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FIX: inverted transport and transported class parachute
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@ -40,8 +40,8 @@ _object setVelocity ((velocity _vehicle) vectorAdd ((vectorNormalized (vectorDir
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if (isNull _object || {getPos _object select 2 < 1}) exitWith {};
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private _objectAttachedTo = attachedTo _object;
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private _parachuteTypeVehicle = getText (configOf _vehicle >> "VehicleTransport" >> "Cargo" >> "parachuteClass");
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private _parachuteTypeObject = getText (configOf _object >> "VehicleTransport" >> "Carrier" >> "parachuteClassDefault");
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private _parachuteTypeVehicle = getText (configOf _vehicle >> "VehicleTransport" >> "Carrier" >> "parachuteClassDefault");
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private _parachuteTypeObject = getText (configOf _object >> "VehicleTransport" >> "Cargo" >> "parachuteClass");
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if (
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!(_objectAttachedTo isKindOf _parachuteTypeVehicle) &&
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!(_objectAttachedTo isKindOf _parachuteTypeObject)
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