Merge pull request #3516 from acemod/cbamissiontime

replace timePFH with CBA_missionTime
This commit is contained in:
commy2 2016-05-30 21:23:57 +02:00
commit fd26e2e44e
111 changed files with 291 additions and 349 deletions

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@ -5,7 +5,7 @@
GVAR(currentbulletID) = -1;
GVAR(Protractor) = false;
GVAR(ProtractorStart) = ACE_time;
GVAR(ProtractorStart) = CBA_missionTime;
GVAR(allBullets) = [];
GVAR(currentGrid) = 0;

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@ -12,7 +12,7 @@
*/
#include "script_component.hpp"
private _aceTimeSecond = floor ACE_time;
private _aceTimeSecond = floor CBA_missionTime;
{
private ["_bulletVelocity", "_bulletPosition", "_bulletSpeed"];
@ -31,7 +31,7 @@ private _aceTimeSecond = floor ACE_time;
drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.02*_caliber,0.01*_caliber],[[0,0,0,0.65],[0,0,0,0.2]],[1,0],0,0,"","",""];
};
call compile ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, _aceTimeSecond, ACE_time - _aceTimeSecond]);
call compile ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, _aceTimeSecond, CBA_missionTime - _aceTimeSecond]);
};
nil
} count +GVAR(allBullets);

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@ -110,8 +110,8 @@ if (_caliber > 0 && _bulletLength > 0 && _bulletMass > 0 && _barrelTwist > 0) th
GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000;
_aceTimeSecond = floor ACE_time;
"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _airFriction, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _stabilityFactor, _twistDirection, _muzzleVelocity, _transonicStabilityCoef, getPosASL _projectile, EGVAR(common,mapLatitude), EGVAR(weather,currentTemperature), EGVAR(common,mapAltitude), EGVAR(weather,currentHumidity), overcast, _aceTimeSecond, ACE_time - _aceTimeSecond];
_aceTimeSecond = floor CBA_missionTime;
"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _airFriction, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _stabilityFactor, _twistDirection, _muzzleVelocity, _transonicStabilityCoef, getPosASL _projectile, EGVAR(common,mapLatitude), EGVAR(weather,currentTemperature), EGVAR(common,mapAltitude), EGVAR(weather,currentHumidity), overcast, _aceTimeSecond, CBA_missionTime - _aceTimeSecond];
GVAR(allBullets) pushBack [_projectile, _caliber, _bulletTraceVisible, GVAR(currentbulletID)];

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@ -18,7 +18,7 @@ if (!GVAR(extensionAvailable)) exitWith {};
private ["_initStartTime", "_mapSize", "_mapGrids", "_gridCells", "_x", "_y", "_gridCenter", "_gridHeight", "_gridNumObjects", "_gridSurfaceIsWater"];
_initStartTime = ACE_time;
_initStartTime = CBA_missionTime;
_mapSize = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize");
if (("ace_advanced_ballistics" callExtension format["init:%1:%2", worldName, _mapSize]) == "Terrain already initialized") exitWith {
@ -38,7 +38,7 @@ GVAR(currentGrid) = 0;
if (GVAR(currentGrid) >= _gridCells) exitWith {
#ifdef DEBUG_MODE_FULL
systemChat format["AdvancedBallistics: Finished terrain initialization in %1 seconds", ceil(ACE_time - _initStartTime)];
systemChat format["AdvancedBallistics: Finished terrain initialization in %1 seconds", ceil(CBA_missionTime - _initStartTime)];
#endif
[_idPFH] call CBA_fnc_removePerFrameHandler;
};

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@ -30,7 +30,7 @@ if !(ctrlVisible 9000) then {
if (!(GVAR(speedAssistTimer))) exitWith {
GVAR(speedAssistTimer) = true;
ctrlSetText [8006, Str(Round((ACE_time - _startTime) * 10) / 10)];
ctrlSetText [8006, Str(Round((CBA_missionTime - _startTime) * 10) / 10)];
[] call FUNC(calculate_target_speed_assist);
@ -40,7 +40,7 @@ if !(ctrlVisible 9000) then {
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
ctrlSetText [9001, Str(Round((ACE_time - _startTime) * 10) / 10)];
ctrlSetText [9001, Str(Round((CBA_missionTime - _startTime) * 10) / 10)];
}, 0.1, [ACE_time]] call CBA_fnc_addPerFrameHandler;
}, 0.1, [CBA_missionTime]] call CBA_fnc_addPerFrameHandler;
};

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@ -103,7 +103,7 @@ if (_state) then {
params ["_args", "_pfID"];
_args params ["_unit", "_maxTime"];
//If waited long enough or they re-surrendered or they are unconscious, exit loop
if ((ACE_time > _maxTime) || {_unit getVariable [QGVAR(isSurrendering), false]} || {_unit getVariable ["ACE_isUnconscious", false]}) exitWith {
if ((CBA_missionTime > _maxTime) || {_unit getVariable [QGVAR(isSurrendering), false]} || {_unit getVariable ["ACE_isUnconscious", false]}) exitWith {
[_pfID] call CBA_fnc_removePerFrameHandler;
};
//Only break animation if they are actualy the "hands up" animation (because we are using switchmove there won't be an transition)
@ -112,7 +112,7 @@ if (_state) then {
//Break out of hands up animation loop
[_unit, "ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation);
};
}, 0, [_unit, (ACE_time + 20)]] call CBA_fnc_addPerFrameHandler;
}, 0, [_unit, (CBA_missionTime + 20)]] call CBA_fnc_addPerFrameHandler;
};
};

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@ -277,5 +277,3 @@ PREP(hashListCreateHash);
PREP(hashListSelect);
PREP(hashListSet);
PREP(hashListPush);
PREP(timePFH);

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@ -55,20 +55,6 @@ GVAR(setHearingCapabilityMap) = [];
ACE_player = objNull;
uiNamespace setVariable ["ACE_player", objNull];
//////////////////////////////////////////////////
// Time handling
//////////////////////////////////////////////////
ACE_time = diag_tickTime;
ACE_realTime = diag_tickTime;
ACE_virtualTime = diag_tickTime;
ACE_diagTime = diag_tickTime;
ACE_gameTime = time;
ACE_pausedTime = 0;
ACE_virtualPausedTime = 0;
[FUNC(timePFH), 0, []] call CBA_fnc_addPerFrameHandler;
// Init toHex
[0] call FUNC(toHex);

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@ -29,7 +29,7 @@ if (isServer) then {
_internalData = HASH_GET(GVAR(syncedEvents),_name);
_internalData params ["", "_eventLog"];
_eventLog pushBack [ACE_diagTime, _args, _ttl];
_eventLog pushBack [diag_tickTime, _args, _ttl];
};
};

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@ -19,8 +19,8 @@
params ["_params", "_function", "_namespace", "_uid", "_duration", "_event"];
if ((_namespace getVariable [_uid, [-99999]]) select 0 < ACE_diagTime) then {
_namespace setVariable [_uid, [ACE_diagTime + _duration, _params call _function]];
if ((_namespace getVariable [_uid, [-99999]]) select 0 < diag_tickTime) then {
_namespace setVariable [_uid, [diag_tickTime + _duration, _params call _function]];
// Does the cache needs to be cleared on an event?
if (!isNil "_event") then {

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@ -89,11 +89,11 @@ private _refresh = {
if (_show) then {
if ({_x select 0 == _iconId} count _list == 0) then {
_list pushBack [_iconId, _icon, _color, ACE_time];
_list pushBack [_iconId, _icon, _color, CBA_missionTime];
} else {
{
if (_x select 0 == _iconId) exitWith {
_list set [_forEachIndex, [_iconId, _icon, _color, ACE_time]];
_list set [_forEachIndex, [_iconId, _icon, _color, CBA_missionTime]];
};
} forEach _list;
};

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@ -25,7 +25,7 @@ if !(typeName _text in ["STRING", "TEXT"]) then {_text = str _text};
GVAR(lastHint) params ["_lastHintTime", "_lastHintPriority"];
private _time = ACE_time;
private _time = CBA_missionTime;
if (_time > _lastHintTime + _delay || {_priority >= _lastHintPriority}) then {
hintSilent _text;

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@ -12,7 +12,7 @@
*/
#include "script_component.hpp"
// diag_log text format["%1 HASH HAS KEY: %2", ACE_diagTime, _this];
// diag_log text format["%1 HASH HAS KEY: %2", diag_tickTime, _this];
params ["_hash", "_key"];

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@ -12,7 +12,7 @@
*/
#include "script_component.hpp"
// diag_log text format["%1 HASH SET: %2", ACE_diagTime, _this];
// diag_log text format["%1 HASH SET: %2", diag_tickTime, _this];
params ["_hash", "_key", "_val"];

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@ -46,7 +46,7 @@ _ctrlPos set [1, ((0 + 29 * GVAR(settingProgressBarLocation)) * ((((safezoneW /
[{
(_this select 0) params ["_args", "_onFinish", "_onFail", "_condition", "_player", "_startTime", "_totalTime", "_exceptions"];
private _elapsedTime = ACE_time - _startTime;
private _elapsedTime = CBA_missionTime - _startTime;
private _errorCode = -1;
// this does not check: target fell unconscious, target died, target moved inside vehicle / left vehicle, target moved outside of players range, target moves at all.
@ -97,4 +97,4 @@ _ctrlPos set [1, ((0 + 29 * GVAR(settingProgressBarLocation)) * ((((safezoneW /
//Update Progress Bar (ratio of elepased:total)
(uiNamespace getVariable QGVAR(ctrlProgressBar)) progressSetPosition (_elapsedTime / _totalTime);
};
}, 0, [_args, _onFinish, _onFail, _condition, _player, ACE_time, _totalTime, _exceptions]] call CBA_fnc_addPerFrameHandler;
}, 0, [_args, _onFinish, _onFail, _condition, _player, CBA_missionTime, _totalTime, _exceptions]] call CBA_fnc_addPerFrameHandler;

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@ -45,7 +45,7 @@ GVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE) = _target addAction ["Decline", compile
GVAR(RECIEVE_REQUEST_ID_KEY_BINDING) = _requestID;
GVAR(RECIEVE_REQUEST_TIME_OUT_SCRIPT) = [ACE_time, _target, _requestID] spawn { // @todo
GVAR(RECIEVE_REQUEST_TIME_OUT_SCRIPT) = [CBA_missionTime, _target, _requestID] spawn { // @todo
params ["_time", "_target", "_requestID"];
_time = _time + 40;
@ -55,7 +55,7 @@ GVAR(RECIEVE_REQUEST_TIME_OUT_SCRIPT) = [ACE_time, _target, _requestID] spawn {
waitUntil {
_id = _target getVariable _requestID;
(ACE_time > _time || isNil "_id")
(CBA_missionTime > _time || isNil "_id")
};
_target setVariable [_requestID, nil];

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@ -34,7 +34,7 @@ if (!isServer) exitWith {false};
if (_globalEventTTL isEqualType {}) then {
_ttlReturn = [_eventTime, _eventEntry] call _globalEventTTL;
} else {
_ttlReturn = call {_globalEventTTL < 1 || {ACE_diagTime < (_eventEntry select 0) + _globalEventTTL}};
_ttlReturn = call {_globalEventTTL < 1 || {diag_tickTime < (_eventEntry select 0) + _globalEventTTL}};
};
if (_ttlReturn) then {
@ -44,7 +44,7 @@ if (!isServer) exitWith {false};
if (_eventTTL isEqualType {}) then {
_ttlReturn = [_eventTime, _eventEntry] call _eventTTL;
} else {
_ttlReturn = call {_eventTTL < 1 || {ACE_diagTime < _time + _eventTTL}};
_ttlReturn = call {_eventTTL < 1 || {diag_tickTime < _time + _eventTTL}};
};
};

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@ -25,7 +25,7 @@ if (isNil QGVAR(publishSchedId)) then {
GVAR(publishNextTime) = 1e7;
GVAR(publishSchedId) = [{
if (ACE_diagTime > GVAR(publishNextTime)) then {
if (diag_tickTime > GVAR(publishNextTime)) then {
{
_x params [_unit, _varName];
_unit setVariable [_varName, _unit getVariable _varName, true];
@ -41,8 +41,8 @@ if (isNil QGVAR(publishSchedId)) then {
// If the variable is not on the list
if (GVAR(publishVarNames) find [_unit, _varName] == -1) exitWith {
GVAR(publishVarNames) pushBack [_unit, _varName];
GVAR(publishNextTime) = GVAR(publishNextTime) min (ACE_diagTime + _maxDelay);
GVAR(publishNextTime) = GVAR(publishNextTime) min (diag_tickTime + _maxDelay);
};
// If the variable is on the list
GVAR(publishNextTime) = GVAR(publishNextTime) min (ACE_diagTime + _maxDelay);
GVAR(publishNextTime) = GVAR(publishNextTime) min (diag_tickTime + _maxDelay);

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@ -1,40 +0,0 @@
/*
* Author: jaynus
* PFEH to set all Ace Time Variables
*
* Arguments:
* None
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
BEGIN_COUNTER(timePFH);
private _lastTickTime = ACE_diagTime;
private _lastGameTime = ACE_gameTime;
ACE_gameTime = time;
ACE_diagTime = diag_tickTime;
private _delta = ACE_diagTime - _lastTickTime;
if (ACE_gameTime <= _lastGameTime) then {
TRACE_1("paused",_delta);
ACE_paused = true;
// Game is paused or not running
ACE_pausedTime = ACE_pausedTime + _delta;
ACE_virtualPausedTime = ACE_pausedTime + (_delta * accTime);
} else {
TRACE_1("live",_delta);
ACE_paused = false;
// Time is updating
ACE_realTime = ACE_realTime + _delta;
ACE_virtualTime = ACE_virtualTime + (_delta * accTime);
ACE_time = ACE_virtualTime;
};
END_COUNTER(timePFH);

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@ -134,19 +134,19 @@ GVAR(menuRun) = true;
GVAR(vectorConnected) = false;
if (!GVAR(busy)) then {
GVAR(busy) = true;
GVAR(busyTimer) = ACE_time;
GVAR(busyTimer) = CBA_missionTime;
};
(__dsp displayCtrl __mainText) ctrlSetText "Acquiring Data.";
if (ACE_time - GVAR(busyTimer) > 0.5) then {
if (CBA_missionTime - GVAR(busyTimer) > 0.5) then {
(__dsp displayCtrl __mainText) ctrlSetText "Acquiring Data..";
};
if (ACE_time - GVAR(busyTimer) > 1.0) then {
if (CBA_missionTime - GVAR(busyTimer) > 1.0) then {
(__dsp displayCtrl __mainText) ctrlSetText "Acquiring Data...";
};
if (ACE_time - GVAR(busyTimer) > 1.5) then {
if (CBA_missionTime - GVAR(busyTimer) > 1.5) then {
(__dsp displayCtrl __mainText) ctrlSetText "Position Acquired";
};
if (ACE_time - GVAR(busyTimer) > 3.0) then {
if (CBA_missionTime - GVAR(busyTimer) > 3.0) then {
GVAR(busy) = false;
};
};
@ -156,7 +156,7 @@ GVAR(menuRun) = true;
if (!GVAR(busy)) then {
GVAR(showNoWaypointsFound) = true;
GVAR(busy) = true;
GVAR(busyTimer) = ACE_time;
GVAR(busyTimer) = CBA_missionTime;
};
} else {
GVAR(menu) = "goto_wp"; GVAR(numSelections) = GVAR(numWaypoints); GVAR(selection) = 0;
@ -168,7 +168,7 @@ GVAR(menuRun) = true;
};
};
if (GVAR(busy) && GVAR(showNoWaypointsFound)) then {
if (ACE_time - GVAR(busyTimer) > 2) then {
if (CBA_missionTime - GVAR(busyTimer) > 2) then {
GVAR(showNoWaypointsFound) = false;
GVAR(busy) = false;
};
@ -206,21 +206,21 @@ GVAR(menuRun) = true;
if (!GVAR(busy)) then {
GVAR(showInfoUpdating) = true;
GVAR(busy) = true;
GVAR(busyTimer) = ACE_time;
GVAR(busyTimer) = CBA_missionTime;
};
};
if (GVAR(busy) && GVAR(showInfoUpdating)) then {
(__dsp displayCtrl __mainText) ctrlSetText "Info Update.";
if (ACE_time - GVAR(busyTimer) > 1) then {
if (CBA_missionTime - GVAR(busyTimer) > 1) then {
(__dsp displayCtrl __mainText) ctrlSetText "Info Update..";
};
if (ACE_time - GVAR(busyTimer) > 1.2) then {
if (CBA_missionTime - GVAR(busyTimer) > 1.2) then {
(__dsp displayCtrl __mainText) ctrlSetText "Info Update...";
};
if (ACE_time - GVAR(busyTimer) > 1.4) then {
if (CBA_missionTime - GVAR(busyTimer) > 1.4) then {
(__dsp displayCtrl __mainText) ctrlSetText "Info Updated";
};
if (ACE_time - GVAR(busyTimer) > 2.9) then {
if (CBA_missionTime - GVAR(busyTimer) > 2.9) then {
GVAR(showInfoUpdating) = false;
GVAR(busy) = false;
};
@ -289,21 +289,21 @@ GVAR(menuRun) = true;
GVAR(numSelections) = GVAR(numWaypoints);
GVAR(showDeleting) = true;
GVAR(busy) = true;
GVAR(busyTimer) = ACE_time;
GVAR(busyTimer) = CBA_missionTime;
};
};
if (GVAR(busy) && GVAR(showDeleting)) then {
(__dsp displayCtrl __mainText) ctrlSetText "Deleting.";
if (ACE_time - GVAR(busyTimer) > 1) then {
if (CBA_missionTime - GVAR(busyTimer) > 1) then {
(__dsp displayCtrl __mainText) ctrlSetText "Deleting..";
};
if (ACE_time - GVAR(busyTimer) > 1.2) then {
if (CBA_missionTime - GVAR(busyTimer) > 1.2) then {
(__dsp displayCtrl __mainText) ctrlSetText "Deleting...";
};
if (ACE_time - GVAR(busyTimer) > 1.4) then {
if (CBA_missionTime - GVAR(busyTimer) > 1.4) then {
(__dsp displayCtrl __mainText) ctrlSetText "Waypoint Deleted";
};
if (ACE_time - GVAR(busyTimer) > 2.9) then {
if (CBA_missionTime - GVAR(busyTimer) > 2.9) then {
GVAR(showDeleting) = false;
GVAR(busy) = false;
};
@ -313,7 +313,7 @@ GVAR(menuRun) = true;
if (!GVAR(busy)) then {
GVAR(showOutOfSpace) = true;
GVAR(busy) = true;
GVAR(busyTimer) = ACE_time;
GVAR(busyTimer) = CBA_missionTime;
};
} else {
GVAR(digit1) = 0;
@ -330,7 +330,7 @@ GVAR(menuRun) = true;
};
if (GVAR(busy) && GVAR(showOutOfSpace)) then {
(__dsp displayCtrl __mainText) ctrlSetText "Out of Space";
if (ACE_time - GVAR(busyTimer) > 2.5) then {
if (CBA_missionTime - GVAR(busyTimer) > 2.5) then {
GVAR(showOutOfSpace) = false;
GVAR(busy) = false;
};
@ -425,22 +425,22 @@ GVAR(menuRun) = true;
};
};
GVAR(busy) = true;
GVAR(busyTimer) = ACE_time;
GVAR(busyTimer) = CBA_missionTime;
};
(__dsp displayCtrl __F1) ctrlSetText "";
(__dsp displayCtrl __F2) ctrlSetText "";
(__dsp displayCtrl __F3) ctrlSetText "";
(__dsp displayCtrl __mainText) ctrlSetText "Saving.";
if (ACE_time - GVAR(busyTimer) > 1) then {
if (CBA_missionTime - GVAR(busyTimer) > 1) then {
(__dsp displayCtrl __mainText) ctrlSetText "Saving..";
};
if (ACE_time - GVAR(busyTimer) > 1.2) then {
if (CBA_missionTime - GVAR(busyTimer) > 1.2) then {
(__dsp displayCtrl __mainText) ctrlSetText "Saving...";
};
if (ACE_time - GVAR(busyTimer) > 1.4) then {
if (CBA_missionTime - GVAR(busyTimer) > 1.4) then {
(__dsp displayCtrl __mainText) ctrlSetText "Waypoint Saved";
};
if (ACE_time - GVAR(busyTimer) > 2.9) then {
if (CBA_missionTime - GVAR(busyTimer) > 2.9) then {
GVAR(edit) = false;
GVAR(add) = false;
GVAR(busy) = false;
@ -464,7 +464,7 @@ GVAR(menuRun) = true;
if (GVAR(F3)) then {
if (!GVAR(busy)) then {
GVAR(busy) = true;
GVAR(busyTimer) = ACE_time;
GVAR(busyTimer) = CBA_missionTime;
} else {
(__dsp displayCtrl __F1) ctrlSetText "Save";
(__dsp displayCtrl __F2) ctrlSetText "Vector";
@ -472,7 +472,7 @@ GVAR(menuRun) = true;
GVAR(output) = str GVAR(digit1) + str GVAR(digit2) + str GVAR(digit3) + str GVAR(digit4) + str GVAR(digit5) + str GVAR(digit6) + str GVAR(digit7) + str GVAR(digit8);
(__dsp displayCtrl __mainText) ctrlSetText GVAR(output);
};
if (ACE_time - GVAR(busyTimer) > 0.1) then {
if (CBA_missionTime - GVAR(busyTimer) > 0.1) then {
GVAR(add) = false;
GVAR(edit) = false;
GVAR(busy) = false;
@ -512,16 +512,16 @@ GVAR(menuRun) = true;
if (GVAR(SEL)) then {
if (!GVAR(busy)) then {
GVAR(busy) = true;
GVAR(busyTimer) = ACE_time;
GVAR(busyTimer) = CBA_missionTime;
};
(__dsp displayCtrl __mainText) ctrlSetText "Connecting.";
if (ACE_time - GVAR(busyTimer) > 0.2) then {
if (CBA_missionTime - GVAR(busyTimer) > 0.2) then {
(__dsp displayCtrl __mainText) ctrlSetText "Connecting..";
};
if (ACE_time - GVAR(busyTimer) > 0.4) then {
if (CBA_missionTime - GVAR(busyTimer) > 0.4) then {
(__dsp displayCtrl __mainText) ctrlSetText "Connecting...";
};
if (ACE_time - GVAR(busyTimer) > 0.6) then {
if (CBA_missionTime - GVAR(busyTimer) > 0.6) then {
if (({_x isKindOf ["ACE_Vector", configFile >> "CfgWeapons"]} count (weapons ACE_player)) > 0) then {
GVAR(displaySelection) = "VECTOR";
(__dsp displayCtrl __mainText) ctrlSetText "Vector Connected";
@ -531,7 +531,7 @@ GVAR(menuRun) = true;
GVAR(vectorConnected) = false;
};
};
if (ACE_time - GVAR(busyTimer) > 3.1) then {
if (CBA_missionTime - GVAR(busyTimer) > 3.1) then {
GVAR(busy) = false;
if (GVAR(vectorConnected)) then {
GVAR(menu) = "main"; GVAR(numSelections) = 5;
@ -556,19 +556,19 @@ GVAR(menuRun) = true;
GVAR(updateInterval) = GVAR(tmpUpdateRate);
if (!GVAR(busy)) then {
GVAR(busy) = true;
GVAR(busyTimer) = ACE_time;
GVAR(busyTimer) = CBA_missionTime;
};
(__dsp displayCtrl __mainText) ctrlSetText "Updating.";
if (ACE_time - GVAR(busyTimer) > 0.2) then {
if (CBA_missionTime - GVAR(busyTimer) > 0.2) then {
(__dsp displayCtrl __mainText) ctrlSetText "Updating..";
};
if (ACE_time - GVAR(busyTimer) > 0.4) then {
if (CBA_missionTime - GVAR(busyTimer) > 0.4) then {
(__dsp displayCtrl __mainText) ctrlSetText "Updating...";
};
if (ACE_time - GVAR(busyTimer) > 0.6) then {
if (CBA_missionTime - GVAR(busyTimer) > 0.6) then {
(__dsp displayCtrl __mainText) ctrlSetText "Update Success";
};
if (ACE_time - GVAR(busyTimer) > 2.1) then {
if (CBA_missionTime - GVAR(busyTimer) > 2.1) then {
GVAR(busy) = false;
GVAR(menu) = "options"; GVAR(numSelections) = 2;
};

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@ -177,7 +177,7 @@ if (_holderIsEmpty) then {
_needToRemoveVest = ((vest _target) != "") && {(vest _target) in _listOfItemsToRemove};
_needToRemoveUniform = ((uniform _target) != "") && {(uniform _target) in _listOfItemsToRemove};
if ((ACE_time < _maxWaitTime) && {[_target] call FUNC(canBeDisarmed)} && {_needToRemoveWeapon || _needToRemoveMagazines || _needToRemoveBackpack}) then {
if ((CBA_missionTime < _maxWaitTime) && {[_target] call FUNC(canBeDisarmed)} && {_needToRemoveWeapon || _needToRemoveMagazines || _needToRemoveBackpack}) then {
//action drop weapons (keeps loaded magazine and attachements)
{
if (_x in _listOfItemsToRemove) then {
@ -233,7 +233,7 @@ if (_holderIsEmpty) then {
clearItemCargoGlobal _holder;
};
//Verify we didn't timeout waiting on drop action
if (ACE_time >= _maxWaitTime) exitWith {
if (CBA_missionTime >= _maxWaitTime) exitWith {
_holder setVariable [QGVAR(holderInUse), false];
[_caller, _target, "Debug: Drop Actions Timeout"] call FUNC(eventTargetFinish);
};
@ -263,4 +263,4 @@ if (_holderIsEmpty) then {
[_caller, _target, ""] call FUNC(eventTargetFinish);
};
}, 0.0, [_caller,_target, _listOfItemsToRemove, _holder, _holderIsEmpty, (ACE_time + TIME_MAX_WAIT), _doNotDropAmmo, _targetMagazinesEnd]] call CBA_fnc_addPerFrameHandler;
}, 0.0, [_caller,_target, _listOfItemsToRemove, _holder, _holderIsEmpty, (CBA_missionTime + TIME_MAX_WAIT), _doNotDropAmmo, _targetMagazinesEnd]] call CBA_fnc_addPerFrameHandler;

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@ -23,4 +23,4 @@ params ["_caller", "_target", "_errorMsg"];
if (_caller != ACE_player) exitWith {};
systemChat format ["Debug-Caller: Disarm finished from [%1] with code [%2]", _target, _errorMsg];
ACE_LOGINFO_2("%1 - eventCallerFinish: %2",ACE_time,_this);
ACE_LOGINFO_2("%1 - eventCallerFinish: %2",CBA_missionTime,_this);

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@ -22,6 +22,6 @@
params ["_caller", "_target", "_errorMsg"];
if (_errorMsg != "") then {
ACE_LOGINFO_2("%1 - eventTargetFinish: %2",ACE_time,_this);
ACE_LOGINFO_2("%1 - eventTargetFinish: %2",CBA_missionTime,_this);
["DisarmDebugCallback", [_caller], [_caller, _target, _errorMsg]] call EFUNC(common,targetEvent);
};

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@ -64,7 +64,7 @@ if (_target isKindOf "CAManBase") then {
};
// check everything
[FUNC(carryObjectPFH), 0.5, [_unit, _target, ACE_time]] call CBA_fnc_addPerFrameHandler;
[FUNC(carryObjectPFH), 0.5, [_unit, _target, CBA_missionTime]] call CBA_fnc_addPerFrameHandler;
// reset current dragging height.
GVAR(currentHeightChange) = 0;

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@ -20,7 +20,7 @@
#include "script_component.hpp"
#ifdef DEBUG_ENABLED_DRAGGING
systemChat format ["%1 carryObjectPFH running", ACE_time];
systemChat format ["%1 carryObjectPFH running", CBA_missionTime];
#endif
params ["_args", "_idPFH"];
@ -34,10 +34,10 @@ if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
// drop if the crate is destroyed OR (target moved away from carrier (weapon disasembled))
if (!alive _target || {_unit distance _target > 10}) then {
TRACE_2("dead/distance",_unit,_target);
if ((_unit distance _target > 10) && {(ACE_time - _startTime) < 1}) exitWith {
if ((_unit distance _target > 10) && {(CBA_missionTime - _startTime) < 1}) exitWith {
//attachTo seems to have some kind of network delay and target can return an odd position durring the first few frames,
//so wait a full second to exit if out of range (this is critical as we would otherwise detach and set it's pos to weird pos)
TRACE_3("ignoring bad distance at start",_unit distance _target,_startTime,ACE_time);
TRACE_3("ignoring bad distance at start",_unit distance _target,_startTime,CBA_missionTime);
};
[_unit, _target] call FUNC(dropObject_carry);
[_idPFH] call CBA_fnc_removePerFrameHandler;

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@ -53,7 +53,7 @@ _unit setVariable [QGVAR(ReleaseActionID), [
[localize LSTRING(Drop), ""] call EFUNC(interaction,showMouseHint);
// check everything
[FUNC(dragObjectPFH), 0.5, [_unit, _target, ACE_time]] call CBA_fnc_addPerFrameHandler;
[FUNC(dragObjectPFH), 0.5, [_unit, _target, CBA_missionTime]] call CBA_fnc_addPerFrameHandler;
// reset current dragging height.
GVAR(currentHeightChange) = 0;

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@ -20,7 +20,7 @@
#include "script_component.hpp"
#ifdef DEBUG_ENABLED_DRAGGING
systemChat format ["%1 dragObjectPFH running", ACE_time];
systemChat format ["%1 dragObjectPFH running", CBA_missionTime];
#endif
params ["_args", "_idPFH"];
@ -34,10 +34,10 @@ if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
// drop if the crate is destroyed OR (target moved away from carrier (weapon disasembled))
if (!alive _target || {_unit distance _target > 10}) then {
TRACE_2("dead/distance",_unit,_target);
if ((_unit distance _target > 10) && {(ACE_time - _startTime) < 1}) exitWith {
if ((_unit distance _target > 10) && {(CBA_missionTime - _startTime) < 1}) exitWith {
//attachTo seems to have some kind of network delay and target can return an odd position durring the first few frames,
//so wait a full second to exit if out of range (this is critical as we would otherwise detach and set it's pos to weird pos)
TRACE_3("ignoring bad distance at start",_unit distance _target,_startTime,ACE_time);
TRACE_3("ignoring bad distance at start",_unit distance _target,_startTime,CBA_missionTime);
};
[_unit, _target] call FUNC(dropObject);
[_idPFH] call CBA_fnc_removePerFrameHandler;

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@ -26,7 +26,7 @@ if (_weight > missionNamespace getVariable ["ACE_maxWeightCarry", 1E11]) exitWit
[localize LSTRING(UnableToDrag)] call EFUNC(common,displayTextStructured);
};
private _timer = ACE_time + 5;
private _timer = CBA_missionTime + 5;
// handle objects vs persons
if (_target isKindOf "CAManBase") then {
@ -46,7 +46,7 @@ if (_target isKindOf "CAManBase") then {
[_unit, "AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon", 2, true] call EFUNC(common,doAnimation);
[_target, "AinjPfalMstpSnonWrflDnon_carried_Up", 2, true] call EFUNC(common,doAnimation);
_timer = ACE_time + 15;
_timer = CBA_missionTime + 15;
} else {

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@ -20,7 +20,7 @@
#include "script_component.hpp"
#ifdef DEBUG_ENABLED_DRAGGING
systemChat format ["%1 startCarryPFH running", ACE_time];
systemChat format ["%1 startCarryPFH running", CBA_missionTime];
#endif
params ["_args", "_idPFH"];
@ -28,28 +28,28 @@ _args params ["_unit", "_target", "_timeOut"];
// handle aborting carry
if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
TRACE_4("carry false",_unit,_target,_timeOut,ACE_time);
TRACE_4("carry false",_unit,_target,_timeOut,CBA_missionTime);
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
// same as dragObjectPFH, checks if object is deleted or dead OR (target moved away from carrier (weapon disasembled))
if (!alive _target || {_unit distance _target > 10}) then {
TRACE_4("dead/distance",_unit,_target,_timeOut,ACE_time);
TRACE_4("dead/distance",_unit,_target,_timeOut,CBA_missionTime);
[_unit, _target] call FUNC(dropObject);
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
// handle persons vs objects
if (_target isKindOf "CAManBase") then {
if (ACE_time > _timeOut) exitWith {
TRACE_4("Start carry person",_unit,_target,_timeOut,ACE_time);
if (CBA_missionTime > _timeOut) exitWith {
TRACE_4("Start carry person",_unit,_target,_timeOut,CBA_missionTime);
[_unit, _target] call FUNC(carryObject);
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
} else {
if (ACE_time > _timeOut) exitWith {
TRACE_4("timeout",_unit,_target,_timeOut,ACE_time);
if (CBA_missionTime > _timeOut) exitWith {
TRACE_4("timeout",_unit,_target,_timeOut,CBA_missionTime);
[_idPFH] call CBA_fnc_removePerFrameHandler;
// drop if in timeout
@ -59,7 +59,7 @@ if (_target isKindOf "CAManBase") then {
// wait for the unit to stand up
if (stance _unit == "STAND") exitWith {
TRACE_4("Start carry object",_unit,_target,_timeOut,ACE_time);
TRACE_4("Start carry object",_unit,_target,_timeOut,CBA_missionTime);
[_unit, _target] call FUNC(carryObject);
[_idPFH] call CBA_fnc_removePerFrameHandler;

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@ -52,4 +52,4 @@ if (_target isKindOf "CAManBase") then {
// prevents draging and carrying at the same time
_unit setVariable [QGVAR(isDragging), true, true];
[FUNC(startDragPFH), 0.2, [_unit, _target, ACE_time + 5]] call CBA_fnc_addPerFrameHandler;
[FUNC(startDragPFH), 0.2, [_unit, _target, CBA_missionTime + 5]] call CBA_fnc_addPerFrameHandler;

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@ -20,7 +20,7 @@
#include "script_component.hpp"
#ifdef DEBUG_ENABLED_DRAGGING
systemChat format ["%1 startDragPFH running", ACE_time];
systemChat format ["%1 startDragPFH running", CBA_missionTime];
#endif
params ["_args", "_idPFH"];
@ -28,20 +28,20 @@ _args params ["_unit", "_target", "_timeOut"];
// handle aborting drag
if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
TRACE_4("drag false",_unit,_target,_timeOut,ACE_time);
TRACE_4("drag false",_unit,_target,_timeOut,CBA_missionTime);
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
// same as dragObjectPFH, checks if object is deleted or dead OR (target moved away from carrier (weapon disasembled))
if (!alive _target || {_unit distance _target > 10}) then {
TRACE_4("dead/distance",_unit,_target,_timeOut,ACE_time);
TRACE_4("dead/distance",_unit,_target,_timeOut,CBA_missionTime);
[_unit, _target] call FUNC(dropObject);
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
// timeout. Do nothing. Quit. ACE_time, because anim length is linked to ingame time.
if (ACE_time > _timeOut) exitWith {
TRACE_4("timeout",_unit,_target,_timeOut,ACE_time);
// timeout. Do nothing. Quit. CBA_missionTime, because anim length is linked to ingame time.
if (CBA_missionTime > _timeOut) exitWith {
TRACE_4("timeout",_unit,_target,_timeOut,CBA_missionTime);
[_idPFH] call CBA_fnc_removePerFrameHandler;
// drop if in timeout
@ -51,7 +51,7 @@ if (ACE_time > _timeOut) exitWith {
// unit is ready to start dragging
if (animationState _unit in DRAG_ANIMATIONS) exitWith {
TRACE_4("Start Dragging",_unit,_target,_timeOut,ACE_time);
TRACE_4("Start Dragging",_unit,_target,_timeOut,CBA_missionTime);
[_unit, _target] call FUNC(dragObject);
[_idPFH] call CBA_fnc_removePerFrameHandler;

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@ -37,4 +37,4 @@ _vehicle setVariable [QGVAR(deployedRopes), _deployedRopes, true];
//Start server PFH asap
[QGVAR(startFastRope), [_unit, _vehicle, _usableRope, _usableRopeIndex, false]] call EFUNC(common,serverEvent);
moveOut _unit;
[FUNC(fastRopeLocalPFH), 0, [_unit, _vehicle, _usableRope, _usableRopeIndex, ACE_diagTime]] call CBA_fnc_addPerFrameHandler;
[FUNC(fastRopeLocalPFH), 0, [_unit, _vehicle, _usableRope, _usableRopeIndex, diag_tickTime]] call CBA_fnc_addPerFrameHandler;

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@ -43,7 +43,7 @@ if (isNull attachedTo _unit) exitWith {
[_pfhHandle] call CBA_fnc_removePerFrameHandler;
};
if (ACE_diagTime > _timeToPlayRopeSound) then {
if (diag_tickTime > _timeToPlayRopeSound) then {
_arguments set [4, (_timeToPlayRopeSound + 1)];
playSound QGVAR(Rope);
};

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@ -29,7 +29,7 @@ private _distance = [
if !(!GVAR(enabled) && FUNC(canUseFCS)) exitWith {};
GVAR(Enabled) = true;
GVAR(time) = ACE_time;
GVAR(time) = CBA_missionTime;
private _weaponDirection = _vehicle weaponDirection (_vehicle currentWeaponTurret _turret); // @todo doesn't work for sub turrets

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@ -44,10 +44,10 @@ private _angleTarget = asin (_weaponDirection select 2);
private _movingAzimuth = 0;
if (ACE_time - GVAR(time) > 1 && GVAR(time) != -1 && isNil {_this select 2}) then {
if (CBA_missionTime - GVAR(time) > 1 && GVAR(time) != -1 && isNil {_this select 2}) then {
// calculate speed of target
private _posTarget = (getPosASL _vehicle) vectorAdd (_weaponDirection vectorMultiply _distance);
private _velocityTarget = (_posTarget vectorDiff GVAR(position)) vectorMultiply (1 / (ACE_time - GVAR(time)));
private _velocityTarget = (_posTarget vectorDiff GVAR(position)) vectorMultiply (1 / (CBA_missionTime - GVAR(time)));
// estimate time to target
private _magazine = _vehicle currentMagazineTurret _turret;

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@ -27,7 +27,7 @@ _fingerPos = if (_sourceUnit == ACE_player) then {
_fingerPosPrecise vectorAdd [random (2*FP_RANDOMIZATION_X) - FP_RANDOMIZATION_X, random (2*FP_RANDOMIZATION_X) - FP_RANDOMIZATION_X, random (2*FP_RANDOMIZATION_Y) - FP_RANDOMIZATION_Y]
};
_data = [ACE_diagTime, _fingerPos, ([_sourceUnit, false, true] call EFUNC(common,getName))];
_data = [diag_tickTime, _fingerPos, ([_sourceUnit, false, true] call EFUNC(common,getName))];
HASH_SET(GVAR(fingersHash), _sourceUnit, _data);
if (GVAR(pfeh_id) == -1) then {

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@ -25,9 +25,9 @@ if ((ACE_player != vehicle ACE_player) && {!((vehicle ACE_player) isKindOf "Stat
//Check camera view (not in GUNNER)
if !(cameraView in ["INTERNAL", "EXTERNAL"]) exitWith {false};
//Exit if run recently (run every 1 seconds)
if (ACE_diagTime < (GVAR(lastFPTime) + FP_ACTION_TIMEOUT)) exitWith {true};
if (diag_tickTime < (GVAR(lastFPTime) + FP_ACTION_TIMEOUT)) exitWith {true};
GVAR(lastFPTime) = ACE_diagTime;
GVAR(lastFPTime) = diag_tickTime;
_fingerPosPrecise = positionCameraToWorld [0, 0, FP_DISTANCE];
_playerEyePos = eyePos ACE_player;

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@ -31,7 +31,7 @@ _iconSize = BASE_SIZE * _fovCorrection;
{
_data = HASH_GET(GVAR(fingersHash), _x);
_data params ["_lastTime", "_pos", "_name"];
_timeLeftToShow = _lastTime + FP_TIMEOUT - ACE_diagTime;
_timeLeftToShow = _lastTime + FP_TIMEOUT - diag_tickTime;
if (_timeLeftToShow <= 0) then {
HASH_REM(GVAR(fingersHash), _x);
} else {

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@ -20,4 +20,4 @@ _positions set[(count _positions), [(getPos _obj), _objSpd]];
_data = [_origin, typeOf _origin, typeOf _obj, _objSpd, _positions, _color];
GVAR(traces) set[_index, _data];
[DFUNC(trackTrace), 0, [_obj, _index, ACE_time]] call CBA_fnc_addPerFrameHandler;
[DFUNC(trackTrace), 0, [_obj, _index, CBA_missionTime]] call CBA_fnc_addPerFrameHandler;

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@ -9,7 +9,7 @@
if(!isServer) exitWith { };
BEGIN_COUNTER(frago);
// _startTime = ACE_diagTime;
// _startTime = diag_tickTime;
private ["_startTime", "_round", "_lastPos", "_lastVel", "_shellType", "_gun", "_fragTypes", "_warn", "_atlPos", "_isArmed", "_fuseDist", "_indirectHitRange", "_fragRange", "_c", "_m", "_k", "_gC", "_fragPower", "_fragPowerRandom", "_manObjects", "_objects", "_crew", "_fragCount", "_fragArcs", "_doRandom", "_boundingBox", "_targetPos", "_distance", "_add", "_bbX", "_bbY", "_bbZ", "_cubic", "_targetVel", "_baseVec", "_dir", "_currentCount", "_count", "_vecVar", "_vec", "_fp", "_vel", "_fragType", "_fragObj", "_randomCount", "_sectorSize", "_sectorOffset", "_i", "_randomDir", "_endTime", "_target"];
@ -214,5 +214,5 @@ if(_isArmed && (count _objects) > 0) then {
// ACE_player sideChat format["total frags: %1", GVAR(TOTALFRAGS)];
// ACE_player sideChat format["tracks: %1", (count GVAR(trackedObjects))];
// #endif
// _endTime = ACE_diagTime;
// _endTime = diag_tickTime;
END_COUNTER(frago);

View File

@ -14,8 +14,8 @@
#include "script_component.hpp"
// Update the g-forces at constant mission time intervals (taking accTime into account)
if ((ACE_time - GVAR(lastUpdateTime)) < INTERVAL) exitWith {};
GVAR(lastUpdateTime) = ACE_time;
if ((CBA_missionTime - GVAR(lastUpdateTime)) < INTERVAL) exitWith {};
GVAR(lastUpdateTime) = CBA_missionTime;
if (isNull ACE_player || !(alive ACE_player)) exitWith {};

View File

@ -50,7 +50,7 @@ SETDUST(DBULLETS,0);
GVAR(DustHandler) = -1;
GVAR(DustHandler) = [{
if (ACE_diagTime >= GETDUSTT(DTIME) + 3) then {
if (diag_tickTime >= GETDUSTT(DTIME) + 3) then {
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2));
private _amount = 1 - (GETDUSTT(DAMOUNT) * 0.125);

View File

@ -60,14 +60,14 @@ if (!GVAR(surfaceCacheIsDust)) exitWith {true};
// increment dust value with type bullet
_bullets = GETDUSTT(DBULLETS);
if (ACE_diagTime - GETDUSTT(DTIME) > 1) then {
if (diag_tickTime - GETDUSTT(DTIME) > 1) then {
_bullets = 0;
};
_bullets = _bullets + 1;
SETDUST(DBULLETS,_bullets);
SETDUST(DTIME,ACE_diagTime);
SETDUST(DTIME,diag_tickTime);
// apply dust effect if the amount of fired bullets is over the threshold
if (GETDUSTT(DAMOUNT) < 2) then {

View File

@ -33,8 +33,8 @@ if (!_justUpdateVolume) then {
if (GVAR(deafnessDV) - GVAR(deafnessPrior) > 1 ||
GVAR(deafnessDV) > 10) then {
if (ACE_time - GVAR(time3) < 3) exitWith {};
GVAR(time3) = ACE_time;
if (CBA_missionTime - GVAR(time3) < 3) exitWith {};
GVAR(time3) = CBA_missionTime;
if (GVAR(deafnessDV) > 19.75) then {
playSound (["ACE_Combat_Deafness_Heavy", "ACE_Combat_Deafness_Heavy_NoRing"] select GVAR(DisableEarRinging));

View File

@ -145,7 +145,7 @@ GVAR(no_cams) sort true;
ctrlSetText [1, format["%1 m", round(GVAR(pos) select 2)]];
ctrlSetText [2, format["%1", GVAR(cur_cam) + 1]];
_cam_time = ACE_time - (GVAR(huntIR) getVariable [QGVAR(startTime), ACE_time]);
_cam_time = CBA_missionTime - (GVAR(huntIR) getVariable [QGVAR(startTime), CBA_missionTime]);
ctrlSetText [3, format["%1 s", round(_cam_time)]];
_cam_pos = getPosVisual GVAR(huntIR);
_cam_pos = format ["X = %1, Y = %2", round (_cam_pos select 0), round (_cam_pos select 1)];

View File

@ -34,7 +34,7 @@ if (!hasInterface) exitWith {};
params ["_position"];
_huntir = createVehicle ["ACE_HuntIR", _position, [], 0, "FLY"];
_huntir setPosATL _position;
_huntir setVariable [QGVAR(startTime), ACE_time, true];
_huntir setVariable [QGVAR(startTime), CBA_missionTime, true];
[{
params ["_args", "_idPFH"];
_args params ["_huntir"];

View File

@ -30,7 +30,7 @@ createDialog "ace_huntir_cam_dialog_off";
createDialog "ace_huntir_cam_dialog_inactive";
uiNameSpace setVariable ["ace_huntir_monitor", findDisplay 18881];
[{
GVAR(startTime) = ACE_time;
GVAR(startTime) = CBA_missionTime;
GVAR(done) = false;
GVAR(connectionDelay) = 5;
GVAR(state) = "searching";
@ -44,7 +44,7 @@ createDialog "ace_huntir_cam_dialog_off";
};
private ["_elapsedTime", "_nearestHuntIRs"];
_elapsedTime = ACE_time - GVAR(startTime);
_elapsedTime = CBA_missionTime - GVAR(startTime);
_nearestHuntIRs = ACE_player nearEntities ["ACE_HuntIR", HUNTIR_MAX_TRANSMISSION_RANGE];
if ((!dialog) || GVAR(done)) exitWith {

View File

@ -27,7 +27,7 @@ GVAR(keyDownSelfAction) = false;
GVAR(keyDownTime) = 0;
GVAR(openedMenuType) = -1;
GVAR(lastTime) = ACE_diagTime;
GVAR(lastTime) = diag_tickTime;
GVAR(rotationAngle) = 0;
GVAR(selectedAction) = [[],[]];
@ -43,8 +43,8 @@ GVAR(lastPath) = [];
GVAR(expanded) = false;
GVAR(startHoverTime) = ACE_diagTime;
GVAR(expandedTime) = ACE_diagTime;
GVAR(startHoverTime) = diag_tickTime;
GVAR(expandedTime) = diag_tickTime;
// reset on mission load
addMissionEventHandler ["Loaded", {

View File

@ -32,7 +32,7 @@ if (_menuType == 0) then {
GVAR(keyDown) = false;
GVAR(keyDownSelfAction) = true;
};
GVAR(keyDownTime) = ACE_diagTime;
GVAR(keyDownTime) = diag_tickTime;
GVAR(openedMenuType) = _menuType;
GVAR(lastTimeSearchedActions) = -1000;
GVAR(ParsedTextCached) = [];
@ -83,21 +83,21 @@ if (GVAR(openedMenuType) == 0) then {
if (vehicle ACE_player != ACE_player) then {
GVAR(menuDepthPath) = [["ACE_SelfActions", (vehicle ACE_player)]];
GVAR(expanded) = true;
GVAR(expandedTime) = ACE_diagTime;
GVAR(expandedTime) = diag_tickTime;
GVAR(lastPath) = +GVAR(menuDepthPath);
GVAR(startHoverTime) = -1000;
};
} else {
GVAR(menuDepthPath) = [["ACE_ZeusActions", (getAssignedCuratorLogic player)]];
GVAR(expanded) = true;
GVAR(expandedTime) = ACE_diagTime;
GVAR(expandedTime) = diag_tickTime;
GVAR(lastPath) = +GVAR(menuDepthPath);
GVAR(startHoverTime) = -1000;
};
} else {
GVAR(menuDepthPath) = [["ACE_SelfActions", ACE_player]];
GVAR(expanded) = true;
GVAR(expandedTime) = ACE_diagTime;
GVAR(expandedTime) = diag_tickTime;
GVAR(lastPath) = +GVAR(menuDepthPath);
GVAR(startHoverTime) = -1000;
};

View File

@ -51,7 +51,7 @@ if (GVAR(openedMenuType) >= 0) then {
private _closest = GVAR(currentOptions) select _closestSelection;
_closest params ["_action", "_sPos", "_hoverPath"];
private _cTime = ACE_diagTime;
private _cTime = diag_tickTime;
private _delta = _cTime - GVAR(lastTime);
GVAR(lastTime) = _cTime;
@ -65,17 +65,17 @@ if (GVAR(openedMenuType) >= 0) then {
private _misMatch = !(GVAR(lastPath) isEqualTo _hoverPath);
if(_misMatch && {ACE_diagTime-GVAR(expandedTime) > linearConversion [0, 2, GVAR(menuAnimationSpeed), 0.25, 0.08333333]}) then {
GVAR(startHoverTime) = ACE_diagTime;
if(_misMatch && {diag_tickTime-GVAR(expandedTime) > linearConversion [0, 2, GVAR(menuAnimationSpeed), 0.25, 0.08333333]}) then {
GVAR(startHoverTime) = diag_tickTime;
GVAR(lastPath) = _hoverPath;
GVAR(expanded) = false;
} else {
if(!GVAR(expanded) && {ACE_diagTime-GVAR(startHoverTime) > linearConversion [0, 2, GVAR(menuAnimationSpeed), 0.25, 0.08333333]}) then {
if(!GVAR(expanded) && {diag_tickTime-GVAR(startHoverTime) > linearConversion [0, 2, GVAR(menuAnimationSpeed), 0.25, 0.08333333]}) then {
GVAR(expanded) = true;
// Start the expanding menu animation only if the user is not going up the menu
if !([GVAR(menuDepthPath),GVAR(lastPath)] call FUNC(isSubPath)) then {
GVAR(expandedTime) = ACE_diagTime;
GVAR(expandedTime) = diag_tickTime;
};
GVAR(menuDepthPath) = +GVAR(lastPath);

View File

@ -24,7 +24,7 @@ private _fnc_renderNearbyActions = {
#define MAXINTERACTOBJECTS 3
GVAR(foundActions) = [];
GVAR(lastTimeSearchedActions) = ACE_diagTime;
GVAR(lastTimeSearchedActions) = diag_tickTime;
private _numInteractObjects = 0;
private _nearestObjects = nearestObjects [ACE_player, ["All"], 13];
@ -128,7 +128,7 @@ GVAR(collectedActionPoints) resize 0;
if (GVAR(openedMenuType) == 0) then {
if (isNull curatorCamera) then {
if (vehicle ACE_player == ACE_player) then {
if (ACE_diagTime > GVAR(lastTimeSearchedActions) + 0.20) then {
if (diag_tickTime > GVAR(lastTimeSearchedActions) + 0.20) then {
// Once every 0.2 secs, collect nearby objects active and visible action points and render them
call _fnc_renderNearbyActions;
} else {

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@ -99,8 +99,8 @@ if (GVAR(UseListMenu)) then {
// Animate menu scale
if (_menuInSelectedPath && {_menuDepth == count _path}) then {
_scaleX = _scaleX * (0.3 + 0.7 * (((ACE_diagTime - GVAR(expandedTime)) * linearConversion [0, 2, GVAR(menuAnimationSpeed), 8, 16]) min 1));
_scaleY = _scaleY * (0.3 + 0.7 * (((ACE_diagTime - GVAR(expandedTime)) * linearConversion [0, 2, GVAR(menuAnimationSpeed), 8, 16]) min 1));
_scaleX = _scaleX * (0.3 + 0.7 * (((diag_tickTime - GVAR(expandedTime)) * linearConversion [0, 2, GVAR(menuAnimationSpeed), 8, 16]) min 1));
_scaleY = _scaleY * (0.3 + 0.7 * (((diag_tickTime - GVAR(expandedTime)) * linearConversion [0, 2, GVAR(menuAnimationSpeed), 8, 16]) min 1));
};
private _target = _actionObject;

View File

@ -62,10 +62,10 @@ GVAR(usedScrollWheel) = false;
};
// this allows for holding the door in it's current state.
if (ACE_time > _time && {diag_frameno > _frame}) then {
if (CBA_missionTime > _time && {diag_frameno > _frame}) then {
GVAR(usedScrollWheel) = true;
};
// do incremental door opening
{_house animate [_x, GVAR(doorTargetPhase)]; false} count _animations;
}, 0.1, [_house, _animations, getPosASL ACE_player, ACE_time + 0.2, diag_frameno + 2]] call CBA_fnc_addPerFrameHandler;
}, 0.1, [_house, _animations, getPosASL ACE_player, CBA_missionTime + 0.2, diag_frameno + 2]] call CBA_fnc_addPerFrameHandler;

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@ -20,7 +20,7 @@ _currentShooter = (vehicle ACE_player);
_args = uiNamespace getVariable[QGVAR(arguments), [] ];
if( (count _args) > 0) then {
_lastTick = _args select 0;
if(ACE_diagTime - _lastTick > 1) then {
if(diag_tickTime - _lastTick > 1) then {
[] call FUNC(onOpticLoad);
};
};
@ -193,12 +193,12 @@ if (isNull _newTarget) then {
// Lock on after 3 seconds
if(_currentTarget != _newTarget) then {
TRACE_1("New Target, reseting locking", _newTarget);
_lockTime = ACE_diagTime;
_lockTime = diag_tickTime;
_currentTarget = _newTarget;
playSound "ACE_Javelin_Locking";
} else {
if(ACE_diagTime - _lockTime > __LOCKONTIME + _randomLockInterval) then {
if(diag_tickTime - _lockTime > __LOCKONTIME + _randomLockInterval) then {
TRACE_2("LOCKED!", _currentTarget, _lockTime);
__JavelinIGUISeek ctrlSetTextColor __ColorGreen;
@ -240,9 +240,9 @@ if (isNull _newTarget) then {
// Allow fire
_fireDisabledEH = [_fireDisabledEH] call FUNC(enableFire);
if(ACE_diagTime > _soundTime) then {
if(diag_tickTime > _soundTime) then {
playSound "ACE_Javelin_Locked";
_soundTime = ACE_diagTime + 0.25;
_soundTime = diag_tickTime + 0.25;
};
} else {
__JavelinIGUITargeting ctrlShow true;
@ -274,9 +274,9 @@ if (isNull _newTarget) then {
{_x ctrlCommit __TRACKINTERVAL} forEach [__JavelinIGUITargetingGateTL,__JavelinIGUITargetingGateTR,__JavelinIGUITargetingGateBL,__JavelinIGUITargetingGateBR];
if(ACE_diagTime > _soundTime) then {
if(diag_tickTime > _soundTime) then {
playSound "ACE_Javelin_Locking";
_soundTime = ACE_diagTime + 0.25;
_soundTime = diag_tickTime + 0.25;
};
// Disallow fire
_fireDisabledEH = [_fireDisabledEH] call FUNC(disableFire);
@ -303,7 +303,7 @@ if (isNull _newTarget) then {
//TRACE_2("", _newTarget, _currentTarget);
// Save arguments for next run
_args set[0, ACE_diagTime];
_args set[0, diag_tickTime];
_args set[1, _currentTarget];
_args set[2, _runTime];
_args set[3, _lockTime];

View File

@ -24,7 +24,7 @@ if(GVAR(pfehID) != -1) then {
uiNameSpace setVariable [QGVAR(arguments),
[
ACE_diagTime, // Last runtime
diag_tickTime, // Last runtime
objNull, // currentTargetObject
0, // Run Time
0, // Lock Time

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@ -11,7 +11,7 @@ GVAR(MinAvgMax) = false;
GVAR(MinAvgMaxMode) = 0;
GVAR(referenceHeadingMenu) = 0;
GVAR(referenceHeadingAutoSet) = true;
GVAR(manualSetCooldown) = ACE_diagTime;
GVAR(manualSetCooldown) = diag_tickTime;
GVAR(headingSetDisplayTimer) = 0;
GVAR(Menu) = 1;

View File

@ -33,12 +33,12 @@ switch (_this) do {
case 2: { // Auto set
GVAR(RefHeading) = (getDir ACE_player) % 360;
GVAR(referenceHeadingMenu) = 0;
GVAR(headingSetDisplayTimer) = ACE_diagTime;
GVAR(headingSetDisplayTimer) = diag_tickTime;
};
case 3: { // Manual set
GVAR(RefHeading) = GVAR(TmpHeading);
GVAR(referenceHeadingMenu) = 0;
GVAR(headingSetDisplayTimer) = ACE_diagTime;
GVAR(headingSetDisplayTimer) = diag_tickTime;
};
};
};
@ -73,13 +73,13 @@ switch (_this) do {
GVAR(MinAvgMax) = !GVAR(MinAvgMax);
} else {
if (GVAR(referenceHeadingMenu) == 3) then {
if (ACE_diagTime - GVAR(manualSetCooldown) < 0.2) then {
if (diag_tickTime - GVAR(manualSetCooldown) < 0.2) then {
GVAR(TmpHeading) = GVAR(TmpHeading) - 10;
} else {
GVAR(TmpHeading) = GVAR(TmpHeading) - 1;
};
GVAR(TmpHeading) = (GVAR(TmpHeading) + 360) % 360;
GVAR(manualSetCooldown) = ACE_diagTime;
GVAR(manualSetCooldown) = diag_tickTime;
};
};
};
@ -88,13 +88,13 @@ switch (_this) do {
GVAR(MinAvgMax) = !GVAR(MinAvgMax);
} else {
if (GVAR(referenceHeadingMenu) == 3) then {
if (ACE_diagTime - GVAR(manualSetCooldown) < 0.2) then {
if (diag_tickTime - GVAR(manualSetCooldown) < 0.2) then {
GVAR(TmpHeading) = GVAR(TmpHeading) + 10;
} else {
GVAR(TmpHeading) = GVAR(TmpHeading) + 1;
};
GVAR(TmpHeading) = (GVAR(TmpHeading) + 360) % 360;
GVAR(manualSetCooldown) = ACE_diagTime;
GVAR(manualSetCooldown) = diag_tickTime;
};
};
};

View File

@ -59,8 +59,8 @@ GVAR(Overlay) = true;
[_this select 1] call CBA_fnc_removePerFrameHandler;
};
if (ACE_diagTime > GVAR(updateTimer)) then {
GVAR(updateTimer) = ACE_diagTime + 1;
if (diag_tickTime > GVAR(updateTimer)) then {
GVAR(updateTimer) = diag_tickTime + 1;
private ["_outputData"];
_outputData = [] call FUNC(generateOutputData);

View File

@ -31,7 +31,7 @@
*/
#include "script_component.hpp"
if (ACE_diagTime - GVAR(headingSetDisplayTimer) < 0.8) exitWith {["", "", " Heading Set", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""]};
if (diag_tickTime - GVAR(headingSetDisplayTimer) < 0.8) exitWith {["", "", " Heading Set", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""]};
private ["_playerDir", "_playerAltitude", "_temperature", "_humidity", "_barometricPressure", "_airDensity", "_densityAltitude", "_chill", "_heatIndex", "_dewPoint", "_wetBulb", "_dayString", "_monthString", "_windSpeed", "_windDir", "_textTop", "_textCenterBig", "_textCenter", "_textCenterLine1Left", "_textCenterLine2Left", "_textCenterLine3Left", "_textCenterLine1Right", "_textCenterLine2Right", "_textCenterLine3Right", "_textInfoLine1", "_textInfoLine2", "_textBottomBig", "_textCenterLine1", "_textCenterLine2", "_textCenterLine3", "_textCenterLine4", "_textCenterLine5", "_textCenterLine6"];

View File

@ -17,7 +17,7 @@
#include "script_component.hpp"
private ["_uuid", "_args"];
_uuid = format["%1%2%3", floor ACE_diagTime, floor random 1000, floor random 10000];
_args = [_uuid, _this];
["laser_laserOn", _args] call EFUNC(common,globalEvent);
_uuid;
_uuid = format["%1%2%3", floor diag_tickTime, floor random 1000, floor random 10000];
_args = [_uuid, _this];
["laser_laserOn", _args] call EFUNC(common,globalEvent);
_uuid;

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@ -32,7 +32,7 @@ FUNC(laserHudDesignatePFH) = {
};
if( (count _args) < 4) then {
_args set[3, ACE_diagTime + FCS_UPDATE_DELAY];
_args set[3, diag_tickTime + FCS_UPDATE_DELAY];
};
_forceUpdateTime = _args select 3;
@ -57,9 +57,9 @@ FUNC(laserHudDesignatePFH) = {
};
*/
if(ACE_diagTime > _forceUpdateTime) then {
if(diag_tickTime > _forceUpdateTime) then {
["ace_fcs_forceUpdate", []] call ace_common_fnc_localEvent;
_args set[3, ACE_diagTime + FCS_UPDATE_DELAY];
_args set[3, diag_tickTime + FCS_UPDATE_DELAY];
};
_this set[0, _args];

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@ -99,9 +99,6 @@
#define HASHLIST_SET(hashList, index, value) ([hashList, index, value, __FILE__, __LINE__] call EFUNC(common,hashListSet))
#define HASHLIST_PUSH(hashList, value) ([hashList, value, __FILE__, __LINE__] call EFUNC(common,hashListPush))
// Time functions for accuracy per frame
#define ACE_tickTime (ACE_time + (diag_tickTime - ACE_diagTime))
#define ACE_isHC (!hasInterface && !isDedicated)
#define IDC_STAMINA_BAR 193

View File

@ -30,7 +30,7 @@ call FUNC(determineZoom);
if (isNull findDisplay 12) exitWith {};
GVAR(lastStillPosition) = ((findDisplay 12) displayCtrl 51) ctrlMapScreenToWorld [0.5, 0.5];
GVAR(lastStillTime) = ACE_time;
GVAR(lastStillTime) = CBA_missionTime;
GVAR(isShaking) = false;
//map sizes are multiples of 1280

View File

@ -44,8 +44,8 @@ if (GVAR(mapShake)) then {
_amplitude = (_speed - 0.1) / 5 * (1000 * _mapScale);
_time = 0.1;
_shakePos = [(GVAR(lastStillPosition) select 0) + sin((ACE_time + _time - GVAR(lastStillTime))*100) * _amplitude * 0.25,
(GVAR(lastStillPosition) select 1) + sin((ACE_time + _time - GVAR(lastStillTime))*260) * _amplitude];
_shakePos = [(GVAR(lastStillPosition) select 0) + sin((CBA_missionTime + _time - GVAR(lastStillTime))*100) * _amplitude * 0.25,
(GVAR(lastStillPosition) select 1) + sin((CBA_missionTime + _time - GVAR(lastStillTime))*260) * _amplitude];
_mapCtrl ctrlMapAnimAdd [_time, _mapScale, _shakePos];
ctrlMapAnimCommit _mapCtrl;
@ -62,7 +62,7 @@ if (GVAR(mapShake)) then {
} else {
// The map is still, store state
GVAR(lastStillPosition) = _mapCentre;
GVAR(lastStillTime) = ACE_time;
GVAR(lastStillTime) = CBA_missionTime;
};
};
};

View File

@ -104,7 +104,7 @@ GVAR(effectPainCC) = [
// Initialize Other Variables
GVAR(effectBlind) = false;
GVAR(effectTimeBlood) = ACE_time;
GVAR(effectTimeBlood) = CBA_missionTime;
// MAIN EFFECTS LOOP
[{
@ -151,8 +151,8 @@ GVAR(effectTimeBlood) = ACE_time;
_bleeding = [ACE_player] call FUNC(getBloodLoss);
// Bleeding Indicator
if (_bleeding > 0 and GVAR(effectTimeBlood) + 3.5 < ACE_time) then {
GVAR(effectTimeBlood) = ACE_time;
if (_bleeding > 0 and GVAR(effectTimeBlood) + 3.5 < CBA_missionTime) then {
GVAR(effectTimeBlood) = CBA_missionTime;
[600 * _bleeding] call BIS_fnc_bloodEffect;
};
@ -168,8 +168,8 @@ GVAR(effectTimeBlood) = ACE_time;
}, 0.5, []] call CBA_fnc_addPerFrameHandler;
GVAR(lastHeartBeat) = ACE_time;
GVAR(lastHeartBeatSound) = ACE_time;
GVAR(lastHeartBeat) = CBA_missionTime;
GVAR(lastHeartBeatSound) = CBA_missionTime;
// HEARTRATE BASED EFFECTS
[{
@ -189,8 +189,8 @@ GVAR(lastHeartBeatSound) = ACE_time;
GVAR(effectPainCC) ppEffectEnable false;
};
} else {
if ((ACE_time > GVAR(lastHeartBeat) + _interval)) then {
GVAR(lastHeartBeat) = ACE_time;
if ((CBA_missionTime > GVAR(lastHeartBeat) + _interval)) then {
GVAR(lastHeartBeat) = CBA_missionTime;
// Pain effect, no pain effect in zeus camera
if (isNull curatorCamera) then {
@ -247,8 +247,8 @@ GVAR(lastHeartBeatSound) = ACE_time;
if (GVAR(level) >= 2 && {_heartRate > 0}) then {
_minTime = 60 / _heartRate;
if (ACE_time - GVAR(lastHeartBeatSound) > _minTime) then {
GVAR(lastHeartBeatSound) = ACE_time;
if (CBA_missionTime - GVAR(lastHeartBeatSound) > _minTime) then {
GVAR(lastHeartBeatSound) = CBA_missionTime;
// Heart rate sound effect
if (_heartRate < 60) then {
_sound = GVAR(heartBeatSounds_Normal) select (random((count GVAR(heartBeatSounds_Normal)) -1));

View File

@ -29,7 +29,7 @@ _amount = 1;
private "_info";
_info = _log select _forEachIndex;
_info set [1,(_info select 1) + 1];
_info set [2, ACE_gameTime];
_info set [2, CBA_missionTime];
_log set [_forEachIndex, _info];
_amount = (_info select 1);
@ -38,7 +38,7 @@ _amount = 1;
} forEach _log;
if (!_inList) then {
_log pushBack [_newItem, 1, ACE_gameTime];
_log pushBack [_newItem, 1, CBA_missionTime];
};
_unit setVariable [QGVAR(triageCard), _log, true];
["Medical_onItemAddedToTriageCard", [_unit, _newItem, _amount]] call EFUNC(common,localEvent);

View File

@ -27,4 +27,4 @@ if ((_unit getVariable[QGVAR(addedToUnitLoop),false] || !alive _unit) && !_force
// Schedule the loop to be executed again 1 sec later
// @todo: should the loop be started righ away instead?
_unit setVariable [QGVAR(addedToUnitLoop), true, true];
[DFUNC(vitalLoop), [_unit, ACE_time], 1] call CBA_fnc_waitAndExecute;
[DFUNC(vitalLoop), [_unit, CBA_missionTime], 1] call CBA_fnc_waitAndExecute;

View File

@ -14,7 +14,7 @@
#include "script_component.hpp"
/*
Cardiac output (Q or or CO ) is the volume of blood being pumped by the heart, in particular by a left or right ventricle in the ACE_time interval of one minute. CO may be measured in many ways, for example dm3/min (1 dm3 equals 1 litre).
Cardiac output (Q or or CO ) is the volume of blood being pumped by the heart, in particular by a left or right ventricle in the CBA_missionTime interval of one minute. CO may be measured in many ways, for example dm3/min (1 dm3 equals 1 litre).
Source: http://en.wikipedia.org/wiki/Cardiac_output
*/

View File

@ -41,7 +41,7 @@ if((count GVAR(allCreatedLitter)) > _maxLitterCount ) then {
} forEach (_oldLitter select 1);
};
GVAR(allCreatedLitter) pushBack [ACE_time, [_litterObject]];
GVAR(allCreatedLitter) pushBack [CBA_missionTime, [_litterObject]];
if(!GVAR(litterPFHRunning) && {GVAR(litterCleanUpDelay) > 0}) then {
// Start the litter cleanup loop

View File

@ -25,7 +25,7 @@ if (_local) then {
if ((_unit getVariable ["ACE_isUnconscious",false]) && {count (_unit getVariable [QGVAR(unconsciousArguments), []]) >= 6}) then {
private "_arguments";
_arguments = (_unit getVariable [QGVAR(unconsciousArguments), []]);
_arguments set [2, ACE_time];
_arguments set [2, CBA_missionTime];
[DFUNC(unconsciousPFH), 0.1, _arguments ] call CBA_fnc_addPerFrameHandler;

View File

@ -19,9 +19,9 @@ TRACE_3("ACE_DEBUG",_unit,_interval,_unit);
if (_interval == 0) exitWith {};
_lastTimeValuesSynced = _unit getVariable [QGVAR(lastMomentValuesSynced), 0];
_syncValues = (ACE_time - _lastTimeValuesSynced >= (10 + floor(random(10))) && GVAR(keepLocalSettingsSynced));
_syncValues = (CBA_missionTime - _lastTimeValuesSynced >= (10 + floor(random(10))) && GVAR(keepLocalSettingsSynced));
if (_syncValues) then {
_unit setVariable [QGVAR(lastMomentValuesSynced), ACE_time];
_unit setVariable [QGVAR(lastMomentValuesSynced), CBA_missionTime];
};
_bloodVolume = (_unit getVariable [QGVAR(bloodVolume), 100]) + ([_unit] call FUNC(getBloodVolumeChange));

View File

@ -19,7 +19,7 @@ params ["_unit"];
//Cache the results as this function could be called rapidly
(_unit getVariable [QGVAR(cacheInFacility), [-9, false]]) params ["_expireTime", "_lastResult"];
if (ACE_time < _expireTime) exitWith {_lastResult};
if (CBA_missionTime < _expireTime) exitWith {_lastResult};
private _eyePos = eyePos _unit;
private _isInBuilding = false;
@ -58,6 +58,6 @@ if (!_isInBuilding) then {
};
//Save the results (with a 1 second expiry)
_unit setVariable [QGVAR(cacheInFacility), [ACE_time + 1, _isInBuilding]];
_unit setVariable [QGVAR(cacheInFacility), [CBA_missionTime + 1, _isInBuilding]];
_isInBuilding;

View File

@ -15,7 +15,7 @@
{
_x params ["_time", "_objects"];
if (ACE_time - _time >= GVAR(litterCleanUpDelay)) then {
if (CBA_missionTime - _time >= GVAR(litterCleanUpDelay)) then {
{
deleteVehicle _x;
} forEach _objects;

View File

@ -35,7 +35,7 @@ if ((alive _unit) && {(vehicle _unit) != _unit} && {!alive (vehicle _unit)}) the
};
// If the timer run out, let the unit die and exit the loop
if (GVAR(maxReviveTime) > 0 && {ACE_time - _startTime > GVAR(maxReviveTime)}) exitwith {
if (GVAR(maxReviveTime) > 0 && {CBA_missionTime - _startTime > GVAR(maxReviveTime)}) exitwith {
_unit setVariable [QGVAR(inReviveState), nil, true];
_unit setVariable [QGVAR(reviveStartTime), nil];
[_unit, true] call FUNC(setDead);

View File

@ -35,9 +35,9 @@ _timeInCardiacArrest = 120 + round(random(600));
[_idPFH] call CBA_fnc_removePerFrameHandler;
_unit setVariable [QGVAR(inCardiacArrest), nil,true];
};
if (ACE_time - _startTime >= _timeInCardiacArrest) exitWith {
if (CBA_missionTime - _startTime >= _timeInCardiacArrest) exitWith {
[_idPFH] call CBA_fnc_removePerFrameHandler;
_unit setVariable [QGVAR(inCardiacArrest), nil,true];
[_unit] call FUNC(setDead);
};
}, 1, [_unit, ACE_time, _timeInCardiacArrest] ] call CBA_fnc_addPerFrameHandler;
}, 1, [_unit, CBA_missionTime, _timeInCardiacArrest] ] call CBA_fnc_addPerFrameHandler;

View File

@ -38,7 +38,7 @@ if (((_reviveVal == 1 && {[_unit] call EFUNC(common,isPlayer)} || _reviveVal ==
};
_unit setVariable [QGVAR(inReviveState), true, true];
_unit setVariable [QGVAR(reviveStartTime), ACE_time];
_unit setVariable [QGVAR(reviveStartTime), CBA_missionTime];
[_unit, true] call FUNC(setUnconscious);
// Run the loop that tracks the revive state

View File

@ -115,7 +115,7 @@ _anim = [_unit] call EFUNC(common,getDeathAnim);
};
}, [_unit, _anim], 0.5, 0] call CBA_fnc_waitAndExecute;
_startingTime = ACE_time;
_startingTime = CBA_missionTime;
[DFUNC(unconsciousPFH), 0.1, [_unit, _originalPos, _startingTime, _minWaitingTime, false, vehicle _unit isKindOf "ParachuteBase"] ] call CBA_fnc_addPerFrameHandler;

View File

@ -20,7 +20,7 @@ params ["_caller","_target"];
if (_target getVariable [QGVAR(inReviveState), false]) then {
_reviveStartTime = _target getVariable [QGVAR(reviveStartTime),0];
if (_reviveStartTime > 0) then {
_target setVariable [QGVAR(reviveStartTime), (_reviveStartTime + random(20)) min ACE_time];
_target setVariable [QGVAR(reviveStartTime), (_reviveStartTime + random(20)) min CBA_missionTime];
};
};

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@ -130,13 +130,13 @@ if (_parachuteCheck) then {
if (!local _unit) exitWith {
TRACE_6("ACE_DEBUG_Unconscious_PFH",_unit, _args, _startingTime, _minWaitingTime, _idPFH, _unit getVariable QGVAR(unconsciousArguments));
_args set [3, _minWaitingTime - (ACE_time - _startingTime)];
_args set [3, _minWaitingTime - (CBA_missionTime - _startingTime)];
_unit setVariable [QGVAR(unconsciousArguments), _args, true];
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
// Ensure we are waiting at least a minimum period before checking if we can wake up the unit again, allows for temp knock outs
if ((ACE_time - _startingTime) >= _minWaitingTime) exitWith {
if ((CBA_missionTime - _startingTime) >= _minWaitingTime) exitWith {
TRACE_2("ACE_DEBUG_Unconscious_Temp knock outs",_unit, [_unit] call FUNC(getUnconsciousCondition));
if (!([_unit] call FUNC(getUnconsciousCondition))) then {
_unit setVariable ["ACE_isUnconscious", false, true];

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@ -29,7 +29,7 @@ if (!local _unit) exitWith {
};
// Handle unit vitals
[_unit, ACE_time - _lastTime] call FUNC(handleUnitVitals);
[_unit, CBA_missionTime - _lastTime] call FUNC(handleUnitVitals);
// Play injured sounds
private _pain = _unit getVariable [QGVAR(pain), 0];
@ -45,4 +45,4 @@ if (_pain > (_unit getVariable [QGVAR(painSuppress), 0])) then {
};
// Schedule the loop to be executed again 1 sec later
[DFUNC(vitalLoop), [_unit, ACE_time], 1] call CBA_fnc_waitAndExecute;
[DFUNC(vitalLoop), [_unit, CBA_missionTime], 1] call CBA_fnc_waitAndExecute;

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@ -31,7 +31,7 @@ GVAR(pendingReopen) = false;
false
},
{
if (ACE_time - GVAR(lastOpenedOn) > 0.5) exitWith {
if (CBA_missionTime - GVAR(lastOpenedOn) > 0.5) exitWith {
[objNull] call FUNC(openMenu);
};
false

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@ -77,7 +77,7 @@ if (_name isEqualTo "triage") exitWith {
_message = localize _message;
};
};
_triageCardTexts pushBack format["%1x - %2 (%3m)", _amount, _message, round((ACE_gameTime - _time) / 60)];
_triageCardTexts pushBack format["%1x - %2 (%3m)", _amount, _message, round((CBA_missionTime - _time) / 60)];
nil;
} count _log;

View File

@ -34,6 +34,6 @@ if (dialog || {isNull _interactionTarget}) exitWith {
GVAR(INTERACTION_TARGET) = _interactionTarget;
createDialog QGVAR(medicalMenu);
GVAR(lastOpenedOn) = ACE_time;
GVAR(lastOpenedOn) = CBA_missionTime;
true

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@ -24,7 +24,7 @@ _seekerParams = _args select 3;
_stateParams = _args select 4;
_lastRunTime = _stateParams select 0;
_runtimeDelta = ACE_diagTime - _lastRunTime;
_runtimeDelta = diag_tickTime - _lastRunTime;
_adjustTime = 1;
if(accTime > 0) then {
@ -100,7 +100,7 @@ _PS setDropInterval 3.0;
hintSilent format["d: %1", _distanceToTarget];
#endif
_stateParams set[0, ACE_diagTime];
_stateParams set[0, diag_tickTime];
_args set[4, _stateParams];
_this set[0, _args];

View File

@ -89,7 +89,7 @@ _args = [_this,
getNumber ( _config >> "seekerAccuracy" ),
getNumber ( _config >> "seekerMaxRange" )
],
[ ACE_diagTime, [], [] ]
[ diag_tickTime, [], [] ]
];
// Hand off to the guiding unit. We just use local player so local PFH fires for now

View File

@ -74,7 +74,7 @@ if (_activated && local _logic) then {
[_pfhHandle] call CBA_fnc_removePerFrameHandler;
};
if (ACE_time - _lastTimePlayed >= ((_minDelayBetweensounds + random(_maxDelayBetweenSounds)) min _maxDelayBetweenSounds)) then {
if (CBA_missionTime - _lastTimePlayed >= ((_minDelayBetweensounds + random(_maxDelayBetweenSounds)) min _maxDelayBetweenSounds)) then {
// Find all players in session.
_allUnits = if (isMultiplayer) then {playableUnits} else {[ACE_player]};
@ -109,11 +109,11 @@ if (_activated && local _logic) then {
// If no unit is to close to this position, we will play the sound.
if ({(_newPos distance _x < (_minimalDistance / 2))}count _allUnits == 0) then {
playSound3D [selectRandom _ambianceSounds, objNull, false, _newPos, _volume, 1, 1000];
_args set [8, ACE_time];
_args set [8, CBA_missionTime];
};
};
};
}, 0.1, [_logic, _ambianceSounds, _minimalDistance, _maximalDistance, _minDelayBetweensounds, _maxDelayBetweenSounds, _volume, _followPlayers, ACE_time] ] call CBA_fnc_addPerFrameHandler;
}, 0.1, [_logic, _ambianceSounds, _minimalDistance, _maximalDistance, _minDelayBetweensounds, _maxDelayBetweenSounds, _volume, _followPlayers, CBA_missionTime] ] call CBA_fnc_addPerFrameHandler;
};
true;

View File

@ -21,7 +21,7 @@ Example:
private ["_startTime", "_muzzleVelocity", "_rangeToHit", "_airFriction", "_vacElevation", "_radicand", "_maxElev", "_minElev", "_error", "_solutionElevation", "_lastTestResult", "_numberOfAttempts", "_lineElevation", "_lineTimeOfFlight", "_lineHeightElevation", "_lineHeightTimeDelta", "_lineCrosswindDeg", "_lineHeadwindMeters", "_lineTailWindMeters", "_result"];
_startTime = ACE_diagTime;
_startTime = diag_tickTime;
_muzzleVelocity = _this select 0;
_rangeToHit = _this select 1;
@ -74,6 +74,6 @@ _lineAirDensDec = (_rangeToHit - (_lastTestResult select 0)) / 10;
_lastTestResult = [_lineElevation, _muzzleVelocity, _airFriction, 15, 1.1, 0, 0, 0, TIME_STEP] call FUNC(dev_simulateShot);
_lineAirDensInc = (_rangeToHit - (_lastTestResult select 0)) / 10;
// systemChat format ["debug: Range %1 - in %2 sec", _rangeToHit, (ACE_diagTime - _startTime)];
// systemChat format ["debug: Range %1 - in %2 sec", _rangeToHit, (diag_tickTime - _startTime)];
[_rangeToHit, _lineElevation, _lineHeightElevation, _lineHeightTimeDelta, _lineTimeOfFlight, _lineCrosswindDeg, _lineHeadwindMeters, _lineTailWindMeters, _lineTempDec, _lineTempInc, _lineAirDensDec, _lineAirDensInc]

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@ -70,8 +70,8 @@ if (_newMuzzleVelocityCoefficent != 1) then {
[_pfID] call CBA_fnc_removePerFrameHandler;
};
_deltaT = ACE_time - _time;
_args set[2, ACE_time];
_deltaT = CBA_missionTime - _time;
_args set[2, CBA_missionTime];
_bulletVelocity = velocity _shell;
_bulletSpeed = vectorMagnitude _bulletVelocity;
@ -85,4 +85,4 @@ if (_newMuzzleVelocityCoefficent != 1) then {
_shell setVelocity _bulletVelocity;
}, 0, [_projectile, MK6_82mm_AIR_FRICTION, ACE_time, _relativeDensity]] call CBA_fnc_addPerFrameHandler;
}, 0, [_projectile, MK6_82mm_AIR_FRICTION, CBA_missionTime, _relativeDensity]] call CBA_fnc_addPerFrameHandler;

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@ -14,7 +14,7 @@ GVAR(showNamesTime) = -10;
if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false};
// Statement
GVAR(showNamesTime) = ACE_time;
GVAR(showNamesTime) = CBA_missionTime;
if (call FUNC(canShow)) then{ call FUNC(doShow); };
// Return false so it doesn't block other actions
false

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@ -47,13 +47,13 @@ switch (GVAR(showPlayerNames)) do {
};
case 3: {
// Player names Only Keypress
_onKeyPressAlphaMax = 2 + (GVAR(showNamesTime) - ACE_time);
_onKeyPressAlphaMax = 2 + (GVAR(showNamesTime) - CBA_missionTime);
_enabledTagsNearby = (_onKeyPressAlphaMax) > 0 || (GVAR(showSoundWaves) == 2);
_enabledTagsCursor = false;
};
case 4: {
// Player names Only Cursor and Keypress
_onKeyPressAlphaMax = 2 + (GVAR(showNamesTime) - ACE_time);
_onKeyPressAlphaMax = 2 + (GVAR(showNamesTime) - CBA_missionTime);
_enabledTagsNearby = (GVAR(showSoundWaves) == 2);
_enabledTagsCursor = _onKeyPressAlphaMax > 0;
};

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@ -65,8 +65,8 @@ if (_unit != ACE_player && (!GVAR(showParticleEffectsForEveryone) || {_unit dist
};
//Particle Effects:
if (GVAR(showParticleEffects) && {(ACE_time > ((_unit getVariable [QGVAR(lastDrop), -1000]) + 0.40)) && {_scaledTemperature > 0.1}}) then {
_unit setVariable [QGVAR(lastDrop), ACE_time];
if (GVAR(showParticleEffects) && {(CBA_missionTime > ((_unit getVariable [QGVAR(lastDrop), -1000]) + 0.40)) && {_scaledTemperature > 0.1}}) then {
_unit setVariable [QGVAR(lastDrop), CBA_missionTime];
private _direction = (_unit weaponDirection _weapon) vectorMultiply 0.25;
private _position = (position _projectile) vectorAdd (_direction vectorMultiply (4*(random 0.30)));

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@ -47,7 +47,7 @@ TRACE_3("loadCoolestSpareBarrel5",_coolestTemp,_coolestMag,_weaponTemp);
_gunner setVariable [format [QGVAR(%1_temp), _weapon], _coolestTemp, true];
// Heat up the coolest barrel to the former weapon temperature
[GVAR(storedSpareBarrels), _coolestMag, [_weaponTemp, ACE_Time, _barrelMass]] call CBA_fnc_hashSet;
[GVAR(storedSpareBarrels), _coolestMag, [_weaponTemp, CBA_missionTime, _barrelMass]] call CBA_fnc_hashSet;
// Send an event so the machines of the assistant and gunner can show the hint
["showWeaponTemperature", [_assistant, _gunner], [_gunner, _weapon]] call EFUNC(common,targetEvent);

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@ -40,4 +40,4 @@ private _barrelMass = 0.50 * (getNumber (configFile >> "CfgWeapons" >> _weapon >
["spareBarrelsLoadCoolest", [_assistant, _gunner, _weapon, _temp, _barrelMass]] call EFUNC(common,serverEvent);
// Store the update time
_gunner setVariable [format [QGVAR(%1_time), _weapon], ACE_time];
_gunner setVariable [format [QGVAR(%1_time), _weapon], CBA_missionTime];

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@ -25,14 +25,14 @@ TRACE_1("updateSpareBarrelsTemperaturesThread2",_pairs);
_value params ["_initialTemp","_initialTime", "_barrelMass"];
// Calculate cooling
private _finalTemp = [_initialTemp, _barrelMass, ACE_time - _initialTime] call FUNC(calculateCooling);
private _finalTemp = [_initialTemp, _barrelMass, CBA_missionTime - _initialTime] call FUNC(calculateCooling);
TRACE_4("updateSpareBarrelsTemperaturesThread3",_barrelMagazineID,_initialTemp,_finalTemp,_barrelMass);
if (_finalTemp < 5) then {
// The barrel is cool enough to keep calculating. Remove it from the hash
[GVAR(storedSpareBarrels), _barrelMagazineID] call CBA_fnc_hashRem;
} else {
// Store the new temp
[GVAR(storedSpareBarrels), _barrelMagazineID, [_finalTemp, ACE_time, _barrelMass]] call CBA_fnc_hashSet;
[GVAR(storedSpareBarrels), _barrelMagazineID, [_finalTemp, CBA_missionTime, _barrelMass]] call CBA_fnc_hashSet;
};
} forEach _pairs;

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@ -30,7 +30,8 @@ private _lastTime = _unit getVariable [_timeVarName, 0];
private _barrelMass = 0.50 * (getNumber (configFile >> "CfgWeapons" >> _weapon >> "WeaponSlotsInfo" >> "mass") / 22.0) max 1.0;
// Calculate cooling
_temperature = [_temperature, _barrelMass, ACE_time - _lastTime] call FUNC(calculateCooling);
_temperature = [_temperature, _barrelMass, CBA_missionTime - _lastTime] call FUNC(calculateCooling);
TRACE_1("cooledTo",_temperature);
// Calculate heating
// Steel Heat Capacity = 466 J/(Kg.K)
@ -39,6 +40,6 @@ _temperature = _temperature + _heatIncrement / (_barrelMass * 466);
// Publish the temperature variable
[_unit, _tempVarName, _temperature, TEMP_TOLERANCE] call EFUNC(common,setApproximateVariablePublic);
// Store the update time locally
_unit setVariable [_timeVarName, ACE_time];
_unit setVariable [_timeVarName, CBA_missionTime];
_temperature

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@ -20,8 +20,8 @@ GVAR(PFH) = false;
[_unit, "AmovPercMevaSrasWrflDf_AmovPknlMstpSrasWrflDnon", 2] call EFUNC(common,doAnimation);
_unit setVariable [QGVAR(chuteIsCut), false, true];
[{
if (ACE_time >= ((_this select 0) select 0) + 1) then {
if (CBA_missionTime >= ((_this select 0) select 0) + 1) then {
((_this select 0) select 1) playActionNow "Crouch";
[(_this select 1)] call CALLSTACK(CBA_fnc_removePerFrameHandler);
};
}, 1, [ACE_time,_unit]] call CALLSTACK(CBA_fnc_addPerFrameHandler);
}, 1, [CBA_missionTime,_unit]] call CALLSTACK(CBA_fnc_addPerFrameHandler);

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@ -37,7 +37,7 @@ GVAR(AltimeterActive) = true;
_minute = floor ((daytime - _hour) * 60);
_height = ((getPosASL _unit) select 2) + EGVAR(common,mapAltitude);
_curTime = ACE_time;
_curTime = CBA_missionTime;
_timeDiff = _curTime - _prevTime;
_descentRate = if(_timeDiff > 0) then {floor((_oldHeight - _height) / _timeDiff)} else {0};
@ -47,4 +47,4 @@ GVAR(AltimeterActive) = true;
(_this select 0) set [2, _height];
(_this select 0) set [3, _curTime];
}, 0.2, [uiNamespace getVariable ["ACE_Altimeter", displayNull], _unit,floor ((getPosASL _unit) select 2), ACE_time]] call CALLSTACK(CBA_fnc_addPerFrameHandler);
}, 0.2, [uiNamespace getVariable ["ACE_Altimeter", displayNull], _unit,floor ((getPosASL _unit) select 2), CBA_missionTime]] call CALLSTACK(CBA_fnc_addPerFrameHandler);

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@ -45,13 +45,13 @@ _vertical ctrlSetText (str _elevation);
_horizontal ctrlSetText (str _windage);
// Set the time when to hide the knobs
GVAR(timeToHide) = ACE_diagTime + 3.0;
GVAR(timeToHide) = diag_tickTime + 3.0;
if !(isNil QGVAR(fadePFH)) exitWith {};
// Launch a PFH to wait and fade out the knobs
GVAR(fadePFH) = [{
if (ACE_diagTime >= GVAR(timeToHide)) exitWith {
if (diag_tickTime >= GVAR(timeToHide)) exitWith {
private "_layer";
params ["", "_pfhId"];
_layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;

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@ -8,7 +8,7 @@ GVAR(currentStep) = 3;
GVAR(currentAngle) = 0;
/*["interactMenuOpened", {
if ((ACE_time > GVAR(cancelTime)) && !isNull GVAR(ladder)) then {
if ((CBA_missionTime > GVAR(cancelTime)) && !isNull GVAR(ladder)) then {
GVAR(ladder) call FUNC(cancelTLdeploy);
};
}] call EFUNC(common,addEventHandler);*/

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@ -37,7 +37,7 @@ _ladder animate ["rotate", 0];
} count ["extract_1", "extract_2", "extract_3"]; // Extract ladder at head height (extract_3)
GVAR(ladder) = _ladder;
GVAR(cancelTime) = ACE_time + 1; // Workaround to prevent accidental canceling
GVAR(cancelTime) = CBA_missionTime + 1; // Workaround to prevent accidental canceling
GVAR(currentStep) = 3;
GVAR(currentAngle) = 0;

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