diff --git a/addons/common/functions/fnc_fixLoweredRifleAnimation.sqf b/addons/common/functions/fnc_fixLoweredRifleAnimation.sqf index 55bc6865b0..411fdd2eb3 100644 --- a/addons/common/functions/fnc_fixLoweredRifleAnimation.sqf +++ b/addons/common/functions/fnc_fixLoweredRifleAnimation.sqf @@ -1,10 +1,22 @@ -// by commy2 +/* + * Author: commy2 + * Fixes the lowered rifle animation + * + * Arguments: + * 0: Unit + * + * Return Value: + * Nothing + * + * Example: + * [_player] call ace_common_fnc_fixLoweredRifleAnimation + * + * Public: No + */ #include "script_component.hpp" -private "_unit"; +PARAMS_1(_unit); -_unit = _this select 0; - -if (currentWeapon _unit != "" && {currentWeapon _unit == primaryWeapon _unit} && {weaponLowered _unit} && {stance _unit == "STAND"}) then { +if (currentWeapon _unit != "" && {currentWeapon _unit == primaryWeapon _unit} && {weaponLowered _unit} && {stance _unit == "STAND"} && {(vehicle _unit) == _unit}) then { [_unit, "amovpercmstpsraswrfldnon", 0] call FUNC(doAnimation); };