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@ -215,7 +215,6 @@ GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
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if(isMultiplayer && { time > 0 || isNull player } ) then {
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if(isMultiplayer && { time > 0 || isNull player } ) then {
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// We are jipping! Get ready and wait, and throw the event
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// We are jipping! Get ready and wait, and throw the event
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[{
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[{
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diag_log text format["JIP Detected, waiting"];
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if(!(isNull player)) then {
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if(!(isNull player)) then {
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["PlayerJip", [player] ] call FUNC(localEvent);
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["PlayerJip", [player] ] call FUNC(localEvent);
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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