mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Tweak overheating (#4969)
* Tweak overheating * Add define for constant magic num
This commit is contained in:
parent
f0c8d5ad95
commit
fb73286242
@ -18,4 +18,4 @@ params ["_array", "_value"];
|
||||
private _min = _array select floor _value;
|
||||
private _max = _array select ceil _value;
|
||||
|
||||
_min + (_max - _min) * (_value % 1) // return
|
||||
linearConversion [0, 1, _value % 1, _min, _max] // return
|
||||
|
@ -94,7 +94,7 @@ if (GVAR(showParticleEffects) && {(CBA_missionTime > ((_unit getVariable [QGVAR(
|
||||
// Only compute jamming for the local player
|
||||
if (_unit != ACE_player) exitWith {END_COUNTER(firedEH);};
|
||||
|
||||
_jamChance = _jamChance * ([[0.5, 1.5, 15, 150], 3 * _scaledTemperature] call EFUNC(common,interpolateFromArray));
|
||||
_jamChance = _jamChance * ([[0.5, 1, 2, 8, 20, 150], 5 * _scaledTemperature] call EFUNC(common,interpolateFromArray));
|
||||
|
||||
// increase jam chance on dusty grounds if prone (and at ground level)
|
||||
if ((stance _unit == "PRONE") && {((getPosATL _unit) select 2) < 1}) then {
|
||||
|
@ -31,7 +31,7 @@ if (_assistant isEqualTo _gunner) then {
|
||||
[localize LSTRING(SwappedBarrel), QPATHTOF(UI\spare_barrel_ca.paa)] call EFUNC(common,displayTextPicture);
|
||||
|
||||
private _temp = _gunner getVariable [format [QGVAR(%1_temp), _weapon], 0];
|
||||
private _barrelMass = 0.50 * (getNumber (configFile >> "CfgWeapons" >> _weapon >> "WeaponSlotsInfo" >> "mass") / 22.0) max 1.0;
|
||||
private _barrelMass = METAL_MASS_RATIO * (getNumber (configFile >> "CfgWeapons" >> _weapon >> "WeaponSlotsInfo" >> "mass") / 22.0) max 1.0;
|
||||
|
||||
// Instruct the server to load the coolest spare barrel into the weapon and
|
||||
// store the removed barrel with the former weapon temperature. The server
|
||||
|
@ -27,7 +27,7 @@ private _timeVarName = format [QGVAR(%1_time), _weapon];
|
||||
private _temperature = _unit getVariable [_tempVarName, 0];
|
||||
private _lastTime = _unit getVariable [_timeVarName, 0];
|
||||
|
||||
private _barrelMass = 0.50 * (getNumber (configFile >> "CfgWeapons" >> _weapon >> "WeaponSlotsInfo" >> "mass") / 22.0) max 1.0;
|
||||
private _barrelMass = METAL_MASS_RATIO * (getNumber (configFile >> "CfgWeapons" >> _weapon >> "WeaponSlotsInfo" >> "mass") / 22.0) max 1.0;
|
||||
|
||||
// Calculate cooling
|
||||
_temperature = [_temperature, _barrelMass, CBA_missionTime - _lastTime] call FUNC(calculateCooling);
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
||||
#define TEMP_TOLERANCE 50
|
||||
#define METAL_MASS_RATIO 0.55
|
||||
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
#define TRACE_PROJECTILE_INFO(BULLET) _vdir = vectorNormalized velocity BULLET; _dir = (_vdir select 0) atan2 (_vdir select 1); _up = asin (_vdir select 2); _mv = vectorMagnitude velocity BULLET; TRACE_3("adjusted projectile",_dir,_up,_mv);
|
||||
|
Loading…
Reference in New Issue
Block a user