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Scopes - Fix 'boreHeight' and 'baseAngle' MP synchronization (#5917)
* Scopes - Unify 'getBaseAngle' & 'getBoreHeight' API * Scopes - Fix boreHeight and baseAngle MP synchronization * TODO: Cache the calculation or use publicVariables instead * Cleanup unused GVARs * Scopes - Cache getBaseAngle and getBoreHeight results * Sync baseAngle/boreHeight * Remove boreHeight/Angle caching * Cleanup inv check
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@ -13,8 +13,6 @@ GVAR(Optics) = ["", "", ""];
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GVAR(Guns) = ["", "", ""];
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GVAR(canAdjustElevation) = [false, false, false];
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GVAR(canAdjustWindage) = [false, false, false];
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GVAR(baseAngle) = [0, 0, 0];
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GVAR(boreHeight) = [0, 0, 0];
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GVAR(scopeAdjust) = [[[0,0],0,[0,0],0], [[0,0],0,[0,0],0], [[0,0],0,[0,0],0]];
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["ace_settingsInitialized", {
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@ -32,8 +32,8 @@ _zeroing = _zeroing vectorMultiply MRAD_TO_DEG(1);
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if (GVAR(correctZeroing) || GVAR(simplifiedZeroing)) then {
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private _advancedBallistics = missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false];
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private _baseAngle = GVAR(baseAngle) select _weaponIndex;
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private _boreHeight = GVAR(boreHeight) select _weaponIndex;
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private _baseAngle = (_unit getVariable [QGVAR(baseAngle), [0,0,0]]) select _weaponIndex;
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private _boreHeight = (_unit getVariable [QGVAR(boreHeight), [0,0,0]]) select _weaponIndex;
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private _oldZeroRange = currentZeroing _unit;
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private _newZeroRange = [_unit] call FUNC(getCurrentZeroRange);
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private _zeroCorrection = missionNamespace getVariable format[QGVAR(%1_%2_%3_%4_%5_%6_%7), _oldZeroRange, _newZeroRange, _boreHeight, _weapon, _ammo, _magazine, _advancedBallistics];
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@ -1,24 +1,27 @@
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/*
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* Author: Ruthberg
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* Gets the base angle of the currently used weapon & optic combination
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* Gets the base angle of the weapon & optic combination with the given weapon index
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Weapon index <NUMBER>
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* 2: Weapon <CLASS>
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* 3: Optic <CLASS>
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*
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* Return Value:
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* base angle <NUMBER>
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*
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* Example:
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* [player, 0, "srifle_LRR_F", "optic_LRPS"] call ace_scopes_fnc_getBaseAngle
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* [player, 0] call ace_scopes_fnc_getBaseAngle
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_player", "_weaponIndex", "_weaponClass", "_opticsClass"];
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params ["_unit", "_weaponIndex"];
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if (_weaponIndex < 0 || {_weaponIndex > 2}) exitWith { 0 };
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private _weaponClass = [primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit] select _weaponIndex;
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private _opticsClass = ([_unit] call FUNC(getOptics)) select _weaponIndex;
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private _weaponConfig = configFile >> "CfgWeapons" >> _weaponClass;
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private _baseAngle = getNumber(_weaponConfig >> "ACE_IronSightBaseAngle");
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@ -79,15 +79,17 @@ private _newOptics = [_player] call FUNC(getOptics);
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};
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} forEach GVAR(Optics);
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private _unitBaseAngle = +(_player getVariable [QGVAR(baseAngle), [0,0,0]]);
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private _unitBoreHeight = +(_player getVariable [QGVAR(boreHeight), [0,0,0]]);
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private _newGuns = [primaryWeapon _player, secondaryWeapon _player, handgunWeapon _player];
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{
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if ((_newOptics select _x) != (GVAR(Optics) select _x) || (_newGuns select _x != GVAR(Guns) select _x)) then {
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GVAR(baseAngle) set [_x, [_player, _x, _newGuns select _x, _newOptics select _x] call FUNC(getBaseAngle)];
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GVAR(boreHeight) set [_x, [_player, _x] call FUNC(getBoreHeight)];
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_unitBaseAngle set [_x, [_player, _x] call FUNC(getBaseAngle)];
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_unitBoreHeight set [_x, [_player, _x] call FUNC(getBoreHeight)];
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if ((_newOptics select _x) == "") then {
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// Check if the weapon comes with an integrated optic
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private _weaponConfig = configFile >> "CfgWeapons" >> (_newGuns select _x);
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// Check if the weapon comes with an integrated optic
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private _weaponConfig = configFile >> "CfgWeapons" >> (_newGuns select _x);
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private _maxVertical = [0, 0];
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private _verticalIncrement = 0;
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private _maxHorizontal = [0, 0];
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@ -113,7 +115,7 @@ private _newGuns = [primaryWeapon _player, secondaryWeapon _player, handgunWeapo
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GVAR(canAdjustElevation) set [_x, (_verticalIncrement > 0) && !(_maxVertical isEqualTo [0, 0])];
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GVAR(canAdjustWindage) set [_x, (_horizontalIncrement > 0) && !(_maxHorizontal isEqualTo [0, 0])];
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};
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// The optic or the weapon changed, reset the adjustment
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private _persistentZero = profileNamespace getVariable [format[QGVAR(PersistentZero_%1_%2), _newGuns select _x, _newOptics select _x], 0];
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((GVAR(scopeAdjust) select _x) select 0) params ["_minElevation", "_maxElevation"];
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@ -128,6 +130,17 @@ private _newGuns = [primaryWeapon _player, secondaryWeapon _player, handgunWeapo
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}
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} forEach [0, 1, 2];
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if (GVAR(correctZeroing) || GVAR(simplifiedZeroing)) then {
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if (!(_unitBaseAngle isEqualTo (_player getVariable [QGVAR(baseAngle), [0,0,0]]))) then {
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TRACE_2("syncing",_unitBaseAngle,_player getVariable QGVAR(baseAngle));
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_player setVariable [QGVAR(baseAngle), _unitBaseAngle, true];
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};
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if (!(_unitBoreHeight isEqualTo (_player getVariable [QGVAR(boreHeight), [0,0,0]]))) then {
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TRACE_2("syncing",_unitBoreHeight,_player getVariable QGVAR(boreHeight));
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_player setVariable [QGVAR(boreHeight), _unitBoreHeight, true];
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};
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};
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if (_updateAdjustment) then {
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[ACE_player, QGVAR(Adjustment), _adjustment, 0.5] call EFUNC(common,setVariablePublic);
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};
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