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AGM_Attach PRE CBA
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1e29509b45
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BIN
addons/Attach/UI/attach_ca.paa
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addons/Attach/UI/attach_ca.paa
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addons/Attach/UI/detach_ca.paa
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addons/Attach/UI/detach_ca.paa
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Binary file not shown.
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addons/Attach/UI/irstrobe_item.paa
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addons/Attach/UI/irstrobe_item.paa
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addons/Attach/config.cpp
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addons/Attach/config.cpp
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class CfgPatches {
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class AGM_Attach {
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units[] = {};
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weapons[] = {"AGM_IR_Strobe_Item"};
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requiredVersion = 0.60;
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requiredAddons[] = {AGM_Core, AGM_Interaction};
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version = "0.95";
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versionStr = "0.95";
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versionAr[] = {0,95,0};
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author[] = {"KoffeinFlummi", "eRazeri", "CAA-Picard"};
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authorUrl = "https://github.com/KoffeinFlummi/";
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};
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};
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class CfgFunctions {
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class AGM_Attach {
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class AGM_Attach {
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file = "AGM_Attach\functions";
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class attach;
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class canAttach;
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class canDetach;
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class detach;
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class openAttachUI;
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};
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};
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};
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#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
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name = #ITEM; \
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count = COUNT; \
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};
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class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class AGM_SelfActions {
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class AGM_Equipment {
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class AGM_Attach {
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displayName = "$STR_AGM_Attach_AttachDetach";
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condition = "[_player, ''] call AGM_Attach_fnc_canAttach";
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statement = "[_player] call AGM_Attach_fnc_openAttachUI;";
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exceptions[] = {"AGM_Drag_isNotDragging"};
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showDisabled = 0;
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priority = 5;
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icon = "\AGM_Attach\UI\attach_ca.paa";
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hotkey = "T";
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};
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class AGM_Attach_Detach {
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displayName = "$STR_AGM_Attach_Detach";
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condition = "[_player] call AGM_Attach_fnc_canDetach";
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statement = "[_player] call AGM_Attach_fnc_detach";
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exceptions[] = {"AGM_Drag_isNotDragging"};
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showDisabled = 0;
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priority = 5;
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icon = "\AGM_Attach\UI\detach_ca.paa";
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hotkey = "T";
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};
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};
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};
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};
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class All;
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class AGM_IR_Strobe_Effect: All {
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scope = 1;
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displayName = "IR Strobe";
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model = "\A3\Weapons_F\empty.p3d";
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simulation = "nvmarker";
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class NVGMarker {
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diffuse[] = {0,0,0};
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ambient[] = {0,0,0};
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brightness = 0.004;
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name = "pozicni blik";
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drawLight = 1;
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drawLightSize = 0.005;
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drawLightCenterSize = 0.003;
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activeLight = 0;
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blinking=1;
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dayLight = 0;
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onlyInNvg = 1;
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useFlare = 0;
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};
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side = 7;//-1=NO_SIDE yellow box,3=CIV grey box,4=NEUTRAL yellow box,6=FRIENDLY green box,7=LOGIC no radar signature
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accuracy = 1000;
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cost = 0;
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armor = 500;
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threat[] = {0,0,0};
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nameSound = "";
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type = 0;
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weapons[] = {};
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magazines[] = {};
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nvTarget = 1;
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destrType = "DestructNo";
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brightness = 20;
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};
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class NATO_Box_Base;
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class EAST_Box_Base;
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class IND_Box_Base;
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class FIA_Box_Base_F;
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class Box_NATO_Support_F: NATO_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(AGM_IR_Strobe_Item,12)
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};
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};
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class Box_East_Support_F: EAST_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(AGM_IR_Strobe_Item,12)
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};
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};
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class Box_IND_Support_F: IND_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(AGM_IR_Strobe_Item,12)
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};
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};
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class Box_FIA_Support_F: FIA_Box_Base_F {
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class TransportItems {
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MACRO_ADDITEM(AGM_IR_Strobe_Item,12)
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};
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};
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class AGM_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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MACRO_ADDITEM(AGM_IR_Strobe_Item,12)
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};
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};
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};
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class CfgWeapons {
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class AGM_ItemCore;
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class InventoryItem_Base_F;
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class AGM_IR_Strobe_Item: AGM_ItemCore {
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displayName = "$STR_AGM_IrStrobe_Name";
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descriptionShort = "$STR_AGM_IrStrobe_Description";
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model = "\A3\weapons_F\ammo\mag_univ.p3d";
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picture = "\AGM_Attach\UI\irstrobe_item.paa";
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scope = 2;
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AGM_attachable = 1;
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class ItemInfo: InventoryItem_Base_F {
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mass = 1;
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};
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};
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};
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class CfgMagazines {
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class CA_Magazine;
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class B_IR_Grenade: CA_Magazine {
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AGM_Attachable = 1;
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};
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class SmokeShell;
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class Chemlight_green: SmokeShell {
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AGM_Attachable = 1;
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};
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};
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60
addons/Attach/functions/fn_attach.sqf
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60
addons/Attach/functions/fn_attach.sqf
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/*
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Author: eRazeri and CAA-Picard
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Attach an item to the unit
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Arguments:
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0: unit
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1: Item name
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Return Value:
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none
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*/
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private ["_unit", "_itemName", "_attachedItem"];
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_unit = _this select 0;
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_itemName = _this select 1;
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// Check if unit has an attached item
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if (_unit getVariable ["AGM_AttachedItemName", ""] != "") exitWith {};
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// Check if the unit still has the item
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if !((_itemName in items _unit) or (_itemName in magazines _unit)) exitWith {};
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// Attach item
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switch true do {
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case (_itemName == "AGM_IR_Strobe_Item") : {
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_attachedItem = "AGM_IR_Strobe_Effect" createVehicle [0,0,0];
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_attachedItem attachTo [_unit,[0,-0.11,0.16],"pilot"];//makes it attach to the head a bit better, shoulder is not good for visibility - eRazeri
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[localize "STR_AGM_Attach_IrStrobe_Attached"] call AGM_Core_fnc_displayTextStructured;
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};
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case (_itemName == "B_IR_Grenade") : {
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_attachedItem = "B_IRStrobe" createVehicle [0,0,0];
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_attachedItem attachTo [_unit,[-0.05,0,0.12],"rightshoulder"];
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[localize "STR_AGM_Attach_IrGrenade_Attached"] call AGM_Core_fnc_displayTextStructured;
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};
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case (_itemName == "O_IR_Grenade") : {
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_attachedItem = "O_IRStrobe" createVehicle [0,0,0];
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_attachedItem attachTo [_unit,[-0.05,0,0.12],"rightshoulder"];
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[localize "STR_AGM_Attach_IrGrenade_Attached"] call AGM_Core_fnc_displayTextStructured;
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};
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case (_itemName == "I_IR_Grenade") : {
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_attachedItem = "I_IRStrobe" createVehicle [0,0,0];
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_attachedItem attachTo [_unit,[-0.05,0,0.12],"rightshoulder"];
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[localize "STR_AGM_Attach_IrGrenade_Attached"] call AGM_Core_fnc_displayTextStructured;
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};
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case (_itemName == "Chemlight_blue" or {_itemName == "Chemlight_green"} or {_itemName == "Chemlight_red"} or {_itemName == "Chemlight_yellow"}) : {
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_attachedItem = _itemName createVehicle [0,0,0];
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_attachedItem attachTo [_unit,[-0.05,0,0.12],"rightshoulder"];
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[localize "STR_AGM_Attach_Chemlight_Attached"] call AGM_Core_fnc_displayTextStructured;
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};
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default {
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if (true) exitWith {};
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};
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};
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// Remove item
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_unit removeItem _itemName;
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_unit setVariable ["AGM_AttachedItemName", _itemName, true];
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_unit setVariable ["AGM_AttachedItem", _attachedItem, true];
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19
addons/Attach/functions/fn_canAttach.sqf
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addons/Attach/functions/fn_canAttach.sqf
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/*
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* Author: commy2
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*
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* Check if a unit can attach a specific item.
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*
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* Argument:
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* 0: Unit that wants to attach the object (Object)
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* 1: Name of the attachable item (String)
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*
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* Return value:
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* Boolean (Bool)
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*/
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private ["_unit", "_item"];
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_unit = _this select 0;
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_item = _this select 1;
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canStand _unit && {_unit getVariable ["AGM_AttachedItemName", ""] == ""} && {_item in (magazines _unit + items _unit + [""])}
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addons/Attach/functions/fn_canDetach.sqf
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addons/Attach/functions/fn_canDetach.sqf
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/*
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* Author: commy2
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*
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* Check if a unit has an item attached and if it can remove that item.
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*
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* Argument:
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* 0: Unit that wants to detach something (Object)
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*
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* Return value:
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* Boolean (Bool)
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*/
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private "_unit";
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_unit = _this select 0;
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canStand _unit && {_unit getVariable ["AGM_AttachedItemName", ""] != ""}
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63
addons/Attach/functions/fn_detach.sqf
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63
addons/Attach/functions/fn_detach.sqf
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/*
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Author: eRazeri and CAA-Picard
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Detach an item from a unit
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Arguments:
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unit
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Return Value:
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none
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*/
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private ["_unit", "_itemName", "_count", "_attachedItem"];
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_unit = _this select 0;
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_itemName = _unit getVariable ["AGM_AttachedItemName", ""];
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// Check if unit has an attached item
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if (_itemName == "") exitWith {};
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// Add item to inventory
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_count = (count items _unit) + (count magazines _unit);
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_unit addItem _itemName;
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if ((count items _unit) + (count magazines _unit) <= _count) exitWith {
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[localize "STR_AGM_Attach_Inventory_Full"] call AGM_Core_fnc_displayTextStructured;
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};
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if (_itemName == "B_IR_Grenade" or _itemName == "O_IR_Grenade" or _itemName == "I_IR_Grenade") then {
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// Hack for dealing with X_IR_Grenade effect not dissapearing on deleteVehicle
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[_unit getVariable "AGM_AttachedItem", _unit] spawn {
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_attachedItem = _this select 0;
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_unit = _this select 1;
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detach _attachedItem;
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_attachedItem setPos [getPos _unit select 0, getPos _unit select 1, (getPos _unit select 2) -1000];
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sleep 0.5;
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deleteVehicle _attachedItem;
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};
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}
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else
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{
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// Delete attached item
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deleteVehicle (_unit getVariable "AGM_AttachedItem");
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};
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// Reset unit variables
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_unit setVariable ["AGM_AttachedItemName","", true];
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_unit setVariable ["AGM_AttachedItem",nil, true];
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// Display message
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switch true do {
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case (_itemName == "AGM_IR_Strobe_Item") : {
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[localize "STR_AGM_Attach_IrStrobe_Detached"] call AGM_Core_fnc_displayTextStructured;
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};
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case (_itemName == "B_IR_Grenade" or _itemName == "O_IR_Grenade" or _itemName == "I_IR_Grenade") : {
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[localize "STR_AGM_Attach_IrGrenade_Detached"] call AGM_Core_fnc_displayTextStructured;
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};
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case (_itemName == "Chemlight_blue" or {_itemName == "Chemlight_green"} or {_itemName == "Chemlight_red"} or {_itemName == "Chemlight_yellow"}) : {
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[localize "STR_AGM_Attach_Chemlight_Detached"] call AGM_Core_fnc_displayTextStructured;
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};
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default {
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if (true) exitWith {};
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};
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};
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63
addons/Attach/functions/fn_openAttachUI.sqf
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63
addons/Attach/functions/fn_openAttachUI.sqf
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/*
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Name: AGM_Attach_fnc_openAttachUI
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Author: Garth de Wet (LH)
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Description:
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Opens the UI for attaching objects.
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Parameters:
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0: OBJECT - unit
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Returns:
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Nothing
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Example:
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[player] call AGM_Attach_fnc_openAttachUI;
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*/
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private ["_unit", "_actions", "_attachables", "_item"];
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_unit = _this select 0;
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_listed = [];
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_attachables = magazines _unit;
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_actions = [localize "STR_AGM_Attach_AttachDetach", localize "STR_AGM_Attach_Attach"] call AGM_Interaction_fnc_prepareSelectMenu;
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{
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if !(_x in _listed) then {
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_item = ConfigFile >> "CfgMagazines" >> _x;
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if (getNumber (_item >> "AGM_Attachable") == 1) then {
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_actions = [
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_actions,
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getText(_item >> "displayName"),
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getText(_item >> "picture"),
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_x
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] call AGM_Interaction_fnc_AddSelectableItem;
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};
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_listed pushBack _x;
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};
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} forEach _attachables;
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_attachables = items _unit;
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{
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if !(_x in _listed) then {
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_item = ConfigFile >> "CfgWeapons" >> _x;
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if (getNumber (_item >> "AGM_Attachable") == 1) then {
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_actions = [
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_actions,
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getText(_item >> "displayName"),
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getText(_item >> "picture"),
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_x
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] call AGM_Interaction_fnc_AddSelectableItem;
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};
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_listed pushBack _x;
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};
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} forEach _attachables;
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[
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_actions,
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{
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[AGM_player, _this] call AGM_Attach_fnc_attach;
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call AGM_Interaction_fnc_hideMenu;
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},
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{
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call AGM_Interaction_fnc_hideMenu;
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if !(profileNamespace getVariable ["AGM_Interaction_AutoCloseMenu", false]) then {"Default" call AGM_Interaction_fnc_openMenuSelf};
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}
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] call AGM_Interaction_fnc_openSelectMenu;
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150
addons/Attach/stringtable.xml
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150
addons/Attach/stringtable.xml
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Edited with tabler - 2014-12-12 -->
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<Project name="AGM">
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<Package name="Attach">
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<Key ID="STR_AGM_Attach_AttachDetach">
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<English>Attach item >></English>
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<German>Gegenstand befestigen >></German>
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<Spanish>Acoplar objeto >></Spanish>
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<Polish>Przyczep przedmiot >></Polish>
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<French>Attacher l'objet >></French>
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<Czech>Připnout předmět >></Czech>
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<Portuguese>Acoplar item >></Portuguese>
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<Italian>Attacca l'oggetto >></Italian>
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<Hungarian>Tárgy hozzácsatolása >></Hungarian>
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<Russian>Добавить приспособления</Russian>
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</Key>
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<Key ID="STR_AGM_Attach_Attach">
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<English>Attach</English>
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<German>Befestigen</German>
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<Spanish>Acoplar</Spanish>
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<Polish>Przyczep</Polish>
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<French>Attacher</French>
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<Czech>Připnout</Czech>
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<Portuguese>Acoplar</Portuguese>
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<Italian>Attacca</Italian>
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<Hungarian>Hozzácsatolás</Hungarian>
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<Russian>Присоединить</Russian>
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</Key>
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<Key ID="STR_AGM_Attach_Detach">
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<English>Detach item</English>
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<German>Gegenstand entfernen</German>
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<Spanish>Quitar objeto</Spanish>
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<Polish>Odczep przedmiot</Polish>
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<French>Détacher l'objet</French>
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<Czech>Odepnout předmět</Czech>
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<Portuguese>Separar item</Portuguese>
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<Italian>Stacca l'oggetto</Italian>
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<Hungarian>Tárgy lecsatolása</Hungarian>
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<Russian>Отсоединить</Russian>
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</Key>
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<Key ID="STR_AGM_Attach_IrStrobe_Attached">
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<English>IR Strobe Attached</English>
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<German>IR-Stroboskop befestigt</German>
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<Spanish>Marcador IR acoplado</Spanish>
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||||
<Polish>Przyczepiono stroboskop IR</Polish>
|
||||
<French>Strobe IR attaché</French>
|
||||
<Czech>IR Značkovač Připnutý</Czech>
|
||||
<Portuguese>Marcador IV Acoplado</Portuguese>
|
||||
<Italian>Strobo IR attaccata</Italian>
|
||||
<Hungarian>Infravörös jeladó hozzácsatolva</Hungarian>
|
||||
<Russian>ИК строб присоединён</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Attach_IrStrobe_Detached">
|
||||
<English>IR Strobe Detached</English>
|
||||
<German>IR-Stroboskop entfernt</German>
|
||||
<Spanish>Marcador IR quitado</Spanish>
|
||||
<Polish>Odczepiono stroboskop IR</Polish>
|
||||
<French>Strobe IR détaché</French>
|
||||
<Czech>IR Značkovač Odepnutý</Czech>
|
||||
<Portuguese>Marcador IV Separado</Portuguese>
|
||||
<Italian>Strobo IR staccata</Italian>
|
||||
<Hungarian>Infravörös jeladó lecsatolva</Hungarian>
|
||||
<Russian>ИК строб отсоединён</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Attach_IrGrenade_Attached">
|
||||
<English>IR Grenade Attached</English>
|
||||
<German>IR-Granate befestigt</German>
|
||||
<Spanish>Granada IR acoplada</Spanish>
|
||||
<Polish>Przyczepiono granat IR</Polish>
|
||||
<French>Grenade IR attachée</French>
|
||||
<Czech>IR Granát Připnutý</Czech>
|
||||
<Portuguese>Granada IV Acoplada</Portuguese>
|
||||
<Italian>Granata IR attaccata</Italian>
|
||||
<Hungarian>Infravörös gránát hozzácsatolva</Hungarian>
|
||||
<Russian>ИК граната присоединена</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Attach_IrGrenade_Detached">
|
||||
<English>IR Grenade Detached</English>
|
||||
<German>IR-Granate entfernt</German>
|
||||
<Spanish>Granada IR quitada</Spanish>
|
||||
<Polish>Odczepiono granat IR</Polish>
|
||||
<French>Grenade IR détachée</French>
|
||||
<Czech>IR Granát Odepnutý</Czech>
|
||||
<Portuguese>Granada IV Separada</Portuguese>
|
||||
<Italian>Granata IR staccata</Italian>
|
||||
<Hungarian>Infravörös gránát lecsatolva</Hungarian>
|
||||
<Russian>ИК граната отсоединена</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Attach_Chemlight_Attached">
|
||||
<English>Chemlight Attached</English>
|
||||
<German>Leuchtstab befestigt</German>
|
||||
<Spanish>Barra de luz acoplada</Spanish>
|
||||
<Polish>Przyczepiono światło chemiczne</Polish>
|
||||
<French>Chemlight attaché</French>
|
||||
<Czech>Chemické světlo Připnuto</Czech>
|
||||
<Portuguese>Chemlight Acoplada</Portuguese>
|
||||
<Italian>Chemlight attaccata</Italian>
|
||||
<Hungarian>Chemlight hozzácsatolva</Hungarian>
|
||||
<Russian>Химсвет присоединён</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Attach_Chemlight_Detached">
|
||||
<English>Chemlight Detached</English>
|
||||
<German>Leuchtstab entfernt</German>
|
||||
<Spanish>Barra de luz quitada</Spanish>
|
||||
<Polish>Odczepiono światło chemiczne</Polish>
|
||||
<French>Chemlight détaché</French>
|
||||
<Czech>Chemické světlo Odepnuto</Czech>
|
||||
<Portuguese>Chemlight Separada</Portuguese>
|
||||
<Italian>Chemlight staccata</Italian>
|
||||
<Hungarian>Chemlight hozzácsatolva</Hungarian>
|
||||
<Russian>Химсвет отсоединён</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_Attach_Inventory_Full">
|
||||
<English>No inventory space</English>
|
||||
<German>Kein Platz im Inventar</German>
|
||||
<Spanish>Sin espacio en inventario</Spanish>
|
||||
<Polish>Brak miejsca w ekwipunku</Polish>
|
||||
<French>Pas de place dans l'inventaire</French>
|
||||
<Czech>Není místo v inventáři</Czech>
|
||||
<Portuguese>Sem espaço no inventário</Portuguese>
|
||||
<Italian>Non hai più spazio</Italian>
|
||||
<Hungarian>Nincs több hely</Hungarian>
|
||||
<Russian>В инвентаре нет места</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_IrStrobe_Name">
|
||||
<English>IR Strobe</English>
|
||||
<German>IR-Stroboskop</German>
|
||||
<Spanish>Marcador IR</Spanish>
|
||||
<Polish>Stroboskop IR</Polish>
|
||||
<French>Strobe IR</French>
|
||||
<Czech>IR Značkovač</Czech>
|
||||
<Portuguese>Marcador IV</Portuguese>
|
||||
<Italian>Strobo IR</Italian>
|
||||
<Hungarian>Infravörös jeladó</Hungarian>
|
||||
<Russian>ИК строб</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_AGM_IrStrobe_Description">
|
||||
<English>IR Strobe allows you to signal your position through a pulsating beacon only visible with NVGs.</English>
|
||||
<German>Das IR-Stroboskop erlaubt es dir deine Position mit einem blinkenden Leuchtfeuer zu signalisieren, welches nur mit Nachtsichtgerät zu erkennen ist.</German>
|
||||
<Polish>Stroboskop światła podczerwieni umożliwia oznaczenie swojej pozycji pulsacyjnym światłem widocznym tylko przez optykę noktowizyjną i gogle noktowizyjne.</Polish>
|
||||
<Spanish>El Marcador IR permite señalizar su posisición a través de una baliza visible solo a través de dispositivos de visión nocturna. </Spanish>
|
||||
<French>Le Strobe IR permet de signaler votre position grace à un clignotement visible par des JVN.</French>
|
||||
<Czech>IR Značkovač je Infračerveně zářící stroboskop umožňující signalizaci vaší pozice díky blikajícímu světlu, které je vidět pouze při užití noktovizoru.</Czech>
|
||||
<Portuguese>O Marcador IV permite que você sinalize sua posição através de um pulso visível somente com equipamento de visão noturna.</Portuguese>
|
||||
<Italian>La Strobo IR è una luce stroboscopica che ti permette di segnalare la tua posizione grazie all'emissione di impulsi ad infrarossi visibili solo con i visori notturni.</Italian>
|
||||
<Hungarian>Az infravörös jeladóval megjelölheted a helyzetedet úgy, hogy annak pulzáló fénye csak éjjellátó készülékkel látható.</Hungarian>
|
||||
<Russian>ИК строб позволяет сигнализировать свое местоположение через пульсирующий маяк, видимый только через ПНВ.</Russian>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user