mirror of
https://github.com/acemod/ACE3.git
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trying to fix capitilization 2
This commit is contained in:
parent
2c1d925dc4
commit
f969be6302
1
addons/attach/$PBOPREFIX$
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1
addons/attach/$PBOPREFIX$
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z\ace\Addons\laser
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5
addons/attach/CfgEventHandlers.hpp
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5
addons/attach/CfgEventHandlers.hpp
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE( call compile preprocessFileLineNumbers PATHTOF(XEH_preInit.sqf) );
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};
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};
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BIN
addons/attach/UI/attach_ca.paa
Normal file
BIN
addons/attach/UI/attach_ca.paa
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Binary file not shown.
BIN
addons/attach/UI/detach_ca.paa
Normal file
BIN
addons/attach/UI/detach_ca.paa
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Binary file not shown.
BIN
addons/attach/UI/irstrobe_item.paa
Normal file
BIN
addons/attach/UI/irstrobe_item.paa
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Binary file not shown.
7
addons/attach/XEH_preInit.sqf
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7
addons/attach/XEH_preInit.sqf
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@ -0,0 +1,7 @@
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#include "script_component.hpp"
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PREPF(attach);
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PREPF(canAttach);
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PREPF(canDetach);
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PREPF(detach);
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PREPF(openAttachUI);
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165
addons/attach/config.cpp
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165
addons/attach/config.cpp
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {"AGM_IR_Strobe_Item"};
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requiredVersion = 0.60;
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requiredAddons[] = {AGM_Core, AGM_Interaction};
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version = "0.95";
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versionStr = "0.95";
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versionAr[] = {0,95,0};
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author[] = {"KoffeinFlummi", "eRazeri", "CAA-Picard"};
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authorUrl = "https://github.com/KoffeinFlummi/";
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};
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};
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#include "CfgEventHandlers.hpp"
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/*
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class CfgFunctions {
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class ADDON {
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class ADDON {
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file = PATHTOF(functions);
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class attach;
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class canAttach;
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class canDetach;
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class detach;
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class openAttachUI;
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};
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};
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};
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*/
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#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
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name = #ITEM; \
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count = COUNT; \
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};
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class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class AGM_SelfActions {
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class AGM_Equipment {
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class GVAR(Attach) {
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displayName = "$STR_AGM_Attach_AttachDetach";
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condition = QUOTE( [_player, ''] call FUNC(canAttach) );
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statement = QUOTE( [_player] call FUNC(openAttachUI); );
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exceptions[] = {"AGM_Drag_isNotDragging"};
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showDisabled = 0;
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priority = 5;
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icon = PATHTOF(UI\attach_ca.paa);
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hotkey = "T";
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};
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class GVAR(Detach) {
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displayName = "$STR_AGM_Attach_Detach";
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condition = QUOTE( [_player] call FUNC(canDetach );
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statement = QUOTE( [_player] call FUNC(detach) );
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exceptions[] = {"AGM_Drag_isNotDragging"};
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showDisabled = 0;
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priority = 5;
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icon = PATHTOF(UI\detach_ca.paa);
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hotkey = "T";
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};
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};
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};
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};
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class All;
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class AGM_IR_Strobe_Effect: All {
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scope = 1;
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displayName = "IR Strobe";
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model = "\A3\Weapons_F\empty.p3d";
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simulation = "nvmarker";
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class NVGMarker {
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diffuse[] = {0,0,0};
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ambient[] = {0,0,0};
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brightness = 0.004;
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name = "pozicni blik";
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drawLight = 1;
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drawLightSize = 0.005;
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drawLightCenterSize = 0.003;
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activeLight = 0;
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blinking=1;
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dayLight = 0;
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onlyInNvg = 1;
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useFlare = 0;
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};
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side = 7;//-1=NO_SIDE yellow box,3=CIV grey box,4=NEUTRAL yellow box,6=FRIENDLY green box,7=LOGIC no radar signature
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accuracy = 1000;
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cost = 0;
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armor = 500;
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threat[] = {0,0,0};
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nameSound = "";
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type = 0;
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weapons[] = {};
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magazines[] = {};
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nvTarget = 1;
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destrType = "DestructNo";
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brightness = 20;
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};
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class NATO_Box_Base;
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class EAST_Box_Base;
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class IND_Box_Base;
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class FIA_Box_Base_F;
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class Box_NATO_Support_F: NATO_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(AGM_IR_Strobe_Item,12)
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};
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};
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class Box_East_Support_F: EAST_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(AGM_IR_Strobe_Item,12)
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};
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};
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class Box_IND_Support_F: IND_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(AGM_IR_Strobe_Item,12)
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};
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};
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class Box_FIA_Support_F: FIA_Box_Base_F {
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class TransportItems {
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MACRO_ADDITEM(AGM_IR_Strobe_Item,12)
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};
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};
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class AGM_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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MACRO_ADDITEM(AGM_IR_Strobe_Item,12)
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};
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};
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};
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class CfgWeapons {
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class AGM_ItemCore;
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class InventoryItem_Base_F;
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class AGM_IR_Strobe_Item: AGM_ItemCore {
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displayName = "$STR_AGM_IrStrobe_Name";
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descriptionShort = "$STR_AGM_IrStrobe_Description";
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model = "\A3\weapons_F\ammo\mag_univ.p3d";
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picture = PATHTOF(UI\irstrobe_item.paa);
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scope = 2;
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AGM_attachable = 1;
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class ItemInfo: InventoryItem_Base_F {
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mass = 1;
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};
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};
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};
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class CfgMagazines {
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class CA_Magazine;
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class B_IR_Grenade: CA_Magazine {
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AGM_Attachable = 1;
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};
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class SmokeShell;
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class Chemlight_green: SmokeShell {
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AGM_Attachable = 1;
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};
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};
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62
addons/attach/functions/fnc_attach.sqf
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62
addons/attach/functions/fnc_attach.sqf
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@ -0,0 +1,62 @@
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#include "script_component.hpp"
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/*
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Author: eRazeri and CAA-Picard
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Attach an item to the unit
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Arguments:
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0: unit
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1: Item name
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Return Value:
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none
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*/
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private ["_unit", "_itemName", "_attachedItem"];
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_unit = _this select 0;
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_itemName = _this select 1;
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// Check if unit has an attached item
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if (_unit getVariable [QGVAR(ItemName), ""] != "") exitWith {};
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// Check if the unit still has the item
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if !((_itemName in items _unit) or (_itemName in magazines _unit)) exitWith {};
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// Attach item
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switch true do {
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case (_itemName == "AGM_IR_Strobe_Item") : {
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_attachedItem = "AGM_IR_Strobe_Effect" createVehicle [0,0,0];
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_attachedItem attachTo [_unit,[0,-0.11,0.16],"pilot"];//makes it attach to the head a bit better, shoulder is not good for visibility - eRazeri
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[localize "STR_AGM_Attach_IrStrobe_Attached"] call EFUNC(core,displayTextStructured);
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};
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case (_itemName == "B_IR_Grenade") : {
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_attachedItem = "B_IRStrobe" createVehicle [0,0,0];
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_attachedItem attachTo [_unit,[-0.05,0,0.12],"rightshoulder"];
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[localize "STR_AGM_Attach_IrGrenade_Attached"] call EFUNC(core,displayTextStructured);
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};
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case (_itemName == "O_IR_Grenade") : {
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_attachedItem = "O_IRStrobe" createVehicle [0,0,0];
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_attachedItem attachTo [_unit,[-0.05,0,0.12],"rightshoulder"];
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[localize "STR_AGM_Attach_IrGrenade_Attached"] call EFUNC(core,displayTextStructured);
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};
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case (_itemName == "I_IR_Grenade") : {
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_attachedItem = "I_IRStrobe" createVehicle [0,0,0];
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_attachedItem attachTo [_unit,[-0.05,0,0.12],"rightshoulder"];
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[localize "STR_AGM_Attach_IrGrenade_Attached"] call EFUNC(core,displayTextStructured);
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};
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case (_itemName == "Chemlight_blue" or {_itemName == "Chemlight_green"} or {_itemName == "Chemlight_red"} or {_itemName == "Chemlight_yellow"}) : {
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_attachedItem = _itemName createVehicle [0,0,0];
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_attachedItem attachTo [_unit,[-0.05,0,0.12],"rightshoulder"];
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[localize "STR_AGM_Attach_Chemlight_Attached"] call EFUNC(core,displayTextStructured);;
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};
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default {
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if (true) exitWith {};
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};
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};
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// Remove item
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_unit removeItem _itemName;
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_unit setVariable [QGVAR(ItemName), _itemName, true];
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_unit setVariable [QGVAR(Item), _attachedItem, true];
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21
addons/attach/functions/fnc_canAttach.sqf
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21
addons/attach/functions/fnc_canAttach.sqf
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#include "script_component.hpp"
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/*
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* Author: commy2
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*
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* Check if a unit can attach a specific item.
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*
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* Argument:
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* 0: Unit that wants to attach the object (Object)
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* 1: Name of the attachable item (String)
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*
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* Return value:
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* Boolean (Bool)
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*/
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private ["_unit", "_item"];
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_unit = _this select 0;
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_item = _this select 1;
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canStand _unit && {_unit getVariable [QGVAR(ItemName), ""] == ""} && {_item in (magazines _unit + items _unit + [""])}
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19
addons/attach/functions/fnc_canDetach.sqf
Normal file
19
addons/attach/functions/fnc_canDetach.sqf
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#include "script_component.hpp"
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/*
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* Author: commy2
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*
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* Check if a unit has an item attached and if it can remove that item.
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*
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* Argument:
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* 0: Unit that wants to detach something (Object)
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*
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* Return value:
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* Boolean (Bool)
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*/
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private "_unit";
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_unit = _this select 0;
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canStand _unit && {_unit getVariable [QGVAR(ItemName), ""] != ""}
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65
addons/attach/functions/fnc_detach.sqf
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65
addons/attach/functions/fnc_detach.sqf
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#include "script_component.hpp"
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/*
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Author: eRazeri and CAA-Picard
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Detach an item from a unit
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Arguments:
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unit
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Return Value:
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none
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*/
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private ["_unit", "_itemName", "_count", "_attachedItem"];
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_unit = _this select 0;
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_itemName = _unit getVariable [QGVAR(ItemName), ""];
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// Check if unit has an attached item
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if (_itemName == "") exitWith {};
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// Add item to inventory
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_count = (count items _unit) + (count magazines _unit);
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_unit addItem _itemName;
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if ((count items _unit) + (count magazines _unit) <= _count) exitWith {
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[localize "STR_AGM_Attach_Inventory_Full"] call EFUNC(core,displayTextStructured);
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};
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if (_itemName == "B_IR_Grenade" or _itemName == "O_IR_Grenade" or _itemName == "I_IR_Grenade") then {
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// Hack for dealing with X_IR_Grenade effect not dissapearing on deleteVehicle
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[_unit getVariable QGVAR(Item), _unit] spawn {
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_attachedItem = _this select 0;
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_unit = _this select 1;
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detach _attachedItem;
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_attachedItem setPos [getPos _unit select 0, getPos _unit select 1, (getPos _unit select 2) -1000];
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sleep 0.5;
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deleteVehicle _attachedItem;
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};
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}
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else
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{
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// Delete attached item
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deleteVehicle (_unit getVariable QGVAR(Item));
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};
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// Reset unit variables
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_unit setVariable [QGVAR(ItemName),"", true];
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_unit setVariable [QGVAR(Item),nil, true];
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// Display message
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switch true do {
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case (_itemName == "AGM_IR_Strobe_Item") : {
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[localize "STR_AGM_Attach_IrStrobe_Detached"] call EFUNC(core,displayTextStructured);
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};
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case (_itemName == "B_IR_Grenade" or _itemName == "O_IR_Grenade" or _itemName == "I_IR_Grenade") : {
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[localize "STR_AGM_Attach_IrGrenade_Detached"] call EFUNC(core,displayTextStructured);
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};
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case (_itemName == "Chemlight_blue" or {_itemName == "Chemlight_green"} or {_itemName == "Chemlight_red"} or {_itemName == "Chemlight_yellow"}) : {
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[localize "STR_AGM_Attach_Chemlight_Detached"] call EFUNC(core,displayTextStructured);
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};
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default {
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if (true) exitWith {};
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};
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};
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65
addons/attach/functions/fnc_openAttachUI.sqf
Normal file
65
addons/attach/functions/fnc_openAttachUI.sqf
Normal file
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#include "script_component.hpp"
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/*
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Name: AGM_Attach_fnc_openAttachUI
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Author: Garth de Wet (LH)
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Description:
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Opens the UI for attaching objects.
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Parameters:
|
||||||
|
0: OBJECT - unit
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
Nothing
|
||||||
|
|
||||||
|
Example:
|
||||||
|
[player] call AGM_Attach_fnc_openAttachUI;
|
||||||
|
*/
|
||||||
|
private ["_unit", "_actions", "_attachables", "_item"];
|
||||||
|
_unit = _this select 0;
|
||||||
|
_listed = [];
|
||||||
|
_attachables = magazines _unit;
|
||||||
|
_actions = [localize "STR_AGM_Attach_AttachDetach", localize "STR_AGM_Attach_Attach"] call EFUNC(interaction,prepareSelectMenu);
|
||||||
|
{
|
||||||
|
if !(_x in _listed) then {
|
||||||
|
_item = ConfigFile >> "CfgMagazines" >> _x;
|
||||||
|
if (getNumber (_item >> "AGM_Attachable") == 1) then {
|
||||||
|
_actions = [
|
||||||
|
_actions,
|
||||||
|
getText(_item >> "displayName"),
|
||||||
|
getText(_item >> "picture"),
|
||||||
|
_x
|
||||||
|
] call EFUNC(interaction,addSelectableItem);
|
||||||
|
};
|
||||||
|
_listed pushBack _x;
|
||||||
|
};
|
||||||
|
} forEach _attachables;
|
||||||
|
_attachables = items _unit;
|
||||||
|
{
|
||||||
|
if !(_x in _listed) then {
|
||||||
|
_item = ConfigFile >> "CfgWeapons" >> _x;
|
||||||
|
if (getNumber (_item >> "AGM_Attachable") == 1) then {
|
||||||
|
_actions = [
|
||||||
|
_actions,
|
||||||
|
getText(_item >> "displayName"),
|
||||||
|
getText(_item >> "picture"),
|
||||||
|
_x
|
||||||
|
] call EFUNC(interaction,addSelectableItem);
|
||||||
|
};
|
||||||
|
_listed pushBack _x;
|
||||||
|
};
|
||||||
|
} forEach _attachables;
|
||||||
|
|
||||||
|
[
|
||||||
|
_actions,
|
||||||
|
{
|
||||||
|
[AGM_player, _this] call FUNC(attach);
|
||||||
|
call EFUNC(interaction,hideMenu);
|
||||||
|
},
|
||||||
|
{
|
||||||
|
call EFUNC(interaction,hideMenu);
|
||||||
|
if !(profileNamespace getVariable [EQGVAR(interaction,AutoCloseMenu), false]) then {"Default" call EFUNC(interaction,openMenuSelf)};
|
||||||
|
}
|
||||||
|
] call EFUNC(interaction,openSelectMenu);
|
12
addons/attach/script_component.hpp
Normal file
12
addons/attach/script_component.hpp
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
#define COMPONENT attach
|
||||||
|
#include "\z\ace\Addons\main\script_mod.hpp"
|
||||||
|
|
||||||
|
#ifdef DEBUG_ENABLED_ATTACH
|
||||||
|
#define DEBUG_MODE_FULL
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef DEBUG_SETTINGS_ATTACH
|
||||||
|
#define DEBUG_SETTINGS DEBUG_SETTINGS_ATTACH
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "\z\ace\Addons\main\script_macros.hpp"
|
150
addons/attach/stringtable.xml
Normal file
150
addons/attach/stringtable.xml
Normal file
@ -0,0 +1,150 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<!-- Edited with tabler - 2014-12-12 -->
|
||||||
|
<Project name="AGM">
|
||||||
|
<Package name="Attach">
|
||||||
|
<Key ID="STR_AGM_Attach_AttachDetach">
|
||||||
|
<English>Attach item >></English>
|
||||||
|
<German>Gegenstand befestigen >></German>
|
||||||
|
<Spanish>Acoplar objeto >></Spanish>
|
||||||
|
<Polish>Przyczep przedmiot >></Polish>
|
||||||
|
<French>Attacher l'objet >></French>
|
||||||
|
<Czech>Připnout předmět >></Czech>
|
||||||
|
<Portuguese>Acoplar item >></Portuguese>
|
||||||
|
<Italian>Attacca l'oggetto >></Italian>
|
||||||
|
<Hungarian>Tárgy hozzácsatolása >></Hungarian>
|
||||||
|
<Russian>Добавить приспособления</Russian>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_AGM_Attach_Attach">
|
||||||
|
<English>Attach</English>
|
||||||
|
<German>Befestigen</German>
|
||||||
|
<Spanish>Acoplar</Spanish>
|
||||||
|
<Polish>Przyczep</Polish>
|
||||||
|
<French>Attacher</French>
|
||||||
|
<Czech>Připnout</Czech>
|
||||||
|
<Portuguese>Acoplar</Portuguese>
|
||||||
|
<Italian>Attacca</Italian>
|
||||||
|
<Hungarian>Hozzácsatolás</Hungarian>
|
||||||
|
<Russian>Присоединить</Russian>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_AGM_Attach_Detach">
|
||||||
|
<English>Detach item</English>
|
||||||
|
<German>Gegenstand entfernen</German>
|
||||||
|
<Spanish>Quitar objeto</Spanish>
|
||||||
|
<Polish>Odczep przedmiot</Polish>
|
||||||
|
<French>Détacher l'objet</French>
|
||||||
|
<Czech>Odepnout předmět</Czech>
|
||||||
|
<Portuguese>Separar item</Portuguese>
|
||||||
|
<Italian>Stacca l'oggetto</Italian>
|
||||||
|
<Hungarian>Tárgy lecsatolása</Hungarian>
|
||||||
|
<Russian>Отсоединить</Russian>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_AGM_Attach_IrStrobe_Attached">
|
||||||
|
<English>IR Strobe Attached</English>
|
||||||
|
<German>IR-Stroboskop befestigt</German>
|
||||||
|
<Spanish>Marcador IR acoplado</Spanish>
|
||||||
|
<Polish>Przyczepiono stroboskop IR</Polish>
|
||||||
|
<French>Strobe IR attaché</French>
|
||||||
|
<Czech>IR Značkovač Připnutý</Czech>
|
||||||
|
<Portuguese>Marcador IV Acoplado</Portuguese>
|
||||||
|
<Italian>Strobo IR attaccata</Italian>
|
||||||
|
<Hungarian>Infravörös jeladó hozzácsatolva</Hungarian>
|
||||||
|
<Russian>ИК строб присоединён</Russian>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_AGM_Attach_IrStrobe_Detached">
|
||||||
|
<English>IR Strobe Detached</English>
|
||||||
|
<German>IR-Stroboskop entfernt</German>
|
||||||
|
<Spanish>Marcador IR quitado</Spanish>
|
||||||
|
<Polish>Odczepiono stroboskop IR</Polish>
|
||||||
|
<French>Strobe IR détaché</French>
|
||||||
|
<Czech>IR Značkovač Odepnutý</Czech>
|
||||||
|
<Portuguese>Marcador IV Separado</Portuguese>
|
||||||
|
<Italian>Strobo IR staccata</Italian>
|
||||||
|
<Hungarian>Infravörös jeladó lecsatolva</Hungarian>
|
||||||
|
<Russian>ИК строб отсоединён</Russian>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_AGM_Attach_IrGrenade_Attached">
|
||||||
|
<English>IR Grenade Attached</English>
|
||||||
|
<German>IR-Granate befestigt</German>
|
||||||
|
<Spanish>Granada IR acoplada</Spanish>
|
||||||
|
<Polish>Przyczepiono granat IR</Polish>
|
||||||
|
<French>Grenade IR attachée</French>
|
||||||
|
<Czech>IR Granát Připnutý</Czech>
|
||||||
|
<Portuguese>Granada IV Acoplada</Portuguese>
|
||||||
|
<Italian>Granata IR attaccata</Italian>
|
||||||
|
<Hungarian>Infravörös gránát hozzácsatolva</Hungarian>
|
||||||
|
<Russian>ИК граната присоединена</Russian>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_AGM_Attach_IrGrenade_Detached">
|
||||||
|
<English>IR Grenade Detached</English>
|
||||||
|
<German>IR-Granate entfernt</German>
|
||||||
|
<Spanish>Granada IR quitada</Spanish>
|
||||||
|
<Polish>Odczepiono granat IR</Polish>
|
||||||
|
<French>Grenade IR détachée</French>
|
||||||
|
<Czech>IR Granát Odepnutý</Czech>
|
||||||
|
<Portuguese>Granada IV Separada</Portuguese>
|
||||||
|
<Italian>Granata IR staccata</Italian>
|
||||||
|
<Hungarian>Infravörös gránát lecsatolva</Hungarian>
|
||||||
|
<Russian>ИК граната отсоединена</Russian>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_AGM_Attach_Chemlight_Attached">
|
||||||
|
<English>Chemlight Attached</English>
|
||||||
|
<German>Leuchtstab befestigt</German>
|
||||||
|
<Spanish>Barra de luz acoplada</Spanish>
|
||||||
|
<Polish>Przyczepiono światło chemiczne</Polish>
|
||||||
|
<French>Chemlight attaché</French>
|
||||||
|
<Czech>Chemické světlo Připnuto</Czech>
|
||||||
|
<Portuguese>Chemlight Acoplada</Portuguese>
|
||||||
|
<Italian>Chemlight attaccata</Italian>
|
||||||
|
<Hungarian>Chemlight hozzácsatolva</Hungarian>
|
||||||
|
<Russian>Химсвет присоединён</Russian>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_AGM_Attach_Chemlight_Detached">
|
||||||
|
<English>Chemlight Detached</English>
|
||||||
|
<German>Leuchtstab entfernt</German>
|
||||||
|
<Spanish>Barra de luz quitada</Spanish>
|
||||||
|
<Polish>Odczepiono światło chemiczne</Polish>
|
||||||
|
<French>Chemlight détaché</French>
|
||||||
|
<Czech>Chemické světlo Odepnuto</Czech>
|
||||||
|
<Portuguese>Chemlight Separada</Portuguese>
|
||||||
|
<Italian>Chemlight staccata</Italian>
|
||||||
|
<Hungarian>Chemlight hozzácsatolva</Hungarian>
|
||||||
|
<Russian>Химсвет отсоединён</Russian>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_AGM_Attach_Inventory_Full">
|
||||||
|
<English>No inventory space</English>
|
||||||
|
<German>Kein Platz im Inventar</German>
|
||||||
|
<Spanish>Sin espacio en inventario</Spanish>
|
||||||
|
<Polish>Brak miejsca w ekwipunku</Polish>
|
||||||
|
<French>Pas de place dans l'inventaire</French>
|
||||||
|
<Czech>Není místo v inventáři</Czech>
|
||||||
|
<Portuguese>Sem espaço no inventário</Portuguese>
|
||||||
|
<Italian>Non hai più spazio</Italian>
|
||||||
|
<Hungarian>Nincs több hely</Hungarian>
|
||||||
|
<Russian>В инвентаре нет места</Russian>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_AGM_IrStrobe_Name">
|
||||||
|
<English>IR Strobe</English>
|
||||||
|
<German>IR-Stroboskop</German>
|
||||||
|
<Spanish>Marcador IR</Spanish>
|
||||||
|
<Polish>Stroboskop IR</Polish>
|
||||||
|
<French>Strobe IR</French>
|
||||||
|
<Czech>IR Značkovač</Czech>
|
||||||
|
<Portuguese>Marcador IV</Portuguese>
|
||||||
|
<Italian>Strobo IR</Italian>
|
||||||
|
<Hungarian>Infravörös jeladó</Hungarian>
|
||||||
|
<Russian>ИК строб</Russian>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_AGM_IrStrobe_Description">
|
||||||
|
<English>IR Strobe allows you to signal your position through a pulsating beacon only visible with NVGs.</English>
|
||||||
|
<German>Das IR-Stroboskop erlaubt es dir deine Position mit einem blinkenden Leuchtfeuer zu signalisieren, welches nur mit Nachtsichtgerät zu erkennen ist.</German>
|
||||||
|
<Polish>Stroboskop światła podczerwieni umożliwia oznaczenie swojej pozycji pulsacyjnym światłem widocznym tylko przez optykę noktowizyjną i gogle noktowizyjne.</Polish>
|
||||||
|
<Spanish>El Marcador IR permite señalizar su posisición a través de una baliza visible solo a través de dispositivos de visión nocturna. </Spanish>
|
||||||
|
<French>Le Strobe IR permet de signaler votre position grace à un clignotement visible par des JVN.</French>
|
||||||
|
<Czech>IR Značkovač je Infračerveně zářící stroboskop umožňující signalizaci vaší pozice díky blikajícímu světlu, které je vidět pouze při užití noktovizoru.</Czech>
|
||||||
|
<Portuguese>O Marcador IV permite que você sinalize sua posição através de um pulso visível somente com equipamento de visão noturna.</Portuguese>
|
||||||
|
<Italian>La Strobo IR è una luce stroboscopica che ti permette di segnalare la tua posizione grazie all'emissione di impulsi ad infrarossi visibili solo con i visori notturni.</Italian>
|
||||||
|
<Hungarian>Az infravörös jeladóval megjelölheted a helyzetedet úgy, hogy annak pulzáló fénye csak éjjellátó készülékkel látható.</Hungarian>
|
||||||
|
<Russian>ИК строб позволяет сигнализировать свое местоположение через пульсирующий маяк, видимый только через ПНВ.</Russian>
|
||||||
|
</Key>
|
||||||
|
</Package>
|
||||||
|
</Project>
|
Loading…
Reference in New Issue
Block a user