Merge branch 'release'

This commit is contained in:
Glowbal 2016-07-09 11:36:49 +02:00
commit f86d8d113c
36 changed files with 211 additions and 188 deletions

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@ -1,7 +1,3 @@
class Single;
class Burst;
class FullAuto;
class Mode_SemiAuto;
class Mode_Burst;
class Mode_FullAuto;
@ -90,7 +86,10 @@ class CfgWeapons {
/* MX */
class arifle_MX_Base_F: Rifle_Base_F {};
class arifle_MX_Base_F: Rifle_Base_F {
class Single: Mode_SemiAuto {};
class FullAuto: Mode_FullAuto {};
};
class arifle_MX_SW_F: arifle_MX_Base_F {
magazines[] = {
"100Rnd_65x39_caseless_mag_Tracer",

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@ -28,3 +28,30 @@ if (isNil "ACE_maxWeightCarry") then {
["ace_unconscious", {_this call FUNC(handleUnconscious)}] call CBA_fnc_addEventHandler;
//@todo Captivity?
//Add Keybind:
["ACE3 Common", QGVAR(drag), (localize LSTRING(DragKeybind)),
{
if (!alive ACE_player) exitWith {false};
if !([ACE_player, objNull, ["isNotDragging", "isNotCarrying"]] call EFUNC(common,canInteractWith)) exitWith {false};
// If we are drag/carrying something right now then just drop it:
if (ACE_player getVariable [QGVAR(isDragging), false]) exitWith {
[ACE_player, ACE_player getVariable [QGVAR(draggedObject), objNull]] call FUNC(dropObject);
false
};
if (ACE_player getVariable [QGVAR(isCarrying), false]) exitWith {
[ACE_player, ACE_player getVariable [QGVAR(carriedObject), objNull]] call FUNC(dropObject_carry);
false
};
private _cursor = cursorObject;
if ((isNull _cursor) || {(_cursor distance ACE_player) > 2.6}) exitWith {false};
if (!([ACE_player, _cursor] call FUNC(canDrag))) exitWith {false};
[ACE_player, _cursor] call FUNC(startDrag);
false
},
{false},
[-1, [false, false, false]]] call CBA_fnc_addKeybind; // UNBOUND

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@ -25,6 +25,18 @@
<Italian>Lascia</Italian>
<Hungarian>Elengedés</Hungarian>
</Key>
<Key ID="STR_ACE_Dragging_DragKeybind">
<English>Drag/Release Object</English>
<Russian>Тащить/Отпустить Объекты</Russian>
<Spanish>Arrastrar/Soltar Objeto</Spanish>
<Polish>Ciągnij/Puść Obiekt</Polish>
<Czech>Táhnout/Položit Objekt</Czech>
<French>Trainer/Lâcher Objets</French>
<German>Objekt ziehen/loslassen</German>
<Portuguese>Arrastar/Soltar Objeto</Portuguese>
<Italian>Trascina/Lascia Oggetto</Italian>
<Hungarian>Húzás/Elengedés Objektum</Hungarian>
</Key>
<Key ID="STR_ACE_Dragging_UnableToDrag">
<English>Item too heavy</English>
<German>Gegenstand ist zu schwer</German>

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@ -286,7 +286,7 @@ class CfgVehicles {
class B_Soldier_03_f; class B_engineer_F:B_Soldier_03_f {MACRO_ADDMINEKIT};
class B_Soldier_diver_base_F; class B_diver_exp_F:B_Soldier_diver_base_F {MACRO_ADDMINEKIT};
class B_Soldier_recon_base; class B_recon_exp_F:B_Soldier_recon_base {MACRO_ADDMINEKIT};
class B_CTRG_soldier_engineer_exp_F:B_Soldier_base_F {MACRO_ADDMINEKIT};
class B_Soldier_02_f; class B_CTRG_soldier_engineer_exp_F:B_Soldier_02_f {MACRO_ADDMINEKIT};
class I_G_Soldier_base_F; class I_G_engineer_F:I_G_Soldier_base_F {MACRO_ADDMINEKIT};
class I_G_Soldier_exp_F:I_G_Soldier_base_F {MACRO_ADDMINEKIT};
class B_G_engineer_F:I_G_engineer_F {MACRO_ADDMINEKIT};

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@ -1,7 +1,7 @@
class ACE_UI {
class gunnerZeroing {
class conditions {
ADDON = "false";
ADDON = "(false)";
};
};
};

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@ -19,11 +19,6 @@ class CfgWeapons {
class UGL_F: GrenadeLauncher {
magazines[] += {"ACE_HuntIR_M203"};
};
class GL_3GL_F: UGL_F {
//magazines[] += {"ACE_HuntIR_M203"};
magazines[] = {"1Rnd_HE_Grenade_shell","UGL_FlareWhite_F","UGL_FlareGreen_F","UGL_FlareRed_F","UGL_FlareYellow_F","UGL_FlareCIR_F","1Rnd_Smoke_Grenade_shell","1Rnd_SmokeRed_Grenade_shell","1Rnd_SmokeGreen_Grenade_shell","1Rnd_SmokeYellow_Grenade_shell","1Rnd_SmokePurple_Grenade_shell","1Rnd_SmokeBlue_Grenade_shell","1Rnd_SmokeOrange_Grenade_shell","3Rnd_HE_Grenade_shell","3Rnd_UGL_FlareWhite_F","3Rnd_UGL_FlareGreen_F","3Rnd_UGL_FlareRed_F","3Rnd_UGL_FlareYellow_F","3Rnd_UGL_FlareCIR_F","3Rnd_Smoke_Grenade_shell","3Rnd_SmokeRed_Grenade_shell","3Rnd_SmokeGreen_Grenade_shell","3Rnd_SmokeYellow_Grenade_shell","3Rnd_SmokePurple_Grenade_shell","3Rnd_SmokeBlue_Grenade_shell","3Rnd_SmokeOrange_Grenade_shell","ACE_HuntIR_M203"};
};
class Rifle_Base_F;
class arifle_MX_Base_F: Rifle_Base_F {
class GL_3GL_F: UGL_F {

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@ -159,7 +159,7 @@ if (count GVAR(collectedActionPoints) > 1) then {
private _delta = vectorNormalized ((GVAR(collectedActionPoints) select _i select 1) vectorDiff (GVAR(collectedActionPoints) select _j select 1));
// If _i is inside a cone with 20º half angle with origin on _j
if (_delta select 2 > 0.94) exitWith {
if ((_delta select 2 > 0.94) && {((GVAR(collectedActionPoints) select _i select 1) distance2d (GVAR(collectedActionPoints) select _j select 1)) < 0.1}) exitWith {
GVAR(collectedActionPoints) deleteAt _i;
};
};

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@ -38,6 +38,9 @@ class CfgWeapons {
lockingTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1};
};
class launch_B_Titan_short_tna_F: launch_B_Titan_short_F {
GVAR(enabled) = 1;
};
class launch_I_Titan_short_F: launch_Titan_short_base {
GVAR(enabled) = 1;
weaponInfoType = "ACE_RscOptics_javelin";
@ -59,6 +62,9 @@ class CfgWeapons {
lockingTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1};
};
class launch_O_Titan_short_ghex_F: launch_O_Titan_short_F {
GVAR(enabled) = 1;
};
class launch_Titan_short_F: launch_Titan_short_base {
GVAR(enabled) = 1;
weaponInfoType = "ACE_RscOptics_javelin";

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@ -2,12 +2,12 @@
#include "script_component.hpp"
TRACE_1("enter", _this);
private["_player", "_currentFireMode"];
private _currentShooter = if (ACE_player call CBA_fnc_canUseWeapon) then {ACE_player} else {vehicle ACE_player};
private _currentFireMode = _currentShooter getVariable["ace_missileguidance_attackProfile", "JAV_TOP"];
_currentFireMode = ACE_player getVariable["ace_missileguidance_attackProfile", "JAV_TOP"];
if(_currentFireMode == "JAV_DIR") then {
_currentFireMode = "JAV_TOP";
} else {
_currentFireMode = "JAV_DIR";
};
ACE_player setVariable["ace_missileguidance_attackProfile", _currentFireMode, false];
_currentShooter setVariable["ace_missileguidance_attackProfile", _currentFireMode, false];

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@ -11,7 +11,7 @@ private["_firedEH", "_fov", "_lastTick", "_lockTime", "_maxX", "_maxY", "_minX",
private["_offsetX", "_offsetY", "_pos", "_randomLockInterval", "_randomPosWithinBounds", "_range"];
private["_runTime", "_soundTime", "_targetArray", "_zamerny", "_currentShooter"];
_currentShooter = (vehicle ACE_player);
_currentShooter = if (ACE_player call CBA_fnc_canUseWeapon) then {ACE_player} else {vehicle ACE_player};
#define __OffsetX ((ctrlPosition __JavelinIGUITargetingLineV) select 0) - 0.5
#define __OffsetY ((ctrlPosition __JavelinIGUITargetingLineH) select 1) - 0.5

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@ -2,13 +2,15 @@
#include "script_component.hpp"
TRACE_1("enter", _this);
#define __LOCKONTIMERANDOM 2 // Deviation in lock on time
#define __LOCKONTIMERANDOM 1 // Deviation in lock on time
if((count _this) > 0) then {
uiNameSpace setVariable ['ACE_RscOptics_javelin',_this select 0];
};
ACE_player setVariable ["ace_missileguidance_target",nil, false];
private _currentShooter = if (ACE_player call CBA_fnc_canUseWeapon) then {ACE_player} else {vehicle ACE_player};
TRACE_2("shooter",_currentShooter,typeOf _currentShooter);
_currentShooter setVariable ["ace_missileguidance_target", nil, false];
__JavelinIGUISeek ctrlSetTextColor __ColorGray;
__JavelinIGUINFOV ctrlSetTextColor __ColorGray;

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@ -2,9 +2,9 @@
#include "script_component.hpp"
TRACE_1("enter", _this);
private["_player", "_currentFireMode"];
private _currentShooter = if (ACE_player call CBA_fnc_canUseWeapon) then {ACE_player} else {vehicle ACE_player};
private _currentFireMode = _currentShooter getVariable ["ace_missileguidance_attackProfile", "JAV_TOP"];
_currentFireMode = ACE_player getVariable["ace_missileguidance_attackProfile", "JAV_TOP"];
if(_currentFireMode == "JAV_TOP") then {
__JavelinIGUITop ctrlSetTextColor __ColorGreen;
__JavelinIGUIDir ctrlSetTextColor __ColorGray;

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@ -84,6 +84,7 @@
#define TYPE_BACKPACK 901
#ifdef DISABLE_COMPILE_CACHE
#undef PREP
#define PREP(fncName) DFUNC(fncName) = compile preprocessFileLineNumbers QPATHTOF(functions\DOUBLES(fnc,fncName).sqf)
#else
#undef PREP

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@ -21,13 +21,6 @@ if (!local _unit) exitWith {};
private _startTime = _unit getVariable [QGVAR(reviveStartTime), 0];
// Remove heartbeat
if (GVAR(level) >= 2) then {
if (_unit getVariable [QGVAR(heartRate), 60] > 0) then {
_unit setVariable [QGVAR(heartRate), 0];
};
};
// If we are in revive state in a blown up vehicle, try to unload so that people can access the body
if ((alive _unit) && {(vehicle _unit) != _unit} && {!alive (vehicle _unit)}) then {
TRACE_2("Unloading", _unit, vehicle _unit);
@ -52,5 +45,12 @@ if !(_unit getVariable [QGVAR(inReviveState), false]) exitwith {
_unit setVariable [QGVAR(reviveStartTime), nil];
};
// Remove heartbeat
if (GVAR(level) >= 2) then {
if (_unit getVariable [QGVAR(heartRate), 60] > 0) then {
_unit setVariable [QGVAR(heartRate), 0];
};
};
// Schedule the loop to be executed again 1 sec later
[DFUNC(reviveStateLoop), [_unit], 1] call CBA_fnc_waitAndExecute;

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@ -70,12 +70,6 @@ if(isNil "_target") then {
};
};
//ToDo: Add correct configs for new apex titans (in ace_javelin)
if ((isNil "_target") && {(_weapon == "launch_B_Titan_short_tna_F") || {_weapon == "launch_O_Titan_short_ghex_F"}}) then {
ACE_LOGWARNING_1("APEX Launcher [%1] not supported - Wait for ACE 3.6.1",_weapon);
if (!isNull cursorObject) then {_target = cursorObject;}; //Attempt to give some kind of target or it will
};
TRACE_4("Beginning ACE guidance system",_target,_ammo,_seekerType,_attackProfile);
_args = [_this,
[_shooter,

Binary file not shown.

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@ -12,6 +12,11 @@ class RscHTML;
class RscText;
class RscControlsGroupNoHScrollbars;
class RscPicture;
class RscButtonMenu;
#ifndef ACE_DEFINE_H
#define ACE_DEFINE_H

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@ -108,62 +108,90 @@ class RscDisplayMain: RscStandardDisplay {
idc = 80085;
};
class ACE_news: RscControlsGroupNoScrollbars {
idc = 80086;
x = "safezoneX + safezoneW - (16 *(((safezoneW / safezoneH) min 1.2) / 40))";
y = "safezoneY + (18.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))";
w = "15 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "4.95 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
class controls {
class ACE_NewsTitle: RscText {
text = CSTRING(aceNews);
colorBackground[] = {(162/255),(28/255),(28/255),0.8};
idc = -1;
x = "0 * (((safezoneW / safezoneH) min 1.2) / 40)";
y = "0 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "15 *(((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 *((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
};
class ACE_VersionInfo: RscText {
idc = 68;
x = "0 * (((safezoneW / safezoneH) min 1.2) / 40)";
y = "1.1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "15 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
colorBackground[] = {0,0,0,0.5};
};
class ACE_NewsBackground: RscText {
idc = -1;
x = "0 * (((safezoneW / safezoneH) min 1.2) / 40)";
y = "2.2 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "15 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "5.75 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
colorBackground[] = {0,0,0,0.5};
};
class ACE_NewsText: RscHTML {
idc = 69;
x = "0.5 * (((safezoneW / safezoneH) min 1.2) / 40)";
y = "2.2 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "14 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "2.75 *((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
class ACE_news_apex: RscControlsGroupNoHScrollbars {
idc = 80090;
x = "safezoneX + safezoneW - 10 * (pixelW * pixelGrid * 2) - (4 * pixelH)";
y = "safezoneY + safezoneH - (3 * 2 + 1) * (pixelH * pixelGrid * 2) - 3 * (4 * pixelH)";
w = "10 * (pixelW * pixelGrid * 2)";
h = "2 * (pixelH * pixelGrid * 2)";
class Controls {
class Background: RscPicture {
idc = 80091;
text = "\a3\Ui_f\data\GUI\Rsc\RscDisplayMain\gradientMods_ca.paa";
colorText[] = {0,0,0,0.75};
x = "(10 - 4 * 2) * (pixelW * pixelGrid * 2)";
y = 0;
w = "4 * 2 * (pixelW * pixelGrid * 2)";
h = "2 * (pixelH * pixelGrid * 2)";
angle = 180;
};
class BackgroundIcon: RscPicture {
idc = 80092;
text = "\a3\Ui_f\data\GUI\Rsc\RscDisplayMain\backgroundModsIcon_ca.paa";
colorText[] = {0,0,0,0.75};
x = "(10 - 2 * 2) * (pixelW * pixelGrid * 2)";
y = 0;
w = "2 * 2 * (pixelW * pixelGrid * 2)";
h = "2 * (pixelH * pixelGrid * 2)";
angle = 180;
};
class Icon: RscPicture {
idc = 80093;
text = QPATHTOF(gui\aceMenuIcon_ca.paa);
colorText[] = {1,1,1,0.5};
x = "(10 - 2) * (pixelW * pixelGrid * 2)";
y = 0;
w = "2 * (pixelW * pixelGrid * 2)";
h = "2 * (pixelH * pixelGrid * 2)";
};
class CurrentVersionInfo: RscText {
idc = 80094;
style = 1;
text = "";
sizeEx = "(pixelH * pixelGrid * 1.5)";
font = "RobotoCondensedLight";
shadow = 1;
colorBackground[] = {0,0,0,0};
x = 0;
y = 0;
w = "(10 - 1.25 * 2) * (pixelW * pixelGrid * 2)";
h = "2 * (pixelH * pixelGrid * 1)";
onLoad = "(_this select 0) ctrlenable false;";
};
class HTTPVersionInfo: RscHTML {
idc = 80095;
shadow = 0;
class H1 {
font = "RobotoCondensed";
sizeEx = "(pixelH * pixelGrid * 1.5)";
font = "RobotoCondensedLight";
fontBold = "RobotoCondensedLight";
sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.4)";
align = "right";
};
class H2: H1 {
sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)";
font = "RobotoCondensedLight";
sizeEx = "(pixelH * pixelGrid * 1.5)";
};
class P: H1 {
sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
fontBold = "RobotoCondensedLight";
sizeEx = "(pixelH * pixelGrid * 1.5)";
};
colorBold[] = {0.6,0.6,0.6,1};
colorLink[] = {"(profilenamespace getVariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getVariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getVariable ['GUI_BCG_RGB_B',0.5])",1};
colorLinkActive[] = {"(profilenamespace getVariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getVariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getVariable ['GUI_BCG_RGB_B',0.5])",1};
x = 0;
y = "2 * (pixelH * pixelGrid * 1)";
w = "(10 - 1.25 * 2) * (pixelW * pixelGrid * 2)";
h = "2 * (pixelH * pixelGrid * 1)";
onLoad = "(_this select 0) ctrlenable false;";
};
class Button: RscButtonMenu {
idc = 80096;
colorBackground[] = {0,0,0,0};
colorBackgroundFocused[] = {0,0,0,0};
colorBackground2[] = {0,0,0,0};
x = 0;
y = 0;
w = "10 * (pixelW * pixelGrid * 2)";
h = "2 * (pixelH * pixelGrid * 2)";
tooltip = "Download latest and report issues:";
url = "https://github.com/acemod/ACE3";
};
};
};

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@ -15,17 +15,18 @@
*/
#include "script_component.hpp"
if (missionNamespace getVariable [QGVAR(newsLoaded), false]) exitWith {};
GVAR(newsLoaded) = true;
//Need to load from profileNamespace because ace_settings might not be init if world = empty
if (profileNamespace getVariable [QGVAR(showNewsOnMainMenu), true]) then {
((_this select 0) displayCtrl 80086) ctrlShow true;
((_this select 0) displayCtrl 80090) ctrlShow true;
private ["_version"];
_version = getText (configFile >> "CfgPatches" >> "ace_main" >> "versionStr");
((_this select 0) displayCtrl 68) ctrlSetText format ["Installed Version: %1", _version];
((_this select 0) displayCtrl 69) htmlLoad "http://ace3mod.com/version.html";
private _ace3VersionStr = (getText (configFile >> "CfgPatches" >> "ace_main" >> "versionStr")) select [0,5];
((_this select 0) displayCtrl 80094) ctrlSetText format ["Version: %1", _ace3VersionStr];
((_this select 0) displayCtrl 80095) htmlLoad "http://ace3mod.com/version.html";
} else {
((_this select 0) displayCtrl 80086) ctrlShow false;
((_this select 0) displayCtrl 80090) ctrlShow false;
};
/*
Note: switch version.html to simpler format and right align
<h1 align="right">Latest: {{site.ace.version.major}}.{{site.ace.version.minor}}.{{site.ace.version.patch}}</h1>
*/

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@ -2,17 +2,6 @@ class CfgWeapons {
class ACE_ItemCore;
class InventoryItem_Base_F;
class ACE_SpareBarrel: ACE_ItemCore {
displayname = CSTRING(SpareBarrelName);
descriptionshort = CSTRING(SpareBarrelDescription);
//model = "";
picture = QPATHTOF(UI\spare_barrel_ca.paa);
scope = 2;
class ItemInfo: InventoryItem_Base_F {
mass = 30;
};
};
class RifleCore;
class Rifle: RifleCore {
//Mean Rounds Between Stoppages (this will be scaled based on the barrel temp)

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@ -4,16 +4,4 @@ ADDON = false;
#include "XEH_PREP.hpp"
if (isNil "CBA_fnc_getMagazineIndex") then {
CBA_fnc_getMagazineIndex = {
params [["_unit", objNull, [objNull]], ["_magazine", "", [""]]];
private _displayName = getText (configFile >> "CfgMagazines" >> _magazine >> "displayName");
if (_displayName isEqualTo "") exitWith {[]};
(magazinesDetail _unit select {_x find _displayName == 0}) apply {_x = _x splitString "[:]"; _x select (count _x - 1)};
};
};
ADDON = true;

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@ -3,7 +3,7 @@
* Displays the weapon temperature
*
* Arguments:
* 0: Player <OBJECT>
* 0: Unit <OBJECT>
* 1: Weapon <STRING>
*
* Return Values:
@ -16,11 +16,13 @@
*/
#include "script_component.hpp"
params ["_player", "_weapon"];
TRACE_2("params",_player,_weapon);
params ["_unit", "_weapon"];
TRACE_2("params",_unit,_weapon);
// Get unit's weapon's temperature:
private _tempVarName = format [QGVAR(%1_temp), _weapon];
private _temperature = _unit getVariable [_tempVarName, 0];
// Calculate cool down of weapon since last shot
private _temperature = [_player, _weapon, 0] call FUNC(updateTemperature);
private _scaledTemperature = (_temperature / 1000) min 1;
private _color = [
@ -41,6 +43,8 @@ for "_a" from (_count + 1) to 12 do {
_string = _string + "|";
};
TRACE_3("",_temperature,_color,_string);
_text = composeText [_text, [_string, [0.5, 0.5, 0.5]] call EFUNC(common,stringToColoredText)];
private _picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");

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@ -50,4 +50,4 @@ _gunner setVariable [format [QGVAR(%1_temp), _weapon], _coolestTemp, true];
[GVAR(storedSpareBarrels), _coolestMag, [_weaponTemp, CBA_missionTime, _barrelMass]] call CBA_fnc_hashSet;
// Send an event so the machines of the assistant and gunner can show the hint
[QGVAR(showWeaponTemperature), _gunner], [_gunner, _weapon], [_assistant] call CBA_fnc_targetEvent;
[QGVAR(showWeaponTemperature), [_gunner, _weapon], [_assistant, _gunner]] call CBA_fnc_targetEvent;

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@ -52,21 +52,13 @@
#define MACRO_CONNECT_ACTIONS \
class ACE_Actions { \
class ACE_MainActions { \
class GVAR(Refuel) { \
displayName = CSTRING(Refuel); \
class GVAR(Connect) { \
displayName = CSTRING(Connect); \
distance = REFUEL_ACTION_DISTANCE; \
condition = "true"; \
statement = ""; \
showDisabled = 0; \
priority = 2; \
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canConnectNozzle)); \
statement = QUOTE([ARR_2(_player,_target)] call DFUNC(connectNozzle)); \
icon = QPATHTOF(ui\icon_refuel_interact.paa); \
class GVAR(Connect) { \
displayName = CSTRING(Connect); \
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canConnectNozzle)); \
statement = QUOTE([ARR_2(_player,_target)] call DFUNC(connectNozzle)); \
exceptions[] = {"isNotInside"}; \
icon = QPATHTOF(ui\icon_refuel_interact.paa); \
}; \
exceptions[] = {"isNotInside"}; \
}; \
}; \
};
@ -76,6 +68,7 @@
class ACE_MainActions { \
displayName = CSTRING(Refuel); \
distance = REFUEL_ACTION_DISTANCE; \
position = "[0,-0.025,0.125]"; \
condition = "true"; \
statement = ""; \
showDisabled = 0; \
@ -319,11 +312,16 @@ class CfgVehicles {
};
class Van_01_fuel_base_F: Van_01_base_F {
transportFuel = 0; //1k
MACRO_REFUEL_ACTIONS
GVAR(hooks)[] = {{0.38,-3.17,-.7},{-0.41,-3.17,-.7}};
GVAR(fuelCargo) = 2000;
};
class C_Van_01_fuel_F: Van_01_fuel_base_F {
transportFuel = 0; //1k
};
class I_G_Van_01_fuel_F: Van_01_fuel_base_F {
transportFuel = 0; //1k
};
class Tank_F: Tank {
GVAR(fuelCapacity) = 1200;

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@ -9,3 +9,16 @@ if (isServer) then {
[QGVAR(resetLocal), {
_this call FUNC(resetLocal);
}] call CBA_fnc_addEventHandler;
#ifdef DEBUG_MODE_FULL
diag_log text format ["[ACE-refuel] Showing CfgVehicles with vanilla transportFuel"];
private _fuelTrucks = configProperties [configFile >> "CfgVehicles", "(isClass _x) && {(getNumber (_x >> 'transportFuel')) > 0}", true];
{
if ((configName _x) isKindOf "Car") then {
diag_log text format ["Car [%1] needs config [fuel: %2]", configName _x, getNumber (_x >> 'transportFuel')];
} else {
diag_log text format ["Non-car? [%1] needs config [fuel: %2]", configName _x, getNumber (_x >> 'transportFuel')];
};
} forEach _fuelTrucks;
#endif

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@ -1,7 +1,7 @@
class ACE_UI {
class ammoCount {
class conditions {
ADDON = "false";
ADDON = "(false)";
};
};
};

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@ -25,5 +25,5 @@ class ACE_newEvents {
setWheelHitPointDamage = QGVAR(setWheelHitPointDamage);
setVehicleHitPointDamage = QGVAR(setVehicleHitPointDamage);
setVehicleDamage = QGVAR(setVehicleDamage);
AddCargoByClass = "ace_addCargoByClass";
AddCargoByClass = "ace_addCargo";
};

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@ -33,4 +33,4 @@ if (!EGVAR(common,settingsInitFinished)) exitWith {
if (!_force && !GVAR(addSpareParts)) exitWith {};
// Load
["ace_addCargoByClass", [_part, _vehicle, _amount]] call CBA_fnc_localEvent;
["ace_addCargo", [_part, _vehicle, _amount]] call CBA_fnc_localEvent;

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@ -1,49 +1,10 @@
class Mode_SemiAuto;
class Mode_Burst;
class Mode_FullAuto;
class MuzzleSlot;
// config inheritance of weapon slot info v1.32
class SlotInfo;
class CowsSlot: SlotInfo {};
class PointerSlot: SlotInfo {
//compatibleItems[] = {"acc_flashlight","acc_pointer_IR", "ACE_acc_flashlight_tls"};
};
class CfgWeapons {
// config inheritance of weapon slot info v1.32 for launchers
class Launcher;
class Launcher_Base_F: Launcher {
class WeaponSlotsInfo {};
};
// config inheritance of weapon slot info v1.32 for assault rifles
class RifleCore;
class Rifle: RifleCore {
class WeaponSlotsInfo {
class MuzzleSlot: MuzzleSlot {};
class CowsSlot: CowsSlot {};
class PointerSlot: PointerSlot {};
};
};
class Rifle_Base_F: Rifle {};
class Rifle_Long_Base_F: Rifle_Base_F {
class WeaponSlotsInfo: WeaponSlotsInfo {};
};
// config inheritance of weapon slot info v1.32 for handguns
class PistolCore;
class Pistol: PistolCore {
class WeaponSlotsInfo {
class CowsSlot: SlotInfo {};
};
};
class Pistol_Base_F: Pistol {
class WeaponSlotsInfo: WeaponSlotsInfo {
class MuzzleSlot: SlotInfo {};
};
};
class Rifle_Base_F;
class Rifle_Long_Base_F;
///////////////////////////////////////////////////////////////////////////////
//////////// SMALL ARMS WEAPONS ///////////////////////////////////////////////

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@ -70,8 +70,8 @@ class CfgVehicles {
model = QPATHTOF(data\ace_spottingscope.p3d);
mapSize = 0.5;
transportSoldier = 0;
getInAction = "GetInLow";
getOutAction = "GetOutLow";
getInAction = "PlayerProne";
getOutAction = "PlayerProne";
editorSubcategory = "EdSubcat_Turrets";
class Turrets: Turrets {
@ -115,8 +115,8 @@ class CfgVehicles {
gunnerOutOpticsShowCursor = 0;
gunnerOpticsShowCursor = 0;
gunnerAction = "ACE_SpottingScope";
gunnerGetInAction = "GetInLow";
gunnerGetOutAction = "GetOutLow";
gunnerGetInAction = "PlayerProne";
gunnerGetOutAction = "PlayerProne";
gunnerForceOptics = 0;
ejectDeadGunner = 0;
turretInfoType = QGVAR(RscUnitInfo);

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@ -83,7 +83,7 @@ class ACE_Settings {
displayName = CSTRING(AmmoCount);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
value = 1;
value = 0;
isClientSettable = 1;
};
class GVAR(magCount) {

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@ -73,7 +73,7 @@ class CfgVehicles {
displayName = CSTRING(AmmoCount);
description = CSTRING(RequiresSoldierVehicleWeaponInfo);
typeName = "BOOL";
defaultValue = 1;
defaultValue = 0;
};
class magCount {
displayName = CSTRING(MagCount);

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@ -58,5 +58,5 @@ class ACE_newEvents {
zeusUnitAssigned = QGVAR(zeusUnitAssigned);
SetSurrendered = QEGVAR(captives,setSurrendered);
SetHandcuffed = QEGVAR(captives,setHandcuffed);
AddCargoByClass = "ace_addCargoByClass";
AddCargoByClass = "ace_addCargo";
};

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@ -32,7 +32,7 @@ if !(["ace_cargo"] call EFUNC(common,isModLoaded) && ["ace_repair"] call EFUNC(c
if (getNumber (configFile >> "CfgVehicles" >> "ACE_Track" >> QEGVAR(cargo,size)) > [_mouseOverUnit] call EFUNC(cargo,getCargoSpaceLeft)) then {
[LSTRING(OnlyEnoughCargoSpace)] call EFUNC(common,displayTextStructured);
} else {
["ace_addCargoByClass", ["ACE_Track", _mouseOverUnit, 1, true]] call CBA_fnc_localEvent;
["ace_addCargo", ["ACE_Track", _mouseOverUnit, 1, true]] call CBA_fnc_localEvent;
};
};
};

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@ -32,7 +32,7 @@ if !(["ace_cargo"] call EFUNC(common,isModLoaded) && ["ace_repair"] call EFUNC(c
if (getNumber (configFile >> "CfgVehicles" >> "ACE_Wheel" >> QEGVAR(cargo,size)) > [_mouseOverUnit] call EFUNC(cargo,getCargoSpaceLeft)) then {
[LSTRING(OnlyEnoughCargoSpace)] call EFUNC(common,displayTextStructured);
} else {
["ace_addCargoByClass", ["ACE_Wheel", _mouseOverUnit, 1, true]] call CBA_fnc_localEvent;
["ace_addCargo", ["ACE_Wheel", _mouseOverUnit, 1, true]] call CBA_fnc_localEvent;
};
};
};