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AdvThrowing - Fix showing wind info when no grenades in inventory (#10008)
AdvThrowing - Fix showing wind info if no grenades in inventory
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@ -18,15 +18,6 @@
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params ["_unit"];
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params ["_unit"];
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TRACE_1("params",_unit);
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TRACE_1("params",_unit);
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// Temporarily enable wind info, to aid in throwing smoke grenades effectively
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if (
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GVAR(enableTempWindInfo) &&
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{!(missionNamespace getVariable [QEGVAR(weather,WindInfo), false])}
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) then {
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[] call EFUNC(weather,displayWindInfo);
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GVAR(tempWindInfo) = true;
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};
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// Select next throwable if one already in hand
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// Select next throwable if one already in hand
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if (_unit getVariable [QGVAR(inHand), false]) exitWith {
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if (_unit getVariable [QGVAR(inHand), false]) exitWith {
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TRACE_1("inHand",_unit);
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TRACE_1("inHand",_unit);
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@ -44,6 +35,11 @@ if (isNull (_unit getVariable [QGVAR(activeThrowable), objNull]) && {(currentThr
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TRACE_1("no throwables",_unit);
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TRACE_1("no throwables",_unit);
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};
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};
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// Temporarily enable wind info, to aid in throwing smoke grenades effectively
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if (GVAR(enableTempWindInfo) && {!(missionNamespace getVariable [QEGVAR(weather,WindInfo), false])}) then {
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[] call EFUNC(weather,displayWindInfo);
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GVAR(tempWindInfo) = true;
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};
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_unit setVariable [QGVAR(inHand), true];
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_unit setVariable [QGVAR(inHand), true];
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