Merge branch 'master' of https://github.com/acemod/ACE3 into repair

This commit is contained in:
jokoho48 2015-08-09 18:58:02 +02:00
commit fb56517099

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@ -140,6 +140,7 @@ class ACE_Medical_Actions {
class PackingBandage: fieldDressing {
displayName = CSTRING(Actions_PackingBandage);
items[] = {"ACE_packingBandage"};
litter[] = { {"All", "", {"ACE_MedicalLitter_packingBandage"}}};
};
class ElasticBandage: fieldDressing {
displayName = CSTRING(Actions_ElasticBandage);
@ -148,6 +149,7 @@ class ACE_Medical_Actions {
class QuikClot: fieldDressing {
displayName = CSTRING(Actions_QuikClot);
items[] = {"ACE_quikclot"};
litter[] = { {"All", "", {"ACE_MedicalLitter_QuickClot"}}};
};
class Tourniquet: fieldDressing {
displayName = CSTRING(Apply_Tourniquet);
@ -262,7 +264,11 @@ class ACE_Medical_Actions {
animationCallerProne = "AinvPpneMstpSlayW[wpn]Dnon_medicOther";
animationCallerSelf = "";
animationCallerSelfProne = "";
litter[] = { {"All", "", {"ACE_MedicalLitter_gloves"}}, {"All", "", {{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}} }, {"All", "", {{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}} };
litter[] = { {"All", "", {"ACE_MedicalLitter_gloves"}},
{"All", "_previousDamage > 0", {{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}} },
{"All", "_previousDamage > 0", {{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}},
{"All", "_previousDamage <= 0", {"ACE_MedicalLitter_clean"}}
};
};
class CheckPulse: fieldDressing {
displayName = CSTRING(Actions_CheckPulse);
@ -299,6 +305,7 @@ class ACE_Medical_Actions {
callbackSuccess = QUOTE(DFUNC(actionRemoveTourniquet));
condition = QUOTE([ARR_2(_this select 1, _this select 2)] call FUNC(hasTourniquetAppliedTo));
displayNameProgress = CSTRING(RemovingTourniquet);
litter[] = {};
};
class CPR: fieldDressing {
displayName = CSTRING(Actions_CPR);