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Pylons - Update configure pylons action (#6381)
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@ -1,34 +1,38 @@
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#include "script_component.hpp"
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private _filter = "isClass (_x >> 'Components' >> 'TransportPylonsComponent') && {(getNumber (_x >> 'scope')) > 0}";
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GVAR(aircraftWithPylons) = (_filter configClasses (configFile >> "CfgVehicles")) apply {configName _x};
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{
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[_x, "init", {
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params ["_aircraft"];
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GVAR(aircraftWithPylons) = [];
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private _loadoutAction = [
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QGVAR(loadoutAction),
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localize LSTRING(ConfigurePylons),
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"",
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{[_target] call FUNC(showDialog)},
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{
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if (!GVAR(enabledFromAmmoTrucks)) exitWith {false};
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GVAR(loadoutAction) = [ // create action
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QGVAR(loadoutAction),
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localize LSTRING(ConfigurePylons),
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"",
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{[_target] call FUNC(showDialog)},
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{
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if (!GVAR(enabledFromAmmoTrucks)) exitWith {false};
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private _vehicles = nearestObjects [_target, ["Air", "LandVehicle", "Slingload_base_F", "ReammoBox_F"], GVAR(searchDistance) + 10];
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private _isRearmVehicle = if (["ace_rearm"] call EFUNC(common,isModLoaded)) then {
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_vehicles findIf {[_x] call EFUNC(rearm,isSource)} != -1;
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} else {
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private _cfgVehicle = configFile >> "CfgVehicles";
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_vehicles findIf {getNumber (_cfgVehicle >> typeOf _x >> "transportAmmo") > 0} != -1;
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};
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(_isRearmVehicle && {[ace_player, _target] call FUNC(canConfigurePylons)})
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}
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] call EFUNC(interact_menu,createAction);
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private _vehicles = nearestObjects [_target, ["Air", "LandVehicle", "Slingload_base_F", "ReammoBox_F"], GVAR(searchDistance) + 10];
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private _isRearmVehicle = if (["ace_rearm"] call EFUNC(common,isModLoaded)) then {
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_vehicles findIf {[_x] call EFUNC(rearm,isSource)} != -1;
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} else {
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private _cfgVehicle = configFile >> "CfgVehicles";
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_vehicles findIf {getNumber (_cfgVehicle >> typeOf _x >> "transportAmmo") > 0} != -1;
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};
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(_isRearmVehicle && {[ace_player, _target] call FUNC(canConfigurePylons)})
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}
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] call EFUNC(interact_menu,createAction);
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["Air", "init", { // on air vehicle init, add action to class if has pylons
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params ["_vehicle"];
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private _typeOf = typeOf _vehicle;
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if (_typeOf in GVAR(aircraftWithPylons)) exitWith {};
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if (!isClass (configFile >> "CfgVehicles" >> _typeOf >> 'Components' >> 'TransportPylonsComponent')) exitWith {};
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GVAR(aircraftWithPylons) pushBack _typeOf;
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[_typeOf, 0, ["ACE_MainActions"], GVAR(loadoutAction)] call EFUNC(interact_menu,addActionToClass);
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}, true, ["ParachuteBase"], true] call CBA_fnc_addClassEventHandler;
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[_aircraft, 0, ["ACE_MainActions"], _loadoutAction] call EFUNC(interact_menu,addActionToObject);
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}, false, [], true] call CBA_fnc_addClassEventHandler;
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} forEach GVAR(aircraftWithPylons);
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[QGVAR(setPylonLoadOutEvent), {
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params ["_aircraft", "_pylonIndex", "_pylon", "_turret", "_weaponToRemove"];
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