From fd0ca58fe6c600c46b4a013ea787a36d129f92a8 Mon Sep 17 00:00:00 2001
From: ulteq <ulteq@web.de>
Date: Fri, 8 May 2015 15:25:32 +0200
Subject: [PATCH] Fixes broken bullet trace effect (caliber is now in mm, not
 inches)

---
 addons/advanced_ballistics/functions/fnc_handleFired.sqf | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/addons/advanced_ballistics/functions/fnc_handleFired.sqf b/addons/advanced_ballistics/functions/fnc_handleFired.sqf
index e63b1d7dfc..f6458b5f41 100644
--- a/addons/advanced_ballistics/functions/fnc_handleFired.sqf
+++ b/addons/advanced_ballistics/functions/fnc_handleFired.sqf
@@ -158,7 +158,7 @@ GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000;
     };
     
     if (_bulletTraceVisible && _bulletSpeed > 600) then {
-        drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.4*_caliber,0.2*_caliber],[[0,0,0,0.6],[0,0,0,0.4]],[1,0],0,0,"","",""];
+        drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.0157480315*_caliber,0.00787401574*_caliber],[[0,0,0,0.6],[0,0,0,0.4]],[1,0],0,0,"","",""];
     };
 
     call compile ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, floor(time), time - floor(time)]);