diff --git a/addons/zeus/functions/fnc_bi_moduleCurator.sqf b/addons/zeus/functions/fnc_bi_moduleCurator.sqf index a2ccf537bc..9ae35a4ce4 100644 --- a/addons/zeus/functions/fnc_bi_moduleCurator.sqf +++ b/addons/zeus/functions/fnc_bi_moduleCurator.sqf @@ -153,7 +153,7 @@ if (_activated) then { } foreach (_logic getvariable ["channels",[]]); // Added by ACE_zeus to toggle ascension messages - if GVAR(zeusAscension) then { + if (GVAR(zeusAscension)) then { //--- Sent notification to all assigned players { if (isplayer _x) then { @@ -193,7 +193,7 @@ if (_activated) then { }; // Added by ACE_zeus to toggle eagle - if GVAR(zeusBird) then { + if (GVAR(zeusBird)) then { //--- Create bird _birdType = _logic getvariable ["birdType","eagle_f"]; if (_birdType != "") then { @@ -218,7 +218,7 @@ if (_activated) then { _addons call bis_fnc_activateaddons; // Added by ACE_zeus to toggle eagle - if GVAR(zeusBird) then { + if (GVAR(zeusBird)) then { //--- Locality changed _logic addeventhandler [ "local", diff --git a/addons/zeus/functions/fnc_bi_moduleProjectile.sqf b/addons/zeus/functions/fnc_bi_moduleProjectile.sqf index c4d0277388..6e2ee35387 100644 --- a/addons/zeus/functions/fnc_bi_moduleProjectile.sqf +++ b/addons/zeus/functions/fnc_bi_moduleProjectile.sqf @@ -137,7 +137,7 @@ if (_activated) then { _soundSource = if (_soundSourceClass != "") then {createSoundSource [_soundSourceClass,_pos,[],0]} else {objnull}; // Added by ACE_zeus to toggle ordnance radio message - if GVAR(radioOrdnance) then { + if (GVAR(radioOrdnance)) then { //--- Play radio warning [] call _fnc_playRadio; }; diff --git a/addons/zeus/functions/fnc_bi_moduleRemoteControl.sqf b/addons/zeus/functions/fnc_bi_moduleRemoteControl.sqf index 3efbaa0775..57b325b585 100644 --- a/addons/zeus/functions/fnc_bi_moduleRemoteControl.sqf +++ b/addons/zeus/functions/fnc_bi_moduleRemoteControl.sqf @@ -48,7 +48,7 @@ if (_activated && local _logic && !isnull curatorcamera) then { _unit setvariable ["bis_fnc_moduleRemoteControl_owner",player,true]; // Added by ACE_zeus to toggle remote control wind sound - if GVAR(remoteWind) then { + if (GVAR(remoteWind)) then { //--- Play wind cue to all players [format ["wind%1",ceil random 5],"bis_fnc_playsound"] call bis_fnc_mp; };