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Loosen DAGR curve
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f0940707be
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@ -44,7 +44,7 @@ class CfgAmmo {
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enabled = 1;
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enabled = 1;
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minDeflection = 0.00025; // Minium flap deflection for guidance
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minDeflection = 0.00025; // Minium flap deflection for guidance
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maxDeflection = 0.00025; // Maximum flap deflection for guidance
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maxDeflection = 0.001; // Maximum flap deflection for guidance
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incDeflection = 0.0005; // The incrmeent in which deflection adjusts.
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incDeflection = 0.0005; // The incrmeent in which deflection adjusts.
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//minDeflection = 0.005;
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//minDeflection = 0.005;
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//maxDeflection = 0.5;
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//maxDeflection = 0.5;
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@ -65,7 +65,7 @@ class CfgAmmo {
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// Attack profile type selection
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// Attack profile type selection
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defaultAttackProfile = "LIN";
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defaultAttackProfile = "LIN";
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attackProfiles[] = { "LIN", "DIR", "MID", "HI", "TOP", "PYM" };
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attackProfiles[] = { "LIN", "DIR", "MID", "HI" };
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};
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};
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};
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};
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@ -16,7 +16,7 @@ _projectilePos = getPosASL _projectile;
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_distanceToTarget = _projectilePos vectorDistance _seekerTargetPos;
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_distanceToTarget = _projectilePos vectorDistance _seekerTargetPos;
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_distanceToShooter = _projectilePos vectorDistance _shooterPos;
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_distanceToShooter = _projectilePos vectorDistance _shooterPos;
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TRACE_2("", _distanceToTarget, _distanceToShooter);
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TRACE_3("", _distanceToTarget, _distanceToShooter, _seekerTargetPos);
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// Add height depending on distance for compensate
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// Add height depending on distance for compensate
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_addHeight = [0,0,0];
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_addHeight = [0,0,0];
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@ -40,6 +40,8 @@ if( (_projectilePos select 2) > (_seekerTargetPos select 2) && _distanceToTarget
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};
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};
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};
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};
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_returnTargetPos = _seekerTargetPos vectorAdd _addHeight;
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#ifdef DEBUG_MODE_FULL
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#ifdef DEBUG_MODE_FULL
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drawLine3D [(ASLtoATL _returnTargetPos) vectorAdd _addHeight, ASLtoATL _returnTargetPos, [0,1,0,1]];
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drawLine3D [(ASLtoATL _returnTargetPos) vectorAdd _addHeight, ASLtoATL _returnTargetPos, [0,1,0,1]];
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#endif
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#endif
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