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merge medical engine component into medical rewrite branch
This commit is contained in:
parent
131ef576b4
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1
addons/medical_engine/$PBOPREFIX$
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1
addons/medical_engine/$PBOPREFIX$
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z\ace\addons\medical_engine
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16
addons/medical_engine/CfgActions.hpp
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16
addons/medical_engine/CfgActions.hpp
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class CfgActions {
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class None;
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class Heal: None {
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show = 0;
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};
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class HealSoldier: None {
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show = 0;
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};
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class HealSoldierSelf: None {
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show = 0;
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};
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class FirstAid: None {
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show = 0;
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};
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};
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18
addons/medical_engine/CfgEventHandlers.hpp
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addons/medical_engine/CfgEventHandlers.hpp
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class Extended_PreStart_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preStart));
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};
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};
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit));
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};
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};
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class Extended_PostInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_postInit));
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};
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};
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8
addons/medical_engine/CfgInGameUI.hpp
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8
addons/medical_engine/CfgInGameUI.hpp
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#ifdef DISABLE_VANILLA_BLOOD_TEXTURES
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class CfgInGameUI {
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class PeripheralVision {
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bloodTexture = ""; //"A3\ui_f\data\igui\cfg\PeripheralVision\bloodTexture_ca.paa";
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};
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};
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#endif
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158
addons/medical_engine/CfgVehicles.hpp
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158
addons/medical_engine/CfgVehicles.hpp
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class CfgVehicles {
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class Man;
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class CAManBase: Man {
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// Delete base game sounds.
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// These are never played for ai and remote players.
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#ifdef DISABLE_VANILLA_SCREAMS
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class SoundHitScream {
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person1[] = {{"Male08ENG"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person2[] = {{"Male06ENG"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person3[] = {{"Male09ENG"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person4[] = {{"Male07ENG"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person5[] = {{"Male03GRE"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person6[] = {{"Male02ENGB"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person7[] = {{"Male01ENGB"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person8[] = {{"Male01GRE"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person9[] = {{"Male02ENG"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person10[] = {{"Male02GRE"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person11[] = {{"Male03ENG"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person12[] = {{"Male03ENGB"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person13[] = {{"Male04ENG"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person14[] = {{"Male05GRE"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person15[] = {{"Male06GRE"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person16[] = {{"Male04GRE"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person17[] = {{"Male05ENGB"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person18[] = {{"Male05ENG"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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};
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#endif
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#ifdef DISABLE_VANILLA_MOANS
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class SoundInjured {
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person_moan1[] = {{"Male08ENG"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person_moan2[] = {{"Male06ENG"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person_moan3[] = {{"Male09ENG"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person_moan4[] = {{"Male07ENG"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person_moan5[] = {{"Male03GRE"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person_moan6[] = {{"Male02ENGB"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person_moan7[] = {{"Male01ENGB"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person_moan8[] = {{"Male01GRE"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person_moan9[] = {{"Male02ENG"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person_moan10[] = {{"Male02GRE"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person_moan11[] = {{"Male03ENG"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person_moan12[] = {{"Male03ENGB"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person_moan13[] = {{"Male04ENG"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person_moan14[] = {{"Male05GRE"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person_moan15[] = {{"Male06GRE"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person_moan16[] = {{"Male04GRE"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person_moan17[] = {{"Male05ENGB"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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person_moan18[] = {{"Male05ENG"},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}},{{EMPTY_SOUND,1}}};
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};
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#endif
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// Can't overwrite these with empty sounds -> CTD
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// Assume lock up if sound duration is 0 seconds.
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// We mute the sounds instead
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#ifdef DISABLE_VANILLA_HEARTBEAT
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class PulsationSound {
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sample0[] = {{{{"A3\sounds_f\characters\human-sfx\other\heart_4_1",0,0.7},1}}};
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sample1[] = {{{{"A3\sounds_f\characters\human-sfx\other\heart_4_3",0,0.7},1}}};
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sample2[] = {{{{"A3\sounds_f\characters\human-sfx\other\heart_4_4",0,0.7},1}}};
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sample3[] = {{{{"A3\sounds_f\characters\human-sfx\other\heart_4_5",0,0.7},1}}};
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};
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#endif
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// General
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class HitPoints {
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ADD_ACE_HITPOINTS(1,1);
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};
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};
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// BluFor
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class B_Soldier_base_F;
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class B_Soldier_04_f: B_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(2,2);
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};
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};
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class B_Soldier_05_f: B_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(2,2);
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};
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};
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// Indep
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class I_Soldier_base_F;
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class I_Soldier_03_F: I_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(2,2);
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};
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};
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class I_Soldier_04_F: I_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(2,2);
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};
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};
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// OpFor
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class SoldierEB;
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class O_Soldier_base_F: SoldierEB {
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class HitPoints {
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ADD_ACE_HITPOINTS(2,2);
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};
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};
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class O_Soldier_02_F: O_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(2,2);
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};
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};
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class O_officer_F: O_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(1,2);
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};
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};
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class O_Soldier_diver_base_F: O_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(1,1);
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};
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};
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// Virtual Reality
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class B_Soldier_VR_F: B_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(1,1);
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};
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};
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class O_Soldier_VR_F: O_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(1,1);
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};
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};
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class I_Soldier_VR_F: I_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(1,1);
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};
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};
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// Civilians
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class C_man_1;
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class C_Soldier_VR_F: C_man_1 {
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class HitPoints {
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ADD_ACE_HITPOINTS(1,1);
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};
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};
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class O_Protagonist_VR_F: O_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(1,1);
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};
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};
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// APEX
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class O_V_Soldier_Viper_F: O_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(3,3);
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};
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};
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class O_V_Soldier_base_F: O_Soldier_base_F {
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class HitPoints {
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ADD_ACE_HITPOINTS(3,3);
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};
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};
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};
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11
addons/medical_engine/CfgWeapons.hpp
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11
addons/medical_engine/CfgWeapons.hpp
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class CfgWeapons {
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// Remove items from Virtual Arsenal.
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class ItemCore;
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class FirstAidKit: ItemCore {
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type = 0;
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};
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class Medikit: ItemCore {
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type = 0;
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};
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};
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11
addons/medical_engine/README.md
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11
addons/medical_engine/README.md
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ace_medical_engine
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===============
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Links Arma 3 soldier health simulation to ACE medical system.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [commy2](https://github.com/commy2)
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20
addons/medical_engine/RscTitles.hpp
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20
addons/medical_engine/RscTitles.hpp
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#ifdef DISABLE_VANILLA_BLOOD_TEXTURES
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class RscTitles {
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// Disables blood texture overlay
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class RscHealthTextures {
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class controls {
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class Flame_1;
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class Blood_1: Flame_1 {
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text = ""; //"A3\Ui_f\data\igui\rsctitles\HealthTextures\blood_lower_ca.paa";
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};
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class Blood_2: Flame_1 {
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text = ""; //"A3\Ui_f\data\igui\rsctitles\HealthTextures\blood_middle_ca.paa";
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};
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class Blood_3: Flame_1 {
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text = ""; //"A3\Ui_f\data\igui\rsctitles\HealthTextures\blood_upper_ca.paa";
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};
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};
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};
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};
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#endif
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5
addons/medical_engine/XEH_PREP.hpp
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5
addons/medical_engine/XEH_PREP.hpp
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PREP(handleDamage);
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PREP(playInjuredSound);
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PREP(damageBodyPart);
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PREP(setStructuralDamage);
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87
addons/medical_engine/XEH_postInit.sqf
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87
addons/medical_engine/XEH_postInit.sqf
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#include "script_component.hpp"
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["CAManBase", "init", {
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params ["_unit"];
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// Check if last hit point is our dummy.
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private _allHitPoints = getAllHitPointsDamage _unit param [0, []];
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reverse _allHitPoints;
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||||||
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if (_allHitPoints param [0, ""] != "ACE_HDBracket") then {
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ACE_LOGERROR_1("Bad hitpoints for unit type ""%1""",typeOf _unit);
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} else {
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|
// Calling this function inside curly brackets allows the usage of
|
||||||
|
// "exitWith", which would be broken with "HandleDamage" otherwise.
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||||||
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_unit addEventHandler ["HandleDamage", {_this call FUNC(handleDamage)}];
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|
};
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}, nil, nil, true] call CBA_fnc_addClassEventHandler;
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#ifdef DEBUG_MODE_FULL
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[QGVAR(woundReceived), {
|
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|
diag_log _this;
|
||||||
|
systemChat str _this;
|
||||||
|
}] call CBA_fnc_addEventHandler;
|
||||||
|
#endif
|
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|
|
||||||
|
// Kill vanilla bleeding feedback effects.
|
||||||
|
#ifdef DISABLE_VANILLA_DAMAGE_EFFECTS
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||||||
|
[{
|
||||||
|
{isNil _x} count [
|
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|
"BIS_fnc_feedback_damageCC",
|
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|
"BIS_fnc_feedback_damageRadialBlur",
|
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|
"BIS_fnc_feedback_damageBlur"
|
||||||
|
] == 0
|
||||||
|
}, {
|
||||||
|
{
|
||||||
|
ppEffectDestroy _x;
|
||||||
|
} forEach [
|
||||||
|
BIS_fnc_feedback_damageCC,
|
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|
BIS_fnc_feedback_damageRadialBlur,
|
||||||
|
BIS_fnc_feedback_damageBlur
|
||||||
|
];
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||||||
|
}] call CBA_fnc_waitUntilAndExecute;
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|
#endif
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||||||
|
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||||||
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// Hack for #3168 (units in static weapons do not take any damage):
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||||||
|
// Doing a manual pre-load with a small distance seems to fix the LOD problems
|
||||||
|
// with handle damage not returning full results.
|
||||||
|
GVAR(fixedStatics) = [];
|
||||||
|
|
||||||
|
private _fnc_fixStatic = {
|
||||||
|
params ["_vehicle"];
|
||||||
|
|
||||||
|
private _type = typeOf _vehicle;
|
||||||
|
TRACE_2("",_vehicle,_type);
|
||||||
|
|
||||||
|
if !(_type in GVAR(fixedStatics)) then {
|
||||||
|
GVAR(fixedStatics) pushBack _type;
|
||||||
|
|
||||||
|
ACE_LOGINFO_1("Starting preload for ""%1""",_type);
|
||||||
|
[{
|
||||||
|
1 preloadObject _this;
|
||||||
|
}, {
|
||||||
|
ACE_LOGINFO_1("Preload done for ""%1""",_this);
|
||||||
|
}, _type] call CBA_fnc_waitUntilAndExecute;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
["StaticWeapon", "init", _fnc_fixStatic, nil, nil, true] call CBA_fnc_addClassEventHandler;
|
||||||
|
["Car", "init", _fnc_fixStatic, nil, nil, true] call CBA_fnc_addClassEventHandler;
|
||||||
|
|
||||||
|
addMissionEventHandler ["Loaded", {
|
||||||
|
{
|
||||||
|
ACE_LOGINFO_1("Starting preload for ""%1""",_x);
|
||||||
|
[{
|
||||||
|
1 preloadObject _this;
|
||||||
|
}, {
|
||||||
|
ACE_LOGINFO_1("Preload done for ""%1""",_this);
|
||||||
|
}, _x] call CBA_fnc_waitUntilAndExecute;
|
||||||
|
} forEach GVAR(fixedStatics);
|
||||||
|
}];
|
||||||
|
|
||||||
|
#define BLAH __FILE__
|
||||||
|
diag_log BLAH;
|
||||||
|
|
||||||
|
diag_log 127;
|
||||||
|
|
||||||
|
diag_log __FILE__;
|
744
addons/medical_engine/XEH_preInit.sqf
Normal file
744
addons/medical_engine/XEH_preInit.sqf
Normal file
@ -0,0 +1,744 @@
|
|||||||
|
#include "script_component.hpp"
|
||||||
|
|
||||||
|
ADDON = false;
|
||||||
|
|
||||||
|
#include "XEH_PREP.hpp"
|
||||||
|
|
||||||
|
// HitScream
|
||||||
|
GVAR(HitScreamNamespace) = [] call CBA_fnc_createNamespace;
|
||||||
|
GVAR(HitScreamNamespace) setVariable ["#default", "Male08ENG"];
|
||||||
|
|
||||||
|
GVAR(HitScreamNamespace) setVariable ["Male08ENG", [[
|
||||||
|
["A3\sounds_f\characters\human-sfx\P01\Low_hit_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P01\Low_hit_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P01\Low_hit_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P01\Low_hit_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P01\Low_hit_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P01\Mid_hit_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P01\Mid_hit_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P01\Mid_hit_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P01\Mid_hit_4",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P01\Max_hit_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P01\Max_hit_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P01\Max_hit_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P01\Max_hit_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P01\Max_hit_5",3.1622777,1,80]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(HitScreamNamespace) setVariable ["Male06ENG", [[
|
||||||
|
["A3\sounds_f\characters\human-sfx\P02\Low_hit_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P02\Low_hit_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P02\Low_hit_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P02\Low_hit_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P02\Low_hit_5",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P02\Low_hit_6",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P02\Mid_hit_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P02\Mid_hit_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P02\Mid_hit_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P02\Mid_hit_4",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P02\Max_hit_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P02\Max_hit_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P02\Max_hit_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P02\Max_hit_4",3.1622777,1,80]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(HitScreamNamespace) setVariable ["Male09ENG", [[
|
||||||
|
["A3\sounds_f\characters\human-sfx\P03\Hit_Low_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P03\Hit_Low_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P03\Hit_Low_3",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P03\Hit_Mid_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P03\Hit_Mid_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P03\Hit_Mid_3",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P03\Hit_Max_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P03\Hit_Max_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P03\Hit_Max_3",3.1622777,1,80]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(HitScreamNamespace) setVariable ["Male07ENG", [[
|
||||||
|
["A3\sounds_f\characters\human-sfx\P04\Hit_Low_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P04\Hit_Low_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P04\Hit_Low_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P04\Hit_Low_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P04\Hit_Low_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P04\Hit_Mid_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P04\Hit_Mid_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P04\Hit_Mid_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P04\Hit_Mid_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P04\Hit_Mid_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P04\Hit_Max_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P04\Hit_Max_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P04\Hit_Max_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P04\Hit_Max_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P04\Hit_Max_5",3.1622777,1,80]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(HitScreamNamespace) setVariable ["Male03GRE", [[
|
||||||
|
["A3\sounds_f\characters\human-sfx\P05\Hit_Low_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P05\Hit_Low_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P05\Hit_Low_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P05\Hit_Low_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P05\Hit_Low_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P05\Hit_Mid_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P05\Hit_Mid_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P05\Hit_Mid_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P05\Hit_Mid_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P05\Hit_Mid_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P05\Hit_Max_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P05\Hit_Max_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P05\Hit_Max_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P05\Hit_Max_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P05\Hit_Max_5",3.1622777,1,80]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(HitScreamNamespace) setVariable ["Male02ENGB", [[
|
||||||
|
["A3\sounds_f\characters\human-sfx\P06\Hit_Low_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P06\Hit_Low_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P06\Hit_Low_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P06\Hit_Low_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P06\Hit_Low_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P06\Hit_Mid_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P06\Hit_Mid_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P06\Hit_Mid_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P06\Hit_Mid_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P06\Hit_Mid_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P06\Hit_Max_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P06\Hit_Max_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P06\Hit_Max_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P06\Hit_Max_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P06\Hit_Max_5",3.1622777,1,80]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(HitScreamNamespace) setVariable ["Male01ENGB", [[
|
||||||
|
["A3\sounds_f\characters\human-sfx\P07\Hit_Low_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P07\Hit_Low_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P07\Hit_Low_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P07\Hit_Low_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P07\Hit_Low_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P07\Hit_Mid_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P07\Hit_Mid_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P07\Hit_Mid_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P07\Hit_Mid_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P07\Hit_Mid_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P07\Hit_Max_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P07\Hit_Max_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P07\Hit_Max_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P07\Hit_Max_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P07\Hit_Max_5",3.1622777,1,80]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(HitScreamNamespace) setVariable ["Male01GRE", [[
|
||||||
|
["A3\sounds_f\characters\human-sfx\P08\Hit_Low_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P08\Hit_Low_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P08\Hit_Low_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P08\Hit_Low_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P08\Hit_Low_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P08\Hit_Mid_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P08\Hit_Mid_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P08\Hit_Mid_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P08\Hit_Mid_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P08\Hit_Mid_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P08\Hit_Max_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P08\Hit_Max_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P08\Hit_Max_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P08\Hit_Max_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P08\Hit_Max_5",3.1622777,1,80]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(HitScreamNamespace) setVariable ["Male02ENG", [[
|
||||||
|
["A3\sounds_f\characters\human-sfx\P09\Hit_Low_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P09\Hit_Low_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P09\Hit_Low_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P09\Hit_Low_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P09\Hit_Low_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P09\Hit_Mid_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P09\Hit_Mid_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P09\Hit_Mid_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P09\Hit_Mid_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P09\Hit_Mid_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P09\Hit_Max_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P09\Hit_Max_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P09\Hit_Max_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P09\Hit_Max_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P09\Hit_Max_5",3.1622777,1,80]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(HitScreamNamespace) setVariable ["Male02GRE", [[
|
||||||
|
["A3\sounds_f\characters\human-sfx\P10\Hit_Low_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P10\Hit_Low_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P10\Hit_Low_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P10\Hit_Low_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P10\Hit_Low_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P10\Hit_Mid_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P10\Hit_Mid_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P10\Hit_Mid_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P10\Hit_Mid_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P10\Hit_Mid_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P10\Hit_Max_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P10\Hit_Max_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P10\Hit_Max_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P10\Hit_Max_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P10\Hit_Max_5",3.1622777,1,80]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(HitScreamNamespace) setVariable ["Male03ENG", [[
|
||||||
|
["A3\sounds_f\characters\human-sfx\P11\Hit_Low_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P11\Hit_Low_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P11\Hit_Low_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P11\Hit_Low_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P11\Hit_Low_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P11\Hit_Mid_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P11\Hit_Mid_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P11\Hit_Mid_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P11\Hit_Mid_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P11\Hit_Mid_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P11\Hit_Max_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P11\Hit_Max_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P11\Hit_Max_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P11\Hit_Max_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P11\Hit_Max_5",3.1622777,1,80]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(HitScreamNamespace) setVariable ["Male03ENGB", [[
|
||||||
|
["A3\sounds_f\characters\human-sfx\P12\Hit_Low_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P12\Hit_Low_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P12\Hit_Low_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P12\Hit_Low_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P12\Hit_Low_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P12\Hit_Mid_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P12\Hit_Mid_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P12\Hit_Mid_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P12\Hit_Mid_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P12\Hit_Mid_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P12\Hit_Max_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P12\Hit_Max_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P12\Hit_Max_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P12\Hit_Max_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P12\Hit_Max_5",3.1622777,1,80]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(HitScreamNamespace) setVariable ["Male04ENG", [[
|
||||||
|
["A3\sounds_f\characters\human-sfx\P13\Hit_Low_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P13\Hit_Low_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P13\Hit_Low_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P13\Hit_Low_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P13\Hit_Low_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P13\Hit_Mid_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P13\Hit_Mid_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P13\Hit_Mid_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P13\Hit_Mid_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P13\Hit_Mid_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P13\Hit_Max_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P13\Hit_Max_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P13\Hit_Max_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P13\Hit_Max_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P13\Hit_Max_5",3.1622777,1,80]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(HitScreamNamespace) setVariable ["Male05GRE", [[
|
||||||
|
["A3\sounds_f\characters\human-sfx\P14\Hit_Low_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P14\Hit_Low_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P14\Hit_Low_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P14\Hit_Low_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P14\Hit_Low_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P14\Hit_Mid_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P14\Hit_Mid_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P14\Hit_Mid_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P14\Hit_Mid_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P14\Hit_Mid_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P14\Hit_Max_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P14\Hit_Max_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P14\Hit_Max_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P14\Hit_Max_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P14\Hit_Max_5",3.1622777,1,80]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(HitScreamNamespace) setVariable ["Male06GRE", [[
|
||||||
|
["A3\sounds_f\characters\human-sfx\P15\Hit_Low_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P15\Hit_Low_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P15\Hit_Low_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P15\Hit_Low_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P15\Hit_Low_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P15\Hit_Mid_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P15\Hit_Mid_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P15\Hit_Mid_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P15\Hit_Mid_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P15\Hit_Mid_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P15\Hit_Max_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P15\Hit_Max_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P15\Hit_Max_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P15\Hit_Max_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P15\Hit_Max_5",3.1622777,1,80]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(HitScreamNamespace) setVariable ["Male04GRE", [[
|
||||||
|
["A3\sounds_f\characters\human-sfx\P16\Hit_Low_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P16\Hit_Low_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P16\Hit_Low_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P16\Hit_Low_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P16\Hit_Low_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P16\Hit_Mid_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P16\Hit_Mid_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P16\Hit_Mid_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P16\Hit_Mid_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P16\Hit_Mid_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P16\Hit_Max_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P16\Hit_Max_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P16\Hit_Max_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P16\Hit_Max_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P16\Hit_Max_5",3.1622777,1,80]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(HitScreamNamespace) setVariable ["Male05ENGB", [[
|
||||||
|
["A3\sounds_f\characters\human-sfx\P17\Hit_Low_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P17\Hit_Low_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P17\Hit_Low_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P17\Hit_Low_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P17\Hit_Low_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P17\Hit_Mid_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P17\Hit_Mid_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P17\Hit_Mid_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P17\Hit_Mid_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P17\Hit_Mid_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P17\Hit_Max_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P17\Hit_Max_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P17\Hit_Max_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P17\Hit_Max_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P17\Hit_Max_5",3.1622777,1,80]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(HitScreamNamespace) setVariable ["Male05ENG", [[
|
||||||
|
["A3\sounds_f\characters\human-sfx\P18\Hit_Low_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P18\Hit_Low_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P18\Hit_Low_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P18\Hit_Low_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P18\Hit_Low_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P18\Hit_Mid_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P18\Hit_Mid_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P18\Hit_Mid_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P18\Hit_Mid_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P18\Hit_Mid_5",3.1622777,1,80]
|
||||||
|
], [
|
||||||
|
["A3\sounds_f\characters\human-sfx\P18\Hit_Max_1",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P18\Hit_Max_2",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P18\Hit_Max_3",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P18\Hit_Max_4",3.1622777,1,80],
|
||||||
|
["A3\sounds_f\characters\human-sfx\P18\Hit_Max_5",3.1622777,1,80]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
// InjuredMoan
|
||||||
|
GVAR(InjuredMoanNamespace) = [] call CBA_fnc_createNamespace;
|
||||||
|
GVAR(InjuredMoanNamespace) setVariable ["#default", "Male08ENG"];
|
||||||
|
|
||||||
|
GVAR(InjuredMoanNamespace) setVariable ["Male08ENG", [[
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_1",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_2",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_3",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_4",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_5",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_6",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_7",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Low_8",1.4125376,1,10]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_1",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_2",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_3",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_4",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_5",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_6",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_7",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Mid_8",1.5848932,1,15]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_1",0.15848932,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_2",0.15848932,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_3",0.15848932,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_4",0.15848932,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_5",0.15848932,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_6",0.15848932,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_7",0.15848932,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P01\Soundinjured_Max_8",0.15848932,1,20]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(InjuredMoanNamespace) setVariable ["Male06ENG", [[
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_1",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_2",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_3",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_4",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_5",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_6",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_7",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Low_8",1.4125376,1,10]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_1",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_2",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_3",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_4",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_5",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_6",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_7",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Mid_8",1.5848932,1,15]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_1",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_2",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_3",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_4",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_5",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_6",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_7",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P02\Soundinjured_Max_8",1.7782794,1,20]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(InjuredMoanNamespace) setVariable ["Male09ENG", [[
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Low_1",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Low_2",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Low_3",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Low_4",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Low_5",1.4125376,1,10]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Mid_1",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Mid_2",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Mid_3",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Mid_4",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Mid_5",1.5848932,1,15]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Max_1",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Max_2",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Max_3",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P03\Soundinjured_Max_4",1.7782794,1,20]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(InjuredMoanNamespace) setVariable ["Male07ENG", [[
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Low_1",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Low_2",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Low_3",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Low_4",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Low_5",1.4125376,1,10]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Mid_1",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Mid_2",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Mid_3",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Mid_4",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Mid_5",1.5848932,1,15]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Max_1",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Max_2",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Max_3",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Max_4",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P04\Soundinjured_Max_5",1.7782794,1,20]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(InjuredMoanNamespace) setVariable ["Male03GRE", [[
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Low_1",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Low_2",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Low_3",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Low_4",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Low_5",1.4125376,1,10]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Mid_1",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Mid_2",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Mid_3",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Mid_4",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Mid_5",1.5848932,1,15]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Max_1",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Max_2",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Max_3",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Max_4",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P05\Soundinjured_Max_5",1.7782794,1,20]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(InjuredMoanNamespace) setVariable ["Male02ENGB", [[
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Low_1",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Low_2",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Low_3",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Low_4",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Low_5",1.4125376,1,10]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Mid_1",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Mid_2",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Mid_3",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Mid_4",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Mid_5",1.5848932,1,15]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Max_1",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Max_2",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Max_3",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Max_4",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P06\Soundinjured_Max_5",1.7782794,1,20]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(InjuredMoanNamespace) setVariable ["Male01ENGB", [[
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P07\Soundinjured_Low_1",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P07\Soundinjured_Low_2",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P07\Soundinjured_Low_3",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P07\Soundinjured_Low_4",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P07\Soundinjured_Low_5",1.4125376,1,10]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P07\Soundinjured_Mid_1",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P07\Soundinjured_Mid_2",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P07\Soundinjured_Mid_3",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P07\Soundinjured_Mid_4",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P07\Soundinjured_Mid_5",1.5848932,1,15]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P07\Soundinjured_Max_1",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P07\Soundinjured_Max_2",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P07\Soundinjured_Max_3",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P07\Soundinjured_Max_4",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P07\Soundinjured_Max_5",1.7782794,1,20]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(InjuredMoanNamespace) setVariable ["Male01GRE", [[
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P08\Soundinjured_Low_1",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P08\Soundinjured_Low_2",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P08\Soundinjured_Low_3",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P08\Soundinjured_Low_4",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P08\Soundinjured_Low_5",1.4125376,1,10]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P08\Soundinjured_Mid_1",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P08\Soundinjured_Mid_2",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P08\Soundinjured_Mid_3",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P08\Soundinjured_Mid_4",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P08\Soundinjured_Mid_5",1.5848932,1,15]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P08\Soundinjured_Max_1",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P08\Soundinjured_Max_2",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P08\Soundinjured_Max_3",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P08\Soundinjured_Max_4",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P08\Soundinjured_Max_5",1.7782794,1,20]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(InjuredMoanNamespace) setVariable ["Male02ENG", [[
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P09\Soundinjured_Low_1",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P09\Soundinjured_Low_2",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P09\Soundinjured_Low_3",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P09\Soundinjured_Low_4",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P09\Soundinjured_Low_5",1.4125376,1,10]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P09\Soundinjured_Mid_1",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P09\Soundinjured_Mid_2",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P09\Soundinjured_Mid_3",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P09\Soundinjured_Mid_4",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P09\Soundinjured_Mid_5",1.5848932,1,15]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P09\Soundinjured_Max_1",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P09\Soundinjured_Max_2",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P09\Soundinjured_Max_3",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P09\Soundinjured_Max_4",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P09\Soundinjured_Max_5",1.7782794,1,20]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(InjuredMoanNamespace) setVariable ["Male02GRE", [[
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P10\Soundinjured_Low_1",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P10\Soundinjured_Low_2",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P10\Soundinjured_Low_3",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P10\Soundinjured_Low_4",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P10\Soundinjured_Low_5",1.4125376,1,10]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P10\Soundinjured_Mid_1",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P10\Soundinjured_Mid_2",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P10\Soundinjured_Mid_3",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P10\Soundinjured_Mid_4",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P10\Soundinjured_Mid_5",1.5848932,1,15]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P10\Soundinjured_Max_1",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P10\Soundinjured_Max_2",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P10\Soundinjured_Max_3",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P10\Soundinjured_Max_4",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P10\Soundinjured_Max_5",1.7782794,1,20]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(InjuredMoanNamespace) setVariable ["Male03ENG", [[
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Low_1",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Low_2",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Low_3",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Low_4",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Low_5",1.4125376,1,10]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Mid_1",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Mid_2",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Mid_3",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Mid_4",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Mid_5",1.5848932,1,15]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Max_1",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Max_2",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Max_3",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Max_4",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P11\Soundinjured_Max_5",1.7782794,1,20]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(InjuredMoanNamespace) setVariable ["Male03ENGB", [[
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P12\Soundinjured_Low_1",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P12\Soundinjured_Low_2",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P12\Soundinjured_Low_3",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P12\Soundinjured_Low_4",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P12\Soundinjured_Low_5",1.4125376,1,10]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P12\Soundinjured_Mid_1",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P12\Soundinjured_Mid_2",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P12\Soundinjured_Mid_3",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P12\Soundinjured_Mid_4",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P12\Soundinjured_Mid_5",1.5848932,1,15]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P12\Soundinjured_Max_1",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P12\Soundinjured_Max_2",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P12\Soundinjured_Max_3",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P12\Soundinjured_Max_4",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P12\Soundinjured_Max_5",1.7782794,1,20]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(InjuredMoanNamespace) setVariable ["Male04ENG", [[
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P13\Soundinjured_Low_1",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P13\Soundinjured_Low_2",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P13\Soundinjured_Low_3",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P13\Soundinjured_Low_4",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P13\Soundinjured_Low_5",1.4125376,1,10]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P13\Soundinjured_Mid_1",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P13\Soundinjured_Mid_2",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P13\Soundinjured_Mid_3",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P13\Soundinjured_Mid_4",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P13\Soundinjured_Mid_5",1.5848932,1,15]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P13\Soundinjured_Max_1",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P13\Soundinjured_Max_2",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P13\Soundinjured_Max_3",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P13\Soundinjured_Max_4",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P13\Soundinjured_Max_5",1.7782794,1,20]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(InjuredMoanNamespace) setVariable ["Male05GRE", [[
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P14\Soundinjured_Low_1",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P14\Soundinjured_Low_2",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P14\Soundinjured_Low_3",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P14\Soundinjured_Low_4",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P14\Soundinjured_Low_5",1.4125376,1,10]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P14\Soundinjured_Mid_1",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P14\Soundinjured_Mid_2",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P14\Soundinjured_Mid_3",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P14\Soundinjured_Mid_4",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P14\Soundinjured_Mid_5",1.5848932,1,15]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P14\Soundinjured_Max_1",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P14\Soundinjured_Max_2",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P14\Soundinjured_Max_3",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P14\Soundinjured_Max_4",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P14\Soundinjured_Max_5",1.7782794,1,20]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(InjuredMoanNamespace) setVariable ["Male06GRE", [[
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P15\Soundinjured_Low_1",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P15\Soundinjured_Low_2",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P15\Soundinjured_Low_3",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P15\Soundinjured_Low_4",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P15\Soundinjured_Low_5",1.4125376,1,10]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P15\Soundinjured_Mid_1",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P15\Soundinjured_Mid_2",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P15\Soundinjured_Mid_3",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P15\Soundinjured_Mid_4",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P15\Soundinjured_Mid_5",1.5848932,1,15]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P15\Soundinjured_Max_1",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P15\Soundinjured_Max_2",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P15\Soundinjured_Max_3",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P15\Soundinjured_Max_4",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P15\Soundinjured_Max_5",1.7782794,1,20]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(InjuredMoanNamespace) setVariable ["Male04GRE", [[
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P16\Soundinjured_Low_1",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P16\Soundinjured_Low_2",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P16\Soundinjured_Low_3",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P16\Soundinjured_Low_4",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P16\Soundinjured_Low_5",1.4125376,1,10]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P16\Soundinjured_Mid_1",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P16\Soundinjured_Mid_2",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P16\Soundinjured_Mid_3",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P16\Soundinjured_Mid_4",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P16\Soundinjured_Mid_5",1.5848932,1,15]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P16\Soundinjured_Max_1",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P16\Soundinjured_Max_2",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P16\Soundinjured_Max_3",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P16\Soundinjured_Max_4",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P16\Soundinjured_Max_5",1.7782794,1,20]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(InjuredMoanNamespace) setVariable ["Male05ENGB", [[
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P17\Soundinjured_Low_1",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P17\Soundinjured_Low_2",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P17\Soundinjured_Low_3",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P17\Soundinjured_Low_4",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P17\Soundinjured_Low_5",1.4125376,1,10]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P17\Soundinjured_Mid_1",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P17\Soundinjured_Mid_2",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P17\Soundinjured_Mid_3",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P17\Soundinjured_Mid_4",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P17\Soundinjured_Mid_5",1.5848932,1,15]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P17\Soundinjured_Max_1",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P17\Soundinjured_Max_2",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P17\Soundinjured_Max_3",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P17\Soundinjured_Max_4",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P17\Soundinjured_Max_5",1.7782794,1,20]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
GVAR(InjuredMoanNamespace) setVariable ["Male05ENG", [[
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P18\Soundinjured_Low_1",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P18\Soundinjured_Low_2",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P18\Soundinjured_Low_3",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P18\Soundinjured_Low_4",1.4125376,1,10],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P18\Soundinjured_Low_5",1.4125376,1,10]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P18\Soundinjured_Mid_1",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P18\Soundinjured_Mid_2",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P18\Soundinjured_Mid_3",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P18\Soundinjured_Mid_4",1.5848932,1,15],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P18\Soundinjured_Mid_5",1.5848932,1,15]
|
||||||
|
], [
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P18\Soundinjured_Max_1",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P18\Soundinjured_Max_2",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P18\Soundinjured_Max_3",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P18\Soundinjured_Max_4",1.7782794,1,20],
|
||||||
|
["A3\Sounds_F\characters\human-sfx\P18\Soundinjured_Max_5",1.7782794,1,20]
|
||||||
|
]]];
|
||||||
|
|
||||||
|
ADDON = true;
|
3
addons/medical_engine/XEH_preStart.sqf
Normal file
3
addons/medical_engine/XEH_preStart.sqf
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
#include "script_component.hpp"
|
||||||
|
|
||||||
|
#include "XEH_PREP.hpp"
|
23
addons/medical_engine/config.cpp
Normal file
23
addons/medical_engine/config.cpp
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
#include "script_component.hpp"
|
||||||
|
|
||||||
|
class CfgPatches {
|
||||||
|
class ADDON {
|
||||||
|
name = COMPONENT_NAME;
|
||||||
|
units[] = {};
|
||||||
|
weapons[] = {};
|
||||||
|
requiredVersion = REQUIRED_VERSION;
|
||||||
|
requiredAddons[] = {"ace_common"};
|
||||||
|
author = ECSTRING(common,ACETeam);
|
||||||
|
authors[] = {"Glowbal","KoffeinFlummi","commy2"};
|
||||||
|
url = ECSTRING(main,URL);
|
||||||
|
VERSION_CONFIG;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
#include "CfgEventHandlers.hpp"
|
||||||
|
|
||||||
|
#include "CfgActions.hpp"
|
||||||
|
#include "CfgVehicles.hpp"
|
||||||
|
#include "CfgWeapons.hpp"
|
||||||
|
#include "CfgInGameUI.hpp"
|
||||||
|
#include "RscTitles.hpp"
|
47
addons/medical_engine/functions/fnc_damageBodyPart.sqf
Normal file
47
addons/medical_engine/functions/fnc_damageBodyPart.sqf
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
/*
|
||||||
|
* Author: commy2
|
||||||
|
* Damages a body part of a local unit. Does not kill the unit.
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* 0: Unit <OBJECT>
|
||||||
|
* 1: Selection, can be "Head", "Body", "Arms" or "Legs" <STRING>
|
||||||
|
* 2: Damage (optional, default: 1) <BOOLEAN>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* None
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* [player, "HEAD"] call ace_medical_engine_fnc_damageBodyPart
|
||||||
|
*
|
||||||
|
* Notes:
|
||||||
|
* Head: Blood visuals @ 0.45
|
||||||
|
* Body: Blood visuals @ 0.45
|
||||||
|
* Arms: Blood visuals @ 0.35, increases weapon sway linerarly
|
||||||
|
* Legs: Blood visuals @ 0.35, limping @ 0.5
|
||||||
|
*
|
||||||
|
* Public: No
|
||||||
|
*/
|
||||||
|
#include "script_component.hpp"
|
||||||
|
|
||||||
|
params [["_unit", objNull, [objNull]], ["_selection", "", [""]], ["_damage", 1, [0]]];
|
||||||
|
|
||||||
|
if (!local _unit) exitWith {
|
||||||
|
ACE_LOGERROR("Unit not local or null");
|
||||||
|
};
|
||||||
|
|
||||||
|
_damage = _damage min 0.99;
|
||||||
|
|
||||||
|
switch (toLower _selection) do {
|
||||||
|
case ("head"): {
|
||||||
|
_unit setHitPointDamage ["HitHead", _damage];
|
||||||
|
};
|
||||||
|
case ("body"): {
|
||||||
|
_unit setHitPointDamage ["HitBody", _damage];
|
||||||
|
};
|
||||||
|
case ("arms"): {
|
||||||
|
_unit setHitPointDamage ["HitHands", _damage];
|
||||||
|
};
|
||||||
|
case ("legs"): {
|
||||||
|
_unit setHitPointDamage ["HitLegs", _damage];
|
||||||
|
};
|
||||||
|
};
|
105
addons/medical_engine/functions/fnc_handleDamage.sqf
Normal file
105
addons/medical_engine/functions/fnc_handleDamage.sqf
Normal file
@ -0,0 +1,105 @@
|
|||||||
|
/*
|
||||||
|
* Author: commy2
|
||||||
|
* Main HandleDamage EH function for soldiers.
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* Handle damage EH
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* Damage to be inflicted <NUMBER>
|
||||||
|
*
|
||||||
|
* Public: No
|
||||||
|
*/
|
||||||
|
#include "script_component.hpp"
|
||||||
|
|
||||||
|
params ["_unit", "_selection", "_damage", "_shooter", "_ammo", "_hitPointIndex"];
|
||||||
|
//diag_log _this;
|
||||||
|
|
||||||
|
// HD sometimes triggers for remote units - ignore.
|
||||||
|
if (!local _unit) exitWith {nil};
|
||||||
|
|
||||||
|
// Get missing meta info
|
||||||
|
private ["_hitPoint", "_oldDamage"];
|
||||||
|
|
||||||
|
if (_hitPointIndex < 0) then {
|
||||||
|
_hitPoint = "#structural";
|
||||||
|
_oldDamage = damage _unit;
|
||||||
|
} else {
|
||||||
|
_hitPoint = toLower (getAllHitPointsDamage _unit select 0 select _hitPointIndex);
|
||||||
|
_oldDamage = _unit getHitIndex _hitPointIndex;
|
||||||
|
};
|
||||||
|
|
||||||
|
private _newDamage = _damage - _oldDamage;
|
||||||
|
_unit setVariable [format [QGVAR(newDamage$%1), _hitPoint], _newDamage];
|
||||||
|
|
||||||
|
// Never kill the unit by the critical hit points of the engine.
|
||||||
|
if (_hitPoint in ["#structural", "hitbody", "hithead"]) then {
|
||||||
|
_damage = _damage min 0.99;
|
||||||
|
};
|
||||||
|
|
||||||
|
// These control blood material visuals.
|
||||||
|
// If damage is in dummy hitpoints, "hands" and "legs", don't change anything
|
||||||
|
if (_hitPoint in ["hithead", "hitbody", "hithands", "hitlegs"]) exitWith {_oldDamage};
|
||||||
|
|
||||||
|
// Add injury
|
||||||
|
if (_hitPoint isEqualTo "ace_hdbracket") exitWith {
|
||||||
|
// --- Head
|
||||||
|
private _damageFace = _unit getVariable [QGVAR(newDamage$HitFace), 0];
|
||||||
|
private _damageNeck = _unit getVariable [QGVAR(newDamage$HitNeck), 0];
|
||||||
|
private _damageHead = (_unit getVariable [QGVAR(newDamage$HitHead), 0]) max _damageFace max _damageNeck;
|
||||||
|
|
||||||
|
// --- Body
|
||||||
|
private _damageStructural = _unit getVariable [QGVAR(newDamage$#structural), 0];
|
||||||
|
private _damagePelvis = _unit getVariable [QGVAR(newDamage$HitPelvis), 0];
|
||||||
|
private _damageAbdomen = _unit getVariable [QGVAR(newDamage$HitAbdomen), 0];
|
||||||
|
private _damageDiaphragm = _unit getVariable [QGVAR(newDamage$HitDiaphragm), 0];
|
||||||
|
private _damageChest = _unit getVariable [QGVAR(newDamage$HitChest), 0];
|
||||||
|
private _damageBody = (_unit getVariable [QGVAR(newDamage$HitBody), 0]) max _damagePelvis max _damageAbdomen max _damageDiaphragm max _damageChest max _damageStructural;
|
||||||
|
|
||||||
|
// --- Arms and Legs
|
||||||
|
private _damageLeftArm = _unit getVariable [QGVAR(newDamage$HitLeftArm), 0];
|
||||||
|
private _damageRightArm = _unit getVariable [QGVAR(newDamage$HitRightArm), 0];
|
||||||
|
private _damageLeftLeg = _unit getVariable [QGVAR(newDamage$HitLeftLeg), 0];
|
||||||
|
private _damageRightLeg = _unit getVariable [QGVAR(newDamage$HitRightLeg), 0];
|
||||||
|
|
||||||
|
// Find hit point that received the maxium damage.
|
||||||
|
private _allDamages = [
|
||||||
|
[_damageHead, "Head"],
|
||||||
|
[_damageBody, "Body"],
|
||||||
|
[_damageLeftArm, "LeftArm"],
|
||||||
|
[_damageRightArm, "RightArm"],
|
||||||
|
[_damageLeftLeg, "LeftLeg"],
|
||||||
|
[_damageRightLeg, "RightLeg"]
|
||||||
|
];
|
||||||
|
|
||||||
|
_allDamages sort false;
|
||||||
|
(_allDamages select 0) params ["_receivedDamage", "_woundedHitPoint"];
|
||||||
|
|
||||||
|
// Check for falling damage.
|
||||||
|
if (_ammo isEqualTo "") then {
|
||||||
|
if (velocity _unit select 2 < -2) then {
|
||||||
|
_woundedHitPoint = selectRandom ["LeftLeg", "RightLeg"];
|
||||||
|
_ammo = "#falling";
|
||||||
|
} else {
|
||||||
|
// Assume collision damage.
|
||||||
|
// @todo, find a method for detecting burning damage.
|
||||||
|
_woundedHitPoint = "Body";
|
||||||
|
_ammo = "#collision";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
// Don't trigger for minor damage.
|
||||||
|
if (_receivedDamage > 1E-3) then {
|
||||||
|
[QGVAR(woundReceived), [_unit, _woundedHitPoint, _receivedDamage, _shooter, _ammo]] call CBA_fnc_localEvent;
|
||||||
|
};
|
||||||
|
|
||||||
|
0
|
||||||
|
};
|
||||||
|
|
||||||
|
// Check for drowning damage.
|
||||||
|
// Don't change the third expression. Safe method for FLOATs.
|
||||||
|
if (_hitPoint isEqualTo "#structural" && {getOxygenRemaining _unit <= 0.5} && {_damage isEqualTo (_oldDamage + 0.005)}) then {
|
||||||
|
[QGVAR(woundReceived), [_unit, "Body", _newDamage, _unit, "#drowning"]] call CBA_fnc_localEvent;
|
||||||
|
};
|
||||||
|
|
||||||
|
_damage
|
80
addons/medical_engine/functions/fnc_playInjuredSound.sqf
Normal file
80
addons/medical_engine/functions/fnc_playInjuredSound.sqf
Normal file
@ -0,0 +1,80 @@
|
|||||||
|
/*
|
||||||
|
* Author: commy2
|
||||||
|
* Play random injured sound for a unit. The sound is broadcasted across MP.
|
||||||
|
* Will not play if the unit has already played a sound within to close a time frame.
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* 0: Unit <OBJECT>
|
||||||
|
* 1: Type (optional) ["hit" (default) or "moan"] <STRING>
|
||||||
|
* 2: Severity (optional) [0 (default), 1, 2] <NUMBER>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* None
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* [player, "hit", 1] call ace_medical_engine_fnc_playInjuredSound
|
||||||
|
*
|
||||||
|
* Public: No
|
||||||
|
*/
|
||||||
|
#include "script_component.hpp"
|
||||||
|
|
||||||
|
#define TIME_OUT 1
|
||||||
|
|
||||||
|
params [["_unit", objNull, [objNull]], ["_type", "hit", [""]], ["_severity", 0, [0]]];
|
||||||
|
|
||||||
|
if (!local _unit) exitWith {
|
||||||
|
ACE_LOGERROR("Unit not local or null");
|
||||||
|
};
|
||||||
|
|
||||||
|
// Handle timeout
|
||||||
|
if (_unit getVariable [QGVAR(soundTimeout), -1] > CBA_missionTime) exitWith {};
|
||||||
|
_unit setVariable [QGVAR(soundTimeout), CBA_missionTime + TIME_OUT];
|
||||||
|
|
||||||
|
// Get sounds
|
||||||
|
private _soundsNamespace = NAMESPACE_NULL;
|
||||||
|
|
||||||
|
switch (toLower _type) do {
|
||||||
|
case ("hit"): {
|
||||||
|
_soundsNamespace = GVAR(HitScreamNamespace);
|
||||||
|
};
|
||||||
|
case ("moan"): {
|
||||||
|
_soundsNamespace = GVAR(InjuredMoanNamespace);
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
// Get units speaker
|
||||||
|
private _speaker = speaker _unit;
|
||||||
|
|
||||||
|
if (_speaker == "ACE_NoVoice") then {
|
||||||
|
_speaker = _unit getVariable "ace_originalSpeaker";
|
||||||
|
};
|
||||||
|
|
||||||
|
private _sounds = _soundsNamespace getVariable _speaker;
|
||||||
|
|
||||||
|
if (isNil "_sounds") then {
|
||||||
|
_sounds = _soundsNamespace getVariable (_soundsNamespace getVariable "#default");
|
||||||
|
};
|
||||||
|
|
||||||
|
if (isNil "_sounds") exitWith {
|
||||||
|
ACE_LOGERROR("No sounds for speaker and no default found");
|
||||||
|
};
|
||||||
|
|
||||||
|
// Get correct sound of the speaker
|
||||||
|
_sounds = _sounds param [_severity, []];
|
||||||
|
(selectRandom _sounds) params ["_sound", ["_volume", 1], ["_frequency", 1], ["_distance", 80]];
|
||||||
|
|
||||||
|
if (isNil "_sound") exitWith {
|
||||||
|
ACE_LOGERROR("No sound for this speaker");
|
||||||
|
};
|
||||||
|
|
||||||
|
// Delete leading slash.
|
||||||
|
if (_sound select [0, 1] == "\") then {
|
||||||
|
_sound = _sound select [1];
|
||||||
|
};
|
||||||
|
|
||||||
|
// Default file extension.
|
||||||
|
if (_sound find "." == -1) then {
|
||||||
|
_sound = _sound + ".wss";
|
||||||
|
};
|
||||||
|
|
||||||
|
playSound3D [_sound, objNull, false, position _unit, _volume, _frequency, _distance];
|
31
addons/medical_engine/functions/fnc_setStructuralDamage.sqf
Normal file
31
addons/medical_engine/functions/fnc_setStructuralDamage.sqf
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
/*
|
||||||
|
* Author: commy2
|
||||||
|
* Set structural damage of an object without modifying the individual hit points.
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* 0: Unit <OBJECT>
|
||||||
|
* 1: New damage value <NUMBER>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* None
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* [player, 0.5] call ace_medical_engine_fnc_setStructuralDamage
|
||||||
|
*
|
||||||
|
* Public: No
|
||||||
|
*/
|
||||||
|
#include "script_component.hpp"
|
||||||
|
|
||||||
|
params [["_unit", objNull, [objNull]], ["_damage", 0, [0]]];
|
||||||
|
|
||||||
|
if (!local _unit) exitWith {
|
||||||
|
ACE_LOGERROR("Unit not local or null");
|
||||||
|
};
|
||||||
|
|
||||||
|
private _hitPointDamages = getAllHitPointsDamage _unit param [2, []];
|
||||||
|
|
||||||
|
_unit setDamage _damage;
|
||||||
|
|
||||||
|
{
|
||||||
|
_unit setHitIndex [_forEachIndex, _x];
|
||||||
|
} forEach _hitPointDamages;
|
1
addons/medical_engine/functions/script_component.hpp
Normal file
1
addons/medical_engine/functions/script_component.hpp
Normal file
@ -0,0 +1 @@
|
|||||||
|
#include "\z\ace\addons\medical_engine\script_component.hpp"
|
29
addons/medical_engine/script_component.hpp
Normal file
29
addons/medical_engine/script_component.hpp
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
#define COMPONENT medical_engine
|
||||||
|
#define COMPONENT_BEAUTIFIED Medical (Engine)
|
||||||
|
#include "\z\ace\addons\main\script_mod.hpp"
|
||||||
|
|
||||||
|
#define DEBUG_MODE_FULL
|
||||||
|
// #define DISABLE_COMPILE_CACHE
|
||||||
|
// #define CBA_DEBUG_SYNCHRONOUS
|
||||||
|
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||||
|
|
||||||
|
#ifdef DEBUG_ENABLED_MEDICAL_ENGINE
|
||||||
|
#define DEBUG_MODE_FULL
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef DEBUG_SETTINGS_MEDICAL_ENGINE
|
||||||
|
#define DEBUG_SETTINGS DEBUG_SETTINGS_MEDICAL_ENGINE
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "\z\ace\addons\main\script_macros.hpp"
|
||||||
|
|
||||||
|
#define DISABLE_VANILLA_SCREAMS
|
||||||
|
#define DISABLE_VANILLA_MOANS
|
||||||
|
#define DISABLE_VANILLA_HEARTBEAT
|
||||||
|
#define DISABLE_VANILLA_BLOOD_TEXTURES
|
||||||
|
#define DISABLE_VANILLA_DAMAGE_EFFECTS
|
||||||
|
|
||||||
|
#include "script_macros_medical.hpp"
|
||||||
|
|
||||||
|
#define EMPTY_SOUND {"A3\Sounds_F\dummysound.wss",1,1}
|
||||||
|
#define NAMESPACE_NULL locationNull
|
64
addons/medical_engine/script_macros_medical.hpp
Normal file
64
addons/medical_engine/script_macros_medical.hpp
Normal file
@ -0,0 +1,64 @@
|
|||||||
|
/*
|
||||||
|
Usage:
|
||||||
|
|
||||||
|
#include "\z\ace\addons\medical_engine\script_macros_medical.hpp"
|
||||||
|
|
||||||
|
class CfgVehicles {
|
||||||
|
class My_AwesomeUnit_base;
|
||||||
|
class My_AwesomeUnit: My_AwesomeUnit_base {
|
||||||
|
class HitPoints {
|
||||||
|
ADD_ACE_HITPOINTS(2,2);
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
*/
|
||||||
|
|
||||||
|
// Our method for adding left and right arm and leg armor. Uses those selections
|
||||||
|
// that are used for animations and therefore exist in all third party units
|
||||||
|
// usage: arm_armor and leg_armor are the armor values of of HitHands and
|
||||||
|
// HitLegs respectively.
|
||||||
|
// "ACE_HDBracket" is a special hit point. It is designed in a way where the
|
||||||
|
// "HandleDamage" event handler will compute it at the end of every damage
|
||||||
|
// calculation step. This way we can figure out which hit point took the most
|
||||||
|
// damage from one projectile and should be receiving the ACE medical wound.
|
||||||
|
// the hit point itself should not take any damage
|
||||||
|
// It is important that the "ACE_HDBracket" hit point is the last in the config,
|
||||||
|
// but has the same selection as the first one (always "HitHead" for soldiers).
|
||||||
|
#define ADD_ACE_HITPOINTS(arm_armor,leg_armor)\
|
||||||
|
class HitLeftArm {\
|
||||||
|
armor = arm_armor;\
|
||||||
|
material = -1;\
|
||||||
|
name = "hand_l";\
|
||||||
|
passThrough = 1;\
|
||||||
|
radius = 0.08;\
|
||||||
|
explosionShielding = 1;\
|
||||||
|
visual = "injury_hands";\
|
||||||
|
minimalHit = 0.01;\
|
||||||
|
};\
|
||||||
|
class HitRightArm: HitLeftArm {\
|
||||||
|
name = "hand_r";\
|
||||||
|
};\
|
||||||
|
class HitLeftLeg {\
|
||||||
|
armor = leg_armor;\
|
||||||
|
material = -1;\
|
||||||
|
name = "leg_l";\
|
||||||
|
passThrough = 1;\
|
||||||
|
radius = 0.1;\
|
||||||
|
explosionShielding = 1;\
|
||||||
|
visual = "injury_legs";\
|
||||||
|
minimalHit = 0.01;\
|
||||||
|
};\
|
||||||
|
class HitRightLeg: HitLeftLeg {\
|
||||||
|
name = "leg_r";\
|
||||||
|
};\
|
||||||
|
class ACE_HDBracket {\
|
||||||
|
armor = 1;\
|
||||||
|
material = -1;\
|
||||||
|
name = "head";\
|
||||||
|
passThrough = 1;\
|
||||||
|
radius = 1;\
|
||||||
|
explosionShielding = 1;\
|
||||||
|
visual = "";\
|
||||||
|
minimalHit = 0;\
|
||||||
|
depends = "HitHead";\
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user