Merge branch 'master' into armake

This commit is contained in:
jonpas 2016-05-22 17:41:43 +02:00
commit f956ea557a
450 changed files with 5103 additions and 4028 deletions

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@ -24,6 +24,6 @@ ACE2, AGM and CSE had a lot of features implemented or planned. All of them are
Please refrain from making requests for any planned or existing features from either ACE2, AGM or CSE. Most of them are already being or have been considered for porting or a rewrite.
## Requesting a feature
In order to avoid duplicates and keep the issue tracker organized, we have created a common issue for [ACE3 Feature requests](https://github.com/acemod/ACE3/issues/414). Any and all relevant requests should be submitted there, where they will also get discussed and evaluated. Before adding a new one, make sure to check the previous entries from the thread and do a quick search for similar suggestions; please don't reiterate requests for features that had already been accepted for inclusion, or those which were disregarded earlier.
In order to avoid duplicates and keep the issue tracker organized, we have created a common issue for [ACE3 Feature requests](https://github.com/acemod/ACE3/issues/3594). Any and all relevant requests should be submitted there, where they will also get discussed and evaluated. Before adding a new one, make sure to check the previous entries from the thread and do a quick search for similar suggestions; please don't reiterate requests for features that had already been accepted for inclusion, or those which were disregarded earlier.
Following their approval, feature requests may be moved by moderators to a separate issue for further discussion.

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@ -12,6 +12,7 @@ before_script:
fi
script:
- python3 tools/sqf_validator.py
- python3 tools/config_style_checker.py
- if [ -n "${GH_TOKEN}" ] && [ "${TRAVIS_BRANCH}" == "master" ] && [ "${TRAVIS_PULL_REQUEST}" == "false" ]; then
python3 tools/deploy.py;
fi

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@ -75,6 +75,7 @@ Gianmarco Varriale (TeamNuke) <admin@forhost.org>
GieNkoV <gienkov.grzegorz@gmail.com>
GitHawk <githawk@gmx.net>
gpgpgpgp
Grey-Soldierman <gungamer101@hotmail.com>
Grzegorz
Hamburger SV
Harakhti <shadowdragonphd@gmail.com>
@ -111,6 +112,7 @@ Sniperwolf572 <tenga6@gmail.com>
System98
SzwedzikPL <szwedzikpl@gmail.com>
Tachi <zaveruha007@gmail.com>
Tessa Elieff <Fastroping Sound - CreativeCommons Attributions 3.0>
Toaster <jonathan.pereira@gmail.com>
Tonic
Tourorist <tourorist@gmail.com>
@ -119,4 +121,3 @@ voiper
VyMajoris(W-Cephei)<vycanismajoriscsa@gmail.com>
Winter <simon@agius-muscat.net>
zGuba
Grey-Soldierman <gungamer101@hotmail.com>

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@ -26,6 +26,8 @@ Some folders of this project may contain a separate LICENSE file. Should
that be the case, everything in that folder and all subfolders is subject
to that license instead.
- ARMA PUBLIC LICENSE (\addons\apl)
- CreativeCommons Attributions 3.0 (\addons\fastroping\data\sounds)
============================================================================
Full GNU General Public License Text

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@ -3,12 +3,15 @@
</p>
<p align="center">
<a href="https://github.com/acemod/ACE3/releases">
<img src="https://img.shields.io/badge/Version-3.5.0-blue.svg?style=flat-square" alt="ACE3 Version">
<a href="https://github.com/acemod/ACE3/releases/latest">
<img src="https://img.shields.io/badge/Version-3.5.1-blue.svg?style=flat-square" alt="ACE3 Version">
</a>
<a href="https://github.com/acemod/ACE3/issues">
<img src="https://img.shields.io/github/issues-raw/acemod/ACE3.svg?style=flat-square&label=Issues" alt="ACE3 Issues">
</a>
<a href="https://github.com/acemod/ACE3/releases">
<img src="https://img.shields.io/github/downloads/acemod/ACE3/total.svg?style=flat-square&label=Downloads" alt="ACE3 Downloads">
</a>
<a href="https://forums.bistudio.com/topic/181341-ace3-a-collaborative-merger-between-agm-cse-and-ace/?p=2859670">
<img src="https://img.shields.io/badge/BIF-Thread-lightgrey.svg?style=flat-square" alt="BIF Thread">
</a>

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@ -1,29 +1,34 @@
class ACE_Settings {
class GVAR(enabled) {
category = CSTRING(DisplayName);
displayName = CSTRING(enabled_DisplayName);
description = CSTRING(enabled_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(simulateForSnipers) {
category = CSTRING(DisplayName);
displayName = CSTRING(simulateForSnipers_DisplayName);
description = CSTRING(simulateForSnipers_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(simulateForGroupMembers) {
category = CSTRING(DisplayName);
displayName = CSTRING(simulateForGroupMembers_DisplayName);
description = CSTRING(simulateForGroupMembers_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(simulateForEveryone) {
category = CSTRING(DisplayName);
displayName = CSTRING(simulateForEveryone_DisplayName);
description = CSTRING(simulateForEveryone_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(disabledInFullAutoMode) {
category = CSTRING(DisplayName);
displayName = CSTRING(disabledInFullAutoMod_DisplayName);
description = CSTRING(disabledInFullAutoMod_Description);
typeName = "BOOL";
@ -31,6 +36,7 @@ class ACE_Settings {
};
/* // TODO: We currently do not have firedEHs on vehicles
class GVAR(vehicleGunnerEnabled) {
category = CSTRING(DisplayName);
displayName = "Enabled For Vehicle Gunners";
description = "Enables advanced ballistics for vehicle gunners";
typeName = "BOOL";
@ -38,30 +44,35 @@ class ACE_Settings {
};
*/
class GVAR(ammoTemperatureEnabled) {
category = CSTRING(DisplayName);
displayName = CSTRING(ammoTemperatureEnabled_DisplayName);
description = CSTRING(ammoTemperatureEnabled_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(barrelLengthInfluenceEnabled) {
category = CSTRING(DisplayName);
displayName = CSTRING(barrelLengthInfluenceEnabled_DisplayName);
description = CSTRING(barrelLengthInfluenceEnabled_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(bulletTraceEnabled) {
category = CSTRING(DisplayName);
displayName = CSTRING(bulletTraceEnabled_DisplayName);
description = CSTRING(bulletTraceEnabled_Description);
typeName = "BOOL";
value = 1;
};
class GVAR(simulationInterval) {
category = CSTRING(DisplayName);
displayName = CSTRING(simulationInterval_DisplayName);
description = CSTRING(simulationInterval_Description);
typeName = "SCALAR";
value = 0.0;
};
class GVAR(simulationRadius) {
category = CSTRING(DisplayName);
displayName = CSTRING(simulationRadius_DisplayName);
description = CSTRING(simulationRadius_Description);
typeName = "SCALAR";

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@ -21,7 +21,6 @@ if (!GVAR(extensionAvailable)) exitWith {
};
};
*/
[] call FUNC(initializeTerrainExtension);
if (!hasInterface) exitWith {};
@ -29,10 +28,28 @@ if (!hasInterface) exitWith {};
//If not enabled, dont't add PFEH
if (!GVAR(enabled)) exitWith {};
//Run the terrain processor
[] call FUNC(initializeTerrainExtension);
// Register fire event handler
["firedPlayer", DFUNC(handleFired)] call EFUNC(common,addEventHandler);
["firedPlayerNonLocal", DFUNC(handleFired)] call EFUNC(common,addEventHandler);
//Add warnings for missing compat PBOs (only if AB is on)
{
_x params ["_modPBO", "_compatPBO"];
if ((isClass (configFile >> "CfgPatches" >> _modPBO)) && {!isClass (configFile >> "CfgPatches" >> _compatPBO)}) then {
ACE_LOGWARNING_2("Weapon Mod [%1] missing ace compat pbo [%2] (from @ace\optionals)",_modPBO,_compatPBO);
};
} forEach [
["RH_acc","ace_compat_rh_acc"],
["RH_de_cfg","ace_compat_rh_de"],
["RH_m4_cfg","ace_compat_rh_m4"],
["RH_PDW","ace_compat_rh_pdw"],
["RKSL_PMII","ace_compat_rksl_pm_ii"],
["iansky_opt","ace_compat_sma3_iansky"],
["R3F_Armes","ace_compat_r3f"]
];
}] call EFUNC(common,addEventHandler);
#ifdef DEBUG_MODE_FULL

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@ -47,7 +47,7 @@ GVAR(Protractor) = true;
__ctrl1 ctrlSetTextColor [1, 1, 1, 1];
__ctrl2 ctrlSetScale 1;
__ctrl2 ctrlSetPosition [SafeZoneX + 0.001, SafeZoneY + 0.001 - 0.0012 * (-58 max (asin((ACE_player weaponDirection currentWeapon ACE_player) select 2)) min 58), 0.2, 0.2 * 4/3];
__ctrl2 ctrlSetPosition [SafeZoneX + 0.001, SafeZoneY - 0.001 - 0.1074 * (-0.86 max ((ACE_player weaponDirection currentWeapon ACE_player) select 2) min 0.86), 0.2, 0.2 * 4/3];
__ctrl2 ctrlCommit 0;
__ctrl2 ctrlSetText QUOTE(PATHTOF(UI\protractor_marker.paa));
__ctrl2 ctrlSetTextColor [1, 1, 1, 1];

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@ -88,7 +88,7 @@ if (GVAR(ammoTemperatureEnabled) || GVAR(barrelLengthInfluenceEnabled)) then {
_bulletTraceVisible = false;
if (GVAR(bulletTraceEnabled) && cameraView == "GUNNER") then {
if (currentWeapon ACE_player in ["ACE_Vector", "Binocular", "Rangefinder", "Laserdesignator"]) then {
if (currentWeapon ACE_player == binocular ACE_player) then {
_bulletTraceVisible = true;
} else {
if (currentWeapon ACE_player == primaryWeapon ACE_player && count primaryWeaponItems ACE_player > 2) then {

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@ -24,7 +24,7 @@ _mapSize = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize");
if (("ace_advanced_ballistics" callExtension format["init:%1:%2", worldName, _mapSize]) == "Terrain already initialized") exitWith {
#ifdef DEBUG_MODE_FULL
systemChat "AdvancedBallistics: Terrain already initialized";
#endIf
#endif
};
_mapGrids = ceil(_mapSize / 50) + 1;

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@ -42,31 +42,14 @@
* Public: No
*/
#include "script_component.hpp"
private ["_scopeBaseAngle", "_bulletMass", "_boreHeight", "_airFriction", "_muzzleVelocity", "_temperature", "_barometricPressure", "_relativeHumidity", "_simSteps", "_windSpeed1", "_windSpeed2", "_windDirection", "_inclinationAngle", "_targetSpeed", "_targetRange", "_drag", "_bc", "_dragModel", "_atmosphereModel", "_storeRangeCardData", "_stabilityFactor", "_twistDirection", "_latitude", "_directionOfFire"];
_scopeBaseAngle = _this select 0;
_bulletMass = _this select 1;
_boreHeight = _this select 2;
_airFriction = _this select 3;
_muzzleVelocity = _this select 4;
_temperature = _this select 5;
_barometricPressure = _this select 6;
_relativeHumidity = _this select 7;
_simSteps = _this select 8;
_windSpeed1 = (_this select 9) select 0;
_windSpeed2 = (_this select 9) select 1;
_windDirection = _this select 10;
_inclinationAngle = _this select 11;
_targetSpeed = _this select 12;
_targetRange = _this select 13;
_bc = _this select 14;
_dragModel = _this select 15;
_atmosphereModel = _this select 16;
_storeRangeCardData = _this select 17;
_stabilityFactor = _this select 18;
_twistDirection = _this select 19;
_latitude = _this select 20;
_directionOfFire = _this select 21;
params [
"_scopeBaseAngle", "_bulletMass", "_boreHeight", "_airFriction", "_muzzleVelocity",
"_temperature", "_barometricPressure", "_relativeHumidity", "_simSteps", "_windSpeed",
"_windDirection", "_inclinationAngle", "_targetSpeed", "_targetRange", "_bc", "_dragModel",
"_atmosphereModel", "_storeRangeCardData", "_stabilityFactor", "_twistDirection", "_latitude",
"_directionOfFire"
];
_windSpeed params ["_windSpeed1", "_windSpeed2"];
private ["_bulletPos", "_bulletVelocity", "_bulletAccel", "_bulletSpeed", "_gravity", "_deltaT"];
_bulletPos = [0, 0, 0];
@ -142,7 +125,7 @@ while {_TOF < 15 && (_bulletPos select 1) < _targetRange} do {
_trueSpeed = vectorMagnitude _trueVelocity;
if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
_drag = if (missionNamespace getVariable [QEGVAR(advanced_ballistics,extensionAvailable), false]) then {
private _drag = if (missionNamespace getVariable [QEGVAR(advanced_ballistics,extensionAvailable), false]) then {
parseNumber(("ace_advanced_ballistics" callExtension format["retard:%1:%2:%3", _dragModel, _bc, _trueSpeed]))
} else {
([_dragModel, _bc, _trueSpeed] call EFUNC(advanced_ballistics,calculateRetardation))

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@ -17,10 +17,7 @@
*/
#include "script_component.hpp"
private ["_gunID", "_restoreMemory", "_updateDisplay"];
_gunID = _this select 0;
_restoreMemory = _this select 1;
_updateDisplay = _this select 2;
params ["_gunID", "_restoreMemory", "_updateDisplay"];
if (_gunID < 0 || _gunID > (count GVAR(gunList)) - 1) exitWith {};

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@ -21,6 +21,5 @@ GVAR(showGunList) = _this;
if (_this) then {
ctrlSetFocus ((uiNamespace getVariable "ATragMX_Display") displayCtrl 6002);
lbSetCurSel [6000, GVAR(currentGun)];
};

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@ -21,7 +21,6 @@ GVAR(showTargetRangeAssist) = _this;
if (_this) then {
ctrlSetFocus ((uiNamespace getVariable "ATragMX_Display") displayCtrl 7018);
ctrlSetText [7012, Str(parseNumber(ctrlText 320))];
ctrlSetText [7013, Str(parseNumber(ctrlText 340))];

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@ -17,10 +17,7 @@
*/
#include "script_component.hpp"
private ["_slopeDistance", "_azimuth", "_inclination"];
_slopeDistance = _this select 0;
_azimuth = _this select 1;
_inclination = _this select 2;
params ["_slopeDistance", "_azimuth", "_inclination"];
GVAR(inclinationAngle) set [GVAR(currentTarget), round(_inclination)];
GVAR(directionOfFire) set [GVAR(currentTarget), round(_azimuth)];

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="ATragMX">
<Key ID="STR_ACE_ATragMX_Name">

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@ -285,6 +285,8 @@ class CfgWeapons {
"30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow",
"30Rnd_556x45_Stanag_red",
"30Rnd_556x45_Stanag_green",
"ACE_30Rnd_556x45_Stanag_M995_AP_mag",
"ACE_30Rnd_556x45_Stanag_Mk262_mag",
"ACE_30Rnd_556x45_Stanag_Mk318_mag",
@ -305,6 +307,8 @@ class CfgWeapons {
"30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow",
"30Rnd_556x45_Stanag_red",
"30Rnd_556x45_Stanag_green",
"ACE_30Rnd_556x45_Stanag_M995_AP_mag",
"ACE_30Rnd_556x45_Stanag_Mk262_mag",
"ACE_30Rnd_556x45_Stanag_Mk318_mag",
@ -320,6 +324,8 @@ class CfgWeapons {
"30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow",
"30Rnd_556x45_Stanag_red",
"30Rnd_556x45_Stanag_green",
"ACE_30Rnd_556x45_Stanag_M995_AP_mag",
"ACE_30Rnd_556x45_Stanag_Mk262_mag",
"ACE_30Rnd_556x45_Stanag_Mk318_mag",
@ -335,6 +341,8 @@ class CfgWeapons {
"30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow",
"30Rnd_556x45_Stanag_red",
"30Rnd_556x45_Stanag_green",
"ACE_30Rnd_556x45_Stanag_M995_AP_mag",
"ACE_30Rnd_556x45_Stanag_Mk262_mag",
"ACE_30Rnd_556x45_Stanag_Mk318_mag",
@ -356,6 +364,8 @@ class CfgWeapons {
"30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow",
"30Rnd_556x45_Stanag_red",
"30Rnd_556x45_Stanag_green",
"ACE_30Rnd_556x45_Stanag_M995_AP_mag",
"ACE_30Rnd_556x45_Stanag_Mk262_mag",
"ACE_30Rnd_556x45_Stanag_Mk318_mag",
@ -371,6 +381,8 @@ class CfgWeapons {
"30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow",
"30Rnd_556x45_Stanag_red",
"30Rnd_556x45_Stanag_green",
"ACE_30Rnd_556x45_Stanag_M995_AP_mag",
"ACE_30Rnd_556x45_Stanag_Mk262_mag",
"ACE_30Rnd_556x45_Stanag_Mk318_mag",
@ -386,6 +398,8 @@ class CfgWeapons {
"30Rnd_556x45_Stanag_Tracer_Red",
"30Rnd_556x45_Stanag_Tracer_Green",
"30Rnd_556x45_Stanag_Tracer_Yellow",
"30Rnd_556x45_Stanag_red",
"30Rnd_556x45_Stanag_green",
"ACE_30Rnd_556x45_Stanag_M995_AP_mag",
"ACE_30Rnd_556x45_Stanag_Mk262_mag",
"ACE_30Rnd_556x45_Stanag_Mk318_mag",

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Ballistics">
<!-- MX -->

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@ -27,27 +27,7 @@ class Extended_Killed_EventHandlers {
//Need initPost or we have problems with setVariable with 'ACE_Cargo'
class Extended_InitPost_EventHandlers {
class StaticWeapon {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));
};
};
class ReammoBox_F {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));
};
};
class Cargo_base_F {
class ADDON {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
};
};
class CargoNet_01_box_F {
class ADDON {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
};
};
class Land_CargoBox_V1_F {
class ThingX {
class ADDON {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
};
@ -57,27 +37,17 @@ class Extended_InitPost_EventHandlers {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
};
};
class RoadCone_F {
class PlasticCase_01_base_F {
class ADDON {
init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle));
};
};
class Car {
class LandVehicle {
class ADDON {
init = QUOTE(_this call DFUNC(initVehicle));
};
};
class Tank {
class ADDON {
init = QUOTE(_this call DFUNC(initVehicle));
};
};
class Helicopter {
class ADDON {
init = QUOTE(_this call DFUNC(initVehicle));
};
};
class Plane {
class Air {
class ADDON {
init = QUOTE(_this call DFUNC(initVehicle));
};
@ -87,16 +57,6 @@ class Extended_InitPost_EventHandlers {
init = QUOTE(_this call DFUNC(initVehicle));
};
};
class ACE_RepairItem_Base {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));
};
};
class ACE_bodyBagObject {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));
};
};
class ACE_ConcertinaWireCoil {
class ADDON {
init = QUOTE(_this call DFUNC(initObject));

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@ -194,12 +194,69 @@ class CfgVehicles {
GVAR(hasCargo) = 1;
};
class Heli_Transport_02_base_F;
class I_Heli_Transport_02_F: Heli_Transport_02_base_F {
class Helicopter_Base_H;
class Heli_Light_01_base_F: Helicopter_Base_H {
GVAR(space) = 0;
GVAR(hasCargo) = 0;
};
class Heli_Light_02_base_F: Helicopter_Base_H {
GVAR(space) = 4;
};
class Helicopter_Base_F;
class Heli_light_03_base_F: Helicopter_Base_F {
GVAR(space) = 4;
};
class Heli_Transport_01_base_F: Helicopter_Base_H {
GVAR(space) = 8;
};
class Heli_Transport_02_base_F: Helicopter_Base_H {
GVAR(space) = 20;
};
class Heli_Transport_03_base_F: Helicopter_Base_H {
GVAR(space) = 40;
};
class Heli_Transport_04_base_F: Helicopter_Base_H {
GVAR(space) = 0;
GVAR(hasCargo) = 0;
};
class O_Heli_Transport_04_box_F: Heli_Transport_04_base_F {
GVAR(space) = 20;
GVAR(hasCargo) = 1;
};
class O_Heli_Transport_04_repair_F: Heli_Transport_04_base_F {
GVAR(space) = 12;
GVAR(hasCargo) = 1;
};
class O_Heli_Transport_04_ammo_F: Heli_Transport_04_base_F {
GVAR(space) = 8;
GVAR(hasCargo) = 1;
};
class O_Heli_Transport_04_fuel_F: Heli_Transport_04_base_F {};
class O_Heli_Transport_04_medevac_F: Heli_Transport_04_base_F {
GVAR(space) = 8;
GVAR(hasCargo) = 1;
};
class Heli_Attack_01_base_F: Helicopter_Base_F {
GVAR(space) = 0;
GVAR(hasCargo) = 0;
};
class Heli_Attack_02_base_F: Helicopter_Base_F {
GVAR(space) = 4;
};
// jets
class Plane: Air {
GVAR(space) = 0;
@ -207,7 +264,6 @@ class CfgVehicles {
};
// autonomus
class Helicopter_Base_F;
class UAV_01_base_F: Helicopter_Base_F {
GVAR(space) = 0;
GVAR(hasCargo) = 0;
@ -248,6 +304,25 @@ class CfgVehicles {
GVAR(canLoad) = 1;
};
// Taru pods
class Pod_Heli_Transport_04_base_F;
class Land_Pod_Heli_Transport_04_ammo_F: Pod_Heli_Transport_04_base_F {
GVAR(space) = 8;
GVAR(hasCargo) = 1;
};
class Land_Pod_Heli_Transport_04_box_F: Pod_Heli_Transport_04_base_F {
GVAR(space) = 20;
GVAR(hasCargo) = 1;
};
class Land_Pod_Heli_Transport_04_medevac_F: Pod_Heli_Transport_04_base_F {
GVAR(space) = 8;
GVAR(hasCargo) = 1;
};
class Land_Pod_Heli_Transport_04_repair_F: Pod_Heli_Transport_04_base_F {
GVAR(space) = 12;
GVAR(hasCargo) = 1;
};
class StaticMortar;
class Mortar_01_base_F: StaticMortar {
GVAR(size) = 2; // 1 = small, 2 = large
@ -256,6 +331,7 @@ class CfgVehicles {
// Ammo boxes
class ThingX;
class Items_base_F;
class ReammoBox_F: ThingX {
GVAR(size) = 2; // 1 = small, 2 = large
GVAR(canLoad) = 1;
@ -278,6 +354,23 @@ class CfgVehicles {
class Slingload_01_Base_F: Slingload_base_F { //Huron 20ft containers
GVAR(canLoad) = 0;
};
//Plastic and metal case
class PlasticCase_01_base_F: Items_base_F {
GVAR(size) = 1; // 1 = small, 2 = large
GVAR(canLoad) = 1;
};
class Land_PlasticCase_01_large_F: PlasticCase_01_base_F {
GVAR(size) = 2; // 1 = small, 2 = large
};
class MetalCase_01_base_F: Items_base_F {
GVAR(size) = 1; // 1 = small, 2 = large
GVAR(canLoad) = 1;
};
class Land_MetalCase_01_large_F: MetalCase_01_base_F {
GVAR(size) = 2; // 1 = small, 2 = large
};
// objects
class RoadCone_F: ThingX {
GVAR(size) = 1;

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@ -20,6 +20,8 @@ TRACE_1("params", _vehicle);
private _type = typeOf _vehicle;
if (getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(hasCargo)) != 1) exitWith {};
if (isServer) then {
{
if (isClass _x) then {
@ -38,7 +40,6 @@ if (_type in GVAR(initializedVehicleClasses)) exitWith {};
GVAR(initializedVehicleClasses) pushBack _type;
if (!hasInterface) exitWith {};
if (getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(hasCargo)) != 1) exitWith {};
TRACE_1("Adding unload cargo action to class", _type);

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@ -175,6 +175,7 @@
<Italian>Rendi oggetto caricabile</Italian>
<Spanish>Hacer objeto cargable</Spanish>
<French>Rendre l'objet chargeable</French>
<Czech>Vytvořit objekt nakladatelným</Czech>
</Key>
<Key ID="STR_ACE_Cargo_makeLoadable_description">
<English>Sets the synced object as loadable by the cargo system.</English>
@ -183,6 +184,7 @@
<Italian>Imposta l'oggetto sincronizzato come caricabile dal sistema cargo</Italian>
<Spanish>Sincronizar un objecto para hacerlo cargable.</Spanish>
<French>Rend l'objet synchronisé comme chargeable par le système de cargaison.</French>
<Czech>Nastaví synchronizované objekty nakladatelnými za pomocí Nákladního systému.</Czech>
</Key>
<Key ID="STR_ACE_Cargo_makeLoadable_setSize_displayName">
<English>Object's Size</English>
@ -191,6 +193,7 @@
<Italian>Dimensioni dell'oggetto</Italian>
<Spanish>Tamaño del objeto</Spanish>
<French>Taille de l'objet</French>
<Czech>Velikost objektu</Czech>
</Key>
</Package>
</Project>

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@ -49,7 +49,7 @@ class ACE_Settings {
description = CSTRING(SettingFeedbackIconsDesc);
values[] = {ECSTRING(optionsmenu,Hide), ECSTRING(optionsmenu,TopRightDown), ECSTRING(optionsmenu,TopRightLeft), ECSTRING(optionsmenu,TopLeftDown), ECSTRING(optionsmenu,TopLeftRight)};
};
class GVAR(SettingProgressBarLocation) {
class GVAR(settingProgressBarLocation) {
value = 0;
typeName = "SCALAR";
force = 0;

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@ -33,7 +33,7 @@ class Extended_InitPost_EventHandlers {
};
class CAManBase {
class GVAR(setName) {
init = QUOTE(if (local (_this select 0)) then {_this call FUNC(setName)};);
init = QUOTE(if (local (_this select 0)) then {[ARR_2(FUNC(setName),_this)] call FUNC(execNextFrame)};);
};
class GVAR(muteUnit) {
init = QUOTE(_this call FUNC(muteUnitHandleInitPost));
@ -76,3 +76,9 @@ class Extended_FiredBIS_EventHandlers {
ADDON = QUOTE(_this call FUNC(firedEH));
};
};
class Extended_Engine_EventHandlers {
class All {
ADDON = QUOTE(_this call FUNC(handleEngine));
};
};

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@ -87,6 +87,7 @@ PREP(getWindDirection);
PREP(getZoom);
PREP(goKneeling);
PREP(hadamardProduct);
PREP(handleEngine);
PREP(handleModifierKey);
PREP(handleModifierKeyUp);
PREP(handleScrollWheel);

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@ -64,6 +64,7 @@
["blockSprint", false, []] call FUNC(statusEffect_addType);
["setCaptive", true, [QEGVAR(captives,Handcuffed), QEGVAR(captives,Surrendered), QEGVAR(medical,unconscious)]] call FUNC(statusEffect_addType);
["blockDamage", false, ["fixCollision"]] call FUNC(statusEffect_addType);
["blockEngine", false, ["ACE_Refuel"]] call FUNC(statusEffect_addType);
["forceWalk", {
params ["_object", "_set"];
@ -90,6 +91,11 @@
_object allowDamage (_set == 0);
};
}] call FUNC(addEventHandler);
["blockEngine", {
params ["_vehicle", "_set"];
_vehicle setVariable [QGVAR(blockEngine), _set > 0, true];
_vehicle engineOn false;
}] call FUNC(addEventHandler);
//Add a fix for BIS's zeus remoteControl module not reseting variables on DC when RC a unit
//This variable is used for isPlayer checks
@ -133,6 +139,7 @@ if (isServer) then {
["fixFloating", FUNC(fixFloating)] call FUNC(addEventhandler);
["fixPosition", FUNC(fixPosition)] call FUNC(addEventhandler);
["loadPersonEvent", FUNC(loadPersonLocal)] call FUNC(addEventhandler);
["unloadPersonEvent", FUNC(unloadPersonLocal)] call FUNC(addEventhandler);
["lockVehicle", {
@ -146,6 +153,7 @@ if (isServer) then {
["setDir", {(_this select 0) setDir (_this select 1)}] call FUNC(addEventhandler);
["setFuel", {(_this select 0) setFuel (_this select 1)}] call FUNC(addEventhandler);
["engineOn", {(_this select 0) engineOn (_this select 1)}] call FUNC(addEventhandler);
["setSpeaker", {(_this select 0) setSpeaker (_this select 1)}] call FUNC(addEventhandler);
["selectLeader", {(_this select 0) selectLeader (_this select 1)}] call FUNC(addEventHandler);
["setVelocity", {(_this select 0) setVelocity (_this select 1)}] call FUNC(addEventHandler);
@ -325,19 +333,14 @@ enableCamShake true;
GVAR(OldPlayerVehicle) = vehicle objNull;
GVAR(OldPlayerTurret) = [objNull] call FUNC(getTurretIndex);
GVAR(OldPlayerWeapon) = currentWeapon objNull;
GVAR(OldPlayerInventory) = [objNull] call FUNC(getAllGear);
GVAR(OldPlayerInventory) = [];
GVAR(OldPlayerInventoryNoAmmo) = [];
GVAR(OldPlayerVisionMode) = currentVisionMode objNull;
GVAR(OldCameraView) = "";
GVAR(OldVisibleMap) = false;
GVAR(OldInventoryDisplayIsOpen) = nil; //@todo check this
GVAR(OldIsCamera) = false;
// clean up playerChanged eventhandler from preinit and put it in the same PFH as the other events to reduce overhead and guarantee advantageous execution order
if (!isNil QGVAR(PreInit_playerChanged_PFHID)) then {
[GVAR(PreInit_playerChanged_PFHID)] call CBA_fnc_removePerFrameHandler;
GVAR(PreInit_playerChanged_PFHID) = nil;
};
// PFH to raise varios events
[{
BEGIN_COUNTER(stateChecker);
@ -379,11 +382,36 @@ if (!isNil QGVAR(PreInit_playerChanged_PFHID)) then {
};
// "playerInventoryChanged" event
_data = [ACE_player] call FUNC(getAllGear);
_data = getUnitLoadout ACE_player;
if !(_data isEqualTo GVAR(OldPlayerInventory)) then {
// Raise ACE event locally
GVAR(OldPlayerInventory) = _data;
["playerInventoryChanged", [ACE_player, _data]] call FUNC(localEvent);
// we don't want to trigger this just because your ammo counter decreased.
_data = + GVAR(OldPlayerInventory);
private _weaponInfo = _data param [0, []];
if !(_weaponInfo isEqualTo []) then {
_weaponInfo set [4, primaryWeaponMagazine ACE_player];
_weaponInfo deleteAt 5;
};
_weaponInfo = _data param [1, []];
if !(_weaponInfo isEqualTo []) then {
_weaponInfo set [4, secondaryWeaponMagazine ACE_player];
_weaponInfo deleteAt 5;
};
_weaponInfo = _data param [2, []];
if !(_weaponInfo isEqualTo []) then {
_weaponInfo set [4, handgunMagazine ACE_player];
_weaponInfo deleteAt 5;
};
if !(_data isEqualTo GVAR(OldPlayerInventoryNoAmmo)) then {
GVAR(OldPlayerInventoryNoAmmo) = _data;
["playerInventoryChanged", [ACE_player, [ACE_player, false] call FUNC(getAllGear)]] call FUNC(localEvent);
};
};
// "playerVisionModeChanged" event
@ -444,6 +472,11 @@ if (!isNil QGVAR(PreInit_playerChanged_PFHID)) then {
// Add various canInteractWith conditions
//////////////////////////////////////////////////
["isNotDead", {
params ["_unit", "_target"];
alive _unit
}] call FUNC(addCanInteractWithCondition);
["notOnMap", {!visibleMap}] call FUNC(addCanInteractWithCondition);
["isNotInside", {

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@ -46,30 +46,15 @@ if (isServer) then {
GVAR(statusEffect_Names) = [];
GVAR(statusEffect_isGlobal) = [];
GVAR(setHearingCapabilityMap) = [];
//////////////////////////////////////////////////
// Set up PlayerChanged eventhandler for pre init
// Set up PlayerChanged eventhandler for pre init (EH is installed in postInit)
//////////////////////////////////////////////////
ACE_player = objNull;
uiNamespace setVariable ["ACE_player", objNull];
// @todo check if this can be removed
if (hasInterface) then {
// PFH to update the ACE_player variable
GVAR(PreInit_playerChanged_PFHID) = [{
if !(ACE_player isEqualTo (call FUNC(player))) then {
private _oldPlayer = ACE_player;
ACE_player = call FUNC(player);
uiNamespace setVariable ["ACE_player", ACE_player];
// Raise ACE event
["playerChanged", [ACE_player, _oldPlayer]] call FUNC(localEvent);
};
}, 0, []] call CBA_fnc_addPerFrameHandler;
};
//////////////////////////////////////////////////
// Time handling
//////////////////////////////////////////////////

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@ -23,7 +23,7 @@ if (isServer) then {
params ["_eventName", "_client"];
if (!HASH_HASKEY(GVAR(syncedEvents),_eventName)) exitWith {
ACE_LOGERROR("Request for synced event - key not found.");
ACE_LOGERROR_1("Request for synced event - key [%1] not found.", _eventName);
false
};

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@ -17,7 +17,7 @@
params ["_name", "_args", "_ttl"];
if (!HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith {
ACE_LOGERROR("Synced event key not found.");
ACE_LOGERROR_1("Synced event key [%1] not found (_handleSyncedEvent).", _name);
false
};

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@ -10,6 +10,9 @@
* Return Value:
* Boolean of success <BOOL>
*
* Example:
* ["myEvent", {_this call x}, 0] call ace_common_fnc_addSyncedEventHandler
*
* Public: Yes
*/
#include "script_component.hpp"
@ -17,7 +20,7 @@
params ["_name", "_handler", ["_ttl", 0]];
if (HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith {
ACE_LOGERROR("Duplicate synced event creation.");
ACE_LOGERROR_1("Duplicate synced event [%1] creation.",_name);
false
};

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@ -29,39 +29,17 @@ GVAR(AssignedItemsShownItems) = [
];
["playerInventoryChanged", {
params ["_unit", "_assignedItems"];
params ["_unit"];
_assignedItems = _assignedItems select 17;
private _assignedItems = getUnitLoadout _unit param [9, ["","","","","",""]]; // ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]
GVAR(AssignedItemsShownItems) = [true, true, true, true, true];
{
if !(_x in GVAR(AssignedItems)) then {
GVAR(AssignedItems) pushBack _x;
GVAR(AssignedItemsInfo) pushBack toLower getText (configFile >> "CfgWeapons" >> _x >> "ACE_hideItemType");
};
switch (GVAR(AssignedItemsInfo) select (GVAR(AssignedItems) find _x)) do {
case ("map"): {
GVAR(AssignedItemsShownItems) set [0, false];
};
case ("compass"): {
GVAR(AssignedItemsShownItems) set [1, false];
};
case ("watch"): {
GVAR(AssignedItemsShownItems) set [2, false];
};
case ("radio"): {
GVAR(AssignedItemsShownItems) set [3, false];
};
case ("gps"): {
GVAR(AssignedItemsShownItems) set [4, false];
};
};
false
} count _assignedItems;
//systemChat str GVAR(AssignedItemsShownItems);
GVAR(AssignedItemsShownItems) = [
!((_assignedItems select 0) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 0 >> "ACE_hideItemType") != "map"},
!((_assignedItems select 3) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 3 >> "ACE_hideItemType") != "compass"},
!((_assignedItems select 4) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 4 >> "ACE_hideItemType") != "watch"},
!((_assignedItems select 2) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 2 >> "ACE_hideItemType") != "radio"},
!((_assignedItems select 1) isEqualTo "") && {getText (configFile >> "CfgWeapons" >> _assignedItems select 1 >> "ACE_hideItemType") != "gps"}
];
GVAR(AssignedItemsShownItems) params ["_showMap", "_showCompass", "_showWatch", "_showRadio", "_showGPS"];

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@ -12,12 +12,11 @@
*/
#include "script_component.hpp"
params ["_function"];
params ["_code"];
if (_code isEqualType "") exitWith {_code};
if (_function isEqualType "") exitWith {_function};
_code = str(_code);
_code = _code select [1, count _code - 2];
_function = toArray str _function;
_function deleteAt 0;
_function deleteAt (count _function - 1);
_code
toString _function // return

View File

@ -92,6 +92,15 @@ while {_rangeToCheck < _maxDistance} do {
private _point1ASL = (AGLtoASL _roundAGL) vectorAdd [_radiusOfItem * cos _angle, _radiusOfItem * sin _angle, 0.1];
private _point2ASL = (AGLtoASL _roundAGL) vectorAdd [-_radiusOfItem * cos _angle, -_radiusOfItem * sin _angle, (_radiusOfItem + 0.5)];
private _testIntersections = lineIntersectsSurfaces [_point1ASL, _point2ASL];
if (((count _testIntersections) == 1) && {isNull ((_testIntersections select 0) select 2)}) then {
private _hitGroundASL = (_testIntersections select 0) select 0;
private _hitHeightOffset = ((AGLtoASL _roundAGL) select 2) - (_hitGroundASL select 2);
private _hit2dOffset = _roundAGL distance2D _hitGroundASL;
private _slope = _hitHeightOffset atan2 _hit2dOffset;
if (_slope < 25) then { //Ignore ground hit if slope is reasonable
_testIntersections = [];
};
};
if (!(_testIntersections isEqualTo [])) exitWith {
TRACE_2("collision low/high",_roundAGL,_testIntersections);
_roundPointIsValid = false;

View File

@ -33,7 +33,11 @@
*/
#include "script_component.hpp"
params ["_unit"];
params ["_unit", ["_showDeprecated", true]];
if (_showDeprecated) then {
ACE_DEPRECATED("ace_common_fnc_getAllGear","3.7.0","getUnitLoadout");
};
if (isNull _unit) exitWith {[
"",

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@ -22,27 +22,81 @@ private _long = getNumber (configFile >> "CfgWorlds" >> _map >> "longitude");
private _lat = getNumber (configFile >> "CfgWorlds" >> _map >> "latitude");
private _altitude = getNumber (configFile >> "CfgWorlds" >> _map >> "elevationOffset");
if (_map in ["Chernarus", "Bootcamp_ACR", "Woodland_ACR", "utes"]) then { _lat = 50; _altitude = 0; };
if (_map in ["Altis", "Stratis"]) then { _lat = 40; _altitude = 0; };
if (_map in ["Takistan", "Zargabad", "Mountains_ACR"]) then { _lat = 35; _altitude = 2000; };
if (_map in ["Shapur_BAF", "ProvingGrounds_PMC"]) then { _lat = 35; _altitude = 100; };
_map = toLower _map;
if (_map in ["abbottabad"]) then { _lat = 34; _altitude = 1256; }; //Abbottabad elevation 1256m (Wikipedia)
if (_map in ["abramia"]) then { _lat = 60; _altitude = 0; };
if (_map in ["af_kandahar_province"]) then { _lat = 42; _altitude = 0; };
if (_map in ["altis"]) then { _lat = 40; _altitude = 0; };
if (_map in ["angel"]) then { _lat = 38; _altitude = 0; };
if (_map in ["anim_helvantis_v2"]) then { _lat = 50; _altitude = 0; };
if (_map in ["australia"]) then { _lat = -25; _altitude = 0; };
if (_map in ["bootcamp_acr"]) then { _lat = 50; _altitude = 0; };
if (_map in ["bornholm"]) then { _lat = 55; _altitude = 0; };
if (_map in ["bozcaada"]) then { _lat = 40; _altitude = 0; };
if (_map in ["caribou"]) then { _lat = 68; _altitude = 0; };
if (_map in ["catalina"]) then { _lat = 33; _altitude = 0; };
if (_map in ["chernarus", "chernarus_summer", "chernarus_winter"]) then { _lat = 50; _altitude = 0; };
if (_map in ["chernobylzone", "chernobylzonea2"]) then { _lat = 51; _altitude = 0; };
if (_map in ["clafghan"]) then { _lat = 34; _altitude = 640; };
if (_map in ["dakrong"]) then { _lat = 17; _altitude = 0; }; //Unsung Mod
if (_map in ["desert_e"]) then { _lat = 40; _altitude = 800; };
if (_map in ["dya"]) then { _lat = 34; _altitude = 110; }; //Diyala Iraq - default elevationOffset
if (_map in ["esseker"]) then { _lat = 43; _altitude = 2000; };
if (_map in ["evergreen"]) then { _lat = 41; _altitude = 0; }; //Burgazada, Turkey - default elevationOffset
if (_map in ["fallujah"]) then { _lat = 33; _altitude = 0; };
if (_map in ["fata", "Abbottabad"]) then { _lat = 30; _altitude = 1000; };
if (_map in ["sfp_wamako"]) then { _lat = 14; _altitude = 0; };
if (_map in ["sfp_sturko"]) then { _lat = 56; _altitude = 0; };
if (_map in ["Bornholm"]) then { _lat = 55; _altitude = 0; };
if (_map in ["Imrali"]) then { _lat = 40; _altitude = 0; };
if (_map in ["Caribou"]) then { _lat = 68; _altitude = 0; };
if (_map in ["Namalsk"]) then { _lat = 65; _altitude = 0; };
if (_map in ["MCN_Aliabad"]) then { _lat = 36; _altitude = 0; };
if (_map in ["Clafghan"]) then { _lat = 34; _altitude = 640; };
if (_map in ["Sangin", "hellskitchen"]) then { _lat = 32; _altitude = 0; };
if (_map in ["Sara"]) then { _lat = 40; _altitude = 0; };
if (_map in ["fata"]) then { _lat = 33; _altitude = 1347; };
if (_map in ["gorgona"]) then { _lat = 43; _altitude = 0; };
if (_map in ["hellskitchen", "hellskitchens"]) then { _lat = 32; _altitude = 900; }; //Sangin summer, Sangin winter - Sangin elevation 888m (Wikipedia)
if (_map in ["hindukush"]) then { _lat = 36; _altitude = 0; };
if (_map in ["imrali", "imralispring"]) then { _lat = 40; _altitude = 0; };
if (_map in ["intro"]) then { _lat = 40; _altitude = 0; };
if (_map in ["isladuala3"]) then { _lat = -19; _altitude = 0; };
if (_map in ["jacobi"]) then { _lat = 34; _altitude = 2000; }; //default elevationOffset
if (_map in ["kapaulio"]) then { _lat = 0; _altitude = 0; };
if (_map in ["kerama"]) then { _lat = 26; _altitude = 0; }; //Kerama Islands, Japan - default elevationOffset
if (_map in ["kholm"]) then { _lat = 36; _altitude = 0; };
if (_map in ["koplic"]) then { _lat = 42; _altitude = 0; };
if (_map in ["kunduz"]) then { _lat = 37; _altitude = 0; };
if (_map in ["lingor", "lingor3"]) then { _lat = -4; _altitude = 0; };
if (_map in ["lost", "lostw"]) then { _lat = 60; _altitude = 0; };
if (_map in ["mcn_aliabad"]) then { _lat = 36; _altitude = 0; };
if (_map in ["malvinas"]) then { _lat = -52; _altitude = 0; };
if (_map in ["namalsk"]) then { _lat = 65; _altitude = 0; };
if (_map in ["mef_alaska"]) then { _lat = 60; _altitude = 5; };
if (_map in ["mountains_acr"]) then { _lat = 35; _altitude = 2000; };
if (_map in ["napf", "napfwinter"]) then { _lat = 47; _altitude = 0; };
if (_map in ["panthera3"]) then { _lat = 46; _altitude = 0; };
if (_map in ["pianosa_aut"]) then { _lat = 43; _altitude = 0; }; //Pianosa, Italy - default elevationOffset
if (_map in ["pja305"]) then { _lat = 0; _altitude = 0; }; //G.O.S N'Ziwasogo
if (_map in ["pja306"]) then { _lat = 35; _altitude = 0; }; //G.O.S Kalu Khan
if (_map in ["pja307"]) then { _lat = 17; _altitude = 0; }; //F.S.F Daryah
if (_map in ["pja308"]) then { _lat = 36; _altitude = 0; }; //G.O.S Gunkizli
if (_map in ["pja310"]) then { _lat = 36; _altitude = 0; }; //G.O.S Al Rayak
if (_map in ["pja312"]) then { _lat = 16; _altitude = 0; }; //G.O.S Song Bin Tanh
if (_map in ["porquerolles"]) then { _lat = 43; _altitude = 0; };
if (_map in ["porto"]) then { _lat = 40; _altitude = 0; };
if (_map in ["provinggrounds_pmc"]) then { _lat = 35; _altitude = 100; };
if (_map in ["reshmaan"]) then { _lat = 35; _altitude = 2000; };
if (_map in ["Thirsk"]) then { _lat = 65; _altitude = 0; };
if (_map in ["lingor"]) then { _lat = -4; _altitude = 0; };
if (_map in ["Panthera3"]) then { _lat = 46; _altitude = 0; };
if (_map in ["Kunduz"]) then { _lat = 37; _altitude = 400; };
if (_map in ["sara", "sara_dbe1"]) then { _lat = 40; _altitude = 0; };
if (_map in ["saralite"]) then { _lat = 40; _altitude = 0; };
if (_map in ["sb3"]) then { _lat = 53; _altitude = 25; }; //TrpUebPl Einfelde Nord (Munster North Training Area, Germany) - default elevationOffset
if (_map in ["shapur_baf"]) then { _lat = 35; _altitude = 100; };
if (_map in ["sfp_sturko"]) then { _lat = 56; _altitude = 0; };
if (_map in ["sfp_wamako"]) then { _lat = 14; _altitude = 0; };
if (_map in ["stratis"]) then { _lat = 40; _altitude = 0; };
if (_map in ["sugarlake"]) then { _lat = 29; _altitude = 0; };
if (_map in ["takistan"]) then { _lat = 35; _altitude = 2000; };
if (_map in ["thirsk"]) then { _lat = 65; _altitude = 0; };
if (_map in ["tilos"]) then { _lat = 36; _altitude = 0; };
if (_map in ["utes"]) then { _lat = 50; _altitude = 0; };
if (_map in ["vt5"]) then { _lat = 61; _altitude = 100; }; //Vt5, Suomi Finland - default elevationOffset
if (_map in ["wake"]) then { _lat = 19; _altitude = 0; };
if (_map in ["waziristan"]) then { _lat = 33; _altitude = 0; };
if (_map in ["wintermap"]) then { _lat = 61; _altitude = 0; }; //Nordkvingo - default elevationOffset
if (_map in ["wintertown", "wintertowna3"]) then { _lat = 39; _altitude = 600; }; //U.S. state Kansas mean elevation 610m (Wikipedia)
if (_map in ["woodland_acr"]) then { _lat = 50; _altitude = 0; };
if (_map in ["xcam_prototype"]) then { _lat = 35; _altitude = 0; };
if (_map in ["zargabad"]) then { _lat = 35; _altitude = 2000; };
private _UTM = [_long,_lat] call BIS_fnc_posDegToUTM;
private _easting = _UTM select 0;

View File

@ -14,19 +14,4 @@
params [["_vehicle", objNull, [objNull]]];
private _turrets = allTurrets [_vehicle, true];
private _turret = [];
{
private _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath);
if (getNumber (_config >> "primaryObserver") == 1) exitWith {
_turret = _x;
};
false
} count _turrets;
_turret
fullCrew [_vehicle, "commander", true] apply {_x select 3} param [0, []] // return

View File

@ -14,19 +14,6 @@
params [["_vehicle", objNull, [objNull]]];
private _turrets = allTurrets [_vehicle, true];
private _turret = [];
{
private _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath);
if (getNumber (_config >> "isCopilot") == 1 && {getNumber (_config >> "primaryGunner") != 1} && {getNumber (_config >> "primaryObserver") != 1}) exitWith {
_turret = _x;
};
false
} count _turrets;
_turret
fullCrew [_vehicle, "turret", true] apply {_x select 3} select {
getNumber ([_vehicle, _x] call CBA_fnc_getTurret >> "isCopilot") == 1
} param [0, []] // return

View File

@ -14,19 +14,4 @@
params [["_vehicle", objNull, [objNull]]];
private _turrets = allTurrets [_vehicle, true];
private _turret = [];
{
private _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath);
if (getNumber (_config >> "primaryGunner") == 1) exitWith {
_turret = _x;
};
false
} count _turrets;
_turret
fullCrew [_vehicle, "gunner", true] apply {_x select 3} param [0, []] // return

View File

@ -8,12 +8,14 @@
* Return Value:
* Turret Indecies <ARRAY>
*
* Public: Yes
* Public: No
*
* Note: It's advised to use allTurrets [_vehicle, true] instead whenever possible
*/
#include "script_component.hpp"
ACE_DEPRECATED("ace_common_fnc_getTurrets","3.7.0","allTurrets [_vehicle, true]");
params ["_type"];
private _varName = format [QGVAR(CachedTurrets_%1), _type];

View File

@ -14,19 +14,4 @@
params [["_vehicle", objNull, [objNull]]];
private _turrets = allTurrets [_vehicle, true];
private _turret = [];
{
private _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath);
if (getNumber (_config >> "isPersonTurret") == 1) then {
_turret pushBack _x;
};
false
} count _turrets;
_turret
fullCrew [_vehicle, "turret", true] select {_x select 4} apply {_x select 3} // return

View File

@ -14,24 +14,6 @@
params [["_vehicle", objNull, [objNull]]];
private _turrets = allTurrets [_vehicle, true];
private _turret = [];
{
private _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
_config = [_config, _x] call FUNC(getTurretConfigPath);
if (
getNumber (_config >> "isCopilot") != 1
&& {getNumber (_config >> "primaryGunner") != 1}
&& {getNumber (_config >> "primaryObserver") != 1}
&& {getNumber (_config >> "isPersonTurret") != 1}
) then {
_turret pushBack _x;
};
false
} count _turrets;
_turret
fullCrew [_vehicle, "turret", true] select {!(_x select 4)} apply {_x select 3} select {
getNumber ([_vehicle, _x] call CBA_fnc_getTurret >> "isCopilot") != 1
} // return

View File

@ -18,7 +18,7 @@ private _muzzles = getArray (configFile >> "CfgWeapons" >> _weapon >> "muzzles")
{
if (_x == "this") then {
_muzzles set [_forEachIndex, _weapon];
_muzzles set [_forEachIndex, configName (configFile >> "CfgWeapons" >> _weapon)];
};
} forEach _muzzles;

View File

@ -4,7 +4,7 @@
*
* Arguments:
* 0: unit <OBJECT>
* 1: weapon <STRING>
* 1: weapon (optional, default: units current weapon) <STRING>
*
* Return Value:
* 0: Attachements <ARRAY>
@ -16,21 +16,19 @@
*/
#include "script_component.hpp"
params ["_unit", "_weapon"];
params [["_unit", objNull, [objNull]], ["_weapon", nil, [""]]];
if (isNil "_weapon") then {
_weapon = currentWeapon _unit;
};
private _attachments = [_unit weaponAccessories _weapon] param [0, ["","","",""]];
private _muzzles = _weapon call FUNC(getWeaponMuzzles);
private _weaponInfo = [["","","",""], primaryWeaponItems _unit, secondaryWeaponItems _unit, handgunItems _unit] select ((["", primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit] find _weapon) max 0);
// get loaded magazines and ammo
private _magazines = [];
private _ammo = [];
{
_magazines pushBack "";
_ammo pushBack 0;
false
} count _muzzles;
private _magazines = _muzzles apply {""};
private _ammo = _muzzles apply {0};
{
if (_x select 2) then {
@ -44,6 +42,4 @@ private _ammo = [];
false
} count magazinesAmmoFull _unit;
_weaponInfo append [_muzzles, _magazines, _ammo];
_weaponInfo
[_attachments, _muzzles, _magazines, _ammo];

View File

@ -0,0 +1,19 @@
/*
* Author: BaerMitUmlaut
* Blocks turning on the vehicles engine if set by the status effect handler.
*
* Arguments:
* 0: Vehicle <OBJECT>
* 1: Engine state <BOOL>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_vehicle", "_engineOn"];
if (local _vehicle && {_engineOn} && {_vehicle getVariable [QGVAR(blockEngine), false]}) then {
_vehicle engineOn false;
};

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@ -21,33 +21,18 @@ private _vehicle = objNull;
if (!([_caller, _unit, ["isNotDragging", "isNotCarrying"]] call FUNC(canInteractWith)) || {_caller == _unit}) exitWith {_vehicle};
private _loadcar = nearestObject [_unit, "Car"];
private _nearVehicles = nearestObjects [_unit, ["Car", "Air", "Tank", "Ship_F"], 10];
if (_unit distance _loadcar <= 10) then {
_vehicle = _loadcar;
} else {
private _loadair = nearestObject [_unit, "Air"];
if (_unit distance _loadair <= 10) then {
_vehicle = _loadair;
} else {
private _loadtank = nearestObject [_unit, "Tank"];
if (_unit distance _loadtank <= 10) then {
_vehicle = _loadtank;
} else {
private _loadboat = nearestObject [_unit, "Ship_F"];
if (_unit distance _loadboat <= 10) then {
_vehicle = _loadboat;
{
TRACE_1("",_x);
if ((_x emptyPositions "cargo" > 0) || {_x emptyPositions "gunner" > 0}) exitWith {
_vehicle = _x;
};
};
};
};
} forEach _nearVehicles;
if (!isNull _vehicle) then {
[_unit, true, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide);
[[_unit, _vehicle, _caller], QFUNC(loadPersonLocal), _unit, false] call FUNC(execRemoteFnc);
["loadPersonEvent", _unit, [_unit, _vehicle, _caller]] call FUNC(objectEvent);
};
_vehicle

View File

@ -34,7 +34,7 @@ createDialog QGVAR(ProgressBar_Dialog);
//Adjust position based on user setting:
private _ctrlPos = ctrlPosition (uiNamespace getVariable QGVAR(ctrlProgressBarTitle));
_ctrlPos set [1, ((0 + 29 * GVAR(SettingProgressBarLocation)) * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2))];
_ctrlPos set [1, ((0 + 29 * GVAR(settingProgressBarLocation)) * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2))];
(uiNamespace getVariable QGVAR(ctrlProgressBG)) ctrlSetPosition _ctrlPos;
(uiNamespace getVariable QGVAR(ctrlProgressBG)) ctrlCommit 0;

View File

@ -15,7 +15,7 @@
params ["_name"];
if (!HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith {
ACE_LOGERROR("Synced event key not found.");
ACE_LOGERROR_1("Synced event key [%1] not found (removeSyncedEventHandler).", _name);
false
};

View File

@ -18,6 +18,8 @@
*/
#include "script_component.hpp"
ACE_DEPRECATED("ace_common_fnc_setAllGear","3.7.0","setUnitLoadout");
params ["_unit", "_allGear", ["_clearAttachments", false], ["_clearBackpack", false]];
if (!local _unit) exitWith {

View File

@ -5,48 +5,44 @@
* Arguments:
* 0: id <STRING>
* 1: settings <NUMBER>
* 2: add (default: true) <BOOL>
* 2: add [true] OR remove [false] (default: true) <BOOL>
*
* Return Value:
* None
*
* Public: Yes
* Example:
* ["earwax", 0.5, true] call ace_common_fnc_setHearingCapability
*
* Note: uses player
* Public: Yes
*/
#include "script_component.hpp"
params ["_id", "_settings", ["_add", true]];
private _map = missionNamespace getVariable [QGVAR(setHearingCapabilityMap),[]];
params ["_id", "_setting", ["_add", true]];
private _exists = false;
{
if (_id == _x select 0) exitWith {
_exists = true;
if (_add) then {
_x set [1, _settings];
} else {
_map set [_forEachIndex, 0];
_map = _map - [0];
};
};
} forEach _map;
if (!_exists && _add) then {
_map pushBack [_id, _settings];
};
missionNamespace setVariable [QGVAR(setHearingCapabilityMap), _map];
// find lowest volume
private _lowestVolume = 1;
{
_lowestVolume = (_x select 1) min _lowestVolume;
GVAR(setHearingCapabilityMap) = GVAR(setHearingCapabilityMap) select {
_x params ["_xID", "_xSetting"];
if (_id == _xID) then {
_exists = true;
if (_add) then {
_x set [1, _setting];
_lowestVolume = _lowestVolume min _setting;
true
} else {
false
} count _map;
};
} else {
_lowestVolume = _lowestVolume min _xSetting;
true
};
};
if (!_exists && _add) then {
_lowestVolume = _lowestVolume min _setting;
GVAR(setHearingCapabilityMap) pushBack [_id, _setting];
};
// in game sounds
0 fadeSound _lowestVolume;
@ -54,5 +50,5 @@ private _lowestVolume = 1;
0 fadeMusic _lowestVolume;
// Set Radio mod variables.
player setVariable ["tf_globalVolume", _lowestVolume];
ACE_player setVariable ["tf_globalVolume", _lowestVolume];
if (!isNil "acre_api_fnc_setGlobalVolume") then { [_lowestVolume^0.33] call acre_api_fnc_setGlobalVolume; };

View File

@ -20,12 +20,6 @@ if (_unit isKindOf "CAManBase") then {
private _sanitizedName = [name _unit, true] call FUNC(sanitizeString);
private _rawName = [name _unit, false] call FUNC(sanitizeString);
//Debug Testing Code (with html tags):
// private _sanitizedName = ["<TAG>Name", true] call FUNC(sanitizeString);
// private _rawName = ["<TAG>Name", false] call FUNC(sanitizeString);
//if (_name != _unit getVariable ["ACE_Name", ""]) then {
_unit setVariable ["ACE_Name", _sanitizedName, true];
_unit setVariable ["ACE_NameRaw", _rawName, true];
//};
};

View File

@ -17,7 +17,7 @@
params ["_name", "_args", ["_ttl", 0]];
if (!HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith {
ACE_LOGERROR("Synced event key not found.");
ACE_LOGERROR_1("Synced event key [%1] not found (syncedEvent).", _name);
false
};

View File

@ -802,6 +802,7 @@
<Italian>Non c'è spazio per scaricare</Italian>
<Spanish>No hay espacio para descargar.</Spanish>
<French>Pas de place pour décharger</French>
<Czech>Nedostatek místa k vyložení</Czech>
</Key>
</Package>
</Project>

View File

@ -86,7 +86,7 @@ class CfgVehicles {
selection = "";
displayName = "$STR_ACE_UNROLLWIRE";
distance = 5;
condition = "true";
condition = "alive _target";
statement = QUOTE([ARR_2(_target,_player)] call FUNC(dismount));
showDisabled = 0;
exceptions[] = {};

View File

@ -14,13 +14,17 @@
*/
#include "script_component.hpp"
params ["_wire", "_killer"];
TRACE_2("params",_wire,_killer);
private ["_distance", "_vehicle"];
if (isNull _killer) then {
_killer = _wire getVariable ["ace_concertina_wire_lastDamager", objNull];
if (isNull _killer) then {
_killer = nearestObject [_wire, "car"];
private _midPoint = ((_wire selectionPosition "start") vectorAdd (_wire selectionPosition "deploy")) vectorMultiply 0.5;
{
if ((vectorMagnitude velocity _x) > 0) exitWith {_killer = _x};
} forEach (nearestObjects [(_wire modelToWorld _midPoint), ["Car"], 8]);
};
};
if (isNull _killer || {_killer == _wire} || {_killer == gunner (vehicle _killer)}) exitWith {};

View File

@ -522,7 +522,7 @@ GVAR(menuRun) = true;
(__dsp displayCtrl __mainText) ctrlSetText "Connecting...";
};
if (ACE_time - GVAR(busyTimer) > 0.6) then {
if (ACE_player hasWeapon "ACE_Vector") then {
if (({_x isKindOf ["ACE_Vector", configFile >> "CfgWeapons"]} count (weapons ACE_player)) > 0) then {
GVAR(displaySelection) = "VECTOR";
(__dsp displayCtrl __mainText) ctrlSetText "Vector Connected";
GVAR(vectorConnected) = true;

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@ -1 +0,0 @@
z\ace\addons\difficulties

View File

@ -1,33 +0,0 @@
class CfgDifficulties {
class Mercenary {
class Flags {
armor[] = {0,0};
friendlyTag[] = {0,0};
enemyTag[] = {0,0};
mineTag[] = {0,0};
hud[] = {0,1};//{1,1};
hudPerm[] = {0,0};
hudWp[] = {0,0};
hudWpPerm[] = {0,0};
autoSpot[] = {0,1};
map[] = {0,0};
weaponCursor[] = {0,1};//{1,1};
autoGuideAT[] = {0,0};
clockIndicator[] = {0,0};
3rdPersonView[] = {0,0};
autoAim[] = {0,0};
unlimitedSaves[] = {0,0};
deathMessages[] = {0,1};//{1,1};
netStats[] = {0,1};//{1,1};
vonID[] = {0,1};
cameraShake[] = {1,0};
hudGroupInfo[] = {0,0};
extendetInfoType[] = {0,0};
roughLanding[] = {0,0};
windEnabled[] = {1,0};
autoTrimEnabled[] = {0,0};
stressDamageEnabled[] = {1,0};
};
};
};

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@ -1,15 +0,0 @@
#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author[] = {"commy2"};
authorUrl = "https://github.com/commy2/";
VERSION_CONFIG;
};
};
#include "CfgDifficulties.hpp"

View File

@ -1,17 +0,0 @@
#define COMPONENT difficulties
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define CBA_DEBUG_SYNCHRONOUS
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_DIFFICULTIES
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_ENABLED_DIFFICULTIES
#define DEBUG_SETTINGS DEBUG_ENABLED_DIFFICULTIES
#endif
#include "\z\ace\addons\main\script_macros.hpp"

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Disarming">
<Key ID="STR_ACE_Disarming_OpenInventory">

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Disposable">
<Key ID="STR_ACE_Disposable_UsedTube">

View File

@ -38,6 +38,7 @@ class CfgVehicles {
// ammo boxes
class ThingX;
class Items_base_F;
class ReammoBox_F: ThingX {
GVAR(canCarry) = 0;
GVAR(carryPosition)[] = {0,1,1};
@ -90,6 +91,32 @@ class CfgVehicles {
GVAR(canDrag) = 0;
};
//Plastic and metal case
class PlasticCase_01_base_F: Items_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(canCarry) = 1;
GVAR(carryPosition[]) = {0,1,1};
GVAR(carryDirection) = 270;
GVAR(canDrag) = 1;
GVAR(dragPosition[]) = {0,1.2,0};
GVAR(dragDirection) = 0;
};
class MetalCase_01_base_F: Items_base_F {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(canCarry) = 1;
GVAR(carryPosition[]) = {0,1,1};
GVAR(carryDirection) = 270;
GVAR(canDrag) = 1;
GVAR(dragPosition[]) = {0,1.2,0};
GVAR(dragDirection) = 0;
};
// Barrier
class RoadCone_F: ThingX {
class EventHandlers {

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@ -43,7 +43,9 @@ if (_type in _initializedClasses) exitWith {};
_initializedClasses pushBack _type;
GVAR(initializedClasses_carry) = _initializedClasses;
private _carryAction = [QGVAR(carry), localize LSTRING(Carry), "", {[_player, _target] call FUNC(startCarry)}, {[_player, _target] call FUNC(canCarry)}] call EFUNC(interact_menu,createAction);
private _icon = [QUOTE(PATHTOF(UI\icons\box_carry.paa)), QUOTE(PATHTOF(UI\icons\person_carry.paa))] select (_object isKindOf "Man");
private _carryAction = [QGVAR(carry), localize LSTRING(Carry), _icon, {[_player, _target] call FUNC(startCarry)}, {[_player, _target] call FUNC(canCarry)}] call EFUNC(interact_menu,createAction);
private _dropAction = [QGVAR(drop_carry), localize LSTRING(Drop), "", {[_player, _target] call FUNC(dropObject_carry)}, {[_player, _target] call FUNC(canDrop_carry)}] call EFUNC(interact_menu,createAction);
[_type, 0, ["ACE_MainActions"], _carryAction] call EFUNC(interact_menu,addActionToClass);

View File

@ -44,7 +44,9 @@ if (_type in _initializedClasses) exitWith {};
_initializedClasses pushBack _type;
GVAR(initializedClasses) = _initializedClasses;
private _dragAction = [QGVAR(drag), localize LSTRING(Drag), "", {[_player, _target] call FUNC(startDrag)}, {[_player, _target] call FUNC(canDrag)}] call EFUNC(interact_menu,createAction);
private _icon = [QUOTE(PATHTOF(UI\icons\box_drag.paa)), QUOTE(PATHTOF(UI\icons\person_drag.paa))] select (_object isKindOf "Man");
private _dragAction = [QGVAR(drag), localize LSTRING(Drag), _icon, {[_player, _target] call FUNC(startDrag)}, {[_player, _target] call FUNC(canDrag)}] call EFUNC(interact_menu,createAction);
private _dropAction = [QGVAR(drop), localize LSTRING(Drop), "", {[_player, _target] call FUNC(dropObject)}, {[_player, _target] call FUNC(canDrop)}] call EFUNC(interact_menu,createAction);
[_type, 0, ["ACE_MainActions"], _dragAction] call EFUNC(interact_menu,addActionToClass);

View File

@ -1,13 +1,17 @@
class ACE_Settings {
class GVAR(RequireSpecialist) {
class GVAR(requireSpecialist) {
displayName = CSTRING(RequireSpecialist_DisplayName);
description = CSTRING(RequireSpecialist_Description);
value = 0;
typeName = "BOOL";
};
class GVAR(PunishNonSpecialists) {
class GVAR(punishNonSpecialists) {
displayName = CSTRING(PunishNonSpecialists_DisplayName);
description = CSTRING(PunishNonSpecialists_Description);
value = 1;
typeName = "BOOL";
};
class GVAR(ExplodeOnDefuse) {
class GVAR(explodeOnDefuse) {
displayName = CSTRING(ExplodeOnDefuse_DisplayName);
description = CSTRING(ExplodeOnDefuse_Description);
value = 1;

View File

@ -50,8 +50,7 @@ class CfgVehicles {
mapSize = 0.2;
icon = "iconObject_1x2";
model = "\A3\Weapons_f\dummyweapon.p3d";
scope = 2;
scopeCurator = 1;
scope = 1;
vehicleClass = "Cargo";
class ACE_Actions {
class ACE_MainActions {
@ -81,8 +80,7 @@ class CfgVehicles {
mapSize = 0.2;
icon = "iconObject_1x2";
model = "\A3\Structures_F\Items\Tools\MultiMeter_F.p3d";
scope = 2;
scopeCurator = 1;
scope = 1;
vehicleClass = "Cargo";
class ACE_Actions {
class ACE_MainActions {

View File

@ -27,18 +27,7 @@ if (isServer) then {
TRACE_1("Knocked Out, Doing Deadman", _unit);
[_unit] call FUNC(onIncapacitated);
}] call EFUNC(common,addEventHandler);
};
if (!hasInterface) exitWith {};
GVAR(PlacedCount) = 0;
GVAR(Setup) = objNull;
GVAR(pfeh_running) = false;
GVAR(CurrentSpeedDial) = 0;
// In case we are a JIP client, ask the server for orientation of any previously
// placed mine.
if (isServer) then {
["clientRequestsOrientations", {
params ["_logic"];
TRACE_1("clientRequestsOrientations received:",_logic);
@ -50,7 +39,18 @@ if (isServer) then {
TRACE_1("serverSendsOrientations sent:",GVAR(explosivesOrientations));
["serverSendsOrientations", _logic, [GVAR(explosivesOrientations)]] call EFUNC(common,targetEvent);
}] call EFUNC(common,addEventHandler);
} else {
};
if (!hasInterface) exitWith {};
GVAR(PlacedCount) = 0;
GVAR(Setup) = objNull;
GVAR(pfeh_running) = false;
GVAR(CurrentSpeedDial) = 0;
// In case we are a JIP client, ask the server for orientation of any previously
// placed mine.
if (didJIP) then {
["serverSendsOrientations", {
params ["_explosivesOrientations"];
TRACE_1("serverSendsOrientations received:",_explosivesOrientations);
@ -59,14 +59,12 @@ if (isServer) then {
TRACE_3("orientation set:",_explosive,_direction,_pitch);
[_explosive, _direction, _pitch] call FUNC(setPosition);
} forEach _explosivesOrientations;
private _group = group GVAR(localLogic);
deleteVehicle GVAR(localLogic);
GVAR(localLogic) = nil;
deleteGroup _group;
}] call EFUNC(common,addEventHandler);
// Create a logic to get the client ID
GVAR(localLogic) = (createGroup sideLogic) createUnit ["Logic", [0,0,0], [], 0, "NONE"];
GVAR(localLogic) = ([sideLogic] call CBA_fnc_getSharedGroup) createUnit ["Logic", [0,0,0], [], 0, "NONE"];
TRACE_1("clientRequestsOrientations sent:",GVAR(localLogic));
["clientRequestsOrientations", [GVAR(localLogic)]] call EFUNC(common,serverEvent);
};

View File

@ -4,7 +4,7 @@
* detonate editor-placed explosives.
*
* Arguments:
* 0: Explosives objects to detonate <ARRAY>
* 0: Explosives objects to detonate <OBJECT or ARRAY>
* 1: Fuze delay (for each explosive; use negative number for random time up to value) <NUMBER> <OPTIONAL>
*
* Return Value:
@ -18,10 +18,13 @@
*/
#include "script_component.hpp"
params ["_explosiveArr",["_fuzeTime",0]];
params [["_explosiveArr", [], [[], objNull]], ["_fuzeTime", 0, [0]]];
if (_explosiveArr isEqualType objNull) then {
_explosiveArr = [_explosiveArr];
};
private _detTime;
{
_detTime = if (_fuzeTime < 0) then {random abs _fuzeTime} else {_fuzeTime};
private _detTime = if (_fuzeTime < 0) then {random abs _fuzeTime} else {_fuzeTime};
[objNull, -1, [_x, _detTime]] call FUNC(detonateExplosive);
} forEach _explosiveArr;

View File

@ -14,8 +14,7 @@
*
* Public: No
*/
#include "script_component.hpp"
#include "script_component.hpp"
private ["_speedDial", "_amount"];
_speedDial = ace_player getVariable [QGVAR(SpeedDial), []];

View File

@ -647,6 +647,8 @@
<Polish>Mina M6 SLAM (atak od dołu)</Polish>
<Spanish>Mina M6 SLAM (Ataque Inferior)</Spanish>
<French>Mine M6 SLAM (par le bas)</French>
<Italian>Mina M6 SLAM (base)</Italian>
<Czech>M6 SLAM (Útok zespoda)</Czech>
</Key>
<Key ID="STR_ACE_Explosives_Module_SLAMSideAttack_DisplayName">
<English>M6 SLAM Mine (Side Attack)</English>
@ -661,6 +663,8 @@
<Polish>Mina M6 SLAM (atak od boku)</Polish>
<Spanish>Mina M6 SLAM (Ataque Lateral)</Spanish>
<French>Mine M6 SLAM (de flanc)</French>
<Italian> STR_ACE_Explosives_Module_SLAMBottomAttack_DisplayName M6 SLAM Mine (Bottom Attack) Mine M6 SLAM (par le bas) M6-SLAM-Mine (Bodenangriff) Mina M6 SLAM (base) Mina M6 SLAM (atak od dołu) Mina M6 SLAM (Laterale)</Italian>
<Czech>M6 SLAM (Útok do strany)</Czech>
</Key>
<Key ID="STR_ACE_Explosives_Module_IEDUrbanBig_Range_DisplayName">
<English>Large IED (Urban, Pressure Plate)</English>
@ -675,6 +679,8 @@
<Polish>Duży IED (miejski, płyta naciskowa)</Polish>
<Spanish>IED Grande (Urbano, Placa de presión)</Spanish>
<French>Grand EEI (Urbain, plaque de pression)</French>
<Italian>IED grande (urbano, a pressione)</Italian>
<Czech>IED, Velké (Městské, Nášlapné)</Czech>
</Key>
<Key ID="STR_ACE_Explosives_Module_IEDLandBig_Range_DisplayName">
<English>Large IED (Dug-in, Pressure Plate)</English>
@ -689,6 +695,8 @@
<Polish>Duży IED (zakopany, płyta naciskowa)</Polish>
<Spanish>IED Grande (Enterrado, Placa de presión)</Spanish>
<French>Grand EEI (Enterré, plaque de pression)</French>
<Italian>IED grande (interrato, a pressione)</Italian>
<Czech>IED, Velké (Zakopané, Nášlapné)</Czech>
</Key>
<Key ID="STR_ACE_Explosives_Module_IEDUrbanSmall_Range_DisplayName">
<English>Small IED (Urban, Pressure Plate)</English>
@ -703,6 +711,8 @@
<Polish>Mały IED (miejski, płyta naciskowa)</Polish>
<Spanish>IED Pequeño (Urbano, Placa de presión)</Spanish>
<French>Petit EEI (Urbain, plaque de pression)</French>
<Italian>IED piccolo (urbano, a pressione)</Italian>
<Czech>IED, Malé (Městské, Nášlapné)</Czech>
</Key>
<Key ID="STR_ACE_Explosives_Module_IEDLandSmall_Range_DisplayName">
<English>Small IED (Dug-in, Pressure Plate)</English>
@ -717,6 +727,8 @@
<Polish>Mały IED (zakopany, płyta naciskowa)</Polish>
<Spanish>IED Pequeño (Enterrado, Placa de presión)</Spanish>
<French>Petit EEI (Enterré, plaque de pression)</French>
<Italian>IED piccolo (interrato, a pressione)</Italian>
<Czech>IED, Malé (Zakopané, Nášlapné)</Czech>
</Key>
<Key ID="STR_ACE_Explosives_connectInventoryExplosiveToDeadman">
<English>Connect to %1</English>

View File

@ -0,0 +1,12 @@
class CfgSounds {
class GVAR(Rope) {
name = "ACE_Fastroping_Rope";
sound[] = {QUOTE(PATHTOF(data\sounds\fastroping_rope.ogg)), 10, 1.0};
titles[] = {};
};
class GVAR(Thud) {
name = "ACE_Fastroping_Thud";
sound[] = {QUOTE(PATHTOF(data\sounds\fastroping_thud.ogg)), 10, 1.0};
titles[] = {};
};
};

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@ -35,8 +35,8 @@ class CfgVehicles {
};
};
class Helicopter;
class Helicopter_Base_F: Helicopter {
class Air;
class Helicopter: Air {
class ACE_SelfActions {
class ACE_prepareFRIES {
displayName = CSTRING(Interaction_prepareFRIES);
@ -68,9 +68,15 @@ class CfgVehicles {
};
};
};
class Helicopter_Base_F;
class ACE_friesBase: Helicopter_Base_F {
destrType = "";
class Turrets {};
class ACE_Actions {};
class ACE_SelfActions {};
EGVAR(cargo,hasCargo) = 0;
EGVAR(cargo,space) = 0;
};
class ACE_friesAnchorBar: ACE_friesBase {
author = "jokoho48";
@ -203,7 +209,7 @@ class CfgVehicles {
GVAR(enabled) = 2;
GVAR(ropeOrigins)[] = {"ropeOriginRight", "ropeOriginLeft"};
GVAR(friesType) = "ACE_friesGantryReverse";
GVAR(friesAttachmentPoint)[] = {1.04, 2.5, -0.34};
GVAR(friesAttachmentPoint)[] = {-1.04, 2.5, -0.34};
EQUIP_FRIES_ATTRIBUTE;
};
class Heli_light_03_unarmed_base_F: Heli_light_03_base_F {

View File

@ -1,12 +1,11 @@
ace_difficulties
================
Changes the elite difficulty setting to more closely resemble Arma 2.
ace_fastroping
==========
Introducing the ability to fastrope out of heliocopters.
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [BaerMitUmlaut](https://github.com/BaerMitUmlaut)
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
- [commy2](https://github.com/commy2)

View File

@ -14,5 +14,6 @@ class CfgPatches {
#include "CfgEventHandlers.hpp"
#include "CfgMoves.hpp"
#include "CfgSounds.hpp"
#include "CfgVehicles.hpp"
#include "CfgWaypoints.hpp"

View File

@ -0,0 +1,6 @@
Source sounds are adapted and changed.
**Fastroping_Rope (fastroping_rope.ogg):**
"[Rub.aif](http://freesound.org/people/le_abbaye_Noirlac/sounds/129471/)" by [Tessa Elieff](http://freesound.org/people/le_abbaye_Noirlac/) is [CreativeCommons Attributions 3.0](http://creativecommons.org/licenses/by/3.0/)
All other sounds from helenacm and Adam_N, both under Creative Commons 0 (no attribution required).

Binary file not shown.

Binary file not shown.

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@ -32,10 +32,11 @@ _deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []];
};
};
detach _dummy;
deleteVehicle _ropeTop;
//Destroy rope
//Only delete the hook first so the rope falls down.
//Note: ropeDetach was used here before, but the command seems a bit broken.
deleteVehicle _hook;
[{{deleteVehicle _x} count _this}, [_ropeBottom, _dummy], 60] call EFUNC(common,waitAndExecute);
[{{deleteVehicle _x} count _this}, [_ropeTop, _ropeBottom, _dummy], 60] call EFUNC(common,waitAndExecute);
} count _deployedRopes;
_vehicle setVariable [QGVAR(deployedRopes), [], true];

View File

@ -35,14 +35,13 @@ _hookAttachment = _vehicle getVariable [QGVAR(FRIES), _vehicle];
_origin = getPosATL _hook;
_dummy = createVehicle [QGVAR(helper), _origin, [], 0, "CAN_COLLIDE"];
_dummy = createVehicle [QGVAR(helper), _origin vectorAdd [0, 0, -1], [], 0, "CAN_COLLIDE"];
_dummy allowDamage false;
_dummy disableCollisionWith _vehicle;
_dummy attachTo [_hook, [0, 0, 0]];
_ropeTop = ropeCreate [_dummy, [0, 0, 0], _hook, [0, 0, 0], 0.5];
_ropeBottom = ropeCreate [_dummy, [0, 0, 0], 1];
ropeUnwind [_ropeBottom, 30, 35, false];
ropeUnwind [_ropeBottom, 30, 34.5, false];
_ropeTop addEventHandler ["RopeBreak", {[_this, "top"] call FUNC(onRopeBreak)}];
_ropeBottom addEventHandler ["RopeBreak", {[_this, "bottom"] call FUNC(onRopeBreak)}];

View File

@ -35,6 +35,6 @@ _deployedRopes set [_usableRopeIndex, _usableRope];
_vehicle setVariable [QGVAR(deployedRopes), _deployedRopes, true];
//Start server PFH asap
[QGVAR(startFastRope), [_unit, _vehicle, _usableRope, _usableRopeIndex]] call EFUNC(common,serverEvent);
[QGVAR(startFastRope), [_unit, _vehicle, _usableRope, _usableRopeIndex, false]] call EFUNC(common,serverEvent);
moveOut _unit;
[FUNC(fastRopeLocalPFH), 0, [_unit, _vehicle, _usableRope, _usableRopeIndex]] call CBA_fnc_addPerFrameHandler;
[FUNC(fastRopeLocalPFH), 0, [_unit, _vehicle, _usableRope, _usableRopeIndex, ACE_diagTime]] call CBA_fnc_addPerFrameHandler;

View File

@ -17,7 +17,7 @@
#include "script_component.hpp"
params ["_arguments", "_pfhHandle"];
_arguments params ["_unit", "_vehicle", "_rope", "_ropeIndex"];
_arguments params ["_unit", "_vehicle", "_rope", "_ropeIndex", "_timeToPlayRopeSound"];
_rope params ["_attachmentPoint", "_ropeTop", "_ropeBottom", "_dummy", "_hook", "_occupied"];
private ["_vectorUp", "_vectorDir", "_origin"];
@ -26,16 +26,24 @@ if (vehicle _unit != _unit) exitWith {};
//Start fast roping
if (animationState _unit != "ACE_FastRoping") exitWith {
detach _dummy;
_unit disableCollisionWith _dummy;
_unit attachTo [_dummy, [0, 0, -1.45]];
[_unit, "ACE_FastRoping", 2] call EFUNC(common,doAnimation);
};
//End of fast rope
if (isNull attachedTo _unit) exitWith {
TRACE_1("exit pfeh",_unit);
[_unit, "", 2] call EFUNC(common,doAnimation);
_unit setVectorUp [0, 0, 1];
playSound QGVAR(Thud);
[_pfhHandle] call CBA_fnc_removePerFrameHandler;
};
if (ACE_diagTime > _timeToPlayRopeSound) then {
_arguments set [4, (_timeToPlayRopeSound + 1)];
playSound QGVAR(Rope);
};

View File

@ -17,7 +17,7 @@
#include "script_component.hpp"
params ["_arguments", "_pfhHandle"];
_arguments params ["_unit", "_vehicle", "_rope", "_ropeIndex"];
_arguments params ["_unit", "_vehicle", "_rope", "_ropeIndex", "_hasBeenAttached"];
_rope params ["_attachmentPoint", "_ropeTop", "_ropeBottom", "_dummy", "_hook", "_occupied"];
private ["_vectorUp", "_vectorDir", "_origin"];
@ -25,7 +25,7 @@ private ["_vectorUp", "_vectorDir", "_origin"];
if (vehicle _unit != _unit) exitWith {};
//Start fast roping
if (animationState _unit != "ACE_FastRoping") exitWith {
if (getMass _dummy != 80) exitWith {
//Fix for twitchyness
_dummy setMass 80;
_dummy setCenterOfMass [0, 0, -2];
@ -37,8 +37,15 @@ if (animationState _unit != "ACE_FastRoping") exitWith {
ropeUnwind [_ropeBottom, 6, 0.5];
};
//Check if rope broke and unit is falling
if (isNull attachedTo _unit) exitWith {
//Check if the player has been attached to the rope yet
if (!_hasBeenAttached && {!(isNull attachedTo _unit)}) then {
_hasBeenAttached = true;
_arguments set [4, true];
};
//Exit when the unit has been detached and is falling (rope broke, heli flew too fast, etc.)
//Make sure this isn't executed before the unit is actually fastroping
if (_hasBeenAttached && {isNull attachedTo _unit}) exitWith {
[_pfhHandle] call CBA_fnc_removePerFrameHandler;
};
@ -54,14 +61,14 @@ if (((getPos _unit select 2) < 0.2) || {ropeLength _ropeTop == 34.5} || {vectorM
deleteVehicle _ropeBottom;
_origin = getPosASL _hook;
_dummy attachTo [_hook, [0, 0, 0]];
_dummy setPosASL (_origin vectorAdd [0, 0, -1]);
//Restore original mass and center of mass
_dummy setMass 40;
_dummy setCenterOfMass [0.000143227,0.00105986,-0.246147];
_ropeTop = ropeCreate [_dummy, [0, 0, 0], _hook, [0, 0, 0], 0.5];
_ropeBottom = ropeCreate [_dummy, [0, 0, 0], 35];
_ropeBottom = ropeCreate [_dummy, [0, 0, 0], 34.5];
_ropeTop addEventHandler ["RopeBreak", {[_this, "top"] call FUNC(onRopeBreak)}];
_ropeBottom addEventHandler ["RopeBreak", {[_this, "bottom"] call FUNC(onRopeBreak)}];

View File

@ -1,6 +1,11 @@
#define COMPONENT fastroping
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define CBA_DEBUG_SYNCHRONOUS
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_FASTROPING
#define DEBUG_MODE_FULL
#endif

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Fastroping">
<Key ID="STR_ACE_Fastroping_Module_FRIES_DisplayName">
@ -7,6 +7,8 @@
<Polish>Wyposaż FRIES</Polish>
<French>Equiper le FRIES</French>
<Spanish>Equipar FRIES</Spanish>
<Italian>Equipaggia la FRIES</Italian>
<Czech>Vybavit FRIES</Czech>
</Key>
<Key ID="STR_ACE_Fastroping_Module_FRIES_Description">
<English>Equips compatible helicopters with a Fast Rope Insertion Extraction System.</English>
@ -14,6 +16,8 @@
<Polish>Wyposaża kompatybilne helikoptery w zestaw Fast Rope Insertion Extraction System.</Polish>
<French>Equipe les hélicoptères compatibles avec un Module Fast Rope Insertion Extraction System.</French>
<Spanish>Equipar helicoptero compatible con un Sistema de Inserción Extracción Fast Rope.</Spanish>
<Italian>Equipagga l'elicottero compatibile con il Fast Rope Insertion Exstraction System</Italian>
<Czech>Vybavit kompatibilní vrtulníky systémem Fast Rope Insertion Extraction (FRIES).</Czech>
</Key>
<Key ID="STR_ACE_Fastroping_Interaction_prepareFRIES">
<English>Prepare fast roping system</English>
@ -21,6 +25,8 @@
<Polish>Przygotuj system zjazdu na linach</Polish>
<French>Préparer le système de corde lisse</French>
<Spanish>Preparar el sistema fast roping</Spanish>
<Italian>Prepara le corde</Italian>
<Czech>Připravit systém slaňování</Czech>
</Key>
<Key ID="STR_ACE_Fastroping_Interaction_deployRopes">
<English>Deploy ropes</English>
@ -28,6 +34,8 @@
<Polish>Wypuść liny</Polish>
<French>Déployer les cordes</French>
<Spanish>Desplegar cuerdas</Spanish>
<Italian>Srotola le corde</Italian>
<Czech>Připravit lana</Czech>
</Key>
<Key ID="STR_ACE_Fastroping_Interaction_fastRope">
<English>Fast rope</English>
@ -35,6 +43,8 @@
<Polish>Zjedź na linie</Polish>
<French>Descendre à la corde</French>
<Spanish>Descender por la cuerda</Spanish>
<Italian>Scendi sulla corda</Italian>
<Czech>SLANIT</Czech>
</Key>
<Key ID="STR_ACE_Fastroping_Interaction_cutRopes">
<English>Cut ropes</English>
@ -42,6 +52,8 @@
<Polish>Odetnij liny</Polish>
<French>Détacher les cordes</French>
<Spanish>Cortar cuerdas</Spanish>
<Italian>Taglia le corde</Italian>
<Czech>Odříznout lano</Czech>
</Key>
<Key ID="STR_ACE_Fastroping_Eden_equipFRIES">
<English>Equip helicopter with FRIES</English>
@ -49,6 +61,8 @@
<Polish>Wyposaż helikopter w FRIES</Polish>
<French>Equiper l'hélicoptère avec le FRIED</French>
<Spanish>Equipar helicoptero con FRIES</Spanish>
<Italian>Equipaggia l'elicottero con FRIES</Italian>
<Czech>Vybavit vrtulník pomocí FRIES</Czech>
</Key>
<Key ID="STR_ACE_Fastroping_Eden_equipFRIES_Tooltip">
<English>Equips the selected helicopter with a Fast Rope Insertion Extraction System</English>
@ -56,10 +70,13 @@
<Polish>Wyposaża wybrany helikopter w zestaw Fast Rope Insertion Extraction System</Polish>
<French>Equipe l'hélicoptère sélectionné avec un Fast Rope Insertion Extraction System</French>
<Spanish>Equipa el helicoptero seleccionado con un Sistema de Inserción Extracción Fast Rope</Spanish>
<Italian>Equipaggia l'elicottero selezionato con il Fast Rope Insertion Extraction System</Italian>
<Czech>Vybavit vybraný vrtulník systémem Fast Rope Insertion Extraction (FRIES)</Czech>
</Key>
<Key ID="STR_ACE_Fastroping_Waypoint_Fastrope">
<English>LET UNITS FAST ROPE</English>
<German>EINHEITEN ABSEILEN LASSEN</German>
<Italian>SCENDI DALLE CORDE</Italian>
</Key>
</Package>
</Project>

View File

@ -22,6 +22,7 @@ private _min = getNumber (_turretConfig >> QGVAR(MinDistance));
private _max = getNumber (_turretConfig >> QGVAR(MaxDistance));
private _distance = _vehicle getVariable [format ["%1_%2", QGVAR(Distance), _turret], _min];
TRACE_4("",_distance,_delta,_min,_max);
_distance = _distance + _delta;
_distance = _distance min _max;

View File

@ -15,6 +15,7 @@
*/
#include "script_component.hpp"
params ["_vehicle","_turret","_distance","_angleTarget"];
TRACE_4("params",_vehicle,_turret,_distance,_angleTarget);
private _FCSMagazines = [];
private _FCSElevation = [];

View File

@ -8,9 +8,13 @@
* Return Value:
* Boolean <BOOL>
*
* Example:
* [] call ace_fcs_fnc_canUseFCS
*
* Public: No
*/
#include "script_component.hpp"
getNumber ([configFile >> "CfgVehicles" >> typeOf vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex)] call EFUNC(common,getTurretConfigPath) >> QGVAR(Enabled)) == 1
&& {cameraView == "GUNNER"} // return
&& {cameraView == "GUNNER"}
&& {!([ACE_player] call CBA_fnc_canUseWeapon)} //Not Turned Out

View File

@ -16,10 +16,11 @@
TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
private _FCSMagazines = _vehicle getVariable [format ["%1_%2", QGVAR(Magazines), _turret], []];
private _FCSElevation = _vehicle getVariable format ["%1_%2", QGVAR(Elevation), _turret];
if !(_magazine in _FCSMagazines) exitWith {};
private _FCSElevation = _vehicle getVariable format ["%1_%2", QGVAR(Elevation), _turret];
// GET ELEVATION OFFSET OF CURRENT MAGAZINE
private _offset = 0;

View File

@ -14,6 +14,7 @@
#include "script_component.hpp"
params ["_vehicle", "_turret", "_distance", ["_showHint", false], ["_playSound", true]];
TRACE_5("params",_vehicle,_turret,_distance,_showHint,_playSound);
private _turretConfig = [configFile >> "CfgVehicles" >> typeOf _vehicle, _turret] call EFUNC(common,getTurretConfigPath);
@ -23,6 +24,8 @@ if (isNil "_distance") then {
getNumber (_turretConfig >> QGVAR(MaxDistance)),
getNumber (_turretConfig >> QGVAR(MinDistance))
] call FUNC(getRange);
} else {
((uiNamespace getVariable ["ACE_dlgRangefinder", displayNull]) displayCtrl 1713151) ctrlSetText ([_distance, 4, 0] call CBA_fnc_formatNumber);
};
// MOVING TARGETS

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="FCS">
<Key ID="STR_ACE_FCS_LaseTarget">

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="FlashSuppressors">
<Key ID="STR_ACE_FlashSuppressors_muzzle_mzls_H">

View File

@ -1,19 +1,19 @@
class ACE_Settings {
class GVAR(Enabled) {
class GVAR(enabled) {
category = CSTRING(Module_DisplayName);
displayName = CSTRING(EnableFrag);
description = CSTRING(EnableFrag_Desc);
typeName = "BOOL";
value = 1;
};
class GVAR(SpallEnabled) {
class GVAR(spallEnabled) {
category = CSTRING(Module_DisplayName);
displayName = CSTRING(EnableSpall);
description = CSTRING(EnableSpall_Desc);
typeName = "BOOL";
value = 0;
};
class GVAR(ReflectionsEnabled) {
class GVAR(reflectionsEnabled) {
category = CSTRING(Module_DisplayName);
displayName = CSTRING(EnableReflections);
description = CSTRING(EnableReflections_Desc);
@ -27,7 +27,7 @@ class ACE_Settings {
typeName = "SCALAR";
value = 500;
};
class GVAR(MaxTrackPerFrame) {
class GVAR(maxTrackPerFrame) {
category = CSTRING(Module_DisplayName);
displayName = CSTRING(MaxTrackPerFrame);
description = CSTRING(MaxTrackPerFrame_Desc);
@ -35,7 +35,7 @@ class ACE_Settings {
value = 50;
};
class GVAR(EnableDebugTrace) {
class GVAR(enableDebugTrace) {
category = CSTRING(Module_DisplayName);
displayName = CSTRING(EnableDebugTrace);
description = CSTRING(EnableDebugTrace_Desc);

View File

@ -85,6 +85,7 @@ class CfgAmmo {
class G_40mm_HE: GrenadeBase {
// Source: http://www.inetres.com/gp/military/infantry/grenade/40mm_ammo.html#M441
GVAR(enabled) = 1;
GVAR(force) = 1;
GVAR(classes)[] = {"ACE_frag_tiny_HD"};
GVAR(metal) = 200;
@ -109,6 +110,7 @@ class CfgAmmo {
};
class ACE_G_40mm_Practice: ACE_G_40mm_HE {
GVAR(skip) = 1;
GVAR(force) = 0;
};
class ACE_G40mm_HE_VOG25P: G_40mm_HE {
GVAR(skip) = 0;

View File

@ -1,3 +1,4 @@
PREP(dev_debugAmmo);
PREP(doSpall);
PREP(fired);

View File

@ -0,0 +1,62 @@
#define DEBUG_MODE_FULL
#include "script_component.hpp"
params [["_debugMissing", true, [false]], ["_debugForce", false, [false]], ["_debugNonFrag", false, [false]]];
diag_log text format ["~~~~~~~~~~~~~Start [%1]~~~~~~~~~~~~~", _this];
private _allMagsConfigs = configProperties [configFile >> "CfgMagazines", "isClass _x", true];
private _processedCfgAmmos = [];
{
private _ammo = toLower getText (_x >> "ammo");
if ((_ammo != "") && {!(_ammo in _processedCfgAmmos)}) then {
_processedCfgAmmos pushBack _ammo;
//Ignore mines/bombs
if (_ammo isKindOf "TimeBombCore") exitWith {};
_ammoConfig = configFile >> "CfgAmmo" >> _ammo;
//Read configs and test if it would actually cause a frag, using same logic as FUNC(pfhRound)
private _skip = getNumber (_ammoConfig >> QGVAR(skip));
private _explosive = getNumber (_ammoConfig >> "explosive");
private _indirectRange = getNumber (_ammoConfig >> "indirectHitRange");
private _force = getNumber (_ammoConfig >> QGVAR(force));
private _fragPower = getNumber(_ammoConfig >> "indirecthit")*(sqrt((getNumber (_ammoConfig >> "indirectHitRange"))));
private _shouldAdd = (_skip == 0) && {(_force == 1) || {_explosive > 0.5 && {_indirectRange >= 4.5} && {_fragPower >= 35}}};
if (_shouldAdd) then {
if (_debugForce && {((getNumber(_ammoConfig >> "hit")) < 5) || {_fragPower < 10}}) then {
diag_log text format ["Ammo [%1] from Mag [%2] - Weak but will still frag!",_ammo,configName _x];
diag_log text format [" - _force=%1,_fragPower=%2",_force,_fragPower];
};
_warn = false;
_fragTypes = getArray (_ammoConfig >> "ACE_frag_CLASSES");
if(_fragTypes isEqualTo []) then {_warn = true;};
_c = getNumber(_ammoConfig >> "ACE_frag_CHARGE");
if(_c == 0) then {_warn = true;};
_m = getNumber(_ammoConfig >> "ACE_frag_METAL");
if(_m == 0) then {_warn = true;};
_k = getNumber(_ammoConfig >> "ACE_frag_GURNEY_K");
if(_k == 0) then {_warn = true;};
_gC = getNumber(_ammoConfig >> "ACE_frag_GURNEY_C");
if(_gC == 0) then { _warn = true;};
if(_debugMissing && _warn) then {
diag_log text format ["Ammo [%1] from Mag [%2] MISSING frag configs:",_ammo,configName _x];
diag_log text format [" - _c=%1,_m=%2,_k=%3,_gC=%4,_fragTypes=%5",_c,_m,_k,_gC,_fragTypes];
};
} else {
if (_debugNonFrag && {isArray (_ammoConfig >> "ACE_frag_CLASSES")}) then {
diag_log text format ["Ammo [%1] from Mag [%2] has frag configs but will NOT frag:",_ammo,configName _x];
diag_log text format ["- skip=%1,explosive=%2,indirectHitRange=%3,force=%4,fragPower=%5",_skip,_explosive,_indirectRange,_force,_fragPower];
};
};
};
} forEach _allMagsConfigs;
diag_log text format ["~~~~~~~~~~~~~End [%1-%2]~~~~~~~~~~~~~", count _allMagsConfigs, count _processedCfgAmmos];

View File

@ -13,10 +13,6 @@ if(count _this > 2) then {
if(_depth <= 2) then {
_indirectHitRange = getNumber(configFile >> "CfgAmmo" >> _ammo >> "indirectHitRange");
_indirectHit = getNumber(configFile >> "CfgAmmo" >> _ammo >> "indirectHit");
_testParams = [_pos, [_indirectHitRange, _indirectHit], [], [], -4, _depth, 0];
[DFUNC(findReflections), 0, _testParams] call CBA_fnc_addPerFrameHandler;
};

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