Illumination Flares (#4506)

* Illumination Flares

* add M992 IR flare

* update debug script

* comments
This commit is contained in:
PabstMirror 2018-12-06 20:28:13 -06:00 committed by GitHub
parent 1511ecc1c0
commit f81f5830c5
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 110 additions and 1 deletions

View File

@ -17,6 +17,21 @@ class CfgAmmo {
intensity = 40000; intensity = 40000;
flareSize = 12; flareSize = 12;
}; };
class ACE_40mm_Flare_white: F_40mm_White {
intensity = 1250000; // vanilla: 10000
timeToLive = 45; // vanilla: 25, ace changes to 60 in FlareBase
coefGravity = 0.25; // vanilla: undefined (would be 1)
// Makes the ammo fall the ground slower (~2 m/s)
};
class ACE_40mm_Flare_red: ACE_40mm_Flare_white {
lightColor[] = {0.5,0.25,0.25,0};
};
class ACE_40mm_Flare_green: ACE_40mm_Flare_white {
lightColor[] = {0.25,0.5,0.25,0};
};
class ACE_40mm_Flare_ir: ACE_40mm_Flare_white {
nvgOnly = 1;
};
class F_20mm_White: FlareBase { class F_20mm_White: FlareBase {
intensity = 20000; intensity = 20000;

View File

@ -0,0 +1,5 @@
class CfgMagazineWells {
class CBA_40mm_M203 {
ADDON[] = {"ACE_40mm_flare_white", "ACE_40mm_flare_red", "ACE_40mm_flare_green", "ACE_40mm_flare_ir"};
};
};

View File

@ -89,4 +89,35 @@ class CfgMagazines {
ammo = "F_40mm_Red"; ammo = "F_40mm_Red";
initSpeed = 120; initSpeed = 120;
}; };
class UGL_FlareWhite_F;
class ACE_40mm_Flare_white: UGL_FlareWhite_F {
author = ECSTRING(common,ACETeam);
ammo = "ACE_40mm_Flare_white";
displayName = CSTRING(40mm_flare_white);
descriptionShort = CSTRING(parachute_flare_description);
};
class UGL_FlareRed_F;
class ACE_40mm_Flare_red: UGL_FlareRed_F {
author = ECSTRING(common,ACETeam);
ammo = "ACE_40mm_Flare_red";
displayName = CSTRING(40mm_flare_red);
descriptionShort = CSTRING(parachute_flare_description);
};
class UGL_FlareGreen_F;
class ACE_40mm_Flare_green: UGL_FlareGreen_F {
author = ECSTRING(common,ACETeam);
ammo = "ACE_40mm_Flare_green";
displayName = CSTRING(40mm_flare_green);
descriptionShort = CSTRING(parachute_flare_description);
};
class ACE_40mm_Flare_ir: UGL_FlareWhite_F {
author = ECSTRING(common,ACETeam);
ammo = "ACE_40mm_Flare_ir";
displayName = CSTRING(40mm_flare_ir);
descriptionShort = CSTRING(parachute_flare_ir_description);
};
}; };

View File

@ -25,6 +25,7 @@ class CfgPatches {
#include "CfgAmmo.hpp" #include "CfgAmmo.hpp"
#include "CfgWeapons.hpp" #include "CfgWeapons.hpp"
#include "CfgMagazines.hpp" #include "CfgMagazines.hpp"
#include "CfgMagazineWells.hpp"
#include "CfgVehicles.hpp" #include "CfgVehicles.hpp"
#include "Effects.hpp" #include "Effects.hpp"

View File

@ -0,0 +1,39 @@
// execVM "z\ace\addons\grenades\dev\dev_testFlares.sqf";
removeAllWeapons player;
player addMagazine "UGL_FlareWhite_F";
player addMagazine "UGL_FlareWhite_F";
player addMagazine "ACE_40mm_Flare_white";
player addMagazine "ACE_40mm_Flare_white";
player addMagazine "ACE_40mm_Flare_green";
player addMagazine "ACE_40mm_Flare_red";
player addMagazine "ACE_40mm_Flare_ir";
player linkItem "NVGoggles";
skipTime 12;
player addWeapon "arifle_MX_GL_ACO_F";
["ace_firedPlayer", {
params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile"];
systemChat str _magazine;
[{
params ["_args", "_pfid"];
_args params ["_projectile", "_launchHeight", "_shotTime", "_deployedTime"];
if (!alive _projectile) exitWith {[_pfid] call CBA_fnc_removePerFrameHandler;};
private _out = format ["Flight time: %1\n", (time - _shotTime) toFixed 1];
if (_deployedTime < 0) then {
if ((vectorMagnitude velocity _projectile) < 10) then {
_args set [3, time];
};
} else {
_out = _out + format ["Deployed time: %1\n", (time - _deployedTime) toFixed 1];
};
_out = _out + format ["Height Above Launch: %1\n", (((getPosASL _projectile) select 2) - _launchHeight) toFixed 1];
_out = _out + format ["Height Above Terrain: %1\n", ((getPosATL _projectile) select 2) toFixed 1];
_out = _out + format ["Speed: %1\nVelocity:\n%2\n", (vectorMagnitude velocity _projectile) toFixed 1, (velocity _projectile) apply {_x toFixed 1}];
hintSilent _out;
}, 0.1, [_projectile, (getPosASL _unit) select 2, time, -1]] call CBA_fnc_addPerFrameHandler;
}] call CBA_fnc_addEventHandler;

View File

@ -373,5 +373,23 @@
<Chinesesimp>燃烧手榴弹是用来摧毁武器,弹药以及其他装备的好帮手。</Chinesesimp> <Chinesesimp>燃烧手榴弹是用来摧毁武器,弹药以及其他装备的好帮手。</Chinesesimp>
<Chinese>燃燒手榴彈是用來摧毀武器,彈藥以及其他裝備的好幫手</Chinese> <Chinese>燃燒手榴彈是用來摧毀武器,彈藥以及其他裝備的好幫手</Chinese>
</Key> </Key>
<Key ID="STR_ACE_Grenades_parachute_flare_description">
<English>Type: Star Parachute Flare</English>
</Key>
<Key ID="STR_ACE_Grenades_40mm_flare_white">
<English>M583 Illumination Flare (White)</English>
</Key>
<Key ID="STR_ACE_Grenades_40mm_flare_red">
<English>M662 Illumination Flare (Red)</English>
</Key>
<Key ID="STR_ACE_Grenades_40mm_flare_green">
<English>M661 Illumination Flare (Green)</English>
</Key>
<Key ID="STR_ACE_Grenades_parachute_flare_ir_description">
<English>Type: Parachute IR Flare</English>
</Key>
<Key ID="STR_ACE_Grenades_40mm_flare_ir">
<English>M992 Illumination IR Flare</English>
</Key>
</Package> </Package>
</Project> </Project>