH_preInit.sqf +++ /dev/null @@ -1,25 +0,0 @@ -/** - * XEH_preInit.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -ADDON = false; - -PREP(loadingBar); -PREP(displayInformation); -PREP(displayMessage); -PREP(blurScreen); -PREP(displayIcon); -PREP(sendHintTo); -PREP(sendMessageTo); -PREP(sendDisplayInformationTo); -PREP(sendDisplayMessageTo); - -ADDON = true; diff --git a/addons/gui/config.cpp b/addons/gui/config.cpp deleted file mode 100644 index 2f7666be13..0000000000 --- a/addons/gui/config.cpp +++ /dev/null @@ -1,27 +0,0 @@ - -#include "script_component.hpp" - -class CfgPatches { - class ADDON { - units[] = {}; - weapons[] = {}; - requiredVersion = REQUIRED_VERSION; - requiredAddons[] = {"ACE_main"}; - version = VERSION; - author[] = {$STR_ACE_Common_ACETeam}; - authorUrl = "http://csemod.com"; // TODO website link? - }; -}; -class CfgAddons { - class PreloadAddons { - class ADDON { - list[] = {QUOTE(ADDON)}; - }; - }; -}; - -#include "CfgEventHandlers.hpp" - -// TODO Port over the UI defines -#include "GUI.hpp" -#include "empty.hpp" diff --git a/addons/gui/data/buttonDisabled.paa b/addons/gui/data/buttonDisabled.paa deleted file mode 100644 index 2c2a10856b..0000000000 Binary files a/addons/gui/data/buttonDisabled.paa and /dev/null differ diff --git a/addons/gui/data/buttonDisabled_gradient.paa b/addons/gui/data/buttonDisabled_gradient.paa deleted file mode 100644 index 43b1b8d100..0000000000 Binary files a/addons/gui/data/buttonDisabled_gradient.paa and /dev/null differ diff --git a/addons/gui/data/buttonNormal.paa b/addons/gui/data/buttonNormal.paa deleted file mode 100644 index 84936d8356..0000000000 Binary files a/addons/gui/data/buttonNormal.paa and /dev/null differ diff --git a/addons/gui/data/buttonNormal_gradient.paa b/addons/gui/data/buttonNormal_gradient.paa deleted file mode 100644 index 2210f98741..0000000000 Binary files a/addons/gui/data/buttonNormal_gradient.paa and /dev/null differ diff --git a/addons/gui/data/buttonNormal_gradient2.paa b/addons/gui/data/buttonNormal_gradient2.paa deleted file mode 100644 index cabe6c7fed..0000000000 Binary files a/addons/gui/data/buttonNormal_gradient2.paa and /dev/null differ diff --git a/addons/gui/data/buttonNormal_gradient3.paa b/addons/gui/data/buttonNormal_gradient3.paa deleted file mode 100644 index 7da9fbcf8a..0000000000 Binary files a/addons/gui/data/buttonNormal_gradient3.paa and /dev/null differ diff --git a/addons/gui/data/buttonNormal_gradient_top.paa b/addons/gui/data/buttonNormal_gradient_top.paa deleted file mode 100644 index 904e1a62f7..0000000000 Binary files a/addons/gui/data/buttonNormal_gradient_top.paa and /dev/null differ diff --git a/addons/gui/data/buttonNormal_gradient_top_w.paa b/addons/gui/data/buttonNormal_gradient_top_w.paa deleted file mode 100644 index 23dd190afc..0000000000 Binary files a/addons/gui/data/buttonNormal_gradient_top_w.paa and /dev/null differ diff --git a/addons/gui/empty.hpp b/addons/gui/empty.hpp deleted file mode 100644 index 698784e2c6..0000000000 --- a/addons/gui/empty.hpp +++ /dev/null @@ -1,21 +0,0 @@ -#include "\z\ace\addons\gui\UI\define.hpp" - -class ACE_common_empty_screen { - idd = 679123; - onLoad = "uiNamespace setVariable [""ACE_common_empty_screen"", _this select 0]"; - onUnload = "if (missionNamespace getvariable [""ACE_common_DISABLE_USER_INPUT_SCREEN"", false)]) then { createDialog ""ACE_common_empty_screen""; }"; - class controlsBackground { - class background : ACE_gui_backgroundBase { - idc = 1; - x = safezoneX; - y = safezoneY; - w = safezoneW; - h = safezoneH; - text = ""; - moving = 0; - }; - }; - - class controls { - }; -}; diff --git a/addons/gui/functions/fnc_displayIcon.sqf b/addons/gui/functions/fnc_displayIcon.sqf deleted file mode 100644 index 98895c6346..0000000000 --- a/addons/gui/functions/fnc_displayIcon.sqf +++ /dev/null @@ -1,79 +0,0 @@ -/** - * fn_gui_displayIcon.sqf - * @Descr: - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: true - * - * @Example ["myID", true, QUOTE(PATHTOF(data\icon_group.paa)), [1,1,1,1]] call ace_gui_fnc_displayIcon; - */ - -#include "script_component.hpp" - -#define MAX_N_ICONS 6 - -private ["_iconId", "_show", "_icon", "_spot", "_idc", "_display","_next_IDC", "_nextText"]; -_iconId = _this select 0; -_show = _this select 1; -_icon = _this select 2; -_color = _this select 3; - -disableSerialization; -_list = missionNamespace getvariable [QGVAR(displayIconList),[]]; -_display = uiNamespace getvariable QGVAR(iconsDisplay); - -if (isNil "_display") then { - // Display the icons - 11401 cutRsc [QGVAR(iconsDisplay),"PLAIN"]; - _display = uiNamespace getvariable QGVAR(iconsDisplay); -}; - -if (_show) then { - if ({(_x select 0 == _iconId)} count _list == 0) then { - _list pushback [_iconId, _icon, _color]; - } else { - { - if (_x select 0 == _iconId) exitwith { - _list set [_foreachIndex, [_iconId, _icon, _color]]; - }; - }foreach _list; - }; - - missionNamespace setvariable [QGVAR(displayIconList), _list]; - - { - if (_x select 0 == _iconId) exitwith { - _idc = 10501 + _foreachIndex; - _ctrl = _display displayCtrl _idc; - _ctrl ctrlsetText _icon; - _ctrl ctrlSetTextColor _color; - }; - }foreach _list; -} else { - if ({(_x select 0 == _iconId)} count _list == 1) then { - _newList = []; - { - if (_x select 0 != _iconId) then { - _newList pushback _x; - }; - }foreach _list; - - missionNamespace setvariable [QGVAR(displayIconList), _newList]; - - for "_i" from 0 to (MAX_N_ICONS - 1) /* step +1 */ do { - _idc = 10501 + _i; - _ctrl = _display displayCtrl _idc; - _ctrl ctrlsetText ""; - _ctrl ctrlSetTextColor [1,1,1,1]; - }; - - { - _idc = 10501 + _foreachIndex; - _ctrl = _display displayCtrl _idc; - _ctrl ctrlsetText (_x select 1); - _ctrl ctrlSetTextColor (_x select 2); - }foreach _newList; - }; -}; diff --git a/addons/gui/functions/fnc_displayInformation.sqf b/addons/gui/functions/fnc_displayInformation.sqf deleted file mode 100644 index c4eb96984b..0000000000 --- a/addons/gui/functions/fnc_displayInformation.sqf +++ /dev/null @@ -1,67 +0,0 @@ -/** - * fn_gui_displayInformation.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -#define DISPLAY_LAYER 32547 - -private["_title", "_content","_type","_display","_headerCtrl","_contentCtrl","_contentAmountOfChars","_pos","_icon","_iconCtrl"]; -_title = [_this, 0, "",[""]] call BIS_fnc_Param; -_content = [_this, 1, [""],[[""]]] call BIS_fnc_Param; -_type = [_this, 2, 0, [0]] call BIS_fnc_Param; -_icon = [_this, 3, "",[""]] call BIS_fnc_Param; - -if (_title != "") then { - DISPLAY_LAYER cutRsc [QGVAR(RSC_DISPLAY_INFORMATION),"PLAIN"]; - - disableSerialization; - _display = uiNamespace getvariable QGVAR(RSC_DISPLAY_INFORMATION); - if (!isnil "_display") then { - _headerCtrl = _display displayCtrl 1; - _headerCtrl ctrlSetText _title; - _iconCtrl = _display displayCtrl 10; - _iconCtrl ctrlSetText _icon; - - _idc = 2; - { - _text = _x; - if (_text != "") then { - _contentCtrl = _display displayCtrl _idc; - _contentCtrl ctrlSetText _text; - - _contentAmountOfChars = count (toArray _text); - _pos = ctrlPosition _contentCtrl; - _pos set [2, _contentAmountOfChars * ((((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)/ 3.3) max (safeZoneW / 11)]; - _contentCtrl ctrlSetPosition _pos; - _contentCtrl ctrlCommit 0; - - - if (_type >0) then { - if (_type == 1) then { - _contentCtrl ctrlSetBackgroundColor [0.7,0.2,0.2,0.8]; - _contentCtrl ctrlSetTextColor [1,1,1,0.9]; - }; - }; - _idc = _idc + 1; - }; - }foreach _content; - - while {(_idc < 7)} do { - _contentCtrl = _display displayCtrl _idc; - _contentCtrl ctrlSetPosition [0,0,0,0]; - _contentCtrl ctrlCommit 0; - - _idc = _idc + 1; - }; - }; -} else { - - DISPLAY_LAYER cutText ["","PLAIN"]; -}; \ No newline at end of file diff --git a/addons/gui/functions/fnc_displayMessage.sqf b/addons/gui/functions/fnc_displayMessage.sqf deleted file mode 100644 index 3dceab2638..0000000000 --- a/addons/gui/functions/fnc_displayMessage.sqf +++ /dev/null @@ -1,45 +0,0 @@ -/** - * fn_gui_displayMessage.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -#define DISPLAY_LAYER 546 - -private["_title", "_content","_type","_display","_headerCtrl","_contentCtrl","_contentAmountOfChars","_pos"]; -_title = [_this, 0, "",[""]] call BIS_fnc_Param; -_content = [_this, 1, "",[""]] call BIS_fnc_Param; -_type = [_this, 2, 0, [0]] call BIS_fnc_Param; - -if (_title != "" && _content != "") then { - DISPLAY_LAYER cutRsc [QGVAR(RSC_DISPLAY_MESSAGE),"PLAIN"]; - - disableSerialization; - _display = uiNamespace getvariable QGVAR(RSC_DISPLAY_MESSAGE); - if (!isnil "_display") then { - _headerCtrl = _display displayCtrl 1; - _contentCtrl = _display displayCtrl 2; - - _headerCtrl ctrlSetText _title; - _contentCtrl ctrlSetText _content; - - _contentAmountOfChars = count (toArray _content); - _pos = ctrlPosition _contentCtrl; - _pos set [2, _contentAmountOfChars * ((((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)/ 3.3) max (safeZoneW / 11)]; - _contentCtrl ctrlSetPosition _pos; - _contentCtrl ctrlCommit 0; - - if (_type >0) then { - if (_type == 1) then { - _contentCtrl ctrlSetBackgroundColor [0.7,0.2,0.2,0.8]; - _contentCtrl ctrlSetTextColor [1,1,1,0.9]; - }; - }; - }; -}; \ No newline at end of file diff --git a/addons/gui/functions/fnc_loadingbar.sqf b/addons/gui/functions/fnc_loadingbar.sqf deleted file mode 100644 index 4aba751235..0000000000 --- a/addons/gui/functions/fnc_loadingbar.sqf +++ /dev/null @@ -1,64 +0,0 @@ -/** - * fn_gui_loadingbar.sqf - * @Descr: Displays a loading bar and halts script until loading bar has finished - * @Author: Glowbal - * - * @Arguments: [timeToWait NUMBER, condition CODE (Optional), onSuccess CODE (Optional), onFailure CODE (Optional), arguments ARRAY (Optional)] - * @Return: BOOl Returns true if loading bar has fully finished. Otherwise false - * @PublicAPI: true - */ - -#include "script_component.hpp" - -private ["_timeToWait","_cond","_onfailure","_onSuccess","_args"]; -_timeToWait = _this select 0; -_cond = [_this, 1, {true}, [{true}]] call BIS_fnc_Param; -_onSuccess = [_this, 2, {}, [{}]] call BIS_fnc_Param; -_onfailure = [_this, 3, {}, [{}]] call BIS_fnc_Param; -_args = [_this, 4, [], [[]]] call BIS_fnc_Param; - - -if (_timeToWait > 0) exitwith { - GVAR(LOADING_BAR_STATUS) = 0; - disableSerialization; - 1534 cutRsc [QGVAR(RSC_PROGRESSBAR_LOADING),"plain"]; - [{ - private ["_args","_timeToWait","_start","_cond","_onSuccess","_onfailure","_params"]; - _args = _this select 0; - - _start = _args select 0; - _timeToWait = _args select 1; - _cond = _args select 2; - _onSuccess = _args select 3; - _onfailure = _args select 4; - _params = _args select 5; - - if !(_params call _cond) exitwith { - [(_this select 1)] call cba_fnc_removePerFrameHandler; - 1534 cutText ["","plain"]; - _params call _onfailure; - }; - - if (GVAR(LOADING_BAR_STATUS) >= 1) exitwith { - [(_this select 1)] call cba_fnc_removePerFrameHandler; - 1534 cutText ["","plain"]; - _params call _onSuccess; - }; - private "_dialog"; - disableSerialization; - _dialog = uiNamespace getvariable QGVAR(RSC_PROGRESSBAR_LOADING); - - GVAR(LOADING_BAR_STATUS) = (diag_tickTime - _start) / _timeToWait; - (_dialog displayCtrl 6) progressSetPosition GVAR(LOADING_BAR_STATUS); - - }, 0, [diag_tickTime, _timeToWait, _cond, _onSuccess, _onfailure, _args]] call CBA_fnc_addPerFrameHandler; - true; -}; - -if (_args call _cond) exitwith { - _args call _onSuccess; - true; -}; - -_args call _onfailure; -false; \ No newline at end of file diff --git a/addons/gui/functions/fnc_sendHintTo.sqf b/addons/gui/functions/fnc_sendHintTo.sqf deleted file mode 100644 index 0454cc5691..0000000000 --- a/addons/gui/functions/fnc_sendHintTo.sqf +++ /dev/null @@ -1,26 +0,0 @@ -/** - * fn_sendHintTo.sqf - * @Descr: Sends a hint to player unit across network - * @Author: Glowbal - * - * @Arguments: [reciever OBJECT, message STRING] - * @Return: void - * @PublicAPI: true - */ - -#include "script_component.hpp" - -private ["_reciever","_message"]; -_reciever = _this select 0; -_message = _this select 1; - -if (isPlayer _reciever) then { - if (!local _reciever) then { - [_this, QUOTE(FUNC(sendHintTo)), _reciever, false] call EFUNC(common,execRemoteFnc); - } else { - if (isLocalized _message) then { - _message = localize _message; - }; - hintsilent format ["%1",_message]; - }; -}; \ No newline at end of file diff --git a/addons/gui/functions/fnc_sendMessageTo.sqf b/addons/gui/functions/fnc_sendMessageTo.sqf deleted file mode 100644 index a4e0e4ccd5..0000000000 --- a/addons/gui/functions/fnc_sendMessageTo.sqf +++ /dev/null @@ -1,31 +0,0 @@ -/** - * fn_sendMessageTo.sqf - * @Descr: Sends a chat message to player unit across the network - * @Author: Glowbal - * - * @Arguments: [reciever OBJECT, message STRING] - * @Return: void - * @PublicAPI: true - */ - -#include "script_component.hpp" - -private ["_reciever","_message"]; -_reciever = _this select 0; -_message = _this select 1; - - -if (isPlayer _reciever) then { - if (!local _reciever) then { - [_this, QUOTE(FUNC(sendMessageTo)), _reciever, false] call EFUNC(common,execRemoteFnc); - } else { - if (isnil QGVAR(LOGIC_OBJECT)) exitwith { - // need to create an object instead - }; - - if (isLocalized _message) then { - _message = localize _message; - }; - GVAR(LOGIC_OBJECT) globalChat format ["%1",_message]; - }; -}; diff --git a/addons/gui/functions/script_component.hpp b/addons/gui/functions/script_component.hpp deleted file mode 100644 index e9276928ad..0000000000 --- a/addons/gui/functions/script_component.hpp +++ /dev/null @@ -1,12 +0,0 @@ -#define COMPONENT GUI -#include "\z\ace\addons\main\script_mod.hpp" - -#ifdef DEBUG_ENABLED_GUI - #define DEBUG_MODE_FULL -#endif - -#ifdef DEBUG_SETTINGS_GUI - #define DEBUG_SETTINGS DEBUG_SETTINGS_GUI -#endif - -#include "\z\ace\addons\main\script_macros.hpp" \ No newline at end of file diff --git a/addons/gui/script_component.hpp b/addons/gui/script_component.hpp deleted file mode 100644 index e9276928ad..0000000000 --- a/addons/gui/script_component.hpp +++ /dev/null @@ -1,12 +0,0 @@ -#define COMPONENT GUI -#include "\z\ace\addons\main\script_mod.hpp" - -#ifdef DEBUG_ENABLED_GUI - #define DEBUG_MODE_FULL -#endif - -#ifdef DEBUG_SETTINGS_GUI - #define DEBUG_SETTINGS DEBUG_SETTINGS_GUI -#endif - -#include "\z\ace\addons\main\script_macros.hpp" \ No newline at end of file diff --git a/addons/gui/stringtable.xml b/addons/gui/stringtable.xml deleted file mode 100644 index 6a7807c925..0000000000 --- a/addons/gui/stringtable.xml +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - - \ No newline at end of file diff --git a/addons/interact_menu/CfgEventHandlers.hpp b/addons/interact_menu/CfgEventHandlers.hpp index ae9c93b32e..1301f022d3 100644 --- a/addons/interact_menu/CfgEventHandlers.hpp +++ b/addons/interact_menu/CfgEventHandlers.hpp @@ -13,7 +13,7 @@ class Extended_PostInit_EventHandlers { class Extended_InitPost_EventHandlers { class All { class GVAR(compileMenu) { - init = QUOTE(_this call FUNC(compileMenu)); + init = QUOTE(_this call FUNC(compileMenu);_this call FUNC(compileMenuSelfAction)); }; }; }; \ No newline at end of file diff --git a/addons/interact_menu/XEH_clientInit.sqf b/addons/interact_menu/XEH_clientInit.sqf index a02bf4d558..c068a15882 100644 --- a/addons/interact_menu/XEH_clientInit.sqf +++ b/addons/interact_menu/XEH_clientInit.sqf @@ -4,24 +4,32 @@ _fnc = { _this call FUNC(render); }; -// [_fnc, 0, []] call cba_fnc_addPerFrameHandler; addMissionEventHandler ["Draw3D", _fnc]; -_fnc = { - _this call FUNC(probe); -}; -[_fnc, 0.5, []] call cba_fnc_addPerFrameHandler; - ["ACE3", "Interact Key", {_this call FUNC(keyDown)}, -[15, [false, false, false]], +[219, [false, false, false]], false, "keydown"] call cba_fnc_registerKeybind; ["ACE3", "Interact Key", {_this call FUNC(keyUp)}, -[15, [false, false, false]], +[219, [false, false, false]], +false, +"keyUp"] call cba_fnc_registerKeybind; + +["ACE3", +"Self Actions Key", +{_this call FUNC(keyDownSelfAction)}, +[219, [false, true, false]], +false, +"keydown"] call cba_fnc_registerKeybind; + +["ACE3", +"Self Actions Key", +{_this call FUNC(keyUpSelfAction)}, +[219, [false, true, false]], false, "keyUp"] call cba_fnc_registerKeybind; \ No newline at end of file diff --git a/addons/interact_menu/XEH_preInit.sqf b/addons/interact_menu/XEH_preInit.sqf index 42795d6c75..72e8e7249e 100644 --- a/addons/interact_menu/XEH_preInit.sqf +++ b/addons/interact_menu/XEH_preInit.sqf @@ -2,22 +2,23 @@ ADDON = false; -PREP(setToRender); +PREP(addAction); +PREP(compileMenu); +PREP(compileMenuSelfAction); +PREP(keyDown); +PREP(keyDownSelfAction); +PREP(keyUp); +PREP(keyUpSelfAction); +PREP(removeAction); PREP(render); PREP(renderIcon); PREP(renderMenu); -PREP(probe); -PREP(rotateVectLineGetMap); PREP(rotateVectLine); -PREP(keyDown); -PREP(keyUp); -PREP(compileMenu); -PREP(addAction); -PREP(removeAction); - -GVAR(toRender) = []; +PREP(rotateVectLineGetMap); +PREP(updateVecLineMap); GVAR(keyDown) = false; +GVAR(keyDownSelfAction) = false; GVAR(keyDownTime) = 0; GVAR(lastTime) = diag_tickTime; @@ -27,11 +28,7 @@ GVAR(selectedAction) = {}; GVAR(actionSelected) = false; GVAR(selectedTarget) = objNull; -GVAR(filter) = []; - GVAR(menuDepthPath) = []; -GVAR(renderDepth) = 0; -GVAR(lastRenderDepth) = 0; GVAR(vecLineMap) = []; GVAR(lastPos) = [0,0,0]; @@ -41,13 +38,10 @@ GVAR(lastPath) = []; GVAR(expanded) = false; -GVAR(maxRenderDepth) = 0; GVAR(startHoverTime) = diag_tickTime; GVAR(iconCtrls) = []; GVAR(iconCount) = 0; -GVAR(objectActionsHash) = HASH_CREATE; - GVAR(uidCounter) = 0; ADDON = true; diff --git a/addons/interact_menu/config.cpp b/addons/interact_menu/config.cpp index a7b7bae6df..784c6529d6 100644 --- a/addons/interact_menu/config.cpp +++ b/addons/interact_menu/config.cpp @@ -6,7 +6,7 @@ class CfgPatches { weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_common"}; - author[] = {""}; + author[] = {"NouberNou", "CAA-Picard"}; authorUrl = ""; VERSION_CONFIG; }; diff --git a/addons/interact_menu/functions/fnc_addAction.sqf b/addons/interact_menu/functions/fnc_addAction.sqf index 4b9243cfac..1a288bd85e 100644 --- a/addons/interact_menu/functions/fnc_addAction.sqf +++ b/addons/interact_menu/functions/fnc_addAction.sqf @@ -1,43 +1,40 @@ /* - * Author: commy2 - * - * Add an ACE action to an object. Note: This function is NOT global. + * Author: commy2, NouberNou and CAA-Picard + * Add an ACE action to an object, under a certain config path + * Note: This function is NOT global. * * Argument: - * 0: Object the action should be assigned to (Object) - * 1: Name of the action shown in the menu (String) - * 2: Icon (String) - * 3: Position (Position or Selection Name) - * 4: Statement (Code) - * 5: Condition (Code) - * 6: Distance (Number) + * 0: Object the action should be assigned to + * 1: Type of action, 0 for actions, 1 for self-actions + * 2: Full path of the new action + * 3: Name of the action shown in the menu + * 4: Icon + * 5: Position (Position or Selection Name) or + * 6: Statement + * 7: Condition + * 8: Distance * * Return value: - * The entry array, which can be used to remove the entry, or add children entries. + * The entry full path, which can be used to remove the entry, or add children entries . + * + * Example: + * [cursorTarget,0,["ACE_TapShoulderRight","VulcanPinch"],"Vulcan Pinch","",[0,0,0],{_target setDamage 1;},{true},100] call ace_interact_menu_fnc_addAction; + * + * Public: No */ #include "script_component.hpp" -private ["_object", "_displayName", "_icon", "_position", "_statement", "_condition", "_distance", "_actions", "_entry"]; -_object = _this select 0; -_displayName = _this select 1; -_icon = _this select 2; -_position = _this select 3; -_statement = _this select 4; -_condition = _this select 5; -_distance = _this select 6; +EXPLODE_9_PVT(_this,_object,_typeNum,_fullPath,_displayName,_icon,_position,_statement,_condition,_distance); -_actions = []; -if(IS_OBJECT(_object)) then { - _actions = _object getVariable [QUOTE(GVAR(actionData)), []]; - if((count _actions) == 0) then { - _object setVariable [QUOTE(GVAR(actionData)), _actions] - }; -} else { - if(IS_ARRAY(_object)) then { - _actions = _object select 6; - }; +private ["_varName","_actions"]; + +_varName = [QGVAR(actions),QGVAR(selfActions)] select _typeNum; +_actions = _object getVariable [_varName, []]; +if((count _actions) == 0) then { + _object setVariable [_varName, _actions]; }; +private "_entry"; _entry = [ _displayName, _icon, @@ -46,8 +43,11 @@ _entry = [ _condition, _distance, [], - GVAR(uidCounter) + GVAR(uidCounter), + + _fullPath ]; GVAR(uidCounter) = GVAR(uidCounter) + 1; + _actions pushBack _entry; -_entry; \ No newline at end of file + +_fullPath diff --git a/addons/interact_menu/functions/fnc_compileMenu.sqf b/addons/interact_menu/functions/fnc_compileMenu.sqf index 1b5e803ad6..c6e9ec3a8f 100644 --- a/addons/interact_menu/functions/fnc_compileMenu.sqf +++ b/addons/interact_menu/functions/fnc_compileMenu.sqf @@ -1,54 +1,44 @@ -//fnc_compileMenu.sqf +/* + * Author: NouberNou and CAA-Picard + * Compile the action menu from config for an object's class + * + * Argument: + * 0: Object + * + * Return value: + * None + * + * Public: No + */ #include "script_component.hpp"; -// diag_log text format["COMPILE ACTIONS: %1", _this]; -_object = _this select 0; +EXPLODE_1_PVT(_this,_object); + +private ["_objectType","_actionsVarName"]; _objectType = typeOf _object; +_actionsVarName = format [QGVAR(Act_%1), _objectType]; +// Exit if the action menu is already compiled for this class +if !(isNil {missionNamespace getVariable [_actionsVarName, nil]}) exitWith {}; -/* -displayName = "$STR_ACE_Interaction_TeamManagement"; -distance = 4; -condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {GVAR(EnableTeamManagement)}); -statement = ""; -showDisabled = 0; -priority = 3.2; -icon = PATHTOF(UI\team\team_management_ca.paa); -subMenu[] = {"ACE_TeamManagement", 0}; -hotkey = "M"; -enableInside = 1; -*/ - -/* -[ - [ - "Launch", - "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa", - [0,0,0], - { (_this select 0) setVelocity [0,0,10]; }, - { true }, - 1, - [] - ] -] -*/ - -_actionsCfg = configFile >> "CfgVehicles" >> _objectType >> "ACE_Actions"; - - +private "_recurseFnc"; _recurseFnc = { - private ["_actions", "_displayName", "_distance", "_icon", "_statement", "_condition", "_showDisabled", - "_enableInside", "_children", "_entry", "_actionsCfg"]; + private ["_actions", "_displayName", "_distance", "_icon", "_statement", "_selection", "_condition", "_showDisabled", + "_enableInside", "_children", "_entry", "_entryCfg", "_fullPath"]; + EXPLODE_2_PVT(_this,_actionsCfg,_parentPath); _actions = []; - _actionsCfg = _this select 0; - for "_i" from 0 to (count _actionsCfg)-1 do { + + for "_i" from 0 to (count _actionsCfg) - 1 do { _entryCfg = _actionsCfg select _i; if(isClass _entryCfg) then { _displayName = getText (_entryCfg >> "displayName"); _distance = getNumber (_entryCfg >> "distance"); _icon = getText (_entryCfg >> "icon"); _statement = compile (getText (_entryCfg >> "statement")); - + _selection = getText (_entryCfg >> "selection"); + if (_selection == "") then { + _selection = [0,0,0]; + }; _condition = getText (_entryCfg >> "condition"); if (_condition == "") then {_condition = "true"}; @@ -58,45 +48,48 @@ _recurseFnc = { _showDisabled = getNumber (_entryCfg >> "showDisabled"); _enableInside = getNumber (_entryCfg >> "enableInside"); + _fullPath = (+ _parentPath); + _fullPath pushBack (configName _entryCfg); + _condition = compile _condition; - // diag_log text format["_condition: %1", _condition]; - _children = []; - if(isArray (_entryCfg >> "subMenu")) then { - _subMenuDef = getArray (_entryCfg >> "subMenu"); - _childMenuName = _subMenuDef select 0; - _childMenuCfg = configFile >> "CfgVehicles" >> _objectType >> "ACE_Actions" >> _childMenuName; - _children = [_childMenuCfg] call _recurseFnc; - }; + _children = [_entryCfg, _fullPath] call _recurseFnc; + _entry = [ _displayName, _icon, - [0,0,0], + _selection, _statement, _condition, _distance, _children, - GVAR(uidCounter) + GVAR(uidCounter), + _fullPath ]; - GVAR(uidCounter) = GVAR(uidCounter) + 1; + + GVAR(uidCounter) = GVAR(uidCounter) + 1; _actions pushBack _entry; }; }; _actions }; -_actions = [_actionsCfg] call _recurseFnc; +private "_actionsCfg"; +_actionsCfg = configFile >> "CfgVehicles" >> _objectType >> "ACE_Actions"; -_actions = [[ - "TEST!", - "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa", - "Spine3", - { true }, - { true }, - 5, - _actions, - GVAR(uidCounter) +missionNamespace setVariable [_actionsVarName, [_actionsCfg, []] call _recurseFnc]; + +/* +[ + [ + "My Action", + "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa", + [0,0,0], + { (_this select 0) setVelocity [0,0,10]; }, + { true }, + 1, + [], + uid, + ["MainActions","TeamManagement","MyAction"] + ] ] -]; -GVAR(uidCounter) = GVAR(uidCounter) + 1; - -_object setVariable [QUOTE(GVAR(actionData)), _actions]; \ No newline at end of file +*/ diff --git a/addons/interact_menu/functions/fnc_compileMenuSelfAction.sqf b/addons/interact_menu/functions/fnc_compileMenuSelfAction.sqf new file mode 100644 index 0000000000..f6bf1a0707 --- /dev/null +++ b/addons/interact_menu/functions/fnc_compileMenuSelfAction.sqf @@ -0,0 +1,91 @@ +/* + * Author: NouberNou and CAA-Picard + * Compile the self action menu from config for an object's class + * + * Argument: + * 0: Object + * + * Return value: + * None + * + * Public: No + */ +#include "script_component.hpp"; + +EXPLODE_1_PVT(_this,_object); + +private ["_objectType","_actionsVarName"]; +_objectType = typeOf _object; +_actionsVarName = format [QGVAR(SelfAct_%1), _objectType]; + +// Exit if the action menu is already compiled for this class +if !(isNil {missionNamespace getVariable [_actionsVarName, nil]}) exitWith {}; + +private "_recurseFnc"; +_recurseFnc = { + private ["_actions", "_displayName", "_distance", "_icon", "_statement", "_selection", "_condition", "_showDisabled", + "_enableInside", "_children", "_entry", "_entryCfg", "_fullPath"]; + EXPLODE_2_PVT(_this,_actionsCfg,_parentPath); + _actions = []; + + for "_i" from 0 to (count _actionsCfg) - 1 do { + _entryCfg = _actionsCfg select _i; + if(isClass _entryCfg) then { + _displayName = getText (_entryCfg >> "displayName"); + + _icon = getText (_entryCfg >> "icon"); + _statement = compile (getText (_entryCfg >> "statement")); + + _condition = getText (_entryCfg >> "condition"); + if (_condition == "") then {_condition = "true"}; + + // Add canInteract (including exceptions) and canInteractWith to condition + _condition = _condition + format [QUOTE( && {%1 call EGVAR(common,canInteract)} && {[ARR_2(ACE_player, _target)] call EFUNC(common,canInteractWith)} ), getArray (_entryCfg >> "exceptions")]; + + _showDisabled = getNumber (_entryCfg >> "showDisabled"); + _enableInside = getNumber (_entryCfg >> "enableInside"); + + _fullPath = (+ _parentPath); + _fullPath pushBack (configName _entryCfg); + + _condition = compile _condition; + _children = [_entryCfg, _fullPath] call _recurseFnc; + + _entry = [ + _displayName, + _icon, + [0,0,0], + _statement, + _condition, + 10, //distace + _children, + GVAR(uidCounter), + _fullPath + ]; + + GVAR(uidCounter) = GVAR(uidCounter) + 1; + _actions pushBack _entry; + }; + }; + _actions +}; + +private "_actionsCfg"; +_actionsCfg = configFile >> "CfgVehicles" >> _objectType >> "ACE_SelfActions"; + +// Create a master action to base on self action +_actions = [[ + "Self Actions", + "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa", + "Spine3", + { true }, + { true }, + 10, + [_actionsCfg, ["SelfActions"]] call _recurseFnc, + GVAR(uidCounter), + ["SelfActions"] +] +]; +GVAR(uidCounter) = GVAR(uidCounter) + 1; + +missionNamespace setVariable [_actionsVarName, _actions]; diff --git a/addons/interact_menu/functions/fnc_keyDown.sqf b/addons/interact_menu/functions/fnc_keyDown.sqf index e18ec69ae8..5d37019858 100644 --- a/addons/interact_menu/functions/fnc_keyDown.sqf +++ b/addons/interact_menu/functions/fnc_keyDown.sqf @@ -1,8 +1,19 @@ -//fnc_keyDown.sqf +/* + * Author: NouberNou + * Handle interaction key down + * + * Argument: + * None + * + * Return value: + * true + * + * Public: No + */ #include "script_component.hpp" if(!GVAR(keyDown)) then { - GVAR(keyDown) = true; - GVAR(keyDownTime) = diag_tickTime; + GVAR(keyDown) = true; + GVAR(keyDownTime) = diag_tickTime; }; true diff --git a/addons/interact_menu/functions/fnc_keyDownSelfAction.sqf b/addons/interact_menu/functions/fnc_keyDownSelfAction.sqf new file mode 100644 index 0000000000..be46dd132c --- /dev/null +++ b/addons/interact_menu/functions/fnc_keyDownSelfAction.sqf @@ -0,0 +1,22 @@ +/* + * Author: NouberNou + * Handle self action key down + * + * Argument: + * None + * + * Return value: + * true + * + * Public: No + */ +#include "script_component.hpp" + +if(!GVAR(keyDownSelfAction)) then { + GVAR(keyDownSelfAction) = true; + GVAR(keyDown) = false; + GVAR(keyDownTime) = diag_tickTime; + + GVAR(selfMenuOffset) = [sin getDir ACE_player, cos getDir ACE_player, 0] vectorMultiply 2; +}; +true diff --git a/addons/interact_menu/functions/fnc_keyUp.sqf b/addons/interact_menu/functions/fnc_keyUp.sqf index 8f91b1322d..ee98a86f7a 100644 --- a/addons/interact_menu/functions/fnc_keyUp.sqf +++ b/addons/interact_menu/functions/fnc_keyUp.sqf @@ -1,12 +1,23 @@ -//fnc_keyUp.sqf +/* + * Author: NouberNou + * Handle interaction key up + * + * Argument: + * None + * + * Return value: + * true + * + * Public: No + */ #include "script_component.hpp" GVAR(keyDown) = false; if(GVAR(actionSelected)) then { - this = GVAR(selectedTarget); + this = GVAR(selectedTarget); _player = ACE_Player; _target = GVAR(selectedTarget); - [GVAR(selectedTarget), player] call GVAR(selectedAction); + [GVAR(selectedTarget), ACE_player] call GVAR(selectedAction); }; GVAR(expanded) = false; GVAR(lastPath) = []; diff --git a/addons/interact_menu/functions/fnc_keyUpSelfAction.sqf b/addons/interact_menu/functions/fnc_keyUpSelfAction.sqf new file mode 100644 index 0000000000..e95c381eb3 --- /dev/null +++ b/addons/interact_menu/functions/fnc_keyUpSelfAction.sqf @@ -0,0 +1,26 @@ +/* + * Author: NouberNou + * Handle self action key up + * + * Argument: + * None + * + * Return value: + * true + * + * Public: No + */ +#include "script_component.hpp" + +GVAR(keyDownSelfAction) = false; +if(GVAR(actionSelected)) then { + this = GVAR(selectedTarget); + _player = ACE_Player; + _target = GVAR(selectedTarget); + [GVAR(selectedTarget), ACE_player] call GVAR(selectedAction); +}; +GVAR(expanded) = false; +GVAR(lastPath) = []; +GVAR(menuDepthPath) = []; +GVAR(vecLineMap) = []; +true diff --git a/addons/interact_menu/functions/fnc_probe.sqf b/addons/interact_menu/functions/fnc_probe.sqf deleted file mode 100644 index 1f178180be..0000000000 --- a/addons/interact_menu/functions/fnc_probe.sqf +++ /dev/null @@ -1,42 +0,0 @@ -//fnc_probe.sqf -#include "script_component.hpp" - -private ["_nearestObjects", "_actionObject", "_x", "_actionData", "_renderData", "_actionItem", "_active", "_renderItem", "_object", "_forEachIndex"]; -if(!GVAR(keyDown)) then { - _nearestObjects = nearestObjects [(getPos player), ["All"], 100]; - - GVAR(toRender) = []; - { - _actionObject = _x; - _actionData = _actionObject getVariable [QUOTE(GVAR(actionData)), []]; - - if((count _actionData) > 0) then { - _renderData = []; - { - _actionItem = _x; - this = _actionObject; - _target = _actionObject; - _player = ACE_player; - _active = [_target, ACE_player] call (_actionItem select 4); - // player sideChat format["_active: %1 %2", _actionItem select 0, _active]; - if(_active) then { - _renderItem = +_actionItem; - _renderItem set[4, true]; - _renderData set[(count _renderData), _renderItem]; - }; - } forEach _actionData; - if((count _renderData) > 0) then { - GVAR(toRender) set[(count GVAR(toRender)), [_actionObject, _renderData]]; - }; - }; - } forEach _nearestObjects; - // player sideChat format["p: %1", count GVAR(toRender)]; -} else { - GVAR(filter) = []; - { - _object = _x select 0; - if(_object distance player > 100) then { - GVAR(filter) set[(count GVAR(filter)), _forEachIndex]; - }; - } forEach GVAR(toRender); -}; diff --git a/addons/interact_menu/functions/fnc_removeAction.sqf b/addons/interact_menu/functions/fnc_removeAction.sqf index 3b32f4d012..2d66b64627 100644 --- a/addons/interact_menu/functions/fnc_removeAction.sqf +++ b/addons/interact_menu/functions/fnc_removeAction.sqf @@ -1,53 +1,30 @@ /* - * Author: commy2 - * - * Add an ACE action to an object. Note: This function is global. + * Author: commy2, NouberNou and CAA-Picard + * Remove an action from an object * * Argument: - * 0: Object the action should be assigned to (Object) - * 1: Entry to remove (Array or Number) + * 0: Object the action is assigned to + * 1: Type of action, 0 for actions, 1 for self-actions + * 2: Full path of the action to remove * * Return value: - * ID of the action (used to remove it later). + * None + * + * Example: + * [cursorTarget,0,["ACE_TapShoulderRight","VulcanPinch"]] call ace_interact_menu_fnc_removeAction; + * + * Public: No */ - #include "script_component.hpp" -private ["_object", "_entry", "_found", "_actions", "_searchFnc"]; -_object = _this select 0; -_entry = _this select 1; +EXPLODE_3_PVT(_this,_object,_typeNum,_fullPath); +private ["_varName","_actions"]; +_varName = [QGVAR(actions),QGVAR(selfActions)] select _typeNum; +_actions = _object getVariable [_varName, []]; - - - -if(!IS_OBJECT(_object)) exitWith {false}; - -_actions = _object getVariable [QUOTE(GVAR(actionData)), []]; -if(IS_ARRAY(_entry)) then { - _entry = _entry select 7; -}; - -_found = false; -_searchFnc = { - private ["_actions", "_entry", "_childActions"]; - _actions = _this select 0; - _entry = _this select 1; - { - if((_x select 7) == _entry) then { - _actions set[_forEachIndex, "aceactiondelete"]; - _actions = _actions - ["aceactiondelete"]; - _found = true; - } else { - if(!_found && {count (_x select 6) > 0}) then { - _childActions = [(_x select 6), _entry] call _searchFnc; - _x set[6, _childActions]; - }; - }; - } forEach _actions; - _actions; -}; -_actions = [_actions, _entry] call _searchFnc; -_object setVariable [QUOTE(GVAR(actionData)), _actions]; - -_found; \ No newline at end of file +{ + if ((_x select 8) isEqualTo _fullPath) exitWith { + _actions deleteAt _forEachIndex; + }; +} forEach _actions; diff --git a/addons/interact_menu/functions/fnc_render.sqf b/addons/interact_menu/functions/fnc_render.sqf index 29033e3407..03efb07112 100644 --- a/addons/interact_menu/functions/fnc_render.sqf +++ b/addons/interact_menu/functions/fnc_render.sqf @@ -1,104 +1,174 @@ -//fnc_render.sqf +/* + * Author: NouberNou and CAA-Picard + * Render all available nearby interactions + * + * Argument: + * None + * + * Return value: + * None + * + * Public: No + */ #include "script_component.hpp" private ["_cursorPos1", "_cursorPos2", "_cursorVec", "_p1", "_p2", "_p", "_v", "_cp", "_forEachIndex", "_renderTargets", "_x", "_cursorScreenPos", "_closestDistance", "_closestSelection", "_pos", "_sPos", "_disSq", "_closest", "_cTime", "_delta", "_foundTarget", "_misMatch", "_hoverPath", "_i"]; _foundTarget = false; _cursorPos1 = positionCameraToWorld [0, 0, 0]; _cursorPos2 = positionCameraToWorld [0, 0, 2]; + GVAR(currentOptions) = []; -if((count GVAR(toRender)) > 0 && GVAR(keyDown)) then { - if((count GVAR(vecLineMap)) == 0 || ((count GVAR(menuDepthPath)) > 0 && (getPosASL player) distance GVAR(lastPos) > 0.01)) then { - GVAR(lastPos) = getPosASL player; - _cursorVec = [_cursorPos2, _cursorPos1] call BIS_fnc_vectorFromXtoY; - _p1 = [0,0,0]; - _p2 = +_cursorVec; - _p = (_cursorVec call CBA_fnc_vect2polar); - _v = [(_p select 0), (_p select 1), (_p select 2)+90] call CBA_fnc_polar2vect; - _cp = [_cursorVec, _v] call BIS_fnc_crossProduct; - - GVAR(vecLineMap) = [_cp, _p1, _p2] call FUNC(rotateVectLineGetMap); - }; - { - if(!(_forEachIndex in GVAR(filter))) then { - GVAR(renderDepth) = 0; - _renderTargets = _x; - { - [_renderTargets select 0, _x, 0] call FUNC(renderMenu); - } forEach (_renderTargets select 1); - }; - } forEach GVAR(toRender); - // player sideChat format["c: %1", count GVAR(toRender)]; + +private ["_actionsVarName","_classActions","_objectActions","_target","_player","_actionItem","_active"]; +if (GVAR(keyDown)) then { + [] call FUNC(updateVecLineMap); + + // Render all nearby interaction menus + _nearestObjects = nearestObjects [(getPos ACE_player), ["All"], 15]; + { + _target = _x; + _player = ACE_player; + + // Iterate through object actions, find base level actions and render them if appropiate + _actionsVarName = format [QGVAR(Act_%1), typeOf _target]; + GVAR(objectActions) = _target getVariable [QGVAR(actions), []]; + { + _actionItem = _x; + // Only render them directly if they are base level actions + if (count (_actionItem select 8) == 1) then { + _active = [_target, ACE_player] call (_actionItem select 4); + + if (_active) then { + [_target, _actionItem, 0, [180, 360]] call FUNC(renderMenu); + }; + }; + } forEach GVAR(objectActions); + + // Iterate through base level class actions and render them if appropiate + _classActions = missionNamespace getVariable [_actionsVarName, []]; + { + _actionItem = _x; + _active = [_target, ACE_player] call (_actionItem select 4); + + if (_active) then { + [_target, _actionItem, 0, [180, 360]] call FUNC(renderMenu); + }; + } forEach _classActions; + + + + } forEach _nearestObjects; + +} else { + if (GVAR(keyDownSelfAction)) then { + + [] call FUNC(updateVecLineMap); + + // Render only the self action menu + _target = vehicle ACE_player; + _player = ACE_player; + + // Iterate through object actions, find base level actions and render them if appropiate + _actionsVarName = format [QGVAR(SelfAct_%1), typeOf _target]; + GVAR(objectActions) = _target getVariable [QGVAR(selfActions), []]; + { + _actionItem = _x; + // Only render them directly if they are base level actions + if (count (_actionItem select 8) == 1) then { + _active = [_target, ACE_player] call (_actionItem select 4); + + if (_active) then { + [_target, _actionItem, 0, [180, 360]] call FUNC(renderMenu); + }; + }; + } forEach GVAR(objectActions); + + // Iterate through base level class actions and render them if appropiate + _actionsVarName = format [QGVAR(SelfAct_%1), typeOf _target]; + _classActions = missionNamespace getVariable [_actionsVarName, []]; + { + _actionItem = _x; + _active = [_target, ACE_player] call (_actionItem select 4); + + if (_active) then { + _pos = (ACE_player modelToWorld (ACE_player selectionPosition "spine3")) vectorAdd GVAR(selfMenuOffset) vectorAdd [0,0,0.25]; + [ACE_player, _actionItem, 0, [180, 360], _pos] call FUNC(renderMenu); + }; + } forEach _classActions; + }; }; -if(GVAR(keyDown)) then { - - _cursorScreenPos = worldToScreen _cursorPos2; - _closestDistance = 1000000; - _closestSelection = -1; - { - _pos = _x select 1; - _sPos = worldToScreen _pos; - if(count _sPos > 0) then { - _disSq = (((_cursorScreenPos select 0) - (_sPos select 0))^2 + ((_cursorScreenPos select 1) - (_sPos select 1))^2); - if(_disSq < 0.0125 && _disSq < _closestDistance) then { - _closestDistance = _disSq; - _closestSelection = _forEachIndex; - }; - }; - } forEach GVAR(currentOptions); - - if(_closestSelection != -1) then { - - _closest = GVAR(currentOptions) select _closestSelection; - - _pos = _closest select 1; - _cTime = diag_tickTime; - _delta = _cTime - GVAR(lastTime); - GVAR(lastTime) = _cTime; - GVAR(rotationAngle) = GVAR(rotationAngle) + (180*_delta); - if(GVAR(rotationAngle) > 360) then { - GVAR(rotationAngle) = GVAR(rotationAngle) - 360; - }; - drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,0,.75], _pos, 0.6*SafeZoneW, 0.6*SafeZoneW, GVAR(rotationAngle), "", 0.5, 0.025, "TahomaB"]; - _foundTarget = true; - GVAR(actionSelected) = true; - GVAR(selectedTarget) = (_closest select 0) select 0; - GVAR(selectedAction) = ((_closest select 0) select 1) select 3; - _misMatch = false; - _hoverPath = (_closest select 2); - if((count GVAR(lastPath)) != (count _hoverPath)) then { - _misMatch = true; - } else { - { - if(_x != (_hoverPath select _forEachIndex)) exitWith { - _misMatch = true; - }; - } forEach GVAR(lastPath); - }; - - if(_misMatch) then { - GVAR(lastPath) = _hoverPath; - GVAR(startHoverTime) = diag_tickTime; - GVAR(expanded) = false; - } else { - if(!GVAR(expanded) && diag_tickTime-GVAR(startHoverTime) > 0.25) then { - GVAR(expanded) = true; - GVAR(menuDepthPath) = +GVAR(lastPath); - }; - }; - }; - drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selected_ca.paa", [1,0,0,1], _cursorPos2, 1, 1, 0, "", 0.5, 0.025, "TahomaB"]; + +if(GVAR(keyDown) || GVAR(keyDownSelfAction)) then { + drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selected_ca.paa", [1,0,0,1], _cursorPos2, 1, 1, 0, "", 0.5, 0.025, "TahomaB"]; + + _cursorScreenPos = worldToScreen _cursorPos2; + _closestDistance = 1000000; + _closestSelection = -1; + { + _pos = _x select 1; + _sPos = worldToScreen _pos; + if(count _sPos > 0) then { + _disSq = (((_cursorScreenPos select 0) - (_sPos select 0))^2 + ((_cursorScreenPos select 1) - (_sPos select 1))^2); + if(_disSq < 0.0125 && _disSq < _closestDistance) then { + _closestDistance = _disSq; + _closestSelection = _forEachIndex; + }; + }; + } forEach GVAR(currentOptions); + + + if(_closestSelection == -1) exitWith {}; + + _closest = GVAR(currentOptions) select _closestSelection; + + _pos = _closest select 1; + _cTime = diag_tickTime; + _delta = _cTime - GVAR(lastTime); + GVAR(lastTime) = _cTime; + GVAR(rotationAngle) = GVAR(rotationAngle) + (180*_delta); + if(GVAR(rotationAngle) > 360) then { + GVAR(rotationAngle) = GVAR(rotationAngle) - 360; + }; + drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,0,.75], _pos, 0.6*SafeZoneW, 0.6*SafeZoneW, GVAR(rotationAngle), "", 0.5, 0.025, "TahomaB"]; + _foundTarget = true; + GVAR(actionSelected) = true; + GVAR(selectedTarget) = (_closest select 0) select 0; + GVAR(selectedAction) = ((_closest select 0) select 1) select 3; + _misMatch = false; + _hoverPath = (_closest select 2); + if((count GVAR(lastPath)) != (count _hoverPath)) then { + _misMatch = true; + } else { + { + if(_x != (_hoverPath select _forEachIndex)) exitWith { + _misMatch = true; + }; + } forEach GVAR(lastPath); + }; + + if(_misMatch) then { + GVAR(lastPath) = _hoverPath; + GVAR(startHoverTime) = diag_tickTime; + GVAR(expanded) = false; + } else { + if(!GVAR(expanded) && diag_tickTime-GVAR(startHoverTime) > 0.25) then { + GVAR(expanded) = true; + GVAR(menuDepthPath) = +GVAR(lastPath); + }; + }; }; + if(!_foundTarget && GVAR(actionSelected)) then { - GVAR(actionSelected) = false; - GVAR(expanded) = false; - GVAR(lastPath) = []; - if(!GVAR(keyDown)) then { - GVAR(vecLineMap) = []; - }; + GVAR(actionSelected) = false; + GVAR(expanded) = false; + GVAR(lastPath) = []; + if(!GVAR(keyDown)) then { + GVAR(vecLineMap) = []; + }; }; for "_i" from GVAR(iconCount) to (count GVAR(iconCtrls))-1 do { - ctrlDelete (GVAR(iconCtrls) select _i); + ctrlDelete (GVAR(iconCtrls) select _i); }; GVAR(iconCtrls) resize GVAR(iconCount); GVAR(iconCount) = 0; diff --git a/addons/interact_menu/functions/fnc_renderIcon.sqf b/addons/interact_menu/functions/fnc_renderIcon.sqf index 39b4b120b9..0d1ce1fd43 100644 --- a/addons/interact_menu/functions/fnc_renderIcon.sqf +++ b/addons/interact_menu/functions/fnc_renderIcon.sqf @@ -1,4 +1,21 @@ -//fnc_renderIcon.sqf +/* + * Author: NouberNou and CAA-Picard + * Render a single interaction icon + * + * Argument: + * 0: Text + * 1: Color + * 2: 3d position ASL + * 3: ? + * 4: ? + * 5: ? + * 6: Icon + * + * Return value: + * None + * + * Public: No + */ #include "script_component.hpp" #define DEFAULT_ICON QUOTE(\z\ace\addons\interaction\ui\dot_ca.paa) private ["_color", "_pos", "_sPos", "_ctrl", "_icon"]; @@ -6,24 +23,25 @@ _text = _this select 0; _color = _this select 1; _pos = _this select 2; _icon = _this select 6; + +//systemChat format ["Icon %1 - %2,%3,%4", _text, _pos select 0, _pos select 1, _pos select 2]; + _sPos = worldToScreen _pos; // _sPos = _pos; if(count _sPos > 0) then { - // player sideChat format["render!"]; - if(GVAR(iconCount) > (count GVAR(iconCtrls))-1) then { - GVAR(iconCtrls) pushBack ((findDisplay 46) ctrlCreate ["RscStructuredText", 54021+GVAR(iconCount)]); - }; - _ctrl = GVAR(iconCtrls) select GVAR(iconCount); - GVAR(iconCount) = GVAR(iconCount) + 1; + + if(GVAR(iconCount) > (count GVAR(iconCtrls))-1) then { + GVAR(iconCtrls) pushBack ((findDisplay 46) ctrlCreate ["RscStructuredText", 54021+GVAR(iconCount)]); + }; + _ctrl = GVAR(iconCtrls) select GVAR(iconCount); + GVAR(iconCount) = GVAR(iconCount) + 1; if(_icon == "") then { _icon = DEFAULT_ICON; }; - _text = "" + _text; - _ctrl ctrlSetStructuredText (parseText _text); - _ctrl ctrlSetPosition [(_sPos select 0)-(0.011*SafeZoneW), (_sPos select 1)-(0.0095*SafeZoneW), 0.4*SafeZoneW, 0.025*SafeZoneW]; - _ctrl ctrlSetForegroundColor _color; - _opacity = _color select 3; - _control ctrlSetTextColor _color; - // _ctrl ctrlSetBackgroundColor [1,0,0,1]; - _ctrl ctrlCommit 0; + _text = format ["
%4", _icon, _color, _color, _text]; + _ctrl ctrlSetStructuredText (parseText _text); + _ctrl ctrlSetPosition [(_sPos select 0)-(0.2*SafeZoneW), (_sPos select 1)-(0.0095*SafeZoneW), 0.4*SafeZoneW, 0.035*SafeZoneW]; + //_ctrl ctrlSetBackgroundColor [1, 0, 0, 0.1]; + // _ctrl ctrlSetBackgroundColor [1,0,0,1]; + _ctrl ctrlCommit 0; }; diff --git a/addons/interact_menu/functions/fnc_renderMenu.sqf b/addons/interact_menu/functions/fnc_renderMenu.sqf index 0337d4e8c9..c7af6e8839 100644 --- a/addons/interact_menu/functions/fnc_renderMenu.sqf +++ b/addons/interact_menu/functions/fnc_renderMenu.sqf @@ -1,64 +1,141 @@ -//fnc_renderMenu.sqf +/* + * Author: NouberNou and CAA-Picard + * Render a interaction menu and it's children recursively + * + * Argument: + * 0: Object + * 1: Action data + * 2: ? + * 3: Angle range available for rendering + * 4: 3D position (Optional) + * + * Return value: + * None + * + * Public: No + */ #include "script_component.hpp" -private ["_object", "_actionData", "_distance", "_index", "_pos", "_cursorScreenPos", "_path", "_menuDepth", "_opacity", "_currentRenderDepth", "_radialOffset", "_active", "_x", "_offset", "_newPos", "_forEachIndex"]; +private ["_distance", "_uid", "_pos", "_cursorScreenPos", "_path", "_menuDepth", "_opacity", "_currentRenderDepth", "_radialOffset", "_active", "_x", "_offset", "_newPos", "_forEachIndex"]; -_object = _this select 0; -_actionData = _this select 1; +EXPLODE_4_PVT(_this,_object,_actionData,_dummy,_angles); +EXPLODE_2_PVT(_angles,_centerAngle,_maxAngleSpan); + +_uid = _actionData select 7; _distance = _actionData select 5; -_index = _this select 2; -if((count _this) > 3) then { - _pos = _this select 3; +// Obtain a 3D position for the action +if((count _this) > 4) then { + _pos = _this select 4; } else { - if(typeName (_actionData select 2) == "ARRAY") then { - _pos = _object modelToWorld (_actionData select 2); - } else { - _pos = _object modelToWorld (_object selectionPosition (_actionData select 2)); - }; + if(typeName (_actionData select 2) == "ARRAY") then { + _pos = _object modelToWorld (_actionData select 2); + } else { + _pos = _object modelToWorld (_object selectionPosition (_actionData select 2)); + }; }; -_cursorScreenPos = (positionCameraToWorld [0, 0, 0]); -if(_cursorScreenPos distance _pos <= _distance) then { - _path = []; - if((count _this) > 4) then { - _path = +(_this select 4); - }; - _menuDepth = (count GVAR(menuDepthPath)); - _opacity = 1; - if(_menuDepth > 0 && _index != (GVAR(menuDepthPath) select (GVAR(renderDepth)))) then { - _opacity = ((GVAR(renderDepth)/_menuDepth)) max 0.25; - }; - _path set[(count _path), _index]; - // player sideChat format["r: %1", _actionData select 2]; - [_actionData select 0, [1,1,1,_opacity], _pos, 1, 1, 0, _actionData select 1, 0.5, 0.025, "TahomaB"] call FUNC(renderIcon); - GVAR(currentOptions) set[(count GVAR(currentOptions)), [_this, _pos, _path]]; - _currentRenderDepth = -1; - _currentRenderDepth = GVAR(renderDepth); - GVAR(renderDepth) = GVAR(renderDepth) + 1; - if(_index == (GVAR(menuDepthPath) select (GVAR(renderDepth)-1))) then { - _radialOffset = 0; - { - // if(_index != (GVAR(menuDepthPath) select (GVAR(renderDepth)))) then { - this = _object; - _target = _object; - _player = ACE_player; - _active = [_object, ACE_player] call (_x select 4); - // diag_log text format["_active: %1: %2", (_x select 0), _active]; - if(_active) then { - _offset = [GVAR(vecLineMap), (270*(GVAR(renderDepth)%2))-(_radialOffset*45)] call FUNC(rotateVectLine); - _mod = 0.1*_distance; - _newPos = [ - (_pos select 0) + ((_offset select 0)*_mod), - (_pos select 1) + ((_offset select 1)*_mod), - (_pos select 2) + ((_offset select 2)*_mod) - ]; - // drawLine3D [_pos, _newPos, [1,0,0,1]]; - [_object, _x, _forEachIndex, _newPos, _path] call FUNC(renderMenu); - _radialOffset = _radialOffset + 1; - }; - // }; - } forEach (_actionData select 6); - }; - GVAR(renderDepth) = GVAR(renderDepth) - 1; +_cursorScreenPos = (positionCameraToWorld [0, 0, 0]); +// Exit if the action is too far away +if(_cursorScreenPos distance _pos >= _distance) exitWith {}; + +// Exit if the action is behind you +if(_cursorScreenPos select 2 < 0) exitWith {}; + +_menuDepth = (count GVAR(menuDepthPath)) - 1; + +// Store path to action +_path = [_object]; +_path = _path + (_actionData select 8); + +// Check if the menu is on the selected path +private "_menuInSelectedPath"; +_menuInSelectedPath = true; +{ + if (_forEachIndex >= (count GVAR(menuDepthPath))) exitWith { + _menuInSelectedPath = false; + }; + if (_x != (GVAR(menuDepthPath) select _forEachIndex)) exitWith { + _menuInSelectedPath = false; + }; +} forEach _path; + +// Render icon +// ARGB Color (First Hex Pair is transparancy) +_color = "#FFFFFFFF"; +if(_menuDepth > 0 && !_menuInSelectedPath) then { + _color = format ["#%1FFFFFF", [255 * ((((count _path) - 2)/_menuDepth) max 0.25)] call EFUNC(common,toHex)]; }; +[_actionData select 0, _color, _pos, 1, 1, 0, _actionData select 1, 0.5, 0.025, "TahomaB"] call FUNC(renderIcon); + +// Add the action to current options +GVAR(currentOptions) pushBack [_this, _pos, _path]; + +// Exit without rendering children if it isn't +if !(_menuInSelectedPath) exitWith {}; + +// Collect all active children actions +private "_activeChildren"; +_activeChildren = []; +// Collect children class actions +{ + _target = _object; + _player = ACE_player; + _active = [_object, ACE_player] call (_x select 4); + if(_active) then { + _activeChildren pushBack _x; + }; +} forEach (_actionData select 6); + +// Collect children object actions +{ + _actionItem = _x; + + // Check if the action is children of the selected menu + if ((count (_actionItem select 8)) == (count _path)) then { + // Compare parent path to see if it's a suitable child + private "_isChild"; + _isChild = true; + for "_i" from 0 to (count (_actionItem select 8)) - 2 do { + if !(((_actionItem select 8) select _i) isEqualTo (_path select (_i + 1))) exitWith { + _isChild = false; + }; + }; + if (_isChild) exitWith { + _target = _object; + _player = ACE_player; + _active = [_target, ACE_player] call (_actionItem select 4); + + if (_active) then { + _activeChildren pushBack _actionItem; + }; + }; + }; +} forEach GVAR(objectActions); + +private ["_angleSpan","_angle"]; +_angleSpan = _maxAngleSpan min (55 * ((count _activeChildren) - 1)); +if (_angleSpan >= 305) then { + _angleSpan = 360; +}; + +_angle = _centerAngle - _angleSpan / 2; + +{ + _target = _object; + _player = ACE_player; + + _offset = [GVAR(vecLineMap), _angle] call FUNC(rotateVectLine); + _mod = 0.15 max (0.15 * (_cursorScreenPos distance _pos)); + _newPos = _pos vectorAdd (_offset vectorMultiply _mod); + + // drawLine3D [_pos, _newPos, [1,0,0,0.5]]; + + [_object, _x, _forEachIndex, [_angle, 140], _newPos] call FUNC(renderMenu); + + if (_angleSpan == 360) then { + _angle = _angle + _angleSpan / (count _activeChildren); + } else { + _angle = _angle + _angleSpan / (((count _activeChildren)-1) max 1); + }; +} forEach _activeChildren; diff --git a/addons/interact_menu/functions/fnc_rotateVectLine.sqf b/addons/interact_menu/functions/fnc_rotateVectLine.sqf index d411ffbf84..4639a50903 100644 --- a/addons/interact_menu/functions/fnc_rotateVectLine.sqf +++ b/addons/interact_menu/functions/fnc_rotateVectLine.sqf @@ -1,4 +1,16 @@ -//fnc_rotateVectLine.sqf +/* + * Author: NouberNou + * Rotate a vector line (?) + * + * Argument: + * 0: Map + * 1: Theta + * + * Return value: + * 0: ?? + * + * Public: No + */ #include "script_component.hpp" private ["_theta", "_p", "_map", "_p1", "_p2", "_q1", "_q2", "_u", "_d"]; diff --git a/addons/interact_menu/functions/fnc_rotateVectLineGetMap.sqf b/addons/interact_menu/functions/fnc_rotateVectLineGetMap.sqf index 40a1d0ca0c..e695f3fa8e 100644 --- a/addons/interact_menu/functions/fnc_rotateVectLineGetMap.sqf +++ b/addons/interact_menu/functions/fnc_rotateVectLineGetMap.sqf @@ -1,4 +1,17 @@ -//fnc_rotateVectLineGetMap.sqf +/* + * Author: NouberNou + * ? + * + * Argument: + * 0: p0 + * 1: p1 + * 2: p2 + * + * Return value: + * Map + * + * Public: No + */ #include "script_component.hpp" private ["_p", "_p1", "_p2", "_q1", "_q2", "_u", "_d"]; diff --git a/addons/interact_menu/functions/fnc_setToRender.sqf b/addons/interact_menu/functions/fnc_setToRender.sqf deleted file mode 100644 index 4cc7cfd68f..0000000000 --- a/addons/interact_menu/functions/fnc_setToRender.sqf +++ /dev/null @@ -1,6 +0,0 @@ -//fnc_setToRender.sqf -#include "script_component.hpp" -// No idea what this function was for, it was autogenerated out of my WIP file... -private ["_options"]; -_object = _this select 0; -_options = _this select 1; diff --git a/addons/interact_menu/functions/fnc_updateVecLineMap.sqf b/addons/interact_menu/functions/fnc_updateVecLineMap.sqf new file mode 100644 index 0000000000..c5027ffc60 --- /dev/null +++ b/addons/interact_menu/functions/fnc_updateVecLineMap.sqf @@ -0,0 +1,13 @@ +#include "script_component.hpp"; + +if((count GVAR(vecLineMap)) == 0 || ((count GVAR(menuDepthPath)) > 0 && (getPosASL player) distance GVAR(lastPos) > 0.01)) then { + GVAR(lastPos) = getPosASL player; + _cursorVec = [_cursorPos2, _cursorPos1] call BIS_fnc_vectorFromXtoY; + _p1 = [0,0,0]; + _p2 = +_cursorVec; + _p = (_cursorVec call CBA_fnc_vect2polar); + _v = [(_p select 0), (_p select 1), (_p select 2)+90] call CBA_fnc_polar2vect; + _cp = [_cursorVec, _v] call BIS_fnc_crossProduct; + + GVAR(vecLineMap) = [_cp, _p1, _p2] call FUNC(rotateVectLineGetMap); +}; \ No newline at end of file diff --git a/addons/interaction/CfgVehicles.hpp b/addons/interaction/CfgVehicles.hpp index ce1a98abc5..801e564384 100644 --- a/addons/interaction/CfgVehicles.hpp +++ b/addons/interaction/CfgVehicles.hpp @@ -30,121 +30,142 @@ class CfgVehicles { class Man; class CAManBase: Man { class ACE_Actions { - class ACE_TeamManagement { - displayName = "$STR_ACE_Interaction_TeamManagement"; + class ACE_MainActions { + displayName = "$STR_ACE_Interaction_MainAction"; distance = 4; - condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {GVAR(EnableTeamManagement)}); + condition = QUOTE(true); statement = ""; - showDisabled = 0; - priority = 3.2; - icon = PATHTOF(UI\team\team_management_ca.paa); - subMenu[] = {"ACE_TeamManagement", 0}; - hotkey = "M"; - enableInside = 1; + icon = "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa"; + selection = "spine3"; - class ACE_JoinTeamRed { - displayName = "$STR_ACE_Interaction_JoinTeamRed"; + class ACE_TeamManagement { + displayName = "$STR_ACE_Interaction_TeamManagement"; distance = 4; - condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player}); - statement = QUOTE([ARR_2(_target,'RED')] call DFUNC(joinTeam)); - showDisabled = 1; - icon = PATHTOF(UI\team\team_red_ca.paa); - priority = 2.4; - hotkey = "R"; + condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {GVAR(EnableTeamManagement)}); + statement = ""; + showDisabled = 0; + priority = 3.2; + icon = PATHTOF(UI\team\team_management_ca.paa); + hotkey = "M"; + enableInside = 1; + + class ACE_JoinTeamRed { + displayName = "$STR_ACE_Interaction_JoinTeamRed"; + distance = 4; + condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player}); + statement = QUOTE([ARR_2(_target,'RED')] call DFUNC(joinTeam)); + showDisabled = 1; + icon = PATHTOF(UI\team\team_red_ca.paa); + priority = 2.4; + hotkey = "R"; + enableInside = 1; + }; + class ACE_JoinTeamGreen { + displayName = "$STR_ACE_Interaction_JoinTeamGreen"; + distance = 4; + condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player}); + statement = QUOTE([ARR_2(_target,'GREEN')] call DFUNC(joinTeam)); + showDisabled = 1; + icon = PATHTOF(UI\team\team_green_ca.paa); + priority = 2.3; + hotkey = "G"; + enableInside = 1; + }; + class ACE_JoinTeamBlue { + displayName = "$STR_ACE_Interaction_JoinTeamBlue"; + distance = 4; + condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player}); + statement = QUOTE([ARR_2(_target,'BLUE')] call DFUNC(joinTeam)); + showDisabled = 1; + icon = PATHTOF(UI\team\team_blue_ca.paa); + priority = 2.2; + hotkey = "B"; + enableInside = 1; + }; + class ACE_JoinTeamYellow { + displayName = "$STR_ACE_Interaction_JoinTeamYellow"; + distance = 4; + condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player}); + statement = QUOTE([ARR_2(_target,'YELLOW')] call DFUNC(joinTeam)); + showDisabled = 1; + icon = PATHTOF(UI\team\team_yellow_ca.paa); + priority = 2.1; + hotkey = "Y"; + enableInside = 1; + }; + + class ACE_LeaveTeam { + displayName = "$STR_ACE_Interaction_LeaveTeam"; + distance = 4; + condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {assignedTeam _player != 'MAIN'}); + statement = QUOTE([ARR_2(_target,'MAIN')] call DFUNC(joinTeam)); + showDisabled = 1; + icon = PATHTOF(UI\team\team_white_ca.paa); + priority = 2.5; + hotkey = "N"; + enableInside = 1; + }; + }; + + class ACE_JoinGroup { + displayName = "$STR_ACE_Interaction_JoinGroup"; + distance = 4; + condition = QUOTE(side group _player == side group _target && {group _player != group _target}); + statement = QUOTE([_player] joinSilent group _target;); + showDisabled = 0; + priority = 2.6; + icon = PATHTOF(UI\team\team_management_ca.paa); + hotkey = "J"; enableInside = 1; }; - class ACE_JoinTeamGreen { - displayName = "$STR_ACE_Interaction_JoinTeamGreen"; + + class ACE_GetDown { + displayName = "$STR_ACE_Interaction_GetDown"; distance = 4; - condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player}); - statement = QUOTE([ARR_2(_target,'GREEN')] call DFUNC(joinTeam)); - showDisabled = 1; - icon = PATHTOF(UI\team\team_green_ca.paa); - priority = 2.3; - hotkey = "G"; - enableInside = 1; - }; - class ACE_JoinTeamBlue { - displayName = "$STR_ACE_Interaction_JoinTeamBlue"; - distance = 4; - condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player}); - statement = QUOTE([ARR_2(_target,'BLUE')] call DFUNC(joinTeam)); - showDisabled = 1; - icon = PATHTOF(UI\team\team_blue_ca.paa); + condition = QUOTE([_target] call DFUNC(canInteractWith)); + statement = QUOTE([_target] call DFUNC(getDown)); + showDisabled = 0; priority = 2.2; - hotkey = "B"; - enableInside = 1; }; - class ACE_JoinTeamYellow { - displayName = "$STR_ACE_Interaction_JoinTeamYellow"; + class ACE_SendAway { + displayName = "$STR_ACE_Interaction_SendAway"; distance = 4; - condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player}); - statement = QUOTE([ARR_2(_target,'YELLOW')] call DFUNC(joinTeam)); - showDisabled = 1; - icon = PATHTOF(UI\team\team_yellow_ca.paa); - priority = 2.1; - hotkey = "Y"; - enableInside = 1; + condition = QUOTE([_target] call DFUNC(canInteractWith)); + statement = QUOTE([_target] call DFUNC(sendAway)); + showDisabled = 0; + priority = 2.0; }; - - class ACE_LeaveTeam { - displayName = "$STR_ACE_Interaction_LeaveTeam"; + class ACE_Pardon { + displayName = "$STR_ACE_Interaction_Pardon"; distance = 4; - condition = QUOTE(alive _target && {!isPlayer _target} && {_target in units group _player} && {assignedTeam _player != 'MAIN'}); - statement = QUOTE([ARR_2(_target,'MAIN')] call DFUNC(joinTeam)); - showDisabled = 1; - icon = PATHTOF(UI\team\team_white_ca.paa); + condition = QUOTE(rating _target < -2000 && {alive _target} && {side group _player == side group _target}); + statement = QUOTE([ARR_3(_target,'{_this addRating -rating _this}',_target)] call DEFUNC(common,execRemoteFnc)); + showDisabled = 0; priority = 2.5; - hotkey = "N"; enableInside = 1; }; }; - class ACE_TapShoulder { + class ACE_TapShoulderRight { displayName = "$STR_ACE_Interaction_TapShoulder"; - distance = 4; + selection = "rightshoulder"; + distance = 2.0; condition = QUOTE([ARR_2(_player, _target)] call DFUNC(canTapShoulder)); - statement = QUOTE([ARR_2(_player, _target)] call DFUNC(tapShoulder)); - showDisabled = 1; + statement = QUOTE([ARR_3(_player, _target, 0)] call DFUNC(tapShoulder)); + showDisabled = 0; priority = 2.8; hotkey = "Q"; enableInside = 1; }; - class ACE_JoinGroup { - displayName = "$STR_ACE_Interaction_JoinGroup"; - distance = 4; - condition = QUOTE(side group _player == side group _target && {group _player != group _target}); - statement = QUOTE([_player] joinSilent group _target;); + class ACE_TapShoulderLeft { + displayName = "$STR_ACE_Interaction_TapShoulder"; + selection = "leftshoulder"; + distance = 2.0; + condition = QUOTE([ARR_2(_player, _target)] call DFUNC(canTapShoulder)); + statement = QUOTE([ARR_3(_player, _target, 1)] call DFUNC(tapShoulder)); showDisabled = 0; - priority = 2.6; - icon = PATHTOF(UI\team\team_management_ca.paa); - hotkey = "J"; - enableInside = 1; - }; - - class ACE_GetDown { - displayName = "$STR_ACE_Interaction_GetDown"; - distance = 4; - condition = QUOTE([_target] call DFUNC(canInteractWith)); - statement = QUOTE([_target] call DFUNC(getDown)); - showDisabled = 0; - priority = 2.2; - }; - class ACE_SendAway { - displayName = "$STR_ACE_Interaction_SendAway"; - distance = 4; - condition = QUOTE([_target] call DFUNC(canInteractWith)); - statement = QUOTE([_target] call DFUNC(sendAway)); - showDisabled = 0; - priority = 2.0; - }; - class ACE_Pardon { - displayName = "$STR_ACE_Interaction_Pardon"; - distance = 4; - condition = QUOTE(rating _target < -2000 && {alive _target} && {side group _player == side group _target}); - statement = QUOTE([ARR_3(_target,'{_this addRating -rating _this}',_target)] call DEFUNC(common,execRemoteFnc)); - showDisabled = 0; - priority = 2.5; + priority = 2.8; + hotkey = "Q"; enableInside = 1; }; }; diff --git a/addons/interaction/XEH_clientInit.sqf b/addons/interaction/XEH_clientInit.sqf index a4474a5f3e..85232d1fcd 100644 --- a/addons/interaction/XEH_clientInit.sqf +++ b/addons/interaction/XEH_clientInit.sqf @@ -16,78 +16,6 @@ GVAR(isOpeningDoor) = false; // Add keybinds -["ACE3", - localize "STR_ACE_Interaction_InteractionMenu", - { - // Conditions: canInteract - _exceptions = ["ACE_Drag_isNotDragging", "ACE_Medical_canTreat", "ACE_Interaction_isNotEscorting", "ACE_Interaction_isNotSwimming"]; - if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; - // Conditions: specific - if !(isNull (findDisplay 1713999)) exitWith {false}; - - // Statement - call FUNC(onButtonDown); - true - }, - [219, [false, false, false]], - false, - "keydown" -] call cba_fnc_registerKeybind; - -["ACE3", - localize "STR_ACE_Interaction_InteractionMenu", - { - // Conditions: canInteract - _exceptions = ["ACE_Drag_isNotDragging", "ACE_Medical_canTreat", "ACE_Interaction_isNotEscorting", "ACE_Interaction_isNotSwimming"]; - if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; - // Conditions: specific - if !(!isNull (findDisplay 1713999) && {QGVAR(AutoCloseMenu)}) exitWith {false}; - - // Statement - if (GVAR(MenuType) mod 2 == 0) then {call FUNC(onButtonUp)}; - true - }, - [219, [false, false, false]], - false, - "keyup" -] call cba_fnc_registerKeybind; - -["ACE3", - localize "STR_ACE_Interaction_InteractionMenuSelf", - { - // Conditions: canInteract - _exceptions = ["ACE_Drag_isNotDragging", "ACE_Medical_canTreat", "ACE_Interaction_isNotEscorting", "ACE_Interaction_isNotSwimming", "ACE_Common_notOnMap"]; - if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; - // Conditions: specific - if !(isNull (findDisplay 1713999)) exitWith {false}; - - // Statement - call FUNC(onButtonDownSelf); - true - }, - [219, [false, true, false]], - false, - "keydown" -] call cba_fnc_registerKeybind; - -["ACE3", - localize "STR_ACE_Interaction_InteractionMenuSelf", - { - // Conditions: canInteract - _exceptions = ["ACE_Drag_isNotDragging", "ACE_Medical_canTreat", "ACE_Interaction_isNotEscorting", "ACE_Interaction_isNotSwimming"]; - if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; - // Conditions: specific - if !(!isNull (findDisplay 1713999) && {QGVAR(AutoCloseMenu)}) exitWith {false}; - - // Statement - if (GVAR(MenuType) mod 2 == 1) then {call FUNC(onButtonUp)}; - true - }, - [219, [false, true, false]], - false, - "keyup" -] call cba_fnc_registerKeybind; - ["ACE3", localize "STR_ACE_Interaction_OpenDoor", { diff --git a/addons/interaction/config.cpp b/addons/interaction/config.cpp index da62019d3a..90db08e9e2 100644 --- a/addons/interaction/config.cpp +++ b/addons/interaction/config.cpp @@ -44,15 +44,6 @@ class ACE_Settings { }; class ACE_canInteractConditions { - class GVAR(isNotEscorting) { - condition = QUOTE( !(ACE_player getVariable [ARR_2('ACE_isEscorting', false)]) ); - }; - class GVAR(isNotCaptive) { - condition = QUOTE( !(ACE_player getVariable [ARR_2('ACE_isCaptive', false)]) ); - }; - class GVAR(isNotSurrendering) { - condition = QUOTE( !(ACE_player getVariable [ARR_2('ACE_isSurrender', false)]) ); - }; class GVAR(isNotSwimming) { condition = QUOTE( !underwater ACE_player ); }; diff --git a/addons/interaction/functions/fnc_tapShoulder.sqf b/addons/interaction/functions/fnc_tapShoulder.sqf index 02eed88542..262012dbb9 100644 --- a/addons/interaction/functions/fnc_tapShoulder.sqf +++ b/addons/interaction/functions/fnc_tapShoulder.sqf @@ -1,21 +1,22 @@ // by commy2 #include "script_component.hpp" -private ["_unit", "_message"]; - -_tapper = _this select 0; -_target = _this select 1; +EXPLODE_3_PVT(_this,_tapper,_target,_shoulderNum); if (_target != ACE_player) exitWith { - addCamShake [4, 0.5, 5]; - if !(local _target) then { - [[_tapper, _target], QUOTE(DFUNC(tapShoulder)), _target] call EFUNC(common,execRemoteFnc); - }; + addCamShake [4, 0.5, 5]; + ACE_player playActionNow 'gestureAdvance'; + if !(local _target) then { + [[_tapper, _target, _shoulderNum], QUOTE(DFUNC(tapShoulder)), _target] call EFUNC(common,execRemoteFnc); + }; }; addCamShake [4, 0.5, 5]; -//_message = format ["%1 tapped you on your shoulder.", [_unit] call EFUNC(common,getName)]; -_message = localize "STR_ACE_Interaction_YouWereTapped"; +if (_shoulderNum == 0) then { + _message = localize "STR_ACE_Interaction_YouWereTappedRight"; +} else { + _message = localize "STR_ACE_Interaction_YouWereTappedLeft"; +}; [_message] call EFUNC(common,displayTextStructured); diff --git a/addons/interaction/stringtable.xml b/addons/interaction/stringtable.xml index e58e808687..960d136c0f 100644 --- a/addons/interaction/stringtable.xml +++ b/addons/interaction/stringtable.xml @@ -2,6 +2,9 @@ + + Interactions >> + Interaction Menu Interaktionsmenü @@ -338,17 +341,29 @@ Tocar ombro Dai un colpetto - - You were tapped on the shoulder. - Dir wurde auf die Schulter geklopft - Te tocaron el hombro. - On te tape sur l'épaule. - Zostałeś klepnięty po ramieniu - Vállonveregettek - Někdo tě poklepal na rameno. - Вас похлопали по плечу - Você foi tocado no ombro. - Ti è stato dato un colpetto sulla spalla + + You were tapped on the RIGHT shoulder > + Te tocaron el hombro DERECHO > + Dir wurde auf die Schulter geklopft > + On te tape sur l'épaule > + Zostałeś klepnięty po ramieniu > + Vállonveregettek > + Někdo tě poklepal na rameno > + Вас похлопали по плечу > + Você foi tocado no ombro > + Ti è stato dato un colpetto sulla spalla > + + + < You were tapped on the LEFT shoulder. + < Te tocaron el hombro IZQUIERDO. + < Dir wurde auf die Schulter geklopft + < On te tape sur l'épaule. + < Zostałeś klepnięty po ramieniu + < Vállonveregettek + < Někdo tě poklepal na rameno. + < Вас похлопали по плечу + < Você foi tocado no ombro. + < Ti è stato dato un colpetto sulla spalla Cancel diff --git a/addons/laser_selfdesignate/CfgEventhandlers.hpp b/addons/laser_selfdesignate/CfgEventhandlers.hpp index 74deb4bcf6..ea33d05bcb 100644 --- a/addons/laser_selfdesignate/CfgEventhandlers.hpp +++ b/addons/laser_selfdesignate/CfgEventhandlers.hpp @@ -1,27 +1,27 @@ class Extended_PreInit_EventHandlers { - class ADDON { - init = QUOTE(call COMPILE_FILE(XEH_pre_init)); - }; + class ADDON { + init = QUOTE(call COMPILE_FILE(XEH_pre_init)); + }; }; class Extended_PostInit_EventHandlers { - class ADDON { - init = QUOTE(call COMPILE_FILE(XEH_post_init)); - }; + class ADDON { + init = QUOTE(call COMPILE_FILE(XEH_post_init)); + }; }; class Extended_GetIn_EventHandlers { - class B_Heli_Attack_01_F { - class ADDON { - getIn = QUOTE(call FUNC(onGetin)); - }; - }; + class B_Heli_Attack_01_F { + class ADDON { + getIn = QUOTE(call FUNC(onGetin)); + }; + }; }; class Extended_GetOut_EventHandlers { - class B_Heli_Attack_01_F { - class ADDON { - getOut = QUOTE(call FUNC(onGetout)); - }; - }; + class B_Heli_Attack_01_F { + class ADDON { + getOut = QUOTE(call FUNC(onGetout)); + }; + }; }; diff --git a/addons/laser_selfdesignate/CfgUI.hpp b/addons/laser_selfdesignate/CfgUI.hpp index 11fab908d7..e8823e04f8 100644 --- a/addons/laser_selfdesignate/CfgUI.hpp +++ b/addons/laser_selfdesignate/CfgUI.hpp @@ -4,29 +4,29 @@ class RscControlsGroupNoScrollbars; /* This disables air radar. We need to make this a seperate HUD addon class RscInGameUI { - class RscUnitInfo - { - class CA_Radar: RscControlsGroupNoScrollbars - { - class controls - { - class CA_RadarBackground: RscPicture { - colorText[] = {0,0,0,0}; - text = ""; - }; - class CA_RadarIcon: RscPicture { - colorText[] = {0,0,0,0}; - }; - class CA_Heading: RscText { - colorText[] = {0,0,0,0}; - }; - }; - }; - }; + class RscUnitInfo + { + class CA_Radar: RscControlsGroupNoScrollbars + { + class controls + { + class CA_RadarBackground: RscPicture { + colorText[] = {0,0,0,0}; + text = ""; + }; + class CA_RadarIcon: RscPicture { + colorText[] = {0,0,0,0}; + }; + class CA_Heading: RscText { + colorText[] = {0,0,0,0}; + }; + }; + }; + }; }; class CfgInGameUI { - + }; */ \ No newline at end of file diff --git a/addons/laser_selfdesignate/CfgVehicles.hpp b/addons/laser_selfdesignate/CfgVehicles.hpp index eed000544c..5b2fdd7d28 100644 --- a/addons/laser_selfdesignate/CfgVehicles.hpp +++ b/addons/laser_selfdesignate/CfgVehicles.hpp @@ -1,35 +1,30 @@ class CfgVehicles { - class AllVehicles; - - class Air: AllVehicles { - class Turrets; - }; - class Helicopter: Air - { - class Turrets: Turrets { - class MainTurret; - }; - // TODO: move these to a different HUD addon - // commanderCanSee = 2+32; - // gunnerCanSee = 2+32; - // driverCanSee = 2+32; + class AllVehicles; + class Air: AllVehicles { + class Turrets; + }; - }; - class Helicopter_Base_F: Helicopter { - class Turrets: Turrets { - class MainTurret: MainTurret {}; - }; - }; - class Heli_Attack_01_base_F: Helicopter_Base_F { - class Turrets: Turrets { - class MainTurret: MainTurret {}; - }; - }; - class B_Heli_Attack_01_F: Heli_Attack_01_base_F { - class Turrets: Turrets { - class MainTurret: MainTurret { - stabilizedInAxes = 4; // This stablizes the turret a bit more for laser designation - }; - }; - }; -}; \ No newline at end of file + class Helicopter: Air { + class Turrets { + class MainTurret; + }; + + // TODO: move these to a different HUD addon + // commanderCanSee = 2+32; + // gunnerCanSee = 2+32; + // driverCanSee = 2+32; + + }; + + class Helicopter_Base_F: Helicopter {}; + + class Heli_Attack_01_base_F: Helicopter_Base_F {}; + + class B_Heli_Attack_01_F: Heli_Attack_01_base_F { + class Turrets: Turrets { + class MainTurret: MainTurret { + stabilizedInAxes = 4; // This stablizes the turret a bit more for laser designation + }; + }; + }; +}; diff --git a/addons/laser_selfdesignate/CfgWeapons.hpp b/addons/laser_selfdesignate/CfgWeapons.hpp index a966144b10..a62974ce40 100644 --- a/addons/laser_selfdesignate/CfgWeapons.hpp +++ b/addons/laser_selfdesignate/CfgWeapons.hpp @@ -1,10 +1,11 @@ class CfgWeapons { - class LauncherCore; - - class RocketPods: LauncherCore { - canLock = 1; // Disable locking unless newb mode - }; - class missiles_DAGR: RocketPods { - canLock = 1; // Disable locking unless newb mode - }; -}; \ No newline at end of file + // Disable locking unless newb mode + class LauncherCore; + class RocketPods: LauncherCore { + canLock = 1; + }; + + class missiles_DAGR: RocketPods { + canLock = 1; + }; +}; diff --git a/addons/laser_selfdesignate/config.cpp b/addons/laser_selfdesignate/config.cpp index 5452ee4e22..e19e438da0 100644 --- a/addons/laser_selfdesignate/config.cpp +++ b/addons/laser_selfdesignate/config.cpp @@ -1,17 +1,17 @@ #include "script_component.hpp" class CfgPatches { - class ADDON { - units[] = {}; - weapons[] = {}; - requiredVersion = REQUIRED_VERSION; - requiredAddons[] = { "ace_main", "ace_laser" }; - version = VERSION; - }; + class ADDON { + units[] = {}; + weapons[] = {}; + requiredVersion = REQUIRED_VERSION; + requiredAddons[] = {"ace_main", "ace_laser"}; + version = VERSION; + }; }; #include "CfgUI.hpp" #include "CfgEventhandlers.hpp" #include "CfgWeapons.hpp" -#include "CfgVehicles.hpp" \ No newline at end of file +#include "CfgVehicles.hpp" diff --git a/addons/logistics_uavbattery/CfgSounds.hpp b/addons/logistics_uavbattery/CfgSounds.hpp new file mode 100644 index 0000000000..530c5b86a9 --- /dev/null +++ b/addons/logistics_uavbattery/CfgSounds.hpp @@ -0,0 +1,7 @@ +class CfgSounds { + class ACE_replaceUAVBattery { + name = "ACE_replaceUAVBattery"; + sound[]={QUOTE(PATHTOF(sounds\exchange_battery.ogg)),1,1}; + titles[]={}; + }; +}; diff --git a/addons/logistics_uavbattery/CfgVehicles.hpp b/addons/logistics_uavbattery/CfgVehicles.hpp index 933079071a..a3a3fc763d 100644 --- a/addons/logistics_uavbattery/CfgVehicles.hpp +++ b/addons/logistics_uavbattery/CfgVehicles.hpp @@ -2,6 +2,7 @@ class CfgVehicles { class Helicopter_Base_F; class UAV_01_base_F: Helicopter_Base_F { class ACE_Actions { + class ACE_MainActions { class GVAR(RefuelUAV) { displayName = "$STR_ACE_logistics_uavbattery_Recharge"; distance = 4; @@ -11,9 +12,10 @@ class CfgVehicles { priority = 1.245; \ icon = QUOTE(PATHTOF(ui\UAV_battery.paa)); }; + }; }; }; - + // Misc box content class Box_NATO_Support_F; class ACE_Box_Misc: Box_NATO_Support_F { diff --git a/addons/logistics_uavbattery/config.cpp b/addons/logistics_uavbattery/config.cpp index 046a2665d0..32d8c49978 100644 --- a/addons/logistics_uavbattery/config.cpp +++ b/addons/logistics_uavbattery/config.cpp @@ -15,3 +15,4 @@ class CfgPatches { #include "CfgEventHandlers.hpp" #include "CfgVehicles.hpp" #include "CfgWeapons.hpp" +#include "CfgSounds.hpp" diff --git a/addons/logistics_uavbattery/functions/fnc_canRefuelUAV.sqf b/addons/logistics_uavbattery/functions/fnc_canRefuelUAV.sqf index 4256ddabf9..aaaac3077d 100644 --- a/addons/logistics_uavbattery/functions/fnc_canRefuelUAV.sqf +++ b/addons/logistics_uavbattery/functions/fnc_canRefuelUAV.sqf @@ -1,17 +1,19 @@ -/* fnc_refuel.sqf -* -* Author: marc_book (modified by PabstMirror) -* -* Tests if unit can refuel the target UAV -* -* Argument: -* 0: OBJECT - Player unit -* 1: OBJECT - UAV to test -* -* Return value: -* BOOL -*/ - +/* + * Author: marc_book + * Tests if unit can refuel the target UAV + * + * Arguments: + * 0: Player + * 1: UAV + * + * Return Value: + * Can the player rechange the UAV + * + * Example: + * [player, theUAV] call ace_logistics_uavbattery_fnc_canRefuelUAV + * + * Public: No + */ #include "script_component.hpp" PARAMS_2(_caller,_target); diff --git a/addons/logistics_uavbattery/functions/fnc_refuelUAV.sqf b/addons/logistics_uavbattery/functions/fnc_refuelUAV.sqf index 9384044f00..a23969aa9f 100644 --- a/addons/logistics_uavbattery/functions/fnc_refuelUAV.sqf +++ b/addons/logistics_uavbattery/functions/fnc_refuelUAV.sqf @@ -1,17 +1,19 @@ -/* fnc_refuel.sqf -* -* Author: marc_book (modified by PabstMirror) -* -* Starts refueling/recharging the 'Dartar' UAVs -* -* Argument: -* 0: OBJECT - Player unit -* 1: OBJECT - UAV -* -* Return value: -* NOTHING -*/ - +/* + * Author: marc_book + * Starts refueling/recharging the 'Dartar' UAVs + * + * Arguments: + * 0: Player + * 1: UAV + * + * Return Value: + * Nothing + * + * Example: + * [player, theUAV] call ace_logistics_uavbattery_fnc_refuelUAV + * + * Public: No + */ #include "script_component.hpp" PARAMS_2(_caller,_target); @@ -21,6 +23,7 @@ if (!(_this call FUNC(canRefuelUAV))) exitWith {}; _onFinish = { EXPLODE_2_PVT((_this select 0),_caller,_target); _caller removeItem "ACE_UAVBattery"; + playSound3D [QUOTE(PATHTO_R(sounds\exchange_battery.ogg)), objNull, false, getPosASL _caller, 1, 1, 10]; ["VehicleSetFuel", [_target], [_target, 1]] call EFUNC(common,targetEvent); //setFuel is local }; diff --git a/addons/logistics_uavbattery/sounds/exchange_battery.ogg b/addons/logistics_uavbattery/sounds/exchange_battery.ogg new file mode 100644 index 0000000000..5a40ddb47a Binary files /dev/null and b/addons/logistics_uavbattery/sounds/exchange_battery.ogg differ diff --git a/addons/logistics_wirecutter/CfgWeapons.hpp b/addons/logistics_wirecutter/CfgWeapons.hpp index f2d35337a2..76b1003f34 100644 --- a/addons/logistics_wirecutter/CfgWeapons.hpp +++ b/addons/logistics_wirecutter/CfgWeapons.hpp @@ -3,7 +3,7 @@ class CfgWeapons { class ACE_ItemCore; class ACE_wirecutter: ACE_ItemCore { - author = "$STR_ACE_Core_ACETeam"; + author = "$STR_ACE_Common_ACETeam"; displayName = "$STR_ACE_logistics_wirecutter_wirecutterName"; descriptionShort = "$STR_ACE_logistics_wirecutter_wirecutterDescription"; model = "\A3\weapons_F\ammo\mag_univ.p3d"; diff --git a/addons/magazinerepack/CfgEventHandlers.hpp b/addons/magazinerepack/CfgEventHandlers.hpp index f0a9f14d91..b928bc2de6 100644 --- a/addons/magazinerepack/CfgEventHandlers.hpp +++ b/addons/magazinerepack/CfgEventHandlers.hpp @@ -1,4 +1,3 @@ - class Extended_PreInit_EventHandlers { class ADDON { init = QUOTE(call COMPILE_FILE(XEH_preInit)); diff --git a/addons/magazinerepack/CfgSounds.hpp b/addons/magazinerepack/CfgSounds.hpp new file mode 100644 index 0000000000..1390397e5e --- /dev/null +++ b/addons/magazinerepack/CfgSounds.hpp @@ -0,0 +1,12 @@ +class CfgSounds { + class GVAR(soundMagazineFinished) { + name = QGVAR(soundMagazineFinished); + sound[]={QUOTE(PATHTOF(sounds\magrepack_finished.wav)),1,1}; + titles[]={}; + }; + class GVAR(soundRoundFinished) { + name = QGVAR(soundRoundFinished); + sound[] = {QUOTE(PATHTOF(sounds\magrepack_single.wav)),1,1}; + titles[] = {}; + }; +}; diff --git a/addons/magazinerepack/CfgVehicles.hpp b/addons/magazinerepack/CfgVehicles.hpp index ecb732f8fd..acd1c76c3d 100644 --- a/addons/magazinerepack/CfgVehicles.hpp +++ b/addons/magazinerepack/CfgVehicles.hpp @@ -1,18 +1,17 @@ - class CfgVehicles { - class Man; - class CAManBase: Man { - class ACE_SelfActions { - class ACE_RepackMagazines { - displayName = "$STR_ACE_MagazineRepack_RepackMagazines"; - condition = QUOTE(true); - statement = QUOTE([_player] call FUNC(magazineRepack)); - showDisabled = 0; - priority = -2; - icon = PATHTOF(UI\repack_ca.paa); - hotkey = "R"; - enableInside = 1; - }; + class Man; + class CAManBase: Man { + class ACE_SelfActions { + class ACE_RepackMagazines { + displayName = "$STR_ACE_MagazineRepack_RepackMagazines"; + condition = QUOTE(true); + statement = QUOTE([_player] call FUNC(openSelectMagazineUI)); + showDisabled = 0; + priority = -2; + icon = QUOTE(PATHTOF(UI\repack_ca.paa)); + hotkey = "R"; + enableInside = 1; + }; + }; }; - }; }; diff --git a/addons/magazinerepack/README.md b/addons/magazinerepack/README.md index 49a3c9d531..28b7c3115a 100644 --- a/addons/magazinerepack/README.md +++ b/addons/magazinerepack/README.md @@ -3,10 +3,10 @@ ace_magazinerepack Adds the ability to consolidate multiple half-empty magazines. - ## Maintainers The people responsible for merging changes to this component or answering potential questions. - [commy2](https://github.com/commy2) - [esteldunedain](https://github.com/esteldunedain) +- [PabstMirror](https://github.com/PabstMirror) diff --git a/addons/magazinerepack/XEH_preInit.sqf b/addons/magazinerepack/XEH_preInit.sqf index 5caba1ffac..7cd7107f54 100644 --- a/addons/magazinerepack/XEH_preInit.sqf +++ b/addons/magazinerepack/XEH_preInit.sqf @@ -2,8 +2,10 @@ ADDON = false; -PREP(magazineRepack); -PREP(magazineRepackCallback); +PREP(magazineRepackFinish); +PREP(magazineRepackProgress); PREP(openSelectMagazineUI); +PREP(simulateRepackEvents); +PREP(startRepackingMagazine); ADDON = true; diff --git a/addons/magazinerepack/config.cpp b/addons/magazinerepack/config.cpp index 91a6f5abf5..514a74350a 100644 --- a/addons/magazinerepack/config.cpp +++ b/addons/magazinerepack/config.cpp @@ -5,7 +5,7 @@ class CfgPatches { units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; - requiredAddons[] = {"ace_common","ace_interaction"}; + requiredAddons[] = {"ace_interaction"}; author[] = {"commy2","CAA-Picard"}; authorUrl = "https://github.com/commy2/"; VERSION_CONFIG; @@ -13,6 +13,7 @@ class CfgPatches { }; #include "CfgEventHandlers.hpp" +#include "CfgSounds.hpp" #include "CfgVehicles.hpp" class ACE_Settings { diff --git a/addons/magazinerepack/functions/fnc_magazineRepack.sqf b/addons/magazinerepack/functions/fnc_magazineRepack.sqf deleted file mode 100644 index 472b80e2bd..0000000000 --- a/addons/magazinerepack/functions/fnc_magazineRepack.sqf +++ /dev/null @@ -1,77 +0,0 @@ -// by commy2, esteldunedain -#include "script_component.hpp" - -private ["_unit", "_magazines", "_ammos", "_repackTime", "_magazine", "_ammo", "_count", "_index", "_i", "_j", "_ammoToTransfer", "_ammoAvailable", "_ammoNeeded"]; - -_unit = _this select 0; - -_magazines = []; -_ammos = []; -_repackTime = []; - -// get all mags and ammo count -{ - _magazine = _x select 0; - _ammo = _x select 1; - - _count = getNumber (configfile >> "CfgMagazines" >> _magazine >> "count"); - - if (_ammo != _count && {_count > 1}) then { // additional checks here - if !(_magazine in _magazines) then { - _index = count _magazines; - _magazines set [_index, _magazine]; - _ammos set [_index, [_ammo]]; - } else { - _index = _magazines find _magazine; - _ammos set [_index, (_ammos select _index) + [_ammo]]; - }; - }; -} forEach magazinesAmmoFull _unit; - -// Remove invalid magazines -{ - if (count _x < 2) then { - _magazines set [_forEachIndex, -1]; - _ammos set [_forEachIndex, [-1]]; - }; -} forEach _ammos; -_magazines = _magazines - [-1]; -_ammos = _ammos - [[-1]]; - -{ - // Calculate actual ammo to transfer during repack - _count = getNumber (configfile >> "CfgMagazines" >> (_magazines select _forEachIndex) >> "count"); - - // Sort Ascending - _list = _x call BIS_fnc_sortNum; - - ["MagazineRepack", _list] call EFUNC(common,log); - - _i = 0; - _j = count _x - 1; - _ammoToTransfer = 0; - _ammoAvailable = 0; - while {_i < _j} do { - _ammoNeeded = _count - (_list select _j); - _exit = false; - while {_i < _j && {!_exit}} do { - _ammoAvailable = _list select _i; - if (_ammoAvailable >= _ammoNeeded) then { - _list set [_i, _ammoAvailable - _ammoNeeded]; - _ammoToTransfer = _ammoToTransfer + _ammoNeeded; - _exit = true; - } else { - _ammoNeeded = _ammoNeeded - _ammoAvailable; - _ammoToTransfer = _ammoToTransfer + _ammoAvailable; - _i = _i + 1; - }; - }; - _j = _j - 1; - }; - - _repackTime set [_forEachIndex, _ammoToTransfer * GVAR(TimePerAmmo) + (count _x) * GVAR(TimePerMagazine)]; -} forEach _ammos; - -["MagazineRepack", [_magazines, _repackTime]] call EFUNC(common,log); - -[_unit, _magazines, _repackTime] call FUNC(openSelectMagazineUI); diff --git a/addons/magazinerepack/functions/fnc_magazineRepackCallback.sqf b/addons/magazinerepack/functions/fnc_magazineRepackCallback.sqf deleted file mode 100644 index f209806f9c..0000000000 --- a/addons/magazinerepack/functions/fnc_magazineRepackCallback.sqf +++ /dev/null @@ -1,106 +0,0 @@ -// by commy2 -#include "script_component.hpp" - -private ["_unit", "_magazine", "_ammo", "_ammoCount", "_fullMagazinesCount", "_restAmmo", "_isLoaded", "_weapon", "_reloadAction", "_text", "_picture"]; - -_unit = ACE_player; //_this select 0; -_magazine = _this select 1; - -// exit if the last magazine of this type was taken out of the backpack -if !(_magazine in magazines _unit) exitWith {}; - -// get current ammo count -_ammo = 0; -{ - if (_x select 0 == _magazine) then { - _ammo = _ammo + (_x select 1); - }; -} forEach magazinesAmmoFull _unit; - -// how many rounds fit in one mag -_ammoCount = getNumber (configFile >> "CfgMagazines" >> _magazine >> "count"); - -// calculate new vaules -_fullMagazinesCount = floor (_ammo / _ammoCount); -_restAmmo = _ammo - _fullMagazinesCount * _ammoCount; - -// remove old magazines -_unit removeMagazines _magazine; - -_isLoaded = false; -// reload rifle -if (_magazine in primaryWeaponMagazine _unit) then { - _weapon = primaryWeapon _unit; - - if (_fullMagazinesCount > 0) then { - _unit setAmmo [_weapon, _ammoCount]; - _fullMagazinesCount = _fullMagazinesCount - 1; - } else { - _unit setAmmo [_weapon, _restAmmo]; - _restAmmo = 0; - }; - - if (_weapon == currentWeapon _unit) then { - _reloadAction = getText (configFile >> "CfgWeapons" >> _weapon >> "reloadAction"); - _unit playActionNow _reloadAction; - }; - - _isLoaded = true; -}; - -// reload pistol -if (_magazine in handgunMagazine _unit) then { - _weapon = handgunWeapon _unit; - - if (_fullMagazinesCount > 0) then { - _unit setAmmo [_weapon, _ammoCount]; - _fullMagazinesCount = _fullMagazinesCount - 1; - } else { - _unit setAmmo [_weapon, _restAmmo]; - _restAmmo = 0; - }; - - if (_weapon == currentWeapon _unit) then { - _reloadAction = getText (configFile >> "CfgWeapons" >> _weapon >> "reloadAction"); - _unit playActionNow _reloadAction; - }; - - _isLoaded = true; -}; - -// reload rocket launcher (just in case ...) -if (_magazine in secondaryWeaponMagazine _unit) then { - _weapon = secondaryWeapon _unit; - - if (_fullMagazinesCount > 0) then { - _unit setAmmo [_weapon, _ammoCount]; - _fullMagazinesCount = _fullMagazinesCount - 1; - } else { - _unit setAmmo [_weapon, _restAmmo]; - _restAmmo = 0; - }; - - if (_weapon == currentWeapon _unit) then { - _reloadAction = getText (configFile >> "CfgWeapons" >> _weapon >> "reloadAction"); - _unit playActionNow _reloadAction; - }; - - _isLoaded = true; -}; - -// add new magazines -for "_a" from 1 to _fullMagazinesCount do { - _unit addMagazine _magazine; -}; - -if (_restAmmo > 0) then { - _unit addMagazine [_magazine, _restAmmo]; -}; - -// display text if successful -_text = format [localize "STR_ACE_MagazineRepack_RepackedMagazinesDetail", [_fullMagazinesCount, _fullMagazinesCount + 1] select _isLoaded, _restAmmo]; -_picture = getText (configFile >> "CfgMagazines" >> _magazine >> "picture"); - -_text = parseText format ["
%2
%3", _picture, localize "STR_ACE_MagazineRepack_RepackedMagazines", _text]; - -[_text] call EFUNC(common,displayTextStructured); diff --git a/addons/magazinerepack/functions/fnc_magazineRepackFinish.sqf b/addons/magazinerepack/functions/fnc_magazineRepackFinish.sqf new file mode 100644 index 0000000000..038b7fb151 --- /dev/null +++ b/addons/magazinerepack/functions/fnc_magazineRepackFinish.sqf @@ -0,0 +1,52 @@ +/* + * Author: PabstMirror (based on repack from commy2, esteldunedain, Ruthberg) + * Simulates repacking a set of magazines. + * Returns the timing and magazines counts at every stage. + * + * Arguments: + * 0: Arguments [classname,lastAmmoStatus,events] + * 1: Elapsed Time + * 2: Total Time Repacking Will Take + * 3: Error Code + * + * Return Value: + * Nothing + * + * Example: + * (args from progressBar) call ace_magazinerepack_fnc_magazineRepackFinish + * + * Public: No + */ +#include "script_component.hpp" + +PARAMS_4(_args,_elapsedTime,_totalTime,_errorCode); +EXPLODE_2_PVT(_args,_magazineClassname,_lastAmmoCount); +_fullMagazineCount = getNumber (configfile >> "CfgMagazines" >> _magazineClassname >> "count"); + +_structuredOutputText = + +if (_errorCode == 0) then { + format ["%1
", (localize "STR_ACE_MagazineRepack_RepackComplete")]; +} else { + format ["%1
", (localize "STR_ACE_MagazineRepack_RepackInterrupted")]; +}; + +_picture = getText (configFile >> "CfgMagazines" >> _magazineClassname >> "picture"); +_structuredOutputText = _structuredOutputText + format ["
", _picture]; + +_fullMags = 0; +_partialMags = 0; +{ + EXPLODE_2_PVT(_x,_xClassname,_xCount); + if ((_xClassname == _magazineClassname) && {_xCount > 0}) then { + if (_xCount == _fullMagazineCount) then { + _fullMags = _fullMags + 1; + } else { + _partialMags = _partialMags + 1; + }; + }; +} forEach (magazinesAmmoFull ACE_player); + +_structuredOutputText = _structuredOutputText + format [("" + (localize "STR_ACE_MagazineRepack_RepackedMagazinesCount") + ""), _fullMags, _partialMags]; + +[parseText _structuredOutputText] call EFUNC(common,displayTextStructured); diff --git a/addons/magazinerepack/functions/fnc_magazineRepackProgress.sqf b/addons/magazinerepack/functions/fnc_magazineRepackProgress.sqf new file mode 100644 index 0000000000..64ce05d12d --- /dev/null +++ b/addons/magazinerepack/functions/fnc_magazineRepackProgress.sqf @@ -0,0 +1,78 @@ +/* + * Author: PabstMirror (based on repack from commy2, esteldunedain, Ruthberg) + * Handles each frame durring the repack progressBar. + * On each event (repacked bullet or move to new mag) it plays a sound and syncs up the new magazines to the player. + * + * Arguments: + * 0: Arguments [classname,lastAmmoStatus,events] + * 1: Elapsed Time + * 2: Total Time Repacking Will Take + * + * Return Value: + * Keep going (on missing mags return false) + * + * Example: + * (args from progressBar) call ace_magazinerepack_fnc_magazineRepackProgress + * + * Public: No + */ +#include "script_component.hpp" + +private ["_currentAmmoCount", "_addedMagazines", "_missingAmmo", "_index", "_updateMagazinesOnPlayerFnc"]; + +PARAMS_3(_args,_elapsedTime,_totalTime); +EXPLODE_3_PVT(_args,_magazineClassname,_lastAmmoCount,_simEvents); +if ((count _simEvents) == 0) exitWith {ERROR("No Event"); false}; +EXPLODE_3_PVT((_simEvents select 0),_nextEventTime,_nextEventIsBullet,_nextEventMags); + +if (_nextEventTime > _elapsedTime) exitWith {true};//waiting on next event + +//Verify we aren't missing any ammo +_currentAmmoCount = []; +{ + EXPLODE_2_PVT(_x,_xClassname,_xCount); + if (_xClassname == _magazineClassname) then { + _currentAmmoCount pushBack _xCount; + }; +} forEach (magazinesAmmo ACE_player); //only inventory mags + +//Go through mags we currently have and check off the ones we should have +_addedMagazines = +_currentAmmoCount; +_missingAmmo = false; +{ + if (_x > 0) then { + _index = _addedMagazines find _x; + if (_index != -1) then { + _addedMagazines deleteAt _index; + } else { + _missingAmmo = true; + }; + }; +} forEach _lastAmmoCount; + +if (_missingAmmo) exitWith {false}; //something removed ammo that was being repacked (could be other players or scripts) + +_updateMagazinesOnPlayerFnc = { + ACE_player removeMagazines _magazineClassname; //remove inventory magazines + { + if (_x > 0) then { + ACE_player addMagazine [_magazineClassname, _x]; + }; + } forEach (_addedMagazines + _nextEventMags); + _args set [1, _nextEventMags]; //store the new magazine +}; + +if (_nextEventIsBullet) then { + playSound QGVAR(soundRoundFinished); + if ((((count _simEvents) % 3) == 0) || {(count _simEvents) == 1}) then { + //For performance - only update mags every 3 bullets (or if it's the last event) + call _updateMagazinesOnPlayerFnc; + }; +} else { + playSound QGVAR(soundMagazineFinished); + call _updateMagazinesOnPlayerFnc; +}; + +_simEvents deleteAt 0; //pop off the event + +true; diff --git a/addons/magazinerepack/functions/fnc_openSelectMagazineUI.sqf b/addons/magazinerepack/functions/fnc_openSelectMagazineUI.sqf index b1a31c266c..e96e84e9a1 100644 --- a/addons/magazinerepack/functions/fnc_openSelectMagazineUI.sqf +++ b/addons/magazinerepack/functions/fnc_openSelectMagazineUI.sqf @@ -1,40 +1,59 @@ -// by commy2 +/* + * Author: PabstMirror (based on repack from commy2, esteldunedain, Ruthberg) + * Opens the selectMenu UI to chose which magazine to repack. + * Only shows classnames that have 2+ partial magazines + * + * Arguments: + * 0: Unit (player) + * + * Return Value: + * Nothing + * + * Example: + * [_player] call ace_magazinerepack_fnc_openSelectMagazineUI + * + * Public: No + */ #include "script_component.hpp" -private ["_unit", "_magazines", "_repackTime", "_listIDC", "_count", "_index", "_magazine", "_time", "_displayName", "_picture"]; +private ["_unitMagazines", "_unitMagCounts", "_xFullMagazineCount", "_index", "_actions", "_displayName", "_picture"]; -_unit = _this select 0; -_magazines = _this select 1; -_repackTime = _this select 2; +PARAMS_1(_unit); -_count = count _magazines; +_unitMagazines = []; +_unitMagCounts = []; + +// get all mags and ammo count +{ + EXPLODE_2_PVT(_x,_xClassname,_xCount); + _xFullMagazineCount = getNumber (configfile >> "CfgMagazines" >> _xClassname >> "count"); + + if ((_xCount != _xFullMagazineCount) && {_xCount > 0}) then {//for every partial magazine + _index = _unitMagazines find _xClassname; + if (_index == -1) then { + _unitMagazines pushBack _xClassname; + _unitMagCounts pushBack [_xCount]; + } else { + (_unitMagCounts select _index) pushBack _xCount; + }; + }; +} forEach (magazinesAmmoFull _unit); _actions = [localize "STR_ACE_MagazineRepack_SelectMagazineMenu", localize "STR_ACE_MagazineRepack_SelectMagazine"] call EFUNC(interaction,prepareSelectMenu); -for "_index" from 0 to (_count - 1) do { - _magazine = _magazines select _index; - _time = _repackTime select _index; - _displayName = getText (configFile >> "CfgMagazines" >> _magazine >> "displayName"); - _picture = getText (configFile >> "CfgMagazines" >> _magazine >> "picture"); - _actions = [ - _actions, - _displayName, - _picture, - [str _unit, _magazine, _time] - ] call EFUNC(interaction,addSelectableItem); -}; + +{ + if ((count (_unitMagCounts select _forEachIndex)) >= 2) then {// Ignore invalid magazines types (need 2+ partial mags to do anything) + _displayName = getText (configFile >> "CfgMagazines" >> _x >> "displayName"); + _picture = getText (configFile >> "CfgMagazines" >> _x >> "picture"); + _actions = [_actions, _displayName, _picture, _x] call EFUNC(interaction,addSelectableItem); + }; +} forEach _unitMagazines; [ - _actions, - { - _data = _this; - call EFUNC(interaction,hideMenu); - if (isNil "_data") exitWith {}; - _data set [2, [_data select 2] call EFUNC(common,toNumber)]; - [(_data select 2), _data, {(_this select 0) call FUNC(magazineRepackCallback)}, {}, (localize "STR_ACE_MagazineRepack_RepackingMagazine")] call EFUNC(common,progressBar); - [ACE_player] call EFUNC(common,goKneeling); - }, - { - call EFUNC(interaction,hideMenu); - if !(profileNamespace getVariable [QGVAR(AutoCloseMenu), false]) then {"Default" call EFUNC(interaction,openMenuSelf)}; - } +_actions, +{ [_this] call FUNC(startRepackingMagazine); }, +{ + call EFUNC(interaction,hideMenu); //ToDo: Self Interaction Integration + if !(profileNamespace getVariable [QGVAR(AutoCloseMenu), false]) then {"Default" call EFUNC(interaction,openMenuSelf)}; +} ] call EFUNC(interaction,openSelectMenu); diff --git a/addons/magazinerepack/functions/fnc_simulateRepackEvents.sqf b/addons/magazinerepack/functions/fnc_simulateRepackEvents.sqf new file mode 100644 index 0000000000..2b8b383a9a --- /dev/null +++ b/addons/magazinerepack/functions/fnc_simulateRepackEvents.sqf @@ -0,0 +1,67 @@ +/* + * Author: PabstMirror + * Simulates repacking a set of magazines. + * Returns the timing and magazines counts at every stage. + * + * Arguments: + * 0: How many rounds in a full magazine + * 1: Array of rounds in magazines + * + * Return Value: + * Array in format [time, isBullet, array of ammo counts] + * + * Example: + * [5, [1,2,3,8]] call ace_magazinerepack_fnc_simulateRepackEvents = + * [[1.5,true,[0,2,3,9]],[3.5,false,[0,2,3,9]],[5,true,[0,1,3,10]],[7,false,[0,1,3,10]],[8.5,true,[0,0,4,10]],[10.5,false,[0,0,4,10]]] + * + * Public: No + */ +#include "script_component.hpp" + +private ["_newMagFnc", "_time", "_events", "_swapAmmoFnc", "_ammoSwaped", "_lowIndex", "_highIndex", "_ammoToTransfer", "_ammoAvailable", "_ammoNeeded"]; + +PARAMS_2(_fullMagazineCount,_arrayOfAmmoCounts); + +// Sort Ascending - Don't modify original +_arrayOfAmmoCounts = (+_arrayOfAmmoCounts) call BIS_fnc_sortNum; + +_newMagFnc = { + _time = _time + GVAR(TimePerMagazine); + _events pushBack [_time, false, +_arrayOfAmmoCounts]; +}; +_swapAmmoFnc = { + for "_swapProgress" from 0 to (_ammoSwaped - 1) do { + _time = _time + GVAR(TimePerAmmo); + _arrayOfAmmoCounts set [_lowIndex, ((_arrayOfAmmoCounts select _lowIndex) - 1)]; + _arrayOfAmmoCounts set [_highIndex, ((_arrayOfAmmoCounts select _highIndex) + 1)]; + _events pushBack [_time, true, +_arrayOfAmmoCounts]; + }; +}; + +_lowIndex = 0; +_highIndex = (count _arrayOfAmmoCounts) - 1; +_ammoToTransfer = 0; +_ammoAvailable = 0; + +_time = 0; +_events = []; + +while {_lowIndex < _highIndex} do { + _ammoNeeded = _fullMagazineCount - (_arrayOfAmmoCounts select _highIndex); + _ammoAvailable = _arrayOfAmmoCounts select _lowIndex; + + if (_ammoAvailable == 0) then { + _lowIndex = _lowIndex + 1; + call _newMagFnc; + } else { + if (_ammoNeeded == 0) then { + _highIndex = _highIndex - 1; + call _newMagFnc; + } else { + _ammoSwaped = _ammoAvailable min _ammoNeeded; + call _swapAmmoFnc; + }; + }; +}; + +_events diff --git a/addons/magazinerepack/functions/fnc_startRepackingMagazine.sqf b/addons/magazinerepack/functions/fnc_startRepackingMagazine.sqf new file mode 100644 index 0000000000..06c0f0a137 --- /dev/null +++ b/addons/magazinerepack/functions/fnc_startRepackingMagazine.sqf @@ -0,0 +1,67 @@ +/* + * Author: PabstMirror (based on repack from commy2, esteldunedain, Ruthberg) + * Starts repacking a specific magazine classname. + * If room in inventory, unload magazine from weapon to be repacked. + * Precalcs all the event timings and starts the progressBar. + * + * Arguments: + * 0: Magazine Classname + * + * Return Value: + * Nothing + * + * Example: + * ["30Rnd_65x39_caseless_mag"] call ace_magazinerepack_fnc_startRepackingMagazine + * + * Public: No + */ +#include "script_component.hpp" + +private ["_unit", "_fullMagazineCount", "_startingAmmoCounts", "_simEvents", "_totalTime"]; + +PARAMS_1(_magazineClassname); +if (isNil "_magazineClassname" || {_magazineClassname == ""}) exitWith {ERROR("Bad Mag Classname");}; + +_unit = ACE_player; + +[ACE_player] call EFUNC(common,goKneeling); +call EFUNC(interaction,hideMenu);//ToDo: Self Interaction Integration + +// Calculate actual ammo to transfer during repack +_fullMagazineCount = getNumber (configfile >> "CfgMagazines" >> _magazineClassname >> "count"); + +_startingAmmoCounts = []; +{ + EXPLODE_4_PVT(_x,_xClassname,_xCount,_xLoaded,_xType); + if ((_xClassname == _magazineClassname) && {(_xCount != _fullMagazineCount) && {_xCount > 0}}) then { + if (_xLoaded) then { + //Try to Remove from weapon and add to inventory, otherwise ignore + if (_unit canAdd _magazineClassname) then { + switch (_xType) do { + case (1): {_unit removePrimaryWeaponItem _magazineClassname;}; + case (2): {_unit removeHandgunItem _magazineClassname;}; + case (4): {_unit removeSecondaryWeaponItem _magazineClassname;}; + default {ERROR("Loaded Location Invalid");}; + }; + _unit addMagazine [_magazineClassname, _xCount]; + _startingAmmoCounts pushBack _xCount; + }; + } else { + _startingAmmoCounts pushBack _xCount; + }; + }; +} forEach (magazinesAmmoFull _unit); + +if ((count _startingAmmoCounts) < 2) exitwith {ERROR("Not Enough Mags to Repack");}; + +_simEvents = [_fullMagazineCount, _startingAmmoCounts] call FUNC(simulateRepackEvents); +_totalTime = (_simEvents select ((count _simEvents) - 1) select 0); + +[ +_totalTime, +[_magazineClassname, _startingAmmoCounts, _simEvents], +{_this call FUNC(magazineRepackFinish)}, +{_this call FUNC(magazineRepackFinish)}, +(localize "STR_ACE_MagazineRepack_RepackingMagazine"), +{_this call FUNC(magazineRepackProgress)} +] call EFUNC(common,progressBar); diff --git a/addons/magazinerepack/sounds/magrepack_finished.wav b/addons/magazinerepack/sounds/magrepack_finished.wav new file mode 100644 index 0000000000..ab73615a55 Binary files /dev/null and b/addons/magazinerepack/sounds/magrepack_finished.wav differ diff --git a/addons/magazinerepack/sounds/magrepack_single.wav b/addons/magazinerepack/sounds/magrepack_single.wav new file mode 100644 index 0000000000..5d94e215fd Binary files /dev/null and b/addons/magazinerepack/sounds/magrepack_single.wav differ diff --git a/addons/magazinerepack/stringtable.xml b/addons/magazinerepack/stringtable.xml index 5ea62e3a18..937cfcbf9a 100644 --- a/addons/magazinerepack/stringtable.xml +++ b/addons/magazinerepack/stringtable.xml @@ -1,5 +1,5 @@  - + @@ -74,5 +74,20 @@ %1 tejles tár és %2 extra lőszer. %1 полных магазина(ов) и %2 патрона(ов) + + Repacking Finished + Wiederverpacken Fertig + Reembalaje Finalizado + + + Repacking Interrupted + Umpacken Unterbrochen + Reempaque Interrupted + + + %1 Full and %2 Partial + %1 Vollständigen und %2 Teilweisen + %1 Total y %2 Parcial + \ No newline at end of file diff --git a/addons/magazines/CfgVehicles.hpp b/addons/magazines/CfgVehicles.hpp index b78eb71abc..a7c2654d71 100644 --- a/addons/magazines/CfgVehicles.hpp +++ b/addons/magazines/CfgVehicles.hpp @@ -1,9 +1,4 @@ -#define MACRO_ADDMAGAZINE(MAGAZINE,COUNT) class _xx_##MAGAZINE { \ - magazine = #MAGAZINE; \ - count = COUNT; \ -} - class CfgVehicles { class NATO_Box_Base; class Box_NATO_Wps_F: NATO_Box_Base { diff --git a/addons/main/script_macros.hpp b/addons/main/script_macros.hpp index 3b59e8b373..cc589aac3e 100644 --- a/addons/main/script_macros.hpp +++ b/addons/main/script_macros.hpp @@ -199,6 +199,22 @@ #define GETEGVAR(var1,var2,var3) GETMVAR(EGVAR(var1,var2),var3) +#define MACRO_ADDWEAPON(WEAPON,COUNT) class _xx_##WEAPON { \ + weapon = #WEAPON; \ + count = COUNT; \ +} + +#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \ + name = #ITEM; \ + count = COUNT; \ +} + +#define MACRO_ADDMAGAZINE(MAGAZINE,COUNT) class _xx_##MAGAZINE { \ + magazine = #MAGAZINE; \ + count = COUNT; \ +} + + #ifdef DISABLE_COMPILE_CACHE #define PREP(fncName) DFUNC(fncName) = compile preprocessFileLineNumbers QUOTE(PATHTOF(functions\DOUBLES(fnc,fncName).sqf)) #else diff --git a/addons/map/CfgVehicles.hpp b/addons/map/CfgVehicles.hpp index 6c2d4a1ee1..eafc85cdf1 100644 --- a/addons/map/CfgVehicles.hpp +++ b/addons/map/CfgVehicles.hpp @@ -85,12 +85,14 @@ class CfgVehicles { }; class ACE_Actions { - class ACE_CopyMap { - displayName = "$STR_ACE_Map_CopyMap"; - condition = QUOTE(([_target] call EFUNC(common,isPlayer) && {'ItemMap' in assigneditems _player} && {'ACE_MapTools' in items _player} && {'ItemMap' in assignedItems _target})); - statement = QUOTE([ARR_2(_player,_target)] call FUNC(copyMapStart)); - showDisabled = 0; - priority = -1; + class ACE_MainActions { + class ACE_CopyMap { + displayName = "$STR_ACE_Map_CopyMap"; + condition = QUOTE(([_target] call EFUNC(common,isPlayer) && {'ItemMap' in assigneditems _player} && {'ACE_MapTools' in items _player} && {'ItemMap' in assignedItems _target})); + statement = QUOTE([ARR_2(_player,_target)] call FUNC(copyMapStart)); + showDisabled = 0; + priority = -1; + }; }; }; }; diff --git a/addons/markers/functions/fnc_initInsertMarker.sqf b/addons/markers/functions/fnc_initInsertMarker.sqf index d172c6a532..e5328a7470 100644 --- a/addons/markers/functions/fnc_initInsertMarker.sqf +++ b/addons/markers/functions/fnc_initInsertMarker.sqf @@ -31,42 +31,49 @@ ctrlSetFocus _text; //Change ok button's text based on current channel - //if (isNull _buttonOK) exitWith {true}; + [{ + EXPLODE_2_PVT(_this,_params,_pfhId); + EXPLODE_1_PVT(_params,_buttonOK); - _channel = ""; - _textColor = [1,1,1,1]; - switch (call EFUNC(common,currentChannel)) do { + if (isNull _buttonOK) exitWith { + [_pfhId] call CBA_fnc_removePerFrameHandler; + }; + + _channel = ""; + _textColor = [1,1,1,1]; + switch (call EFUNC(common,currentChannel)) do { case ("global"): { - _channel = localize "str_channel_global"; - _textColor = [(216/255),(216/255),(216/255),1]; - }; + _channel = localize "str_channel_global"; + _textColor = [(216/255),(216/255),(216/255),1]; + }; case ("side"): { - _channel = localize "str_channel_side"; - _textColor = [(70/255),(211/255),(252/255),1]; - }; + _channel = localize "str_channel_side"; + _textColor = [(70/255),(211/255),(252/255),1]; + }; case ("group"): { - _channel = localize "str_channel_group"; - _textColor = [(181/255),(248/255),(98/255),1]; - }; + _channel = localize "str_channel_group"; + _textColor = [(181/255),(248/255),(98/255),1]; + }; case ("vehicle"): { - _channel = localize "str_channel_vehicle"; - _textColor = [(255/255),(208/255),(0/255),1]; - }; + _channel = localize "str_channel_vehicle"; + _textColor = [(255/255),(208/255),(0/255),1]; + }; case ("direct"): { - _channel = localize "str_channel_direct"; - _textColor = [(255/255),(255/255),(255/255),1]; - }; + _channel = localize "str_channel_direct"; + _textColor = [(255/255),(255/255),(255/255),1]; + }; case ("command"): { - _channel = localize "str_channel_command"; - _textColor = [(255/255),(255/255),(70/255),1]; + _channel = localize "str_channel_command"; + _textColor = [(255/255),(255/255),(70/255),1]; + }; }; - }; - //If localization not found, then don't touch anything (default is RscButtonMenuOK's localized text) - if (_channel != "") then { - _buttonOK ctrlSetTextColor _textColor; - _buttonOK ctrlSetText format [localize "STR_ACE_Markers_PlaceIn", _channel]; - }; + //If localization not found, then don't touch anything (default is RscButtonMenuOK's localized text) + if (_channel != "") then { + _buttonOK ctrlSetTextColor _textColor; + _buttonOK ctrlSetText format [localize "STR_ACE_Markers_PlaceIn", _channel]; + }; + }, 0, [_buttonOK]] call CBA_fnc_addPerFrameHandler; //--- Background _pos = ctrlposition _text; diff --git a/addons/medical/XEH_postInit.sqf b/addons/medical/XEH_postInit.sqf index 062df32ddf..6f5c1b5978 100644 --- a/addons/medical/XEH_postInit.sqf +++ b/addons/medical/XEH_postInit.sqf @@ -50,8 +50,8 @@ call FUNC(handleDisplayEffects); ["onUnconscious", FUNC(onUnconscious)] call ace_common_fnc_addEventHandler; ["carryObjectDropped", FUNC(onCarryObjectDropped)] call ace_common_fnc_addEventHandler; -if (isNil QGVAR(ENABLE_REVIVE_F)) then { - GVAR(ENABLE_REVIVE_F) = 0; +if (isNil QGVAR(ENABLE_REVIVE)) then { + GVAR(ENABLE_REVIVE) = 0; }; diff --git a/addons/medical/XEH_preInit.sqf b/addons/medical/XEH_preInit.sqf index 57800cd5b7..144c877aeb 100644 --- a/addons/medical/XEH_preInit.sqf +++ b/addons/medical/XEH_preInit.sqf @@ -141,8 +141,8 @@ PREP(setUnconsciousState); PREP(isUnconscious); PREP(getUnconsciousCondition); PREP(registerUnconsciousCondition); -PREP(cleanUpCopyOfBody_F); -PREP(makeCopyOfBody_F); +PREP(cleanUpCopyOfBody); +PREP(makeCopyOfBody); PREP(canGoUnconsciousState); PREP(setDead); PREP(moduleBasicRevive); diff --git a/addons/medical/config.cpp b/addons/medical/config.cpp index 96af8ac1ca..19fae7d3e8 100644 --- a/addons/medical/config.cpp +++ b/addons/medical/config.cpp @@ -7,7 +7,7 @@ class CfgPatches units[] = {"ACE_medical_supply_crate_cms", "ACE_bandage_basicItem","ACE_packing_bandageItem","ACE_bandageElasticItem","ACE_tourniquetItem","ACE_splintItem","ACE_morphineItem","ACE_atropineItem","ACE_epinephrineItem","ACE_plasma_ivItem","ACE_plasma_iv_500Item","ACE_plasma_iv250Item","ACE_blood_ivItem","ACE_blood_iv_500Item","ACE_blood_iv_250Item","ACE_saline_ivItem","ACE_saline_iv_500Item","ACE_saline_iv_250Item","ACE_quikclotItem","ACE_nasopharyngeal_tubeItem","ACE_opaItem","ACE_liquidSkinItem","ACE_chestsealItem","ACE_personal_aid_kitItem"}; weapons[] = {"ACE_surgical_kit"}; requiredVersion = REQUIRED_VERSION; - requiredAddons[] = {"ACE_gui","ACE_common"}; + requiredAddons[] = {"ACE_common"}; version = VERSION; author[] = {$STR_ACE_Common_ACETeam, "Glowbal"}; authorUrl = "http://csemod.com"; diff --git a/addons/medical/functions/fnc_ActionCheckBloodPressureLocal.sqf b/addons/medical/functions/fnc_ActionCheckBloodPressureLocal.sqf index 9f645e80ad..bd17d769ec 100644 --- a/addons/medical/functions/fnc_ActionCheckBloodPressureLocal.sqf +++ b/addons/medical/functions/fnc_ActionCheckBloodPressureLocal.sqf @@ -51,7 +51,7 @@ if ([_caller] call FUNC(isMedic)) then { _title = format["STR_ACE_CHECK_BLOODPRESSURE"]; _content = ["STR_ACE_CHECK_BLOODPRESSURE_CHECKED_MEDIC", _output]; -[_caller, _title, _content, 0,[[_unit] call EFUNC(common,getName), round(_bloodPressureHigh),round(_bloodPressureLow)] ] call EFUNC(gui,sendDisplayInformationTo); +[_caller, _title, _content, 0,[[_unit] call EFUNC(common,getName), round(_bloodPressureHigh),round(_bloodPressureLow)] ] call EFUNC(common,sendDisplayInformationTo); if (_logOutPut != "") then { [_unit,"examine",format["%1 checked Blood Pressure: %2",[_caller] call EFUNC(common,getName),_logOutPut]] call FUNC(addToQuickViewLog); diff --git a/addons/medical/functions/fnc_ActionCheckPulse.sqf b/addons/medical/functions/fnc_ActionCheckPulse.sqf index 52e9158329..00e7f49490 100644 --- a/addons/medical/functions/fnc_ActionCheckPulse.sqf +++ b/addons/medical/functions/fnc_ActionCheckPulse.sqf @@ -19,7 +19,7 @@ if ([_caller] call FUNC(isSetTreatmentMutex)) exitwith {}; _title = format["STR_ACE_CHECK_PULSE"]; _content = ["STR_ACE_CHECK_PULSE_CONTENT"]; -[_caller, _title, _content] call EFUNC(gui,sendDisplayInformationTo); +[_caller, _title, _content] call EFUNC(common,sendDisplayInformationTo); _caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; [2 + round(random(1)), @@ -32,8 +32,8 @@ _caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; [_caller,false] call FUNC(treatmentMutex); }, // on success { - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(gui,sendDisplayInformationTo); + [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); [(_this select 0),false] call FUNC(treatmentMutex); }, // on failure [_caller, _target] // arguments -] call EFUNC(gui,loadingBar); +] call EFUNC(common,loadingBar); diff --git a/addons/medical/functions/fnc_ActioncheckBloodPressure.sqf b/addons/medical/functions/fnc_ActioncheckBloodPressure.sqf index d96ae8b19c..2f79bad6b2 100644 --- a/addons/medical/functions/fnc_ActioncheckBloodPressure.sqf +++ b/addons/medical/functions/fnc_ActioncheckBloodPressure.sqf @@ -19,7 +19,7 @@ if ([_caller] call FUNC(isSetTreatmentMutex)) exitwith {}; _title = format["STR_ACE_CHECK_BLOODPRESSURE"]; _content = ["STR_ACE_CHECK_BLOODPRESSURE_CONTENT"]; -[_caller, _title, _content] call EFUNC(gui,sendDisplayInformationTo); +[_caller, _title, _content] call EFUNC(common,sendDisplayInformationTo); _caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; [2 + round(random(1)), @@ -32,9 +32,9 @@ _caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; [_caller,false] call FUNC(treatmentMutex); }, // on success { - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(gui,sendDisplayInformationTo); + [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); [(_this select 0),false] call FUNC(treatmentMutex); }, // on failure [_caller, _target] // arguments -] call EFUNC(gui,loadingBar); +] call EFUNC(common,loadingBar); diff --git a/addons/medical/functions/fnc_actionCarryUnit.sqf b/addons/medical/functions/fnc_actionCarryUnit.sqf index d3cfb35aee..984447f2f9 100644 --- a/addons/medical/functions/fnc_actionCarryUnit.sqf +++ b/addons/medical/functions/fnc_actionCarryUnit.sqf @@ -42,7 +42,7 @@ if (!alive _unit) exitwith { [_caller, false] call FUNC(treatmentMutex); [{ _this call FUNC(actionCarryUnit); - }, [_caller, ([_unit,_caller] call FUNC(makeCopyOfBody_F)), _killOnDrop], 0.25, 0.25] call EFUNC(common,waitAndExecute); + }, [_caller, ([_unit,_caller] call FUNC(makeCopyOfBody)), _killOnDrop], 0.25, 0.25] call EFUNC(common,waitAndExecute); }; if !([_caller,_unit] call EFUNC(common,carryObj)) exitwith { @@ -87,9 +87,9 @@ _caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; }, // on success { - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(gui,sendDisplayInformationTo); + [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); [(_this select 0), false] call FUNC(treatmentMutex); [(_this select 0), objNull,[0, 0, 0]] call EFUNC(common,carryObj); }, // on failure [_caller, _unit, _killOnDrop] // arguments -] call EFUNC(gui,loadingBar); \ No newline at end of file +] call EFUNC(common,loadingBar); diff --git a/addons/medical/functions/fnc_actionCheckPulseLocal.sqf b/addons/medical/functions/fnc_actionCheckPulseLocal.sqf index ae69f52272..5707f403df 100644 --- a/addons/medical/functions/fnc_actionCheckPulseLocal.sqf +++ b/addons/medical/functions/fnc_actionCheckPulseLocal.sqf @@ -44,7 +44,7 @@ if (_heartRate > 1.0) then { _title = "STR_ACE_CHECK_PULSE"; _content = ["STR_ACE_CHECK_PULSE_CHECKED_MEDIC",_heartRateOutput]; -[_caller, _title, _content, 0, [[_unit] call EFUNC(common,getName), round(_heartRate)]] call EFUNC(gui,sendDisplayInformationTo); +[_caller, _title, _content, 0, [[_unit] call EFUNC(common,getName), round(_heartRate)]] call EFUNC(common,sendDisplayInformationTo); if (_logOutPut != "") then { [_unit,"examine",format["%1 checked Heart Rate: %2",[_caller] call EFUNC(common,getName),_logOutPut]] call FUNC(addToQuickViewLog); diff --git a/addons/medical/functions/fnc_actionCheckResponse.sqf b/addons/medical/functions/fnc_actionCheckResponse.sqf index d2201e15f2..4ec2d269ad 100644 --- a/addons/medical/functions/fnc_actionCheckResponse.sqf +++ b/addons/medical/functions/fnc_actionCheckResponse.sqf @@ -19,7 +19,7 @@ if ([_caller] call FUNC(isSetTreatmentMutex)) exitwith {}; _title = format["STR_ACE_CHECK_RESPONSE"]; _content = ["STR_ACE_CHECK_RESPONSE_CONTENT"]; -[_caller, _title, _content] call EFUNC(gui,sendDisplayInformationTo); +[_caller, _title, _content] call EFUNC(common,sendDisplayInformationTo); _caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; [2 + round(random(1)), @@ -38,14 +38,14 @@ _caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; _title = format["STR_ACE_CHECK_RESPONSE"]; _content = [format[localize "STR_ACE_CHECK_REPONSE_YOU_CHECKED",[_target] call EFUNC(common,getName)],_output]; - [_caller, _title, _content] call EFUNC(gui,sendDisplayInformationTo); + [_caller, _title, _content] call EFUNC(common,sendDisplayInformationTo); [_target,"examine",_output] call FUNC(addToQuickViewLog); [_caller,false] call FUNC(treatmentMutex); }, // on success { - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(gui,sendDisplayInformationTo); + [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); [(_this select 0),false] call FUNC(treatmentMutex); }, // on failure [_caller, _target] // arguments -] call EFUNC(gui,loadingBar); +] call EFUNC(common,loadingBar); diff --git a/addons/medical/functions/fnc_actionDragUnit.sqf b/addons/medical/functions/fnc_actionDragUnit.sqf index d0fa1c70ea..285fdfe419 100644 --- a/addons/medical/functions/fnc_actionDragUnit.sqf +++ b/addons/medical/functions/fnc_actionDragUnit.sqf @@ -40,7 +40,7 @@ if (!alive _unit) exitwith { [_caller, false] call FUNC(treatmentMutex); [{ _this call FUNC(actionDragUnit); - }, [_caller, ([_unit,_caller] call FUNC(makeCopyOfBody_F)), _killOnDrop], 0.25, 0.25] call EFUNC(common,waitAndExecute); + }, [_caller, ([_unit,_caller] call FUNC(makeCopyOfBody)), _killOnDrop], 0.25, 0.25] call EFUNC(common,waitAndExecute); }; if (primaryWeapon _caller == "") then { @@ -94,9 +94,9 @@ _caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; }, // on success { - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(gui,sendDisplayInformationTo); + [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); [(_this select 0), false] call FUNC(treatmentMutex); [(_this select 0), objNull,[0, 0, 0]] call EFUNC(common,carryObj); }, // on failure [_caller, _unit, _killOnDrop] // arguments -] call EFUNC(gui,loadingBar); +] call EFUNC(common,loadingBar); diff --git a/addons/medical/functions/fnc_actionLoadUnit.sqf b/addons/medical/functions/fnc_actionLoadUnit.sqf index cd20140bdb..afe70746d2 100644 --- a/addons/medical/functions/fnc_actionLoadUnit.sqf +++ b/addons/medical/functions/fnc_actionLoadUnit.sqf @@ -22,7 +22,7 @@ if ([_unit] call cse_fnc_isAwake) exitwith { [_caller,objNull] call cse_fnc_carryObj; [_unit,objNull] call cse_fnc_carryObj; -_vehicle = [_caller, _unit] call EFUNC(common,loadPerson_F); +_vehicle = [_caller, _unit] call EFUNC(common,loadPerson); if (!isNull _vehicle) then { if (!isnil QGVAR(DROP_ADDACTION)) then { _caller removeAction GVAR(DROP_ADDACTION); diff --git a/addons/medical/functions/fnc_actionPlaceInBodyBag.sqf b/addons/medical/functions/fnc_actionPlaceInBodyBag.sqf index 8df95c24d9..fc43fe06d8 100644 --- a/addons/medical/functions/fnc_actionPlaceInBodyBag.sqf +++ b/addons/medical/functions/fnc_actionPlaceInBodyBag.sqf @@ -36,7 +36,7 @@ _bodyBagCreated setvariable [QEGVAR(common,nameOfBody), _nameOfUnit, true]; // reset the position to ensure it is on the correct one. _bodyBagCreated setPos _onPosition; -[[_bodyBagCreated], QEFUNC(common,revealObject_f), true] call BIS_fnc_MP; +[[_bodyBagCreated], QEFUNC(common,revealObject), true] call BIS_fnc_MP; _bodyBagCreated setvariable [QEGVAR(logistics,enableDrag), true, true]; diff --git a/addons/medical/functions/fnc_actionRemoveTourniquet.sqf b/addons/medical/functions/fnc_actionRemoveTourniquet.sqf index 30363453e2..4d747eb3b5 100644 --- a/addons/medical/functions/fnc_actionRemoveTourniquet.sqf +++ b/addons/medical/functions/fnc_actionRemoveTourniquet.sqf @@ -53,10 +53,10 @@ _caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; [_caller,false] call FUNC(treatmentMutex); }, // on success { - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(gui,sendDisplayInformationTo); + [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); [(_this select 0),false] call FUNC(treatmentMutex); }, // on failure [_caller, _target, _selectionName] // arguments -] call EFUNC(gui,loadingBar); +] call EFUNC(common,loadingBar); diff --git a/addons/medical/functions/fnc_actionUnloadUnit.sqf b/addons/medical/functions/fnc_actionUnloadUnit.sqf index 6eefb4b138..0b6b6fe9de 100644 --- a/addons/medical/functions/fnc_actionUnloadUnit.sqf +++ b/addons/medical/functions/fnc_actionUnloadUnit.sqf @@ -19,7 +19,7 @@ _drag = [_this, 2, false, [false]] call BIS_fnc_Param; if (vehicle _unit == _unit) exitwith {}; if (([_unit] call cse_fnc_isAwake)) exitwith {}; -if ([_caller, _unit] call EFUNC(common,unloadPerson_F)) then { +if ([_caller, _unit] call EFUNC(common,unloadPerson)) then { if (_drag) then { if ((vehicle _caller) == _caller) then { [[_caller,_unit], QUOTE(FUNC(actionDragUnit)), _caller, false] call BIS_fnc_MP; diff --git a/addons/medical/functions/fnc_cleanUpCopyOfBody_f.sqf b/addons/medical/functions/fnc_cleanUpCopyOfBody.sqf similarity index 76% rename from addons/medical/functions/fnc_cleanUpCopyOfBody_f.sqf rename to addons/medical/functions/fnc_cleanUpCopyOfBody.sqf index b20169e9f5..292f332f91 100644 --- a/addons/medical/functions/fnc_cleanUpCopyOfBody_f.sqf +++ b/addons/medical/functions/fnc_cleanUpCopyOfBody.sqf @@ -13,12 +13,12 @@ private ["_unit", "_copy"]; _unit = _this select 0; -_copy = _unit getvariable QGVAR(copyOfBody_f); +_copy = _unit getvariable QGVAR(copyOfBody); if (isnil "_copy") exitwith {false}; [format["Cleaning up a copy of Body: %1 %2", _unit, _copy]] call EFUNC(common,debug); // lets clean it up -_unit setvariable [QGVAR(originalCopy_f), nil, true]; -_unit setvariable [QGVAR(copyOfBody_f), nil, true]; +_unit setvariable [QGVAR(originalCopy), nil, true]; +_unit setvariable [QGVAR(copyOfBody), nil, true]; if (!isNull _copy) then { deleteVehicle _copy; }; diff --git a/addons/medical/functions/fnc_getBloodVolumeChange.sqf b/addons/medical/functions/fnc_getBloodVolumeChange.sqf index 69b240b1d7..cfec53e157 100644 --- a/addons/medical/functions/fnc_getBloodVolumeChange.sqf +++ b/addons/medical/functions/fnc_getBloodVolumeChange.sqf @@ -38,7 +38,7 @@ if (_bloodVolume < 100.0) then { _bloodVolumeChange = _bloodVolumeChange + BLOOD_CHANGE_PER_SECOND; _ivVolume = (_unit getvariable [QGVAR(salineIVVolume), 0]) + IV_CHANGE_PER_SECOND; _unit setvariable [QGVAR(salineIVVolume),_ivVolume]; - if ([QEGVAR(fieldRations,module)] call EFUNC(common,isModuleEnabled_F)) then { + if ([QEGVAR(fieldRations,module)] call EFUNC(common,isModuleEnabled)) then { if ([_unit] call EFUNC(fieldRations,canDrink)) then { _unit setvariable [QEGVAR(fieldRations,drinkStatus), (_unit getvariable [QEGVAR(fieldRations,drinkStatus), 100]) + 0.2]; }; diff --git a/addons/medical/functions/fnc_getUnconsciousCondition.sqf b/addons/medical/functions/fnc_getUnconsciousCondition.sqf index 097a5682ec..a322439742 100644 --- a/addons/medical/functions/fnc_getUnconsciousCondition.sqf +++ b/addons/medical/functions/fnc_getUnconsciousCondition.sqf @@ -13,8 +13,8 @@ private ["_unit","_return"]; _unit = _this select 0; -if (isnil QGVAR(unconsciousConditions_F)) then { - GVAR(unconsciousConditions_F) = []; +if (isnil QGVAR(unconsciousConditions)) then { + GVAR(unconsciousConditions) = []; }; _return = false; @@ -25,5 +25,5 @@ _return = false; }; }; if (_return) exitwith{}; -}foreach GVAR(unconsciousConditions_F); +}foreach GVAR(unconsciousConditions); _return \ No newline at end of file diff --git a/addons/medical/functions/fnc_handleDropUnit.sqf b/addons/medical/functions/fnc_handleDropUnit.sqf index c82fe8ce79..45e1268d30 100644 --- a/addons/medical/functions/fnc_handleDropUnit.sqf +++ b/addons/medical/functions/fnc_handleDropUnit.sqf @@ -26,7 +26,7 @@ if ((isNull ([_caller] call EFUNC(common,getCarriedObj))) || !([_caller] call EF _caller removeWeapon "ACE_FakePrimaryWeapon"; }; - [_target, false] call EFUNC(common,disableAI_f); + [_target, false] call EFUNC(common,disableAI); _caller setvariable[QGVAR(onStartMovingUnitParams), nil]; // handle the drag & carry administration diff --git a/addons/medical/functions/fnc_handleHeal.sqf b/addons/medical/functions/fnc_handleHeal.sqf index 04e17a5d4c..ffd910116b 100644 --- a/addons/medical/functions/fnc_handleHeal.sqf +++ b/addons/medical/functions/fnc_handleHeal.sqf @@ -19,7 +19,7 @@ if (!(isPlayer _healer) && GVAR(setting_allowAIFullHeal) && !([_unit] call EFUNC [_unit, QGVAR(bandagedWounds),[[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0],[0,0,0]]] call EFUNC(common,setDefinedVariable); if (_unit != _healer) then { - [_unit,"STR_ACE_BANDAGED","STR_ACE_IS_BANDAGING_YOU", 0, [[_healer] call EFUNC(common,getName)]] call EFUNC(gui,sendDisplayMessageTo); + [_unit,"STR_ACE_BANDAGED","STR_ACE_IS_BANDAGING_YOU", 0, [[_healer] call EFUNC(common,getName)]] call EFUNC(common,sendDisplayMessageTo); }; [_unit,"treatment",format["%1 has patched up the patient",[_healer] call EFUNC(common,getName)]] call FUNC(addActivityToLog); diff --git a/addons/medical/functions/fnc_handleTreatment_Action_AirwayLocal.sqf b/addons/medical/functions/fnc_handleTreatment_Action_AirwayLocal.sqf index a140f74f6b..8d468aa60a 100644 --- a/addons/medical/functions/fnc_handleTreatment_Action_AirwayLocal.sqf +++ b/addons/medical/functions/fnc_handleTreatment_Action_AirwayLocal.sqf @@ -19,7 +19,7 @@ _removeItem = _this select 3; if (!local _target) exitwith{}; -[_target,"STR_ACE_AIRWAY","STR_ACE_IS_TREATING_YOUR_AIRWAY",0, [([_caller] call EFUNC(common,getName))]] call EFUNC(gui,sendDisplayMessageTo); +[_target,"STR_ACE_AIRWAY","STR_ACE_IS_TREATING_YOUR_AIRWAY",0, [([_caller] call EFUNC(common,getName))]] call EFUNC(common,sendDisplayMessageTo); [_target,_removeItem] call FUNC(addToTriageList); diff --git a/addons/medical/functions/fnc_handleTreatment_Action_BandageLocal.sqf b/addons/medical/functions/fnc_handleTreatment_Action_BandageLocal.sqf index c6a09fa4de..e39f12596e 100644 --- a/addons/medical/functions/fnc_handleTreatment_Action_BandageLocal.sqf +++ b/addons/medical/functions/fnc_handleTreatment_Action_BandageLocal.sqf @@ -24,7 +24,7 @@ if (!local _target) exitwith{ }; if (_caller != _target) then { - [_target,"STR_ACE_BANDAGING", "STR_ACE_IS_BANDAGING_YOU", 0, [[_treatingPerson] call EFUNC(common,getName)]] call EFUNC(gui,sendDisplayMessageTo); + [_target,"STR_ACE_BANDAGING", "STR_ACE_IS_BANDAGING_YOU", 0, [[_treatingPerson] call EFUNC(common,getName)]] call EFUNC(common,sendDisplayMessageTo); }; [_target,_removeItem] call FUNC(addToTriageList); diff --git a/addons/medical/functions/fnc_handleTreatment_Action_CPR.sqf b/addons/medical/functions/fnc_handleTreatment_Action_CPR.sqf index 61e12687a7..eea3b459ee 100644 --- a/addons/medical/functions/fnc_handleTreatment_Action_CPR.sqf +++ b/addons/medical/functions/fnc_handleTreatment_Action_CPR.sqf @@ -56,7 +56,7 @@ _caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; }, // on success { private ["_caller","_target", "_selectionName", "_prevAnim"]; - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(gui,sendDisplayInformationTo); + [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); if (_prevAnim != "") then { [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); @@ -66,6 +66,6 @@ _caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; }, // on failure [_caller, _target, _selectionName, _removeItem, _prevAnim] // arguments -] call EFUNC(gui,loadingBar); +] call EFUNC(common,loadingBar); true; \ No newline at end of file diff --git a/addons/medical/functions/fnc_handleTreatment_Action_Stitching.sqf b/addons/medical/functions/fnc_handleTreatment_Action_Stitching.sqf index a6e9156966..69e8848acf 100644 --- a/addons/medical/functions/fnc_handleTreatment_Action_Stitching.sqf +++ b/addons/medical/functions/fnc_handleTreatment_Action_Stitching.sqf @@ -23,7 +23,7 @@ _selectionName = _this select 2; _removeItem = _this select 3; _prevAnim = _this select 4; -[_caller,"STR_ACE_STITCHING","STR_ACE_START_STITCHING_INJURIES", 0, [[_injuredPerson] call EFUNC(common,getName),_selectionName]] call EFUNC(gui,sendDisplayMessageTo); +[_caller,"STR_ACE_STITCHING","STR_ACE_START_STITCHING_INJURIES", 0, [[_injuredPerson] call EFUNC(common,getName),_selectionName]] call EFUNC(common,sendDisplayMessageTo); _bandagedWounds = [_injuredPerson,QGVAR(bandagedWounds)] call EFUNC(common,getDefinedVariable); _bodyPartN = [_selectionName] call FUNC(getBodyPartNumber); @@ -46,12 +46,12 @@ _caller setvariable [QGVAR(lastStichPerformed), diag_tickTime]; _prevAnim = _args select 4; if ((vehicle _caller != _caller) || ((getPos _caller) distance (_caller getvariable GVAR(ORIGINAL_POSITION_PLAYER))) >= 1) then { - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(gui,sendDisplayInformationTo); + [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); if (_prevAnim != "") then { [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); }; - [QGVAR(treatmentIconID), false, QUOTE(PATHTOF(data\icons\icon_advanced_treatment.paa)), [1,1,1,1]] call EFUNC(gui,displayIcon); + [QGVAR(treatmentIconID), false, QUOTE(PATHTOF(data\icons\icon_advanced_treatment.paa)), [1,1,1,1]] call EFUNC(common,displayIcon); ["Medical_handleTreatment_Stitching", [_caller, _target, _selectionName, _removeItem, false]] call ace_common_fnc_localEvent; ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; @@ -83,7 +83,7 @@ _caller setvariable [QGVAR(lastStichPerformed), diag_tickTime]; if (_prevAnim != "") then { [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); }; - [QGVAR(treatmentIconID), false, QUOTE(PATHTOF(data\icons\icon_advanced_treatment.paa)), [1,1,1,1]] call EFUNC(gui,displayIcon); + [QGVAR(treatmentIconID), false, QUOTE(PATHTOF(data\icons\icon_advanced_treatment.paa)), [1,1,1,1]] call EFUNC(common,displayIcon); ["Medical_handleTreatment_Stitching", [_caller, _target, _selectionName, _removeItem, true]] call ace_common_fnc_localEvent; ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; @@ -99,6 +99,6 @@ _caller setvariable [QGVAR(lastStichPerformed), diag_tickTime]; {}, // on success {}, // on failure [_caller] // arguments -] call EFUNC(gui,loadingBar); +] call EFUNC(common,loadingBar); true; \ No newline at end of file diff --git a/addons/medical/functions/fnc_handleTreatment_Action_fullHeal.sqf b/addons/medical/functions/fnc_handleTreatment_Action_fullHeal.sqf index 53f82f74f0..d48ac82e1a 100644 --- a/addons/medical/functions/fnc_handleTreatment_Action_fullHeal.sqf +++ b/addons/medical/functions/fnc_handleTreatment_Action_fullHeal.sqf @@ -42,7 +42,7 @@ _caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); }; - [QGVAR(treatmentIconID), false, "", [1,1,1,1]] call EFUNC(gui,displayIcon); + [QGVAR(treatmentIconID), false, "", [1,1,1,1]] call EFUNC(common,displayIcon); ["Medical_handleTreatment_FullHeal", [_caller, _target, _selectionName, _removeItem, true]] call ace_common_fnc_localEvent; ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; }, // on success @@ -54,18 +54,18 @@ _caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; _removeItem = _this select 3; _prevAnim = _this select 4; - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(gui,sendDisplayInformationTo); + [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); if (_prevAnim != "") then { [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); }; - [QGVAR(treatmentIconID), false, "", [1,1,1,1]] call EFUNC(gui,displayIcon); + [QGVAR(treatmentIconID), false, "", [1,1,1,1]] call EFUNC(common,displayIcon); ["Medical_handleTreatment_FullHeal", [_caller, _target, _selectionName, _removeItem, false]] call ace_common_fnc_localEvent; ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; }, // on failure [_caller, _target, _selectionName, _removeItem, _prevAnim] // arguments -] call EFUNC(gui,loadingBar); +] call EFUNC(common,loadingBar); if (!(_unit getvariable [QEGVAR(common,isDead),false]) && alive _unit) then { diff --git a/addons/medical/functions/fnc_handleTreatment_Action_fullHealLocal.sqf b/addons/medical/functions/fnc_handleTreatment_Action_fullHealLocal.sqf index 1d08a00e23..414c5c4a28 100644 --- a/addons/medical/functions/fnc_handleTreatment_Action_fullHealLocal.sqf +++ b/addons/medical/functions/fnc_handleTreatment_Action_fullHealLocal.sqf @@ -56,7 +56,7 @@ if (alive _unit) exitwith { _unit setDamage 0; // Resetting potential revive state - [_unit,QEGVAR(common,ENABLE_REVIVE_SETDEAD_F), 0] call EFUNC(common,setDefinedVariable); + [_unit,QEGVAR(common,ENABLE_REVIVE_SETDEAD), 0] call EFUNC(common,setDefinedVariable); [_unit,QEGVAR(common,ENABLE_REVIVE_COUNTER), 0] call EFUNC(common,setDefinedVariable); diff --git a/addons/medical/functions/fnc_handleTreatment_Category_Advanced.sqf b/addons/medical/functions/fnc_handleTreatment_Category_Advanced.sqf index 2189a57a29..e74f86c438 100644 --- a/addons/medical/functions/fnc_handleTreatment_Category_Advanced.sqf +++ b/addons/medical/functions/fnc_handleTreatment_Category_Advanced.sqf @@ -31,7 +31,7 @@ if (vehicle _caller == _caller && (vehicle _target == _target) && !(stance _call if (ACE_player == _caller) then { // Displaying the treatment icon action - [QGVAR(treatmentIconID), true, QUOTE(PATHTOF(data\icons\icon_advanced_treatment.paa)), [1,1,1,1]] call EFUNC(gui,displayIcon); + [QGVAR(treatmentIconID), true, QUOTE(PATHTOF(data\icons\icon_advanced_treatment.paa)), [1,1,1,1]] call EFUNC(common,displayIcon); }; _isHandled = switch (_removeItem) do { @@ -77,7 +77,7 @@ _isHandled = switch (_removeItem) do { _selectionName = _this select 2; _removeItem = _this select 3; _prevAnim = _this select 4; - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(gui,sendDisplayInformationTo); + [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); if (_prevAnim != "") then { [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); @@ -87,7 +87,7 @@ _isHandled = switch (_removeItem) do { ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; }, // on failure [_caller, _target, _selectionName, _removeItem, _prevAnim] // arguments - ] call EFUNC(gui,loadingBar); + ] call EFUNC(common,loadingBar); true; }; }; diff --git a/addons/medical/functions/fnc_handleTreatment_Category_Airway.sqf b/addons/medical/functions/fnc_handleTreatment_Category_Airway.sqf index 3456e6df18..0c6d2b0f65 100644 --- a/addons/medical/functions/fnc_handleTreatment_Category_Airway.sqf +++ b/addons/medical/functions/fnc_handleTreatment_Category_Airway.sqf @@ -31,7 +31,7 @@ if (_part == 0 || _part == 1) exitwith { if (ACE_player == _caller) then { // Displaying the treatment icon action - [QGVAR(treatmentIconID), true, QUOTE(PATHTOF(data\icons\icon_airway_management.paa)), [1,1,1,1]] call EFUNC(gui,displayIcon); + [QGVAR(treatmentIconID), true, QUOTE(PATHTOF(data\icons\icon_airway_management.paa)), [1,1,1,1]] call EFUNC(common,displayIcon); }; // Get the current position for the treatment person @@ -57,7 +57,7 @@ if (_part == 0 || _part == 1) exitwith { }, // on success { private ["_caller","_target", "_selectionName", "_prevAnim"]; - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(gui,sendDisplayInformationTo); + [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); if (_prevAnim != "") then { [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); @@ -67,7 +67,7 @@ if (_part == 0 || _part == 1) exitwith { ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; }, // on failure [_caller, _target, _selectionName, _removeItem, _prevAnim] // arguments - ] call EFUNC(gui,loadingBar); + ] call EFUNC(common,loadingBar); true; }; // TODO display message to caller diff --git a/addons/medical/functions/fnc_handleTreatment_Category_Bandaging.sqf b/addons/medical/functions/fnc_handleTreatment_Category_Bandaging.sqf index c1113166f5..64239d7a83 100644 --- a/addons/medical/functions/fnc_handleTreatment_Category_Bandaging.sqf +++ b/addons/medical/functions/fnc_handleTreatment_Category_Bandaging.sqf @@ -39,11 +39,11 @@ if (ACE_player == _caller) then { }; default { - [_caller, "STR_ACE_BANDAGING", "STR_ACE_APPLY_BANDAGE", 0, [[_target] call EFUNC(common,getName), _selectionName]] call EFUNC(gui,sendDisplayMessageTo); + [_caller, "STR_ACE_BANDAGING", "STR_ACE_APPLY_BANDAGE", 0, [[_target] call EFUNC(common,getName), _selectionName]] call EFUNC(common,sendDisplayMessageTo); }; }; // Displaying the treatment icon action - [QGVAR(treatmentIconID), true, QUOTE(PATHTOF(data\icons\bandage_fracture_small.paa)), [1,1,1,1]] call EFUNC(gui,displayIcon); + [QGVAR(treatmentIconID), true, QUOTE(PATHTOF(data\icons\bandage_fracture_small.paa)), [1,1,1,1]] call EFUNC(common,displayIcon); }; // Get the current position for the treatment person @@ -83,7 +83,7 @@ if (isnil QGVAR(setting_bandageWaitingTime)) then { }, // on success { private ["_caller","_target","_selectedData", "_selectionName", "_prevAnim"]; - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(gui,sendDisplayInformationTo); + [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); if (_prevAnim != "") then { [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); @@ -92,6 +92,6 @@ if (isnil QGVAR(setting_bandageWaitingTime)) then { ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; }, // on failure [_caller, _target, _selectionName, _removeItem, _prevAnim] // arguments -] call EFUNC(gui,loadingBar); +] call EFUNC(common,loadingBar); true; \ No newline at end of file diff --git a/addons/medical/functions/fnc_handleTreatment_Category_Medication.sqf b/addons/medical/functions/fnc_handleTreatment_Category_Medication.sqf index f57ab20783..980c478226 100644 --- a/addons/medical/functions/fnc_handleTreatment_Category_Medication.sqf +++ b/addons/medical/functions/fnc_handleTreatment_Category_Medication.sqf @@ -28,7 +28,7 @@ if (vehicle _caller == _caller && (vehicle _target == _target) && !(stance _call if (ACE_player == _caller) then { // Displaying the treatment icon action - [QGVAR(treatmentIconID), true, QUOTE(PATHTOF(data\icons\medication_small.paa)), [1,1,1,1]] call EFUNC(gui,displayIcon); + [QGVAR(treatmentIconID), true, QUOTE(PATHTOF(data\icons\medication_small.paa)), [1,1,1,1]] call EFUNC(common,displayIcon); }; // Get the current position for the treatment person @@ -54,7 +54,7 @@ _caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; }, // on success { private ["_caller","_target", "_selectionName", "_prevAnim"]; - [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(gui,sendDisplayInformationTo); + [(_this select 0), "STR_ACE_CANCELED", ["STR_ACE_ACTION_CANCELED","STR_ACE_YOU_MOVED_AWAY"]] call EFUNC(common,sendDisplayInformationTo); if (_prevAnim != "") then { [_caller,_prevAnim, 0] call EFUNC(common,doAnimation); @@ -64,6 +64,6 @@ _caller setvariable [QGVAR(StartingPositionHandleTreatment), getPos _caller]; ["Medical_treatmentCompleted", [_caller, _target, _selectionName, _removeItem]] call ace_common_fnc_localEvent; }, // on failure [_caller, _target, _selectionName, _removeItem, _prevAnim] // arguments -] call EFUNC(gui,loadingBar); +] call EFUNC(common,loadingBar); true; diff --git a/addons/medical/functions/fnc_handleUnitVitals.sqf b/addons/medical/functions/fnc_handleUnitVitals.sqf index 7ced1ec393..cb2e77b342 100644 --- a/addons/medical/functions/fnc_handleUnitVitals.sqf +++ b/addons/medical/functions/fnc_handleUnitVitals.sqf @@ -93,7 +93,7 @@ if ((missionNamespace getvariable[QGVAR(setting_AdvancedLevel), 0]) > 0) exitwit // Check vitals for medical status // TODO check for in revive state instead of variable - if ((_unit getvariable[QEGVAR(common,ENABLE_REVIVE_SETDEAD_F),0]) == 0) then { + if ((_unit getvariable[QEGVAR(common,ENABLE_REVIVE_SETDEAD),0]) == 0) then { _bloodPressureL = _bloodPressure select 0; _bloodPressureH = _bloodPressure select 1; diff --git a/addons/medical/functions/fnc_initalizeModuleCMS.sqf b/addons/medical/functions/fnc_initalizeModuleCMS.sqf index 40e50c6fb0..79d9f8083d 100644 --- a/addons/medical/functions/fnc_initalizeModuleCMS.sqf +++ b/addons/medical/functions/fnc_initalizeModuleCMS.sqf @@ -46,7 +46,7 @@ if (GVAR(setting_AdvancedLevel) == -1) exitwith{}; GVAR(isEnabled) = true; -waituntil{!isnil "ACE_gui" && !isnil "ACE_common"}; +waituntil{!isnil "ACE_common"}; if (GVAR(setting_AdvancedLevel) > 0) then { diff --git a/addons/medical/functions/fnc_makeCopyOfBody_f.sqf b/addons/medical/functions/fnc_makeCopyOfBody.sqf similarity index 100% rename from addons/medical/functions/fnc_makeCopyOfBody_f.sqf rename to addons/medical/functions/fnc_makeCopyOfBody.sqf diff --git a/addons/medical/functions/fnc_moduleAssignMedicalEquipment.sqf b/addons/medical/functions/fnc_moduleAssignMedicalEquipment.sqf index f26cfd9ffc..7ffeea2002 100644 --- a/addons/medical/functions/fnc_moduleAssignMedicalEquipment.sqf +++ b/addons/medical/functions/fnc_moduleAssignMedicalEquipment.sqf @@ -21,7 +21,6 @@ private ["_logic","_setting","_objects", "_medicsLoadout", "_nonMedics", "_code" _logic = [_this,0,objNull,[objNull]] call BIS_fnc_param; if (!isNull _logic) then { _setting = _logic getvariable ["equipment",0]; - waituntil {!isnil "ACE_gui"}; // ensure the player unit is available. waituntil {time>0}; _start = diag_tickTime; diff --git a/addons/medical/functions/fnc_moduleBasicRevive.sqf b/addons/medical/functions/fnc_moduleBasicRevive.sqf index b02d873313..79da194024 100644 --- a/addons/medical/functions/fnc_moduleBasicRevive.sqf +++ b/addons/medical/functions/fnc_moduleBasicRevive.sqf @@ -15,10 +15,10 @@ _logic = _this select 0; GVAR(Module) = true; -[_logic, QGVAR(ENABLE_REVIVE_F), "enableFor" ] call EFUNC(common,readSettingFromModule); -[_logic, QGVAR(REVIVE_TIMER_MAX_F), "timer" ] call EFUNC(common,readSettingFromModule); -[_logic, QGVAR(REVIVE_NUMBER_MAX_F), "amountOf" ] call EFUNC(common,readSettingFromModule); +[_logic, QGVAR(ENABLE_REVIVE), "enableFor" ] call EFUNC(common,readSettingFromModule); +[_logic, QGVAR(REVIVE_TIMER_MAX), "timer" ] call EFUNC(common,readSettingFromModule); +[_logic, QGVAR(REVIVE_NUMBER_MAX), "amountOf" ] call EFUNC(common,readSettingFromModule); [ - {(((_this select 0) getvariable[QGVAR(ENABLE_REVIVE_SETDEAD_F),0]) > 0)} + {(((_this select 0) getvariable[QGVAR(ENABLE_REVIVE_SETDEAD),0]) > 0)} ] call FUNC(registerUnconsciousCondition); diff --git a/addons/medical/functions/fnc_onKilled.sqf b/addons/medical/functions/fnc_onKilled.sqf index e3609a57e5..2b8dd987b6 100644 --- a/addons/medical/functions/fnc_onKilled.sqf +++ b/addons/medical/functions/fnc_onKilled.sqf @@ -6,7 +6,7 @@ if (!local _unit) exitwith {}; [_unit, QGVAR(amountOfPain),0,true] call EFUNC(common,setDefinedVariable); [_unit, QGVAR(heartRate),0,true] call EFUNC(common,setDefinedVariable); [_unit, QGVAR(bloodPressure), [0,0],true] call EFUNC(common,setDefinedVariable); -if (_unit getvariable[QEGVAR(common,unconscious_non_captive_f),false]) then { +if (_unit getvariable[QEGVAR(common,unconscious_non_captive),false]) then { _unit setCaptive false; - _unit setvariable[QEGVAR(common,unconscious_non_captive_f),nil]; + _unit setvariable[QEGVAR(common,unconscious_non_captive),nil]; }; \ No newline at end of file diff --git a/addons/medical/functions/fnc_onStartMovingUnit.sqf b/addons/medical/functions/fnc_onStartMovingUnit.sqf index 7fe3dd8d65..84678d5379 100644 --- a/addons/medical/functions/fnc_onStartMovingUnit.sqf +++ b/addons/medical/functions/fnc_onStartMovingUnit.sqf @@ -20,6 +20,6 @@ _dragging = _this select 3; _caller setvariable[QGVAR(onStartMovingUnitParams), [_caller, _target, _killOnDrop, _dragging]]; -[_target, true] call EFUNC(common,disableAI_f); +[_target, true] call EFUNC(common,disableAI); nil; \ No newline at end of file diff --git a/addons/medical/functions/fnc_onTreatmentCompleted.sqf b/addons/medical/functions/fnc_onTreatmentCompleted.sqf index 4505575f00..146e55c3b1 100644 --- a/addons/medical/functions/fnc_onTreatmentCompleted.sqf +++ b/addons/medical/functions/fnc_onTreatmentCompleted.sqf @@ -23,4 +23,4 @@ if (primaryWeapon _caller == "ACE_FakePrimaryWeapon") then { [_caller,false] call FUNC(treatmentMutex); // TODO: BUG: if AI finishes treatment, it will also hide the icon for the player -[QGVAR(treatmentIconID), false, "", [1,1,1,1]] call EFUNC(gui,displayIcon); +[QGVAR(treatmentIconID), false, "", [1,1,1,1]] call EFUNC(common,displayIcon); diff --git a/addons/medical/functions/fnc_registerUnconsciousCondition.sqf b/addons/medical/functions/fnc_registerUnconsciousCondition.sqf index f34d05b57d..1e0413e8d6 100644 --- a/addons/medical/functions/fnc_registerUnconsciousCondition.sqf +++ b/addons/medical/functions/fnc_registerUnconsciousCondition.sqf @@ -10,13 +10,13 @@ #include "script_component.hpp" -if (isnil QGVAR(unconsciousConditions_F)) then { - GVAR(unconsciousConditions_F) = []; +if (isnil QGVAR(unconsciousConditions)) then { + GVAR(unconsciousConditions) = []; }; if (typeName _this == typeName []) then { { if (typeName _x == typeName {}) then { - GVAR(unconsciousConditions_F) pushback _x; + GVAR(unconsciousConditions) pushback _x; }; }foreach _this; }; \ No newline at end of file diff --git a/addons/medical/functions/fnc_setDead.sqf b/addons/medical/functions/fnc_setDead.sqf index d43c1e1afc..2d91911a3c 100644 --- a/addons/medical/functions/fnc_setDead.sqf +++ b/addons/medical/functions/fnc_setDead.sqf @@ -24,11 +24,11 @@ if (!local _unit) exitwith { [[_unit, _force], QUOTE(FUNC(setDead)), _unit, false] call BIS_fnc_MP; }; -if (isnil QGVAR(ENABLE_REVIVE_F)) then { - GVAR(ENABLE_REVIVE_F) = 0; +if (isnil QGVAR(ENABLE_REVIVE)) then { + GVAR(ENABLE_REVIVE) = 0; }; -if (((GVAR(ENABLE_REVIVE_F) == 1 && isPlayer _unit) || (GVAR(ENABLE_REVIVE_F) == 2)) && !_force && (alive (vehicle _unit))) exitwith { +if (((GVAR(ENABLE_REVIVE) == 1 && isPlayer _unit) || (GVAR(ENABLE_REVIVE) == 2)) && !_force && (alive (vehicle _unit))) exitwith { // enter revive state _unit setvariable ["ACE_inReviveState", true, true]; @@ -36,11 +36,11 @@ if (((GVAR(ENABLE_REVIVE_F) == 1 && isPlayer _unit) || (GVAR(ENABLE_REVIVE_F) == [_unit] call FUNC(setUnconsciousState); // setting the revive default values - if (isnil QGVAR(REVIVE_TIMER_F)) then { - GVAR(REVIVE_TIMER_F) = 10; + if (isnil QGVAR(REVIVE_TIMER)) then { + GVAR(REVIVE_TIMER) = 10; }; - if (isnil QGVAR(REVIVE_NUMBER_MAX_F)) then { - GVAR(REVIVE_NUMBER_MAX_F) = -1; + if (isnil QGVAR(REVIVE_NUMBER_MAX)) then { + GVAR(REVIVE_NUMBER_MAX) = -1; }; [{ @@ -58,7 +58,7 @@ if (((GVAR(ENABLE_REVIVE_F) == 1 && isPlayer _unit) || (GVAR(ENABLE_REVIVE_F) == }; _counter = _unit getvariable ["ACE_reviveCounterValue", 0]; - if (_counter >= GVAR(REVIVE_TIMER_F)) exitwith{ + if (_counter >= GVAR(REVIVE_TIMER)) exitwith{ if (isPlayer _unit) then { titleText ["You died..","PLAIN DOWN"]; }; diff --git a/addons/medical/functions/fnc_setUnconsciousState.sqf b/addons/medical/functions/fnc_setUnconsciousState.sqf index 3f53e629e9..7fbd3c7f8a 100644 --- a/addons/medical/functions/fnc_setUnconsciousState.sqf +++ b/addons/medical/functions/fnc_setUnconsciousState.sqf @@ -41,17 +41,17 @@ _originalPos = unitPos _unit; // Handle the on screen effects if (isPlayer _unit) then { - [] call EFUNC(common,closeAllDialogs_f); + [] call EFUNC(common,closeAllDialogs); [true] call FUNC(effectBlackOut); ["unconscious", true] call EFUNC(common,setDisableUserInputStatus); - [false] call EFUNC(common,setVolume_f); + [false] call EFUNC(common,setVolume); } else { _unit setUnitPos "DOWN"; - [_unit, true] call EFUNC(common,disableAI_F); + [_unit, true] call EFUNC(common,disableAI); }; // So the AI does not get stuck, we are moving the unit to a temp group on its own. -[_unit, true, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide_f); +[_unit, true, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide); _captiveSwitch = [_unit, true] call EFUNC(common,setCaptiveSwitch); [_unit, [_unit] call EFUNC(common,getDeathAnim), 1, true] call EFUNC(common,doAnimation); @@ -110,15 +110,15 @@ _minWaitingTime = (round(random(10)+5)); _unit setUnconscious false; // Swhich the unit back to its original group - [_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide_f); + [_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide); // Reset any visual and audio effects for players, or enable everything again for AI. if (isPlayer _unit) then { [false] call FUNC(effectBlackOut); - [true] call EFUNC(common,setVolume_f); + [true] call EFUNC(common,setVolume); ["unconscious", false] call EFUNC(common,setDisableUserInputStatus); } else { - [_unit, false] call EFUNC(common,disableAI_F); + [_unit, false] call EFUNC(common,disableAI); _unit setUnitPos _originalPos; // This is not position but stance (DOWN, MIDDLE, UP) }; diff --git a/addons/medical/ui/define.hpp b/addons/medical/ui/define.hpp index 3af837e4f1..be45e0ff90 100644 --- a/addons/medical/ui/define.hpp +++ b/addons/medical/ui/define.hpp @@ -1 +1 @@ -#include "\z\ace\addons\gui\UI\define.hpp" \ No newline at end of file +#include "\z\ace\addons\common\define.hpp" \ No newline at end of file diff --git a/addons/medical/ui/menu.hpp b/addons/medical/ui/menu.hpp index f65b5ab807..db7266d0e7 100644 --- a/addons/medical/ui/menu.hpp +++ b/addons/medical/ui/menu.hpp @@ -1,8 +1,8 @@ class GVAR(medicalMenu) { idd = 314412; movingEnable = true; - onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(medicalMenu)), _this select 0)]; [ARR_2(QUOTE(QGVAR(id)), true)] call EFUNC(gui,blurScreen); [_this select 0] call FUNC(onMenuOpen);); - onUnload = QUOTE([ARR_2(QUOTE(QGVAR(id)), false)] call EFUNC(gui,blurScreen); [ARR_2(QUOTE(QGVAR(onMenuOpen)), 'onEachFrame')] call BIS_fnc_removeStackedEventHandler;); + onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(medicalMenu)), _this select 0)]; [ARR_2(QUOTE(QGVAR(id)), true)] call EFUNC(common,blurScreen); [_this select 0] call FUNC(onMenuOpen);); + onUnload = QUOTE([ARR_2(QUOTE(QGVAR(id)), false)] call EFUNC(common,blurScreen); [ARR_2(QUOTE(QGVAR(onMenuOpen)), 'onEachFrame')] call BIS_fnc_removeStackedEventHandler;); class controlsBackground { class HeaderBackground: ACE_gui_backgroundBase{ idc = -1; diff --git a/addons/missionmodules/$PBOPREFIX$ b/addons/missionmodules/$PBOPREFIX$ new file mode 100644 index 0000000000..6e7c7ebfc1 --- /dev/null +++ b/addons/missionmodules/$PBOPREFIX$ @@ -0,0 +1 @@ +z\ace\addons\missionmodules \ No newline at end of file diff --git a/addons/missionmodules/CfgEventHandlers.hpp b/addons/missionmodules/CfgEventHandlers.hpp new file mode 100644 index 0000000000..f0a9f14d91 --- /dev/null +++ b/addons/missionmodules/CfgEventHandlers.hpp @@ -0,0 +1,6 @@ + +class Extended_PreInit_EventHandlers { + class ADDON { + init = QUOTE(call COMPILE_FILE(XEH_preInit)); + }; +}; diff --git a/addons/missionmodules/CfgFactionClasses.hpp b/addons/missionmodules/CfgFactionClasses.hpp new file mode 100644 index 0000000000..792f4d31e3 --- /dev/null +++ b/addons/missionmodules/CfgFactionClasses.hpp @@ -0,0 +1,6 @@ +class CfgFactionClasses { + class NO_CATEGORY; + class ACE_missionModules: NO_CATEGORY { + displayName = "ACE Mission Modules"; + }; +}; \ No newline at end of file diff --git a/addons/missionmodules/CfgVehicles.hpp b/addons/missionmodules/CfgVehicles.hpp new file mode 100644 index 0000000000..92c379efb2 --- /dev/null +++ b/addons/missionmodules/CfgVehicles.hpp @@ -0,0 +1,68 @@ +class CfgVehicles { + class Logic; + class Module_F: Logic { + class ArgumentsBaseUnits { + }; + }; + + // TODO make a curator variant for this + class ACE_moduleAmbianceSound: Module_F { + scope = 2; + displayName = "Ambiance Sounds [ACE]"; + icon = QUOTE(PATHTOF(data\moduleSound.paa)); + category = "ACE_missionModules"; + function = QUOTE(FUNC(moduleAmbianceSound)); + functionPriority = 1; + isGlobal = 1; + isTriggerActivated = 0; + author = "Glowbal"; + class Arguments { + class soundFiles { + displayName = "Sounds"; + description = "Classnames of the ambiance sounds played. Seperated by ','. "; + typeName = "STRING"; + defaultValue = ""; + }; + class minimalDistance { + displayName = "Minimal Distance"; + description = "Minimal Distance"; + typeName = "NUMBER"; + defaultValue = 400; + }; + class maximalDistance { + displayName = "Maximal Distance"; + description = "Maximal Distance"; + typeName = "NUMBER"; + defaultValue = 900; + }; + class minimalDelay { + displayName = "Minimal Delay"; + description = "Minimal Delay between sounds played"; + typeName = "NUMBER"; + defaultValue = 10; + }; + class maximalDelay { + displayName = "Maximal Delay"; + description = "Maximal Delay between sounds played"; + typeName = "NUMBER"; + defaultValue = 170; + }; + class followPlayers { + displayName = "Follow Players"; + description = "Follow players. If set to false, loop will play sounds only nearby logic position."; + typeName = "BOOL"; + defaultValue = 0; + }; + class soundVolume { + displayName = "Volume"; + description = "The volume of the sounds played"; + typeName = "NUMBER"; + defaultValue = 1; + }; + }; + class ModuleDescription { + description = "Ambiance sounds loop (synced across MP)"; + sync[] = {}; + }; + }; +}; diff --git a/addons/missionmodules/XEH_preInit.sqf b/addons/missionmodules/XEH_preInit.sqf new file mode 100644 index 0000000000..cadbbabdd1 --- /dev/null +++ b/addons/missionmodules/XEH_preInit.sqf @@ -0,0 +1,7 @@ +#include "script_component.hpp" + +ADDON = false; + +PREP(moduleAmbianceSound); + +ADDON = true; diff --git a/addons/missionmodules/config.cpp b/addons/missionmodules/config.cpp new file mode 100644 index 0000000000..0867b486c6 --- /dev/null +++ b/addons/missionmodules/config.cpp @@ -0,0 +1,17 @@ +#include "script_component.hpp" + +class CfgPatches { + class ADDON { + units[] = {"cse_moduleAmbianceSound"}; + weapons[] = {}; + requiredVersion = REQUIRED_VERSION; + requiredAddons[] = {"ace_common"}; + author[] = {"Glowbal"}; + authorUrl = ""; + VERSION_CONFIG; + }; +}; + +#include "CfgEventHandlers.hpp" +#include "CfgFactionClasses.hpp" +#include "CfgVehicles.hpp" diff --git a/addons/missionmodules/data/moduleSound.paa b/addons/missionmodules/data/moduleSound.paa new file mode 100644 index 0000000000..bfe3b80327 Binary files /dev/null and b/addons/missionmodules/data/moduleSound.paa differ diff --git a/addons/missionmodules/functions/fnc_moduleAmbianceSound.sqf b/addons/missionmodules/functions/fnc_moduleAmbianceSound.sqf new file mode 100644 index 0000000000..943d795b7a --- /dev/null +++ b/addons/missionmodules/functions/fnc_moduleAmbianceSound.sqf @@ -0,0 +1,123 @@ +/* + * Author: Glowbal + * Plays synchronized ambiance sounds while the module is alive. + * + * Arguments: + * 0: Logic + * 1: Units + * 2: Activated + * + * Return Value: + * Nothing + * + * Example: + * N/A + * + * Public: No + */ + +#include "script_component.hpp" + +private ["_logic", "_units", "_activated","_ambianceSounds", "_soundFiles", "_minimalDistance","_maximalDistance", "_minimalDistance", "_maxDelayBetweenSounds", "_allUnits", "_newPos", "_targetUnit", "_soundToPlay", "_soundPath", "_unparsedSounds", "_list", "_splittedList", "_nilCheckPassedList"]; +_logic = [_this,0,objNull,[objNull]] call BIS_fnc_param; +_units = [_this,1,[],[[]]] call BIS_fnc_param; +_activated = [_this,2,true,[true]] call BIS_fnc_param; + +// We only play this on the locality of the logic, since the sounds are broadcasted across the network +if (_activated && local _logic) then { + _ambianceSounds = []; + _unparsedSounds = _logic getvariable ["soundFiles", ""]; + _minimalDistance = (_logic getvariable ["minimalDistance", 400]) max 1; + _maximalDistance = (_logic getvariable ["maximalDistance", 10]) max _minimalDistance; + _minDelayBetweensounds = (_logic getvariable ["minimalDelay", 10]) max 1; + _maxDelayBetweenSounds = (_logic getvariable ["maximalDelay", 170]) max _minDelayBetweensounds; + _volume = (_logic getvariable ["soundVolume", 30]) max 1; + _followPlayers = _logic getvariable ["followPlayers", false]; + + _splittedList = [_unparsedSounds, ","] call BIS_fnc_splitString; + + _nilCheckPassedList = ""; + { + _x = [_x] call EFUNC(common,string_removeWhiteSpace); + _splittedList set [_foreachIndex, _x]; + }foreach _splittedList; + + _soundPath = [(str missionConfigFile), 0, -15] call BIS_fnc_trimString; + { + if (isclass (missionConfigFile >> "CfgSounds" >> _x)) then { + _ambianceSounds pushback (_soundPath + (getArray(missionConfigFile >> "CfgSounds" >> _x >> "sound") select 0)); + } else { + if (isclass (configFile >> "CfgSounds" >> _x)) then { + _ambianceSounds pushback ((getArray(configFile >> "CfgSounds" >> _x >> "sound") select 0)); + }; + }; + }foreach _splittedList; + + if (count _ambianceSounds == 0) exitwith {}; + { + if !([".", _x, true] call BIS_fnc_inString) then { + _ambianceSounds set [_foreachIndex, _x + ".wss"]; + }; + }foreach _ambianceSounds; + + [{ + private ["_args", "_logic", "_ambianceSounds", "_minimalDistance", "_maximalDistance", "_minDelayBetweensounds", "_maxDelayBetweenSounds", "_volume", "_followPlayers","_lastTimePlayed", "_newPos"]; + _args = _this select 0; + _logic = _args select 0; + _minDelayBetweensounds = _args select 4; + _maxDelayBetweenSounds = _args select 5; + _lastTimePlayed = _args select 8; + + if (!alive _logic) exitwith { + [(_this select 1)] call cba_fnc_removePerFrameHandler; + }; + + if (time - _lastTimePlayed >= ((_minDelayBetweensounds + random(_maxDelayBetweenSounds)) min _maxDelayBetweenSounds)) then { + _ambianceSounds = _args select 1; + _minimalDistance = _args select 2; + _maximalDistance = _args select 3; + + _volume = _args select 6; + _followPlayers = _args select 7; + + // Find all players in session. + _allUnits = if (isMultiplayer) then {playableUnits} else {[ACE_player]}; + + // Check if there are enough players to even start playing this sound. + if (count _allUnits > 0) then { + + // Select a target unit at random. + _targetUnit = _allUnits select (round(random((count _allUnits)-1))); + + // find the position from which we are going to play this sound from. + _newPos = (getPos _targetUnit); + if (!_followPlayers) then { + _newPos = getPos _logic; + }; + + // Randomize this position. + if (random(1) >= 0.5) then { + if (random(1) >= 0.5) then { + _newPos set [0, (_newPos select 0) + (_minimalDistance + random(_maximalDistance))]; + } else { + _newPos set [0, (_newPos select 0) - (_minimalDistance + random(_maximalDistance))]; + }; + } else { + if (random(1) >= 0.5) then { + _newPos set [1, (_newPos select 1) + (_minimalDistance + random(_maximalDistance))]; + } else { + _newPos set [1, (_newPos select 1) - (_minimalDistance + random(_maximalDistance))]; + }; + }; + + // If no unit is to close to this position, we will play the sound. + if ({(_newPos distance _x < (_minimalDistance / 2))}count _allUnits == 0) then { + playSound3D [_ambianceSounds select (round(random((count _ambianceSounds)-1))), ObjNull, false, _newPos, _volume, 1, 1000]; + _args set [8, time]; + }; + }; + }; + }, 0.1, [_logic, _ambianceSounds, _minimalDistance, _maximalDistance, _minDelayBetweensounds, _maxDelayBetweenSounds, _volume, _followPlayers, time] ] call cba_fnc_addPerFrameHandler; +}; + +true; diff --git a/addons/missionmodules/functions/script_component.hpp b/addons/missionmodules/functions/script_component.hpp new file mode 100644 index 0000000000..42d34d4801 --- /dev/null +++ b/addons/missionmodules/functions/script_component.hpp @@ -0,0 +1 @@ +#include "\z\ace\addons\missionmodules\script_component.hpp" \ No newline at end of file diff --git a/addons/missionmodules/script_component.hpp b/addons/missionmodules/script_component.hpp new file mode 100644 index 0000000000..a567966c7b --- /dev/null +++ b/addons/missionmodules/script_component.hpp @@ -0,0 +1,12 @@ +#define COMPONENT missionModules +#include "\z\ace\addons\main\script_mod.hpp" + +#ifdef DEBUG_ENABLED_MISSIONMODULES + #define DEBUG_MODE_FULL +#endif + +#ifdef DEBUG_SETTINGS_MISSIONMODULES + #define DEBUG_SETTINGS DEBUG_SETTINGS_MISSIONMODULES +#endif + +#include "\z\ace\addons\main\script_macros.hpp" \ No newline at end of file diff --git a/addons/movement/CfgMoves.hpp b/addons/movement/CfgMoves.hpp index 9d32d4e856..677ad3dc94 100644 --- a/addons/movement/CfgMoves.hpp +++ b/addons/movement/CfgMoves.hpp @@ -77,6 +77,15 @@ class CfgMovesMaleSdr: CfgMovesBasic { class AmovPercMwlkSlowWrflDr: AmovPercMwlkSlowWrflDf { leftHandIKCurve[] = {}; }; + class AmovPercMwlkSlowWrflDf_v1: AmovPercMwlkSlowWrflDf { + leftHandIKCurve[] = {}; + }; + class AidlPercMwlkSrasWrflDf: AmovPercMwlkSlowWrflDf { + leftHandIKCurve[] = {}; + }; + class AmovPercMtacSlowWrflDf: AmovPercMwlkSlowWrflDf { + leftHandIKCurve[] = {}; + }; // enable optics in prone left and right stance class AidlPpneMstpSrasWrflDnon_G0S; diff --git a/addons/movement/functions/fnc_canClimb.sqf b/addons/movement/functions/fnc_canClimb.sqf index bd62bfb768..27753d8a12 100644 --- a/addons/movement/functions/fnc_canClimb.sqf +++ b/addons/movement/functions/fnc_canClimb.sqf @@ -1,4 +1,18 @@ -// by commy2 +/* + * Author: commy2 + * Tests the the player can climb. + * + * Arguments: + * 0: The Unit (usually the player) + * + * Return Value: + * The return value + * + * Example: + * _bool = [player] call ace_movement_fnc_canClimb + * + * Public: No + */ #include "script_component.hpp" private ["_unit", "_pos", "_dir"]; @@ -20,6 +34,6 @@ _checkPos1end = _checkPos1beg vectorAdd _dir; /* drawLine3D [ASLToATL _checkPos0beg, ASLToATL _checkPos0end, [1,0,0,1]]; drawLine3D [ASLToATL _checkPos1beg, ASLToATL _checkPos1end, [1,0,0,1]]; -*/ + */ lineIntersects [_checkPos0beg, _checkPos0end] && {!(lineIntersects [_checkPos1beg, _checkPos1end])} diff --git a/addons/movement/functions/fnc_climb.sqf b/addons/movement/functions/fnc_climb.sqf index 3f09b82a15..aff27ffe9d 100644 --- a/addons/movement/functions/fnc_climb.sqf +++ b/addons/movement/functions/fnc_climb.sqf @@ -1,4 +1,18 @@ -// by commy2 +/* + * Author: commy2 + * Make the player climb over short walls. + * + * Arguments: + * 0: The Unit (usually the player) + * + * Return Value: + * Nothing + * + * Example: + * [player] call ace_movement_fnc_climb + * + * Public: No + */ #include "script_component.hpp" private "_unit"; @@ -6,15 +20,15 @@ private "_unit"; _unit = _this select 0; if !([_unit] call FUNC(canClimb)) exitWith { - [localize "STR_ACE_Movement_CanNotClimb"] call EFUNC(common,displayTextStructured); + [localize "STR_ACE_Movement_CanNotClimb"] call EFUNC(common,displayTextStructured); }; if !(_unit getVariable [QGVAR(isClimbInit), false]) then { - _unit addEventHandler ["AnimDone", { - if (local (_this select 0) && {_this select 1 == "ACE_Climb"}) then {_this call FUNC(handleClimb)}; - }]; + _unit addEventHandler ["AnimDone", { + if (local (_this select 0) && {_this select 1 == "ACE_Climb"}) then {_this call FUNC(handleClimb)}; + }]; - _unit setVariable [QGVAR(isClimbInit), true]; + _unit setVariable [QGVAR(isClimbInit), true]; }; [_unit] call EFUNC(common,fixLoweredRifleAnimation); diff --git a/addons/movement/functions/fnc_getWeight.sqf b/addons/movement/functions/fnc_getWeight.sqf index 254b706d56..955be1a215 100644 --- a/addons/movement/functions/fnc_getWeight.sqf +++ b/addons/movement/functions/fnc_getWeight.sqf @@ -1,4 +1,18 @@ -// by commy2 +/* + * Author: commy2 + * Returns the weight (from the loadAbs command) in lbs/kg (based on user option) + * + * Arguments: + * 0: The Unit (usually the player) + * + * Return Value: + * The return value + * + * Example: + * _bool = [player] call ace_movement_fnc_getWeight + * + * Public: No + */ #include "script_component.hpp" private ["_unit", "_weight"]; diff --git a/addons/movement/functions/fnc_handleClimb.sqf b/addons/movement/functions/fnc_handleClimb.sqf index a96beccc2c..da0f8e0224 100644 --- a/addons/movement/functions/fnc_handleClimb.sqf +++ b/addons/movement/functions/fnc_handleClimb.sqf @@ -1,4 +1,19 @@ -// by commy2 +/* + * Author: commy2 + * Handles the climb animation finishing. Called from "AnimDone" event handler. + * + * Arguments: + * 0: The Unit (usually the player) + * 1: The finisehd animation + * + * Return Value: + * Nothing + * + * Example: + * [player, "ACE_climb"] call ace_movement_fnc_handleClimb + * + * Public: No + */ #include "script_component.hpp" private ["_unit", "_anim", "_pos"]; diff --git a/addons/nametags/CfgVehicles.hpp b/addons/nametags/CfgVehicles.hpp index e3c4227834..d61c761bfc 100644 --- a/addons/nametags/CfgVehicles.hpp +++ b/addons/nametags/CfgVehicles.hpp @@ -55,6 +55,15 @@ class CfgVehicles { }; }; }; + class showCursorTagForVehicles { + displayName = "Show for Vehicles"; + description = "Show cursor NameTag for vehicle commander (only if client has name tags enabled)Default: No"; + typeName = "BOOL"; + class values { + class Yes {name = "Yes"; value = 1;}; + class No {default = 1; name = "No"; value = 0;}; + }; + }; }; }; }; diff --git a/addons/nametags/UI/soundwave0.paa b/addons/nametags/UI/soundwave0.paa new file mode 100644 index 0000000000..27f34b38ab Binary files /dev/null and b/addons/nametags/UI/soundwave0.paa differ diff --git a/addons/nametags/UI/soundwave1.paa b/addons/nametags/UI/soundwave1.paa new file mode 100644 index 0000000000..ce4f85eb69 Binary files /dev/null and b/addons/nametags/UI/soundwave1.paa differ diff --git a/addons/nametags/UI/soundwave2.paa b/addons/nametags/UI/soundwave2.paa new file mode 100644 index 0000000000..0bc59cde24 Binary files /dev/null and b/addons/nametags/UI/soundwave2.paa differ diff --git a/addons/nametags/UI/soundwave3.paa b/addons/nametags/UI/soundwave3.paa new file mode 100644 index 0000000000..39f3e8e95b Binary files /dev/null and b/addons/nametags/UI/soundwave3.paa differ diff --git a/addons/nametags/UI/soundwave4.paa b/addons/nametags/UI/soundwave4.paa new file mode 100644 index 0000000000..7ab8b6d944 Binary files /dev/null and b/addons/nametags/UI/soundwave4.paa differ diff --git a/addons/nametags/UI/soundwave5.paa b/addons/nametags/UI/soundwave5.paa new file mode 100644 index 0000000000..f3e98d47aa Binary files /dev/null and b/addons/nametags/UI/soundwave5.paa differ diff --git a/addons/nametags/UI/soundwave6.paa b/addons/nametags/UI/soundwave6.paa new file mode 100644 index 0000000000..3f29976c9f Binary files /dev/null and b/addons/nametags/UI/soundwave6.paa differ diff --git a/addons/nametags/UI/soundwave7.paa b/addons/nametags/UI/soundwave7.paa new file mode 100644 index 0000000000..e705c70b42 Binary files /dev/null and b/addons/nametags/UI/soundwave7.paa differ diff --git a/addons/nametags/UI/soundwave8.paa b/addons/nametags/UI/soundwave8.paa new file mode 100644 index 0000000000..e6027d878a Binary files /dev/null and b/addons/nametags/UI/soundwave8.paa differ diff --git a/addons/nametags/UI/soundwave9.paa b/addons/nametags/UI/soundwave9.paa new file mode 100644 index 0000000000..91ddfd02df Binary files /dev/null and b/addons/nametags/UI/soundwave9.paa differ diff --git a/addons/nametags/XEH_postInit.sqf b/addons/nametags/XEH_postInit.sqf index c73ec08cfe..1ad0e38879 100644 --- a/addons/nametags/XEH_postInit.sqf +++ b/addons/nametags/XEH_postInit.sqf @@ -1,6 +1,8 @@ // by commy2 and CAA-Picard #include "script_component.hpp" +[] call FUNC(initIsSpeaking); + if (!hasInterface) exitWith {}; @@ -25,57 +27,4 @@ if (!hasInterface) exitWith {}; // Draw handle -addMissionEventHandler ["Draw3D", { - if (GVAR(showPlayerNames) == 0) exitWith {}; - - _player = ACE_player; - if (GVAR(showPlayerNames) in [2,4]) then { //only on cursor - _target = cursorTarget; - _target = if (_target in allUnitsUAV) then {objNull} else {effectiveCommander _target}; - - if (!isNull _target && {side group _target == playerSide} && {_target != _player} && {isPlayer _target || {GVAR(ShowNamesForAI)}} && {!(_target getVariable ["ACE_hideName", false])}) then { - _distance = _player distance _target; - _alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min 1) * GVAR(PlayerNamesMaxAlpha); - if ((GVAR(showPlayerNames) in [3,4])) then { //only on keypress - _alpha = _alpha min (1 - (time - GVAR(ShowNamesTime) - 1)); - }; - [_player, _target, _alpha, _distance * 0.026] call FUNC(drawNameTagIcon); - }; - } else { - _pos = positionCameraToWorld [0, 0, 0]; - _targets = _pos nearObjects ["Man", GVAR(PlayerNamesViewDistance) + 5]; - - if (!surfaceIsWater _pos) then { - _pos = ATLtoASL _pos; - }; - _pos2 = positionCameraToWorld [0, 0, 1]; - if (!surfaceIsWater _pos2) then { - _pos2 = ATLtoASL _pos2; - }; - _vecy = _pos2 vectorDiff _pos; - - { - _target = if (_x in allUnitsUAV) then {objNull} else {effectiveCommander _x}; - - if (!isNull _target && {side group _target == playerSide} && {_target != _player} && {isPlayer _target || {GVAR(ShowNamesForAI)}} && {!(_target getVariable ["ACE_hideName", false])}) then { - _relPos = (visiblePositionASL _target) vectorDiff _pos; - _distance = vectorMagnitude _relPos; - _projDist = _relPos vectorDistance (_vecy vectorMultiply (_relPos vectorDotProduct _vecy)); - - _alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min (1 - 0.15 * (_projDist * 5 - _distance - 3)) min 1) * GVAR(PlayerNamesMaxAlpha); - - if ((GVAR(showPlayerNames) in [3,4])) then { //only on keypress - _alpha = _alpha min (1 - (time - GVAR(ShowNamesTime) - 1)); - }; - - // Check if there is line of sight - if (_alpha > 0) then { - if (lineIntersects [_pos, (visiblePositionASL _target) vectorAdd [0,0,1], vehicle _player, _target]) then { - _alpha = 0; - }; - }; - [_player, _target, _alpha, _distance * 0.026] call FUNC(drawNameTagIcon); - }; - } forEach _targets; - }; -}]; +addMissionEventHandler ["Draw3D", {_this call FUNC(onDraw3d);}]; diff --git a/addons/nametags/XEH_preInit.sqf b/addons/nametags/XEH_preInit.sqf index 79258c5cec..80c06cff1f 100644 --- a/addons/nametags/XEH_preInit.sqf +++ b/addons/nametags/XEH_preInit.sqf @@ -6,7 +6,9 @@ PREP(canShow); PREP(doShow); PREP(drawNameTagIcon); PREP(getVehicleData); +PREP(initIsSpeaking); PREP(moduleNameTags); +PREP(onDraw3d); PREP(onMouseZChanged); PREP(setText); diff --git a/addons/nametags/config.cpp b/addons/nametags/config.cpp index aa55dd2aad..25992c0174 100644 --- a/addons/nametags/config.cpp +++ b/addons/nametags/config.cpp @@ -16,6 +16,12 @@ class CfgPatches { #include "CfgVehicles.hpp" class ACE_Settings { + class GVAR(defaultNametagColor) { + value[] = {0.77, 0.51, 0.08, 1}; + typeName = "COLOR"; + isClientSetable = 1; + displayName = "$STR_ACE_NameTags_DefaultNametagColor"; + }; class GVAR(showPlayerNames) { value = 1; typeName = "SCALAR"; @@ -40,8 +46,19 @@ class ACE_Settings { typeName = "BOOL"; isClientSetable = 1; displayName = "$STR_ACE_NameTags_ShowNamesForAI"; + }; + class GVAR(showCursorTagForVehicles) { + value = 0; + typeName = "BOOL"; + isClientSetable = 0; + }; + class GVAR(showSoundWaves) { + value = 1; + typeName = "SCALAR"; + isClientSetable = 1; + displayName = "$STR_ACE_NameTags_ShowSoundWaves"; + values[] = {"Disabled", "Use Nametag settings", "Always Show All"}; }; - class GVAR(PlayerNamesViewDistance) { value = 5; typeName = "SCALAR"; diff --git a/addons/nametags/functions/fnc_drawNameTagIcon.sqf b/addons/nametags/functions/fnc_drawNameTagIcon.sqf index af3932f118..8ccbfc9b4a 100644 --- a/addons/nametags/functions/fnc_drawNameTagIcon.sqf +++ b/addons/nametags/functions/fnc_drawNameTagIcon.sqf @@ -4,16 +4,18 @@ * Draw the nametag and rank icon. * * Argument: - * 0: Unit (Array) - * 1: alpha (Number) - * 2: Height offset (Number) + * 0: Unit (Player) + * 1: Target + * 2: alpha (Number) + * 4: Height offset (Number) + * 5: Draw Type * * Return value: * None. */ #include "script_component.hpp" - + #define TEXTURES_RANKS [ \ "", \ "\A3\Ui_f\data\GUI\Cfg\Ranks\private_gs.paa", \ @@ -23,41 +25,58 @@ "\A3\Ui_f\data\GUI\Cfg\Ranks\captain_gs.paa", \ "\A3\Ui_f\data\GUI\Cfg\Ranks\major_gs.paa", \ "\A3\Ui_f\data\GUI\Cfg\Ranks\colonel_gs.paa" \ -] + ] -private ["_player", "_target", "_alpha", "_heightOffset", "_height", "_position", "_color", "_name", "_rank", "_size"]; +private ["_height", "_position", "_color", "_name", "_rank", "_size"]; -_player = _this select 0; -_target = _this select 1; -_alpha = _this select 2; -_heightOffset = _this select 3; +PARAMS_5(_player,_target,_alpha,_heightOffset,_iconType); -_height = [2, 1.5, 1, 1.5, 1] select (["STAND", "CROUCH", "PRONE", "UNDEFINED", ""] find stance _target); +if (_alpha < 0) exitWith {}; //Don't waste time if not visable +if (_iconType == ICON_NONE) exitWith {}; //Don't waste time if not visable -_position = visiblePositionASL _target; -// Convert position to ASLW (expected by drawIcon3D) and add height offsets -_position set [2, ((_target modelToWorld [0,0,0]) select 2) + _height + _heightOffset]; -_color = if !(group _target == group _player) then { - [0.77, 0.51, 0.08, _alpha] +//Set Text: +_name = if (_iconType in [ICON_NAME, ICON_NAME_RANK, ICON_NAME_SPEAK]) then { + [_target, true] call EFUNC(common,getName) } else { - [[1, 1, 1, _alpha], [1, 0, 0, _alpha], [0, 1, 0, _alpha], [0, 0, 1, _alpha], [1, 1, 0, _alpha]] select (["MAIN", "RED", "GREEN", "BLUE", "YELLOW"] find (if (_target == _player) then {0} else {assignedTeam _target})) max 0 + "" }; -_name = [_target, true] call EFUNC(common,getName); +//Set Icon: +_icon = ""; +_size = 0; +if ((_iconType == ICON_NAME_SPEAK) || (_iconType == ICON_SPEAK)) then { + _icon = QUOTE(PATHTOF(UI\soundwave)) + str (floor (random 10)) + ".paa"; + _size = 0.75; + _alpha = _alpha + 0.6;//Boost alpha when speaking +} else { + if (_iconType == ICON_NAME_RANK) then { + _icon = TEXTURES_RANKS select ((["PRIVATE", "CORPORAL", "SERGEANT", "LIEUTENANT", "CAPTAIN", "MAJOR", "COLONEL"] find (rank _target)) + 1); + _size = 0.75; + }; +}; -_rank = TEXTURES_RANKS select ((["PRIVATE", "CORPORAL", "SERGEANT", "LIEUTENANT", "CAPTAIN", "MAJOR", "COLONEL"] find rank _target) + 1); -_size = [0, 1] select GVAR(showPlayerRanks); +//Set Color: +if !(group _target == group _player) then { + _color = +GVAR(defaultNametagColor); //Make a copy, then multiply both alpha values (allows client to decrease alpha in settings) + _color set [3, (_color select 3) * _alpha]; +} else { + _color = [[1, 1, 1, _alpha], [1, 0, 0, _alpha], [0, 1, 0, _alpha], [0, 0, 1, _alpha], [1, 1, 0, _alpha]] select (["MAIN", "RED", "GREEN", "BLUE", "YELLOW"] find (if (_target == _player) then {0} else {assignedTeam _target})) max 0 +}; + +_height = [2, 1.5, 1, 1.5, 1] select (["STAND", "CROUCH", "PRONE", "UNDEFINED", ""] find (stance _target)); +// Convert position to ASLW (expected by drawIcon3D) and add height offsets +_position = _target modelToWorldVisual [0, 0, (_height + _heightOffset)]; drawIcon3D [ - _rank, - _color, - _position, - _size, - _size, - 0, - _name, - 2, - 0.033, - "PuristaMedium" +_icon, +_color, +_position, +_size, +_size, +0, +_name, +2, +0.033, +"PuristaMedium" ]; diff --git a/addons/nametags/functions/fnc_initIsSpeaking.sqf b/addons/nametags/functions/fnc_initIsSpeaking.sqf new file mode 100644 index 0000000000..b7dc920fa2 --- /dev/null +++ b/addons/nametags/functions/fnc_initIsSpeaking.sqf @@ -0,0 +1,76 @@ +/* + * Author: Glowbal, PabstMirror + * Starts up a PFEH to monitor the when players are talking. + * Compatiblity with TFR/ACRE and Arma's VON + * + * Arguments: + * NONE + * + * Return Value: + * NONE + * + * Example: + * [] call ACE_nametags_fnc_initIsSpeaking + * + * Public: No + */ +#include "script_component.hpp" + +if (isServer) then { + //If someone disconnects while speaking, reset their variable + addMissionEventHandler ["HandleDisconnect", { + PARAMS_1(_disconnectedPlayer); + if (_disconnectedPlayer getVariable [QGVAR(isSpeaking), false]) then { + _disconnectedPlayer setVariable [QGVAR(isSpeaking), false, true]; + }; + }]; +}; + +if (!hasInterface) exitWith {}; + +["playerChanged", { + //When player changes, make sure to reset old unit's variable + PARAMS_2(_newUnit,_oldUnit); + if (_oldUnit getVariable [QGVAR(isSpeaking), false]) then { + _oldUnit setVariable [QGVAR(isSpeaking), false, true]; + }; +}] call EFUNC(common,addEventHandler); + + +//For performance, chose different code paths at mission start based on installed mods (once, instead of checking each time) +_pfEHCode = switch (true) do { +case (isClass (configFile >> "cfgPatches" >> "acre_api")): { + { + _oldSetting = ACE_player getVariable [QGVAR(isSpeaking), false]; + _newSetting = ([ACE_player] call ACRE_api_fnc_isBroadcasting) || {!(isNull findDisplay 55)}; + if (!(_oldSetting isEqualTo _newSetting)) then { + ACE_player setVariable [QGVAR(isSpeaking), _newSetting, true]; + }; + }; + }; +case (isClass (configFile >> "cfgPatches" >> "task_force_radio")): { + //Note: TFAR has a TFAR_fnc_isSpeaking function, but it has a fairly costly `callExtension` + //I think it's much faster to use the internal "tf_isSpeaking" variable + //If we don't care about the built-in VON, we could switch this to a pure event driven system + { + _oldSetting = ACE_player getVariable [QGVAR(isSpeaking), false]; + _newSetting = (ACE_player getVariable ["tf_isSpeaking", false]) || {!(isNull findDisplay 55)}; + if (!(_oldSetting isEqualTo _newSetting)) then { + ACE_player setVariable [QGVAR(isSpeaking), _newSetting, true]; + }; + }; + }; + default { + //Note: class RscDisplayVoiceChat {idd = 55}; //only present when talking + { + _oldSetting = ACE_player getVariable [QGVAR(isSpeaking), false]; + _newSetting = (!(isNull findDisplay 55)); + if (!(_oldSetting isEqualTo _newSetting)) then { + ACE_player setVariable [QGVAR(isSpeaking), _newSetting, true]; + }; + }; + }; +}; + +//Is 0.05sec precision enough?? +[_pfEHCode, 0.05, []] call CBA_fnc_addPerFrameHandler; diff --git a/addons/nametags/functions/fnc_moduleNameTags.sqf b/addons/nametags/functions/fnc_moduleNameTags.sqf index 24b30e5d6b..a998e5d8a3 100644 --- a/addons/nametags/functions/fnc_moduleNameTags.sqf +++ b/addons/nametags/functions/fnc_moduleNameTags.sqf @@ -25,5 +25,6 @@ GVAR(Module) = true; [_logic, QGVAR(PlayerNamesViewDistance), "PlayerNamesViewDistance" ] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(ShowNamesForAI), "ShowNamesForAI" ] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(showVehicleCrewInfo), "showVehicleCrewInfo" ] call EFUNC(common,readSettingFromModule); +[_logic, QGVAR(showCursorTagForVehicles), "showCursorTagForVehicles" ] call EFUNC(common,readSettingFromModule); diag_log text "[ACE]: NameTags Module Initialized."; diff --git a/addons/nametags/functions/fnc_onDraw3d.sqf b/addons/nametags/functions/fnc_onDraw3d.sqf new file mode 100644 index 0000000000..8aa503d377 --- /dev/null +++ b/addons/nametags/functions/fnc_onDraw3d.sqf @@ -0,0 +1,108 @@ +#include "script_component.hpp" + +_player = ACE_player; + +//don't show nametags in spectator +if (!alive _player) exitWith {}; + +_onKeyPressAlphaMax = if ((GVAR(showPlayerNames) in [3,4])) then { + 2 + (GVAR(ShowNamesTime) - time); //after release 1 second of full opacity, 1 second of fading to 0 +} else { + 1 +}; + +_defaultIcon = if (GVAR(showPlayerRanks)) then { + ICON_NAME_RANK; +} else { + ICON_NAME; +}; + +//When cursorTarget is on a vehicle show the nametag for the commander. +//If set to "Only On Keypress" settings, fade just like main tags +if (GVAR(showCursorTagForVehicles) && {_onKeyPressAlphaMax > 0}) then { + _target = cursorTarget; + if ((!(_target isKindOf "CAManBase")) && {!(_target in allUnitsUAV)}) then { + _target = effectiveCommander _target; + if ((!isNull _target) && + {(side (group _target)) == (side (group _player))} && + {_target != _player} && + {GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} && + {!(_target getVariable ["ACE_hideName", false])}) then { + _distance = _player distance _target; + _alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min 1) * GVAR(PlayerNamesMaxAlpha); + _alpha = _alpha min _onKeyPressAlphaMax; + [_player, _target, _alpha, _distance * 0.026, _defaultIcon] call FUNC(drawNameTagIcon); + }; + }; +}; + +//"Only Cursor" mode, only show nametags for humans on cursorTarget +if ((GVAR(showPlayerNames) in [2,4]) && {_onKeyPressAlphaMax > 0}) then { + _target = cursorTarget; + if ((!isNull _target) && + {_target isKindOf "CAManBase"} && + {(side (group _target)) == (side (group _player))} && + {_target != _player} && + {GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} && + {!(_target getVariable ["ACE_hideName", false])}) then { + _distance = _player distance _target; + _alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min 1) * GVAR(PlayerNamesMaxAlpha); + _alpha = _alpha min _onKeyPressAlphaMax; + _icon = ICON_NONE; + if (GVAR(showSoundWaves) == 2) then { //icon will be drawn below, so only show name here + _icon = if ((_target getVariable [QGVAR(isSpeaking), false]) && {(vehicle _target) == _target}) then {ICON_NAME} else {_defaultIcon}; + } else { + _icon = if ((_target getVariable [QGVAR(isSpeaking), false]) && {(vehicle _target) == _target} && {GVAR(showSoundWaves) > 0}) then {ICON_NAME_SPEAK} else {_defaultIcon}; + }; + + [_player, _target, _alpha, _distance * 0.026, _icon] call FUNC(drawNameTagIcon); + }; +}; + +if (((GVAR(showPlayerNames) in [1,3]) && {_onKeyPressAlphaMax > 0}) || {GVAR(showSoundWaves) == 2}) then { + _pos = positionCameraToWorld [0, 0, 0]; + _targets = _pos nearObjects ["CAManBase", GVAR(PlayerNamesViewDistance) + 5]; + + if (!surfaceIsWater _pos) then { + _pos = ATLtoASL _pos; + }; + _pos2 = positionCameraToWorld [0, 0, 1]; + if (!surfaceIsWater _pos2) then { + _pos2 = ATLtoASL _pos2; + }; + _vecy = _pos2 vectorDiff _pos; + + { + _target = _x; + + _icon = ICON_NONE; + if ((GVAR(showPlayerNames) in [1,3]) && {_onKeyPressAlphaMax > 0}) then { + if ((_target getVariable [QGVAR(isSpeaking), false]) && {(vehicle _target) == _target} && {GVAR(showSoundWaves) > 0}) then {_icon = ICON_NAME_SPEAK;} else {_icon = _defaultIcon}; + } else { + //showSoundWaves must be 2, only draw speak icon + if ((_target getVariable [QGVAR(isSpeaking), false]) && {(vehicle _target) == _target}) then {_icon = ICON_SPEAK;}; + }; + + if ((_icon != ICON_NONE) && + {(side (group _target)) == (side (group _player))} && + {_target != _player} && + {GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} && + {!(_target getVariable ["ACE_hideName", false])}) then { + + if (lineIntersects [_pos, (visiblePositionASL _target) vectorAdd [0,0,1], vehicle _player, _target]) exitWith {}; // Check if there is line of sight + _relPos = (visiblePositionASL _target) vectorDiff _pos; + _distance = vectorMagnitude _relPos; + _projDist = _relPos vectorDistance (_vecy vectorMultiply (_relPos vectorDotProduct _vecy)); + + _alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min (1 - 0.15 * (_projDist * 5 - _distance - 3)) min 1) * GVAR(PlayerNamesMaxAlpha); + + if ((GVAR(showSoundWaves) == 2) && {(_target getVariable [QGVAR(isSpeaking), false]) && {(vehicle _target) == _target}}) then { + _alpha = 1; + } else { + _alpha = _alpha min _onKeyPressAlphaMax; + }; + + [_player, _target, _alpha, _distance * 0.026, _icon] call FUNC(drawNameTagIcon); + }; + } forEach _targets; +}; diff --git a/addons/nametags/script_component.hpp b/addons/nametags/script_component.hpp index 6cffb95618..e80768a723 100644 --- a/addons/nametags/script_component.hpp +++ b/addons/nametags/script_component.hpp @@ -9,4 +9,10 @@ #define DEBUG_SETTINGS DEBUG_SETTINGS_NAMETAGS #endif -#include "\z\ace\addons\main\script_macros.hpp" \ No newline at end of file +#include "\z\ace\addons\main\script_macros.hpp" + +#define ICON_NONE 0 +#define ICON_NAME 1 +#define ICON_NAME_RANK 2 +#define ICON_NAME_SPEAK 3 +#define ICON_SPEAK 4 diff --git a/addons/nametags/stringtable.xml b/addons/nametags/stringtable.xml index 9cd99adaef..622df44aca 100644 --- a/addons/nametags/stringtable.xml +++ b/addons/nametags/stringtable.xml @@ -1,5 +1,5 @@  - + @@ -69,5 +69,13 @@ Show name tags for AI units + + Show SoundWaves (requires player names) + Zeigen Schallwelle (benötigt spielernamen) + Mostrar onda sonora (requiere Mostrar nombres de jugadores) + + + Default Nametag Color (Non Group Members) + - + \ No newline at end of file diff --git a/addons/nightvision/CfgEventHandlers.hpp b/addons/nightvision/CfgEventHandlers.hpp index d76482dd7f..380f190f47 100644 --- a/addons/nightvision/CfgEventHandlers.hpp +++ b/addons/nightvision/CfgEventHandlers.hpp @@ -1,19 +1,19 @@ class Extended_PreInit_EventHandlers { - class ADDON { - init = QUOTE(call COMPILE_FILE(XEH_preInit) ); - }; + class ADDON { + init = QUOTE(call COMPILE_FILE(XEH_preInit) ); + }; }; class Extended_PostInit_EventHandlers { - class ADDON { - clientInit = QUOTE(call COMPILE_FILE(XEH_postInitClient) ); - }; + class ADDON { + clientInit = QUOTE(call COMPILE_FILE(XEH_postInitClient) ); + }; }; class Extended_FiredBIS_EventHandlers { - class AllVehicles { - class ADDON { - clientFiredBIS = QUOTE( _this call FUNC(blending) ); + class AllVehicles { + class ADDON { + clientFiredBIS = QUOTE( _this call FUNC(blending) ); + }; }; - }; }; diff --git a/addons/nightvision/CfgVehicles.hpp b/addons/nightvision/CfgVehicles.hpp index 63abfb47e2..d53ce54467 100644 --- a/addons/nightvision/CfgVehicles.hpp +++ b/addons/nightvision/CfgVehicles.hpp @@ -1,22 +1,22 @@ class CfgVehicles { - class All { - ACE_NightVision_grain = 0.75; - ACE_NightVision_blur = 0.055; - }; - - #define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \ - name = #ITEM; \ - count = COUNT; \ - }; - - class Box_NATO_Support_F; - class ACE_Box_Misc: Box_NATO_Support_F { - class TransportItems { - MACRO_ADDITEM(ACE_NVG_Gen1,6) - MACRO_ADDITEM(ACE_NVG_Gen2,6) - //MACRO_ADDITEM(ACE_NVG_Gen3,6) - MACRO_ADDITEM(ACE_NVG_Gen4,6) - MACRO_ADDITEM(ACE_NVG_Wide,6) + class All { + ACE_NightVision_grain = 0.75; + ACE_NightVision_blur = 0.055; + }; + +#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \ + name = #ITEM; \ + count = COUNT; \ + }; + + class Box_NATO_Support_F; + class ACE_Box_Misc: Box_NATO_Support_F { + class TransportItems { + MACRO_ADDITEM(ACE_NVG_Gen1,6) + MACRO_ADDITEM(ACE_NVG_Gen2,6) + //MACRO_ADDITEM(ACE_NVG_Gen3,6) + MACRO_ADDITEM(ACE_NVG_Gen4,6) + MACRO_ADDITEM(ACE_NVG_Wide,6) + }; }; - }; }; diff --git a/addons/nightvision/CfgWeapons.hpp b/addons/nightvision/CfgWeapons.hpp index 99cc55db20..c40885c2c4 100644 --- a/addons/nightvision/CfgWeapons.hpp +++ b/addons/nightvision/CfgWeapons.hpp @@ -1,56 +1,56 @@ class CfgWeapons { - class Binocular; - class NVGoggles: Binocular { - displayName = "$STR_ACE_NightVision_NVG_Gen3_brown"; - ACE_NightVision_grain = 0.75; - ACE_NightVision_blur = 0.055; - ACE_NightVision_radBlur = 0.001; - }; - class NVGoggles_OPFOR: NVGoggles { - displayName = "$STR_ACE_NightVision_NVG_Gen3_black"; - }; - class NVGoggles_INDEP: NVGoggles { - displayName = "$STR_ACE_NightVision_NVG_Gen3_green"; - }; + class Binocular; + class NVGoggles: Binocular { + displayName = "$STR_ACE_NightVision_NVG_Gen3_brown"; + ACE_NightVision_grain = 0.75; + ACE_NightVision_blur = 0.055; + ACE_NightVision_radBlur = 0.001; + }; + class NVGoggles_OPFOR: NVGoggles { + displayName = "$STR_ACE_NightVision_NVG_Gen3_black"; + }; + class NVGoggles_INDEP: NVGoggles { + displayName = "$STR_ACE_NightVision_NVG_Gen3_green"; + }; - class ACE_NVG_Gen1: NVGoggles_OPFOR { - author = "$STR_ACE_Common_ACETeam"; - modelOptics = "\A3\weapons_f\reticle\optics_night"; - displayName = "$STR_ACE_NightVision_NVG_Gen1"; - ACE_NightVision_grain = 2.25; - ACE_NightVision_blur = 0.22; - ACE_NightVision_radBlur = 0.004; - }; - class ACE_NVG_Gen2: NVGoggles_INDEP { - author = "$STR_ACE_Common_ACETeam"; - modelOptics = "\A3\weapons_f\reticle\optics_night"; - displayName = "$STR_ACE_NightVision_NVG_Gen2"; - ACE_NightVision_grain = 1.5; - ACE_NightVision_blur = 0.11; - ACE_NightVision_radBlur = 0.002; - }; - /*class ACE_NVG_Gen3: NVGoggles { + class ACE_NVG_Gen1: NVGoggles_OPFOR { + author = "$STR_ACE_Common_ACETeam"; + modelOptics = "\A3\weapons_f\reticle\optics_night"; + displayName = "$STR_ACE_NightVision_NVG_Gen1"; + ACE_NightVision_grain = 2.25; + ACE_NightVision_blur = 0.22; + ACE_NightVision_radBlur = 0.004; + }; + class ACE_NVG_Gen2: NVGoggles_INDEP { + author = "$STR_ACE_Common_ACETeam"; + modelOptics = "\A3\weapons_f\reticle\optics_night"; + displayName = "$STR_ACE_NightVision_NVG_Gen2"; + ACE_NightVision_grain = 1.5; + ACE_NightVision_blur = 0.11; + ACE_NightVision_radBlur = 0.002; + }; + /*class ACE_NVG_Gen3: NVGoggles { author = "$STR_ACE_Common_ACETeam"; modelOptics = "\A3\weapons_f\reticle\optics_night"; displayName = "$STR_ACE_NightVision_NVG_Gen3"; ACE_NightVision_grain = 0.75; ACE_NightVision_blur = 0.055; ACE_NightVision_radBlur = 0.001; - };*/ - class ACE_NVG_Gen4: NVGoggles { - author = "$STR_ACE_Common_ACETeam"; - modelOptics = "\A3\weapons_f\reticle\optics_night"; - displayName = "$STR_ACE_NightVision_NVG_Gen4"; - ACE_NightVision_grain = 0.0; - ACE_NightVision_blur = 0.0; - ACE_NightVision_radBlur = 0.0; - }; - class ACE_NVG_Wide: NVGoggles { - author = "$STR_ACE_Common_ACETeam"; - modelOptics = QUOTE(PATHTOF(ACE_nvg_wide_optics)); - displayName = "$STR_ACE_NightVision_NVG_FullScreen"; - ACE_NightVision_grain = 0.75; - ACE_NightVision_blur = 0.055; - ACE_NightVision_radBlur = 0.001; - }; +};*/ + class ACE_NVG_Gen4: NVGoggles { + author = "$STR_ACE_Common_ACETeam"; + modelOptics = "\A3\weapons_f\reticle\optics_night"; + displayName = "$STR_ACE_NightVision_NVG_Gen4"; + ACE_NightVision_grain = 0.0; + ACE_NightVision_blur = 0.0; + ACE_NightVision_radBlur = 0.0; + }; + class ACE_NVG_Wide: NVGoggles { + author = "$STR_ACE_Common_ACETeam"; + modelOptics = QUOTE(PATHTOF(models\ACE_nvg_wide_optics)); + displayName = "$STR_ACE_NightVision_NVG_FullScreen"; + ACE_NightVision_grain = 0.75; + ACE_NightVision_blur = 0.055; + ACE_NightVision_radBlur = 0.001; + }; }; diff --git a/addons/nightvision/XEH_postInitClient.sqf b/addons/nightvision/XEH_postInitClient.sqf index b81bedc07b..7513b1df16 100644 --- a/addons/nightvision/XEH_postInitClient.sqf +++ b/addons/nightvision/XEH_postInitClient.sqf @@ -35,3 +35,40 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0; ["cameraViewChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler); ["playerVehicleChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler); ["playerTurretChanged", {_this call FUNC(updatePPEffects)}] call EFUNC(common,addEventHandler); + +// Add keybinds +["ACE3", +localize "STR_ACE_NightVision_IncreaseNVGBrightness", +{ + // Conditions: canInteract + _exceptions = [QEGVAR(captives,isNotEscorting)]; + if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; + // Conditions: specific + if ((currentVisionMode _player != 1)) exitWith {false}; + + // Statement + [ACE_player, 1] call FUNC(changeNVGBrightness); + true +}, +[201, [false, false, true]], //PageUp + ALT +false, +"keydown" +] call cba_fnc_registerKeybind; + +["ACE3", +localize "STR_ACE_NightVision_DecreaseNVGBrightness", +{ + // Conditions: canInteract + _exceptions = [QEGVAR(captives,isNotEscorting)]; + if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; + // Conditions: specific + if ((currentVisionMode _player != 1)) exitWith {false}; + + // Statement + [ACE_player, -1] call FUNC(changeNVGBrightness); + true +}, +[209, [false, false, true]], //PageDown + ALT +false, +"keydown" +] call cba_fnc_registerKeybind; diff --git a/addons/nightvision/XEH_preInit.sqf b/addons/nightvision/XEH_preInit.sqf index 9f59a01418..27f8ea7d48 100644 --- a/addons/nightvision/XEH_preInit.sqf +++ b/addons/nightvision/XEH_preInit.sqf @@ -3,8 +3,7 @@ ADDON = false; PREP(blending); -PREP(decreaseNVGBrightness); -PREP(increaseNVGBrightness); +PREP(changeNVGBrightness); PREP(updatePPEffects); ADDON = true; diff --git a/addons/nightvision/config.cpp b/addons/nightvision/config.cpp index 32c563bfb6..4e6aa2e39a 100644 --- a/addons/nightvision/config.cpp +++ b/addons/nightvision/config.cpp @@ -1,42 +1,17 @@ #include "script_component.hpp" class CfgPatches { - class ADDON { - units[] = {}; - weapons[] = {"ACE_NVG_Gen1", "ACE_NVG_Gen2", /*"ACE_NVG_Gen3",*/ "ACE_NVG_Gen4", "ACE_NVG_Wide"}; - requiredVersion = REQUIRED_VERSION; - requiredAddons[] = {"ace_common"}; - author[] = {"commy2", "KoffeinFlummi", "PabstMirror"}; - authorUrl = "https://github.com/commy2/"; - VERSION_CONFIG; - }; + class ADDON { + units[] = {}; + weapons[] = {"ACE_NVG_Gen1", "ACE_NVG_Gen2", /*"ACE_NVG_Gen3",*/ "ACE_NVG_Gen4", "ACE_NVG_Wide"}; + requiredVersion = REQUIRED_VERSION; + requiredAddons[] = {"ace_common"}; + author[] = {"commy2", "KoffeinFlummi", "PabstMirror"}; + authorUrl = "https://github.com/commy2/"; + VERSION_CONFIG; + }; }; #include "CfgEventHandlers.hpp" #include "CfgVehicles.hpp" #include "CfgWeapons.hpp" - - -// class EGVAR(common,Default_Keys) { //??? -class ACE_common_Default_Keys { - class increaseNVGBrightness { - displayName = "$STR_ACE_NightVision_IncreaseNVGBrightness"; - condition = QUOTE( currentVisionMode _player == 1 ); - statement = QUOTE( [_player, _vehicle] call FUNC(increaseNVGBrightness) ); - key = 201; - shift = 0; - control = 0; - alt = 1; - allowHolding = 1; - }; - class decreaseNVGBrightness { - displayName = "$STR_ACE_NightVision_DecreaseNVGBrightness"; - condition = QUOTE( currentVisionMode _player == 1 ); - statement = QUOTE( [_player, _vehicle] call FUNC(decreaseNVGBrightness) ); - key = 209; - shift = 0; - control = 0; - alt = 1; - allowHolding = 1; - }; -}; diff --git a/addons/nightvision/functions/fnc_blending.sqf b/addons/nightvision/functions/fnc_blending.sqf index df46c62b58..96e7f404a5 100644 --- a/addons/nightvision/functions/fnc_blending.sqf +++ b/addons/nightvision/functions/fnc_blending.sqf @@ -1,4 +1,24 @@ -// by commy2 +/* + * Author: commy2 + * Change the blending when the player fires?? + * + * Arguments: + * 0: unit - Object the event handler is assigned to + * 1: weapon - Fired weapon + * 2: muzzle - Muzzle that was used + * 3: mode - Current mode of the fired weapon + * 4: ammo - Ammo used + * 5: magazine - magazine name which was used + * 6: projectile - Object of the projectile that was shot + * + * Return Value: + * Nothing + * + * Example: + * [clientFiredBIS-XEH] call ace_nightvision_fnc_blending + * + * Public: No + */ #include "script_component.hpp" private ["_vehicle", "_weapon", "_ammo", "_magazine", "_player"]; @@ -8,26 +28,26 @@ _weapon = _this select 1; _ammo = _this select 4; _magazine = _this select 5; -if ((_vehicle != (vehicle ACE_player)) || {(currentVisionMode _vehicle) != 1}) exitWith {}; - _player = ACE_player; - +//If our vehicle didn't shoot, or we're not in NVG mode, exit +if ((_vehicle != (vehicle _player)) || {(currentVisionMode _player) != 1}) exitWith {}; +//If we are mounted, and it wasn't our weapon system that fired, exit if (_player != _vehicle && {!(_weapon in (_vehicle weaponsTurret ([_player] call EFUNC(common,getTurretIndex))))}) exitWith {}; private ["_silencer", "_visibleFireCoef", "_visibleFireTimeCoef", "_visibleFire", "_visibleFireTime", "_nvgBrightnessCoef", "_fnc_isTracer", "_darkness"]; _silencer = switch (_weapon) do { - case (primaryWeapon _player) : {primaryWeaponItems _player select 0}; - case (secondaryWeapon _player) : {secondaryWeaponItems _player select 0}; - case (handgunWeapon _player) : {handgunItems _player select 0}; - default {""}; +case (primaryWeapon _player) : {primaryWeaponItems _player select 0}; +case (secondaryWeapon _player) : {secondaryWeaponItems _player select 0}; +case (handgunWeapon _player) : {handgunItems _player select 0}; + default {""}; }; _visibleFireCoef = 1; _visibleFireTimeCoef = 1; if (_silencer != "") then { - _visibleFireCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "visibleFire"); - _visibleFireTimeCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "visibleFireTime"); + _visibleFireCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "visibleFire"); + _visibleFireTimeCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "visibleFireTime"); }; _visibleFire = getNumber (configFile >> "CfgAmmo" >> _ammo >> "visibleFire"); @@ -36,24 +56,24 @@ _visibleFireTime = getNumber (configFile >> "CfgAmmo" >> _ammo >> "visibleFireTi _nvgBrightnessCoef = 1 + (_player getVariable [QGVAR(NVGBrightness), 0]) / 4; _fnc_isTracer = { - private ["_indexShot", "_lastRoundsTracer", "_tracersEvery"]; + private ["_indexShot", "_lastRoundsTracer", "_tracersEvery"]; - if (getNumber (configFile >> "CfgAmmo" >> _ammo >> "nvgOnly") > 0) exitWith {false}; + if (getNumber (configFile >> "CfgAmmo" >> _ammo >> "nvgOnly") > 0) exitWith {false}; - _indexShot = (_player ammo _weapon) + 1; + _indexShot = (_player ammo _weapon) + 1; - _lastRoundsTracer = getNumber (configFile >> "CfgMagazines" >> _magazine >> "lastRoundsTracer"); - if (_indexShot <= _lastRoundsTracer) exitWith {true}; + _lastRoundsTracer = getNumber (configFile >> "CfgMagazines" >> _magazine >> "lastRoundsTracer"); + if (_indexShot <= _lastRoundsTracer) exitWith {true}; - _tracersEvery = getNumber (configFile >> "CfgMagazines" >> _magazine >> "tracersEvery"); - if (_tracersEvery == 0) exitWith {false}; + _tracersEvery = getNumber (configFile >> "CfgMagazines" >> _magazine >> "tracersEvery"); + if (_tracersEvery == 0) exitWith {false}; - (_indexShot - _lastRoundsTracer) % _tracersEvery == 0 + (_indexShot - _lastRoundsTracer) % _tracersEvery == 0 }; if (call _fnc_isTracer) then { - _visibleFire = _visibleFire + 2; - _visibleFireTime = _visibleFireTime + 2; + _visibleFire = _visibleFire + 2; + _visibleFireTime = _visibleFireTime + 2; }; _darkness = 1 - (call EFUNC(common,ambientBrightness)); diff --git a/addons/nightvision/functions/fnc_changeNVGBrightness.sqf b/addons/nightvision/functions/fnc_changeNVGBrightness.sqf new file mode 100644 index 0000000000..e1894aba00 --- /dev/null +++ b/addons/nightvision/functions/fnc_changeNVGBrightness.sqf @@ -0,0 +1,33 @@ +/* + * Author: commy2 + * Change the brightness of the unit's NVG + * + * Arguments: + * 0: The Unit + * 1: Change in brightness (1 or -1) + * + * Return Value: + * Nothing + * + * Example: + * [player, 1] call ace_nightvision_fnc_changeNVGBrightness + * + * Public: No + */ +#include "script_component.hpp" + +private ["_brightness"]; + +PARAMS_2(_player,_changeInBrightness); + +_brightness = _player getVariable [QGVAR(NVGBrightness), 0]; + +_brightness = ((round (10 * _brightness + _changeInBrightness) / 10) min 1) max -1; + +_player setVariable [QGVAR(NVGBrightness), _brightness, false]; + +GVAR(ppEffectNVGBrightness) ppEffectAdjust [1, 1, _brightness / 4, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]]; +GVAR(ppEffectNVGBrightness) ppEffectCommit 0; + +[format [(localize "STR_ACE_NightVision_NVGBrightness"), (_brightness * 100)]] call EFUNC(common,displayTextStructured); +playSound "ACE_Sound_Click"; diff --git a/addons/nightvision/functions/fnc_decreaseNVGBrightness.sqf b/addons/nightvision/functions/fnc_decreaseNVGBrightness.sqf deleted file mode 100644 index 0fb2de9d33..0000000000 --- a/addons/nightvision/functions/fnc_decreaseNVGBrightness.sqf +++ /dev/null @@ -1,21 +0,0 @@ -// by commy2 -#include "script_component.hpp" - -private ["_player", "_vehicle", "_brightness"]; - -_player = _this select 0; -_vehicle = _this select 1; - -_brightness = _player getVariable [QGVAR(NVGBrightness), 0]; - -if (_brightness > -1) then { - _brightness = round (10 * _brightness - 1) / 10; - - _player setVariable [QGVAR(NVGBrightness), _brightness, false]; - - GVAR(ppEffectNVGBrightness) ppEffectAdjust [1, 1, _brightness / 4, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]]; - GVAR(ppEffectNVGBrightness) ppEffectCommit 0; - - [format [localize "STR_ACE_NightVision_NVGBrightness", format ["%1%", _brightness * 100]]] call EFUNC(common,displayTextStructured); - playSound "ACE_Sound_Click"; -}; diff --git a/addons/nightvision/functions/fnc_increaseNVGBrightness.sqf b/addons/nightvision/functions/fnc_increaseNVGBrightness.sqf deleted file mode 100644 index e2143d5a5e..0000000000 --- a/addons/nightvision/functions/fnc_increaseNVGBrightness.sqf +++ /dev/null @@ -1,21 +0,0 @@ -// by commy2 -#include "script_component.hpp" - -private ["_player", "_vehicle", "_brightness"]; - -_player = _this select 0; -_vehicle = _this select 1; - -_brightness = _player getVariable [QGVAR(NVGBrightness), 0]; - -if (_brightness < 1) then { - _brightness = round (10 * _brightness + 1) / 10; - - _player setVariable [QGVAR(NVGBrightness), _brightness, false]; - - GVAR(ppEffectNVGBrightness) ppEffectAdjust [1, 1, _brightness / 4, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]]; - GVAR(ppEffectNVGBrightness) ppEffectCommit 0; - - [format [localize "STR_ACE_NightVision_NVGBrightness", format ["%1%", _brightness * 100]]] call EFUNC(common,displayTextStructured); - playSound "ACE_Sound_Click"; -}; diff --git a/addons/nightvision/functions/fnc_updatePPEffects.sqf b/addons/nightvision/functions/fnc_updatePPEffects.sqf index 1fdfbb9778..3edfe28e74 100644 --- a/addons/nightvision/functions/fnc_updatePPEffects.sqf +++ b/addons/nightvision/functions/fnc_updatePPEffects.sqf @@ -1,4 +1,18 @@ -//by commy2, PabstMirror and CAA-Picard +/* + * Author: commy2, PabstMirror and CAA-Picard + * Update the ppEffects everytime something changes + * + * Arguments: + * Nothing + * + * Return Value: + * Nothing + * + * Example: + * [someEvent] call ace_nightvision_fnc_updatePPEffects + * + * Public: No + */ #include "script_component.hpp" private ["_currentVehicle", "_grainSetting", "_blurSetting", "_radBlurSetting", "_config"]; diff --git a/addons/nightvision/ace_nvg_wide_optics.p3d b/addons/nightvision/models/ace_nvg_wide_optics.p3d similarity index 100% rename from addons/nightvision/ace_nvg_wide_optics.p3d rename to addons/nightvision/models/ace_nvg_wide_optics.p3d diff --git a/addons/overpressure/$PBOPREFIX$ b/addons/overpressure/$PBOPREFIX$ new file mode 100644 index 0000000000..fc5a82e0f7 --- /dev/null +++ b/addons/overpressure/$PBOPREFIX$ @@ -0,0 +1 @@ +z\ace\addons\overpressure \ No newline at end of file diff --git a/addons/overpressure/CfgEventHandlers.hpp b/addons/overpressure/CfgEventHandlers.hpp new file mode 100644 index 0000000000..40c3b32a57 --- /dev/null +++ b/addons/overpressure/CfgEventHandlers.hpp @@ -0,0 +1,46 @@ + +class Extended_PreInit_EventHandlers { + class ADDON { + init = QUOTE(call COMPILE_FILE(XEH_preInit)); + }; +}; + +class Extended_PostInit_EventHandlers { + class ADDON { + init = QUOTE(call COMPILE_FILE(XEH_postInit)); + }; +}; + +class Extended_FiredBIS_EventHandlers { + class CAManBase { + class ADDON { + firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> QUOTE(QGVAR(Damage))) > 0}) then {_this call DFUNC(fireLauncherBackblast)}); + }; + }; + + class Tank { + class ADDON { + firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> QUOTE(QGVAR(Damage))) > 0}) then {_this call DFUNC(fireOverpressureZone)}); + }; + }; + class Car { + class ADDON { + firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> QUOTE(QGVAR(Damage))) > 0}) then {_this call DFUNC(fireOverpressureZone)}); + }; + }; + class Helicopter { + class ADDON { + firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> QUOTE(QGVAR(Damage))) > 0}) then {_this call DFUNC(fireOverpressureZone)}); + }; + }; + class Plane { + class ADDON { + firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> QUOTE(QGVAR(Damage))) > 0}) then {_this call DFUNC(fireOverpressureZone)}); + }; + }; + class Ship_F { + class ADDON { + firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> QUOTE(QGVAR(Damage))) > 0}) then {_this call DFUNC(fireOverpressureZone)}); + }; + }; +}; diff --git a/addons/overpressure/CfgWeapons.hpp b/addons/overpressure/CfgWeapons.hpp new file mode 100644 index 0000000000..5880795ee2 --- /dev/null +++ b/addons/overpressure/CfgWeapons.hpp @@ -0,0 +1,49 @@ + +class CfgWeapons { + + class LauncherCore; + class Launcher: LauncherCore { + GVAR(angle) = 60; + GVAR(range) = 10; + GVAR(damage) = 0.7; + }; + + class Launcher_Base_F: Launcher {}; + + class launch_Titan_base: Launcher_Base_F { + GVAR(angle) = 40; + GVAR(range) = 8; + GVAR(damage) = 0.5; + }; + + class launch_Titan_short_base: launch_Titan_base { + GVAR(angle) = 40; + GVAR(range) = 8; + GVAR(damage) = 0.5; + }; + + class launch_NLAW_F: Launcher_Base_F { + GVAR(angle) = 40; + GVAR(range) = 5; + GVAR(damage) = 0.6; + }; + + class launch_RPG32_F: Launcher_Base_F { + GVAR(angle) = 60; + GVAR(range) = 15; + GVAR(damage) = 0.7; + }; + + class CannonCore; + class cannon_120mm: CannonCore { + GVAR(angle) = 90; + GVAR(range) = 50; + GVAR(damage) = 0.85; + }; + + class mortar_155mm_AMOS: CannonCore { + GVAR(angle) = 90; + GVAR(range) = 60; + GVAR(damage) = 1; + }; +}; diff --git a/addons/backblast/README.md b/addons/overpressure/README.md similarity index 94% rename from addons/backblast/README.md rename to addons/overpressure/README.md index 857776693a..3d3f242e40 100644 --- a/addons/backblast/README.md +++ b/addons/overpressure/README.md @@ -1,4 +1,4 @@ -ace_backblast +ace_overpressure ============= Adds backblast to AT launchers and overpressure zones to tank cannons. diff --git a/addons/overpressure/XEH_postInit.sqf b/addons/overpressure/XEH_postInit.sqf new file mode 100644 index 0000000000..33c2e679c9 --- /dev/null +++ b/addons/overpressure/XEH_postInit.sqf @@ -0,0 +1,3 @@ +#include "script_component.hpp" + +["overpressure", FUNC(overpressureDamage)] call EFUNC(common,addEventHandler); diff --git a/addons/backblast/XEH_preInit.sqf b/addons/overpressure/XEH_preInit.sqf similarity index 50% rename from addons/backblast/XEH_preInit.sqf rename to addons/overpressure/XEH_preInit.sqf index ec4edb75bc..5eefc5eae4 100644 --- a/addons/backblast/XEH_preInit.sqf +++ b/addons/overpressure/XEH_preInit.sqf @@ -2,8 +2,9 @@ ADDON = false; +PREP(fireLauncherBackblast); +PREP(fireOverpressureZone); PREP(getDistance); -PREP(launcherBackblast); -PREP(tankDangerZone); +PREP(overpressureDamage); ADDON = true; diff --git a/addons/backblast/config.cpp b/addons/overpressure/config.cpp similarity index 85% rename from addons/backblast/config.cpp rename to addons/overpressure/config.cpp index 88de936cf9..4f866beedc 100644 --- a/addons/backblast/config.cpp +++ b/addons/overpressure/config.cpp @@ -6,12 +6,11 @@ class CfgPatches { weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_common"}; - author[] = {"commy2", "KoffeinFlummi"}; + author[] = {"commy2","KoffeinFlummi","CAA-Picard"}; authorUrl = "https://github.com/commy2/"; VERSION_CONFIG; }; }; #include "CfgEventHandlers.hpp" - #include "CfgWeapons.hpp" diff --git a/addons/overpressure/functions/fnc_fireLauncherBackblast.sqf b/addons/overpressure/functions/fnc_fireLauncherBackblast.sqf new file mode 100644 index 0000000000..f42ffd23ed --- /dev/null +++ b/addons/overpressure/functions/fnc_fireLauncherBackblast.sqf @@ -0,0 +1,97 @@ +/* + * Author: commy2 and CAA-Picard + * + * Handle fire of local launchers + * + * Argument: + * 0: Unit that fired (Object) + * 1: Weapon fired (String) + * 2: Muzzle (String) + * 3: Mode (String) + * 4: Ammo (String) + * 5: Magazine (String) + * 6: Projectile (Object) + * + * Return value: + * None + */ +//#define DEBUG_MODE_FULL +#include "script_component.hpp" + +EXPLODE_7_PVT(_this,_firer,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile); + +// Prevent AI from causing backblast damage +if !([_firer] call EFUNC(common,isPlayer)) exitWith {}; + +private ["_position", "_direction"]; + +_position = getPosASL _projectile; +_direction = [0, 0, 0] vectorDiff (vectorDir _projectile); + +private ["_backblastAngle", "_backblastRange", "_backblastDamage"]; + +_backblastAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(angle)) / 2; +_backblastRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(range)); +_backblastDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(damage)); + +// Damage to others +private "_affected"; +_affected = getPos _projectile nearEntities ["CAManBase", _backblastRange]; + +// Let each client handle their own affected units +["overpressure", _affected, [_firer, _position, _direction, _weapon]] call EFUNC(common,targetEvent); + +// Damage to the firer +private "_distance"; +_distance = [_position, _direction, _backblastRange] call FUNC(getDistance); + +TRACE_1("Distance",_distance); + +if (_distance < _backblastRange) then { + private ["_alpha", "_beta", "_damage"]; + + _alpha = sqrt (1 - _distance / _backblastRange); + _beta = sqrt 0.5; + + _damage = 2 * _alpha * _beta * _backblastDamage; + [_damage * 100] call BIS_fnc_bloodEffect; + + // TODO: Sort this interaction with medical + if (isClass (configFile >> "CfgPatches" >> "ACE_Medical")) then { + [_firer, "HitBody", ([_firer, "", ((_firer getHitPointDamage "HitBody") + _damage), objNull, objNull] call EFUNC(medical,handleDamage))] call EFUNC(medical,setHitPointDamage); + } else { + _firer setDamage (damage _firer + _damage); + }; +}; + +// Draw debug lines +#ifdef DEBUG_MODE_FULL + [ _position, + _position vectorAdd (_direction vectorMultiply _backblastRange), + [1,1,0,1] + ] call EFUNC(common,addLineToDebugDraw); + + private "_ref"; + _ref = _direction call EFUNC(common,createOrthonormalReference); + [ _position, + _position vectorAdd (_direction vectorMultiply _backblastRange) vectorAdd ((_ref select 1) vectorMultiply _backblastRange * tan _backblastAngle), + [1,1,0,1] + ] call EFUNC(common,addLineToDebugDraw); + [ _position, + _position vectorAdd (_direction vectorMultiply _backblastRange) vectorDiff ((_ref select 1) vectorMultiply _backblastRange * tan _backblastAngle), + [1,1,0,1] + ] call EFUNC(common,addLineToDebugDraw); + [ _position, + _position vectorAdd (_direction vectorMultiply _backblastRange) vectorAdd ((_ref select 2) vectorMultiply _backblastRange * tan _backblastAngle), + [1,1,0,1] + ] call EFUNC(common,addLineToDebugDraw); + [ _position, + _position vectorAdd (_direction vectorMultiply _backblastRange) vectorDiff ((_ref select 2) vectorMultiply _backblastRange * tan _backblastAngle), + [1,1,0,1] + ] call EFUNC(common,addLineToDebugDraw); + + [ _position, + _position vectorAdd (_direction vectorMultiply (_distance min _backblastRange)), + [1,0,0,1] + ] call EFUNC(common,addLineToDebugDraw); +#endif diff --git a/addons/overpressure/functions/fnc_fireOverpressureZone.sqf b/addons/overpressure/functions/fnc_fireOverpressureZone.sqf new file mode 100644 index 0000000000..cc4918275d --- /dev/null +++ b/addons/overpressure/functions/fnc_fireOverpressureZone.sqf @@ -0,0 +1,70 @@ +/* + * Author: commy2 and CAA-Picard + * + * Handle fire of local vehicle weapons creating overpressure zones + * + * Argument: + * 0: Unit that fired (Object) + * 1: Weapon fired (String) + * 2: Muzzle (String) + * 3: Mode (String) + * 4: Ammo (String) + * 5: Magazine (String) + * 6: Projectile (Object) + * + * Return value: + * None + */ +//#define DEBUG_MODE_FULL +#include "script_component.hpp" + +EXPLODE_7_PVT(_this,_firer,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile); + +// Prevent AI from causing overpressure damage +if !([gunner _firer] call EFUNC(common,isPlayer)) exitWith {}; //@todo non-maingun turrets? + +private ["_position", "_direction"]; + +_position = getPosASL _projectile; +_direction = vectorDir _projectile; + +private ["_dangerZoneAngle", "_dangerZoneRange", "_dangerZoneDamage"]; + +_dangerZoneAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(angle)) / 2; +_dangerZoneRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(range)); +_dangerZoneDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(damage)); + +// Damage to others +private "_affected"; +_affected = getPos _projectile nearEntities ["CAManBase", _dangerZoneRange]; + +// Let each client handle their own affected units +["overpressure", _affected, [_firer, _position, _direction, _weapon]] call EFUNC(common,targetEvent); + +// Draw debug lines +#ifdef DEBUG_MODE_FULL + [ _position, + _position vectorAdd (_direction vectorMultiply _dangerZoneRange), + [1,0,0,1] + ] call EFUNC(common,addLineToDebugDraw); + + private "_ref"; + _ref = _direction call EFUNC(common,createOrthonormalReference); + [ _position, + _position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorAdd ((_ref select 1) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle), + [1,1,0,1] + ] call EFUNC(common,addLineToDebugDraw); + [ _position, + _position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorDiff ((_ref select 1) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle), + [1,1,0,1] + ] call EFUNC(common,addLineToDebugDraw); + [ _position, + _position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorAdd ((_ref select 2) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle), + [1,1,0,1] + ] call EFUNC(common,addLineToDebugDraw); + [ _position, + _position vectorAdd (_direction vectorMultiply _dangerZoneRange) vectorDiff ((_ref select 2) vectorMultiply _dangerZoneRange * tan _dangerZoneAngle), + [1,1,0,1] + ] call EFUNC(common,addLineToDebugDraw); + +#endif diff --git a/addons/overpressure/functions/fnc_getDistance.sqf b/addons/overpressure/functions/fnc_getDistance.sqf new file mode 100644 index 0000000000..6ffa60f7af --- /dev/null +++ b/addons/overpressure/functions/fnc_getDistance.sqf @@ -0,0 +1,40 @@ +/* + * Author: commy2 and CAA-Picard + * + * Calculate the distance to the first intersection of a line + * + * Argument: + * 0: Pos ASL of origin (Array) + * 1: Direction (Array) + * 2: Max distance to search (Number) + * + * Return value: + * Distance to intersection (+- 0.1 m) + */ +#include "script_component.hpp" + +EXPLODE_3_PVT(_this,_posASL,_direction,_maxDistance); + +private ["_distance", "_interval", "_line", "_intersections"]; + +_distance = _maxDistance; +_interval = _distance; +_line = [_posASL, []]; + +while { + _interval > 0.1 +} do { + _interval = _interval / 2; + + _line set [1, _posASL vectorAdd (_direction vectorMultiply _distance)]; + + _intersections = { + _x isKindOf "Static" || {_x isKindOf "AllVehicles"} + } count (lineIntersectsWith _line); + + _distance = _distance + ([1, -1] select (_intersections > 0 || {terrainIntersectASL _line})) * _interval; + + if (_distance > _maxDistance) exitWith {_distance = 999}; +}; + +_distance diff --git a/addons/overpressure/functions/fnc_overpressureDamage.sqf b/addons/overpressure/functions/fnc_overpressureDamage.sqf new file mode 100644 index 0000000000..c19fed1c04 --- /dev/null +++ b/addons/overpressure/functions/fnc_overpressureDamage.sqf @@ -0,0 +1,70 @@ +/* + * Author: commy2 and CAA-Picard + * + * Calculate and apply backblast damage to potentially affected local units + * + * Argument: + * 0: Unit that fired (Object) + * 1: Pos ASL of the projectile (Array) + * 2: Direction of the projectile (Array) + * 3: Weapon fired (String) + * + * Return value: + * None + */ +#include "script_component.hpp" + +EXPLODE_4_PVT(_this,_firer,_posASL,_direction,_weapon); + +private ["_overpressureAngle", "_overpressureRange", "_overpressureDamage"]; + +_overpressureAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(angle)) / 2; +_overpressureRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(range)); +_overpressureDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(damage)); + +TRACE_4("Parameters:",_overpressureAngle,_overpressureRange,_overpressureDamage,_weapon); + +private "_pos"; +_pos = _posASL; +if (!surfaceIsWater _pos) then { + _pos = ASLtoATL _pos; +}; + +{ + if (local _x && {_x != _firer} && {vehicle _x == _x}) then { + private ["_targetPositionASL", "_relativePosition", "_axisDistance", "_distance", "_angle", "_line", "_line2"]; + + _targetPositionASL = eyePos _x; + _relativePosition = _targetPositionASL vectorDiff _posASL; + _axisDistance = _relativePosition vectorDotProduct _direction; + _distance = vectorMagnitude _relativePosition; + _angle = acos (_axisDistance / _distance); + + _line = [_posASL, _targetPositionASL, _firer, _x]; + _line2 = [_posASL, _targetPositionASL]; + TRACE_4("Affected:",_x,_axisDistance,_distance,_angle); + + if (_angle < _overpressureAngle && {_distance < _overpressureRange} && {!lineIntersects _line} && {!terrainIntersectASL _line2}) then { + private ["_alpha", "_beta", "_damage"]; + + _alpha = sqrt (1 - _distance / _overpressureRange); + _beta = sqrt (1 - _angle / _overpressureAngle); + + _damage = 2 * _alpha * _beta * _overpressureDamage; + + // If the target is the ACE_player + if (_x == ACE_player) then {[_damage * 100] call BIS_fnc_bloodEffect}; + + // TODO: Sort this interaction with medical + if (isClass (configFile >> "CfgPatches" >> "ACE_Medical")) then { + [_x, "HitBody", ([_x, "", (_x getHitPointDamage "HitBody") + _damage, objNull, objNull] call EFUNC(medical,handleDamage))] call EFUNC(medical,setHitPointDamage); + _x spawn { + sleep 0.5; + [_this, "", 0, objNull, objNull] call EFUNC(medical,handleDamage); + }; + } else { + _x setDamage (damage _x + _damage); + }; + }; + }; +} forEach (_pos nearEntities ["CAManBase", _overpressureRange]); diff --git a/addons/overpressure/functions/script_component.hpp b/addons/overpressure/functions/script_component.hpp new file mode 100644 index 0000000000..d66ac7aec3 --- /dev/null +++ b/addons/overpressure/functions/script_component.hpp @@ -0,0 +1 @@ +#include "\z\ace\addons\overpressure\script_component.hpp" \ No newline at end of file diff --git a/addons/overpressure/script_component.hpp b/addons/overpressure/script_component.hpp new file mode 100644 index 0000000000..8dac72cbbf --- /dev/null +++ b/addons/overpressure/script_component.hpp @@ -0,0 +1,12 @@ +#define COMPONENT overpressure +#include "\z\ace\Addons\main\script_mod.hpp" + +#ifdef DEBUG_ENABLED_OVERPRESSURE + #define DEBUG_MODE_FULL +#endif + +#ifdef DEBUG_ENABLED_OVERPRESSURE + #define DEBUG_SETTINGS DEBUG_ENABLED_OVERPRESSURE +#endif + +#include "\z\ace\Addons\main\script_macros.hpp" \ No newline at end of file diff --git a/addons/realisticnames/config.cpp b/addons/realisticnames/config.cpp index 347d0c1b2e..ea1318686b 100644 --- a/addons/realisticnames/config.cpp +++ b/addons/realisticnames/config.cpp @@ -292,8 +292,8 @@ class CfgVehicles { displayName = "$STR_ACE_RealisticNames_Heli_Attack_01_Name"; }; - class Heli_Light_01_base_F; - class B_Heli_Light_01_F: Heli_Light_01_base_F { + class Heli_Light_01_unarmed_base_F; + class B_Heli_Light_01_F: Heli_Light_01_unarmed_base_F { displayName = "$STR_ACE_RealisticNames_Heli_Light_01_Name"; }; @@ -302,7 +302,7 @@ class CfgVehicles { displayName = "$STR_ACE_RealisticNames_Heli_Light_01_armed_Name"; }; - class Heli_Light_01_civil_base_F: Heli_Light_01_base_F { + class Heli_Light_01_civil_base_F: Heli_Light_01_unarmed_base_F { displayName = "$STR_ACE_RealisticNames_Heli_Light_01_civil_Name"; }; diff --git a/addons/respawn/CfgVehicles.hpp b/addons/respawn/CfgVehicles.hpp index bdf4576eb3..cbf35b0baf 100644 --- a/addons/respawn/CfgVehicles.hpp +++ b/addons/respawn/CfgVehicles.hpp @@ -78,13 +78,18 @@ class CfgVehicles { init = QUOTE((_this select 0) setFlagTexture '\A3\Data_F\Flags\Flag_nato_CO.paa'; _this call FUNC(initRallypoint)); }; class ACE_Actions : ACE_Actions { - class ACE_Teleport { - displayName = "Teleport to Rallypoint"; - distance = 4; - condition = QUOTE(side group _player == west); - statement = QUOTE([ARR_3(_player, side group _player, false)] call FUNC(teleportToRallypoint)); - showDisabled = 1; - priority = 1; + class ACE_MainActions { + distance = 5; + condition = "true"; + selection = ""; + class ACE_Teleport { + displayName = "Teleport to Rallypoint"; + distance = 4; + condition = QUOTE(side group _player == west); + statement = QUOTE([ARR_3(_player, side group _player, false)] call FUNC(teleportToRallypoint)); + showDisabled = 1; + priority = 1; + }; }; }; }; @@ -98,13 +103,18 @@ class CfgVehicles { init = QUOTE((_this select 0) setFlagTexture '\A3\Data_F\Flags\Flag_CSAT_CO.paa'; _this call FUNC(initRallypoint)); }; class ACE_Actions : ACE_Actions { - class ACE_Teleport { - displayName = "Teleport to Rallypoint"; - distance = 4; - condition = QUOTE(side group _player == east); - statement = QUOTE([ARR_3(_player, side group _player, false)] call FUNC(teleportToRallypoint)); - showDisabled = 1; - priority = 1; + class ACE_MainActions { + distance = 5; + condition = "true"; + selection = ""; + class ACE_Teleport { + displayName = "Teleport to Rallypoint"; + distance = 4; + condition = QUOTE(side group _player == east); + statement = QUOTE([ARR_3(_player, side group _player, false)] call FUNC(teleportToRallypoint)); + showDisabled = 1; + priority = 1; + }; }; }; }; @@ -118,13 +128,18 @@ class CfgVehicles { init = QUOTE((_this select 0) setFlagTexture '\A3\Data_F\Flags\Flag_AAF_CO.paa'; _this call FUNC(initRallypoint)); }; class ACE_Actions : ACE_Actions { - class ACE_Teleport { - displayName = "Teleport to Rallypoint"; - distance = 4; - condition = QUOTE(side group _player == independent); - statement = QUOTE([ARR_3(_player, side group _player, false)] call FUNC(teleportToRallypoint)); - showDisabled = 1; - priority = 1; + class ACE_MainActions { + distance = 5; + condition = "true"; + selection = ""; + class ACE_Teleport { + displayName = "Teleport to Rallypoint"; + distance = 4; + condition = QUOTE(side group _player == independent); + statement = QUOTE([ARR_3(_player, side group _player, false)] call FUNC(teleportToRallypoint)); + showDisabled = 1; + priority = 1; + }; }; }; }; @@ -139,13 +154,17 @@ class CfgVehicles { init = QUOTE((_this select 0) setFlagTexture '\A3\Data_F\Flags\Flag_nato_CO.paa'; _this call FUNC(initRallypoint)); }; class ACE_Actions : ACE_Actions { - class ACE_Teleport { - displayName = "Teleport to Base"; - distance = 4; - condition = QUOTE(side group _player == west); - statement = QUOTE([ARR_3(_player, side group _player, true)] call FUNC(teleportToRallypoint)); - showDisabled = 1; - priority = 1; + class ACE_MainActions { + distance = 5; + condition = "true"; + class ACE_Teleport { + displayName = "Teleport to Base"; + distance = 4; + condition = QUOTE(side group _player == west); + statement = QUOTE([ARR_3(_player, side group _player, true)] call FUNC(teleportToRallypoint)); + showDisabled = 1; + priority = 1; + }; }; }; }; @@ -159,13 +178,17 @@ class CfgVehicles { init = QUOTE((_this select 0) setFlagTexture '\A3\Data_F\Flags\Flag_CSAT_CO.paa'; _this call FUNC(initRallypoint)); }; class ACE_Actions : ACE_Actions { - class ACE_Teleport { - displayName = "Teleport to Base"; - distance = 4; - condition = QUOTE(side group _player == east); - statement = QUOTE([ARR_3(_player, side group _player, true)] call FUNC(teleportToRallypoint)); - showDisabled = 1; - priority = 1; + class ACE_MainActions { + distance = 5; + condition = "true"; + class ACE_Teleport { + displayName = "Teleport to Base"; + distance = 4; + condition = QUOTE(side group _player == east); + statement = QUOTE([ARR_3(_player, side group _player, true)] call FUNC(teleportToRallypoint)); + showDisabled = 1; + priority = 1; + }; }; }; }; @@ -179,13 +202,17 @@ class CfgVehicles { init = QUOTE((_this select 0) setFlagTexture '\A3\Data_F\Flags\Flag_AAF_CO.paa'; _this call FUNC(initRallypoint)); }; class ACE_Actions : ACE_Actions { - class ACE_Teleport { - displayName = "Teleport to Base"; - distance = 4; - condition = QUOTE(side group _player == independent); - statement = QUOTE([ARR_3(_player, side group _player, true)] call FUNC(teleportToRallypoint)); - showDisabled = 1; - priority = 1; + class ACE_MainActions { + distance = 5; + condition = "true"; + class ACE_Teleport { + displayName = "Teleport to Base"; + distance = 4; + condition = QUOTE(side group _player == independent); + statement = QUOTE([ARR_3(_player, side group _player, true)] call FUNC(teleportToRallypoint)); + showDisabled = 1; + priority = 1; + }; }; }; }; diff --git a/addons/resting/data/icons/icon_bipod.paa b/addons/resting/data/icons/icon_bipod.paa new file mode 100644 index 0000000000..c2b6a2fb3e Binary files /dev/null and b/addons/resting/data/icons/icon_bipod.paa differ diff --git a/addons/resting/functions/fnc_restWeapon.sqf b/addons/resting/functions/fnc_restWeapon.sqf index 52b1932f62..793ef4fff3 100644 --- a/addons/resting/functions/fnc_restWeapon.sqf +++ b/addons/resting/functions/fnc_restWeapon.sqf @@ -27,6 +27,9 @@ _intersects = _this call FUNC(getIntersection); if (true in _intersects) then { _unit setVariable ["ACE_weaponRested", true]; + if (_unit == ACE_PLAYER) then { + [QGVAR(bipodDeployed), true, QUOTE(PATHTOF(data\icons\icon_bipod.paa)), [1,1,1,1], -1] call EFUNC(common,displayIcon); + }; private "_restedPosition"; _restedPosition = getPosASL _unit; diff --git a/addons/resting/functions/fnc_unRestWeapon.sqf b/addons/resting/functions/fnc_unRestWeapon.sqf index 86caa31ac8..2cf885676f 100644 --- a/addons/resting/functions/fnc_unRestWeapon.sqf +++ b/addons/resting/functions/fnc_unRestWeapon.sqf @@ -47,3 +47,7 @@ playSound QGVAR(unrest); _unit setVariable ["ACE_weaponRested", false]; _unit setVariable ["ACE_bipodDeployed", false]; + +if (_unit == ACE_PLAYER) then { + [QGVAR(bipodDeployed), false, "", [1,1,1,1], -1] call EFUNC(common,displayIcon); +}; \ No newline at end of file diff --git a/addons/scopes/CfgEventHandlers.hpp b/addons/scopes/CfgEventHandlers.hpp index 204f2e267e..b3d70a2861 100644 --- a/addons/scopes/CfgEventHandlers.hpp +++ b/addons/scopes/CfgEventHandlers.hpp @@ -13,39 +13,7 @@ class Extended_PostInit_EventHandlers { class Extended_Fired_EventHandlers { class CAManBase { class ADDON { - clientFired = QUOTE(if (_this select 0 == ACE_player) then { _this call FUNC(firedEH);};); - }; - }; -}; - -class Extended_Take_EventHandlers { - class CAManBase { - class ADDON { - clientTake = QUOTE(if (_this select 0 == ACE_player) then{ _this call FUNC(inventoryCheck);};); - }; - }; -}; - -class Extended_Put_EventHandlers { - class CAManBase { - class ADDON { - clientPut = QUOTE(if (_this select 0 == ACE_player) then {_this call FUNC(inventoryCheck);};); - }; - }; -}; - -class Extended_InitPost_EventHandlers { - class CAManBase { - class ADDON { - init = QUOTE(if (_this select 0 == call EFUNC(common,player)) then{ _this call FUNC(inventoryCheck);};); - }; - }; -}; - -class Extended_Respawn_EventHandlers { - class CAManBase { - class ADDON { - respawn = QUOTE(if (_this select 0 == call EFUNC(common,player)) then{ _this call FUNC(inventoryCheck);};); + fired = QUOTE(_this call FUNC(firedEH);); }; }; }; diff --git a/addons/scopes/RscTitles.hpp b/addons/scopes/RscTitles.hpp index 79de7e8214..a9c43aedaf 100644 --- a/addons/scopes/RscTitles.hpp +++ b/addons/scopes/RscTitles.hpp @@ -4,7 +4,7 @@ class RscTitles { movingEnable = 0; enableSimulation = 1; enableDisplay = 1; - onLoad = QUOTE(_this spawn compile preprocessFileLineNumbers QUOTE(QUOTE(PATHTOF(scripts\zeroingOnLoad.sqf))); uiNamespace setVariable [ARR_2('ACE_Scopes_Debug', _this)];); + onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(ZeroingDisplay)),_this select 0)];); duration = 1e+011; fadein = 0; fadeout = 0; @@ -13,7 +13,7 @@ class RscTitles { class RscText; class controls { class ACE_Scopes_Zeroing_BG : RscPicture { - idc = 925001; + idc = 11; type = 0; text = PATHTOF(UI\scopes_bg.paa); style = 48 + 0x800; @@ -30,7 +30,7 @@ class RscTitles { h = 0.3 * safezoneH; }; class ACE_Scopes_Zeroing_Vertical : RscText { - idc = 925002; + idc = 12; type = 0; style = 2; sizeEx = 0.04; @@ -47,7 +47,7 @@ class RscTitles { h = 0.025 * safezoneH; }; class ACE_Scopes_Zeroing_Horizontal : RscText { - idc = 925003; + idc = 13; type = 0; style = 0; sizeEx = 0.04; diff --git a/addons/scopes/XEH_postInit.sqf b/addons/scopes/XEH_postInit.sqf index b7fd4bfc3a..8de7ff8af0 100644 --- a/addons/scopes/XEH_postInit.sqf +++ b/addons/scopes/XEH_postInit.sqf @@ -9,32 +9,27 @@ if !(hasInterface) exitWith {}; -// show overlay after changing weapon/optic -0 spawn { - _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer; - while {True} do { - waitUntil {[ACE_player, 0,0] call FUNC(canAdjustScope)}; - _layer cutRsc [QGVAR(Zeroing), "PLAIN", 0, false]; - sleep 3; - _layer cutFadeOut 2; +// Check inventory when it changes +["playerInventoryChanged", { + [ACE_player] call FUNC(inventoryCheck); +}] call EFUNC(common,addEventhandler); - _weapon = currentWeapon ACE_player; - _optics = [ACE_player] call FUNC(getOptics); - waitUntil {sleep 0.05; !(_optics isEqualTo ([ACE_player] call FUNC(getOptics))) or (currentWeapon ACE_player != _weapon)}; - }; -}; -// instantly hide when scoping in -0 spawn { - _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer; - while {True} do { - waitUntil {sleep 0.05; cameraView == "GUNNER"}; - if !(isNull GVAR(fadeScript)) then { - terminate GVAR(fadeScript); - }; +// Instantly hide knobs when scoping in +["cameraViewChanged", { + EXPLODE_2_PVT(_this,_player,_newCameraView); + if (_newCameraView == "GUNNER") then { + private "_layer"; + _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer; _layer cutText ["", "PLAIN", 0]; + + + if !(isNil QGVAR(fadePFH)) then { + [GVAR(fadePFH)] call cba_fnc_removePerFrameHandler; + GVAR(fadePFH) = nil; + }; }; -}; +}] call EFUNC(common,addEventhandler); // Add keybinds diff --git a/addons/scopes/XEH_preInit.sqf b/addons/scopes/XEH_preInit.sqf index 9dc7450c94..e574cc72d4 100644 --- a/addons/scopes/XEH_preInit.sqf +++ b/addons/scopes/XEH_preInit.sqf @@ -6,8 +6,8 @@ PREP(adjustScope); PREP(canAdjustScope); PREP(firedEH); PREP(getOptics); -PREP(hideZeroing); PREP(inventoryCheck); +PREP(showZeroing); GVAR(fadeScript) = scriptNull; diff --git a/addons/scopes/config.cpp b/addons/scopes/config.cpp index 9d2ddbeacb..50ff6528d0 100644 --- a/addons/scopes/config.cpp +++ b/addons/scopes/config.cpp @@ -5,8 +5,8 @@ class CfgPatches { units[] = {}; weapons[] = {}; requiredVersion = REQUIRED_VERSION; - requiredAddons[] = { "ace_main", "ace_common" }; - author[] = {"KoffeinFlummi"}; + requiredAddons[] = { "ace_common" }; + author[] = {"KoffeinFlummi", "CAA-Picard"}; authorUrl = "https://github.com/KoffeinFlummi"; VERSION_CONFIG; }; diff --git a/addons/scopes/functions/fnc_adjustScope.sqf b/addons/scopes/functions/fnc_adjustScope.sqf index 7db640590a..6e71a391aa 100644 --- a/addons/scopes/functions/fnc_adjustScope.sqf +++ b/addons/scopes/functions/fnc_adjustScope.sqf @@ -1,42 +1,44 @@ /* * Author: KoffeinFlummi - * * Changes the adjustment for the current scope * - * Arguments: - * 0: Horizontal adjustment - * 1: Vertical adjustment + * Argument: + * 0: Unit + * 1: Horizontal adjustment + * 2: Vertical adjustment * - * Return Value: - * True + * Return value: + * True + * + * Public: No */ - #include "script_component.hpp" - + private ["_unit", "_weapons", "_zeroing", "_pitchbankyaw", "_pitch", "_bank", "_yaw", "_hint"]; _unit = _this select 0; -_weapons = [ - primaryWeapon _unit, - secondaryWeapon _unit, - handgunWeapon _unit -]; +_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex); -if (isNil QGVAR(Adjustment)) then { - GVAR(Adjustment) = [[0,0], [0,0], [0,0]]; +_adjustment = _unit getVariable QGVAR(Adjustment); +if (isNil "_adjustment") then { + _adjustment = [[0,0], [0,0], [0,0]]; + _unit setVariable [QGVAR(Adjustment), _adjustment]; }; -_zeroing = GVAR(Adjustment) select (_weapons find (currentWeapon _unit)); +_zeroing = _adjustment select _weaponIndex; _zeroing set [0, (round (((_zeroing select 0) + (_this select 1)) * 10)) / 10]; _zeroing set [1, (round (((_zeroing select 1) + (_this select 2)) * 10)) / 10]; -GVAR(Adjustment) set [_weapons find (currentWeapon _unit), _zeroing]; +// Change the adjustment array +_adjustment set [_weaponIndex, _zeroing]; +[_unit, QGVAR(Adjustment), _adjustment, 0.5] call EFUNC(common,setVariablePublic); playSound (["ACE_Scopes_Click_1", "ACE_Scopes_Click_2", "ACE_Scopes_Click_3"] select floor random 3); // slightly rotate the player if looking through optic if (cameraView == "GUNNER") then { + _pitchbankyaw = [_unit] call EFUNC(common,getPitchBankYaw); // these are not exact mil-to-degree conversions, but instead chosen // to minimize the effect of rounding errors @@ -44,26 +46,11 @@ if (cameraView == "GUNNER") then { _bank = _pitchbankyaw select 1; _yaw = (_pitchbankyaw select 2) + ((_this select 1) * -0.04); [_unit, _pitch, _bank, _yaw] call EFUNC(common,setPitchBankYaw) -}; -_display = uiNamespace getVariable [QGVAR(ZeroingDisplay), displayNull]; -if !(isNull _display) then { - _vertical = _display displayCtrl 925002; - _horizontal = _display displayCtrl 925003; - _vertical ctrlSetText (str (_zeroing select 1)); - _horizontal ctrlSetText (str (_zeroing select 0)); -}; +} else { + + [] call FUNC(showZeroing); -if (!isNull (missionNamespace getVariable [QGVAR(fadeScript), scriptNull])) then { - terminate GVAR(fadeScript); -}; -if (cameraView != "GUNNER") then { - GVAR(fadeScript) = 0 spawn { - _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer; - _layer cutRsc [QGVAR(Zeroing), "PLAIN", 0, false]; - sleep 3; - _layer cutFadeOut 2; - }; }; true diff --git a/addons/scopes/functions/fnc_canAdjustScope.sqf b/addons/scopes/functions/fnc_canAdjustScope.sqf index 8aea2ff9e4..eda08dc0ee 100644 --- a/addons/scopes/functions/fnc_canAdjustScope.sqf +++ b/addons/scopes/functions/fnc_canAdjustScope.sqf @@ -1,43 +1,40 @@ /* * Author: KoffeinFlummi - * * Checks if a player can adjust his optic in the given way. * - * Arguments: - * 0: Horizontal adjustment - * 1: Vertical adjustment + * Argument: + * 0: Unit + * 1: Horizontal adjustment + * 2: Vertical adjustment * - * Return Value: - * Can adjustment be done? (Bool) + * Return value: + * Can adjustment be done? + * + * Public: No */ - #include "script_component.hpp" -private ["_unit", "_weapons", "_zeroing", "_optic", "_maxHorizontal", "_maxVertical"]; +private ["_unit", "_weaponIndex", "_zeroing", "_optic", "_maxHorizontal", "_maxVertical"]; _unit = _this select 0; -_weapons = [ - primaryWeapon _unit, - secondaryWeapon _unit, - handgunWeapon _unit -]; +_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex); +if (_weaponIndex < 0) exitWith {false}; -if !(currentWeapon _unit in _weapons) exitWith {false}; - -if (isNil QGVAR(Adjustment)) then { - GVAR(Adjustment) = [[0,0], [0,0], [0,0]]; +_adjustment = _unit getVariable QGVAR(Adjustment); +if (isNil "_adjustment") then { + _adjustment = [[0,0], [0,0], [0,0]]; }; if (isNil QGVAR(Optics)) then { GVAR(Optics) = ["", "", ""]; }; -_zeroing = GVAR(Adjustment) select (_weapons find (currentWeapon _unit)); +_zeroing = _adjustment select _weaponIndex; _zeroX = (_zeroing select 0) + (_this select 1); _zeroY = (_zeroing select 1) + (_this select 2); -_optic = GVAR(Optics) select (_weapons find (currentWeapon _unit)); +_optic = GVAR(Optics) select _weaponIndex; _maxHorizontal = getArray (configFile >> "CfgWeapons" >> _optic >> "ACE_ScopeAdjust_Horizontal"); _maxVertical = getArray (configFile >> "CfgWeapons" >> _optic >> "ACE_ScopeAdjust_Vertical"); if ((count _maxHorizontal < 2) or (count _maxVertical < 2)) exitWith {false}; diff --git a/addons/scopes/functions/fnc_firedEH.sqf b/addons/scopes/functions/fnc_firedEH.sqf index 4414f617d6..371d1e5f33 100644 --- a/addons/scopes/functions/fnc_firedEH.sqf +++ b/addons/scopes/functions/fnc_firedEH.sqf @@ -1,35 +1,42 @@ /* - * Author: KoffeinFlummi - * + * Author: KoffeinFlummi and CAA-Picard * Adjusts the flight path of the bullet according to the zeroing * - * Arguments: - * Fired EH + * Argument: + * 0: Unit + * 1: Weapon + * 3: Muzzle + * 4: Magazine + * 5: Ammo + * 6: Projectile * - * Return Value: + * Return value: * None + * + * Public: No */ - #include "script_component.hpp" -private ["_unit", "_weaponType", "_ammoType", "_magazineType", "_round", "_weapons", "_zeroing", "_direction", "_azimuth", "_altitude", "_velocity"]; +private ["_unit", "_adjustment", "_weapon", "_projectile", "_weaponIndex", "_zeroing", "_adjustment"]; _unit = _this select 0; -_weaponType = _this select 1; -_ammoType = _this select 4; -_round = _this select 5; -_magazineType = _this select 6; -_weapons = [ - primaryWeapon _unit, - secondaryWeapon _unit, - handgunWeapon _unit -]; -if !(_weaponType in _weapons) exitWith {}; +// Exit if the unit doesn't have any adjusment variable +_adjustment = _unit getVariable QGVAR(Adjustment); +if (isNil "_adjustment") exitWith {}; -_zeroing = GVAR(Adjustment) select (_weapons find _weaponType); +// Exit if the unit isn't a player +if !([_unit] call EFUNC(common,isPlayer)) exitWith {}; -// convert zeroing from mils to degrees +_weapon = _this select 1; +_projectile = _this select 5; + +_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex); +if (_weaponIndex < 0) exitWith {}; + +_zeroing = _adjustment select _weaponIndex; + +// Convert zeroing from mils to degrees _zeroing = [_zeroing, {_this * 0.05625}] call EFUNC(common,map); -[_round, _zeroing select 0, _zeroing select 1, 0] call EFUNC(common,changeProjectileDirection); +[_projectile, _zeroing select 0, _zeroing select 1, 0] call EFUNC(common,changeProjectileDirection); diff --git a/addons/scopes/functions/fnc_getOptics.sqf b/addons/scopes/functions/fnc_getOptics.sqf index 7ff2c7ea1d..289ed5e7bd 100644 --- a/addons/scopes/functions/fnc_getOptics.sqf +++ b/addons/scopes/functions/fnc_getOptics.sqf @@ -1,21 +1,22 @@ /* * Author: commy2 - * * Gets the optic classnames of all currently equipped weapons. * * Arguments: - * 0: Unit (Object) + * 0: Unit * * Return Value: - * [optic of primary, optic of secondary, optic of handgun] (Array) + * 0: Optic of primary + * 1: Optic of secondary + * 2: Optic of handgun + * + * Public: No */ - #include "script_component.hpp" -private ["_unit", "_array"]; - -_unit = _this select 0; +EXPLODE_1_PVT(_this,_unit); +private ["_array"]; _array = ["", "", ""]; if !(_unit isKindOf "CAManBase") exitWith {_array}; diff --git a/addons/scopes/functions/fnc_hideZeroing.sqf b/addons/scopes/functions/fnc_hideZeroing.sqf deleted file mode 100644 index b41fd1dab6..0000000000 --- a/addons/scopes/functions/fnc_hideZeroing.sqf +++ /dev/null @@ -1,27 +0,0 @@ -// by commy2 - -#include "script_component.hpp" - -private ["_state", "_ctrl"]; - -_state = _this select 0; - -disableSerialization; -_ctrl = (uiNamespace getVariable ['ACE_dlgWeaponZeroing', displayNull]) displayCtrl 168; - -if (_state) then { - _ctrl ctrlSetPosition [0,0,0,0]; -} else { - private "_config"; - - _config = configFile >> "RscInGameUI" >> "RscWeaponZeroing" >> "CA_Zeroing"; - - _ctrl ctrlSetPosition [ - getNumber (_config >> "x"), - getNumber (_config >> "y"), - getNumber (_config >> "w"), - getNumber (_config >> "h") - ]; -}; - -_ctrl ctrlCommit 0; diff --git a/addons/scopes/functions/fnc_inventoryCheck.sqf b/addons/scopes/functions/fnc_inventoryCheck.sqf index 23971098d6..c83112c8a6 100644 --- a/addons/scopes/functions/fnc_inventoryCheck.sqf +++ b/addons/scopes/functions/fnc_inventoryCheck.sqf @@ -1,23 +1,42 @@ -// by KoffeinFlummi / commy2 - +/* + * Author: KoffeinFlummi and Commy2 + * Check if weapon optics changed and reset zeroing if needed + * + * Arguments: + * 0: Player + * + * Return Value: + * None + * + * Public: No + */ #include "script_component.hpp" -private "_new"; +EXPLODE_1_PVT(_this,_player); -_new = _this call FUNC(getOptics); +private ["_newOptics", "_adjustment"]; + +_adjustment = ACE_player getVariable QGVAR(Adjustment); +if (isNil "_adjustment") then { + _adjustment = [[0,0], [0,0], [0,0]]; + ACE_player setVariable [QGVAR(Adjustment), _adjustment]; + [ACE_player, QGVAR(Adjustment), _adjustment, 0.5] call EFUNC(common,setVariablePublic); +}; if (isNil QGVAR(Optics)) then { GVAR(Optics) = ["", "", ""]; }; - -if (isNil QGVAR(Adjustment)) then { - GVAR(Adjustment) = [[0,0], [0,0], [0,0]]; -}; +_newOptics = [_player] call FUNC(getOptics); { - if (_new select _forEachIndex != _x) then { - GVAR(Adjustment) set [_forEachIndex, [0,0]]; + if (_newOptics select _forEachIndex != _x) then { + // The optic for this weapon changed, set adjustment to zero + if !((_adjustment select _foreachindex) isEqualTo [0,0]) then { + _adjustment set [_forEachIndex, [0,0]]; + [ACE_player, QGVAR(Adjustment), _adjustment, 0.5] call EFUNC(common,setVariablePublic); + }; }; } forEach GVAR(Optics); -GVAR(Optics) = _new; +_adjustment = ACE_player getVariable QGVAR(Adjustment); +GVAR(Optics) = _newOptics; diff --git a/addons/scopes/functions/fnc_showZeroing.sqf b/addons/scopes/functions/fnc_showZeroing.sqf new file mode 100644 index 0000000000..836f69b2df --- /dev/null +++ b/addons/scopes/functions/fnc_showZeroing.sqf @@ -0,0 +1,59 @@ +/* + * Author: KoffeinFlummi and CAA-Picard + * Display the adjustment knobs, update their value and fade them out later + * + * Arguments: + * None + * + * Return Value: + * None + * + * Public: No + */ +#include "script_component.hpp" + +disableSerialization; + +private ["_weaponIndex","_adjustment","_layer","_display","_zeroing","_vertical","_horizontal"]; + +_weaponIndex = [ACE_player, currentWeapon ACE_player] call EFUNC(common,getWeaponIndex); +if (_weaponIndex < 0) exitWith {}; + +_adjustment = ACE_player getVariable QGVAR(Adjustment); +if (isNil "_adjustment") then { + _adjustment = [[0,0], [0,0], [0,0]]; +}; + +// Display the adjustment knobs +_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer; +_layer cutRsc [QGVAR(Zeroing), "PLAIN", 0, false]; + +// Find the display +_display = uiNamespace getVariable [QGVAR(ZeroingDisplay), displayNull]; +if (isNull _display) exitWith {}; + +// Update values +_zeroing = _adjustment select _weaponIndex; +_vertical = _display displayCtrl 12; +_horizontal = _display displayCtrl 13; +_vertical ctrlSetText (str (_zeroing select 1)); +_horizontal ctrlSetText (str (_zeroing select 0)); + +// Set the time when to hide the knobs +GVAR(timeToHide) = diag_tickTime + 3.0; + +if !(isNil QGVAR(fadePFH)) exitWith {}; + +// Launch a PFH to wait and fade out the knobs +GVAR(fadePFH) = [{ + + if (diag_tickTime >= GVAR(timeToHide)) exitWith { + private "_layer"; + _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer; + _layer cutFadeOut 2; + + GVAR(fadePFH) = nil; + [_this select 1] call cba_fnc_removePerFrameHandler; + }; + +}, 0.1, []] call CBA_fnc_addPerFrameHandler diff --git a/addons/scopes/scripts/script_component.hpp b/addons/scopes/scripts/script_component.hpp deleted file mode 100644 index acca51b4b5..0000000000 --- a/addons/scopes/scripts/script_component.hpp +++ /dev/null @@ -1 +0,0 @@ -#include "\z\ace\addons\scopes\script_component.hpp" diff --git a/addons/scopes/scripts/zeroingOnLoad.sqf b/addons/scopes/scripts/zeroingOnLoad.sqf deleted file mode 100644 index 591b5fc07b..0000000000 --- a/addons/scopes/scripts/zeroingOnLoad.sqf +++ /dev/null @@ -1,20 +0,0 @@ -#include "script_component.hpp" - -disableSerialization; - -_display = _this select 0; -uiNamespace setVariable [QGVAR(ZeroingDisplay, _display]; -_vertical = _display displayCtrl 925002; -_horizontal = _display displayCtrl 925003; - -_weapons = [ - primaryWeapon player, - secondaryWeapon player, - handgunWeapon player -]; - -if ((currentWeapon ACE_player) in _weapons) then { - _zeroing = GVAR(Adjustment) select (_weapons find (currentWeapon ACE_player)); - _horizontal ctrlSetText (str (_zeroing select 0)); - _vertical ctrlSetText (str (_zeroing select 1)); -}; diff --git a/addons/vector/XEH_postInit.sqf b/addons/vector/XEH_postInit.sqf index 0a8f031347..8bbf7d7aa6 100644 --- a/addons/vector/XEH_postInit.sqf +++ b/addons/vector/XEH_postInit.sqf @@ -1,78 +1,4 @@ // by commy2 #include "script_component.hpp" -["ACE3", - localize "STR_ACE_Vector_AzimuthKey", - { - // Conditions: canInteract - _exceptions = []; - if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; - // Conditions: specific - if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"} && {!(GETGVAR(isDownStateKeyAzimuth,false))}) exitWith {false}; - - GVAR(isDownStateKeyAzimuth) = true; - - // Statement - ["azimuth"] call FUNC(onKeyDown); - true - }, - [15, [false, false, false]], - false, - "keydown" -] call CBA_fnc_registerKeybind; - -["ACE3", - localize "STR_ACE_Vector_AzimuthKey", - { - GVAR(isDownStateKeyAzimuth) = false; - - // Conditions: canInteract - _exceptions = []; - if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; - - // Statement - ["azimuth"] call FUNC(onKeyUp); - true - }, - [15, [false, false, false]], - false, - "keyup" -] call CBA_fnc_registerKeybind; - -["ACE3", - localize "STR_ACE_Vector_DistanceKey", - { - // Conditions: canInteract - _exceptions = []; - if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; - // Conditions: specific - if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"} && {!(GETGVAR(isDownStateKeyDistance,false))}) exitWith {false}; - - GVAR(isDownStateKeyDistance) = true; - - // Statement - ["distance"] call FUNC(onKeyDown); - true - }, - [19, [false, false, false]], - false, - "keydown" -] call CBA_fnc_registerKeybind; - -["ACE3", - localize "STR_ACE_Vector_DistanceKey", - { - GVAR(isDownStateKeyDistance) = false; - - // Conditions: canInteract - _exceptions = []; - if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; - - // Statement - ["distance"] call FUNC(onKeyUp); - true - }, - [19, [false, false, false]], - false, - "keyup" -] call CBA_fnc_registerKeybind; +#include "initKeybinds.sqf" diff --git a/addons/vector/initKeybinds.sqf b/addons/vector/initKeybinds.sqf new file mode 100644 index 0000000000..f81c280905 --- /dev/null +++ b/addons/vector/initKeybinds.sqf @@ -0,0 +1,83 @@ +// by commy2 + +["ACE3", + localize "STR_ACE_Vector_AzimuthKey", + { + // Conditions: canInteract + _exceptions = []; + if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; + // Conditions: specific + if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"}) exitWith {false}; + + // prevent holding down + if (GETGVAR(isDownStateKey1,false)) exitWith {false}; + GVAR(isDownStateKey1) = true; + + // Statement + ["azimuth"] call FUNC(onKeyDown); + true + }, + [15, [false, false, false]], + false, + "keydown" +] call CBA_fnc_registerKeybind; + +["ACE3", + localize "STR_ACE_Vector_AzimuthKey", + { + // prevent holding down + GVAR(isDownStateKey1) = false; + + // Conditions: canInteract + _exceptions = []; + if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; + + // Statement + ["azimuth"] call FUNC(onKeyUp); + true + }, + [15, [false, false, false]], + false, + "keyup" +] call CBA_fnc_registerKeybind; + +["ACE3", + localize "STR_ACE_Vector_DistanceKey", + { + // Conditions: canInteract + _exceptions = []; + if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; + // Conditions: specific + if !(currentWeapon ACE_player == "ACE_Vector" && {ACE_player == cameraOn} && {cameraView == "GUNNER"}) exitWith {false}; + + // prevent holding down + if (GETGVAR(isDownStateKey2,false)) exitWith {false}; + GVAR(isDownStateKey2) = true; + + // Statement + ["distance"] call FUNC(onKeyDown); + true + }, + [19, [false, false, false]], + false, + "keydown" +] call CBA_fnc_registerKeybind; + +["ACE3", + localize "STR_ACE_Vector_DistanceKey", + { + // prevent holding down + GVAR(isDownStateKey2) = false; + + // Conditions: canInteract + _exceptions = []; + if !(_exceptions call EGVAR(common,canInteract)) exitWith {false}; + + // Statement + ["distance"] call FUNC(onKeyUp); + true + }, + [19, [false, false, false]], + false, + "keyup" +] call CBA_fnc_registerKeybind; diff --git a/addons/vehiclelock/CfgVehicles.hpp b/addons/vehiclelock/CfgVehicles.hpp index 79591280d8..2ffb4eee44 100644 --- a/addons/vehiclelock/CfgVehicles.hpp +++ b/addons/vehiclelock/CfgVehicles.hpp @@ -1,29 +1,34 @@ #define MACRO_LOCK_ACTIONS \ - class ACE_unlockVehicle { \ - displayName = "$STR_ACE_Vehicle_Action_UnLock"; \ - distance = 4; \ - condition = QUOTE(([ARR_2(_player, _target)] call FUNC(hasKeyForVehicle)) && {(locked _target) in [ARR_2(2,3)]}); \ - statement = QUOTE([ARR_3('SetVehicleLock', [_target], [ARR_2(_target,false)])] call EFUNC(common,targetEvent)); \ - showDisabled = 0; \ - priority = 0.3; \ - icon = QUOTE(PATHTOF(ui\key_menuIcon_ca.paa)); \ - }; \ - class ACE_lockVehicle { \ - displayName = "$STR_ACE_Vehicle_Action_Lock"; \ - distance = 4; \ - condition = QUOTE(([ARR_2(_player, _target)] call FUNC(hasKeyForVehicle)) && {(locked _target) in [ARR_2(0,1)]}); \ - statement = QUOTE([ARR_3('SetVehicleLock', [_target], [ARR_2(_target,true)])] call EFUNC(common,targetEvent)); \ - showDisabled = 0; \ - priority = 0.2; \ - icon = QUOTE(PATHTOF(ui\key_menuIcon_ca.paa)); \ - }; \ - class ACE_lockpickVehicle { \ - displayName = "$STR_ACE_Vehicle_Action_Lockpick"; \ - distance = 4; \ - condition = QUOTE([ARR_3(_player, _target, 'canLockpick')] call FUNC(lockpick)); \ - statement = QUOTE([ARR_3(_player, _target, 'startLockpick')] call FUNC(lockpick)); \ - showDisabled = 0; \ - priority = 0.1; \ + class ACE_MainActions { \ + selection = ""; \ + distance = 5; \ + condition = "true"; \ + class ACE_unlockVehicle { \ + displayName = "$STR_ACE_Vehicle_Action_UnLock"; \ + distance = 4; \ + condition = QUOTE(([ARR_2(_player, _target)] call FUNC(hasKeyForVehicle)) && {(locked _target) in [ARR_2(2,3)]}); \ + statement = QUOTE([ARR_3('SetVehicleLock', [_target], [ARR_2(_target,false)])] call EFUNC(common,targetEvent)); \ + showDisabled = 0; \ + priority = 0.3; \ + icon = QUOTE(PATHTOF(ui\key_menuIcon_ca.paa)); \ + }; \ + class ACE_lockVehicle { \ + displayName = "$STR_ACE_Vehicle_Action_Lock"; \ + distance = 4; \ + condition = QUOTE(([ARR_2(_player, _target)] call FUNC(hasKeyForVehicle)) && {(locked _target) in [ARR_2(0,1)]}); \ + statement = QUOTE([ARR_3('SetVehicleLock', [_target], [ARR_2(_target,true)])] call EFUNC(common,targetEvent)); \ + showDisabled = 0; \ + priority = 0.2; \ + icon = QUOTE(PATHTOF(ui\key_menuIcon_ca.paa)); \ + }; \ + class ACE_lockpickVehicle { \ + displayName = "$STR_ACE_Vehicle_Action_Lockpick"; \ + distance = 4; \ + condition = QUOTE([ARR_3(_player, _target, 'canLockpick')] call FUNC(lockpick)); \ + statement = QUOTE([ARR_3(_player, _target, 'startLockpick')] call FUNC(lockpick)); \ + showDisabled = 0; \ + priority = 0.1; \ + }; \ }; class CfgVehicles { diff --git a/addons/vehiclelock/CfgWeapons.hpp b/addons/vehiclelock/CfgWeapons.hpp index c7df1116f8..157fb4bf60 100644 --- a/addons/vehiclelock/CfgWeapons.hpp +++ b/addons/vehiclelock/CfgWeapons.hpp @@ -3,7 +3,7 @@ class CfgWeapons { class ACE_ItemCore; class ACE_key_master: ACE_ItemCore { - author = "$STR_ACE_Core_ACETeam"; + author = "$STR_ACE_Common_ACETeam"; displayName = "Vehicle Key: Master"; descriptionShort = "$STR_ACE_Vehicle_Item_Master_Description"; model = "\A3\weapons_F\ammo\mag_univ.p3d"; diff --git a/addons/winddeflection/config.cpp b/addons/winddeflection/config.cpp index f71ef251cd..0e721846ad 100644 --- a/addons/winddeflection/config.cpp +++ b/addons/winddeflection/config.cpp @@ -8,7 +8,7 @@ class CfgPatches { requiredAddons[] = {"ACE_common", "ACE_weather"}; versionDesc = "ACE Wind Deflection"; version = VERSION; - author[] = {$STR_ACE_Core_ACETeam, "Glowbal", "Ruthberg"}; + author[] = {$STR_ACE_Common_ACETeam, "Glowbal", "Ruthberg"}; authorUrl = "http://csemod.com"; }; };