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Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034 * Execute setShotParents on server (server-only command)
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@ -32,6 +32,9 @@ if !(_unit getVariable [QGVAR(primed), false]) then {
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_unit setVariable [QGVAR(lastThrownTime), CBA_missionTime];
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// Fix floating for throwables without proper physics (eg. IR Grenade)
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_activeThrowable setVelocity [0, 0, -0.1];
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// Set thrower
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[QEGVAR(common,setShotParents), [_activeThrowable, _unit, (getShotParents _activeThrowable) select 1]] call CBA_fnc_serverEvent;
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};
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// Restore muzzle ammo (setAmmo 1 has no impact if no appliccable throwable in inventory)
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@ -54,6 +54,9 @@ deleteVehicle _activeThrowableOld;
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_activeThrowable // projectile
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]] call CBA_fnc_globalEvent;
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// Set prime instigator
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[QEGVAR(common,setShotParents), [_activeThrowable, _unit, _unit]] call CBA_fnc_serverEvent;
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if (_showHint) then {
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// Show primed hint
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private _displayNameShort = getText (configFile >> "CfgMagazines" >> _throwableMag >> "displayNameShort");
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@ -133,6 +133,7 @@ if (isServer) then {
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if (isServer) then {
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[QGVAR(hideObjectGlobal), {(_this select 0) hideObjectGlobal (_this select 1)}] call CBA_fnc_addEventHandler;
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[QGVAR(enableSimulationGlobal), {(_this select 0) enableSimulationGlobal (_this select 1)}] call CBA_fnc_addEventHandler;
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[QGVAR(setShotParents), {(_this select 0) setShotParents [_this select 1, _this select 2]}] call CBA_fnc_addEventHandler;
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["ace_setOwner", {(_this select 0) setOwner (_this select 1)}] call CBA_fnc_addEventHandler;
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[QGVAR(serverLog), FUNC(serverLog)] call CBA_fnc_addEventHandler;
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};
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