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Added load and unload actions
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@ -9,6 +9,8 @@ PREP(actionCheckPulseLocal);
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PREP(actionCheckResponse);
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PREP(actionPlaceInBodyBag);
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PREP(actionRemoveTourniquet);
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PREP(actionLoadUnit);
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PREP(actionUnloadUnit);
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PREP(addHeartRateAdjustment);
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PREP(addToInjuredCollection);
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PREP(addToLog);
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37
addons/medical/functions/fnc_actionLoadUnit.sqf
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37
addons/medical/functions/fnc_actionLoadUnit.sqf
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@ -0,0 +1,37 @@
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/*
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* Author: Glowbal
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* Action for loading an unconscious or dead unit in the nearest vechile
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*
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* Arguments:
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* 0: The medic <OBJECT>
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* 1: The patient <OBJECT>
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*
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* Return Value:
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* NONE
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_caller", "_target","_vehicle", "_loaded"];
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_caller = _this select 0;
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_target = _this select 1;
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if ([_target] call EFUNC(common,isAwake)) exitwith {
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// TODO localization
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["displayTextStructured", [_caller], [["This person (%1) is awake and cannot be loaded", [_target] call EFUNC(common,getName)], 1.5, _caller]] call EFUNC(common,targetEvent);
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};
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[_caller, objNull] call cse_fnc_carryObj;
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[_target, objNull] call cse_fnc_carryObj;
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_vehicle = [_caller, _target] call EFUNC(common,loadPerson);
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if (!isNull _vehicle) then {
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if (!isnil QGVAR(DROP_ADDACTION)) then {
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_caller removeAction GVAR(DROP_ADDACTION);
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GVAR(DROP_ADDACTION) = nil;
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};
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};
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33
addons/medical/functions/fnc_actionUnloadUnit.sqf
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33
addons/medical/functions/fnc_actionUnloadUnit.sqf
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@ -0,0 +1,33 @@
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/*
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* Author: Glowbal
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* Action for unloading an unconscious or dead unit from a vechile
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*
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* Arguments:
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* 0: The medic <OBJECT>
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* 1: The patient <OBJECT>
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* 2: Drag after unload <BOOL> <OPTIONAL>
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*
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* Return Value:
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* NONE
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_caller", "_target","_vehicle", "_drag", "_handle"];
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_caller = _this select 0;
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_target = _this select 1;
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_drag = if (count _this > 2) then {_this select 2} else {false};
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// cannot unload a unit not in a vehicle.
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if (vehicle _target == _target) exitwith {};
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if (([_target] call cse_fnc_isAwake)) exitwith {};
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if ([_caller, _target] call EFUNC(common,unloadPerson)) then {
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if (_drag) then {
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if ((vehicle _caller) == _caller) then {
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[[_caller, _target], QUOTE(DFUNC(actionDragUnit)), _caller, false] call BIS_fnc_MP;
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};
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};
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};
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