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Update doppler seeker to allow the tracking and killing of projectiles
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@ -20,7 +20,6 @@ _stateParams params ["", "_seekerStateParams"];
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_launchParams params ["","_targetLaunchParams"];
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_targetLaunchParams params ["_target"];
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_target = missileTarget _projectile;
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if (isNull _target && isVehicleRadarOn vehicle _shooter) then {
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_target = cursorTarget;
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};
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@ -31,6 +31,8 @@ if (_isActive || { CBA_missionTime >= _timeWhenActive }) then {
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TRACE_1("Missile Pitbull",_seekerStateParams);
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};
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// if we are tracking a projectile, don't bother with radar crap just fly to it
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if (!isNil "_target" || { !((typeOf _target) isKindOf ["Default", configFile >> "CfgAmmo"]) }) then {
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// Internal radar homing
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// For performance reasons only poll for target every so often instead of each frame
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if ((_lastTargetPollTime + ACTIVE_RADAR_POLL_FREQUENCY) - CBA_missionTime < 0) then {
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@ -96,6 +98,7 @@ if (_isActive || { CBA_missionTime >= _timeWhenActive }) then {
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_expectedTargetPos = _searchPos;
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};
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};
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} else {
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if (GVAR(debug_drawGuidanceInfo)) then {
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_seekerTypeName = "DOPPLER - EXT";
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@ -125,6 +128,7 @@ if !(isNull _target) then {
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private _filterTarget = [_target, _projectile, _minimumFilterSpeed, _minimumFilterTime, _maxTerrainCheck, _seekerAngle] call FUNC(shouldFilterRadarHit);
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if (_filterTarget) then {
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// filter out target
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systemChat "filter";
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_target = objNull;
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_seekerStateParams set [9, true];
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} else {
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