diff --git a/docs/wiki/feature/dragon.md b/docs/wiki/feature/dragon.md index ad3ff7e302..2a2319191b 100644 --- a/docs/wiki/feature/dragon.md +++ b/docs/wiki/feature/dragon.md @@ -50,30 +50,30 @@ The Dragon gunners use the stadia lines in the daysight to determine if a target At maximum range (1,500 meters), a 7-meter (23-foot) long target completely fills the area between the stadia lines and exceeds the stadia lines at a closer range. **Figure 1. Frontal, oblique, and flank targets** -Frontal, Oblique, and Flank targets +Frontal, Oblique, and Flank targets ### 3.1 **Flanking Targets (Full Stadia)** Adjust the sight picture by moving the launcher so the target centers between the stadia lines (Figure 2). **Figure 2. Range determination for flank target.** -Frontal, Oblique, and Flank targets +Frontal, Oblique, and Flank targets ### 3.2 **Oblique Targets** If you can see more of the flank, use the full-stadia method (Figure 3.1). The vehicle should appear to fill the area between the stadia lines. If you see more of the front or rear, use the half-stadia method (Figure 3.2). The track of the vehicle should fit between one stadia line and the center. **Figure 3.1. Range determination for oblique target, more flank visible** -Frontal, Oblique, and Flank targets +Frontal, Oblique, and Flank targets **Figure 3.2. Range determination for oblique target, more front or rear visible** -Frontal, Oblique, and Flank targets +Frontal, Oblique, and Flank targets ### 3.3 **Frontal (Head-On) or Rear (Going Away, Half-Stadia) Targets** Adjust the sight picture by moving the launcher to align the vertical cross hair and one of the stadia lines on the target (Figure 4) **Figure 4. Range determination for frontal or rear target.** -Frontal, Oblique, and Flank targets +Frontal, Oblique, and Flank targets ## 4. Dependencies