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Wait until postInit to install playerChanged event
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@ -332,12 +332,6 @@ GVAR(OldVisibleMap) = false;
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GVAR(OldInventoryDisplayIsOpen) = nil; //@todo check this
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GVAR(OldIsCamera) = false;
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// clean up playerChanged eventhandler from preinit and put it in the same PFH as the other events to reduce overhead and guarantee advantageous execution order
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if (!isNil QGVAR(PreInit_playerChanged_PFHID)) then {
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[GVAR(PreInit_playerChanged_PFHID)] call CBA_fnc_removePerFrameHandler;
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GVAR(PreInit_playerChanged_PFHID) = nil;
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};
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// PFH to raise varios events
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[{
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BEGIN_COUNTER(stateChecker);
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