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remove a debug line
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@ -89,7 +89,7 @@ if (CBA_missionTime < GVAR(nextEffectsUpdate)) then {
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private _fogApply = linearConversion [0, 1, _effectiveLight, ST_NVG_MAXFOG, ST_NVG_MINFOG, true];
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// Modify blur if looking down scope
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if (cameraView == "GUNNER" && {[_unit] call CBA_fnc_canUseWeapon && {systemChat str (0.75 call CBA_fnc_getFOV select 1); 0.75 call CBA_fnc_getFOV select 1 < 3.01}}) then {
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if (cameraView == "GUNNER" && {[_unit] call CBA_fnc_canUseWeapon && {0.75 call CBA_fnc_getFOV select 1 < 3.01}}) then {
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private _weapon = currentWeapon _unit;
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if (_weapon == "") exitWith {};
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if (_weapon == primaryWeapon _unit) exitWith {_blurFinal = _blurFinal * linearConversion [0, 1, GVAR(aimDownSightsBlur), 1, ST_NVG_CAMERA_BLUR_SIGHTS_RIFLE]}; // Rifles are bad
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