more common cleanup

This commit is contained in:
commy2 2015-09-18 08:23:18 +02:00
parent df2c7dce78
commit fc82018c49
4 changed files with 83 additions and 89 deletions

View File

@ -1,73 +1,64 @@
/*
* Author: commy2
*
* Add an addAction event to a unit. Used to handle multiple addAction events. Global arguments, local effects. Does only work for player controlled units.
*
* Argument:
* 0: Unit the action should be assigned to (Object)
* 1: Name of the action, e.g. "DefaultAction" (String)
* 2: Condition (Code or String)
* 3: Code to execute (Code or String)
* Arguments:
* 0: Unit the action should be assigned to <OBJECT>
* 1: Name of the action, e.g. "DefaultAction" <STRING>
* 2: Condition <CODE, STRING>
* 3: Code to execute <CODE, STRING>
*
* Return value:
* ID of the action (used to remove it later).
* Return Value:
* ID of the action (used to remove it later) <NUMBER>
*/
#include "script_component.hpp"
private ["_unit", "_action", "_condition", "_statement", "_name", "_actionsVar", "_actionID", "_actions", "_id", "_actionIDs"];
//IGNORE_PRIVATE_WARNING("_count", "_index", "_return", "_target");
_unit = _this select 0;
_action = _this select 1;
_condition = _this select 2;
_statement = _this select 3;
params ["_unit", "_action", "_condition", "_statement"];
if (typeName _condition == "STRING") then {
_condition = compile _condition;
_condition = compile _condition;
};
if (typeName _statement == "STRING") then {
_statement = compile _statement;
_statement = compile _statement;
};
_name = format ["ACE_Action_%1", _action];
private ["_name", "_actionsVar"];
_name = format ["ACE_Action_%1", _action];
_actionsVar = _unit getVariable [_name, [-1, [-1, [], []], objNull]];
if (_unit != _actionsVar select 2) then { // check if the unit is still valid, fixes respawn issues
_actionsVar = [-1, [-1, [], []], objNull];
_actionsVar = [-1, [-1, [], []], objNull];
};
_actionID = _actionsVar select 0;
_actions = _actionsVar select 1;
_actionsVar params ["_actionID", "_actionsArray"];
_actionsArray params ["_id", "_actionIDs", "_actions"];
_id = (_actions select 0) + 1;
_actionIDs = _actions select 1;
_actions = _actions select 2;
_id = _id + 1;
_actionIDs pushBack _id;
_actions pushBack [_condition, _statement];
// first action to add, unit needs addAction command
if (_actionID == -1) then {
private "_addAction";
private "_addAction";
_addAction = call compile format [
"[
'',
{if (inputAction '%1' == 0) exitWith {}; {if (_this call (_x select 0)) then {_this call (_x select 1)}} forEach (((_this select 0) getVariable '%2') select 1 select 2)},
nil,
-1,
false,
true,
'%1',
""if (_this != ACE_player || {vehicle _this != _target}) exitWith {false}; _actions = (_this getVariable '%2') select 1 select 2; _count = count _actions; _index = 0; _return = false; while {_index < _count && {!_return}} do {_return = [_target, _this] call ((_actions select _index) select 0); _index = _index + 1}; _return""
]",
_action,
_name
];
_addAction = call compile format [
"[
'',
{if (inputAction '%1' == 0) exitWith {}; {if (_this call (_x select 0)) then {_this call (_x select 1)}} forEach (((_this select 0) getVariable '%2') select 1 select 2)},
nil,
-1,
false,
true,
'%1',
""if (_this != ACE_player || {vehicle _this != _target}) exitWith {false}; _actions = (_this getVariable '%2') select 1 select 2; _count = count _actions; _index = 0; _return = false; while {_index < _count && {!_return}} do {_return = [_target, _this] call ((_actions select _index) select 0); _index = _index + 1}; _return""
]",
_action,
_name
];
_actionID = _unit addAction _addAction;
_actionID = _unit addAction _addAction;
};
_unit setVariable [_name, [_actionID, [_id, _actionIDs, _actions], _unit], false];

View File

@ -1,29 +1,25 @@
/*
* Author: commy2
*
* Add an addAction event to a unit. Used to handle multiple addAction events and add a action to the mouse wheel menu. Global arguments, local effects. Does only work for player controlled units.
*
* Argument:
* 0: Unit the action should be assigned to (Object)
* 1: Menu title of the action (String)
* 2: Name of the action, e.g. "DefaultAction" (String)
* 3: Condition (Code or String)
* 4: Code to execute by the action (Code or String)
* 5: Condition for the menu action (Code or String)
* 6: Code to execute from the menu (Code or String)
* 7: Priority of the action (Number, optional default: 0)
* Arguments:
* 0: Unit the action should be assigned to <OBJECT>
* 1: Menu title of the action <STRING>
* 2: Name of the action, e.g. "DefaultAction" <STRING>
* 3: Condition <CODE, STRING>
* 4: Code to execute by the action <CODE, STRING>
* 5: Condition for the menu action <CODE, STRING>
* 6: Code to execute from the menu <CODE, STRING>
* 7: Priority of the action (default: 0) <NUMBER>
*
* Return value:
* ID of the action (used to remove it later).
* Return Value:
* ID of the action (used to remove it later) <NUMBER>
*
* Public: No
*/
#include "script_component.hpp"
private ["_name", "_actionsVar", "_id", "_actionIDs", "_actions", "_nameVar", "_addAction", "_actionID"];
//IGNORE_PRIVATE_WARNING("_target");
PARAMS_8(_unit,_displayName,_action,_condition,_statement,_condition2,_statement2,_priority);
if (isNil "_priority") then {_priority = 0};
params ["_unit", "_displayName", "_action", "_condition", "_statement", "_condition2", "_statement2", ["_priority", 0]];
if (typeName _condition == "STRING") then {
_condition = compile _condition;
@ -41,13 +37,16 @@ if (typeName _statement2 == "STRING") then {
_statement2 = compile _statement2;
};
_name = format ["ACE_ActionMenu_%1", _action];
private ["_name", "_actionsVar"];
_name = format ["ACE_ActionMenu_%1", _action];
_actionsVar = _unit getVariable [_name, [-1, [], []]];
_id = (_actionsVar select 0) + 1;
_actionIDs = _actionsVar select 1;
_actions = _actionsVar select 2;
_actionsVar params ["_id", "_actionIDs", "_actions"];
_id = _id + 1;
private ["_nameVar", "_addAction", "_actionID"];
_nameVar = format ["%1_ID%2", _name, _id];
missionNamespace setVariable [_nameVar, [_condition, _statement, _condition2, _statement2]];
@ -56,14 +55,14 @@ _actionIDs pushBack _id;
_addAction = call compile format [
"[
'%2',
{if (inputAction '%1' == 0) then {if (_this call (%3 select 2)) then {_this call (%3 select 3)}} else {_this call (%3 select 1)}},
nil,
%4,
false,
true,
'%1',
""if (_this != ACE_player || {vehicle _this != _target}) exitWith {false}; [_target, _this] call (%3 select 0)""
'%2',
{if (inputAction '%1' == 0) then {if (_this call (%3 select 2)) then {_this call (%3 select 3)}} else {_this call (%3 select 1)}},
nil,
%4,
false,
true,
'%1',
""if (_this != ACE_player || {vehicle _this != _target}) exitWith {false}; [_target, _this] call (%3 select 0)""
]",
_action,
_displayName,

View File

@ -1,31 +1,25 @@
/*
* Author: commy2
*
* Add a condition that gets checked by ace_common_fnc_canInteractWith.
*
* Arguments:
* 0: The conditions id. Used to remove later or as exception name. An already existing name overwrites. (String)
* 1: The condition to check. format of "_this" is "[_player, _target]". (Code)
* 0: The conditions id. Used to remove later or as exception name. An already existing name overwrites. <STRING>
* 1: The condition to check. format of "_this" is "[_player, _target]". <CODE>
*
* Return Value:
* Unit can interact?
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_conditionName", "_conditionFunc"];
//IGNORE_PRIVATE_WARNING("_player", "_target");
params ["_conditionName", "_conditionFunc"];
_conditionName = toLower _conditionName;
_conditionName = toLower (_this select 0);
_conditionFunc = _this select 1;
private ["_conditions", "_conditionNames", "_conditionFuncs"];
private "_conditions";
_conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]];
_conditionNames = _conditions select 0;
_conditionFuncs = _conditions select 1;
_conditions params ["_conditionNames", "_conditionFuncs"];
private "_index";
_index = _conditionNames find _conditionName;
@ -37,4 +31,4 @@ if (_index == -1) then {
_conditionNames set [_index, _conditionName];
_conditionFuncs set [_index, _conditionFunc];
GVAR(InteractionConditions) = [_conditionNames, _conditionFuncs];
GVAR(InteractionConditions) = _conditions;

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@ -1,9 +1,19 @@
// by commy2
/*
* Author: commy2
*
* Arguments:
* Display where the Unload event was added <DISPLAY>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
private "_dlg";
disableSerialization;
private "_dlg";
_dlg = ctrlParent _this;
_dlg displayAddEventHandler ["unload", {