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wrapped track in debug define
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@ -35,7 +35,11 @@ if(_doSpall) then {
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};
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};
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};
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};
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// ACE_player sideChat format["c: %1", GVAR(spallIsTrackingCount)];
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// ACE_player sideChat format["c: %1", GVAR(spallIsTrackingCount)];
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#ifdef DEBUG_MODE_FULL
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[ACE_player, _round, [1,0,0,1]] call FUNC(addTrack);
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[ACE_player, _round, [1,0,0,1]] call FUNC(addTrack);
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#endif
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if(_doFragTrack && alive _round) then {
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if(_doFragTrack && alive _round) then {
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GVAR(trackedObjects) pushBack _round;
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GVAR(trackedObjects) pushBack _round;
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_spallTrack = [];
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_spallTrack = [];
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