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Update configs
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@ -21,7 +21,9 @@ params ["_seekerTargetPos", "_args"];
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_args params ["_firedEH"];
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_firedEH params ["_shooter","","","","","","_projectile"];
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if (_seekerTargetPos isEqualTo [0,0,0]) exitWith {_seekerTargetPos};
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if (_seekerTargetPos isEqualTo [0,0,0]) exitWith {
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_projectilePos vectorAdd (_projectile vectorModelToWorld [0, 50, 0])
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};
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private _shooterPos = getPosASL _shooter;
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private _projectilePos = getPosASL _projectile;
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@ -7,25 +7,31 @@ class CfgAmmo {
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timeToLive = 1;
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};
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class M_Titan_AT;
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class GVAR(ammo_rocket): M_Titan_AT {
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class MissileBase;
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class GVAR(ammo_rocket): MissileBase {
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irLock = 0;
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laserLock = 0;
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airLock = 0;
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manualControl = 0;
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timeToLive = 30;
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model = QPATHTOF(models\ace_pike_ammo.p3d);
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maxSpeed = 150;
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thrust = 30;
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thrustTime = 2;
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thrust = 15;
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thrustTime = 8;
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initTime = 0;
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airFriction = 0.1;
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hit = 100;
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indirectHit = 8;
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indirectHitRange = 6;
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initTime = 0;
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CraterEffects = "AAMissileCrater";
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explosionEffects = "AAMissileExplosion";
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effectsMissileInit = "RocketBackEffectsRPG";
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effectsMissile = "missile3";
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// Begin ACE guidance Configs
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class ace_missileguidance {
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@ -48,11 +54,11 @@ class CfgAmmo {
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 1;
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seekerMaxRange = 1000; // Range from the missile which the seeker can visually search
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seekerMaxRange = 2000; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "LIN";
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attackProfiles[] = { "LIN", "DIR", "MID", "HI" };
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attackProfiles[] = { "LIN" };
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};
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};
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};
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@ -8,6 +8,6 @@ class CfgMagazines {
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ammo = QGVAR(ammo_gl);
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model = QPATHTOF(models\ace_pike_ammo.p3d);
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initSpeed = 40;
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mass = 10;
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mass = 17; // 1.7 lbs
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};
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};
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@ -43,6 +43,7 @@ if (_ammo != QGVAR(ammo_gl)) exitWith {};
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// Start missile guidance
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[_unit, _weapon, _muzzle, _mode, QGVAR(ammo_rocket), _magazine, _rocket] call EFUNC(missileguidance,onFired);
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TRACE_2("starting missile guidance",_rocket,typeOf _rocket);
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#ifdef DEBUG_MODE_FULL
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[{
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