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Specified bleeding rate more accurately for subclasses
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@ -54,18 +54,21 @@ class ACE_Medical_Advanced {
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class Abrasion {
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name = "Scrape";
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selections[] = {"All"};
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bleedingRate = 0.001;
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pain = 1;
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bleedingRate = 0.0001;
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pain = 0.1;
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causes[] = {"falling", "ropeburn", "vehiclecrash"};
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minDamage = 0.01;
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class Minor {
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minDamage = 0.01;
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bleedingRate = 0.0001;
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};
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class Medium {
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minDamage = 0.2;
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bleedingRate = 0.00015;
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};
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class Large {
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minDamage = 0.3;
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bleedingRate = 0.0002;
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};
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};
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@ -79,12 +82,15 @@ class ACE_Medical_Advanced {
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minDamage = 0.2;
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class Minor {
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minDamage = 0.2;
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bleedingRate = 0.01;
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};
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class Medium {
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minDamage = 0.3;
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bleedingRate = 0.02;
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};
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class Large {
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minDamage = 0.5;
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bleedingRate = 0.05;
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};
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};
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@ -92,7 +98,7 @@ class ACE_Medical_Advanced {
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class Contusion {
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name = "Bruise";
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selections[] = {"All"};
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bleedingRate = 0.01;
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bleedingRate = 0.0;
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pain = 1;
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causes[] = {"bullet", "backblast", "punch"};
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minDamage = 0.01;
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@ -117,12 +123,15 @@ class ACE_Medical_Advanced {
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minDamage = 0.1;
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class Minor {
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minDamage = 0.1;
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bleedingRate = 0.005;
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};
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class Medium {
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minDamage = 0.4;
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bleedingRate = 0.007;
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};
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class Large {
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minDamage = 0.6;
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bleedingRate = 0.0095;
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};
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};
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@ -136,12 +145,15 @@ class ACE_Medical_Advanced {
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minDamage = 0.1;
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class Minor {
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minDamage = 0.1;
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bleedingRate = 0.005;
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};
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class Medium {
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minDamage = 0.3;
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bleedingRate = 0.02;
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};
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class Large {
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minDamage = 0.65;
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bleedingRate = 0.05;
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};
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};
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@ -151,16 +163,19 @@ class ACE_Medical_Advanced {
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selections[] = {"All"};
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bleedingRate = 0.01;
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pain = 1;
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causes[] = {"punch"};
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causes[] = {"vehiclecrash", "punch"};
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minDamage = 0.01;
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class Minor {
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minDamage = 0.1;
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bleedingRate = 0.005;
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};
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class Medium {
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minDamage = 0.5;
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bleedingRate = 0.01;
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};
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class Large {
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minDamage = 0.7;
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bleedingRate = 0.03;
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};
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};
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@ -174,12 +189,15 @@ class ACE_Medical_Advanced {
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minDamage = 0.15;
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class Minor {
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minDamage = 0.15;
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bleedingRate = 0.025;
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};
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class Medium {
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minDamage = 0.3;
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bleedingRate = 0.05;
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};
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class Large {
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minDamage = 0.75;
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bleedingRate = 0.1;
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};
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};
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@ -193,12 +211,15 @@ class ACE_Medical_Advanced {
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minDamage = 0.01;
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class Minor {
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minDamage = 0.01;
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bleedingRate = 0.01;
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};
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class Medium {
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minDamage = 0.5;
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bleedingRate = 0.03;
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};
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class Large {
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minDamage = 0.65;
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bleedingRate = 0.08;
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};
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};
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};
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