From f6ecfefe539b0b73861b36aa50ac765997360f4e Mon Sep 17 00:00:00 2001 From: Bracconiere Date: Fri, 17 Apr 2015 06:41:48 +0300 Subject: [PATCH] Up-to-date feature list --- README.md | 44 ++++++++++++++++++++++++++++++++++---------- 1 file changed, 34 insertions(+), 10 deletions(-) diff --git a/README.md b/README.md index 1ef1c359e5..9fa736a49a 100644 --- a/README.md +++ b/README.md @@ -33,18 +33,42 @@ The project is entirely **open-source** and all contributions are welcome. Feel The mod is **built modularly**, so almost any included PBO can be easily removed from the configuration. This way, a team can maintain its own tailored version of ACE by simply excluding any components they don't need, or those possibly in conflict with other add-ons. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience. -### Features -* Improved medical system -* Logistics system including cargo transport and vehicle maintenance -* Explosives system including different trigger types +### Core features +* Brand new 3D interaction/action system +* Performance and reliability framework +* Focus on modularity and customization +* New flexible client and server settings & configuration +* Improved medical system with various levels (Basic/Advanced) focus on gameplay/realism +* Proper & consistent network-synced weather +* Wind and weather-based ballistics * Captivity system -* Realistic names for vehicles and weapons -* Realistic ballistics including wind and humidity -* Backblast area simulation -* A fire control system for armored vehicles and helicopters
-***and more...*** +* Explosives system, including different trigger types +* Map screen improvements – marker placement and map tools +* Advanced missile guidance and laser designation -#### Guides & how-tos +#### Additional features +* Carrying and dragging +* Realistic names for vehicles and weapons +A fire control system (FCS) for armored vehicles and helicopters +* Realistic ballistics/FCS calculated in C/C++ extensions +* Backblast area and overpressure simulation +* Disposable launchers +* Realistic G-forces +* Vehicle locking +* Realistic night and thermal vision modes +* Magazine repacking +* Realistic weapon overheating mechanic +* Combat deafness (temporary loss of hearing) simulation +* Improved ragdoll physics +* Improved interactions for AARs and ammo bearers +* Adjustable sniper scopes +* No idle animation with lowered weapon +* No talking player avatar +* Jumping over obstacles, climbing over walls and cutting down fences +* Vector, MicroDAGR and Kestrel devices
+***and much more...*** + +### Guides & how-tos If you installed ACE3 but have trouble understanding how it all works, or where to start, read this first: * [Getting started](https://github.com/acemod/ACE3/blob/master/documentation/user/getting-started.md)