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https://github.com/acemod/ACE3.git
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commit
f67b3561e8
@ -22,6 +22,7 @@ private _min = getNumber (_turretConfig >> QGVAR(MinDistance));
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private _max = getNumber (_turretConfig >> QGVAR(MaxDistance));
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private _distance = _vehicle getVariable [format ["%1_%2", QGVAR(Distance), _turret], _min];
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TRACE_4("",_distance,_delta,_min,_max);
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_distance = _distance + _delta;
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_distance = _distance min _max;
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@ -15,6 +15,7 @@
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*/
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#include "script_component.hpp"
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params ["_vehicle","_turret","_distance","_angleTarget"];
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TRACE_4("params",_vehicle,_turret,_distance,_angleTarget);
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private _FCSMagazines = [];
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private _FCSElevation = [];
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@ -8,9 +8,13 @@
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* Return Value:
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* Boolean <BOOL>
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*
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* Example:
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* [] call ace_fcs_fnc_canUseFCS
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*
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* Public: No
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*/
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#include "script_component.hpp"
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getNumber ([configFile >> "CfgVehicles" >> typeOf vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call EFUNC(common,getTurretConfigPath) >> QGVAR(Enabled)) == 1
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&& {cameraView == "GUNNER"} // return
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&& {cameraView == "GUNNER"}
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&& {!([ACE_player] call CBA_fnc_canUseWeapon)} //Not Turned Out
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@ -14,6 +14,7 @@
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#include "script_component.hpp"
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params ["_vehicle", "_turret", "_distance", ["_showHint", false], ["_playSound", true]];
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TRACE_5("params",_vehicle,_turret,_distance,_showHint,_playSound);
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private _turretConfig = [configFile >> "CfgVehicles" >> typeOf _vehicle, _turret] call EFUNC(common,getTurretConfigPath);
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@ -23,6 +24,8 @@ if (isNil "_distance") then {
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getNumber (_turretConfig >> QGVAR(MaxDistance)),
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getNumber (_turretConfig >> QGVAR(MinDistance))
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] call FUNC(getRange);
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} else {
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((uiNamespace getVariable ["ACE_dlgRangefinder", displayNull]) displayCtrl 1713151) ctrlSetText ([_distance, 4, 0] call CBA_fnc_formatNumber);
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};
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// MOVING TARGETS
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@ -33,8 +33,10 @@ if (!hasInterface) exitWith {};
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["ACE3 Scope Adjustment", QGVAR(AdjustUpMinor), localize LSTRING(AdjustUpMinor),
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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@ -46,8 +48,10 @@ if (!hasInterface) exitWith {};
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["ACE3 Scope Adjustment", QGVAR(AdjustDownMinor), localize LSTRING(AdjustDownMinor),
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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@ -59,8 +63,10 @@ if (!hasInterface) exitWith {};
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["ACE3 Scope Adjustment", QGVAR(AdjustLeftMinor), localize LSTRING(AdjustLeftMinor),
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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@ -72,8 +78,10 @@ if (!hasInterface) exitWith {};
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["ACE3 Scope Adjustment", QGVAR(AdjustRightMinor), localize LSTRING(AdjustRightMinor),
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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@ -85,8 +93,10 @@ if (!hasInterface) exitWith {};
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["ACE3 Scope Adjustment", QGVAR(AdjustUpMajor), localize LSTRING(AdjustUpMajor),
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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@ -98,8 +108,10 @@ if (!hasInterface) exitWith {};
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["ACE3 Scope Adjustment", QGVAR(AdjustDownMajor), localize LSTRING(AdjustDownMajor),
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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@ -111,8 +123,10 @@ if (!hasInterface) exitWith {};
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["ACE3 Scope Adjustment", QGVAR(AdjustLeftMajor), localize LSTRING(AdjustLeftMajor),
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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@ -124,8 +138,10 @@ if (!hasInterface) exitWith {};
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["ACE3 Scope Adjustment", QGVAR(AdjustRightMajor), localize LSTRING(AdjustRightMajor),
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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@ -4,6 +4,4 @@ ADDON = false;
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#include "XEH_PREP.hpp"
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GVAR(fadeScript) = scriptNull;
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ADDON = true;
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@ -24,6 +24,7 @@ _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
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if (_weaponIndex < 0) exitWith {};
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_zeroing = _adjustment select _weaponIndex;
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TRACE_1("Adjusting With",_zeroing);
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if (_zeroing isEqualTo [0, 0, 0]) exitWith {};
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