mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge pull request #505 from acemod/muteunit
Muteunit framework, fix #473
This commit is contained in:
commit
fa64225e55
@ -26,6 +26,9 @@ class Extended_InitPost_EventHandlers {
|
||||
class GVAR(forceWalk) {
|
||||
init = QUOTE(if (local (_this select 0)) then {_this call FUNC(applyForceWalkStatus);};);
|
||||
};
|
||||
class GVAR(muteUnit) {
|
||||
init = QUOTE(_this call FUNC(muteUnitHandleInitPost));
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@ -41,4 +44,9 @@ class Extended_Respawn_EventHandlers {
|
||||
respawn = QUOTE(_this call FUNC(resetAllDefaults));
|
||||
};
|
||||
};
|
||||
class CAManBase {
|
||||
class GVAR(muteUnit) {
|
||||
respawn = QUOTE(_this call FUNC(muteUnitHandleRespawn));
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -35,6 +35,7 @@ if (hasInterface) then {
|
||||
|
||||
["setDir", {(_this select 0) setDir (_this select 1)}] call FUNC(addEventhandler);
|
||||
["setFuel", {(_this select 0) setFuel (_this select 1)}] call FUNC(addEventhandler);
|
||||
["setSpeaker", {(_this select 0) setSpeaker (_this select 1)}] call FUNC(addEventhandler);
|
||||
|
||||
// hack to get PFH to work in briefing
|
||||
[QGVAR(onBriefingPFH), "onEachFrame", {
|
||||
|
@ -124,6 +124,8 @@ PREP(moduleCheckPBOs);
|
||||
PREP(moduleLSDVehicles);
|
||||
PREP(moveToTempGroup);
|
||||
PREP(muteUnit);
|
||||
PREP(muteUnitHandleInitPost);
|
||||
PREP(muteUnitHandleRespawn);
|
||||
PREP(numberToDigits);
|
||||
PREP(numberToDigitsString);
|
||||
PREP(numberToString);
|
||||
|
@ -5,21 +5,34 @@
|
||||
*
|
||||
* Argument:
|
||||
* 0: Unit (Object)
|
||||
* 1: Reason to mute the unit (String)
|
||||
*
|
||||
* Return value:
|
||||
* Nothing
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_speaker"];
|
||||
private ["_unit", "_reason"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_reason = _this select 1;
|
||||
|
||||
if (isNull _unit) exitWith {};
|
||||
|
||||
// add reason to mute to the unit
|
||||
private "_muteUnitReasons";
|
||||
_muteUnitReasons = _unit getVariable [QGVAR(muteUnitReasons), []];
|
||||
|
||||
if !(_reason in _muteUnitReasons) then {
|
||||
_muteUnitReasons pushBack _reason;
|
||||
_unit setVariable [QGVAR(muteUnitReasons), _muteUnitReasons, true];
|
||||
};
|
||||
|
||||
private "_speaker";
|
||||
_speaker = speaker _unit;
|
||||
|
||||
if (_speaker == "ACE_NoVoice") exitWith {};
|
||||
|
||||
[0, "{(_this select 1) setSpeaker 'ACE_NoVoice'}", _unit, "ACE_Speaker"] call FUNC(execPersistentFnc);
|
||||
["setSpeaker", [_unit, "ACE_NoVoice"]] call FUNC(globalEvent);
|
||||
|
||||
_unit setVariable ["ACE_OriginalSpeaker", _speaker, true];
|
||||
|
11
addons/common/functions/fnc_muteUnitHandleInitPost.sqf
Normal file
11
addons/common/functions/fnc_muteUnitHandleInitPost.sqf
Normal file
@ -0,0 +1,11 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private "_unit";
|
||||
|
||||
_unit = _this select 0;
|
||||
|
||||
// setSpeaker gets overwritten after init on remote units; if unit is muted, setSpeaker again
|
||||
if (count (_unit getVariable [QGVAR(muteUnitReasons), []]) > 0) then {
|
||||
["setSpeaker", [_unit, "ACE_NoVoice"]] call FUNC(localEvent);
|
||||
};
|
12
addons/common/functions/fnc_muteUnitHandleRespawn.sqf
Normal file
12
addons/common/functions/fnc_muteUnitHandleRespawn.sqf
Normal file
@ -0,0 +1,12 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private "_unit";
|
||||
|
||||
_unit = _this select 0;
|
||||
|
||||
// setVariable is broken on JIP after respawn
|
||||
_unit setVariable [QGVAR(muteUnitReasons), _unit getVariable [QGVAR(muteUnitReasons), []], true];
|
||||
|
||||
// fix mp issues with respawning and the speaker
|
||||
["setSpeaker", [_unit, speaker _unit]] call FUNC(globalEvent);
|
@ -23,6 +23,3 @@ _respawnVariables pushBack "ACE_PersistentFunctions";
|
||||
{
|
||||
_unit setVariable [_x, _unit getVariable _x, true];
|
||||
} forEach _respawnVariables;
|
||||
|
||||
// fix speaker after respawn
|
||||
[_unit, format ["{_this setSpeaker '%1'}", speaker _unit], 2] call FUNC(execRemoteFnc);
|
||||
|
@ -1,23 +1,39 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
*
|
||||
* Unmutes the unit.
|
||||
* Unmutes the unit. Only unmutes if the last reason was removed.
|
||||
*
|
||||
* Argument:
|
||||
* 0: Unit (Object)
|
||||
* 1: Reason to unmute the unit. (String)
|
||||
*
|
||||
* Return value:
|
||||
* Nothing
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_speaker"];
|
||||
private ["_unit", "_reason"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_reason = _this select 1;
|
||||
|
||||
if (isNull _unit) exitWith {};
|
||||
|
||||
// remove reason to mute to the unit
|
||||
private "_muteUnitReasons";
|
||||
_muteUnitReasons = _unit getVariable [QGVAR(muteUnitReasons), []];
|
||||
|
||||
if (_reason in _muteUnitReasons) then {
|
||||
_muteUnitReasons deleteAt (_muteUnitReasons find _reason);
|
||||
_unit setVariable [QGVAR(muteUnitReasons), _muteUnitReasons, true];
|
||||
};
|
||||
|
||||
// don't unmute if there is another mute reason!
|
||||
if (count _muteUnitReasons > 0) exitWith {};
|
||||
|
||||
private "_speaker";
|
||||
_speaker = _unit getVariable ["ACE_OriginalSpeaker", ""];
|
||||
|
||||
if (_speaker == "") exitWith {};
|
||||
|
||||
[0, format ["{(_this select 1) setSpeaker '%1'}", _speaker], _unit, "ACE_Speaker"] call FUNC(execPersistentFnc);
|
||||
["setSpeaker", _unit, [_unit, _speaker]] call FUNC(targetEvent);
|
||||
|
@ -1,31 +1,29 @@
|
||||
// by commy2
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
/*
|
||||
_setupPlayer = {
|
||||
if (!isNull ACE_player) then {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
if (!isNull ACE_player) then {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
|
||||
[ACE_player] call EFUNC(common,muteUnit);
|
||||
ACE_player setVariable [QGVAR(isMuted), true, true];
|
||||
};
|
||||
[ACE_player, "isPlayer"] call EFUNC(common,muteUnit);
|
||||
};
|
||||
};
|
||||
|
||||
[_setupPlayer, 0, []] call CBA_fnc_addPerFrameHandler;
|
||||
*/
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
// Mutes/unmutes units when the player changes
|
||||
["playerChanged", {
|
||||
EXPLODE_2_PVT(_this,_newPlayer,_oldPlayer);
|
||||
EXPLODE_2_PVT(_this,_newPlayer,_oldPlayer);
|
||||
|
||||
// On player change mute the new player
|
||||
[_newPlayer] call EFUNC(common,muteUnit);
|
||||
_newPlayer setVariable [QGVAR(isMuted), true, true];
|
||||
|
||||
// Unmute the old player
|
||||
//@todo: sort interaction with medical system
|
||||
if (!(_oldPlayer getVariable ["ACE_isUnconscious", false]) && {alive _oldPlayer}) then {
|
||||
[_oldPlayer] call EFUNC(common,unMuteUnit);
|
||||
};
|
||||
_oldPlayer setVariable [QGVAR(isMuted), false, true];
|
||||
// On player change mute the new player
|
||||
[_newPlayer, "isPlayer"] call EFUNC(common,muteUnit);
|
||||
|
||||
// Unmute the old player
|
||||
if (alive _oldPlayer) then {
|
||||
[_oldPlayer, "isPlayer"] call EFUNC(common,unmuteUnit);
|
||||
};
|
||||
}] call EFUNC(common,addEventhandler);
|
||||
|
@ -1,10 +1,6 @@
|
||||
// by commy2
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
addMissionEventHandler ["HandleDisconnect", {
|
||||
if !((_this select 0) getVariable ["ACE_isUnconscious", false]) then { //@ToDo: ai waking up will be silent?
|
||||
_this call EFUNC(common,unMuteUnit);
|
||||
};
|
||||
(_this select 0) setVariable [QGVAR(isMuted), false, true];
|
||||
[_this select 0, "isPlayer"] call EFUNC(common,unmuteUnit);
|
||||
}];
|
||||
|
Loading…
Reference in New Issue
Block a user