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@ -30,7 +30,7 @@ if (isNull _projectile) then {
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_projectile = nearestObject [_unit, _ammo];
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};
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// handle speial grenades
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// handle special grenades
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if (local _unit) then {
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if (getNumber (configFile >> "CfgAmmo" >> _ammo >> QGVAR(flashbang)) == 1) then {
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private "_fuzeTime";
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