Specified bleeding rate more accurately for subclasses

This commit is contained in:
Glowbal 2015-02-22 09:40:36 +01:00
parent 8e539bfb56
commit fa2d0c6b06

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@ -54,18 +54,21 @@ class ACE_Medical_Advanced {
class Abrasion {
name = "Scrape";
selections[] = {"All"};
bleedingRate = 0.001;
pain = 1;
bleedingRate = 0.0001;
pain = 0.1;
causes[] = {"falling", "ropeburn", "vehiclecrash"};
minDamage = 0.01;
class Minor {
minDamage = 0.01;
bleedingRate = 0.0001;
};
class Medium {
minDamage = 0.2;
bleedingRate = 0.00015;
};
class Large {
minDamage = 0.3;
bleedingRate = 0.0002;
};
};
@ -79,12 +82,15 @@ class ACE_Medical_Advanced {
minDamage = 0.2;
class Minor {
minDamage = 0.2;
bleedingRate = 0.01;
};
class Medium {
minDamage = 0.3;
bleedingRate = 0.02;
};
class Large {
minDamage = 0.5;
bleedingRate = 0.05;
};
};
@ -92,7 +98,7 @@ class ACE_Medical_Advanced {
class Contusion {
name = "Bruise";
selections[] = {"All"};
bleedingRate = 0.01;
bleedingRate = 0.0;
pain = 1;
causes[] = {"bullet", "backblast", "punch"};
minDamage = 0.01;
@ -117,12 +123,15 @@ class ACE_Medical_Advanced {
minDamage = 0.1;
class Minor {
minDamage = 0.1;
bleedingRate = 0.005;
};
class Medium {
minDamage = 0.4;
bleedingRate = 0.007;
};
class Large {
minDamage = 0.6;
bleedingRate = 0.0095;
};
};
@ -136,12 +145,15 @@ class ACE_Medical_Advanced {
minDamage = 0.1;
class Minor {
minDamage = 0.1;
bleedingRate = 0.005;
};
class Medium {
minDamage = 0.3;
bleedingRate = 0.02;
};
class Large {
minDamage = 0.65;
bleedingRate = 0.05;
};
};
@ -151,16 +163,19 @@ class ACE_Medical_Advanced {
selections[] = {"All"};
bleedingRate = 0.01;
pain = 1;
causes[] = {"punch"};
causes[] = {"vehiclecrash", "punch"};
minDamage = 0.01;
class Minor {
minDamage = 0.1;
bleedingRate = 0.005;
};
class Medium {
minDamage = 0.5;
bleedingRate = 0.01;
};
class Large {
minDamage = 0.7;
bleedingRate = 0.03;
};
};
@ -174,12 +189,15 @@ class ACE_Medical_Advanced {
minDamage = 0.15;
class Minor {
minDamage = 0.15;
bleedingRate = 0.025;
};
class Medium {
minDamage = 0.3;
bleedingRate = 0.05;
};
class Large {
minDamage = 0.75;
bleedingRate = 0.1;
};
};
@ -193,12 +211,15 @@ class ACE_Medical_Advanced {
minDamage = 0.01;
class Minor {
minDamage = 0.01;
bleedingRate = 0.01;
};
class Medium {
minDamage = 0.5;
bleedingRate = 0.03;
};
class Large {
minDamage = 0.65;
bleedingRate = 0.08;
};
};
};