diff --git a/addons/attach/$PBOPREFIX$ b/addons/attach/$PBOPREFIX$ index 1e4e48a4ca..71a2f40af8 100644 --- a/addons/attach/$PBOPREFIX$ +++ b/addons/attach/$PBOPREFIX$ @@ -1 +1 @@ -z\ace\Addons\laser \ No newline at end of file +z\ace\Addons\attach \ No newline at end of file diff --git a/addons/attach/CfgEventHandlers.hpp b/addons/attach/CfgEventHandlers.hpp index 5eca7fa129..4c2b8b16ca 100644 --- a/addons/attach/CfgEventHandlers.hpp +++ b/addons/attach/CfgEventHandlers.hpp @@ -1,5 +1,5 @@ class Extended_PreInit_EventHandlers { - class ADDON { - init = QUOTE( call COMPILE_FILE(XEH_preInit) ); - }; + class ADDON { + init = QUOTE( call COMPILE_FILE(XEH_preInit) ); + }; }; \ No newline at end of file diff --git a/addons/attach/CfgMagazines.hpp b/addons/attach/CfgMagazines.hpp index 293a075d70..282d36b964 100644 --- a/addons/attach/CfgMagazines.hpp +++ b/addons/attach/CfgMagazines.hpp @@ -1,10 +1,10 @@ class CfgMagazines { - class CA_Magazine; - class B_IR_Grenade: CA_Magazine { - ACE_Attachable = 1; - }; - class SmokeShell; - class Chemlight_green: SmokeShell { - ACE_Attachable = 1; - }; + class CA_Magazine; + class B_IR_Grenade: CA_Magazine { + ACE_Attachable = 1; + }; + class SmokeShell; + class Chemlight_green: SmokeShell { + ACE_Attachable = 1; + }; }; \ No newline at end of file diff --git a/addons/attach/CfgVehicles.hpp b/addons/attach/CfgVehicles.hpp index 473b67fcc5..bc1f52988a 100644 --- a/addons/attach/CfgVehicles.hpp +++ b/addons/attach/CfgVehicles.hpp @@ -1,147 +1,147 @@ #define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \ - name = #ITEM; \ - count = COUNT; \ - }; + name = #ITEM; \ + count = COUNT; \ + }; #define MACRO_ATTACHTOVEHICLE \ - class ACE_Actions { \ - class GVAR(AttachVehicle) { \ - displayName = "$STR_ACE_Attach_AttachDetach"; \ - condition = QUOTE(([ARR_3(_player, _target, '')] call FUNC(canAttach))); \ - statement = QUOTE( [ARR_2(_player, _target)] call FUNC(openAttachUI);); \ - exceptions[] = {"ACE_Drag_isNotDragging"}; \ - showDisabled = 0; \ - priority = 0; \ - icon = PATHTOF(UI\attach_ca.paa); \ - distance = 4; \ - }; \ - class GVAR(DetachVehicle) { \ - displayName = "$STR_ACE_Attach_Detach"; \ - condition = QUOTE(([ARR_2(_player, _target)] call FUNC(canDetach))); \ - statement = QUOTE( [ARR_2(_player, _target)] call FUNC(detach) ); \ - exceptions[] = {"ACE_Drag_isNotDragging"}; \ - showDisabled = 0; \ - priority = 0; \ - icon = PATHTOF(UI\detach_ca.paa); \ - distance = 4; \ - }; \ - }; + class ACE_Actions { \ + class GVAR(AttachVehicle) { \ + displayName = "$STR_ACE_Attach_AttachDetach"; \ + condition = QUOTE(([ARR_3(_player, _target, '')] call FUNC(canAttach))); \ + statement = QUOTE( [ARR_2(_player, _target)] call FUNC(openAttachUI);); \ + exceptions[] = {"ACE_Drag_isNotDragging"}; \ + showDisabled = 0; \ + priority = 0; \ + icon = PATHTOF(UI\attach_ca.paa); \ + distance = 4; \ + }; \ + class GVAR(DetachVehicle) { \ + displayName = "$STR_ACE_Attach_Detach"; \ + condition = QUOTE(([ARR_2(_player, _target)] call FUNC(canDetach))); \ + statement = QUOTE( [ARR_2(_player, _target)] call FUNC(detach) ); \ + exceptions[] = {"ACE_Drag_isNotDragging"}; \ + showDisabled = 0; \ + priority = 0; \ + icon = PATHTOF(UI\detach_ca.paa); \ + distance = 4; \ + }; \ + }; class CfgVehicles { - class LandVehicle; - class Car: LandVehicle { - MACRO_ATTACHTOVEHICLE - }; - class Tank: LandVehicle { - MACRO_ATTACHTOVEHICLE - }; - class Air; - class Helicopter: Air { - MACRO_ATTACHTOVEHICLE - }; - class Plane: Air { - MACRO_ATTACHTOVEHICLE - }; - class Ship; - class Ship_F: Ship { - MACRO_ATTACHTOVEHICLE - }; - - class Man; - class CAManBase: Man { - class ACE_SelfActions { - class ACE_Equipment { - class GVAR(Attach) { - displayName = "$STR_ACE_Attach_AttachDetach"; - condition = QUOTE(([ARR_3(_player, _player, '')] call FUNC(canAttach))); - statement = QUOTE( [ARR_2(_player, _player)] call FUNC(openAttachUI); ); - exceptions[] = {"ACE_Drag_isNotDragging"}; - showDisabled = 0; - priority = 5; - icon = PATHTOF(UI\attach_ca.paa); - hotkey = "T"; + class LandVehicle; + class Car: LandVehicle { + MACRO_ATTACHTOVEHICLE + }; + class Tank: LandVehicle { + MACRO_ATTACHTOVEHICLE + }; + class Air; + class Helicopter: Air { + MACRO_ATTACHTOVEHICLE + }; + class Plane: Air { + MACRO_ATTACHTOVEHICLE + }; + class Ship; + class Ship_F: Ship { + MACRO_ATTACHTOVEHICLE + }; + + class Man; + class CAManBase: Man { + class ACE_SelfActions { + class ACE_Equipment { + class GVAR(Attach) { + displayName = "$STR_ACE_Attach_AttachDetach"; + condition = QUOTE(([ARR_3(_player, _player, '')] call FUNC(canAttach))); + statement = QUOTE( [ARR_2(_player, _player)] call FUNC(openAttachUI); ); + exceptions[] = {"ACE_Drag_isNotDragging"}; + showDisabled = 0; + priority = 5; + icon = PATHTOF(UI\attach_ca.paa); + hotkey = "T"; + }; + class GVAR(Detach) { + displayName = "$STR_ACE_Attach_Detach"; + condition = QUOTE(([ARR_2(_player, _player)] call FUNC(canDetach))); + statement = QUOTE( [ARR_2(_player, _player)] call FUNC(detach) ); + exceptions[] = {"ACE_Drag_isNotDragging"}; + showDisabled = 0; + priority = 5; + icon = PATHTOF(UI\detach_ca.paa); + hotkey = "T"; + }; + }; }; - class GVAR(Detach) { - displayName = "$STR_ACE_Attach_Detach"; - condition = QUOTE(([ARR_2(_player, _player)] call FUNC(canDetach))); - statement = QUOTE( [ARR_2(_player, _player)] call FUNC(detach) ); - exceptions[] = {"ACE_Drag_isNotDragging"}; - showDisabled = 0; - priority = 5; - icon = PATHTOF(UI\detach_ca.paa); - hotkey = "T"; + }; + + class All; + class ACE_IR_Strobe_Effect: All { + scope = 1; + displayName = "IR Strobe"; + model = "\A3\Weapons_F\empty.p3d"; + simulation = "nvmarker"; + + class NVGMarker { + diffuse[] = {0,0,0}; + ambient[] = {0,0,0}; + brightness = 0.004; + name = "pozicni blik"; + drawLight = 1; + drawLightSize = 0.005; + drawLightCenterSize = 0.003; + activeLight = 0; + blinking=1; + dayLight = 0; + onlyInNvg = 1; + useFlare = 0; }; - }; + side = 7;//-1=NO_SIDE yellow box,3=CIV grey box,4=NEUTRAL yellow box,6=FRIENDLY green box,7=LOGIC no radar signature + accuracy = 1000; + cost = 0; + armor = 500; + threat[] = {0,0,0}; + nameSound = ""; + type = 0; + weapons[] = {}; + magazines[] = {}; + nvTarget = 1; + destrType = "DestructNo"; + brightness = 20; }; - }; - class All; - class ACE_IR_Strobe_Effect: All { - scope = 1; - displayName = "IR Strobe"; - model = "\A3\Weapons_F\empty.p3d"; - simulation = "nvmarker"; + class NATO_Box_Base; + class EAST_Box_Base; + class IND_Box_Base; + class FIA_Box_Base_F; - class NVGMarker { - diffuse[] = {0,0,0}; - ambient[] = {0,0,0}; - brightness = 0.004; - name = "pozicni blik"; - drawLight = 1; - drawLightSize = 0.005; - drawLightCenterSize = 0.003; - activeLight = 0; - blinking=1; - dayLight = 0; - onlyInNvg = 1; - useFlare = 0; + class Box_NATO_Support_F: NATO_Box_Base { + class TransportItems { + MACRO_ADDITEM(ACE_IR_Strobe_Item,12) + }; }; - side = 7;//-1=NO_SIDE yellow box,3=CIV grey box,4=NEUTRAL yellow box,6=FRIENDLY green box,7=LOGIC no radar signature - accuracy = 1000; - cost = 0; - armor = 500; - threat[] = {0,0,0}; - nameSound = ""; - type = 0; - weapons[] = {}; - magazines[] = {}; - nvTarget = 1; - destrType = "DestructNo"; - brightness = 20; - }; - class NATO_Box_Base; - class EAST_Box_Base; - class IND_Box_Base; - class FIA_Box_Base_F; - - class Box_NATO_Support_F: NATO_Box_Base { - class TransportItems { - MACRO_ADDITEM(ACE_IR_Strobe_Item,12) + class Box_East_Support_F: EAST_Box_Base { + class TransportItems { + MACRO_ADDITEM(ACE_IR_Strobe_Item,12) + }; }; - }; - class Box_East_Support_F: EAST_Box_Base { - class TransportItems { - MACRO_ADDITEM(ACE_IR_Strobe_Item,12) + class Box_IND_Support_F: IND_Box_Base { + class TransportItems { + MACRO_ADDITEM(ACE_IR_Strobe_Item,12) + }; }; - }; - class Box_IND_Support_F: IND_Box_Base { - class TransportItems { - MACRO_ADDITEM(ACE_IR_Strobe_Item,12) + class Box_FIA_Support_F: FIA_Box_Base_F { + class TransportItems { + MACRO_ADDITEM(ACE_IR_Strobe_Item,12) + }; }; - }; - class Box_FIA_Support_F: FIA_Box_Base_F { - class TransportItems { - MACRO_ADDITEM(ACE_IR_Strobe_Item,12) + class ACE_Box_Misc: Box_NATO_Support_F { + class TransportItems { + MACRO_ADDITEM(ACE_IR_Strobe_Item,12) + }; }; - }; - - class ACE_Box_Misc: Box_NATO_Support_F { - class TransportItems { - MACRO_ADDITEM(ACE_IR_Strobe_Item,12) - }; - }; }; \ No newline at end of file diff --git a/addons/attach/CfgWeapons.hpp b/addons/attach/CfgWeapons.hpp index 65ca397ec9..8174f67b38 100644 --- a/addons/attach/CfgWeapons.hpp +++ b/addons/attach/CfgWeapons.hpp @@ -1,16 +1,16 @@ class CfgWeapons { - class ACE_ItemCore; - class InventoryItem_Base_F; + class ACE_ItemCore; + class InventoryItem_Base_F; - class ACE_IR_Strobe_Item: ACE_ItemCore { - displayName = "$STR_ACE_IrStrobe_Name"; - descriptionShort = "$STR_ACE_IrStrobe_Description"; - model = "\A3\weapons_F\ammo\mag_univ.p3d"; - picture = PATHTOF(UI\irstrobe_item.paa); - scope = 2; - ACE_attachable = 1; - class ItemInfo: InventoryItem_Base_F { - mass = 1; + class ACE_IR_Strobe_Item: ACE_ItemCore { + displayName = "$STR_ACE_IrStrobe_Name"; + descriptionShort = "$STR_ACE_IrStrobe_Description"; + model = "\A3\weapons_F\ammo\mag_univ.p3d"; + picture = PATHTOF(UI\irstrobe_item.paa); + scope = 2; + ACE_attachable = 1; + class ItemInfo: InventoryItem_Base_F { + mass = 1; + }; }; - }; }; \ No newline at end of file diff --git a/addons/attach/README.md b/addons/attach/README.md index 7ac36f109d..5fb73d0645 100644 --- a/addons/attach/README.md +++ b/addons/attach/README.md @@ -1,7 +1,8 @@ ace_attach ========== -Introducing the ability to attach various throwables to yourself to mark your position and assist in IFF. +Introducing the ability to attach various throwables to yourself or vehicles, to mark your position and assist in IFF. +Adds item `ACE_IR_Strobe_Item`. ## Maintainers @@ -11,3 +12,4 @@ The people responsible for merging changes to this component or answering potent - [esteldunedain](https://github.com/esteldunedain) - [bux578](https://github.com/bux578) - [KoffeinFlummi](https://github.com/KoffeinFlummi) +- [PabstMirror](https://github.com/PabstMirror) diff --git a/addons/attach/config.cpp b/addons/attach/config.cpp index 4143f6eb44..9accc9f253 100644 --- a/addons/attach/config.cpp +++ b/addons/attach/config.cpp @@ -1,15 +1,15 @@ #include "script_component.hpp" class CfgPatches { - class ADDON { - units[] = {}; - weapons[] = {"ACE_IR_Strobe_Item"}; - requiredVersion = REQUIRED_VERSION; - requiredAddons[] = {"ace_common", "ace_interaction"}; - author[] = {"KoffeinFlummi", "eRazeri", "CAA-Picard"}; - authorUrl = "https://github.com/KoffeinFlummi/"; - VERSION_CONFIG; - }; + class ADDON { + units[] = {}; + weapons[] = {"ACE_IR_Strobe_Item"}; + requiredVersion = REQUIRED_VERSION; + requiredAddons[] = {"ace_common", "ace_interaction"}; + author[] = {"KoffeinFlummi", "eRazeri", "CAA-Picard"}; + authorUrl = "https://github.com/KoffeinFlummi/"; + VERSION_CONFIG; + }; }; #include "CfgEventHandlers.hpp" diff --git a/addons/attach/functions/fnc_attach.sqf b/addons/attach/functions/fnc_attach.sqf index 0c6302db71..9fd0cf7952 100644 --- a/addons/attach/functions/fnc_attach.sqf +++ b/addons/attach/functions/fnc_attach.sqf @@ -1,18 +1,21 @@ -#include "script_component.hpp" - /* -Author: eRazeri and CAA-Picard - -Attach an item to the unit - -Arguments: -0: OBJECT - unit doing the attaching (player) -1: OBJECT - vehicle that it will be attached to (player or vehicle) -2: STRING - classname of attached item (from CfgMagazines or CfgWeapons) - -Return Value: -none -*/ + * Author: eRazeri and CAA-Picard + * Attach an item to the unit + * + * Arguments: + * 0: unit doing the attach (player) + * 1: vehicle that it will be attached to (player or vehicle) + * 2: Name of the attachable item + * + * Return Value: + * Nothing + * + * Example: + * Nothing + * + * Public: No + */ +#include "script_component.hpp" PARAMS_3(_unit,_attachToVehicle,_itemName); @@ -25,61 +28,61 @@ _onAtachText = ""; switch true do { case (_itemName == "ACE_IR_Strobe_Item"): { - _itemVehClass = "ACE_IR_Strobe_Effect"; - _onAtachText = localize "STR_ACE_Attach_IrStrobe_Attached"; - _selfAttachPosition = [_unit,[0,-0.11,0.16],"pilot"]; //makes it attach to the head a bit better, shoulder is not good for visibility - eRazeri - }; + _itemVehClass = "ACE_IR_Strobe_Effect"; + _onAtachText = localize "STR_ACE_Attach_IrStrobe_Attached"; + _selfAttachPosition = [_unit,[0,-0.11,0.16],"pilot"]; //makes it attach to the head a bit better, shoulder is not good for visibility - eRazeri + }; case (_itemName == "B_IR_Grenade"): { - _itemVehClass = "B_IRStrobe"; - _onAtachText = localize "STR_ACE_Attach_IrGrenade_Attached"; - }; + _itemVehClass = "B_IRStrobe"; + _onAtachText = localize "STR_ACE_Attach_IrGrenade_Attached"; + }; case (_itemName == "O_IR_Grenade"): { - _itemVehClass = "O_IRStrobe"; - _onAtachText = localize "STR_ACE_Attach_IrGrenade_Attached"; - }; + _itemVehClass = "O_IRStrobe"; + _onAtachText = localize "STR_ACE_Attach_IrGrenade_Attached"; + }; case (_itemName == "I_IR_Grenade"): { - _itemVehClass = "I_IRStrobe"; - _onAtachText = localize "STR_ACE_Attach_IrGrenade_Attached"; - }; + _itemVehClass = "I_IRStrobe"; + _onAtachText = localize "STR_ACE_Attach_IrGrenade_Attached"; + }; case (_itemName == "Chemlight_blue" or {_itemName == "Chemlight_green"} or {_itemName == "Chemlight_red"} or {_itemName == "Chemlight_yellow"}): { - _itemVehClass = _itemName; - _onAtachText = localize "STR_ACE_Attach_Chemlight_Attached"; - }; + _itemVehClass = _itemName; + _onAtachText = localize "STR_ACE_Attach_Chemlight_Attached"; + }; }; if (_itemVehClass == "") exitWith {ERROR("no _itemVehClass for Item");}; if (_unit == _attachToVehicle) then { //Self Attachment - _unit removeItem _itemName; // Remove item - _attachedItem = _itemVehClass createVehicle [0,0,0]; - _attachedItem attachTo _selfAttachPosition; - [_onAtachText] call EFUNC(common,displayTextStructured); - _attachToVehicle setVariable ["ACE_AttachedObjects", [_attachedItem], true]; - _attachToVehicle setVariable ["ACE_AttachedItemNames", [_itemName], true]; + _unit removeItem _itemName; // Remove item + _attachedItem = _itemVehClass createVehicle [0,0,0]; + _attachedItem attachTo _selfAttachPosition; + [_onAtachText] call EFUNC(common,displayTextStructured); + _attachToVehicle setVariable ["ACE_AttachedObjects", [_attachedItem], true]; + _attachToVehicle setVariable ["ACE_AttachedItemNames", [_itemName], true]; } else { - GVAR(setupObject) = _itemVehClass createVehicleLocal [0,0,-10000]; - GVAR(setupObject) enableSimulationGlobal false; - GVAR(SetupPlacmentText) = _onAtachText; - GVAR(SetupPlacmentItem) = _itemName; - GVAR(SetupAttachVehicle) = _attachToVehicle; - GVAR(placer) = _unit; - [_unit, QGVAR(vehAttach), true] call EFUNC(common,setForceWalkStatus); + GVAR(setupObject) = _itemVehClass createVehicleLocal [0,0,-10000]; + GVAR(setupObject) enableSimulationGlobal false; + GVAR(SetupPlacmentText) = _onAtachText; + GVAR(SetupPlacmentItem) = _itemName; + GVAR(SetupAttachVehicle) = _attachToVehicle; + GVAR(placer) = _unit; + [_unit, QGVAR(vehAttach), true] call EFUNC(common,setForceWalkStatus); - [QGVAR(PlacementEachFrame),"OnEachFrame", { - private "_player"; - _player = ACE_player; - //Stop if player switch or player gets to far from vehicle - if ((GVAR(placer) != _player) || {(_player distance GVAR(SetupAttachVehicle)) > 7}) exitWith { - call FUNC(placeCancel); - }; - GVAR(pfeh_running) = true; - _pos = (ASLtoATL eyePos _player) vectorAdd (positionCameraToWorld [0,0,1] vectorDiff positionCameraToWorld [0,0,0]); - GVAR(setupObject) setPosATL _pos; - }] call BIS_fnc_addStackedEventHandler; + [QGVAR(PlacementEachFrame),"OnEachFrame", { + private "_player"; + _player = ACE_player; + //Stop if player switch or player gets to far from vehicle + if ((GVAR(placer) != _player) || {(_player distance GVAR(SetupAttachVehicle)) > 7}) exitWith { + call FUNC(placeCancel); + }; + GVAR(pfeh_running) = true; + _pos = (ASLtoATL eyePos _player) vectorAdd (positionCameraToWorld [0,0,1] vectorDiff positionCameraToWorld [0,0,0]); + GVAR(setupObject) setPosATL _pos; + }] call BIS_fnc_addStackedEventHandler; - //had to delay the mouseHint, not sure why - [{[localize "STR_ACE_Attach_PlaceAction", localize "STR_ACE_Attach_CancelAction"] call EFUNC(interaction,showMouseHint)}, [], 0, 0] call EFUNC(common,waitAndExecute); - - _unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {GVAR(pfeh_running) AND !isNull (GVAR(setupObject))}, {call FUNC(placeApprove);}] call EFUNC(common,AddActionEventHandler)]; - _unit setVariable [QGVAR(cancelActionEH), [_unit, "MenuBack", {GVAR(pfeh_running) AND !isNull (GVAR(setupObject))}, {call FUNC(placeCancel);}] call EFUNC(common,AddActionEventHandler)]; + //had to delay the mouseHint, not sure why + [{[localize "STR_ACE_Attach_PlaceAction", localize "STR_ACE_Attach_CancelAction"] call EFUNC(interaction,showMouseHint)}, [], 0, 0] call EFUNC(common,waitAndExecute); + + _unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {GVAR(pfeh_running) AND !isNull (GVAR(setupObject))}, {call FUNC(placeApprove);}] call EFUNC(common,AddActionEventHandler)]; + _unit setVariable [QGVAR(cancelActionEH), [_unit, "MenuBack", {GVAR(pfeh_running) AND !isNull (GVAR(setupObject))}, {call FUNC(placeCancel);}] call EFUNC(common,AddActionEventHandler)]; }; diff --git a/addons/attach/functions/fnc_canAttach.sqf b/addons/attach/functions/fnc_canAttach.sqf index 9dc4229c64..ac646ef700 100644 --- a/addons/attach/functions/fnc_canAttach.sqf +++ b/addons/attach/functions/fnc_canAttach.sqf @@ -1,17 +1,21 @@ -#include "script_component.hpp" - /* * Author: commy2 - * * Check if a unit can attach a specific item. - * - * Argument: - * 0: Unit that wants to attach the object (Object) - * 1: Name of the attachable item (String) - * - * Return value: - * Boolean (Bool) + * + * Arguments: + * 0: unit doing the attach (player) + * 1: vehicle that it will be attached to (player or vehicle) + * 2: Name of the attachable item + * + * Return Value: + * Boolean + * + * Example: + * Nothing + * + * Public: No */ +#include "script_component.hpp" PARAMS_3(_unit,_attachToVehicle,_item); diff --git a/addons/attach/functions/fnc_canDetach.sqf b/addons/attach/functions/fnc_canDetach.sqf index bba323d2e3..d099d2035e 100644 --- a/addons/attach/functions/fnc_canDetach.sqf +++ b/addons/attach/functions/fnc_canDetach.sqf @@ -1,16 +1,20 @@ -#include "script_component.hpp" - /* -* Author: commy2 -* -* Check if a unit has an item attached and if it can remove that item. -* -* Argument: -* 0: Unit that wants to detach something (Object) -* -* Return value: -* Boolean (Bool) -*/ + * Author: commy2 + * Check if a unit has an item attached and if it can remove that item. + * + * Arguments: + * 0: unit doing the detaching (player) + * 1: vehicle that it will be detached from (player or vehicle) + * + * Return Value: + * Boolean + * + * Example: + * Nothing + * + * Public: No + */ +#include "script_component.hpp" private ["_attachedObjects", "_inRange", "_unitPos", "_objectPos"]; @@ -20,16 +24,16 @@ _attachedObjects = _attachToVehicle getVariable ["ACE_AttachedObjects", []]; _inRange = false; if (_unit == _attachToVehicle) then { - _inRange = (count _attachedObjects) > 0; + _inRange = (count _attachedObjects) > 0; } else { - //Scan if unit is within range (using 2d distance) - _unitPos = getPos _unit; - _unitPos set [2,0]; - { - _objectPos = getPos _x; - _objectPos set [2, 0]; - if ((_objectPos distance _unitPos) < 4) exitWith {_inRange = true}; - } forEach _attachedObjects; + //Scan if unit is within range (using 2d distance) + _unitPos = getPos _unit; + _unitPos set [2,0]; + { + _objectPos = getPos _x; + _objectPos set [2, 0]; + if ((_objectPos distance _unitPos) < 4) exitWith {_inRange = true}; + } forEach _attachedObjects; }; (canStand _unit) && _inRange && {alive _attachToVehicle} diff --git a/addons/attach/functions/fnc_detach.sqf b/addons/attach/functions/fnc_detach.sqf index 7f982654b5..b18cec09bd 100644 --- a/addons/attach/functions/fnc_detach.sqf +++ b/addons/attach/functions/fnc_detach.sqf @@ -1,17 +1,20 @@ -#include "script_component.hpp" - /* -Author: eRazeri and CAA-Picard - -Detach an item from a unit - -Arguments: -0: OBJECT - unit doing the attaching (player) -1: OBJECT - vehicle that it will be detached from (player or vehicle) - -Return Value: -none -*/ + * Author: eRazeri and CAA-Picard + * Detach an item from a unit + * + * Arguments: + * 0: unit doing the attaching (player) + * 1: vehicle that it will be detached from (player or vehicle) + * + * Return Value: + * Nothing + * + * Example: + * Nothing + * + * Public: No + */ +#include "script_component.hpp" private ["_itemName", "_count", "_attachedItem", "_fnc_detachDelay"]; @@ -29,14 +32,14 @@ _minDistance = 1000; _unitPos = getPos _unit; _unitPos set [2,0]; { - _objectPos = getPos _x; - _objectPos set [2, 0]; - if ((_objectPos distance _unitPos) < _minDistance) then { - _minDistance = (_objectPos distance _unitPos); - _attachedObject = _x; - _itemName = _attachedItemsArray select _forEachIndex; - _attachedIndex = _forEachIndex; - }; + _objectPos = getPos _x; + _objectPos set [2, 0]; + if ((_objectPos distance _unitPos) < _minDistance) then { + _minDistance = (_objectPos distance _unitPos); + _attachedObject = _x; + _itemName = _attachedItemsArray select _forEachIndex; + _attachedIndex = _forEachIndex; + }; } forEach _attachedObjectsArray; // Check if unit has an attached item @@ -46,21 +49,21 @@ if ((isNull _attachedObject) || {_itemName == ""}) exitWith {ERROR("Could not fi _count = (count items _unit) + (count magazines _unit); _unit addItem _itemName; if ((count items _unit) + (count magazines _unit) <= _count) exitWith { - [localize "STR_ACE_Attach_Inventory_Full"] call EFUNC(common,displayTextStructured); + [localize "STR_ACE_Attach_Inventory_Full"] call EFUNC(common,displayTextStructured); }; if (_itemName == "B_IR_Grenade" or _itemName == "O_IR_Grenade" or _itemName == "I_IR_Grenade") then { - // Hack for dealing with X_IR_Grenade effect not dissapearing on deleteVehicle - detach _attachedObject; - _attachedObject setPos [getPos _unit select 0, getPos _unit select 1, ((getPos _unit select 2) - 1000)]; - // Delete attached item after 0.5 seconds - _fnc_detachDelay = { - deleteVehicle (_this select 0); - }; - [_fnc_detachDelay, [_attachedObject], 0.5, 0] call EFUNC(common,waitAndExecute); + // Hack for dealing with X_IR_Grenade effect not dissapearing on deleteVehicle + detach _attachedObject; + _attachedObject setPos [getPos _unit select 0, getPos _unit select 1, ((getPos _unit select 2) - 1000)]; + // Delete attached item after 0.5 seconds + _fnc_detachDelay = { + deleteVehicle (_this select 0); + }; + [_fnc_detachDelay, [_attachedObject], 0.5, 0] call EFUNC(common,waitAndExecute); } else { - // Delete attached item - deleteVehicle _attachedObject; + // Delete attached item + deleteVehicle _attachedObject; }; // Reset unit variables @@ -71,13 +74,13 @@ _attachToVehicle setVariable ["ACE_AttachedItemNames", _attachedItemsArray, true // Display message switch true do { - case (_itemName == "ACE_IR_Strobe_Item") : { - [localize "STR_ACE_Attach_IrStrobe_Detached"] call EFUNC(common,displayTextStructured); - }; - case (_itemName == "B_IR_Grenade" or _itemName == "O_IR_Grenade" or _itemName == "I_IR_Grenade") : { - [localize "STR_ACE_Attach_IrGrenade_Detached"] call EFUNC(common,displayTextStructured); - }; - case (_itemName == "Chemlight_blue" or {_itemName == "Chemlight_green"} or {_itemName == "Chemlight_red"} or {_itemName == "Chemlight_yellow"}) : { - [localize "STR_ACE_Attach_Chemlight_Detached"] call EFUNC(common,displayTextStructured); - }; +case (_itemName == "ACE_IR_Strobe_Item") : { + [localize "STR_ACE_Attach_IrStrobe_Detached"] call EFUNC(common,displayTextStructured); + }; +case (_itemName == "B_IR_Grenade" or _itemName == "O_IR_Grenade" or _itemName == "I_IR_Grenade") : { + [localize "STR_ACE_Attach_IrGrenade_Detached"] call EFUNC(common,displayTextStructured); + }; +case (_itemName == "Chemlight_blue" or {_itemName == "Chemlight_green"} or {_itemName == "Chemlight_red"} or {_itemName == "Chemlight_yellow"}) : { + [localize "STR_ACE_Attach_Chemlight_Detached"] call EFUNC(common,displayTextStructured); + }; }; diff --git a/addons/attach/functions/fnc_openAttachUI.sqf b/addons/attach/functions/fnc_openAttachUI.sqf index db1a5d1513..6521e43fbe 100644 --- a/addons/attach/functions/fnc_openAttachUI.sqf +++ b/addons/attach/functions/fnc_openAttachUI.sqf @@ -1,21 +1,21 @@ +/* + * Author: Garth de Wet (LH) + * Opens the UI for attaching objects. + * + * Arguments: + * 0: unit + * 1: target + * + * Return Value: + * Nothing + * + * Example: + * Nothing + * + * Public: No + */ #include "script_component.hpp" -/* - Author: Garth de Wet (LH) - - Description: - Opens the UI for attaching objects. - - Parameters: - 0: OBJECT - unit - 1: OBJECT - target - - Returns: - Nothing - - Example: - [player] call ACE_Attach_fnc_openAttachUI; -*/ private ["_actions", "_attachables", "_item"]; PARAMS_2(_unit,_target); @@ -25,43 +25,43 @@ _listed = []; _attachables = magazines _unit; _actions = [localize "STR_ACE_Attach_AttachDetach", localize "STR_ACE_Attach_Attach"] call EFUNC(interaction,prepareSelectMenu); { - if !(_x in _listed) then { - _item = ConfigFile >> "CfgMagazines" >> _x; - if (getNumber (_item >> "ACE_Attachable") == 1) then { - _actions = [ - _actions, - getText(_item >> "displayName"), - getText(_item >> "picture"), - _x - ] call EFUNC(interaction,addSelectableItem); + if !(_x in _listed) then { + _item = ConfigFile >> "CfgMagazines" >> _x; + if (getNumber (_item >> "ACE_Attachable") == 1) then { + _actions = [ + _actions, + getText(_item >> "displayName"), + getText(_item >> "picture"), + _x + ] call EFUNC(interaction,addSelectableItem); + }; + _listed pushBack _x; }; - _listed pushBack _x; - }; } forEach _attachables; _attachables = items _unit; { - if !(_x in _listed) then { - _item = ConfigFile >> "CfgWeapons" >> _x; - if (getNumber (_item >> "ACE_Attachable") == 1) then { - _actions = [ - _actions, - getText(_item >> "displayName"), - getText(_item >> "picture"), - _x - ] call EFUNC(interaction,addSelectableItem); + if !(_x in _listed) then { + _item = ConfigFile >> "CfgWeapons" >> _x; + if (getNumber (_item >> "ACE_Attachable") == 1) then { + _actions = [ + _actions, + getText(_item >> "displayName"), + getText(_item >> "picture"), + _x + ] call EFUNC(interaction,addSelectableItem); + }; + _listed pushBack _x; }; - _listed pushBack _x; - }; } forEach _attachables; [ - _actions, - { +_actions, +{ [ACE_player, GVAR(attachTarget), _this] call FUNC(attach); call EFUNC(interaction,hideMenu); - }, - { +}, +{ call EFUNC(interaction,hideMenu); if !(profileNamespace getVariable [QEGVAR(interaction,AutoCloseMenu), false]) then {"Default" call EFUNC(interaction,openMenuSelf)}; - } +} ] call EFUNC(interaction,openSelectMenu); diff --git a/addons/attach/functions/fnc_placeApprove.sqf b/addons/attach/functions/fnc_placeApprove.sqf index 687ce472c5..ceb48de9b5 100644 --- a/addons/attach/functions/fnc_placeApprove.sqf +++ b/addons/attach/functions/fnc_placeApprove.sqf @@ -1,24 +1,26 @@ /* -Name: FUNC(placeApprove) -Author(s): - Pabst Mirror (based on Explosive attach by Garth de Wet (LH)) -Description: - Approves placement of the lightObject, releases the placement object for it to settle in a location -Parameters: - Nothing -Returns: - Nothing -Example: - call FUNC(placeApprove); -*/ + * Author: Pabst Mirror (based on Explosive attach by Garth de Wet (LH)) + * Approves placement of the lightObject, scans for an appropriate location and attaches + * + * Arguments: + * Nothing + * + * Return Value: + * Nothing + * + * Example: + * Nothing + * + * Public: No + */ #include "script_component.hpp" private ["_setupObject", "_setupClassname", "_itemClassname", "_placementText", "_attachToVehicle", "_placer", "_startingPosition", "_startingOffset", "_distanceFromCenter", "_closeInUnitVector", "_keepGoingCloser", "_closeInDistance", "_endPosTestOffset", "_endPosTest", "_startingPosShifted", "_startASL", "_endPosShifted", "_endASL", "_attachedObject", "_currentObjects", "_currentItemNames"]; if (GVAR(pfeh_running)) then { - [QGVAR(PlacementEachFrame),"OnEachFrame"] call BIS_fnc_removeStackedEventHandler; - GVAR(pfeh_running) = false; + [QGVAR(PlacementEachFrame),"OnEachFrame"] call BIS_fnc_removeStackedEventHandler; + GVAR(pfeh_running) = false; }; _setupObject = GVAR(setupObject); @@ -54,26 +56,26 @@ _keepGoingCloser = true; _closeInDistance = 0; while {_keepGoingCloser} do { - if (_closeInDistance >= _distanceFromCenter) exitWith {}; + if (_closeInDistance >= _distanceFromCenter) exitWith {}; - _closeInDistance = _closeInDistance + 0.01; //10mm each step - _endPosTestOffset = _startingOffset vectorAdd (_closeInUnitVector vectorMultiply _closeInDistance); - _endPosTestOffset set [2, (_startingOffset select 2)]; - _endPosTest = _attachToVehicle modelToWorld _endPosTestOffset; + _closeInDistance = _closeInDistance + 0.01; //10mm each step + _endPosTestOffset = _startingOffset vectorAdd (_closeInUnitVector vectorMultiply _closeInDistance); + _endPosTestOffset set [2, (_startingOffset select 2)]; + _endPosTest = _attachToVehicle modelToWorld _endPosTestOffset; - { - _startingPosShifted = _startingPosition vectorAdd _x; - _startASL = if (surfaceIsWater _startingPosShifted) then {_startingPosShifted} else {ATLtoASL _startingPosShifted}; { - _endPosShifted = _endPosTest vectorAdd _x; - _endASL = if (surfaceIsWater _startingPosShifted) then {_endPosShifted} else {ATLtoASL _endPosShifted}; - - //Uncomment to see the lazor show, and see how the scanning works: - drawLine3D [_startingPosShifted, _endPosShifted, [1,0,0,1]]; + _startingPosShifted = _startingPosition vectorAdd _x; + _startASL = if (surfaceIsWater _startingPosShifted) then {_startingPosShifted} else {ATLtoASL _startingPosShifted}; + { + _endPosShifted = _endPosTest vectorAdd _x; + _endASL = if (surfaceIsWater _startingPosShifted) then {_endPosShifted} else {ATLtoASL _endPosShifted}; - if (_attachToVehicle in lineIntersectsWith [_startASL, _endASL, _placer, _setupObject]) exitWith {_keepGoingCloser = false}; - } forEach [[0,0,0.045], [0,0,-0.045], [0,0.045,0], [0,-0.045,0], [0.045,0,0], [-0.045,0,0]]; - } forEach [[0,0,0], [0,0,0.05], [0,0,-0.05]]; + //Uncomment to see the lazor show, and see how the scanning works: + drawLine3D [_startingPosShifted, _endPosShifted, [1,0,0,1]]; + + if (_attachToVehicle in lineIntersectsWith [_startASL, _endASL, _placer, _setupObject]) exitWith {_keepGoingCloser = false}; + } forEach [[0,0,0.045], [0,0,-0.045], [0,0.045,0], [0,-0.045,0], [0.045,0,0], [-0.045,0,0]]; + } forEach [[0,0,0], [0,0,0.05], [0,0,-0.05]]; }; //Delete Local Placement Object @@ -81,8 +83,8 @@ deleteVehicle _setupObject; //Checks if ((_closeInDistance >= _distanceFromCenter) || (!([_placer,_attachToVehicle,_itemClassname] call FUNC(canAttach)))) exitWith { - TRACE_2("no valid spot found",_closeInDistance,_distanceFromCenter); - [localize "STR_ACE_Attach_Failed"] call EFUNC(common,displayTextStructured); + TRACE_2("no valid spot found",_closeInDistance,_distanceFromCenter); + [localize "STR_ACE_Attach_Failed"] call EFUNC(common,displayTextStructured); }; //Move it out slightly, for visability sake (better to look a little funny than be embedded//sunk in the hull) diff --git a/addons/attach/functions/fnc_placeCancel.sqf b/addons/attach/functions/fnc_placeCancel.sqf index 12577512e8..3abdf848ba 100644 --- a/addons/attach/functions/fnc_placeCancel.sqf +++ b/addons/attach/functions/fnc_placeCancel.sqf @@ -1,35 +1,27 @@ /* - Name: FUNC(placeCancel) - - Author(s): - Pabst Mirror (based on Explosive attach by Garth de Wet (LH)) - - Description: - Cancels placement of the lightObject - - Parameters: - Nothing - - Returns: - Nothing - - Example: - call FUNC(placeCancel); -*/ + * Author: Pabst Mirror (based on Explosive attach by Garth de Wet (LH)) + * Cancels placement of the lightObject + * + * Arguments: + * Nothing + * + * Return Value: + * Nothing + * + * Example: + * Nothing + * + * Public: No + */ #include "script_component.hpp" if (GVAR(pfeh_running)) then { - [QGVAR(PlacementEachFrame),"OnEachFrame"] call BIS_fnc_removeStackedEventHandler; - GVAR(pfeh_running) = false; + [QGVAR(PlacementEachFrame),"OnEachFrame"] call BIS_fnc_removeStackedEventHandler; + GVAR(pfeh_running) = false; }; if (!isNull (GVAR(setupObject))) then { - deleteVehicle GVAR(setupObject); + deleteVehicle GVAR(setupObject); }; -GVAR(SetupPlacmentItem) = ""; -GVAR(SetupPlacmentText) = ""; -GVAR(setupObject) = objNull; -GVAR(SetupAttachVehicle) = objNull; - [GVAR(placer), QGVAR(vehAttach), false] call EFUNC(common,setForceWalkStatus); call EFUNC(interaction,hideMouseHint); @@ -37,3 +29,7 @@ call EFUNC(interaction,hideMouseHint); [GVAR(placer), "MenuBack", GVAR(placer) getVariable [QGVAR(cancelActionEH), -1]] call EFUNC(common,removeActionEventHandler); GVAR(placer) = objNull; +GVAR(SetupPlacmentItem) = ""; +GVAR(SetupPlacmentText) = ""; +GVAR(setupObject) = objNull; +GVAR(SetupAttachVehicle) = objNull;