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Overpressure - Fix backblast originating at projectile (#8985)
* Overpressure - Fix backblast originating at the projectile * RHSUSF - Improve backblast for shoulder launchers * RHSAFRF - Improve backblast for shoulder launchers * RHSGREF - Improve backblast for shoulder launchers * RHSSAF - Improve backblast for shoulder launchers * Overpressure - Simplify projectile offset and cache lookups * Overpressure - Remove parentheses and use array as hash key * Overpressure - Rename caching function and move lookup
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@ -7,6 +7,7 @@ class CfgWeapons {
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GVAR(angle) = 60;
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GVAR(angle) = 60;
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GVAR(range) = 10;
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GVAR(range) = 10;
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GVAR(damage) = 0.7;
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GVAR(damage) = 0.7;
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GVAR(offset) = 1;
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};
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};
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class Launcher_Base_F: Launcher {};
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class Launcher_Base_F: Launcher {};
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@ -16,6 +17,7 @@ class CfgWeapons {
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GVAR(angle) = 40;
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GVAR(angle) = 40;
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GVAR(range) = 8;
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GVAR(range) = 8;
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GVAR(damage) = 0.5;
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GVAR(damage) = 0.5;
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GVAR(offset) = 1;
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};
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};
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class launch_Titan_short_base: launch_Titan_base {
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class launch_Titan_short_base: launch_Titan_base {
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@ -24,6 +26,7 @@ class CfgWeapons {
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GVAR(angle) = 30;
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GVAR(angle) = 30;
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GVAR(range) = 2;
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GVAR(range) = 2;
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GVAR(damage) = 0.5;
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GVAR(damage) = 0.5;
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GVAR(offset) = 0.85;
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};
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};
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class launch_NLAW_F: Launcher_Base_F {
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class launch_NLAW_F: Launcher_Base_F {
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@ -32,6 +35,7 @@ class CfgWeapons {
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GVAR(angle) = 30;
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GVAR(angle) = 30;
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GVAR(range) = 2;
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GVAR(range) = 2;
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GVAR(damage) = 0.6;
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GVAR(damage) = 0.6;
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GVAR(offset) = 1.05;
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};
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};
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class launch_RPG32_F: Launcher_Base_F {
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class launch_RPG32_F: Launcher_Base_F {
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@ -39,6 +43,22 @@ class CfgWeapons {
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GVAR(angle) = 60;
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GVAR(angle) = 60;
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GVAR(range) = 15;
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GVAR(range) = 15;
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GVAR(damage) = 0.7;
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GVAR(damage) = 0.7;
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GVAR(offset) = 1.2;
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};
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class launch_MRAWS_base_F: Launcher_Base_F {
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GVAR(range) = 15;
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GVAR(offset) = 1.05;
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};
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class launch_Vorona_base_F: Launcher_Base_F {
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GVAR(angle) = 50;
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GVAR(offset) = 0.88;
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};
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class launch_RPG7_F: Launcher_Base_F {
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GVAR(angle) = 40;
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GVAR(offset) = 0.9;
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};
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};
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class CannonCore;
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class CannonCore;
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@ -1,6 +1,5 @@
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PREP(getDistance);
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PREP(getDistance);
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PREP(overpressureDamage);
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PREP(overpressureDamage);
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PREP(cacheOverPressureValues);
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PREP(getOverPressureValues);
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PREP(firedEHOP);
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PREP(firedEHOP);
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PREP(firedEHBB);
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PREP(firedEHBB);
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@ -9,4 +9,6 @@
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// Register fire event handler
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// Register fire event handler
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["ace_firedPlayer", LINKFUNC(firedEHBB)] call CBA_fnc_addEventHandler;
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["ace_firedPlayer", LINKFUNC(firedEHBB)] call CBA_fnc_addEventHandler;
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["ace_firedPlayerVehicle", LINKFUNC(firedEHOP)] call CBA_fnc_addEventHandler;
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["ace_firedPlayerVehicle", LINKFUNC(firedEHOP)] call CBA_fnc_addEventHandler;
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GVAR(cacheHash) = createHashMap;
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}] call CBA_fnc_addEventHandler;
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}] call CBA_fnc_addEventHandler;
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@ -18,20 +18,16 @@
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
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TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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// Bake variable name and check if the variable exists, call the caching function otherwise
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// Retrieve backblast values
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private _varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine];
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private _bbValues = [_weapon, _ammo, _magazine] call FUNC(getOverPressureValues);
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private _var = if (isNil _varName) then {
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[_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues);
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_bbValues params ["_backblastAngle", "_backblastRange", "_backblastDamage", "_offset"];
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} else {
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TRACE_4("cache",_backblastAngle,_backblastRange,_backblastDamage,_offset);
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missionNameSpace getVariable _varName;
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};
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_var params ["_backblastAngle","_backblastRange","_backblastDamage"];
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TRACE_3("cache",_backblastAngle,_backblastRange,_backblastDamage);
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if (_backblastDamage <= 0) exitWith {};
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if (_backblastDamage <= 0) exitWith {};
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private _position = getPosASL _projectile;
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private _direction = [0, 0, 0] vectorDiff (vectorDir _projectile);
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private _direction = [0, 0, 0] vectorDiff (vectorDir _projectile);
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private _position = ((getPosASL _projectile) vectorAdd (_direction vectorMultiply _offset));
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// Damage to others
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// Damage to others
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private _affected = (ASLtoAGL _position) nearEntities ["CAManBase", _backblastRange];
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private _affected = (ASLtoAGL _position) nearEntities ["CAManBase", _backblastRange];
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@ -18,20 +18,14 @@
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
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//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"];
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TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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// Bake variable name and check if the variable exists, call the caching function otherwise
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// Retrieve overpressure values
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private _varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine];
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private _opValues = [_weapon, _ammo, _magazine] call FUNC(getOverPressureValues);
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private _var = if (isNil _varName) then {
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[_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues);
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_opValues params ["_dangerZoneAngle", "_dangerZoneRange", "_dangerZoneDamage"];
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} else {
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missionNameSpace getVariable _varName;
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};
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_var params ["_dangerZoneAngle","_dangerZoneRange","_dangerZoneDamage"];
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TRACE_3("cache",_dangerZoneAngle,_dangerZoneRange,_dangerZoneDamage);
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TRACE_3("cache",_dangerZoneAngle,_dangerZoneRange,_dangerZoneDamage);
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if (_dangerZoneDamage <= 0) exitWith {};
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if (_dangerZoneDamage <= 0) exitWith {};
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// The weapon produces overpressure, calculate
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// The weapon produces overpressure, calculate
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private _position = getPosASL _projectile;
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private _position = getPosASL _projectile;
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private _direction = vectorDir _projectile;
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private _direction = vectorDir _projectile;
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@ -14,9 +14,10 @@
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* 0: Angle <Number>
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* 0: Angle <Number>
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* 1: Range <Number>
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* 1: Range <Number>
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* 2: Damage <Number>
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* 2: Damage <Number>
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* 3: Offset <Number>
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*
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*
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* Example:
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* Example:
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* ["cannon_125mm","Sh_125mm_APFSDS_T_Green","24Rnd_125mm_APFSDS_T_Green"] call ace_overpressure_fnc_cacheOverPressureValues
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* ["cannon_125mm","Sh_125mm_APFSDS_T_Green","24Rnd_125mm_APFSDS_T_Green"] call ace_overpressure_fnc_getOverPressureValues
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -24,6 +25,13 @@
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params ["_weapon", "_ammo", "_magazine"];
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params ["_weapon", "_ammo", "_magazine"];
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TRACE_3("Parameter",_weapon,_magazine,_ammo);
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TRACE_3("Parameter",_weapon,_magazine,_ammo);
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// Check cache for weapon/ammo/mag combo
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private _return = GVAR(cacheHash) get _this;
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if (!isNil "_return") exitWith {
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TRACE_3("CacheHit",_weapon,_magazine,_ammo);
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_return
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};
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// get Priority Array from Config
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// get Priority Array from Config
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private _array = [
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private _array = [
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getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(priority)),
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getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(priority)),
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@ -43,15 +51,15 @@ private _config = [
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] select _indexOfMaxPriority;
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] select _indexOfMaxPriority;
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TRACE_1("ConfigPath",_config);
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TRACE_1("ConfigPath",_config);
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// get the Variables out of the Configes and create a array with then
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// get the Variables out of the Configs and populate return array with them
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private _return = [
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_return = [
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(getNumber (_config >> QGVAR(angle))),
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(getNumber (_config >> QGVAR(angle))),
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(getNumber (_config >> QGVAR(range))) * GVAR(distanceCoefficient),
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(getNumber (_config >> QGVAR(range))) * GVAR(distanceCoefficient),
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(getNumber (_config >> QGVAR(damage)))
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(getNumber (_config >> QGVAR(damage))),
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(getNumber (_config >> QGVAR(offset)))
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];
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];
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private _varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine];
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GVAR(cacheHash) set [_this, _return];
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missionNameSpace setVariable [_varName, _return];
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TRACE_2("Return",_this,_return);
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TRACE_2("Return",_varName,_return);
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_return
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_return
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@ -23,14 +23,10 @@
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params ["_firer", "_posASL", "_direction", "_weapon", "_magazine", "_ammo"];
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params ["_firer", "_posASL", "_direction", "_weapon", "_magazine", "_ammo"];
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// Bake variable name and check if the variable exists, call the caching function otherwise
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// Retrieve overpressure values
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private _varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine];
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private _opValues = [_weapon, _ammo, _magazine] call FUNC(getOverPressureValues);
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private _var = if (isNil _varName) then {
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[_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues);
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_opValues params ["_overpressureAngle", "_overpressureRange", "_overpressureDamage"];
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} else {
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missionNameSpace getVariable _varName;
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};
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_var params ["_overpressureAngle","_overpressureRange","_overpressureDamage"];
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TRACE_3("cache",_overpressureAngle,_overpressureRange,_overpressureDamage);
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TRACE_3("cache",_overpressureAngle,_overpressureRange,_overpressureDamage);
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{
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{
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@ -49,6 +49,7 @@ ace_recoil_shakemultiplier
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ace_overpressure_angle
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ace_overpressure_angle
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ace_overpressure_range
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ace_overpressure_range
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ace_overpressure_damage
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ace_overpressure_damage
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ace_overpressure_offset
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ace_overheating_closedbolt
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ace_overheating_closedbolt
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ace_overheating_dispersion
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ace_overheating_dispersion
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ace_overheating_slowdownfactor
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ace_overheating_slowdownfactor
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@ -19,9 +19,10 @@ version:
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```cpp
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```cpp
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class CfgWeapons {
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class CfgWeapons {
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class MyLauncher {
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class MyLauncher {
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ace_overpressure_angle = 60; // Cone in which the damage is applied (in degrees from the back end of the launcher)
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ace_overpressure_angle = 60; // Cone in which the damage is applied (in degrees from the back end of the launcher)
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ace_overpressure_range = 15; // Range in meters in which the damage is applied
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ace_overpressure_range = 15; // Range in meters in which the damage is applied
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ace_overpressure_damage = 0.7; // Damage multiplier
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ace_overpressure_damage = 0.7; // Damage multiplier
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ace_overpressure_offset = 1; // Offset from the projectile, where the backblast originates
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};
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};
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};
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};
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```
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```
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@ -31,9 +32,9 @@ class CfgWeapons {
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```cpp
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```cpp
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class CfgWeapons {
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class CfgWeapons {
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class MyBananaCannon {
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class MyBananaCannon {
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ace_overpressure_angle = 90; // Cone in which the damage is applied (in degrees from the muzzle of the cannon)
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ace_overpressure_angle = 90; // Cone in which the damage is applied (in degrees from the muzzle of the cannon)
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ace_overpressure_range = 50; // Range in meters in which the damage is applied
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ace_overpressure_range = 50; // Range in meters in which the damage is applied
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ace_overpressure_damage = 0.85; // Damage multiplier
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ace_overpressure_damage = 0.85; // Damage multiplier
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};
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};
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};
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};
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```
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```
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};
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};
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};
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};
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};
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};
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class Launcher;
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class Launcher;
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class Launcher_Base_F: Launcher {
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class Launcher_Base_F: Launcher {
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class WeaponSlotsInfo;
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class WeaponSlotsInfo;
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};
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};
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class rhs_weap_strela;
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class rhs_weap_igla: rhs_weap_strela {
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EGVAR(overpressure,range) = 6;
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EGVAR(overpressure,angle) = 40;
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EGVAR(overpressure,damage) = 0.6;
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EGVAR(overpressure,offset) = 1.65;
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};
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class rhs_weap_rpg7: Launcher_Base_F {
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class rhs_weap_rpg7: Launcher_Base_F {
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ace_reloadlaunchers_enabled = 1;
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EGVAR(reloadlaunchers,enabled) = 1;
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EGVAR(overpressure,angle) = 40;
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EGVAR(overpressure,offset) = 0.9;
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};
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class rhs_weap_rpg26: Launcher_Base_F {
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EGVAR(overpressure,range) = 10;
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EGVAR(overpressure,angle) = 50;
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EGVAR(overpressure,offset) = 0.65;
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};
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class rhs_weap_rpg18: rhs_weap_rpg26 {
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EGVAR(overpressure,angle) = 45;
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EGVAR(overpressure,offset) = 1;
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};
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};
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#define HEARING_PROTECTION_VICCREW EGVAR(hearing,protection) = 0.85; EGVAR(hearing,lowerVolume) = 0.6;
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#define HEARING_PROTECTION_VICCREW EGVAR(hearing,protection) = 0.85; EGVAR(hearing,lowerVolume) = 0.6;
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class Launcher_Base_F: Launcher {
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class Launcher_Base_F: Launcher {
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class WeaponSlotsInfo;
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class WeaponSlotsInfo;
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};
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};
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class rhs_weap_panzerfaust60: Launcher_Base_F {
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EGVAR(overpressure,range) = 6;
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EGVAR(overpressure,angle) = 30;
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EGVAR(overpressure,damage) = 0.4;
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};
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class rhs_weap_rpg75: Launcher_Base_F {
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EGVAR(overpressure,angle) = 40;
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EGVAR(overpressure,offset) = 0.9;
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};
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class GVAR(dshkm_carry): Launcher_Base_F {
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class GVAR(dshkm_carry): Launcher_Base_F {
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class ACE_CSW {
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class ACE_CSW {
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type = "weapon";
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type = "weapon";
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@ -71,4 +71,13 @@ class CfgWeapons {
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class rhssaf_uniform_heli_pilot: Uniform_Base {
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class rhssaf_uniform_heli_pilot: Uniform_Base {
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ACE_GForceCoef = 0.8;
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ACE_GForceCoef = 0.8;
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};
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};
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// Launchers
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class Launcher_Base_F;
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class rhs_weap_m80: Launcher_Base_F {
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EGVAR(overpressure,range) = 8;
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EGVAR(overpressure,angle) = 40;
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EGVAR(overpressure,damage) = 0.7;
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EGVAR(overpressure,offset) = 1.15;
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};
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};
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};
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class Pistol_Base_F;
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class Pistol_Base_F;
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class Rifle_Base_F;
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class Rifle_Base_F;
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class rhs_weap_m14ebrri_base;
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class rhs_weap_m14ebrri_base;
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class launch_O_Titan_F;
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class GM6_base_F;
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class GM6_base_F;
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class rhs_weap_M107_Base_F: GM6_base_F {
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class rhs_weap_M107_Base_F: GM6_base_F {
|
||||||
ACE_barrelTwist = 381.0;
|
ACE_barrelTwist = 381.0;
|
||||||
@ -309,9 +308,12 @@ class CfgWeapons {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
// RHS lauchers
|
// RHS lauchers
|
||||||
|
class launch_O_Titan_F;
|
||||||
class rhs_weap_fgm148: launch_O_Titan_F {
|
class rhs_weap_fgm148: launch_O_Titan_F {
|
||||||
ace_javelin_enabled = 1;
|
EGVAR(javelin,enabled) = 1;
|
||||||
|
EGVAR(overpressure,offset) = 1.1;
|
||||||
weaponInfoType = "ACE_RscOptics_javelin";
|
weaponInfoType = "ACE_RscOptics_javelin";
|
||||||
modelOptics = "\z\ace\addons\javelin\data\reticle_titan.p3d";
|
modelOptics = "\z\ace\addons\javelin\data\reticle_titan.p3d";
|
||||||
canLock = 0;
|
canLock = 0;
|
||||||
@ -326,19 +328,36 @@ class CfgWeapons {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class rhs_weap_fim92: launch_O_Titan_F {
|
||||||
|
EGVAR(overpressure,range) = 6;
|
||||||
|
EGVAR(overpressure,angle) = 40;
|
||||||
|
EGVAR(overpressure,damage) = 0.6;
|
||||||
|
EGVAR(overpressure,offset) = 1.45;
|
||||||
|
};
|
||||||
|
|
||||||
class Launcher;
|
class Launcher;
|
||||||
class Launcher_Base_F: Launcher {
|
class Launcher_Base_F: Launcher {
|
||||||
class WeaponSlotsInfo;
|
class WeaponSlotsInfo;
|
||||||
};
|
};
|
||||||
|
|
||||||
class rhs_weap_smaw: Launcher_Base_F {
|
class rhs_weap_smaw: Launcher_Base_F {
|
||||||
ace_reloadlaunchers_enabled = 1;
|
EGVAR(reloadlaunchers,enabled) = 1;
|
||||||
ace_overpressure_angle = 45;
|
EGVAR(overpressure,angle) = 45;
|
||||||
|
EGVAR(overpressure,offset) = 1.3;
|
||||||
};
|
};
|
||||||
|
|
||||||
class rhs_weap_maaws: Launcher_Base_F {
|
class rhs_weap_maaws: Launcher_Base_F {
|
||||||
ace_reloadlaunchers_enabled = 1;
|
EGVAR(reloadlaunchers,enabled) = 1;
|
||||||
ace_overpressure_range = 15;
|
EGVAR(overpressure,range) = 15;
|
||||||
ace_overpressure_angle = 70;
|
EGVAR(overpressure,angle) = 70;
|
||||||
ace_overpressure_damage = 0.75;
|
EGVAR(overpressure,damage) = 0.75;
|
||||||
|
EGVAR(overpressure,offset) = 0.95;
|
||||||
|
};
|
||||||
|
|
||||||
|
class rhs_weap_M136: Launcher_Base_F {
|
||||||
|
EGVAR(overpressure,range) = 10;
|
||||||
|
EGVAR(overpressure,angle) = 50;
|
||||||
|
EGVAR(overpressure,offset) = 0.9;
|
||||||
};
|
};
|
||||||
|
|
||||||
#define HEARING_PROTECTION_OPEN EGVAR(hearing,protection) = 0; EGVAR(hearing,lowerVolume) = 0;
|
#define HEARING_PROTECTION_OPEN EGVAR(hearing,protection) = 0; EGVAR(hearing,lowerVolume) = 0;
|
||||||
|
Loading…
Reference in New Issue
Block a user