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Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes * Remove files
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@ -223,25 +223,16 @@ class CfgVehicles {
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class Plane_CAS_01_base_F: Plane_Base_F {
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lockDetectionSystem = 12;
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incomingMissileDetectionSystem = 16;
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class Turrets;
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#include <flightmodel_thunderbolt.hpp>
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};
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class Plane_CAS_02_base_F: Plane_Base_F {
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lockDetectionSystem = 12;
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incomingMissileDetectionSystem = 16;
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class Turrets;
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#include <flightmodel_yak.hpp>
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};
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class Plane_Fighter_03_base_F: Plane_Base_F {
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lockDetectionSystem = 12;
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incomingMissileDetectionSystem = 16;
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class Turrets;
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#include <flightmodel_alca.hpp>
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};
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class UAV_01_base_F: Helicopter_Base_F {
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@ -1,23 +0,0 @@
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acceleration = 300;
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maxSpeed = 936;
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irScanRangeMin = 500;
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irScanRangeMax = 5000;
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aileronSensitivity = 0.64;
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elevatorSensitivity = 0.682;
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rudderInfluence = 0.001;
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aileronControlsSensitivityCoef = 3;
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elevatorControlsSensitivity = 2;
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rudderControlsSensitivityoef = 4;
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elevatorCoef[] = {0.6, 0.73, 0.62, 0.52, 0.39, 0.33, 0.28};
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aileronCoef[] = {0.5, 0.68, 0.75, 0.86, 0.92, 0.96, 1};
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rudderCoef[] = {0.9, 0.75, 0.58, 0.45, 0.38, 0.35, 0.3};
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envelope[] = {0, 0.06, 1.2, 3, 3.6, 3.75, 3.65, 3.45, 3.3, 2.8, 2.4, 1.9, 1.5};
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angleOfIndicence = 0.0523599; //determines velocity vector behaviour, how quickly it catches up with where your nose is pointing, I think
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draconicForceXCoef = 7.5; //max angle of attack, lower value gives higher aoa
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draconicForceYCoef = 0.2198; //Something to do with bleed off of speed, low values seem to increase bleed off
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draconicForceZCoef = 5.12; //????
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draconicTorqueXCoef = 0.18; //resistance to elevator input, also impacts speed degradation
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draconicTorqueYCoef = 0.000017;
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thrustCoef[] = {1.3, 1.27, 1.24, 1.2, 1.17, 1.15, 1.13, 1.1, 1.06, 1, 0.94, 0.72, 0.51, 0.4, 0.25, 0};
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gunAimDown = 0.029;
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flapsFrictionCoef = 0.32;
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@ -1,21 +0,0 @@
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maxSpeed = 736;
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aileronSensitivity = 0.85;
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elevatorSensitivity = 0.75;
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rudderInfluence = 0.001;
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aileronControlsSensitivityCoef = 3;
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elevatorControlsSensitivity = 2;
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rudderControlsSensitivityoef = 4;
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elevatorCoef[] = {0.7, 0.75, 0.75, 0.65, 0.55, 0.45, 0.35};
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aileronCoef[] = {0.6, 0.85, 0.88, 0.92, 0.95, 0.97, 1};
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rudderCoef[] = {0.8, 0.75, 0.65, 0.5, 0.4, 0.33, 0.3};
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flapsFrictionCoef = 0.35;
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angleOfIndicence = 0.0523599;
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draconicForceXCoef = 9.5;
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draconicForceYCoef = 0.56;
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draconicForceZCoef = 0.1;
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draconicTorqueXCoef = 0.58;
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draconicTorqueYCoef = 0.00013;
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envelope[] = {0, 0, 0.75, 2.4, 3.6, 3.8, 3.7, 3.2, 2.2, 1.7, 0.9};
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thrustCoef[] = {1, 1.2, 1.3, 1.25, 1.06, 1.01, 1, 0.92, 0.75, 0.65, 0.5, 0.25, 0};
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acceleration = 265;
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landingSpeed = 220;
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@ -1,20 +0,0 @@
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maxSpeed = 1059;
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acceleration = 300;
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aileronSensitivity = 0.635;
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elevatorSensitivity = 0.814;
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rudderInfluence = 0.001;
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aileronControlsSensitivityCoef = 3;
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elevatorControlsSensitivity = 2;
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rudderControlsSensitivityoef = 4;
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elevatorCoef[] = {0.6, 0.76, 0.7, 0.65, 0.58, 0.47, 0.43};
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aileronCoef[] = {0.5, 0.85, 0.87, 0.89, 0.92, 0.95, 1};
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rudderCoef[] = {0.8, 0.7, 0.6, 0.5, 0.4, 0.32, 0.27};
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angleOfIndicence = 0.0523599;
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draconicForceXCoef = 7.6;
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draconicForceYCoef = 0.75;
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draconicForceZCoef = 0.085;
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draconicTorqueXCoef = 0.815;
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draconicTorqueYCoef = 0.000152;
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envelope[] = {0, 0.446, 1.5, 3.9, 5.2, 4.8, 4.2, 3.5, 2, 1, 0.5};
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thrustCoef[] = {1, 1.2, 1.7, 1.7, 1.65, 1.54, 1.32, 1.1, 0.95, 0.75, 0.5, 0.35, 0};
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flapsFrictionCoef = 0.32;
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