mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Add realistic 9m14 behaviour
the 9m14 control joystick can attach 4 9m14 launchers at a time. Replicate that here
This commit is contained in:
parent
8b3e90925e
commit
fc7b310529
@ -2,6 +2,13 @@ class CfgAmmo {
|
||||
class M_Scalpel_AT;
|
||||
class ammo_Penetrator_Base;
|
||||
|
||||
class GVAR(9s415_dummy_ammo): M_Scalpel_AT {
|
||||
aiAmmoUsageFlags = 0;
|
||||
model = "";
|
||||
proxyShape = "";
|
||||
effectsMissile = "";
|
||||
};
|
||||
|
||||
class GVAR(9m14_penetrator): ammo_Penetrator_Base {
|
||||
caliber = 60;
|
||||
warheadName = "HEAT";
|
||||
@ -46,11 +53,13 @@ class CfgAmmo {
|
||||
class ace_missileguidance {
|
||||
enabled = 1;
|
||||
|
||||
pitchRate = 5; // Minium flap deflection for guidance
|
||||
yawRate = 5; // Maximum flap deflection for guidance
|
||||
pitchRate = 15; // Minium flap deflection for guidance
|
||||
yawRate = 15; // Maximum flap deflection for guidance
|
||||
|
||||
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
|
||||
|
||||
showTrail = 1;
|
||||
|
||||
// Guidance type for munitions
|
||||
defaultSeekerType = "MCLOS";
|
||||
seekerTypes[] = { "MCLOS" };
|
||||
@ -61,7 +70,7 @@ class CfgAmmo {
|
||||
defaultNavigationType = "Line";
|
||||
navigationTypes[] = { "Line" };
|
||||
|
||||
lineGainP = 1;
|
||||
lineGainP = 5;
|
||||
lineGainD = 0;
|
||||
|
||||
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
||||
|
@ -8,5 +8,13 @@ class CfgMagazines {
|
||||
displayNameShort = CSTRING(9m14_missile);
|
||||
descriptionShort = CSTRING(9m14_missile_descriptionShort);
|
||||
};
|
||||
|
||||
class GVAR(9s415_dummy): 12Rnd_PG_missiles {
|
||||
count = 4;
|
||||
ammo = QGVAR(9s415_dummy_ammo);
|
||||
displayName = CSTRING(9m14_missile);
|
||||
displayNameShort = CSTRING(9m14_missile);
|
||||
descriptionShort = CSTRING(9m14_missile_descriptionShort);
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -92,6 +92,38 @@ class CfgVehicles {
|
||||
class ACE_Actions: ACE_Actions {
|
||||
class ACE_MainActions: ACE_MainActions {
|
||||
displayName = CSTRING(9m14);
|
||||
class GVAR(takePlug) {
|
||||
displayName = CSTRING(takePlug);
|
||||
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canTakePlug));
|
||||
statement = QUOTE([ARR_2(_player,_target)] call FUNC(takePlug));
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class ThingX;
|
||||
class GVAR(plug): ThingX {
|
||||
displayName = QGVAR(plug);
|
||||
scope = 1;
|
||||
scopeCurator = 1;
|
||||
model = "\a3\Structures_F_Orange\VR\Helpers\Sign_sphere10cm_Geometry_F.p3d";
|
||||
destrType = "DestructNo";
|
||||
|
||||
class ACE_Actions {
|
||||
class ACE_MainActions {
|
||||
displayName = CSTRING(plug);
|
||||
condition = "true";
|
||||
distance = 2;
|
||||
class GVAR(pickup) {
|
||||
displayName = CSTRING(pickupPlug);
|
||||
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canPickupPlug));
|
||||
statement = QUOTE([ARR_2(_player,_target)] call FUNC(pickupPlug));
|
||||
};
|
||||
class GVAR(unattach) {
|
||||
displayName = CSTRING(unattachPlug);
|
||||
condition = QUOTE([ARR_2(_player,_target)] call FUNC(canUnattachPlug));
|
||||
statement = QUOTE([ARR_2(_player,_target)] call FUNC(unattachPlug));
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
@ -102,6 +134,7 @@ class CfgVehicles {
|
||||
faction = "BLU_F";
|
||||
crew = "B_Soldier_F";
|
||||
author = "Brandon (TCVM)";
|
||||
ace_missileguidance_hasMCLOSControl = 1;
|
||||
displayName = CSTRING(9s415);
|
||||
model = QPATHTOF(data\9m14_joystick.p3d);
|
||||
picture = "\A3\Static_F_Gamma\data\UI\gear_StaticTurret_AT_CA.paa";
|
||||
@ -131,13 +164,13 @@ class CfgVehicles {
|
||||
class MainTurret: MainTurret {
|
||||
optics = 1;
|
||||
turretInfoType = "RscWeaponEmpty";
|
||||
gunnerOpticsModel = "";
|
||||
gunnerOpticsModel = "\a3\weapons_f_gamma\reticle\GMG_01_Optics_Gunner_F";
|
||||
minElev = 0;
|
||||
maxElev = 0;
|
||||
weapons[] = { QGVAR(9s415_dummy) };
|
||||
weapons[] = { QGVAR(9s415_dummy_weapon) };
|
||||
magazines[] = { QGVAR(9s415_dummy) };
|
||||
|
||||
gunnerAction = "";
|
||||
gunnerAction = "gunner_static_low01";
|
||||
gunnergetInAction = "";
|
||||
gunnergetOutAction = "";
|
||||
|
||||
@ -159,11 +192,11 @@ class CfgVehicles {
|
||||
visionMode[] = {"Normal"};
|
||||
thermalMode[] = {0};
|
||||
};
|
||||
gunnerRightHandAnimName = "";
|
||||
gunnerLeftHandAnimName = "";
|
||||
gunBeg = "";
|
||||
gunEnd = "";
|
||||
memoryPointGunnerOptics = "";
|
||||
gunnerRightHandAnimName = "OtocHlaven_shake";
|
||||
gunnerLeftHandAnimName = "OtocHlaven_shake";
|
||||
gunBeg = "spice rakety";
|
||||
gunEnd = "konec rakety";
|
||||
memoryPointGunnerOptics = "view_pos";
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
class CfgWeapons {
|
||||
class MissileLauncher;
|
||||
class GVAR(9m14): MissileLauncher {
|
||||
scope = 2;
|
||||
displayName = CSTRING(9m14_missile);
|
||||
magazines[] = { QGVAR(9m14) };
|
||||
initSpeed = 100;
|
||||
@ -25,5 +24,31 @@ class CfgWeapons {
|
||||
autoReload = 1;
|
||||
magazineReloadTime = 20;
|
||||
};
|
||||
|
||||
// dummy weapon meant to allow the ability to shoot "connected" malyutkas
|
||||
class GVAR(9s415_dummy_weapon): MissileLauncher {
|
||||
displayName = CSTRING(9m14_missile); // intended to be 9m14
|
||||
magazines[] = { QGVAR(9s415_dummy) };
|
||||
initSpeed = 100;
|
||||
autoFire = 0;
|
||||
canLock = 0;
|
||||
weaponLockSystem = 0;
|
||||
lockingTargetSound[] = {"",0,1};
|
||||
lockedTargetSound[] = {"",0,1};
|
||||
soundFly[] = {"",1,1.1,700};
|
||||
nameSound = "";
|
||||
sounds[] = {""};
|
||||
class StandardSound {
|
||||
begin1[] = {"",1.12202,1.3,1000};
|
||||
soundBegin[] = {"",1};
|
||||
soundsetshot[] = {""};
|
||||
};
|
||||
cursor = "EmptyCursor";
|
||||
cursorAim = "missile";
|
||||
showAimCursorInternal = 0;
|
||||
|
||||
autoReload = 1;
|
||||
magazineReloadTime = 0.2;
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -0,0 +1,16 @@
|
||||
PREP(canAttachPlug);
|
||||
PREP(attachPlug);
|
||||
PREP(canPickupPlug);
|
||||
PREP(pickupPlug);
|
||||
PREP(canTakePlug);
|
||||
PREP(takePlug);
|
||||
PREP(canUnattachPlug);
|
||||
PREP(unattachPlug);
|
||||
PREP(onFired);
|
||||
PREP(initSuitcase);
|
||||
PREP(initJoystick);
|
||||
PREP(carryPlugPFH);
|
||||
PREP(onMouseButtonDown);
|
||||
PREP(returnPlug);
|
||||
PREP(onLauncherFired);
|
||||
|
@ -1,2 +1,27 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
[QGVAR(9m14_joystick), "fired", LINKFUNC(onFired)] call CBA_fnc_addClassEventHandler;
|
||||
[QGVAR(9m14), "fired", LINKFUNC(onLauncherFired)] call CBA_fnc_addClassEventHandler;
|
||||
|
||||
[QGVAR(9m14_joystick), "init", LINKFUNC(initJoystick), true, [], true] call CBA_fnc_addClassEventHandler;
|
||||
[QGVAR(9m14), "init", LINKFUNC(initSuitcase), true, [], true] call CBA_fnc_addClassEventHandler;
|
||||
["MouseButtonDown", LINKFUNC(onMouseButtonDown)] call CBA_fnc_addDisplayHandler;
|
||||
|
||||
if (hasInterface) then {
|
||||
["vehicle", {
|
||||
params ["_unit","_vehicle"];
|
||||
TRACE_2("vehicle change",_vehicle,typeOf _vehicle);
|
||||
if (!(_vehicle isKindOf QGVAR(9m14_joystick))) exitWith {};
|
||||
|
||||
// transfer locality of connected units
|
||||
private _connectedUnits = _vehicle getVariable QGVAR(plugStatus);
|
||||
{
|
||||
if (_x isNotEqualTo objNull) then {
|
||||
["ace_setOwner", [_x, clientOwner]] call CBA_fnc_serverEvent;
|
||||
_x setVariable [QGVAR(owner), _unit];
|
||||
};
|
||||
} forEach _connectedUnits;
|
||||
|
||||
}, true] call CBA_fnc_addPlayerEventHandler;
|
||||
};
|
||||
|
||||
|
Binary file not shown.
Binary file not shown.
BIN
addons/malyutka/data/data/plug_1/plug_1.p3d
Normal file
BIN
addons/malyutka/data/data/plug_1/plug_1.p3d
Normal file
Binary file not shown.
49
addons/malyutka/functions/fnc_attachPlug.sqf
Normal file
49
addons/malyutka/functions/fnc_attachPlug.sqf
Normal file
@ -0,0 +1,49 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Attaches a launch suitcase to a control box
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Suitcase <OBJECT>
|
||||
* 1: Control Box <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, obj2] call ace_malyutka_fnc_attachPlug
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_suitcase", "_controlBox"];
|
||||
|
||||
private _statuses = _controlBox getVariable QGVAR(plugStatus);
|
||||
private _availableIndex = _statuses findIf { _x isEqualTo objNull };
|
||||
if (_availableIndex >= 0) then {
|
||||
_statuses set [_availableIndex, _suitcase];
|
||||
_controlBox setVariable [QGVAR(plugStatus), _statuses, true];
|
||||
|
||||
private _plug = _suitcase getVariable QGVAR(plugHeader);
|
||||
_plug attachTo [_controlBox, [0, 0, 0], format ["plug_%1", _availableIndex + 1]];
|
||||
_plug setVariable [QGVAR(attachedControlBox), _controlBox, true];
|
||||
_suitcase setVariable [QGVAR(attachedToPlugNumber), _availableIndex, true];
|
||||
|
||||
if (someAmmo _suitcase) then {
|
||||
private _currentAmmoState = (_controlBox getVariable QGVAR(vehicleAmmo)) + 1;
|
||||
_controlBox setVariable [QGVAR(vehicleAmmo), _currentAmmoState, true];
|
||||
|
||||
// can only hold 4 missiles at a time, so we multiply by 1/4 to get correct ammo
|
||||
_controlBox setVehicleAmmo (_currentAmmoState * 0.25);
|
||||
};
|
||||
|
||||
// transfer locality so missileguidance works
|
||||
if !(local gunner _controlBox) then {
|
||||
private _gunnerID = ((gunner _controlBox) getVariable [QEGVAR(common,playerOwner), CBA_clientID]);
|
||||
["ace_setOwner", [_suitcase, _gunnerID]] call CBA_fnc_serverEvent;
|
||||
_suitcase setVariable [QGVAR(owner), _unit];
|
||||
};
|
||||
} else {
|
||||
// how did we get here?
|
||||
WARNING_2("Managed to attach plug to a full control box",_availableIndex,_statuses);
|
||||
};
|
||||
|
22
addons/malyutka/functions/fnc_canAttachPlug.sqf
Normal file
22
addons/malyutka/functions/fnc_canAttachPlug.sqf
Normal file
@ -0,0 +1,22 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Whether or not we can attach the plug to a control box
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Suitcase <OBJECT>
|
||||
* 1: Control Box <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_canAttachPlug
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_suitcase", "_controlBox"];
|
||||
private _statuses = _controlBox getVariable QGVAR(plugStatus);
|
||||
// if we have a single available plug, we can attach
|
||||
(_statuses findIf { _x isEqualTo objNull }) >= 0
|
||||
|
20
addons/malyutka/functions/fnc_canPickupPlug.sqf
Normal file
20
addons/malyutka/functions/fnc_canPickupPlug.sqf
Normal file
@ -0,0 +1,20 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Whether or not we can pickup the plug from the ground
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Plug <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_canPickupPlug
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["", "_plug"];
|
||||
(objNull isEqualTo attachedTo _plug) && { (_plug getVariable QGVAR(attachedControlBox)) isEqualTo objNull }
|
||||
|
20
addons/malyutka/functions/fnc_canTakePlug.sqf
Normal file
20
addons/malyutka/functions/fnc_canTakePlug.sqf
Normal file
@ -0,0 +1,20 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Whether or not we can take the plug from the launch suitcase
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Static Weapon <OBJECT>
|
||||
* 1: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_canTakePlug
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_unit", "_target"];
|
||||
(alive _target) && !(_target getVariable QGVAR(plugTaken))
|
||||
|
20
addons/malyutka/functions/fnc_canUnattachPlug.sqf
Normal file
20
addons/malyutka/functions/fnc_canUnattachPlug.sqf
Normal file
@ -0,0 +1,20 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Whether or not we can unattach the plug from the control box
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Static Weapon <OBJECT>
|
||||
* 1: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_canUnattachPlug
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["", "_plug"];
|
||||
(_plug getVariable QGVAR(attachedControlBox)) isNotEqualTo objNull
|
||||
|
80
addons/malyutka/functions/fnc_carryPlugPFH.sqf
Normal file
80
addons/malyutka/functions/fnc_carryPlugPFH.sqf
Normal file
@ -0,0 +1,80 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Handles carrying of plug
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit carrying plug <OBJECT>
|
||||
* 1: Plug <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [player, plug] call ace_malyutka_fnc_carryPlugPFH
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_unit", "_plug"];
|
||||
private _originSuitcase = _plug getVariable QGVAR(origin);
|
||||
private _rope = _originSuitcase getVariable QGVAR(plugRope);
|
||||
|
||||
[{
|
||||
params ["_args", "_handle"];
|
||||
_args params ["_unit", "_rope", "_plug", "_suitcase"];
|
||||
|
||||
private _exitCondition = !(
|
||||
!isNull _plug
|
||||
&& !isNull _suitcase
|
||||
&& { alive _unit }
|
||||
&& {"" isEqualTo currentWeapon _unit || {_unit call EFUNC(common,isSwimming)}}
|
||||
&& {[_unit, objNull, ["isNotInside", "isNotOnLadder", "isNotSwimming", "notOnMap"]] call EFUNC(common,canInteractWith)}
|
||||
&& {"unconscious" isNotEqualTo toLower animationState _unit}
|
||||
&& {!(_unit getVariable ["ACE_isUnconscious", false])}
|
||||
);
|
||||
|
||||
if (_plug isNotEqualTo objNull && _suitcase isNotEqualTo objNull) then {
|
||||
_exitCondition = _exitCondition || (_plug getVariable QGVAR(dropped));
|
||||
_exitCondition = _exitCondition || ((_plug distance2d _suitcase) > MAX_WIRE_DISTANCE);
|
||||
};
|
||||
|
||||
if (_exitCondition) exitWith {
|
||||
[_handle] call CBA_fnc_removePerFrameHandler;
|
||||
call EFUNC(interaction,hideMouseHint);
|
||||
_unit setVariable [QGVAR(hint), []];
|
||||
_unit setVariable [QGVAR(carryingPlug), objNull];
|
||||
|
||||
if ((_plug getVariable QGVAR(attachedControlBox)) isEqualTo objNull) then {
|
||||
detach _plug;
|
||||
};
|
||||
_plug setVariable [QGVAR(dropped), false];
|
||||
};
|
||||
|
||||
private _hintLMB = "";
|
||||
private _hintRMB = localize ELSTRING(dragging,Drop);
|
||||
|
||||
getCursorObjectParams params ["_cursorObject", "", "_distance"];
|
||||
if (!isNull _cursorObject && {_distance < ATTACH_DISTANCE}) then {
|
||||
if (
|
||||
_cursorObject isKindOf QGVAR(9m14_joystick) &&
|
||||
{ ([_suitcase, _cursorObject] call FUNC(canAttachPlug)) }
|
||||
) then {
|
||||
_hintLMB = localize LSTRING(attachPlug);
|
||||
};
|
||||
|
||||
if (
|
||||
_cursorObject isKindOf QGVAR(9m14) &&
|
||||
{ _cursorObject isEqualTo (_plug getVariable QGVAR(origin)) }
|
||||
) then {
|
||||
_hintLMB = localize LSTRING(returnPlug);
|
||||
};
|
||||
};
|
||||
|
||||
private _hint = [_hintLMB, _hintRMB];
|
||||
if (_hint isNotEqualTo (_unit getVariable [QGVAR(hint), []])) then {
|
||||
_unit setVariable [QGVAR(hint), _hint];
|
||||
_hint call EFUNC(interaction,showMouseHint);
|
||||
};
|
||||
|
||||
}, 0, [_unit, _rope, _plug, _originSuitcase]] call CBA_fnc_addPerFrameHandler;
|
||||
|
25
addons/malyutka/functions/fnc_initJoystick.sqf
Normal file
25
addons/malyutka/functions/fnc_initJoystick.sqf
Normal file
@ -0,0 +1,25 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Initialise joystick
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Static Weapon <OBJECT>
|
||||
* 1: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_initJoystick
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_joystick"];
|
||||
|
||||
// each plug has information regarding the current launcher which is connected
|
||||
// if null, no launcher is connected
|
||||
_joystick setVariable [QGVAR(plugStatus), [objNull, objNull, objNull, objNull], true];
|
||||
_joystick setVariable [QGVAR(vehicleAmmo), 0, true];
|
||||
_joystick setVehicleAmmo 0;
|
||||
|
24
addons/malyutka/functions/fnc_initSuitcase.sqf
Normal file
24
addons/malyutka/functions/fnc_initSuitcase.sqf
Normal file
@ -0,0 +1,24 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Initialise suitcase launcher
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Static Weapon <OBJECT>
|
||||
* 1: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_initSuitcase
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_suitcase"];
|
||||
|
||||
_suitcase setVariable [QGVAR(plugTaken), false, true];
|
||||
_suitcase setVariable [QGVAR(plugRope), objNull, true];
|
||||
_suitcase setVariable [QGVAR(plugHeader), objNull, true];
|
||||
_suitcase setVariable [QGVAR(attachedToPlugNumber), -1, true];
|
||||
|
37
addons/malyutka/functions/fnc_onFired.sqf
Normal file
37
addons/malyutka/functions/fnc_onFired.sqf
Normal file
@ -0,0 +1,37 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Handle the firing of a Malyutka
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Static Weapon <OBJECT>
|
||||
* 1: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_onFired
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_unit", "", "", "", "", "", "_projectile"];
|
||||
// projectile is a dummy to trigger this event handler
|
||||
deleteVehicle _projectile;
|
||||
|
||||
private _controlBox = vehicle _unit;
|
||||
|
||||
private _currentAmmoState = (_controlBox getVariable QGVAR(vehicleAmmo));
|
||||
_controlBox setVariable [QGVAR(vehicleAmmo), _currentAmmoState - 1, true];
|
||||
|
||||
private _statuses = _controlBox getVariable QGVAR(plugStatus);
|
||||
private _availableIndex = _statuses findIf { (_x isNotEqualTo objNull) && (someAmmo _x) };
|
||||
if (_availableIndex >= 0) then {
|
||||
private _malyutka = _statuses select _availableIndex;
|
||||
[_malyutka, QGVAR(9m14)] call BIS_fnc_fire;
|
||||
} else {
|
||||
// how did we get here?
|
||||
private _statusesData = _statuses apply { (_x isNotEqualTo objNull) && (someAmmo _x) };
|
||||
WARNING_3("Managed to fire when no control boxes were ready to fire",_availableIndex,_statuses,_statusesData);
|
||||
};
|
||||
|
34
addons/malyutka/functions/fnc_onLauncherFired.sqf
Normal file
34
addons/malyutka/functions/fnc_onLauncherFired.sqf
Normal file
@ -0,0 +1,34 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Add a per frame handler to the malyutka that copies MCLOS control data from player to missile
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Static Weapon <OBJECT>
|
||||
* 1: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_onLauncherFired
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_unit", "", "", "", "", "", "_projectile"];
|
||||
[{
|
||||
params ["_args", "_handle"];
|
||||
_args params ["_unit", "_projectile"];
|
||||
if !(alive _projectile) exitWith {
|
||||
[_handle] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
// owner can change while missile is in flight
|
||||
private _owner = _unit getVariable QGVAR(owner);
|
||||
|
||||
if ((vehicle _owner) isKindOf QGVAR(9m14_joystick)) then {
|
||||
_unit setVariable [QEGVAR(missileguidance,MCLOS_direction), _owner getVariable [QEGVAR(missileguidance,MCLOS_direction), [0, 0, 0]]];
|
||||
};
|
||||
|
||||
}, 0, [_unit, _projectile, _trackerLight]] call CBA_fnc_addPerFrameHandler;
|
48
addons/malyutka/functions/fnc_onMouseButtonDown.sqf
Normal file
48
addons/malyutka/functions/fnc_onMouseButtonDown.sqf
Normal file
@ -0,0 +1,48 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Handles mouse interaction when carrying plug
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [player, plug] call ace_malyutka_fnc_onMouseButtonDown
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["", "_button"];
|
||||
private _unit = ACE_PLAYER;
|
||||
private _plug = _unit getVariable [QGVAR(carryingPlug), objNull];
|
||||
|
||||
if (_button > 1 || _plug isEqualTo objNull) exitWith {
|
||||
|
||||
};
|
||||
|
||||
if (_button == 1) then {
|
||||
// RMB
|
||||
_plug setVariable [QGVAR(dropped), true];
|
||||
} else {
|
||||
// LMB
|
||||
getCursorObjectParams params ["_cursorObject", "", "_distance"];
|
||||
if (!isNull _cursorObject && {_distance < ATTACH_DISTANCE}) then {
|
||||
if (
|
||||
_cursorObject isKindOf QGVAR(9m14_joystick) &&
|
||||
{ ([_suitcase, _cursorObject] call FUNC(canAttachPlug)) }
|
||||
) then {
|
||||
[_plug getVariable QGVAR(origin), _cursorObject] call FUNC(attachPlug);
|
||||
_plug setVariable [QGVAR(dropped), true];
|
||||
};
|
||||
|
||||
if (
|
||||
_cursorObject isKindOf QGVAR(9m14) &&
|
||||
{ _cursorObject isEqualTo (_plug getVariable QGVAR(origin)) }
|
||||
) then {
|
||||
[_plug, _cursorObject] call FUNC(returnPlug);
|
||||
};
|
||||
};
|
||||
};
|
||||
|
26
addons/malyutka/functions/fnc_pickupPlug.sqf
Normal file
26
addons/malyutka/functions/fnc_pickupPlug.sqf
Normal file
@ -0,0 +1,26 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Picks up plug from ground
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Static Weapon <OBJECT>
|
||||
* 1: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_pickupPlug
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_unit", "_handle"];
|
||||
|
||||
_handle attachTo [_unit, [0, 1, 0], "pelvis"];
|
||||
_unit setVariable [QGVAR(carryingPlug), _handle];
|
||||
_plug setVariable [QGVAR(dropped), false];
|
||||
[_unit] call EFUNC(weaponselect,putWeaponAway);
|
||||
[_unit, _handle] call FUNC(carryPlugPFH);
|
||||
|
||||
|
28
addons/malyutka/functions/fnc_returnPlug.sqf
Normal file
28
addons/malyutka/functions/fnc_returnPlug.sqf
Normal file
@ -0,0 +1,28 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Returns plug to launcher suitcase
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Plug <OBJECT>
|
||||
* 1: Suitcase <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_returnPlug
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_plug", "_suitcase"];
|
||||
|
||||
deleteVehicle _plug;
|
||||
|
||||
private _rope = _suitcase getVariable QGVAR(plugRope);
|
||||
ropeDestroy _rope;
|
||||
|
||||
_suitcase setVariable [QGVAR(plugTaken), false, true];
|
||||
_suitcase setVariable [QGVAR(plugRope), objNull, true];
|
||||
_suitcase setVariable [QGVAR(plugHeader), objNull, true];
|
||||
|
32
addons/malyutka/functions/fnc_takePlug.sqf
Normal file
32
addons/malyutka/functions/fnc_takePlug.sqf
Normal file
@ -0,0 +1,32 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Takes a plug from the launch suitcase
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Suitcase <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_takePlug
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_unit", "_target"];
|
||||
|
||||
private _handle = createVehicle [QGVAR(plug), [0, 0, 0], [], 0, "CAN_COLLIDE"];
|
||||
_handle setVariable [QGVAR(origin), _target, true];
|
||||
_handle setVariable [QGVAR(attachedControlBox), objNull, true];
|
||||
_handle setVariable [QGVAR(dropped), false, false];
|
||||
[_unit, _handle] call FUNC(pickupPlug);
|
||||
|
||||
private _rope = ropeCreate [_target, "missile_plug", _handle, [0, 0, 0], MAX_WIRE_DISTANCE];
|
||||
|
||||
_target setVariable [QGVAR(plugTaken), true, true];
|
||||
_target setVariable [QGVAR(plugRope), _rope, true];
|
||||
_target setVariable [QGVAR(plugHeader), _handle, true];
|
||||
|
||||
|
35
addons/malyutka/functions/fnc_unattachPlug.sqf
Normal file
35
addons/malyutka/functions/fnc_unattachPlug.sqf
Normal file
@ -0,0 +1,35 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Unattaches plug from control box
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Static Weapon <OBJECT>
|
||||
* 1: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_unattachPlug
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_unit", "_plug"];
|
||||
|
||||
private _suitcase = _plug getVariable QGVAR(origin);
|
||||
private _controlBox = _plug getVariable QGVAR(attachedControlBox);
|
||||
|
||||
private _suitcaseIndex = _suitcase getVariable QGVAR(attachedToPlugNumber);
|
||||
if (_suitcaseIndex < 0) exitWith {
|
||||
WARNING_1("Somehow unattached plug when not first attached",_suitcaseIndex);
|
||||
};
|
||||
_suitcase setVariable [QGVAR(attachedToPlugNumber), -1, true];
|
||||
|
||||
private _statuses = _controlBox getVariable QGVAR(plugStatus);
|
||||
_statuses set [_suitcaseIndex, objNull];
|
||||
_controlBox setVariable [QGVAR(plugStatus), _statuses, true];
|
||||
|
||||
_plug setVariable [QGVAR(attachedControlBox), objNull, true];
|
||||
[_unit, _plug] call FUNC(pickupPlug);
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
#define DISABLE_COMPILE_CACHE
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_MALYUTKA
|
||||
@ -15,4 +15,6 @@
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
#define ATTACH_DISTANCE 3
|
||||
#define MAX_WIRE_DISTANCE 15
|
||||
|
||||
|
@ -16,5 +16,20 @@
|
||||
<Key ID="STR_ACE_Malyutka_9s415">
|
||||
<English>[CSW] 9S415 Control Unit</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Malyutka_takePlug">
|
||||
<English>Take Plug</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Malyutka_attachPlug">
|
||||
<English>Attach Plug</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Malyutka_plug">
|
||||
<English>Plug</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Malyutka_pickupPlug">
|
||||
<English>Pickup Plug</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Malyutka_returnPlug">
|
||||
<English>Return Plug</English>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user