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https://github.com/acemod/ACE3.git
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Proper handling of grid boundaries
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@ -38,6 +38,10 @@ __background ctrlSetText QUOTE(PATHTOF(UI\dagr_gps.paa));
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// GRID
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_pos = getPosASL ACE_player;
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// Incase grids go neg due to 99-00 boundry
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if (_pos select 0 < 0) then {_pos set [0, (_pos select 0) + 99999];};
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if (_pos select 1 < 0) then {_pos set [1, (_pos select 1) + 99999];};
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_xGrid = toArray Str(round(_pos select 0));
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while {count _xGrid < 5} do {
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@ -55,10 +59,6 @@ __background ctrlSetText QUOTE(PATHTOF(UI\dagr_gps.paa));
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_yGrid = toString _yGrid;
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_yGrid = parseNumber _yGrid;
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// Incase grids go neg due to 99-00 boundry
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if (_xgrid < 0) then {_xgrid = _xgrid + 9999;};
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if (_ygrid < 0) then {_ygrid = _ygrid + 9999;};
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_xCoord = switch true do {
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case (_xGrid >= 1000): { "" + Str(_xGrid) };
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case (_xGrid >= 100): { "0" + Str(_xGrid) };
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@ -14,7 +14,7 @@
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*/
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#include "script_component.hpp"
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private ["_xGrid", "_yGrid", "_dagrGrid", "_bearing", "_dagrDist", "_dagrElevation", "_dagrTime", "_elevation", "_xCoord", "_yCoord"];
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private ["_pos", "_xGrid", "_yGrid", "_dagrGrid", "_bearing", "_dagrDist", "_dagrElevation", "_dagrTime", "_elevation", "_xCoord", "_yCoord"];
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135471 cutRsc ["DAGR_DISPLAY", "plain down"];
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@ -31,8 +31,15 @@ __background ctrlSetText QUOTE(PATHTOF(UI\dagr_vector.paa));
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if (DAGR_NO_DISPLAY) exitwith {};
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_pos = [GVAR(LAZPOS) select 0, GVAR(LAZPOS) select 1];
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// Incase grids go neg due to 99-00 boundry
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if (_pos select 0 < 0) then {_pos set [0, (_pos select 0) + 99999];};
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if (_pos select 1 < 0) then {_pos set [1, (_pos select 1) + 99999];};
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// Find laser position
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_xGrid = toArray Str(round(GVAR(LAZPOS) select 0));
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_xGrid = toArray Str(round(_pos select 0));
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while {count _xGrid < 5} do {
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_xGrid = [48] + _xGrid;
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};
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@ -40,7 +47,7 @@ _xGrid resize 4;
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_xGrid = toString _xGrid;
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_xGrid = parseNumber _xGrid;
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_yGrid = toArray Str(round(GVAR(LAZPOS) select 1));
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_yGrid = toArray Str(round(_pos select 1));
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while {count _yGrid < 5} do {
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_yGrid = [48] + _yGrid;
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};
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@ -48,10 +55,6 @@ _yGrid resize 4;
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_yGrid = toString _yGrid;
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_yGrid = parseNumber _yGrid;
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// Incase grids go neg due to 99-00 boundry
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if (_xGrid < 0) then {_xGrid = _xGrid + 9999;};
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if (_yGrid < 0) then {_yGrid = _yGrid + 9999;};
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_xCoord = switch true do {
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case (_xGrid >= 1000): { "" + Str(_xGrid) };
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case (_xGrid >= 100): { "0" + Str(_xGrid) };
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@ -38,6 +38,10 @@ __background ctrlSetText QUOTE(PATHTOF(UI\dagr_wp.paa));
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// GRID
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_pos = getPosASL ACE_player;
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// Incase grids go neg due to 99-00 boundry
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if (_pos select 0 < 0) then {_pos set [0, (_pos select 0) + 99999];};
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if (_pos select 1 < 0) then {_pos set [1, (_pos select 1) + 99999];};
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_xGrid = toArray Str(round(_pos select 0));
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while {count _xGrid < 5} do {
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@ -55,10 +59,6 @@ __background ctrlSetText QUOTE(PATHTOF(UI\dagr_wp.paa));
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_yGrid = toString _yGrid;
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_yGrid = parseNumber _yGrid;
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// Incase grids go neg due to 99-00 boundry
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if (_xGrid < 0) then {_xGrid = _xGrid + 9999;};
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if (_yGrid < 0) then {_yGrid = _yGrid + 9999;};
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_xCoord = switch true do {
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case (_xGrid >= 1000): { "" + Str(_xGrid) };
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case (_xGrid >= 100): { "0" + Str(_xGrid) };
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