mirror of
https://github.com/acemod/ACE3.git
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Merge branch 'master' of github.com:KoffeinFlummi/ACE3
This commit is contained in:
commit
fb8c4fa1eb
@ -32,7 +32,7 @@ GVAR(openedMenuType) = _menuType;
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GVAR(useCursorMenu) = (vehicle ACE_player != ACE_player) ||
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visibleMap ||
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(GVAR(AlwaysUseCursorSelfInteraction) && _menuType == 1);
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{(_menuType == 1) && {(isWeaponDeployed ACE_player) || GVAR(AlwaysUseCursorSelfInteraction)}};
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if (GVAR(useCursorMenu)) then {
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createDialog QGVAR(cursorMenu);
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// The dialog sets:
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@ -39,14 +39,14 @@ class RscDisplayInventory {
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x = X_PART(1);
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y = Y_PART(1);
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w = W_PART(12);
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h = H_PART(22.5);
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h = H_PART(22.5); //default 23
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};
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class CA_PlayerBackground: RscText {
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//center player's container: decrease height because of progressbar height decrease
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x = X_PART(14.6);
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y = Y_PART(2);
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w = W_PART(24.4);
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h = H_PART(21.5);
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h = H_PART(21.5); //default 22
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};
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class TitleBackground: RscText {
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x = X_PART(14.6);
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@ -87,25 +87,31 @@ class RscDisplayInventory {
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class BackgroundSlotPrimaryMuzzle: BackgroundSlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class BackgroundSlotPrimaryUnderBarrel: BackgroundSlotPrimary {
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x = X_PART(29);
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y = Y_PART(9.1);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class BackgroundSlotPrimaryFlashlight: BackgroundSlotPrimary {
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x = X_PART(29.6);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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x = X_PART(31.4);
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y = Y_PART(9.2); //not sure why different (double check release)
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class BackgroundSlotPrimaryOptics: BackgroundSlotPrimary {
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x = X_PART(32.6);
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x = X_PART(33.8);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class BackgroundSlotPrimaryMagazine: BackgroundSlotPrimary {
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x = X_PART(35.6);
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x = X_PART(36.2);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class BackgroundSlotSecondary: BackgroundSlotPrimary {
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@ -117,25 +123,31 @@ class RscDisplayInventory {
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class BackgroundSlotSecondaryMuzzle: BackgroundSlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class BackgroundSlotSecondaryUnderBarrel: BackgroundSlotPrimary {
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x = X_PART(29);
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y = Y_PART(14.6);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class BackgroundSlotSecondaryFlashlight: BackgroundSlotPrimary {
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x = X_PART(29.6);
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x = X_PART(31.4);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class BackgroundSlotSecondaryOptics: BackgroundSlotPrimary {
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x = X_PART(32.6);
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x = X_PART(33.8);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class BackgroundSlotSecondaryMagazine: BackgroundSlotPrimary {
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x = X_PART(35.6);
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x = X_PART(36.2);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class BackgroundSlotHandgun: BackgroundSlotPrimary {
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@ -147,25 +159,31 @@ class RscDisplayInventory {
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class BackgroundSlotHandgunMuzzle: BackgroundSlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class BackgroundSlotHandgunUnderBarrel: BackgroundSlotPrimary {
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x = X_PART(29);
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y = Y_PART(20.1);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class BackgroundSlotHandgunFlashlight: BackgroundSlotPrimary {
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x = X_PART(29.6);
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x = X_PART(31.4);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class BackgroundSlotHandgunOptics: BackgroundSlotPrimary {
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x = X_PART(32.6);
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x = X_PART(33.8);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class BackgroundSlotHandgunMagazine: BackgroundSlotPrimary {
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x = X_PART(35.6);
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x = X_PART(36.2);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class BackgroundSlotHeadgear: BackgroundSlotPrimary {
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@ -263,7 +281,7 @@ class RscDisplayInventory {
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x = X_PART(1.5);
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y = Y_PART(22.5);
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w = W_PART(11);
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h = H_PART(0.5);
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h = H_PART(0.5); //Default 1
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};
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class SlotPrimary: GroundTab {
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x = X_PART(26.6);
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@ -274,31 +292,31 @@ class RscDisplayInventory {
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class SlotPrimaryMuzzle: SlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class SlotPrimaryGrip: SlotPrimary {
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w = 0;
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h = 0;
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x = X_PART(39);
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y = Y_PART(9);
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class SlotPrimaryUnderBarrel: SlotPrimary {
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x = X_PART(29);
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y = Y_PART(9.1);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class SlotPrimaryFlashlight: SlotPrimary {
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x = X_PART(29.6);
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x = X_PART(31.4);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class SlotPrimaryOptics: SlotPrimary {
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x = X_PART(32.6);
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x = X_PART(33.8);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class SlotPrimaryMagazine: SlotPrimary {
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x = X_PART(35.6);
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x = X_PART(36.2);
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y = Y_PART(9.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class SlotSecondary: SlotPrimary {
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@ -310,31 +328,31 @@ class RscDisplayInventory {
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class SlotSecondaryMuzzle: SlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class SlotSecondaryGrip: SlotPrimary {
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w = 0;
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h = 0;
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x = X_PART(39);
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y = Y_PART(14.5);
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class SlotSecondaryUnderBarrel: SlotPrimary {
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x = X_PART(29);
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y = Y_PART(14.59); //Why is this different? (check release)
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class SlotSecondaryFlashlight: SlotPrimary {
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x = X_PART(29.6);
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x = X_PART(31.4);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class SlotSecondaryOptics: SlotPrimary {
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x = X_PART(32.6);
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x = X_PART(33.8);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class SlotSecondaryMagazine: SlotPrimary {
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x = X_PART(35.6);
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x = X_PART(36.2);
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y = Y_PART(14.6);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class SlotHandgun: SlotPrimary {
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@ -346,31 +364,31 @@ class RscDisplayInventory {
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class SlotHandgunMuzzle: SlotPrimary {
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x = X_PART(26.6);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class SlotHandgunGrip: SlotPrimary {
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w = 0;
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h = 0;
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x = X_PART(39);
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y = Y_PART(20);
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class SlotHandgunUnderBarrel: SlotPrimary {
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x = X_PART(29);
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y = Y_PART(20.1);
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W = W_PART(2.3);
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H = H_PART(2);
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};
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class SlotHandgunFlashlight: SlotPrimary {
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x = X_PART(29.6);
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x = X_PART(31.4);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class SlotHandgunOptics: SlotPrimary {
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x = X_PART(32.6);
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x = X_PART(33.8);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class SlotHandgunMagazine: SlotPrimary {
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x = X_PART(35.6);
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x = X_PART(36.2);
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y = Y_PART(20.1);
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w = W_PART(2.9);
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w = W_PART(2.3);
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h = H_PART(2);
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};
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class SlotHeadgear: SlotPrimary {
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@ -492,7 +510,7 @@ class RscDisplayInventory {
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x = X_PART(15.1);
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y = Y_PART(22.5);
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w = W_PART(23.4);
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h = H_PART(0.5);
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h = H_PART(0.5); //Default 1
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};
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class ContainerMarker: GroundTab {
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x = X_PART(0);
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@ -51,6 +51,7 @@ class CfgPatches {
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"a3_anims_f_epc",
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"a3_anims_f_heli",
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"a3_anims_f_kart",
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"a3_anims_f_mark_deployment",
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"a3_armor_f",
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"a3_armor_f_amv",
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"a3_armor_f_apc_wheeled_03",
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@ -93,6 +94,7 @@ class CfgPatches {
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"a3_characters_f_heads",
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"a3_characters_f_indep",
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"a3_characters_f_kart",
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"a3_characters_f_mark",
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"a3_characters_f_opfor",
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"a3_characters_f_proxies",
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"a3_data_f",
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@ -108,6 +110,7 @@ class CfgPatches {
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||||
"a3_data_f_hook",
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"a3_data_f_kart",
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"a3_data_f_kart_particleeffects",
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||||
"a3_data_f_mark",
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||||
"a3_data_f_particleeffects",
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||||
"a3_dubbing_radio_f",
|
||||
"a3_editor_f",
|
||||
@ -117,6 +120,8 @@ class CfgPatches {
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||||
"a3_functions_f_epa",
|
||||
"a3_functions_f_epc",
|
||||
"a3_functions_f_heli",
|
||||
"a3_functions_f_mark",
|
||||
"a3_functions_f_mp_mark",
|
||||
"a3_language_f",
|
||||
"a3_language_f_beta",
|
||||
"a3_language_f_bootcamp",
|
||||
@ -127,10 +132,13 @@ class CfgPatches {
|
||||
"a3_language_f_gamma",
|
||||
"a3_language_f_heli",
|
||||
"a3_language_f_kart",
|
||||
"a3_language_f_mark",
|
||||
"a3_language_f_mp_mark",
|
||||
"a3_languagemissions_f",
|
||||
"a3_languagemissions_f_beta",
|
||||
"a3_languagemissions_f_gamma",
|
||||
"a3_languagemissions_f_kart",
|
||||
"a3_languagemissions_f_mp_mark",
|
||||
"a3_map_altis",
|
||||
"a3_map_altis_scenes",
|
||||
"a3_map_data",
|
||||
@ -149,6 +157,8 @@ class CfgPatches {
|
||||
"a3_missions_f_gamma",
|
||||
"a3_missions_f_heli",
|
||||
"a3_missions_f_kart",
|
||||
"a3_missions_f_mark",
|
||||
"a3_missions_f_mp_mark",
|
||||
"a3_modules_f",
|
||||
"a3_modules_f_beta",
|
||||
"a3_modules_f_beta_firingdrills",
|
||||
@ -184,8 +194,12 @@ class CfgPatches {
|
||||
"a3_modules_f_kart",
|
||||
"a3_modules_f_kart_timetrials",
|
||||
"a3_modules_f_livefeed",
|
||||
"a3_modules_f_mark",
|
||||
"a3_modules_f_mark_firingdrills",
|
||||
"a3_modules_f_mark_objectives",
|
||||
"a3_modules_f_marta",
|
||||
"a3_modules_f_misc",
|
||||
"a3_modules_f_mp_mark",
|
||||
"a3_modules_f_multiplayer",
|
||||
"a3_modules_f_objectmodifiers",
|
||||
"a3_modules_f_sites",
|
||||
@ -199,6 +213,7 @@ class CfgPatches {
|
||||
"a3_music_f_epb",
|
||||
"a3_music_f_epc",
|
||||
"a3_music_f_heli",
|
||||
"a3_music_f_mark",
|
||||
"a3_plants_f_bush",
|
||||
"a3_roads_f",
|
||||
"a3_rocks_f",
|
||||
@ -244,6 +259,8 @@ class CfgPatches {
|
||||
"a3_static_f_gamma_aa",
|
||||
"a3_static_f_gamma_at",
|
||||
"a3_static_f_gamma_mortar_01",
|
||||
"a3_static_f_mark_designator_01",
|
||||
"a3_static_f_mark_designator_02",
|
||||
"a3_static_f_mortar_01",
|
||||
"a3_structures_f",
|
||||
"a3_structures_f_bootcamp_civ_camping",
|
||||
@ -385,6 +402,13 @@ class CfgPatches {
|
||||
"a3_structures_f_kart_civ_sportsgrounds",
|
||||
"a3_structures_f_kart_mil_flags",
|
||||
"a3_structures_f_kart_signs_companies",
|
||||
"a3_structures_f_mark_items_military",
|
||||
"a3_structures_f_mark_items_sport",
|
||||
"a3_structures_f_mark_mil_flags",
|
||||
"a3_structures_f_mark_training",
|
||||
"a3_structures_f_mark_vr_helpers",
|
||||
"a3_structures_f_mark_vr_shapes",
|
||||
"a3_structures_f_mark_vr_targets",
|
||||
"a3_structures_f_mil",
|
||||
"a3_structures_f_mil_bagbunker",
|
||||
"a3_structures_f_mil_bagfence",
|
||||
@ -416,6 +440,7 @@ class CfgPatches {
|
||||
"a3_supplies_f_heli_cargonets",
|
||||
"a3_supplies_f_heli_fuel",
|
||||
"a3_supplies_f_heli_slingload",
|
||||
"a3_supplies_f_mark",
|
||||
"a3_uav_f_characters_f_gamma",
|
||||
"a3_uav_f_weapons_f_gamma_ammoboxes",
|
||||
"a3_ui_f",
|
||||
@ -423,6 +448,8 @@ class CfgPatches {
|
||||
"a3_ui_f_curator",
|
||||
"a3_ui_f_heli",
|
||||
"a3_ui_f_kart",
|
||||
"a3_ui_f_mark",
|
||||
"a3_ui_f_mp_mark",
|
||||
"a3_uifonts_f",
|
||||
"a3_weapons_f",
|
||||
"a3_weapons_f_aaf",
|
||||
@ -474,6 +501,28 @@ class CfgPatches {
|
||||
"a3_weapons_f_longrangerifles_m320",
|
||||
"a3_weapons_f_machineguns_m200",
|
||||
"a3_weapons_f_machineguns_zafir",
|
||||
"a3_weapons_f_mark",
|
||||
"a3_weapons_f_mark_acc",
|
||||
"a3_weapons_f_mark_ebr",
|
||||
"a3_weapons_f_mark_longrangerifles_dmr_01",
|
||||
"a3_weapons_f_mark_longrangerifles_dmr_02",
|
||||
"a3_weapons_f_mark_longrangerifles_dmr_03",
|
||||
"a3_weapons_f_mark_longrangerifles_dmr_04",
|
||||
"a3_weapons_f_mark_longrangerifles_dmr_05",
|
||||
"a3_weapons_f_mark_longrangerifles_dmr_06",
|
||||
"a3_weapons_f_mark_longrangerifles_gm6",
|
||||
"a3_weapons_f_mark_longrangerifles_gm6_camo",
|
||||
"a3_weapons_f_mark_longrangerifles_m320",
|
||||
"a3_weapons_f_mark_longrangerifles_m320_camo",
|
||||
"a3_weapons_f_mark_machineguns_m200",
|
||||
"a3_weapons_f_mark_machineguns_mmg_01",
|
||||
"a3_weapons_f_mark_machineguns_mmg_02",
|
||||
"a3_weapons_f_mark_machineguns_zafir",
|
||||
"a3_weapons_f_mark_rifles_khaybar",
|
||||
"a3_weapons_f_mark_rifles_mk20",
|
||||
"a3_weapons_f_mark_rifles_mx",
|
||||
"a3_weapons_f_mark_rifles_sdar",
|
||||
"a3_weapons_f_mark_rifles_trg20",
|
||||
"a3_weapons_f_nato",
|
||||
"a3_weapons_f_pistols_acpc2",
|
||||
"a3_weapons_f_pistols_p07",
|
||||
|
@ -1,4 +1,3 @@
|
||||
|
||||
class Extended_PreInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_preInit));
|
||||
|
@ -1,4 +1,3 @@
|
||||
|
||||
class RscPicture;
|
||||
class RscText;
|
||||
class RscStructuredText;
|
||||
@ -13,91 +12,34 @@ class RscXSliderH;
|
||||
class RscDisplayInsertMarker {
|
||||
onLoad = QUOTE(_this call DFUNC(initInsertMarker););
|
||||
onUnload = QUOTE(_this call DFUNC(placeMarker););
|
||||
idd = 54;
|
||||
// idd = 54;
|
||||
movingEnable = 1;
|
||||
class controlsBackground {
|
||||
class RscText_1000: RscText {
|
||||
idc = 1000;
|
||||
/*x = "0 * GUI_GRID_INSERTMARKER_W + GUI_GRID_INSERTMARKER_X";
|
||||
y = "0 * GUI_GRID_INSERTMARKER_H + GUI_GRID_INSERTMARKER_Y";
|
||||
w = "8 * GUI_GRID_INSERTMARKER_W";
|
||||
h = "2.5 * GUI_GRID_INSERTMARKER_H";
|
||||
colorBackground[] = {0,0,0,0.5};*/
|
||||
};
|
||||
class Description: RscStructuredText {
|
||||
colorBackground[] = {0,0,0,0.7};
|
||||
idc = 1100;
|
||||
x = "14 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
||||
y = "9.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
||||
w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
};
|
||||
// class RscText_1000: RscText {idc = 1000;};
|
||||
};
|
||||
class controls {
|
||||
//delete ButtonOK;
|
||||
class ButtonMenuOK: RscButtonMenuOK {
|
||||
x = "14 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
||||
y = "15.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
||||
w = "8.9 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
// size = "0.85 * ( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
|
||||
// sizeEx = "0.85 * ( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
|
||||
text = "";
|
||||
// class ButtonMenuOK: RscButtonMenuOK {idc = 1;};
|
||||
// class ButtonMenuCancel: RscButtonMenuCancel {idc = 2;};
|
||||
// class Title: RscText {idc = 1001;};
|
||||
// class Description: RscStructuredText {idc = 1100;};
|
||||
// class DescriptionChannel: RscStructuredText {idc = 1101;};
|
||||
// class MarkerPicture: RscPicture {idc = 102;};
|
||||
// class MarkerText: RscEdit {idc = 101;};
|
||||
// class MarkerChannel: RscCombo {idc = 103;};
|
||||
|
||||
class MarkerShape: RscCombo {
|
||||
idc = 1210;
|
||||
};
|
||||
class ButtonMenuCancel: RscButtonMenuCancel {
|
||||
x = "23 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
||||
y = "15.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
||||
w = "1.1 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
|
||||
text = "X";
|
||||
colorBackground[] = {0.75,0,0,0.5};
|
||||
colorBackgroundFocused[] = {0.75,0,0,0.5};
|
||||
colorBackground2[] = {1,0,0,0.5};
|
||||
class MarkerColor: RscCombo {
|
||||
idc = 1211;
|
||||
};
|
||||
/*class ButtonMenuInfo: RscButtonMenu {
|
||||
idc = 2400;
|
||||
text = "$STR_A3_RscDisplayInsertMarker_ButtonMenuInfo";
|
||||
x = "14 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
||||
y = "13.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
||||
w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
};*/
|
||||
delete ButtonMenuInfo;
|
||||
class Title: RscText {
|
||||
moving = 1;
|
||||
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])","(profilenamespace getvariable ['GUI_BCG_RGB_A',0.8])"};
|
||||
idc = 1001;
|
||||
text = "$STR_A3_RscDisplayInsertMarker_Title";
|
||||
x = "14 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
||||
y = "8.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
||||
w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
class MarkerAngle: RscXSliderH {
|
||||
idc = 1220;
|
||||
};
|
||||
delete Description;
|
||||
/*class Info: RscStructuredText {
|
||||
colorBackground[] = {0,0,0,0.7};
|
||||
idc = 1101;
|
||||
x = "14 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
||||
y = "11.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
||||
w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
};*/
|
||||
delete Info;
|
||||
class Picture: RscPicture {
|
||||
idc = 102;
|
||||
x = 0.259984;
|
||||
y = 0.4;
|
||||
w = 0.05;
|
||||
h = 0.0666667;
|
||||
};
|
||||
class Text: RscEdit {
|
||||
idc = 101;
|
||||
x = "14 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
||||
y = "10.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
||||
w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
class MarkerAngleText: RscText {
|
||||
idc = 1221;
|
||||
};
|
||||
|
||||
/*class SizeX: RscEdit {
|
||||
idc = 1200;
|
||||
text = "10";
|
||||
@ -114,34 +56,5 @@ class RscDisplayInsertMarker {
|
||||
w = "5 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
};*/
|
||||
class MarkerShape: RscCombo {
|
||||
idc = 1210;
|
||||
x = "14 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
||||
y = "11.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
||||
w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
};
|
||||
class MarkerColor: RscCombo {
|
||||
idc = 1211;
|
||||
x = "14 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
||||
y = "12.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
||||
w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
};
|
||||
class MarkerAngle: RscXSliderH {
|
||||
idc = 1220;
|
||||
text = "10";
|
||||
x = "14 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
||||
y = "13.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
||||
w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
};
|
||||
class MarkerAngleText: RscText {
|
||||
idc = 1221;
|
||||
x = "14 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX)";
|
||||
y = "14.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))";
|
||||
w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -11,6 +11,12 @@
|
||||
if (isMultiplayer && {!isServer} && {hasInterface}) then {
|
||||
private "_logic";
|
||||
_logic = createGroup sideLogic createUnit ["Logic", [0,0,0], [], 0, "NONE"];
|
||||
|
||||
[QGVAR(sendMarkersJIP), _logic] call EFUNC(common,serverEvent);
|
||||
[QGVAR(sendMarkersJIP), [_logic]] call EFUNC(common,serverEvent);
|
||||
};
|
||||
|
||||
|
||||
GVAR(mapDisplaysWithDrawEHs) = [];
|
||||
GVAR(currentMarkerPosition) = [];
|
||||
GVAR(currentMarkerAngle) = 0;
|
||||
GVAR(currentMarkerColorConfigName) = "";
|
||||
GVAR(currentMarkerConfigName) = "";
|
@ -3,6 +3,7 @@
|
||||
ADDON = false;
|
||||
|
||||
PREP(initInsertMarker);
|
||||
PREP(mapDrawEH);
|
||||
PREP(onLBSelChangedColor);
|
||||
PREP(onLBSelChangedShape);
|
||||
PREP(onSliderPosChangedAngle);
|
||||
@ -14,25 +15,15 @@ PREP(setMarkerNetwork);
|
||||
// init marker types
|
||||
if (isNil QGVAR(MarkersCache)) then {
|
||||
_config = configfile >> "CfgMarkers";
|
||||
_index = 0;
|
||||
|
||||
GVAR(MarkersCache) = [];
|
||||
|
||||
for "_a" from 0 to (count _config - 1) do {
|
||||
_marker = _config select _a;
|
||||
|
||||
_scope = getNumber (_marker >> "scope");
|
||||
_name = getText (_marker >> "name");
|
||||
_icon = getText (_marker >> "icon");
|
||||
|
||||
if (_scope == 2) then {
|
||||
_shape lbAdd _name;
|
||||
_shape lbSetValue [_index, _a];
|
||||
_shape lbSetPicture [_index, _icon];
|
||||
|
||||
_name = getText (_marker >> "name");
|
||||
_icon = getText (_marker >> "icon");
|
||||
GVAR(MarkersCache) pushBack [_name, _a, _icon];
|
||||
|
||||
_index = _index + 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
@ -40,39 +31,27 @@ if (isNil QGVAR(MarkersCache)) then {
|
||||
// init marker colors
|
||||
if (isNil QGVAR(MarkerColorsCache)) then {
|
||||
_config = configfile >> "CfgMarkerColors";
|
||||
_index = 0;
|
||||
|
||||
GVAR(MarkerColorsCache) = [];
|
||||
|
||||
for "_a" from 0 to (count _config - 1) do {
|
||||
_marker = _config select _a;
|
||||
|
||||
_scope = getNumber (_marker >> "scope");
|
||||
_name = getText (_marker >> "name");
|
||||
|
||||
if (_scope == 2) then {
|
||||
_color lbAdd _name;
|
||||
_color lbSetValue [_index, _a];
|
||||
|
||||
_name = getText (_marker >> "name");
|
||||
_rgba = getArray (_marker >> "color");
|
||||
|
||||
{
|
||||
if (typeName _x != "SCALAR") then {
|
||||
_rgba set [_forEachIndex, call compile _x];
|
||||
};
|
||||
} forEach _rgba;
|
||||
|
||||
_icon = format ["#(argb,8,8,3)color(%1,%2,%3,%4)", _rgba select 0, _rgba select 1, _rgba select 2, _rgba select 3];
|
||||
|
||||
_color lbSetPicture [_index, _icon];
|
||||
|
||||
GVAR(MarkerColorsCache) pushBack [_name, _a, _icon];
|
||||
|
||||
_index = _index + 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
//Server Sync JIP markers:
|
||||
[QGVAR(sendMarkersJIP), FUNC(sendMarkersJIP)] call EFUNC(common,addEventHandler);
|
||||
|
||||
ADDON = true;
|
||||
|
@ -1,87 +1,84 @@
|
||||
// stuff taken from bohemia, edited by commy2
|
||||
/*
|
||||
* Author: BIS, commy2
|
||||
* Sets up the marker placement
|
||||
* Run instead of \a3\ui_f\scripts\GUI\RscDisplayInsertMarker.sqf
|
||||
*
|
||||
* Arguments:
|
||||
* 0: RscDisplayInsertMarker <DISPLAY>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [onLoad] call ace_markers_fnc_initInsertMarker;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
#define BORDER 0.005
|
||||
|
||||
[{
|
||||
disableserialization;
|
||||
_display = _this select 0;
|
||||
PARAMS_1(_display);
|
||||
|
||||
//Prevent Captive Players from placing markers
|
||||
/*if (ACE_player getVariable ["ACE_isCaptive", false]) exitWith {
|
||||
//Can't place markers when can't interact
|
||||
if (!([ACE_player, objNull, ["notOnMap", "isNotInside"]] call EFUNC(common,canInteractWith))) exitWith {
|
||||
_display closeDisplay 2; //emulate "Cancel" button
|
||||
};*/
|
||||
|
||||
// prevent vanilla key input
|
||||
_display displayAddEventHandler ["KeyDown", {(_this select 1) in [200, 208]}];
|
||||
};
|
||||
|
||||
//BIS Controls:
|
||||
_text = _display displayctrl 101;
|
||||
_picture = _display displayctrl 102;
|
||||
_channel = _display displayctrl 103;
|
||||
_buttonOK = _display displayctrl 1;
|
||||
_buttonCancel = _display displayctrl 2;
|
||||
_description = _display displayctrl 1100;
|
||||
_title = _display displayctrl 1001;
|
||||
_sizeX = _display displayctrl 1200;
|
||||
_sizeY = _display displayctrl 1201;
|
||||
_shape = _display displayctrl 1210;
|
||||
_color = _display displayctrl 1211;
|
||||
_angle = _display displayctrl 1220;
|
||||
_angleText = _display displayctrl 1221;
|
||||
_descriptionChannel = _display displayctrl 1101;
|
||||
|
||||
//ACE Controls:
|
||||
// _sizeX = _display displayctrl 1200;
|
||||
// _sizeY = _display displayctrl 1201;
|
||||
_aceShapeLB = _display displayctrl 1210;
|
||||
_aceColorLB = _display displayctrl 1211;
|
||||
_aceAngleSlider = _display displayctrl 1220;
|
||||
_aceAngleSliderText = _display displayctrl 1221;
|
||||
|
||||
|
||||
//Install MapDrawEH on current map
|
||||
_mapIDD = -1;
|
||||
{
|
||||
if (!isNull (findDisplay _x)) exitWith {_mapIDD = _x};
|
||||
} forEach [12, 37, 52, 53, 160];
|
||||
if (_mapIDD == -1) exitWith {ERROR("No Map?");};
|
||||
if (!(_mapIDD in GVAR(mapDisplaysWithDrawEHs))) then {
|
||||
GVAR(mapDisplaysWithDrawEHs) pushBack _mapIDD;
|
||||
((finddisplay _mapIDD) displayctrl 51) ctrlAddEventHandler ["Draw", {_this call FUNC(mapDrawEH)}];
|
||||
};
|
||||
|
||||
//Calculate center position of the marker placement ctrl
|
||||
_pos = ctrlPosition _picture;
|
||||
_pos = [(_pos select 0) + (_pos select 2) / 2, (_pos select 1) + (_pos select 3) / 2];
|
||||
GVAR(currentMarkerPosition) = ((findDisplay _mapIDD) displayCtrl 51) ctrlMapScreenToWorld _pos;
|
||||
|
||||
//Hide the bis picture:
|
||||
_picture ctrlShow false;
|
||||
|
||||
// prevent vanilla key input
|
||||
_display displayAddEventHandler ["KeyDown", {(_this select 1) in [200, 208]}];
|
||||
|
||||
|
||||
//Focus on the text input
|
||||
ctrlSetFocus _text;
|
||||
|
||||
//Change ok button's text based on current channel
|
||||
[{
|
||||
EXPLODE_2_PVT(_this,_params,_pfhId);
|
||||
EXPLODE_1_PVT(_params,_buttonOK);
|
||||
|
||||
if (isNull _buttonOK) exitWith {
|
||||
[_pfhId] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
_channel = "";
|
||||
_textColor = [1,1,1,1];
|
||||
switch (call EFUNC(common,currentChannel)) do {
|
||||
case ("global"): {
|
||||
_channel = localize "str_channel_global";
|
||||
_textColor = [(216/255),(216/255),(216/255),1];
|
||||
};
|
||||
case ("side"): {
|
||||
_channel = localize "str_channel_side";
|
||||
_textColor = [(70/255),(211/255),(252/255),1];
|
||||
};
|
||||
case ("group"): {
|
||||
_channel = localize "str_channel_group";
|
||||
_textColor = [(181/255),(248/255),(98/255),1];
|
||||
};
|
||||
case ("vehicle"): {
|
||||
_channel = localize "str_channel_vehicle";
|
||||
_textColor = [(255/255),(208/255),(0/255),1];
|
||||
};
|
||||
case ("direct"): {
|
||||
_channel = localize "str_channel_direct";
|
||||
_textColor = [(255/255),(255/255),(255/255),1];
|
||||
};
|
||||
case ("command"): {
|
||||
_channel = localize "str_channel_command";
|
||||
_textColor = [(255/255),(255/255),(70/255),1];
|
||||
};
|
||||
};
|
||||
|
||||
//If localization not found, then don't touch anything (default is RscButtonMenuOK's localized text)
|
||||
if (_channel != "") then {
|
||||
_buttonOK ctrlSetTextColor _textColor;
|
||||
_buttonOK ctrlSetText format [localize "STR_ACE_Markers_PlaceIn", _channel];
|
||||
};
|
||||
}, 0, [_buttonOK]] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
//--- Background
|
||||
_pos = ctrlposition _text;
|
||||
_posX = (_pos select 0) + 0.01;
|
||||
_posY = _pos select 1;
|
||||
_posW = _pos select 2;
|
||||
_posH = _pos select 3;
|
||||
_posY = _posY min ((safeZoneH + safeZoneY) - (6 * _posH + 8 * BORDER)); //prevent buttons being placed below bottom edge of screen
|
||||
_posY = _posY min ((safeZoneH + safeZoneY) - (8 * _posH + 8 * BORDER)); //prevent buttons being placed below bottom edge of screen
|
||||
_pos set [0,_posX];
|
||||
_pos set [1,_posY];
|
||||
_text ctrlsetposition _pos;
|
||||
@ -96,46 +93,67 @@
|
||||
//--- Description
|
||||
_pos set [1,_posY - 1*_posH];
|
||||
_pos set [3,6*_posH + 6 * BORDER];
|
||||
_description ctrlenable false;
|
||||
_description ctrlsetposition _pos;
|
||||
_description ctrlsetstructuredtext parsetext format ["<t size='0.8'>%1</t>","Description:"]; //--- ToDo: Localze
|
||||
_description ctrlsetstructuredtext parsetext format ["<t size='0.8'>%1</t>", (localize "str_lib_label_description")];
|
||||
_description ctrlcommit 0;
|
||||
|
||||
_activeColor = (["IGUI","WARNING_RGB"] call bis_fnc_displaycolorget) call bis_fnc_colorRGBtoHTML;
|
||||
|
||||
//--- Shape
|
||||
_pos set [1,_posY + 1 * _posH + 2 * BORDER];
|
||||
_pos set [2,_posW];
|
||||
_pos set [3,_posH];
|
||||
_shape ctrlsetposition _pos;
|
||||
_shape ctrlcommit 0;
|
||||
_aceShapeLB ctrlsetposition _pos;
|
||||
_aceShapeLB ctrlcommit 0;
|
||||
|
||||
//--- Color
|
||||
_pos set [1,_posY + 2 * _posH + 3 * BORDER];
|
||||
_pos set [2,_posW];
|
||||
_color ctrlsetposition _pos;
|
||||
_color ctrlcommit 0;
|
||||
_aceColorLB ctrlsetposition _pos;
|
||||
_aceColorLB ctrlcommit 0;
|
||||
|
||||
//--- Angle
|
||||
_pos set [1,_posY + 3 * _posH + 4 * BORDER];
|
||||
_pos set [2,_posW];
|
||||
_angle ctrlsetposition _pos;
|
||||
_angle ctrlcommit 0;
|
||||
_aceAngleSlider ctrlsetposition _pos;
|
||||
_aceAngleSlider ctrlcommit 0;
|
||||
|
||||
//--- Angle Text
|
||||
_pos set [1,_posY + 4 * _posH + 5 * BORDER];
|
||||
_pos set [2,_posW];
|
||||
_angleText ctrlsetposition _pos;
|
||||
_angleText ctrlcommit 0;
|
||||
_aceAngleSliderText ctrlsetposition _pos;
|
||||
_aceAngleSliderText ctrlcommit 0;
|
||||
|
||||
_offsetButtons = 0;
|
||||
if (isMultiplayer) then {
|
||||
_pos set [1,_posY + 5 * _posH + 7 * BORDER];
|
||||
_pos set [3,_posH];
|
||||
_descriptionChannel ctrlsetstructuredtext parsetext format ["<t size='0.8'>%1</t>", (localize "str_a3_cfgvehicles_modulerespawnposition_f_arguments_marker_0") + ":"];
|
||||
_descriptionChannel ctrlsetposition _pos;
|
||||
_descriptionChannel ctrlcommit 0;
|
||||
|
||||
_pos set [1,_posY + 6 * _posH + 7 * BORDER];
|
||||
_pos set [3,_posH];
|
||||
_channel ctrlsetposition _pos;
|
||||
_channel ctrlcommit 0;
|
||||
_offsetButtons = 7 * _posH + 8 * BORDER;
|
||||
} else {
|
||||
_descriptionChannel ctrlshow false;
|
||||
_channel ctrlshow false;
|
||||
_offsetButtons = 5 * _posH + 7 * BORDER;
|
||||
};
|
||||
|
||||
//--- ButtonOK
|
||||
_pos set [1,_posY + 5 * _posH + 7 * BORDER];
|
||||
_pos set [2,_posW * (8.9/10) - BORDER];
|
||||
_pos set [1,_posY + _offsetButtons];
|
||||
_pos set [2,_posW / 2 - BORDER];
|
||||
_pos set [3,_posH];
|
||||
_buttonOk ctrlsetposition _pos;
|
||||
_buttonOk ctrlcommit 0;
|
||||
|
||||
//--- ButtonCancel
|
||||
_pos set [0,_posX + _posW * (8.9 / 10)];
|
||||
_pos set [2,_posW * (1.1 / 10)];
|
||||
_pos set [0,_posX + _posW / 2];
|
||||
_pos set [1,_posY + _offsetButtons];
|
||||
_pos set [2,_posW / 2];
|
||||
_pos set [3,_posH];
|
||||
_buttonCancel ctrlsetposition _pos;
|
||||
_buttonCancel ctrlcommit 0;
|
||||
|
||||
@ -151,56 +169,41 @@
|
||||
|
||||
|
||||
// init marker shape lb
|
||||
lbClear _aceShapeLB;
|
||||
{
|
||||
_shape lbAdd (_x select 0);
|
||||
_shape lbSetValue [_forEachIndex, _x select 1];
|
||||
_shape lbSetPicture [_forEachIndex, _x select 2];
|
||||
_aceShapeLB lbAdd (_x select 0);
|
||||
_aceShapeLB lbSetValue [_forEachIndex, _x select 1];
|
||||
_aceShapeLB lbSetPicture [_forEachIndex, _x select 2];
|
||||
} forEach GVAR(MarkersCache);
|
||||
|
||||
_shape ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChangedShape)}];
|
||||
|
||||
_curSelShape = GETGVAR(curSelMarkerShape,0);
|
||||
_shape lbSetCurSel _curSelShape;
|
||||
_data = _shape lbValue _curSelShape;
|
||||
_config = (configfile >> "CfgMarkers") select _data;
|
||||
_icon = getText (_config >> "icon");
|
||||
_picture ctrlSetText _icon;
|
||||
_aceShapeLB lbSetCurSel _curSelShape;
|
||||
|
||||
//Update now and add eventHandler:
|
||||
[_aceShapeLB, _curSelShape] call FUNC(onLBSelChangedShape);
|
||||
_aceShapeLB ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChangedShape)}];
|
||||
|
||||
|
||||
// init marker color lb
|
||||
lbClear _aceColorLB;
|
||||
{
|
||||
_color lbAdd (_x select 0);
|
||||
_color lbSetValue [_forEachIndex, _x select 1];
|
||||
_color lbSetPicture [_forEachIndex, _x select 2];
|
||||
_aceColorLB lbAdd (_x select 0);
|
||||
_aceColorLB lbSetValue [_forEachIndex, _x select 1];
|
||||
_aceColorLB lbSetPicture [_forEachIndex, _x select 2];
|
||||
} forEach GVAR(MarkerColorsCache);
|
||||
|
||||
_color ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChangedColor)}];
|
||||
|
||||
_curSelColor = GETGVAR(curSelMarkerColor,0);
|
||||
_color lbSetCurSel _curSelColor;
|
||||
_data = _color lbValue _curSelColor;
|
||||
_config = (configfile >> "CfgMarkerColors") select _data;
|
||||
_rgba = getArray (_config >> "color");
|
||||
{
|
||||
if (typeName _x != "SCALAR") then {
|
||||
_rgba set [_forEachIndex, call compile _x];
|
||||
};
|
||||
} forEach _rgba;
|
||||
_picture ctrlSetTextColor _rgba;
|
||||
_aceColorLB lbSetCurSel _curSelColor;
|
||||
|
||||
//Update now and add eventHandler:
|
||||
[_aceColorLB, _curSelColor] call FUNC(onLBSelChangedColor);
|
||||
_aceColorLB ctrlAddEventHandler ["LBSelChanged", {_this call FUNC(onLBSelChangedColor)}];
|
||||
|
||||
|
||||
// init marker angle slider
|
||||
_angle sliderSetRange [-180, 180];
|
||||
_angle ctrlAddEventHandler ["SliderPosChanged", {_this call FUNC(onSliderPosChangedAngle)}];
|
||||
|
||||
_curSelAngle = GETGVAR(curSelMarkerAngle,0);
|
||||
_angle sliderSetPosition _curSelAngle;
|
||||
|
||||
_curSelAngle = round _curSelAngle;
|
||||
if (_curSelAngle < 0) then {
|
||||
_curSelAngle = _curSelAngle + 360;
|
||||
};
|
||||
|
||||
_angleText ctrlSetText format [localize "STR_ACE_Markers_MarkerDirection", _curSelAngle];
|
||||
_aceAngleSlider sliderSetRange [-180, 180];
|
||||
_curSelAngle = GETGVAR(currentMarkerAngle,0);
|
||||
_aceAngleSlider sliderSetPosition _curSelAngle;
|
||||
//Update now and add eventHandler:
|
||||
[_aceAngleSlider, _curSelAngle] call FUNC(onSliderPosChangedAngle);
|
||||
_aceAngleSlider ctrlAddEventHandler ["SliderPosChanged", {_this call FUNC(onSliderPosChangedAngle)}];
|
||||
|
||||
}, _this] call EFUNC(common,execNextFrame);
|
||||
|
45
addons/markers/functions/fnc_mapDrawEH.sqf
Normal file
45
addons/markers/functions/fnc_mapDrawEH.sqf
Normal file
@ -0,0 +1,45 @@
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Draws the current temp marker. Allows rotation.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: TheMap <Control>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [theMapControl] call ace_markers_fnc_mapDrawEH;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_theMap", "_sizeX", "_sizeY", "_textureConfig", "_texture", "_markerSize", "_markerShadow", "_colorConfig", "_drawColor"];
|
||||
|
||||
PARAMS_1(_theMap);
|
||||
|
||||
//Only show if marker place is open:
|
||||
if (isNull (findDisplay 54)) exitWith {};
|
||||
//Error checking:
|
||||
if ((GVAR(currentMarkerConfigName) == "") || {GVAR(currentMarkerColorConfigName) == ""} || {GVAR(currentMarkerPosition) isEqualTo []}) exitWith {ERROR("Bad Data");};
|
||||
|
||||
_sizeX = 1;
|
||||
_sizeY = 1;
|
||||
|
||||
_textureConfig = configFile >> "CfgMarkers" >> GVAR(currentMarkerConfigName);
|
||||
_texture = getText (_textureConfig >> "icon");
|
||||
_markerSize = getNumber (_textureConfig >> "size");
|
||||
_markerShadow = getNumber (_textureConfig >> "shadow");
|
||||
_colorConfig = (configFile >> "CfgMarkerColors" >> GVAR(currentMarkerColorConfigName));
|
||||
_drawColor = getArray (_colorConfig >> "color");
|
||||
|
||||
//Convert possible code into numbers
|
||||
{
|
||||
if (typeName _x == "STRING") then {
|
||||
_drawColor set [_forEachIndex, (call compile _x)];
|
||||
};
|
||||
} forEach _drawColor;
|
||||
_drawColor set [3, ((_drawColor select 3) * 0.875)]; //Arma adds a slight transparency
|
||||
|
||||
_theMap drawIcon [_texture, _drawColor, GVAR(currentMarkerPosition), (_sizeX * _markerSize), (_sizeY * _markerSize), GVAR(currentMarkerAngle), "", _markerShadow];
|
@ -1,23 +1,28 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* When the color list box is changed.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Color ListBox (idc 1211) <CONTROL>
|
||||
* 1: Selected Index <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [ColorLB, 5] call ace_markers_fnc_onLBSelChangedColor;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_ctrl", "_data", "_config", "_color"];
|
||||
private ["_data", "_config"];
|
||||
|
||||
_ctrl = _this select 0;
|
||||
_data = _ctrl lbValue (_this select 1);
|
||||
PARAMS_2(_ctrl,_index);
|
||||
_data = _ctrl lbValue _index;
|
||||
|
||||
GVAR(curSelMarkerColor) = _this select 1;
|
||||
GVAR(curSelMarkerColor) = _index;
|
||||
|
||||
_config = (configfile >> "CfgMarkerColors") select _data;
|
||||
|
||||
_color = getArray (_config >> "color");
|
||||
|
||||
{
|
||||
if (typeName _x != "SCALAR") then {
|
||||
_color set [_forEachIndex, call compile _x];
|
||||
};
|
||||
} forEach _color;
|
||||
|
||||
((ctrlParent _ctrl) displayCtrl 102) ctrlSetTextColor _color;
|
||||
|
||||
GVAR(currentMarkerColorConfigName) = (configName _config);
|
||||
|
@ -1,17 +1,28 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* When the shape list box is changed.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Shape ListBox (idc 1210) <CONTROL>
|
||||
* 1: Selected Index <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [ColorLB, 5] call ace_markers_fnc_onLBSelChangedShape;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_ctrl", "_data", "_config", "_icon"];
|
||||
private ["_data", "_config"];
|
||||
|
||||
_ctrl = _this select 0;
|
||||
_data = _ctrl lbValue (_this select 1);
|
||||
PARAMS_2(_ctrl,_index);
|
||||
_data = _ctrl lbValue _index;
|
||||
|
||||
GVAR(curSelMarkerShape) = _this select 1;
|
||||
GVAR(curSelMarkerShape) = _index;
|
||||
|
||||
_config = (configfile >> "CfgMarkers") select _data;
|
||||
|
||||
_icon = getText (_config >> "icon");
|
||||
|
||||
((ctrlParent _ctrl) displayCtrl 102) ctrlSetText _icon;
|
||||
|
||||
GVAR(currentMarkerConfigName) = (configName _config);
|
||||
|
@ -1,12 +1,24 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Angle Slider Pos changed
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Slider (idc 1210) <CONTROL>
|
||||
* 1: Slider Data (angle: -180..180) <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [Slider, 2] call ace_markers_fnc_onSliderPosChangedAngle;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_ctrl", "_data", "_direction"];
|
||||
private ["_direction"];
|
||||
|
||||
_ctrl = _this select 0;
|
||||
_data = _this select 1;
|
||||
|
||||
GVAR(curSelMarkerAngle) = _data;
|
||||
PARAMS_2(_ctrl,_data);
|
||||
|
||||
_direction = round _data;
|
||||
if (_direction < 0) then {
|
||||
|
@ -1,46 +1,36 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* MarkerPlacement closed
|
||||
*
|
||||
* Arguments:
|
||||
* 0: RscDisplayInsertMarker <DISPLAY>
|
||||
* 1: CloseNumber (1 = ButtonOk) <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [onUnloadEvent] call ace_markers_fnc_placeMarker;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
if (_this select 1 == 1) then {
|
||||
disableserialization;
|
||||
_display = _this select 0;
|
||||
disableserialization;
|
||||
PARAMS_2(_display,_closeNum);
|
||||
|
||||
_pos = ctrlPosition (_display displayCtrl 102);
|
||||
_pos = [
|
||||
(_pos select 0) + (_pos select 2) / 2,
|
||||
(_pos select 1) + (_pos select 3) / 2
|
||||
];
|
||||
|
||||
switch (true) do {
|
||||
case (!isNull findDisplay 12): {
|
||||
_pos = (findDisplay 12 displayCtrl 51) ctrlMapScreenToWorld _pos;
|
||||
};
|
||||
case (!isNull findDisplay 37): {
|
||||
_pos = (findDisplay 37 displayCtrl 51) ctrlMapScreenToWorld _pos;
|
||||
};
|
||||
case (!isNull findDisplay 52): {
|
||||
_pos = (findDisplay 52 displayCtrl 51) ctrlMapScreenToWorld _pos;
|
||||
};
|
||||
case (!isNull findDisplay 53): {
|
||||
_pos = (findDisplay 53 displayCtrl 51) ctrlMapScreenToWorld _pos;
|
||||
};
|
||||
};
|
||||
if (_closeNum == 1) then {
|
||||
|
||||
// set and send marker data the next frame. the actual marker isn't created yet
|
||||
[
|
||||
{
|
||||
|
||||
[QGVAR(setMarkerNetwork), [
|
||||
allMapMarkers select (count allMapMarkers - 1), [
|
||||
GETGVAR(currentMarkerConfigName,""),
|
||||
GETGVAR(currentMarkerColorConfigName,""),
|
||||
_this,
|
||||
GETGVAR(currentMarkerAngle,0)
|
||||
]
|
||||
]] call EFUNC(common,globalEvent);
|
||||
|
||||
},
|
||||
_pos
|
||||
] call EFUNC(common,execNextFrame);
|
||||
[{
|
||||
[QGVAR(setMarkerNetwork), [
|
||||
allMapMarkers select (count allMapMarkers - 1), [
|
||||
GETGVAR(currentMarkerConfigName,""),
|
||||
GETGVAR(currentMarkerColorConfigName,""),
|
||||
GETGVAR(currentMarkerPosition,[]),
|
||||
GETGVAR(currentMarkerAngle,0)
|
||||
]
|
||||
]] call EFUNC(common,globalEvent);
|
||||
|
||||
}, []] call EFUNC(common,execNextFrame);
|
||||
};
|
||||
|
@ -1,13 +1,25 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Server: Recives a dummy logic, sends marker data back to the owner.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Logic <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [onUnloadEvent] call ace_markers_fnc_sendMarkerJIP;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private "_logic";
|
||||
PARAMS_1(_logic);
|
||||
|
||||
_logic = _this;
|
||||
|
||||
[QGVAR(setMarkerJIP), _logic, [
|
||||
GETGVAR(allMapMarkers,[]),
|
||||
GETGVAR(allMapMarkersProperties,[]),
|
||||
_logic
|
||||
]
|
||||
[QGVAR(setMarkerJIP), [_logic], [
|
||||
GETGVAR(allMapMarkers,[]),
|
||||
GETGVAR(allMapMarkersProperties,[]),
|
||||
_logic
|
||||
]
|
||||
] call EFUNC(common,targetEvent);
|
||||
|
@ -1,35 +1,49 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Client: Recives a marker data from server.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Array of map marker names <ARRAY>
|
||||
* 1: Array of map marker data <ARRAY>
|
||||
* 2: Logic <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [[],[],dummyLogic] call ace_markers_fnc_setMarkerJIP;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_allMapMarkers", "_allMapMarkersProperties", "_index", "_data", "_config"];
|
||||
private ["_index", "_data", "_config"];
|
||||
|
||||
_allMapMarkers = _this select 0;
|
||||
_allMapMarkersProperties = _this select 1;
|
||||
_logic = _this select 2;
|
||||
PARAMS_3(_allMapMarkers,_allMapMarkersProperties,_logic);
|
||||
|
||||
{
|
||||
_index = _allMapMarkers find _x;
|
||||
_index = _allMapMarkers find _x;
|
||||
|
||||
if (_index != -1) then {
|
||||
_data = _allMapMarkersProperties select _index;
|
||||
if (_index != -1) then {
|
||||
_data = _allMapMarkersProperties select _index;
|
||||
|
||||
_config = (configfile >> "CfgMarkers") >> (_data select 0);
|
||||
if (!isClass _config) then {
|
||||
WARNING("CfgMarker not found, changed to milDot");
|
||||
_config == (configFile >> "CfgMarkers" >> "MilDot");
|
||||
_config = (configfile >> "CfgMarkers") >> (_data select 0);
|
||||
if (!isClass _config) then {
|
||||
WARNING("CfgMarker not found, changed to milDot");
|
||||
_config == (configFile >> "CfgMarkers" >> "MilDot");
|
||||
};
|
||||
_x setMarkerTypeLocal (configName _config);
|
||||
|
||||
_config = (configfile >> "CfgMarkerColors") >> (_data select 1);
|
||||
if (!isClass _config) then {
|
||||
WARNING("CfgMarkerColors not found, changed to Default");
|
||||
_config == (configFile >> "CfgMarkerColors" >> "Default");
|
||||
};
|
||||
_x setMarkerColorLocal (configName _config);
|
||||
|
||||
_x setMarkerPosLocal (_data select 2);
|
||||
_x setMarkerDirLocal (_data select 3);
|
||||
};
|
||||
_x setMarkerTypeLocal (configName _config);
|
||||
|
||||
_config = (configfile >> "CfgMarkerColors") >> (_data select 1);
|
||||
if (!isClass _config) then {
|
||||
WARNING("CfgMarkerColors not found, changed to Default");
|
||||
_config == (configFile >> "CfgMarkerColors" >> "Default");
|
||||
};
|
||||
_x setMarkerColorLocal (configName _config);
|
||||
|
||||
_x setMarkerPosLocal (_data select 2);
|
||||
_x setMarkerDirLocal (_data select 3);
|
||||
};
|
||||
} forEach allMapMarkers;
|
||||
|
||||
deleteVehicle _logic;
|
||||
|
@ -1,45 +1,61 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Sets newly placed marker
|
||||
* Handles the QGVAR(setMarkerNetwork) event.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Markername <STRING>
|
||||
* 1: Marker Data <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [[],[],dummyLogic] call ace_markers_fnc_setMarkerJIP;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_marker", "_data", "_config"];
|
||||
private ["_config"];
|
||||
|
||||
_marker = _this select 0;
|
||||
_data = _this select 1;
|
||||
PARAMS_2(_marker,_data);
|
||||
EXPLODE_4_PVT(_data,_markerClassname,_colorClassname,_markerPos,_markerDir);
|
||||
|
||||
_config = (configfile >> "CfgMarkers") >> (_data select 0);
|
||||
_config = (configfile >> "CfgMarkers") >> _markerClassname;
|
||||
if (!isClass _config) then {
|
||||
WARNING("CfgMarker not found, changed to milDot");
|
||||
_config == (configFile >> "CfgMarkers" >> "MilDot");
|
||||
WARNING("CfgMarker not found, changed to milDot");
|
||||
_config == (configFile >> "CfgMarkers" >> "MilDot");
|
||||
};
|
||||
_marker setMarkerTypeLocal (configName _config);
|
||||
|
||||
_config = (configfile >> "CfgMarkerColors") >> (_data select 1);
|
||||
_config = (configfile >> "CfgMarkerColors") >> _colorClassname;
|
||||
if (!isClass _config) then {
|
||||
WARNING("CfgMarkerColors not found, changed to Default");
|
||||
_config == (configFile >> "CfgMarkerColors" >> "Default");
|
||||
WARNING("CfgMarkerColors not found, changed to Default");
|
||||
_config == (configFile >> "CfgMarkerColors" >> "Default");
|
||||
};
|
||||
_marker setMarkerColorLocal configName _config;
|
||||
|
||||
_marker setMarkerPosLocal (_data select 2);
|
||||
_marker setMarkerDirLocal (_data select 3);
|
||||
_marker setMarkerPosLocal _markerPos;
|
||||
_marker setMarkerDirLocal _markerDir;
|
||||
|
||||
// save properties on server machine for JIP, marker editing ready
|
||||
if (isMultiplayer && {isServer}) then {
|
||||
private ["_allMapMarkers", "_allMapMarkersProperties", "_index"];
|
||||
private ["_allMapMarkers", "_allMapMarkersProperties", "_index"];
|
||||
|
||||
_allMapMarkers = GETMVAR(allMapMarkers,[]);
|
||||
_allMapMarkersProperties = GETMVAR(allMapMarkersProperties,[]);
|
||||
_allMapMarkers = GETGVAR(allMapMarkers,[]);
|
||||
_allMapMarkersProperties = GETGVAR(allMapMarkersProperties,[]);
|
||||
|
||||
_index = _allMapMarkers find _marker;
|
||||
_index = _allMapMarkers find _marker;
|
||||
|
||||
if (_index == -1) then {
|
||||
_allMapMarkers pushBack _marker;
|
||||
_allMapMarkersProperties pushBack _data;
|
||||
} else {
|
||||
_allMapMarkers set [_index, _marker];
|
||||
_allMapMarkersProperties set [_index, _data];
|
||||
};
|
||||
if (_index == -1) then {
|
||||
_allMapMarkers pushBack _marker;
|
||||
_allMapMarkersProperties pushBack _data;
|
||||
} else {
|
||||
_allMapMarkers set [_index, _marker];
|
||||
_allMapMarkersProperties set [_index, _data];
|
||||
};
|
||||
|
||||
GVAR(allMapMarkers) = _allMapMarkers;
|
||||
GVAR(allMapMarkersProperties) = _allMapMarkersProperties;
|
||||
GVAR(allMapMarkers) = _allMapMarkers;
|
||||
GVAR(allMapMarkersProperties) = _allMapMarkersProperties;
|
||||
};
|
||||
|
@ -11,13 +11,5 @@
|
||||
<Spanish>Dirección: %1°</Spanish>
|
||||
<Russian>Направление: %1</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Markers_PlaceIn">
|
||||
<English>Place in: %1</English>
|
||||
<German>Platz in: %1</German>
|
||||
<Spanish>Colocar en: %1</Spanish>
|
||||
<Polish>Umieść na: %1</Polish>
|
||||
<Czech>Umístit do: %1</Czech>
|
||||
<Russian>Место в: %1</Russian>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
@ -1,43 +0,0 @@
|
||||
class Extended_PreInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_preInit) );
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_FiredBis_EventHandlers {
|
||||
class CAManBase {
|
||||
class ADDON {
|
||||
clientFiredBis = QUOTE(if (_this select 0 == ACE_player) then {_this call FUNC(camShake); _this call FUNC(burstDispersion);};);
|
||||
};
|
||||
};
|
||||
class Tank {
|
||||
class ADDON {
|
||||
clientFiredBis = QUOTE(if (_this select 0 == vehicle ACE_player) then {_this call FUNC(camShake);};);
|
||||
};
|
||||
};
|
||||
class Car {
|
||||
class ADDON {
|
||||
clientFiredBis = QUOTE(if (_this select 0 == vehicle ACE_player) then {_this call FUNC(camShake);};);
|
||||
};
|
||||
};
|
||||
class Helicopter {
|
||||
class ADDON {
|
||||
clientFiredBis = QUOTE(if (_this select 0 == vehicle ACE_player) then {_this call FUNC(camShake);};);
|
||||
};
|
||||
};
|
||||
class Plane {
|
||||
class ADDON {
|
||||
clientFiredBis = QUOTE(if (_this select 0 == vehicle ACE_player) then {_this call FUNC(camShake);};);
|
||||
};
|
||||
};
|
||||
class Ship_F {
|
||||
class ADDON {
|
||||
clientFiredBis = QUOTE(if (_this select 0 == vehicle ACE_player) then {_this call FUNC(camShake);};);
|
||||
};
|
||||
};
|
||||
class StaticWeapon {
|
||||
class ADDON {
|
||||
clientFiredBis = QUOTE(if (_this select 0 == vehicle ACE_player) then {_this call FUNC(camShake);};);
|
||||
};
|
||||
};
|
||||
};
|
@ -1,8 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
ADDON = false;
|
||||
|
||||
PREP(burstDispersion);
|
||||
PREP(camShake);
|
||||
|
||||
ADDON = true;
|
@ -6,14 +6,12 @@ class CfgPatches {
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common"};
|
||||
author[] = {"KoffeinFlummi", "TaoSensai", "commy2"};
|
||||
author[] = {"KoffeinFlummi","TaoSensai","commy2"};
|
||||
authorUrl = "https://github.com/Taosenai/tmr";
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgEventHandlers.hpp"
|
||||
|
||||
// DOC: http://forums.bistudio.com/showthread.php?94464-explaining-the-cfgRecoils-array
|
||||
class CfgRecoils {
|
||||
#define KICKBACK 0.07
|
||||
@ -114,17 +112,18 @@ class CfgRecoils {
|
||||
recoil_single_titan[] = {0,0,0};
|
||||
};
|
||||
|
||||
class CfgCameraShake {
|
||||
/*class CfgCameraShake {
|
||||
// Seems to be ignored by Arma
|
||||
defaultCaliberCoefWeaponFire = 0;
|
||||
};
|
||||
};*/
|
||||
|
||||
// Completely disable BI's camshake on fire.
|
||||
class CfgMovesBasic {
|
||||
/*class CfgMovesBasic {
|
||||
class Default {
|
||||
camShakeFire = 0;
|
||||
};
|
||||
};
|
||||
|
||||
class CfgMovesMaleSdr : CfgMovesBasic {
|
||||
class States {
|
||||
class AmovPercMstpSlowWrflDnon;
|
||||
@ -183,128 +182,4 @@ class CfgMovesMaleSdr : CfgMovesBasic {
|
||||
camShakeFire = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// Ammo
|
||||
class CfgAmmo {
|
||||
class MissileCore;
|
||||
class MissileBase: MissileCore {
|
||||
GVAR(shakeMultiplier) = 2;
|
||||
};
|
||||
|
||||
class BombCore;
|
||||
class LaserBombCore: BombCore {
|
||||
GVAR(shakeMultiplier) = 2;
|
||||
};
|
||||
class Bo_Mk82: BombCore {
|
||||
GVAR(shakeMultiplier) = 2;
|
||||
};
|
||||
|
||||
class RocketCore;
|
||||
class ArtilleryRocketCore: RocketCore {
|
||||
GVAR(shakeMultiplier) = 1.4;
|
||||
};
|
||||
class RocketBase: RocketCore {
|
||||
GVAR(shakeMultiplier) = 1.4;
|
||||
};
|
||||
|
||||
class BulletCore;
|
||||
class BulletBase: BulletCore {
|
||||
GVAR(shakeMultiplier) = 1;
|
||||
};
|
||||
|
||||
class ShotgunCore;
|
||||
class ShotgunBase: ShotgunCore {
|
||||
GVAR(shakeMultiplier) = 1.1;
|
||||
};
|
||||
|
||||
class ShellCore;
|
||||
class ShellBase: ShellCore {
|
||||
GVAR(shakeMultiplier) = 3;
|
||||
};
|
||||
|
||||
class SubmunitionCore;
|
||||
class SubmunitionBase: SubmunitionCore {
|
||||
GVAR(shakeMultiplier) = 3;
|
||||
};
|
||||
|
||||
class ShotDeployCore;
|
||||
class ShotDeployBase: ShotDeployCore {
|
||||
GVAR(shakeMultiplier) = 3;
|
||||
};
|
||||
};
|
||||
|
||||
// Weapons
|
||||
// 1. Set the recoil profiles for all fire modes.
|
||||
// 2. Set the shake multiplier. This determines the camshake for the weapon.
|
||||
// Ex: GVAR(shakeMultiplier) = 1; (disabled currently)
|
||||
|
||||
class CfgWeapons {
|
||||
class CannonCore;
|
||||
class autocannon_Base_F: CannonCore {
|
||||
GVAR(shakeMultiplier) = 0;
|
||||
};
|
||||
class autocannon_35mm: CannonCore {
|
||||
GVAR(shakeMultiplier) = 0;
|
||||
};
|
||||
class cannon_120mm: CannonCore {
|
||||
GVAR(shakeMultiplier) = 0;
|
||||
};
|
||||
class mortar_155mm_AMOS: CannonCore {
|
||||
GVAR(shakeMultiplier) = 0;
|
||||
};
|
||||
class mortar_82mm: CannonCore {
|
||||
GVAR(shakeMultiplier) = 0;
|
||||
};
|
||||
|
||||
// No camshake for gatlings
|
||||
class gatling_20mm: CannonCore {
|
||||
GVAR(shakeMultiplier) = 0;
|
||||
};
|
||||
class gatling_25mm: CannonCore {
|
||||
GVAR(shakeMultiplier) = 0;
|
||||
};
|
||||
class gatling_30mm: CannonCore {
|
||||
GVAR(shakeMultiplier) = 0;
|
||||
};
|
||||
|
||||
class MGunCore;
|
||||
class MGun: MGunCore {
|
||||
GVAR(shakeMultiplier) = 0;
|
||||
};
|
||||
// No camshake for smoke launchers
|
||||
class SmokeLauncher: MGun {
|
||||
GVAR(shakeMultiplier) = 0;
|
||||
};
|
||||
|
||||
// No camshake for coax machine guns
|
||||
class LMG_RCWS;
|
||||
class LMG_M200: LMG_RCWS {
|
||||
GVAR(shakeMultiplier) = 0;
|
||||
};
|
||||
class LMG_coax: LMG_RCWS {
|
||||
GVAR(shakeMultiplier) = 0;
|
||||
};
|
||||
class LMG_Minigun: LMG_RCWS {
|
||||
GVAR(shakeMultiplier) = 0;
|
||||
};
|
||||
};
|
||||
|
||||
// Vehicles
|
||||
class CfgVehicles {
|
||||
class LandVehicle;
|
||||
class Tank: LandVehicle {
|
||||
GVAR(enableCamshake) = 1;
|
||||
};
|
||||
class Car: LandVehicle {
|
||||
GVAR(enableCamshake) = 1;
|
||||
};
|
||||
class StaticWeapon: LandVehicle {
|
||||
GVAR(enableCamshake) = 1;
|
||||
};
|
||||
|
||||
class Allvehicles;
|
||||
class Air: Allvehicles {
|
||||
GVAR(enableCamshake) = 1;
|
||||
};
|
||||
};
|
||||
};*/
|
||||
|
@ -1,62 +0,0 @@
|
||||
// TMR: Small Arms - Recoil initialization and functions
|
||||
// (C) 2013 Ryan Schultz. See LICENSE.
|
||||
// Edited for compatability in ACE by KoffeinFlummi
|
||||
// Edited by commy2
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_weapon", "_projectile"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_weapon = _this select 1;
|
||||
_projectile = _this select 6;
|
||||
|
||||
if (_weapon in ["Throw", "Put"]) exitWith {};
|
||||
|
||||
private ["_lastFired", "_burst"];
|
||||
|
||||
_lastFired = _unit getVariable [QUOTE(GVAR(lastFired)), -1];
|
||||
_burst = _unit getVariable [QUOTE(GVAR(burst)), 0];
|
||||
|
||||
if (time - _lastFired < 0.45) then {
|
||||
private "_startDisperse";
|
||||
_burst = _burst + 1;
|
||||
_unit setVariable [QUOTE(GVAR(burst)), _burst, false];
|
||||
|
||||
_startDisperse = [1, 3] select (cameraView == "GUNNER");
|
||||
|
||||
if (_burst > _startDisperse) then {
|
||||
// Reset burst size for calcs
|
||||
_burst = _burst - _startDisperse;
|
||||
|
||||
// Increase dispersion cap if player is not using sights
|
||||
_sightsBurst = [30, 0] select (cameraView == "GUNNER");
|
||||
|
||||
// Increase initial dispersion and cap if player is moving
|
||||
if (speed _unit > 0.5) then {
|
||||
_sightsBurst = 25;
|
||||
_burst = _burst + 15;
|
||||
};
|
||||
|
||||
// Maximum possible dispersion (without _sightsBurst mod)
|
||||
_maxBurst = 50;
|
||||
|
||||
if (_unit getVariable [QUOTE(EGVAR(resting,weaponRested)), false]) then {_maxBurst = 25};
|
||||
if (_unit getVariable [QUOTE(EGVAR(resting,bipodDeployed)), false]) then {_maxBurst = 18};
|
||||
|
||||
// Cap the dispersion
|
||||
_burst = (_burst min _maxBurst) + _sightsBurst;
|
||||
|
||||
// Add random variance
|
||||
_elevAngle = (_burst / 300) - random (_burst / 300) * 2;
|
||||
_travAngle = (_burst / 260) - random (_burst / 260) * 2;
|
||||
|
||||
[_projectile, _travAngle, _elevAngle] call EFUNC(common,changeProjectileDirection);
|
||||
};
|
||||
} else {
|
||||
|
||||
// Long enough delay, reset burst
|
||||
_unit setVariable [QUOTE(GVAR(burst)), 0, false];
|
||||
};
|
||||
|
||||
_unit setVariable [QUOTE(GVAR(lastFired)), time, false];
|
@ -1,61 +0,0 @@
|
||||
// TMR: Small Arms - Recoil initialization and functions
|
||||
// (C) 2013 Ryan Schultz. See LICENSE.
|
||||
// Edited for compatability in ACE by KoffeinFlummi
|
||||
// Edited by commy2
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
#define BASE_POWER 0.40
|
||||
#define BASE_TIME 0.19
|
||||
#define BASE_FREQ 13
|
||||
#define RECOIL_COEF 40
|
||||
|
||||
private ["_unit", "_weapon", "_muzzle", "_ammo"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_weapon = _this select 1;
|
||||
_muzzle = _this select 2;
|
||||
_ammo = _this select 4;
|
||||
|
||||
if (_weapon in [handgunWeapon _unit, "Throw", "Put"]) exitWith {};
|
||||
|
||||
private ["_powerMod", "_timeMod", "_freqMod", "_powerCoef"];
|
||||
|
||||
_powerMod = ([0, -0.1, -0.1, 0, -0.2] select (["STAND", "CROUCH", "PRONE", "UNDEFINED", ""] find stance _unit)) + ([0, -1, 0, -1] select (["INTERNAL", "EXTERNAL", "GUNNER", "GROUP"] find cameraView));
|
||||
_timeMod = 0;
|
||||
_freqMod = 0;
|
||||
|
||||
_powerCoef = 0;
|
||||
if (_unit != vehicle _unit) then {
|
||||
_powerCoef = getNumber (configFile >> "CfgWeapons" >> _weapon >> QUOTE(GVAR(shakeMultiplier)));
|
||||
_powerCoef = _powerCoef * getNumber (configFile >> "CfgAmmo" >> _ammo >> QUOTE(GVAR(shakeMultiplier)));
|
||||
} else {
|
||||
private ["_type", "_config", "_recoil"];
|
||||
|
||||
_type = ["recoil", "recoilProne"] select (stance _unit == "PRONE");
|
||||
|
||||
_config = configFile >> "CfgWeapons" >> _weapon;
|
||||
_recoil = if (_muzzle == _weapon) then {
|
||||
getText (_config >> _type)
|
||||
} else {
|
||||
getText (_config >> _muzzle >> _type)
|
||||
};
|
||||
|
||||
_recoil = getArray (configFile >> "CfgRecoils" >> _recoil);
|
||||
if (count _recoil < 2) exitWith {};
|
||||
|
||||
_powerCoef = _recoil select 1;
|
||||
_powerCoef = (call compile format ["%1", _powerCoef]) * RECOIL_COEF;
|
||||
};
|
||||
|
||||
if (_unit getVariable [QUOTE(EGVAR(resting,weaponRested)), false]) then {_powerMod = _powerMod - 0.07};
|
||||
if (_unit getVariable [QUOTE(EGVAR(resting,bipodDeployed)), false]) then {_powerMod = _powerMod - 0.11};
|
||||
|
||||
private "_camshake";
|
||||
_camshake = [
|
||||
_powerCoef * (BASE_POWER + _powerMod) max 0,
|
||||
BASE_TIME + _timeMod max 0,
|
||||
BASE_FREQ + _freqMod max 0
|
||||
];
|
||||
|
||||
addCamShake _camshake;
|
@ -1,12 +0,0 @@
|
||||
#define COMPONENT recoil
|
||||
#include "\z\ace\Addons\main\script_mod.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_RECOIL
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_RECOIL
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_RECOIL
|
||||
#endif
|
||||
|
||||
#include "\z\ace\Addons\main\script_macros.hpp"
|
@ -1 +0,0 @@
|
||||
z\ace\addons\resting
|
@ -1,12 +0,0 @@
|
||||
|
||||
class Extended_PreInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_preInit));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_PostInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE( call COMPILE_FILE(XEH_postInit) );
|
||||
};
|
||||
};
|
File diff suppressed because it is too large
Load Diff
@ -1,14 +0,0 @@
|
||||
class CfgSounds {
|
||||
class GVAR(rest)
|
||||
{
|
||||
name=QGVAR(rest);
|
||||
sound[]={QUOTE(PATHTOF(sounds\weaponrest_rest.wav)),1,1};
|
||||
titles[]={};
|
||||
};
|
||||
class GVAR(unrest)
|
||||
{
|
||||
name=QGVAR(unrest);
|
||||
sound[]={QUOTE(PATHTOF(sounds\weaponrest_unrest.wav)),1,1};
|
||||
titles[]={};
|
||||
};
|
||||
};
|
@ -1,22 +0,0 @@
|
||||
class CfgWeapons {
|
||||
class Rifle_Long_Base_F;
|
||||
class arifle_MX_Base_F;
|
||||
|
||||
class arifle_MX_SW_F : arifle_MX_Base_F {
|
||||
ACE_Bipod = 1;
|
||||
};
|
||||
|
||||
class LMG_Mk200_F : Rifle_Long_Base_F {
|
||||
ACE_Bipod = 1;
|
||||
};
|
||||
class LMG_Zafir_F: Rifle_Long_Base_F {
|
||||
ACE_Bipod = 1;
|
||||
};
|
||||
|
||||
class LRR_base_F : Rifle_Long_Base_F {
|
||||
ACE_Bipod = 1;
|
||||
};
|
||||
class GM6_base_F : Rifle_Long_Base_F {
|
||||
ACE_Bipod = 1;
|
||||
};
|
||||
};
|
@ -1,12 +0,0 @@
|
||||
ace_resting
|
||||
===========
|
||||
|
||||
Introduces weapon resting and bipod deployment, allowing the player to increase the stability of his weapon.
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [KoffeinFlummi](https://github.com/KoffeinFlummi)
|
||||
- [commy2](https://github.com/commy2)
|
@ -1,23 +0,0 @@
|
||||
// by esteldunedain
|
||||
#include "script_component.hpp"
|
||||
|
||||
if !(hasInterface) exitWith {};
|
||||
|
||||
// Add keybinds
|
||||
["ACE3", QGVAR(RestWeapon), localize "STR_ACE_Resting_RestWeapon",
|
||||
{
|
||||
// Conditions: canInteract
|
||||
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
// Conditions: specific
|
||||
if !([ACE_player] call EFUNC(common,canUseWeapon) &&
|
||||
{inputAction 'reloadMagazine' == 0} &&
|
||||
{!weaponLowered ACE_player} &&
|
||||
{speed ACE_player < 1}) exitWith {false};
|
||||
|
||||
// Statement
|
||||
[ACE_player, vehicle ACE_player, currentWeapon ACE_player] call FUNC(restWeapon);
|
||||
// Return false so it doesn't block other actions
|
||||
false
|
||||
},
|
||||
{false},
|
||||
[15, [false, false, false]], false] call cba_fnc_addKeybind;
|
@ -1,11 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
ADDON = false;
|
||||
|
||||
PREP(getIntersection);
|
||||
PREP(hasBipod);
|
||||
PREP(pfhCheckRest);
|
||||
PREP(restWeapon);
|
||||
PREP(unRestWeapon);
|
||||
|
||||
ADDON = true;
|
@ -1,21 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common"};
|
||||
author[] = {"KoffeinFlummi", "TaoSensai", "esteldunedain"};
|
||||
authorUrl = "https://github.com/KoffeinFlummi/";
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgEventHandlers.hpp"
|
||||
|
||||
#include "CfgWeapons.hpp"
|
||||
|
||||
#include "CfgMoves.hpp"
|
||||
|
||||
#include "CfgSounds.hpp"
|
Binary file not shown.
@ -1,70 +0,0 @@
|
||||
/*
|
||||
* Author: KoffeinFlummi, edited by commy2 and esteldunedain
|
||||
*
|
||||
* Prepares intersects
|
||||
*
|
||||
* Arguments:
|
||||
* 0: unit
|
||||
* 1: vehicle
|
||||
* 2: weapon
|
||||
*
|
||||
* Return Values:
|
||||
* [_intersectsMiddle, _intersectsLeft, _intersectsRight, _intersectsDown]
|
||||
*
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_3_PVT(_this,_unit,_vehicle,_weapon);
|
||||
|
||||
private ["_weaponPos", "_weaponDir", "_weaponPosDown"];
|
||||
|
||||
_weaponPos = ATLtoASL (_unit modelToWorldVisual (_unit selectionPosition "RightHand"));
|
||||
_weaponDir = _unit weaponDirection _weapon;
|
||||
_weaponPosDown = _weaponPos vectorAdd [0,0,-MAXHEIGHT];
|
||||
|
||||
private ["_checkPosMiddle", "_checkPosLeft", "_checkPosRight", "_checkPosDown"];
|
||||
|
||||
_checkPosMiddle = [
|
||||
(_weaponPos select 0) + MAXDISTANCE * (_weaponDir select 0),
|
||||
(_weaponPos select 1) + MAXDISTANCE * (_weaponDir select 1),
|
||||
(_weaponPos select 2) + MAXDISTANCE * (_weaponDir select 2)
|
||||
];
|
||||
_checkPosLeft = [
|
||||
(_weaponPos select 0) + MAXDISTANCE * sin (((_weaponDir select 0) atan2 (_weaponDir select 1)) + 360 - MAXANGLE),
|
||||
(_weaponPos select 1) + MAXDISTANCE * cos (((_weaponDir select 0) atan2 (_weaponDir select 1)) + 360 - MAXANGLE),
|
||||
(_weaponPos select 2) + MAXDISTANCE * (_weaponDir select 2)
|
||||
];
|
||||
_checkPosRight = [
|
||||
(_weaponPos select 0) + MAXDISTANCE * sin (((_weaponDir select 0) atan2 (_weaponDir select 1)) + MAXANGLE),
|
||||
(_weaponPos select 1) + MAXDISTANCE * cos (((_weaponDir select 0) atan2 (_weaponDir select 1)) + MAXANGLE),
|
||||
(_weaponPos select 2) + MAXDISTANCE * (_weaponDir select 2)
|
||||
];
|
||||
_checkPosDown = [
|
||||
(_weaponPos select 0) + MAXDISTANCE * (_weaponDir select 0),
|
||||
(_weaponPos select 1) + MAXDISTANCE * (_weaponDir select 1),
|
||||
(_weaponPos select 2) + MAXDISTANCE * (_weaponDir select 2) - MAXHEIGHT
|
||||
];
|
||||
|
||||
/* UNCOMMENT THIS FOR DEBUGGING
|
||||
weaponPos = ASLtoATL _weaponPos;
|
||||
weaponPosDown = ASLtoATL _weaponPosDown;
|
||||
checkPosMiddle = ASLtoATL _checkPosMiddle;
|
||||
checkPosLeft = ASLtoATL _checkPosLeft;
|
||||
checkPosRight = ASLtoATL _checkPosRight;
|
||||
checkPosDown = ASLtoATL _checkPosDown;
|
||||
|
||||
onEachFrame {
|
||||
drawLine3D [weaponPos, checkPosMiddle, [1,0,0,1]];
|
||||
drawLine3D [weaponPos, checkPosLeft, [1,0,0,1]];
|
||||
drawLine3D [weaponPos, checkPosRight, [1,0,0,1]];
|
||||
drawLine3D [weaponPosDown, checkPosDown, [1,0,0,1]];
|
||||
};*/
|
||||
|
||||
private ["_intersectsMiddle", "_intersectsLeft", "_intersectsRight", "_intersectsDown"];
|
||||
|
||||
_intersectsMiddle = lineIntersects [_weaponPos, _checkPosMiddle];
|
||||
_intersectsLeft = lineIntersects [_weaponPos, _checkPosLeft];
|
||||
_intersectsRight = lineIntersects [_weaponPos, _checkPosRight];
|
||||
_intersectsDown = lineIntersects [_weaponPos, _checkPosDown] || {terrainIntersectASL [_weaponPosDown, _checkPosDown]};
|
||||
|
||||
[_intersectsMiddle, _intersectsLeft, _intersectsRight, _intersectsDown]
|
@ -1,22 +0,0 @@
|
||||
/*
|
||||
* Author: Commy2
|
||||
*
|
||||
* Check if the weapon has a bipod
|
||||
*
|
||||
* Arguments:
|
||||
* 0: weapon
|
||||
*
|
||||
* Return Values:
|
||||
* Boolean
|
||||
*
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_1_PVT(_this,_weapon);
|
||||
|
||||
private ["_config"];
|
||||
_config = configFile >> "CfgWeapons" >> _weapon;
|
||||
|
||||
getNumber (_config >> "ACE_Bipod") == 1 ||
|
||||
getNumber (_config >> "AGM_Bipod") == 1 ||
|
||||
{getNumber (_config >> "tmr_autorest_deployable") == 1}
|
@ -1,41 +0,0 @@
|
||||
/*
|
||||
* Author: KoffeinFlummi, edited by commy2 and esteldunedain
|
||||
*
|
||||
* PFH that check for player moving away, changing weapon, etc
|
||||
* and unrests the weapon if necessary
|
||||
*
|
||||
* Arguments:
|
||||
* 0: unit
|
||||
* 1: vehicle
|
||||
* 2: weapon
|
||||
* 3: rested position
|
||||
*
|
||||
* Return Values:
|
||||
* None
|
||||
*
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_2_PVT(_this,_params,_pfhId);
|
||||
EXPLODE_4_PVT(_params,_unit,_vehicle,_weapon,_restedPosition);
|
||||
|
||||
if !(_unit getVariable ["ACE_weaponRested", false]) exitWith {
|
||||
[_pfhId] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
private ["_intersects"];
|
||||
_intersects = _params call FUNC(getIntersection);
|
||||
|
||||
if (
|
||||
_unit != ACE_player
|
||||
|| {_vehicle != vehicle _unit}
|
||||
|| {inputAction "reloadMagazine" != 0}
|
||||
|| {weaponLowered _unit}
|
||||
|| {speed _unit > 1}
|
||||
|| {currentWeapon _unit != _weapon}
|
||||
|| {getPosASL _unit distanceSqr _restedPosition > 1}
|
||||
|| {!(true in _intersects)}
|
||||
) exitWith {
|
||||
[_pfhId] call cba_fnc_removePerFrameHandler;
|
||||
[_unit, _vehicle, _weapon] call FUNC(unRestWeapon);
|
||||
};
|
@ -1,66 +0,0 @@
|
||||
/*
|
||||
* Author: KoffeinFlummi, edited by commy2 and esteldunedain
|
||||
*
|
||||
* Rests the player's weapon if possible.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Values:
|
||||
* None
|
||||
*
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_3_PVT(_this,_unit,_vehicle,_weapon);
|
||||
|
||||
if (_weapon != primaryWeapon _unit) exitWith {};
|
||||
|
||||
if (_unit getVariable ["ACE_weaponRested", false]) exitWith {_this call FUNC(unRestWeapon)};
|
||||
|
||||
// exit if this is not an available animation
|
||||
if (!isClass (configFile >> "CfgMovesMaleSdr" >> "States" >> format ["%1_ace_deploy", animationState _unit])) exitWith {};
|
||||
|
||||
// CHECK FOR APPROPRIATE SURFACE
|
||||
private "_intersects";
|
||||
_intersects = _this call FUNC(getIntersection);
|
||||
|
||||
if (true in _intersects) then {
|
||||
_unit setVariable ["ACE_weaponRested", true];
|
||||
if (_unit == ACE_PLAYER) then {
|
||||
[QGVAR(bipodDeployed), true, QUOTE(PATHTOF(data\icons\icon_bipod.paa)), [1,1,1,1], -1] call EFUNC(common,displayIcon);
|
||||
};
|
||||
|
||||
private "_restedPosition";
|
||||
_restedPosition = getPosASL _unit;
|
||||
|
||||
// REST THE WEAPON
|
||||
addCamShake CAMSHAKE;
|
||||
playSound QGVAR(rest);
|
||||
|
||||
if ([_weapon] call FUNC(hasBipod) && {_intersects select 3}) then {
|
||||
_unit setVariable ["ACE_bipodDeployed", true];
|
||||
|
||||
_unit setUnitRecoilCoefficient (BIPODRECOIL * unitRecoilCoefficient _unit);
|
||||
//[_unit, format ["%1_ace_deploy", animationState _unit], 2] call EFUNC(common,doAnimation);
|
||||
_unit switchMove format ["%1_ace_deploy", animationState _unit];
|
||||
|
||||
private "_picture";
|
||||
_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
|
||||
[localize "STR_ACE_Resting_BipodDeployed", _picture] call EFUNC(common,displayTextPicture);
|
||||
|
||||
} else {
|
||||
_unit setVariable ["ACE_bipodDeployed", false];
|
||||
|
||||
_unit setUnitRecoilCoefficient (RESTEDRECOIL * unitRecoilCoefficient _unit);
|
||||
//[_unit, format ["%1_ace_rested", animationState _unit], 2] call EFUNC(common,doAnimation);
|
||||
_unit switchMove format ["%1_ace_rested", animationState _unit];
|
||||
|
||||
private "_picture";
|
||||
_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
|
||||
[localize "STR_ACE_Resting_WeaponRested", _picture] call EFUNC(common,displayTextPicture);
|
||||
};
|
||||
|
||||
// Launch a PFH to check for player moving away, changing weapon, etc
|
||||
[FUNC(pfhCheckRest), 0.2, [_unit, _vehicle, _weapon, _restedPosition] ] call CBA_fnc_addPerFrameHandler;
|
||||
};
|
@ -1,53 +0,0 @@
|
||||
/*
|
||||
* Author: KoffeinFlummi, edited by commy2 and esteldunedain
|
||||
*
|
||||
* Un Rests the player's weapon
|
||||
*
|
||||
* Arguments:
|
||||
* 0: unit
|
||||
* 1: vehicle
|
||||
* 2: weapon
|
||||
*
|
||||
* Return Values:
|
||||
* None
|
||||
*
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_3_PVT(_this,_unit,_vehicle,_weapon);
|
||||
|
||||
addCamShake CAMSHAKE;
|
||||
|
||||
private "_animation";
|
||||
_animation = animationState _unit;
|
||||
|
||||
if (_unit getVariable ["ACE_bipodDeployed", false]) then {
|
||||
_unit setUnitRecoilCoefficient (unitRecoilCoefficient _unit / BIPODRECOIL);
|
||||
if (_animation find "_ace_deploy" != -1) then {
|
||||
//[_unit, [_animation, "_ace_deploy", ""] call CBA_fnc_replace, 2] call EFUNC(common,doAnimation);
|
||||
_unit switchMove ([_animation, "_ace_deploy", ""] call CBA_fnc_replace);
|
||||
};
|
||||
|
||||
private "_picture";
|
||||
_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
|
||||
[localize "STR_ACE_Resting_BipodUndeployed", _picture] call EFUNC(common,displayTextPicture);
|
||||
|
||||
} else {
|
||||
_unit setUnitRecoilCoefficient (unitRecoilCoefficient _unit / RESTEDRECOIL);
|
||||
if (_animation find "_ace_rested" != -1) then {
|
||||
//[_unit, [_animation, "_ace_rested", ""] call CBA_fnc_replace, 2] call EFUNC(common,doAnimation);
|
||||
_unit switchMove ([_animation, "_ace_rested", ""] call CBA_fnc_replace);
|
||||
};
|
||||
|
||||
private "_picture";
|
||||
_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
|
||||
[localize "STR_ACE_Resting_WeaponLifted", _picture] call EFUNC(common,displayTextPicture);
|
||||
};
|
||||
playSound QGVAR(unrest);
|
||||
|
||||
_unit setVariable ["ACE_weaponRested", false];
|
||||
_unit setVariable ["ACE_bipodDeployed", false];
|
||||
|
||||
if (_unit == ACE_PLAYER) then {
|
||||
[QGVAR(bipodDeployed), false, "", [1,1,1,1], -1] call EFUNC(common,displayIcon);
|
||||
};
|
@ -1 +0,0 @@
|
||||
#include "\z\ace\addons\resting\script_component.hpp"
|
@ -1,19 +0,0 @@
|
||||
#define COMPONENT resting
|
||||
#include "\z\ace\Addons\main\script_mod.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_RESTING
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_RESTING
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_RESTING
|
||||
#endif
|
||||
|
||||
#include "\z\ace\Addons\main\script_macros.hpp"
|
||||
|
||||
#define RESTEDRECOIL 0.6
|
||||
#define BIPODRECOIL 0.3
|
||||
#define MAXDISTANCE 1
|
||||
#define MAXANGLE 15
|
||||
#define MAXHEIGHT 0.45
|
||||
#define CAMSHAKE [1,0.5,5]
|
Binary file not shown.
Binary file not shown.
@ -1,69 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="Resting">
|
||||
|
||||
<Key ID="STR_ACE_Resting_RestWeapon">
|
||||
<English>Rest Weapon</English>
|
||||
<German>Waffe auflegen</German>
|
||||
<Spanish>Apoyar el arma</Spanish>
|
||||
<Polish>Oprzyj broń</Polish>
|
||||
<Czech>Zapřít zbraň</Czech>
|
||||
<French>Appuyer l'arme</French>
|
||||
<Russian>Зафиксировать оружие</Russian>
|
||||
<Hungarian>Fegyver kitámasztása</Hungarian>
|
||||
<Portuguese>Apoiar Arma</Portuguese>
|
||||
<Italian>Appoggia l'arma</Italian>
|
||||
</Key>
|
||||
|
||||
<Key ID="STR_ACE_Resting_BipodDeployed">
|
||||
<English>Bipod deployed</English>
|
||||
<German>Zweibein ausgeklappt</German>
|
||||
<Spanish>Bípode desplegado</Spanish>
|
||||
<Polish>Dwójnóg rozstawiony</Polish>
|
||||
<Czech>Dvojnožka rozložena</Czech>
|
||||
<French>Bipied déployé</French>
|
||||
<Russian>Сошки установлены</Russian>
|
||||
<Hungarian>Állványon</Hungarian>
|
||||
<Portuguese>Bipé apoiado</Portuguese>
|
||||
<Italian>Bipiede appoggiato</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Resting_WeaponRested">
|
||||
<English>Weapon rested</English>
|
||||
<German>Waffe aufgelegt</German>
|
||||
<Spanish>Arma apoyada</Spanish>
|
||||
<Polish>Broń oparta</Polish>
|
||||
<Czech>Zbraň zapřena</Czech>
|
||||
<French>Arme appuyée</French>
|
||||
<Russian>Оружие зафиксировано</Russian>
|
||||
<Hungarian>Fegyver kitámasztva</Hungarian>
|
||||
<Portuguese>Arma apoiada</Portuguese>
|
||||
<Italian>Arma appoggiata</Italian>
|
||||
</Key>
|
||||
|
||||
<Key ID="STR_ACE_Resting_BipodUndeployed">
|
||||
<English>Bipod undeployed</English>
|
||||
<German>Zweibein eingeklappt</German>
|
||||
<Spanish>Bípode plegado</Spanish>
|
||||
<Polish>Dwójnóg złożony</Polish>
|
||||
<Czech>Dvojnožka rozložena</Czech>
|
||||
<French>Bipied replié</French>
|
||||
<Russian>Сошки убраны</Russian>
|
||||
<Hungarian>Állvány csukva</Hungarian>
|
||||
<Portuguese>Bipé recolhido</Portuguese>
|
||||
<Italian>Bipiede richiuso</Italian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Resting_WeaponLifted">
|
||||
<English>Weapon lifted</English>
|
||||
<German>Waffe gehoben</German>
|
||||
<Spanish>Arma levantada</Spanish>
|
||||
<Polish>Broń podniesiona</Polish>
|
||||
<Czech>Zbraň zdvihnuta</Czech>
|
||||
<French>Arme relevée</French>
|
||||
<Russian>Оружие не зафиксировано</Russian>
|
||||
<Hungarian>Fegyver nincs támasztva</Hungarian>
|
||||
<Portuguese>Arma levantada</Portuguese>
|
||||
<Italian>Arma sollevata</Italian>
|
||||
</Key>
|
||||
|
||||
</Package>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user