Merge remote-tracking branch 'refs/remotes/acemod/master' into rearm

This commit is contained in:
IngoKauffmann 2015-11-23 19:37:10 +01:00
commit fd2fd3241e
211 changed files with 1391 additions and 871 deletions

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@ -44,6 +44,7 @@ BlackPixxel <blackpixxel96@gmail.com>
BlackQwar
Brakoviejo
Brisse <brisse@outlook.com>
Brostrom.A | Evul <andreas.brostrom.ce@gmail.com>
BullHorn <bullhorn7@gmail.com>
Clon1998 <ps.patti1998@gmail.com>
Codingboy

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@ -14,7 +14,7 @@ Indicate if the issue appears on stable or development version. In case it is th
## Reporting the issue
Head over to the <a href="{{ site.githubUrl }}/issues" target="_blank">ACE3 GitHub issue tracker</a> and press the <a href="{{ site.githubUrl }}/issues/new" target="_blank">"New issue"</a> button in the top right corner. Add a descriptive title and copy the following issue template in to the text area:
Head over to the [ACE3 GitHub issue tracker](https://github.com/acemod/ACE3/issues) and press the [New issue](https://github.com/acemod/ACE3/issues/new) button in the top right corner. Add a descriptive title and copy the following issue template in to the text area:
```
ACE3 Version: 3.x.x
@ -43,8 +43,8 @@ ACE3 Version: 3.x.x
A video of the issue might be helpful in resolving it faster.
GitHub uses [Markdown](http://daringfireball.net/projects/markdown/syntax) to style the output. If you want to know more about it (e.g. how to [turn text bold](https://help.github.com/articles/markdown-basics/#styling-text), how to denote [code blocks](https://help.github.com/articles/markdown-basics/#inline-formats) or [inline code](https://help.github.com/articles/markdown-basics/#multiple-lines)) have a look at the [GitHub Markdown Documentation](https://help.github.com/articles/github-flavored-markdown).
Github uses <a href="http://daringfireball.net/projects/markdown/syntax" target="_blank">"Markdown"</a> to style the output. If you want to know more about it (e.g. how to <a href="https://help.github.com/articles/markdown-basics/#styling-text" target="_blank">turn text bold</a>, how to denote <a href="https://help.github.com/articles/markdown-basics/#inline-formats" target="_blank">code blocks</a> or <a href="https://help.github.com/articles/markdown-basics/#multiple-lines" target="_blank">inline code</a>) have a look at the <a href="https://help.github.com/articles/github-flavored-markdown/" target="_blank">GitHub markdown documentation</a>.
# Feature Requests
@ -54,11 +54,11 @@ ACE2, AGM and CSE had a lot of features implemented or planned. All of them are
Please refrain from making requests for any planned or existing features from either ACE2, AGM or CSE. Most of them are already being or have been considered for porting or a rewrite.
## Requesting a feature
In order to avoid duplicates and keep the issue tracker organized, we have created a common issue for <a href="{{ site.githubUrl }}/issues/414/" target="_blank">ACE 3 Feature requests</a>. Any and all relevant requests should be submitted there, where they will also get discussed and evaluated. Before adding a new one, make sure to check the previous entries from the thread and do a quick search for similar suggestions; please don't reiterate requests for features that had already been accepted for inclusion, or those which were disregarded earlier.
In order to avoid duplicates and keep the issue tracker organized, we have created a common issue for [ACE3 Feature requests](https://github.com/acemod/ACE3/issues/414). Any and all relevant requests should be submitted there, where they will also get discussed and evaluated. Before adding a new one, make sure to check the previous entries from the thread and do a quick search for similar suggestions; please don't reiterate requests for features that had already been accepted for inclusion, or those which were disregarded earlier.
Following their approval, feature requests may be moved by moderators to a separate issue for further discussion.
# Regarding Pull Requests (PRs)
- You want to help but don't know where to start ? Check the wiki entry for [setting up the development environment](http://ace3mod.com/wiki/development/setting-up-the-development-environment.html)
- You want to help but don't know where to start? Check the wiki entry for [setting up the development environment](http://ace3mod.com/wiki/development/setting-up-the-development-environment.html)
- [Make sure to respect the file structure](http://ace3mod.com/wiki/development/modularity-and-pbo-structure.html)
- [Make sure to respect the coding guidelines](http://ace3mod.com/wiki/development/coding-guidelines.html)

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@ -1,30 +1,35 @@
<p align="center">
<img src="https://github.com/acemod/ACE3/blob/master/extras/assets/logo/black/ACE3-Logo.jpg" width="480">
</p>
<p align="center">
<a href="https://github.com/acemod/ACE3/releases">
<img src="https://img.shields.io/badge/Version-3.3.2-blue.svg" alt="ACE3 Version">
<img src="https://img.shields.io/badge/Version-3.3.2-blue.svg?style=flat-square" alt="ACE3 Version">
</a>
<a href="https://github.com/acemod/ACE3/releases/download/v3.3.2/ace3_3.3.2.zip">
<img src="https://img.shields.io/badge/Download-65.7_MB-green.svg" alt="ACE3 Download">
<img src="https://img.shields.io/badge/Download-65.7_MB-green.svg?style=flat-square" alt="ACE3 Download">
</a>
<a href="https://github.com/acemod/ACE3/issues">
<img src="https://img.shields.io/github/issues-raw/acemod/ACE3.svg?label=Issues" alt="ACE3 Issues">
<img src="https://img.shields.io/github/issues-raw/acemod/ACE3.svg?style=flat-square&label=Issues" alt="ACE3 Issues">
</a>
<a href="https://forums.bistudio.com/topic/181341-ace3-a-collaborative-merger-between-agm-cse-and-ace/?p=2859670">
<img src="https://img.shields.io/badge/BIF-Thread-lightgrey.svg" alt="BIF Thread">
<img src="https://img.shields.io/badge/BIF-Thread-lightgrey.svg?style=flat-square" alt="BIF Thread">
</a>
<a href="https://github.com/acemod/ACE3/blob/master/LICENSE">
<img src="https://img.shields.io/badge/License-GPLv2-red.svg" alt="ACE3 License">
<img src="https://img.shields.io/badge/License-GPLv2-red.svg?style=flat-square" alt="ACE3 License">
</a>
<a href="http://slackin.ace3mod.com/">
<img src="http://slackin.ace3mod.com/badge.svg" alt="ACE3 Slack">
<img src="http://slackin.ace3mod.com/badge.svg?style=flat-square&label=Slack" alt="ACE3 Slack">
</a>
<a href="https://travis-ci.org/acemod/ACE3">
<img src="https://img.shields.io/travis/acemod/ACE3.svg" alt="ACE3 Build Status">
<img src="https://img.shields.io/travis/acemod/ACE3.svg?style=flat-square&label=Build" alt="ACE3 Build Status">
</a>
</p>
<p align="center"><sup><strong>Requires the latest version of <a href="https://github.com/CBATeam/CBA_A3/releases">CBA A3</a>. Visit us on <a href="https://www.facebook.com/ACE3Mod">Facebook</a> | <a href="https://www.youtube.com/c/ACE3Mod">YouTube</a> | <a href="https://twitter.com/ACE3Mod">Twitter</a> | <a href="http://www.reddit.com/r/arma/search?q=ACE&restrict_sr=on&sort=new&t=all">Reddit</a></strong></sup></p>
<p align="center">
<sup><strong>Requires the latest version of <a href="https://github.com/CBATeam/CBA_A3/releases">CBA A3</a>.<br/>
Visit us on <a href="https://twitter.com/ACE3Mod">Twitter</a> | <a href="https://www.facebook.com/ACE3Mod">Facebook</a> | <a href="https://www.youtube.com/c/ACE3Mod">YouTube</a> | <a href="http://www.reddit.com/r/arma/search?q=ACE&restrict_sr=on&sort=new&t=all">Reddit</a></strong></sup>
</p>
**ACE3** is a joint effort by the teams behind **ACE2**, **AGM** and **CSE** to improve the realism and authenticity of Arma 3.
@ -43,6 +48,7 @@ The mod is **built modularly**, so almost any included PBO can be easily removed
- Captivity system
- Explosives system, including different trigger types
- Map screen improvements marker placement and map tools
- Logistics
- Advanced missile guidance and laser designation
#### Additional features

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@ -18,7 +18,8 @@ private ["_muzzleVelocityShiftTableUpperLimit", "_temperatureIndexFunction",
"_temperatureIndexA", "_temperatureIndexB", "_interpolationRatio"];
params["_muzzleVelocityShiftTable", "_temperature"];
// Check if muzzleVelocityShiftTable is Larger Than 11 Entrys
// Check if muzzleVelocityShiftTable is Less Than 11 Entrys
if ((count _muzzleVelocityShiftTable) < 11) exitWith {0};
_muzzleVelocityShiftTableUpperLimit = _muzzleVelocityShiftTable select 10;
if (isNil "_muzzleVelocityShiftTableUpperLimit") exitWith { 0 };

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@ -24,12 +24,12 @@ if (!hasInterface) exitWith {};
if (!GVAR(enabled)) exitWith {};
// Parameterization
private ["_abort", "_AmmoCacheEntry", "_WeaponCacheEntry", "_opticsName", "_opticType", "_bulletTraceVisible", "_temperature", "_barometricPressure", "_bulletMass", "_bulletLength", "_muzzleVelocity", "_muzzleVelocityShift", "_bulletVelocity", "_bulletSpeed", "_bulletLength", "_barrelTwist", "_stabilityFactor"];
private ["_abort", "_AmmoCacheEntry", "_WeaponCacheEntry", "_opticsName", "_opticType", "_bulletTraceVisible", "_temperature", "_barometricPressure", "_bulletMass", "_bulletLength", "_muzzleVelocity", "_muzzleVelocityShift", "_bulletVelocity", "_bulletLength", "_barrelTwist", "_stabilityFactor", "_aceTimeSecond", "_barrelVelocityShift", "_ammoTemperatureVelocityShift"];
params ["_unit", "_weapon", "", "_mode", "_ammo", "_magazine", "_bullet"];
_abort = false;
if (!(_ammo isKindOf "BulletBase")) exitWith {};
if (!alive _bullet) exitWith {};
if (!([_unit] call EFUNC(common,isPlayer))) exitWith {};
@ -75,22 +75,22 @@ _WeaponCacheEntry params ["_barrelTwist", "_twistDirection", "_barrelLength"];
_bulletVelocity = velocity _bullet;
_muzzleVelocity = vectorMagnitude _bulletVelocity;
_barrelVelocityShift = 0;
if (GVAR(barrelLengthInfluenceEnabled)) then {
_barrelVelocityShift = uiNamespace getVariable [format [QGVAR(%1_muzzleVelocityShift),_weapon],nil];
if (isNil "_barrelVelocityShift") then {
_barrelVelocityShift = [_barrelLength, _muzzleVelocityTable, _barrelLengthTable, _muzzleVelocity] call FUNC(calculateBarrelLengthVelocityShift);
uiNamespace setVariable [format [QGVAR(%1_muzzleVelocityShift),_weapon],_muzzleVelocityShift];
};
};
_ammoTemperatureVelocityShift = 0;
if (GVAR(ammoTemperatureEnabled)) then {
_temperature = ((getPosASL _unit) select 2) call EFUNC(weather,calculateTemperatureAtHeight);
_temperatureVelocityShift = ([_ammoTempMuzzleVelocityShifts, _temperature] call FUNC(calculateAmmoTemperatureVelocityShift));
_ammoTemperatureVelocityShift = ([_ammoTempMuzzleVelocityShifts, _temperature] call FUNC(calculateAmmoTemperatureVelocityShift));
};
if (GVAR(ammoTemperatureEnabled) || GVAR(barrelLengthInfluenceEnabled)) then {
_muzzleVelocityShift = _barrelVelocityShift + _ammoTemperatureVelocityShift;
TRACE_4("shift",_muzzleVelocity,_muzzleVelocityShift, _barrelVelocityShift, _ammoTemperatureVelocityShift);
if (_muzzleVelocityShift != 0) then {
_muzzleVelocity = _muzzleVelocity + (_barrelVelocityShift + _ammoTemperatureVelocityShift);
_muzzleVelocity = _muzzleVelocity + _muzzleVelocityShift;
_bulletVelocity = _bulletVelocity vectorAdd ((vectorNormalized _bulletVelocity) vectorMultiply (_muzzleVelocityShift));
_bullet setVelocity _bulletVelocity;
};

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@ -20,9 +20,11 @@ _weaponConfig = (configFile >> "CfgWeapons" >> _this);
_barrelTwist = getNumber(_weaponConfig >> "ACE_barrelTwist");
_twistDirection = 1;
_twistDirection = getNumber(_weaponConfig >> "ACE_twistDirection");
if !(_twistDirection in [-1, 0, 1]) then {
if (isNumber (_weaponConfig >> "ACE_twistDirection")) then {
_twistDirection = getNumber (_weaponConfig >> "ACE_twistDirection");
if !(_twistDirection in [-1, 0, 1]) then {
_twistDirection = 1;
};
};
_barrelLength = getNumber(_weaponConfig >> "ACE_barrelLength");

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@ -153,16 +153,32 @@ class CfgVehicles {
class GVAR(ModuleSurrender): Module_F {
author = ECSTRING(common,ACETeam);
category = "ACE";
displayName = CSTRING(ModuleSurrender_DisplayName); //Make Unit Surrender
displayName = CSTRING(ModuleSurrender_DisplayName);
function = QFUNC(moduleSurrender);
scope = 2; //show in editor
isGlobal = 1; //run global
isGlobal = 0; //run on server
isTriggerActivated = 1; //Wait for triggers
icon = QUOTE(PATHTOF(UI\Icon_Module_Make_Unit_Surrender_ca.paa));
functionPriority = 0;
class Arguments {};
class ModuleDescription: ModuleDescription {
description = CSTRING(ModuleSurrender_Description); //Sync a unit to make them surrender.<br/>Source: ace_captives
description = CSTRING(ModuleSurrender_Description);
sync[] = {"AnyAI"};
};
};
class GVAR(ModuleHandcuffed): Module_F {
author = ECSTRING(common,ACETeam);
category = "ACE";
displayName = CSTRING(ModuleHandcuffed_DisplayName);
function = QFUNC(moduleHandcuffed);
scope = 2; //show in editor
isGlobal = 0; //run on server
isTriggerActivated = 1; //Wait for triggers
icon = QUOTE(PATHTOF(UI\Icon_Module_Make_Unit_Handcuffed_ca.paa));
functionPriority = 0;
class Arguments {};
class ModuleDescription: ModuleDescription {
description = CSTRING(ModuleHandcuffed_Description);
sync[] = {"AnyAI"};
};
};
@ -176,6 +192,7 @@ class CfgVehicles {
scope = 2;
icon = QUOTE(PATHTOF(UI\Icon_Module_settings_ca.paa));
isGlobal = 1;
isSingular = 1;
class Arguments {
class allowHandcuffOwnSide {
displayName = CSTRING(ModuleSettings_handcuffSide_name);

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@ -24,6 +24,7 @@ PREP(handlePlayerChanged);
PREP(handleRespawn);
PREP(handleUnitInitPost);
PREP(handleZeusDisplayChanged);
PREP(moduleHandcuffed);
PREP(moduleSettings);
PREP(moduleSurrender);
PREP(setHandcuffed);

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@ -2,7 +2,7 @@
class CfgPatches {
class ADDON {
units[] = {QGVAR(ModuleSettings), QGVAR(ModuleSurrender)};
units[] = {QGVAR(ModuleSettings), QGVAR(ModuleSurrender), QGVAR(ModuleHandcuffed)};
weapons[] = {"ACE_CableTie"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ACE_Interaction"};

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@ -20,11 +20,12 @@ params ["_unit", "_target"];
//Check sides, Player has cableTie, target is alive and not already handcuffed
(GVAR(allowHandcuffOwnSide) || {(side _unit) != (side _target)}) &&
("ACE_CableTie" in (items _unit)) &&
{"ACE_CableTie" in (items _unit)} &&
{alive _target} &&
{!(_target getVariable [QGVAR(isHandcuffed), false])} &&
{
(_target getVariable ["ACE_isUnconscious", false]) || //isUnconscious
{!([_target] call EFUNC(common,isPlayer))} || //is an AI (not a player)
{GVAR(requireSurrender) == 0} || //or don't require surrendering
{_target getVariable [QGVAR(isSurrendering), false]} || //or is surrendering
{(GVAR(requireSurrender) == 2) && {(currentWeapon _target) == ""}} //or "SurrenderOrNoWeapon" and no weapon

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@ -0,0 +1,35 @@
/*
* Author: PabstMirror
* Module Function to make a unit handcuffed (can be called from editor)
*
* Arguments:
* 0: The Module Logic <OBJECT>
* 1: synced objects <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* Nothing
*
* Example:
* Called from module
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic", "_units", "_activated"];
TRACE_3("params",_logic,_units,_activated);
if (!_activated) exitWith {};
if (!isServer) exitWith {};
//Modules run before postInit can instal the event handler, so we need to wait a little bit
[{
params ["_units"];
{
["SetHandcuffed", [_x], [_x, true]] call EFUNC(common,targetEvent);
} forEach _units;
}, [_units], 0.05] call EFUNC(common,waitAndExecute);
deleteVehicle _logic;

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@ -1,9 +1,9 @@
/*
* Author: PabstMirror
* Module Function to make a unit surrender (can be called from editor, or placed with zeus)
* Module Function to make a unit surrender (can be called from editor)
*
* Arguments:
* 0: The Module Logic Object <OBJECT>
* 0: The Module Logic <OBJECT>
* 1: synced objects <ARRAY>
* 2: Activated <BOOL>
*
@ -17,20 +17,19 @@
*/
#include "script_component.hpp"
private ["_bisMouseOver", "_mouseOverObject"];
params ["_logic", "_units", "_activated"];
if (!_activated) exitWith {};
TRACE_3("params",_logic,_units,_activated);
if (local _logic) then {
//Modules run before postInit can instal the event handler, so we need to wait a little bit
[{
if (!_activated) exitWith {};
if (!isServer) exitWith {};
//Modules run before postInit can instal the event handler, so we need to wait a little bit
[{
params ["_units"];
{
["SetSurrendered", [_x], [_x, true]] call EFUNC(common,targetEvent);
} forEach _units;
}, [_units], 0.05]call EFUNC(common,waitAndExecute);
}, [_units], 0.05] call EFUNC(common,waitAndExecute);
deleteVehicle _logic;
};
deleteVehicle _logic;

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@ -56,8 +56,11 @@ if (_state) then {
//Adds an animation changed eh
//If we get a change in animation then redo the animation (handles people vaulting to break the animation chain)
private "_animChangedEHID";
private _animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1];
if (_animChangedEHID != -1) then {
TRACE_1("removing animChanged EH",_animChangedEHID);
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
};
_animChangedEHID = _unit addEventHandler ["AnimChanged", {
params ["_unit", "_newAnimation"];
TRACE_2("AnimChanged",_unit,_newAnimation);
@ -67,7 +70,6 @@ if (_state) then {
[_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation);
};
} else {
_turretPath = [];
{
_x params ["_xUnit", "", "", "_xTurretPath"];
@ -90,8 +92,7 @@ if (_state) then {
[_unit, QGVAR(Handcuffed), false] call EFUNC(common,setCaptivityStatus);
//remove AnimChanged EH
private "_animChangedEHID";
_animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1];
private _animChangedEHID = _unit getVariable [QGVAR(handcuffAnimEHID), -1];
TRACE_1("removing animChanged EH",_animChangedEHID);
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
_unit setVariable [QGVAR(handcuffAnimEHID), -1];

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@ -48,7 +48,11 @@ if (_state) then {
if (_unit getVariable [QGVAR(isSurrendering), false] && {(vehicle _unit) == _unit}) then {
//Adds an animation changed eh
//If we get a change in animation then redo the animation (handles people vaulting to break the animation chain)
private "_animChangedEHID";
private _animChangedEHID = _unit getVariable [QGVAR(surrenderAnimEHID), -1];
if (_animChangedEHID != -1) then {
TRACE_1("removing animChanged EH",_animChangedEHID);
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
};
_animChangedEHID = _unit addEventHandler ["AnimChanged", {
params ["_unit", "_newAnimation"];
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
@ -64,8 +68,7 @@ if (_state) then {
[_unit, QGVAR(Surrendered), false] call EFUNC(common,setCaptivityStatus);
//remove AnimChanged EH
private "_animChangedEHID";
_animChangedEHID = _unit getVariable [QGVAR(surrenderAnimEHID), -1];
private _animChangedEHID = _unit getVariable [QGVAR(surrenderAnimEHID), -1];
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
_unit setVariable [QGVAR(surrenderAnimEHID), -1];

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@ -99,7 +99,7 @@
</Key>
<Key ID="STR_ACE_Captives_CableTieDescription">
<English>Cable ties that allow you to restrain prisoners.</English>
<German>Kabelbinder ermöglichen es, Gefangene zu fesseln.</German>
<German>Mit Kabelbindern können Gefangene gefesselt werden.</German>
<Polish>Opaska zaciskowa pozwala na skrępowanie dłoni u więźnia.</Polish>
<Spanish>Los precintos permiten maniatar prisioneros</Spanish>
<French>Les Serflex permettent de menotter les prisonniers.</French>
@ -166,7 +166,7 @@
<Portuguese>Fazer unidade se render</Portuguese>
<French>Faire capituler l'unité</French>
<Hungarian>Egység kapitulálása</Hungarian>
<Russian>Сделать юнита пленным</Russian>
<Russian>Заставить юнита сдаться</Russian>
</Key>
<Key ID="STR_ACE_Captives_ModuleSurrender_Description">
<English>Sync a unit to make them surrender.&lt;br /&gt;Source: ace_captives</English>
@ -177,7 +177,17 @@
<Portuguese>Sincroniza uma unidade para fazer com que ela se renda. &lt;br/&gt;Fonte: ace_captives</Portuguese>
<French>Synchronise une unité pour la rendre captive. &lt;br/&gt;Source: ace_captives</French>
<Hungarian>Egység szinkronizálása, hogy kapituláljon.&lt;br /&gt;Forrás: ace_captives</Hungarian>
<Russian>Синхронизируйте с юнитами, чтобы сделать их пленными.&lt;br /&gt;Источник: ace_captives</Russian>
<Russian>Синхронизируйте с юнитами, чтобы заставить их сдаться в плен.&lt;br /&gt;Источник: ace_captives</Russian>
</Key>
<Key ID="STR_ACE_Captives_ModuleHandcuffed_DisplayName">
<English>Make Unit Handcuffed</English>
<Portuguese>Fazer unidade algemada</Portuguese>
<Russian>Связать юнита</Russian>
</Key>
<Key ID="STR_ACE_Captives_ModuleHandcuffed_Description">
<English>Sync a unit to make them handcuffed.&lt;br /&gt;Source: ace_captives</English>
<Portuguese>Sincronizar uma unidade para deixá-la algemada.&lt;br/&gt;Source: ace_captives</Portuguese>
<Russian>Синхронизируйте с юнитами, чтобы сделать их связанными.&lt;br /&gt;Источник: ace_captives</Russian>
</Key>
<Key ID="STR_ACE_Captives_ModuleSettings_DisplayName">
<English>Captives Settings</English>
@ -206,7 +216,7 @@
<Polish>Skuwanie sojuszników</Polish>
<Spanish>Se puede esposar el bando propio</Spanish>
<Czech>Může spoutat spolubojovníky</Czech>
<German>Kann Teamkollegen fesseln</German>
<German>Kann Kameraden fesseln</German>
<Portuguese>Pode algemar o próprio lado</Portuguese>
<French>Peut libérer sa propre faction</French>
<Hungarian>Saját oldal megbilincselhető</Hungarian>
@ -217,7 +227,7 @@
<Polish>Czy gracze mogą skuwać sojuszników?</Polish>
<Spanish>Pueden los jugadores esposar unidades en su propio bando</Spanish>
<Czech>Mohou hráči spoutat jednotky na své straně</Czech>
<German>Können Spieler eigene Einheiten fesseln</German>
<German>Spieler können eigene Einheiten fesseln. </German>
<Portuguese>Os jogadores podem algemar unidades do seu lado</Portuguese>
<French>Les joueurs peuvent utiliser les Serflex sur leur propre camp</French>
<Hungarian>A játékosok megkötözhetik-e a saját oldalukon lévő egységeket</Hungarian>
@ -239,7 +249,7 @@
<Polish>Gracze mogą skapitulować po schowaniu swojej broni do kabury</Polish>
<Spanish>Los jugadores pueden rendirse después de enfundar su arma</Spanish>
<Czech>Hráč se může vzdát poté, co si skryje zbraň</Czech>
<German>Spieler können kapitulieren, nachdem sie ihre Waffe geholstert haben</German>
<German>Spieler können kapitulieren, nachdem sie ihre Waffe geholstert haben.</German>
<Portuguese>Jogadores podem se render depois de guardar sua arma</Portuguese>
<French>Les joueurs peuvent se rendre après avoir rangé leur arme</French>
<Hungarian>A játékosok megadhatják magukat a fegyverük elrakása után</Hungarian>
@ -247,6 +257,7 @@
</Key>
<Key ID="STR_ACE_Captives_ModuleSettings_requireSurrender_name">
<English>Require surrendering</English>
<German>Benötigt Kapitulation</German>
<Polish>Wymagaj kapitulacji</Polish>
<Portuguese>Requer rendição</Portuguese>
<Russian>Требовать пленения</Russian>
@ -254,6 +265,7 @@
</Key>
<Key ID="STR_ACE_Captives_ModuleSettings_requireSurrender_description">
<English>Require Players to surrender before they can be arrested</English>
<German>Spieler müssen sich erst ergeben, bevor sie gefangen genommen werden können</German>
<Polish>Wymagaj od graczy kapitulacji zanim będzie można ich zaaresztować</Polish>
<Portuguese>Requer que jogadores se rendam antes de poderem ser presos</Portuguese>
<Russian>Требуется, чтобы игрок сдался в плен прежде, чем его можно будет связать</Russian>
@ -261,6 +273,7 @@
</Key>
<Key ID="STR_ACE_Captives_SurrenderOnly">
<English>Surrendering only</English>
<German>Nur Ergeben</German>
<Polish>Tylko kapitulacja</Polish>
<Portuguese>Somente rendição </Portuguese>
<Russian>Только сдавшийся в плен</Russian>
@ -268,6 +281,7 @@
</Key>
<Key ID="STR_ACE_Captives_SurrenderOrNoWeapon">
<English>Surrendering or No weapon</English>
<German>Ergeben oder keine Waffe</German>
<Polish>Kapitulacja lub brak broni</Polish>
<Portuguese>Rendição ou desarmado</Portuguese>
<Russian>Сдавшийся или безоружный</Russian>

View File

@ -8,6 +8,7 @@ class CfgVehicles {
function = QFUNC(moduleSettings);
functionPriority = 1;
isGlobal = 1;
isSingular = 1;
isTriggerActivated = 0;
author = ECSTRING(common,ACETeam);
@ -171,6 +172,13 @@ class CfgVehicles {
GVAR(hasCargo) = 0;
};
// autonomus
class Helicopter_Base_F;
class UAV_01_base_F: Helicopter_Base_F {
GVAR(space) = 0;
GVAR(hasCargo) = 0;
};
// boats
class Ship;
class Ship_F: Ship {

View File

@ -1,5 +1,45 @@
#include "script_component.hpp"
["LoadCargo", {_this call FUNC(loadItem)}] call EFUNC(common,addEventHandler);
["UnloadCargo", {_this call FUNC(unloadItem)}] call EFUNC(common,addEventHandler);
["AddCargoByClass", {_this call FUNC(addCargoItem)}] call EFUNC(common,addEventHandler);
["LoadCargo", {
(_this select 0) params ["_item","_vehicle"];
private ["_loaded", "_hint", "_itemName", "_vehicleName"];
_loaded = [_item, _vehicle] call FUNC(loadItem);
// Show hint as feedback
_hint = [LSTRING(LoadingFailed), LSTRING(LoadedItem)] select _loaded;
_itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName");
_vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
["displayTextStructured", [[_hint, _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent);
if (_loaded) then {
// Invoke listenable event
["cargoLoaded", [_item, _vehicle]] call EFUNC(common,globalEvent);
};
}] call EFUNC(common,addEventHandler);
["UnloadCargo", {
(_this select 0) params ["_item","_vehicle"];
private ["_unloaded", "_itemClass", "_hint", "_itemName", "_vehicleName"];
_unloaded = [_item, _vehicle] call FUNC(unloadItem);
_itemClass = if (typeName _item == "STRING") then {_item} else {typeOf _item};
// Show hint as feedback
_hint = [LSTRING(UnloadingFailed), LSTRING(UnloadedItem)] select _unloaded;
_itemName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
_vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
["displayTextStructured", [[_hint, _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent);
if (_unloaded) then {
// Invoke listenable event
["cargoUnloaded", [_item, _vehicle]] call EFUNC(common,globalEvent);
};
// TOOO maybe drag/carry the unloaded item?
}] call EFUNC(common,addEventHandler);

View File

@ -18,24 +18,12 @@
*/
#include "script_component.hpp"
private ["_position", "_item", "_i"];
params ["_itemClass", "_vehicle", ["_amount", 1], ["_showHint", false, [false]] ];
TRACE_3("params",_itemClass,_vehicle,_amount);
_position = getPos _vehicle;
_position set [1, (_position select 1) + 1];
_position set [2, (_position select 2) + 7.5];
for "_i" from 1 to _amount do {
_item = createVehicle [_itemClass, _position, [], 0, "CAN_COLLIDE"];
// Load item or delete it if no space left
if !([_item, _vehicle, _showHint] call FUNC(loadItem)) exitWith {
TRACE_1("no room to load item - deleting",_item);
deleteVehicle _item;
};
TRACE_1("Item Loaded",_item);
// Invoke listenable event
["cargoAddedByClass", [_itemClass, _vehicle, _amount]] call EFUNC(common,globalEvent);
[_itemClass, _vehicle] call FUNC(loadItem);
};
// Invoke listenable event
["cargoAddedByClass", [_itemClass, _vehicle, _amount]] call EFUNC(common,globalEvent);

View File

@ -3,7 +3,7 @@
* Check if item can be loaded into other Object.
*
* Arguments:
* 0: Item Object <OBJECT>
* 0: Item <OBJECT or STRING>
* 1: Holder Object (Vehicle) <OBJECT>
*
* Return value:
@ -16,14 +16,24 @@
*/
#include "script_component.hpp"
params ["_item", "_vehicle"];
params [["_item", "", [objNull,""]], "_vehicle"];
if (speed _vehicle > 1 || (((getPos _vehicle) select 2) > 3)) exitWith {false};
private "_itemSize";
_itemSize = ([_item] call FUNC(getSizeItem));
private ["_itemSize", "_validItem"];
_itemSize = [_item] call FUNC(getSizeItem);
(_itemSize > 0) &&
{alive _item && alive _vehicle} &&
{(_item distance _vehicle <= MAX_LOAD_DISTANCE)} &&
if (typeName _item == "STRING") then {
_validItem =
isClass (configFile >> "CfgVehicles" >> _item) &&
{getNumber (configFile >> "CfgVehicles" >> _item >> QGVAR(canLoad)) == 1};
} else {
_validItem =
(alive _item) &&
{(_item distance _vehicle) <= MAX_LOAD_DISTANCE};
};
_validItem &&
{_itemSize > 0} &&
{alive _vehicle} &&
{_itemSize <= ([_vehicle] call FUNC(getCargoSpaceLeft))}

View File

@ -16,18 +16,19 @@
*/
#include "script_component.hpp"
private ["_loaded", "_validVehiclestate", "_emptyPos"];
params ["_item", "_vehicle"];
private ["_loaded", "_itemClass", "_validVehiclestate", "_emptyPos"];
_loaded = _vehicle getVariable [QGVAR(loaded), []];
if !(_item in _loaded) exitWith {false};
_itemClass = if (typeName _item == "STRING") then {_item} else {typeOf _item};
_validVehiclestate = true;
_emptyPos = [];
if (_vehicle isKindOf "Ship" ) then {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, typeOf _item]); // TODO: if spot is underwater pick another spot.
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, _itemClass]); // TODO: if spot is underwater pick another spot.
} else {
if (_vehicle isKindOf "Air" ) then {
if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
@ -35,7 +36,7 @@ if (_vehicle isKindOf "Ship" ) then {
_emptyPos = [(_emptyPos select 0) + random(5), (_emptyPos select 1) + random(5), _emptyPos select 2 ];
} else {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, typeOf _item]);
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, _itemClass]);
};
};

View File

@ -3,7 +3,7 @@
* Get the cargo size of an object.
*
* Arguments:
* 0: Object <OBJECT>
* 0: Item <OBJECT or STRING>
*
* Return value:
* Cargo size <NUMBER> (default: -1)
@ -15,14 +15,24 @@
*/
#include "script_component.hpp"
private "_config";
params ["_item"];
private ["_isVirtual","_itemClass","_config"];
scopeName "return";
_config = (configFile >> "CfgVehicles" >> typeOf _item >> QGVAR(size));
_isVirtual = (typeName _item == "STRING");
_itemClass = if (_isVirtual) then {_item} else {typeOf _item};
_config = (configFile >> "CfgVehicles" >> _itemClass >> QGVAR(size));
if (isNumber (_config)) exitWith {
_item getVariable [QGVAR(size), getNumber (_config)]
if (_isVirtual) then {
if (isNumber _config) then {
(getNumber _config) breakOut "return";
};
} else {
_config = (configFile >> "CfgVehicles" >> typeOf _item >> QGVAR(size));
if (isNumber _config) then {
(_item getVariable [QGVAR(size), getNumber _config]) breakOut "return";
};
};
-1

View File

@ -20,12 +20,13 @@ params ["_vehicle"];
private["_loaded"];
_loaded = _vehicle getVariable [QGVAR(loaded), []];
if (count _loaded == 0) exitWith {};
if (_loaded isEqualTo []) exitWith {};
{
// TODO deleteVehicle or just delete vehicle? Do we want to be able to recover destroyed equipment?
// TODO Do we want to be able to recover destroyed equipment?
if (typeName _x == "OBJECT") then {
deleteVehicle _x;
//_x setDamage 1;
};
} count _loaded;
[_vehicle] call FUNC(validateCargoSpace);

View File

@ -1,9 +1,10 @@
/*
* Author: Glowbal
* Load object into vehicle.
* Objects loaded via classname remain virtual until unloaded.
*
* Arguments:
* 0: Object <OBJECT>
* 0: Item <OBJECT or STRING>
* 1: Vehicle <OBJECT>
* 2: Show Hint <BOOL> (default: true)
*
@ -17,15 +18,10 @@
*/
#include "script_component.hpp"
params [["_item","",[objNull,""]], ["_vehicle",objNull,[objNull]]];
private ["_loaded", "_space", "_itemSize"];
params ["_item", "_vehicle", ["_showHint", true, [true]] ];
TRACE_2("params",_item,_vehicle);
if !([_item, _vehicle] call FUNC(canLoadItemIn)) exitWith {
TRACE_2("canLoadItemIn failed",_item,_vehicle);
false
};
if !([_item, _vehicle] call FUNC(canLoadItemIn)) exitWith {false};
_loaded = _vehicle getVariable [QGVAR(loaded), []];
_loaded pushback _item;
@ -37,21 +33,10 @@ _space = [_vehicle] call FUNC(getCargoSpaceLeft);
_itemSize = [_item] call FUNC(getSizeItem);
_vehicle setVariable [QGVAR(space), _space - _itemSize, true];
detach _item;
_item attachTo [_vehicle,[0,0,100]];
["hideObjectGlobal", [_item, true]] call EFUNC(common,serverEvent);
// show hint
private ["_itemName", "_vehicleName"];
_itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName");
_vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
if (_showHint) then {
["displayTextStructured", [[localize LSTRING(LoadedItem), _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent);
if (typeName _item == "OBJECT") then {
detach _item;
_item attachTo [_vehicle,[0,0,-100]];
["hideObjectGlobal", [_item, true]] call EFUNC(common,serverEvent);
};
// Invoke listenable event
["cargoLoaded", [_item, _vehicle]] call EFUNC(common,globalEvent);
true

View File

@ -22,7 +22,7 @@ params ["_display"];
uiNamespace setVariable [QGVAR(menuDisplay), _display];
[{
private ["_display","_loaded", "_ctrl", "_label"];
private ["_display","_loaded", "_ctrl", "_class", "_label"];
disableSerialization;
_display = uiNamespace getVariable QGVAR(menuDisplay);
if (isnil "_display") exitWith {
@ -40,7 +40,8 @@ uiNamespace setVariable [QGVAR(menuDisplay), _display];
lbClear _ctrl;
{
_ctrl lbAdd (getText(configfile >> "CfgVehicles" >> typeOf _x >> "displayName"));
_class = if (typeName _x == "STRING") then {_x} else {typeOf _x};
_ctrl lbAdd (getText(configfile >> "CfgVehicles" >> _class >> "displayName"));
true
} count _loaded;

View File

@ -16,16 +16,25 @@
#include "script_component.hpp"
params ["_player", "_object"];
private ["_vehicle", "_size", "_displayName"];
private ["_nearestVehicle"];
_nearestVehicle = [_player] call FUNC(findNearestVehicle);
_vehicle = [_player] call FUNC(findNearestVehicle);
if (isNull _nearestVehicle || _nearestVehicle isKindOf "Cargo_Base_F") then {
if (isNull _vehicle || _vehicle isKindOf "Cargo_Base_F") then {
{
if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_nearestVehicle = _x};
if ([_object, _x] call FUNC(canLoadItemIn)) exitWith {_vehicle = _x};
} foreach (nearestObjects [_player, ["Cargo_base_F", "Land_PaperBox_closed_F"], MAX_LOAD_DISTANCE]);
};
if (isNull _nearestVehicle) exitWith {false};
if (isNull _vehicle) exitWith {false};
[_object, _nearestVehicle] call FUNC(loadItem)
// Start progress bar
if ([_object, _vehicle] call FUNC(canLoadItemIn)) then {
_size = [_object] call FUNC(getSizeItem);
[5 * _size, [_object,_vehicle], "LoadCargo", {}, localize LSTRING(LoadingItem)] call EFUNC(common,progressBar);
} else {
_displayName = getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName");
["displayTextStructured", [[LSTRING(LoadingFailed), _displayName], 3.0]] call EFUNC(common,localEvent);
};

View File

@ -20,7 +20,7 @@ private ["_display", "_loaded", "_ctrl", "_selected", "_item"];
disableSerialization;
_display = uiNamespace getVariable QGVAR(menuDisplay);
if (isnil "_display") exitWith {};
if (isNil "_display") exitWith {};
_loaded = GVAR(interactionVehicle) getVariable [QGVAR(loaded), []];
if (count _loaded == 0) exitWith {};
@ -32,4 +32,17 @@ _selected = (lbCurSel _ctrl) max 0;
if (count _loaded <= _selected) exitWith {};
_item = _loaded select _selected;
[_item, GVAR(interactionVehicle)] call FUNC(unloadItem);
// Start progress bar
private ["_size", "_itemClass", "_displayName"];
if ([_item, GVAR(interactionVehicle)] call FUNC(canUnloadItem)) then {
_size = [_item] call FUNC(getSizeItem);
[5 * _size, [_item, GVAR(interactionVehicle)], "UnloadCargo", {}, localize LSTRING(UnloadingItem)] call EFUNC(common,progressBar);
} else {
_itemClass = if (typeName _item == "STRING") then {_item} else {typeOf _item};
_displayName = getText (configFile >> "CfgVehicles" >> _itemClass >> "displayName");
["displayTextStructured", [[LSTRING(UnloadingFailed), _displayName], 3.0]] call EFUNC(common,localEvent);
};

View File

@ -3,7 +3,7 @@
* Unload object from vehicle.
*
* Arguments:
* 0: Object <OBJECT>
* 0: Item <OBJECT or STRING>
* 1: Vehicle <OBJECT>
*
* Return value:
@ -16,20 +16,21 @@
*/
#include "script_component.hpp"
private ["_loaded", "_space", "_itemSize", "_emptyPos", "_validVehiclestate"];
params ["_item", "_vehicle"];
private ["_loaded", "_space", "_itemSize", "_emptyPos", "_validVehiclestate"];
if !([_item, _vehicle] call FUNC(canUnloadItem)) exitWith {
false
};
_itemClass = if (typeName _item == "STRING") then {_item} else {typeOf _item};
_validVehiclestate = true;
_emptyPos = [];
if (_vehicle isKindOf "Ship" ) then {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
TRACE_1("SHIP Ground Check", getPosATL _vehicle );
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, typeOf _item]); // TODO: if spot is underwater pick another spot.
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 15, _itemClass]); // TODO: if spot is underwater pick another spot.
} else {
if (_vehicle isKindOf "Air" ) then {
if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
@ -39,38 +40,29 @@ if (_vehicle isKindOf "Ship" ) then {
} else {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, typeOf _item]);
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, _itemClass]);
};
};
TRACE_1("getPosASL Vehicle Check", getPosASL _vehicle);
if (!_validVehiclestate) exitWith {false};
if (count _emptyPos == 0) exitWith {false}; //consider displaying text saying there are no safe places to exit the vehicle
if (count _emptyPos == 0) exitWith {false};
_loaded = _vehicle getVariable [QGVAR(loaded), []];
_loaded = _loaded - [_item];
_loaded deleteAt (_loaded find _item);
_vehicle setVariable [QGVAR(loaded), _loaded, true];
_space = [_vehicle] call FUNC(getCargoSpaceLeft);
_itemSize = [_item] call FUNC(getSizeItem);
_vehicle setVariable [QGVAR(space), (_space + _itemSize), true];
detach _item;
_item setPosASL (_emptyPos call EFUNC(common,PositiontoASL));
["hideObjectGlobal", [_item, false]] call EFUNC(common,serverEvent);
// show hint
private ["_itemName", "_vehicleName"];
_itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName");
_vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName");
["displayTextStructured", [[localize LSTRING(UnloadedItem), _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent);
// TOOO maybe drag/carry the unloaded item?
// Invoke listenable event
["cargoUnloaded", [_item, _vehicle]] call EFUNC(common,globalEvent);
if (typeName _item == "OBJECT") then {
detach _item;
_item setPosASL (_emptyPos call EFUNC(common,PositiontoASL));
["hideObjectGlobal", [_item, false]] call EFUNC(common,serverEvent);
} else {
createVehicle [_item, _emptyPos, [], 0, ""];
};
true

View File

@ -24,7 +24,7 @@ _loaded = _vehicle getVariable [QGVAR(loaded), []];
_newLoaded = [];
_totalSpaceOccupied = 0;
{
if !(isNull _x) then {
if ((typeName _x == "STRING") || {!isNull _x}) then {
_newLoaded pushback _x;
_totalSpaceOccupied = _totalSpaceOccupied + ([_x] call FUNC(getSizeItem));
};
@ -35,4 +35,4 @@ if (count _loaded != count _newLoaded) then {
_vehicle setVariable [QGVAR(loaded), _newLoaded, true];
};
_vehicle setVariable [QGVAR(space), getNumber (configFile >> "CfgVehicles" >> typeof _vehicle >> QGVAR(space)) - _totalSpaceOccupied, true];
_vehicle setVariable [QGVAR(space), getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> QGVAR(space)) - _totalSpaceOccupied, true];

View File

@ -95,5 +95,21 @@
<Hungarian>1%&lt;br/&gt;kirakodva ebből:&lt;br/&gt;%2</Hungarian>
<Russian>%1&lt;br/&gt;разгружен из&lt;br/&gt;%2</Russian>
</Key>
<Key ID="STR_ACE_Cargo_LoadingItem">
<English>Loading Cargo</English>
<Portuguese>Carregando carga</Portuguese>
</Key>
<Key ID="STR_ACE_Cargo_UnloadingItem">
<English>Unloading Cargo</English>
<Portuguese>Descarregando carga</Portuguese>
</Key>
<Key ID="STR_ACE_Cargo_LoadingFailed">
<English>%1&lt;br/&gt;could not be loaded</English>
<Portuguese>%1&lt;br/&gt;não pode ser carregado</Portuguese>
</Key>
<Key ID="STR_ACE_Cargo_UnloadingFailed">
<English>%1&lt;br/&gt;could not be unloaded</English>
<Portuguese>%1&lt;br/&gt;não pode ser descarregado</Portuguese>
</Key>
</Package>
</Project>

View File

@ -35,6 +35,7 @@ class CfgVehicles {
function = QFUNC(moduleCheckPBOs);
scope = 2;
isGlobal = 1;
isSingular = 1;
icon = QUOTE(PATHTOF(UI\Icon_Module_CheckPBO_ca.paa));
class Arguments {
class Action {

View File

@ -13,7 +13,7 @@
//Handle the waitAndExec array:
while {!(GVAR(waitAndExecArray) isEqualTo []) && {GVAR(waitAndExecArray) select 0 select 0 <= ACE_Time}} do {
local _entry = GVAR(waitAndExecArray) deleteAt 0;
private _entry = GVAR(waitAndExecArray) deleteAt 0;
(_entry select 2) call (_entry select 1);
};
@ -29,7 +29,7 @@
GVAR(nextFrameNo) = diag_frameno + 1;
//Handle the waitUntilAndExec array:
local _deleted = 0;
private _deleted = 0;
{
// if condition is satisifed call statement
if ((_x select 2) call (_x select 0)) then {
@ -194,9 +194,17 @@ call FUNC(checkFiles);
ACE_LOGINFO("Settings received from server.");
if (isServer) then { //read settings from paramsArray
[] call FUNC(readSettingsFromParamsArray);
};
// Event so that ACE_Modules have their settings loaded:
["InitSettingsFromModules", []] call FUNC(localEvent);
if (isServer) then {
// Publish all settings data after all configs and modules are read
publicVariable QGVAR(settings);
};
// Load user settings from profile
if (hasInterface) then {
call FUNC(loadSettingsFromProfile);

View File

@ -115,6 +115,7 @@ PREP(isInBuilding);
PREP(isModLoaded);
PREP(isPlayer);
PREP(isTurnedOut);
PREP(isUnderwater);
PREP(letterToCode);
PREP(lightIntensityFromObject);
PREP(loadPerson);
@ -139,6 +140,7 @@ PREP(playerSide);
PREP(positionToASL);
PREP(progressBar);
PREP(readSettingFromModule);
PREP(readSettingsFromParamsArray);
PREP(receiveRequest);
PREP(removeCanInteractWithCondition);
PREP(removeSpecificMagazine);
@ -223,6 +225,7 @@ PREP(getTurretCopilot);
PREP(getDoorTurrets);
PREP(getTurretsFFV);
PREP(getTurretsOther);
PREP(hasHatch);
// missing inventory commands
PREP(binocularMagazine);

View File

@ -1,6 +1,6 @@
/*
* Author: commy2
* Add an event handler that executes every ACE_time the scroll wheel is used. This is needed, because adding a MouseZ display event handler to display 46 will break in save games.
* Add an event handler that executes every time the scroll wheel is used. This is needed, because adding a MouseZ display event handler to display 46 will break in save games.
* _this will be [Interval] where 'Interval' is a number.
*
* Arguments:

View File

@ -1,6 +1,6 @@
/*
* Author: esteldunedain, Jaynus
* Returns the result of the function and caches it up to a given ACE_time or event
* Returns the result of the function and caches it up to a given time or event
*
* Arguments:
* 0: Parameters <ARRAY>

View File

@ -18,7 +18,7 @@
params ["_var", ["_depth", 0, [0]]];
local _pad = "";
private _pad = "";
for "_i" from 0 to _depth do {
_pad = _pad + toString [9];

View File

@ -1,6 +1,6 @@
/*
* Author: Glowbal, PabstMirror
* Get the death animation for the unit at current ACE_time
* Get the death animation for the unit at current time
*
* Arguments:
* 0: unit <OBJECT>

View File

@ -17,7 +17,7 @@
params ["_unit"];
local _vehicle = vehicle _unit;
private _vehicle = vehicle _unit;
if (_unit == _vehicle) exitWith {[]};
scopeName "main";

View File

@ -0,0 +1,35 @@
/*
* Author: commy2
* Check if unit is in a vehicle position where it can turn in or out.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Unit has a hatch? <BOOL>
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit"];
private _vehicle = vehicle _unit;
if (_unit == _vehicle) exitWith {false};
private _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
if (getNumber (_config >> "hideProxyInCombat") != 1) exitWith {false};
if (_unit == driver _vehicle) exitWith {
getNumber (_config >> "forceHideDriver") == 0; // return
};
private _turret = [_unit] call FUNC(getTurretIndex);
if (_turret isEqualTo []) exitWith {false};
private _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
getNumber (_turretConfig >> "forceHideGunner") == 0; // return

View File

@ -1,29 +1,19 @@
/*
* Author: Glowbal
* Check if unit is underwater
* Check if unit's head is underwater
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* if unit is in the water (BOOLEAN)
* If unit's head is underwater <BOOL>
*
* Public: Yes
*
* Deprecated
*/
#include "script_component.hpp"
params ["_unit"];
ACE_DEPRECATED("ace_common_fnc_inWater","3.5.0","ace_common_fnc_isUnderwater");
private "_return";
_return = false;
if (surfaceIsWater getPosASL _unit) then {
private "_pos";
_pos = _unit modelToWorldVisual (_unit selectionPosition "head");
if (_pos select 2 < 0) then {
_return = true;
};
};
_return
_this call FUNC(isUnderwater)

View File

@ -0,0 +1,29 @@
/*
* Author: Glowbal
* Check if unit's head is underwater
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* If unit's head is underwater <BOOL>
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit"];
private "_return";
_return = false;
if (surfaceIsWater getPosASL _unit) then {
private "_pos";
_pos = _unit modelToWorldVisual (_unit selectionPosition "head");
if (_pos select 2 < 0) then {
_return = true;
};
};
_return

View File

@ -35,12 +35,23 @@ _fnc_parseConfigForDisplayNames = {
_values set [_forEachIndex, _text];
};
} forEach _values;
if (!(_values isEqualTo [])) then {
if (_typeOf != "SCALAR") then {
ACE_LOGWARNING_2("Setting [%1] has values[] but is not SCALAR (%2)", _name, _typeOf);
} else {
private _value = missionNamespace getVariable [_name, -1];
if ((_value < 0) || {_value >= (count _values)}) then {
ACE_LOGWARNING_3("Setting [%1] out of bounds %2 (values[] count is %3)(", _name, _value, count _values);
};
};
};
true
};
// Iterate through settings
{
_x params ["_name"];
_x params ["_name", "_typeOf"];
if !([configFile >> "ACE_Settings" >> _name] call _fnc_parseConfigForDisplayNames) then {
if !([configFile >> "ACE_ServerSettings" >> _name] call _fnc_parseConfigForDisplayNames) then {

View File

@ -51,8 +51,6 @@ _fnc_parseConfigForSettings = {
// mission side settings
[missionConfigFile >> "ACE_Settings"] call _fnc_parseConfigForSettings;
// Publish all settings data
publicVariable QGVAR(settings);
// Publish all setting values
{
publicVariable (_x select 0);

View File

@ -4,7 +4,7 @@
* Finish/Failure/Conditional are all passed [_args, _elapsedTime, _totalTime, _errorCode]
*
* Arguments:
* 0: NUMBER - Total Time (in game "ACE_time" seconds)
* 0: NUMBER - Total Time (in game "time" seconds)
* 1: ARRAY - Arguments, passed to condition, fail and finish
* 2: CODE or STRING - On Finish: Code called or STRING raised as event.
* 3: CODE or STRING - On Failure: Code called or STRING raised as event.

View File

@ -0,0 +1,63 @@
/*
* Author: PabstMirror
* Read settins from paramsArray that have a ACE_setting = 1.
* Happens before modules but after all other configs (for force priority)
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ace_common_fnc_readSettingsFromParamsArray
*
* Public: No
*/
#include "script_component.hpp"
//paramsArray is a normal variable not a command
private _paramsArray = missionnamespace getvariable ["paramsArray", []];
TRACE_1("Reading missionConfigFile params",_paramsArray);
{
private _config = (missionConfigFile >> "params") select _forEachIndex;
if ((getNumber (_config >> "ACE_setting")) > 0) then {
private _settingName = configName _config;
private _settingValue = _x;
private _title = getText (_config >> "title");
TRACE_3("ace_setting",_title,_settingName,_settingValue);
// Check if the variable is already defined
if (isNil _settingName) exitWith {
ACE_LOGERROR_1("readSettingsFromParamsArray - param [%1] is not an ace_setting", _settingName);
};
private _settingData = [_settingName] call FUNC(getSettingData);
_settingData params ["", "_typeName", "", "", "", "", "_isForced"];
// Check if it's already forced and quit
if (_isForced) exitWith {ACE_LOGWARNING_1("readSettingsFromParamsArray - param [%1] is already set and forced", _settingName);};
// The setting is not forced, so update the value
// Read entry and cast it to the correct type from the existing variable
private _validValue = false;
switch (true) do {
case (_typeName == "SCALAR"): {_validValue = true;};
case (_typeName == "BOOL"): {
_settingValue = _settingValue > 0;
_validValue = true;
};
//TODO: Handle ARRAY,COLOR,STRING??? (bool/scalar covers most important settings)
};
if (!_validValue) exitWith {
ACE_LOGWARNING_3("readSettingsFromParamsArray - param [%1] type not valid [%2] - expected type [%3]", _settingName,_settingValue,_typeName);
};
// Update the variable globaly and Force
[_settingName, _settingValue, true, true] call FUNC(setSetting);
};
} foreach _paramsArray;

View File

@ -19,7 +19,7 @@
params ["_unit", "_muzzle", "_mode"];
local _index = 0;
private _index = 0;
while {
_index < 100 && {currentMuzzle _unit != _muzzle || {currentWeaponMode _unit != _mode}}

View File

@ -148,7 +148,7 @@ if (_backpack != "") then {
_unit addBackpack _backpack;
if (_clearBackpack) then {
local _backpackObject = unitBackpack _unit;
private _backpackObject = unitBackpack _unit;
clearMagazineCargoGlobal _backpackObject;
clearWeaponCargoGlobal _backpackObject;

View File

@ -13,27 +13,39 @@
* Return Value:
* None
*
* Example:
* ["ace_map_gestures_enabled", true, false, true] call ace_common_fnc_setSetting
*
* Public: No
*/
#include "script_component.hpp"
params ["_name", "_value", ["_force", false], ["_broadcastChanges", false]];
private ["_settingData", "_failed"];
_settingData = [_name] call FUNC(getSettingData);
private _settingData = [_name] call FUNC(getSettingData);
// Exit if the setting does not exist
if (count _settingData == 0) exitWith {};
if (_settingData isEqualTo []) exitWith {
ACE_LOGERROR_1("SetSetting [%1] setting does not exist", _name);
};
_settingData params ["", "_typeName", "_isClientSetable", "", "", "", "_isForced"];
// Exit if the setting is already forced
if (_settingData select 6) exitWith {};
if (_isForced) exitWith {
ACE_LOGINFO_1("SetSetting [%1] Trying to set forced setting", _name);
};
//This does NOT broadcast changes to GVAR(settings), so clients would not get updated force status
if ((missionNamespace getVariable [QEGVAR(modules,serverModulesRead), false]) && {!(_isForced isEqualTo _force)}) then {
ACE_LOGWARNING_3("SetSetting [%1] attempting to broadcast a change to force (%2 to %3)", _name, _isForced, _force);
};
// If the type is not equal, try to cast it
_failed = false;
private _failed = false;
if (typeName _value != _settingData select 1) then {
_failed = true;
if (_settingData select 1 == "BOOL" && typeName _value == "SCALAR") then {
if ((_typeName == "BOOL") && {typeName _value == "SCALAR"}) then {
// If value is not 0 or 1 consider it invalid and don't set anything
if (_value isEqualTo 0) then {
_value = false;
@ -44,12 +56,12 @@ if (typeName _value != _settingData select 1) then {
_failed = false;
};
};
if (_settingData select 1 == "COLOR" && typeName _value == "ARRAY") then {
if ((_typeName == "COLOR") && {typeName _value == "ARRAY"}) then {
_failed = false;
};
};
if (_failed) exitWith {};
if (_failed) exitWith {ACE_LOGERROR_3("SetSetting [%1] bad data type expected %2 got %3", _name, _typeName, typeName _value);};
// Force it if it was required
_settingData set [6, _force];

View File

@ -1,12 +1,12 @@
/*
* Author: commy2 and joko // Jonas
* Sets a public variable, but wait a certain amount of ACE_time to transfer the value over the network. Changing the value by calling this function again resets the windup timer.
* Sets a public variable, but wait a certain amount of time to transfer the value over the network. Changing the value by calling this function again resets the windup timer.
*
* Arguments:
* 0: Object the variable should be assigned to <OBJECT>
* 1: Name of the variable <STRING>
* 2: Value of the variable <ANY>
* 3: Windup ACE_time <NUMBER> (default: 1)
* 3: Windup time <NUMBER> (default: 1)
*
* Return Value:
* None

View File

@ -19,7 +19,7 @@
params ["_unit", "_varName", "_maxDelay"];
// Create the publish scheduler PFH the first ACE_time
// Create the publish scheduler PFH the first time
if (isNil QGVAR(publishSchedId)) then {
GVAR(publishVarNames) = [];
GVAR(publishNextTime) = 1e7;

View File

@ -14,13 +14,13 @@
BEGIN_COUNTER(timePFH);
local _lastTickTime = ACE_diagTime;
local _lastGameTime = ACE_gameTime;
private _lastTickTime = ACE_diagTime;
private _lastGameTime = ACE_gameTime;
ACE_gameTime = time;
ACE_diagTime = diag_tickTime;
local _delta = ACE_diagTime - _lastTickTime;
private _delta = ACE_diagTime - _lastTickTime;
if (ACE_gameTime <= _lastGameTime) then {
TRACE_1("paused",_delta);

View File

@ -1,6 +1,6 @@
/*
* Author: esteldunedain
* Executes a code once with a given game ACE_time delay, using a PFH
* Executes a code once with a given game time delay, using a PFH
*
* Arguments:
* 0: Code to execute <CODE>

View File

@ -11,7 +11,7 @@
* None
*
* Example:
* [{(_this select 0) == vehicle (_this select 0)}, {(_this select 0) setDamage 1;}, [ACE_player]] call ace_common_fnc_waitAndExecute
* [{(_this select 0) == vehicle (_this select 0)}, {(_this select 0) setDamage 1;}, [ACE_player]] call ace_common_fnc_waitUntilAndExecute
*
* Public: No
*/

View File

@ -30,4 +30,4 @@ GVAR(vectorConnected) = false;
GVAR(noVectorData) = true;
GVAR(vectorGrid) = "00000000";
["RangerfinderData", {_this call FUNC(handleRangeFinderData)}] call EFUNC(common,addEventHandler);
["RangerfinderData", FUNC(handleRangeFinderData)] call EFUNC(common,addEventHandler);

View File

@ -41,7 +41,8 @@ GVAR(outputPFH) = [{
// GRID
_gridArray = [(getPos ACE_player), false] call EFUNC(common,getMapGridFromPos);
_dagrGrid = format ["%1 %2", ((_gridArray select 0) select [0,4]), ((_gridArray select 1) select [0,4])];
_gridArray params ["_gridArrayX","_gridArrayY"];
_dagrGrid = format ["%1 %2", ((_gridArrayX) select [0,4]), ((_gridArrayY) select [0,4])];
// SPEED
_speed = speed (vehicle ACE_player);
@ -68,7 +69,7 @@ GVAR(outputPFH) = [{
__gridControl ctrlSetText format ["%1", _dagrGrid];
__speedControl ctrlSetText format ["%1", _dagrSpeed];
__elevationControl ctrlSetText format ["%1", _dagrElevation];
__headingControl ctrlSetText (if (!GVAR(useDegrees)) then { format ["%1", _dagrHeading] } else { format ["%1 °", _dagrHeading] });
__headingControl ctrlSetText (if (!GVAR(useDegrees)) then { format ["%1", _dagrHeading] } else { format ["%1 <EFBFBD>", _dagrHeading] });
__timeControl ctrlSetText format ["%1", _dagrTime];
}, GVAR(updateInterval), []] call CBA_fnc_addPerFrameHandler;

View File

@ -1,4 +1,4 @@
/*
/*
* Author: Rosuto
* DAGR vector output loop
*
@ -14,7 +14,7 @@
*/
#include "script_component.hpp"
private ["_pos", "_xGrid", "_yGrid", "_dagrGrid", "_bearing", "_dagrDist", "_dagrElevation", "_dagrTime", "_elevation", "_xCoord", "_yCoord"];
private ["_xGrid", "_yGrid", "_dagrGrid", "_bearing", "_dagrDist", "_dagrElevation", "_dagrTime", "_elevation", "_xCoord", "_yCoord"];
135471 cutRsc ["DAGR_DISPLAY", "plain down"];
@ -30,15 +30,14 @@ private ["_pos", "_xGrid", "_yGrid", "_dagrGrid", "_bearing", "_dagrDist", "_dag
__background ctrlSetText QUOTE(PATHTOF(UI\dagr_vector.paa));
if (GVAR(noVectorData)) exitwith {};
_pos = [GVAR(LAZPOS) select 0, GVAR(LAZPOS) select 1];
GVAR(LAZPOS) params ["_lazPosX", "_lazPosY", "_lazPosZ"];
// Incase grids go neg due to 99-00 boundry
if (_pos select 0 < 0) then {_pos set [0, (_pos select 0) + 99999];};
if (_pos select 1 < 0) then {_pos set [1, (_pos select 1) + 99999];};
if (_lazPosX < 0) then { _lazPosX = _lazPosX + 99999;};
if (_lazPosY < 0) then {_lazPosY = _lazPosY + 99999;};
// Find laser position
_xGrid = toArray Str(round(_pos select 0));
_xGrid = toArray Str(round _lazPosX);
while {count _xGrid < 5} do {
_xGrid = [48] + _xGrid;
@ -47,7 +46,7 @@ _xGrid resize 4;
_xGrid = toString _xGrid;
_xGrid = parseNumber _xGrid;
_yGrid = toArray Str(round(_pos select 1));
_yGrid = toArray Str(round _lazPosY);
while {count _yGrid < 5} do {
_yGrid = [48] + _yGrid;
};
@ -72,7 +71,7 @@ _yCoord = switch true do {
_dagrGrid = _xCoord + " " + _yCoord;
// Find target elevation
_elevation = floor ((GVAR(LAZPOS) select 2) + EGVAR(common,mapAltitude));
_elevation = floor ((_lazPosZ) + EGVAR(common,mapAltitude));
_dagrElevation = str _elevation + "m";
// Time
@ -94,5 +93,5 @@ GVAR(vectorGrid) = _dagrGrid;
__gridControl ctrlSetText format ["%1", _dagrGrid];
__speedControl ctrlSetText format ["%1", _dagrDist];
__elevationControl ctrlSetText format ["%1", _dagrElevation];
__headingControl ctrlSetText (if (!GVAR(useDegrees)) then { format ["%1", _bearing] } else { format ["%1°", _bearing] });
__headingControl ctrlSetText (if (!GVAR(useDegrees)) then { format ["%1", _bearing] } else { format ["%1°", _bearing] });
__timeControl ctrlSetText format ["%1", _dagrTime];

View File

@ -1,4 +1,4 @@
/*
/*
* Author: Rosuto
* DAGR waypoint output loop
*
@ -41,7 +41,8 @@ GVAR(outputPFH) = [{
// GRID
_gridArray = [(getPos ACE_player), false] call EFUNC(common,getMapGridFromPos);
_dagrGrid = format ["%1 %2", ((_gridArray select 0) select [0,4]), ((_gridArray select 1) select [0,4])];
_gridArray params ["_gridArrayX","_gridArrayY"];
_dagrGrid = format ["%1 %2", (_gridArrayX select [0,4]), (_gridArrayY select [0,4])];
// WP Grid
_xGrid2 = floor (DAGR_WP_INFO / 10000);
@ -84,7 +85,7 @@ GVAR(outputPFH) = [{
__gridControl ctrlSetText format ["%1", _dagrGrid];
__speedControl ctrlSetText format ["%1", _bearing];
__elevationControl ctrlSetText format ["%1", _dagrGrid2];
__headingControl ctrlSetText (if (!GVAR(useDegrees)) then { format ["%1", _dagrHeading] } else { format ["%1°", _dagrHeading] });
__headingControl ctrlSetText (if (!GVAR(useDegrees)) then { format ["%1", _dagrHeading] } else { format ["%1°", _dagrHeading] });
__timeControl ctrlSetText format ["%1", _dagrDistance];
}, GVAR(updateInterval), []] call CBA_fnc_addPerFrameHandler;

View File

@ -23,11 +23,12 @@ if (GVAR(run)) then {
};
GVAR(hidden) = true;
[{
EXPLODE_1_PVT(_this select 0,_vehicle);
params ["_args", "_idPFH"];
_args params ["_vehicle"];
if (!GVAR(run) || (!alive ACE_player) || (vehicle ACE_player != _vehicle)) exitWith {
GVAR(run) = false;
135471 cutText ["", "PLAIN"];
[_this select 1] call CBA_fnc_removePerFrameHandler;
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
if (cameraView == "GUNNER") then {
if (!GVAR(hidden)) then {

View File

@ -6,24 +6,28 @@
<Polish>DAGR</Polish>
<Spanish>DAGR</Spanish>
<Russian>DAGR</Russian>
<Portuguese>DAGR</Portuguese>
</Key>
<Key ID="STR_ACE_DAGR_ConfigureDAGR">
<English>Configure DAGR</English>
<Polish>Konfiguruj DAGR</Polish>
<Spanish>Configurar DAGR</Spanish>
<Russian>Настроить DAGR</Russian>
<Portuguese>Configurar DAGR</Portuguese>
</Key>
<Key ID="STR_ACE_DAGR_ToggleDAGR">
<English>Toggle DAGR</English>
<Polish>Przełącz DAGR</Polish>
<Spanish>Mostrar DAGR</Spanish>
<Russian>Вкл./выкл. DAGR</Russian>
<Portuguese>Mostrar DAGR</Portuguese>
</Key>
<Key ID="STR_ACE_DAGR_Description">
<English>Defense Advanced GPS Receiver</English>
<Polish>Defense Advanced GPS Receiver</Polish>
<Spanish>Defense Advanced GPS Receiver</Spanish>
<Russian>Военный многофункциональный GPS-приёмник</Russian>
<Portuguese>Defense Advanced GPS Receiver</Portuguese>
</Key>
</Package>
</Project>

View File

@ -63,7 +63,7 @@ if (isNull _holder) then {
if (isNull _holder) exitWith {
[_caller, _target, "Debug: Null Holder"] call FUNC(eventTargetFinish);
};
//Make sure only one drop operation at a ACE_time (using PFEH system as a queue)
//Make sure only one drop operation at a time (using PFEH system as a queue)
if (_holder getVariable [QGVAR(holderInUse), false]) exitWith {
[{
_this call FUNC(disarmDropItems);

View File

@ -61,7 +61,7 @@ if (_target isKindOf "CAManBase") then {
[_unit, _target, true] call EFUNC(common,claim);
// prevents draging and carrying at the same ACE_time
// prevents draging and carrying at the same time
_unit setVariable [QGVAR(isCarrying), true, true];
// required for aborting animation

View File

@ -45,7 +45,7 @@ if (_target isKindOf "CAManBase") then {
[_target, "AinjPpneMrunSnonWnonDb_grab", 2, true] call EFUNC(common,doAnimation);
};
// prevents draging and carrying at the same ACE_time
// prevents draging and carrying at the same time
_unit setVariable [QGVAR(isDragging), true, true];
[FUNC(startDragPFH), 0.2, [_unit, _target, ACE_time + 5]] call CBA_fnc_addPerFrameHandler;

View File

@ -31,7 +31,7 @@ if (!alive _target || {_unit distance _target > 10}) then {
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
// timeout. Do nothing. Quit. ACE_time, because anim length is linked to ingame ACE_time.
// timeout. Do nothing. Quit. ACE_time, because anim length is linked to ingame time.
if (ACE_time > _timeOut) exitWith {
[_idPFH] call CBA_fnc_removePerFrameHandler;

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Dragging">
<Key ID="STR_ACE_Dragging_Drag">
@ -53,6 +53,8 @@
<English>Raise/Lower</English>
<German>Heben/Senken</German>
<Polish>Wyżej/Niżej</Polish>
<Portuguese>Levantar/Abaixar</Portuguese>
<Russian>Поднять/Опустить</Russian>
</Key>
</Package>
</Project>

View File

@ -6,6 +6,7 @@ class ACE_ModuleExplosive: ACE_Module {
function = QUOTE(FUNC(module));
scope = 2;
isGlobal = 1;
isSingular = 1;
icon = PATHTOF(UI\Icon_Module_Explosives_ca.paa);
class Arguments {
class RequireSpecialist {

View File

@ -7,7 +7,7 @@
* 1: Max range (-1 to ignore) <NUMBER>
* 2: Explosive <ARRAY>
* 0: Explosive <OBJECT>
* 1: Fuse ACE_time <NUMBER>
* 1: Fuse time <NUMBER>
*
* Return Value:
* None

View File

@ -1,7 +1,7 @@
#include "script_component.hpp"
GVAR(enabled) = false;
GVAR(ACE_time) = 0;
GVAR(time) = 0;
GVAR(position) = [0,0,0];
if (!hasInterface) exitWith {};

View File

@ -22,7 +22,7 @@ _distance = call FUNC(getRange);
if !(!GVAR(enabled) && FUNC(canUseFCS)) exitWith {};
GVAR(Enabled) = true;
GVAR(Time) = ACE_time;
GVAR(time) = ACE_time;
if (_distance == 0) then {
_distance = [5, 5000, 0] call EFUNC(common,getTargetDistance); // maximum distance: 5000m, 5m precision

View File

@ -60,7 +60,7 @@ private ["_movingAzimuth", "_posTarget", "_velocityTarget"];
// MOVING TARGETS
_movingAzimuth = 0;
if (ACE_time - GVAR(ACE_time) > 1 and GVAR(ACE_time) != -1 and count _this < 3) then {
if (ACE_time - GVAR(time) > 1 and GVAR(time) != -1 and count _this < 3) then {
// calculate speed of target
_posTarget = [
(getPos _vehicle select 0) + _distance * (_weaponDirection select 0),
@ -68,14 +68,14 @@ if (ACE_time - GVAR(ACE_time) > 1 and GVAR(ACE_time) != -1 and count _this < 3)
(getPos _vehicle select 2) + _distance * (_weaponDirection select 2)
];
_velocityTarget = [
((_posTarget select 0) - (GVAR(position) select 0)) / (ACE_time - GVAR(ACE_time)),
((_posTarget select 1) - (GVAR(position) select 1)) / (ACE_time - GVAR(ACE_time)),
((_posTarget select 2) - (GVAR(position) select 2)) / (ACE_time - GVAR(ACE_time))
((_posTarget select 0) - (GVAR(position) select 0)) / (ACE_time - GVAR(time)),
((_posTarget select 1) - (GVAR(position) select 1)) / (ACE_time - GVAR(time)),
((_posTarget select 2) - (GVAR(position) select 2)) / (ACE_time - GVAR(time))
];
private ["_magazineType", "_ammoType", "_initSpeed", "_airFriction", "_timeToLive", "_simulationStep", "_initSpeedCoef", "_velocityMagnitude"];
// estimate ACE_time to target
// estimate time to target
_magazineType = _vehicle currentMagazineTurret _turret;
_ammoType = getText (configFile >> "CfgMagazines" >> _magazineType >> "ammo");
_initSpeed = getNumber (configFile >> "CfgMagazines" >> _magazineType >> "initSpeed");
@ -130,7 +130,7 @@ if (ACE_time - GVAR(ACE_time) > 1 and GVAR(ACE_time) != -1 and count _this < 3)
};
};
GVAR(enabled) = false;
GVAR(ACE_time) = -1;
GVAR(time) = -1;
private ["_viewDiff", "_FCSAzimuth", "_FCSMagazines", "_FCSElevation"];
@ -210,3 +210,11 @@ if(_playSound) then {
if(_showHint) then {
[format ["%1: %2", localize LSTRING(ZeroedTo), _distance]] call EFUNC(common,displayTextStructured);
};
//Update the hud's distance display to the new value or "----" if out of range
//(10m fudge because of EFUNC(common,getTargetDistance))
if ((_distance + 10) >= (getNumber (_turretConfig >> QGVAR(MaxDistance)))) then {
((uiNamespace getVariable ["ACE_dlgRangefinder", displayNull]) displayCtrl 1713151) ctrlSetText "----";
} else {
((uiNamespace getVariable ["ACE_dlgRangefinder", displayNull]) displayCtrl 1713151) ctrlSetText ([_distance, 4, 0] call CBA_fnc_formatNumber);
};

View File

@ -1,12 +1 @@
#define COMPONENT fcs
#include "\z\ace\addons\main\script_mod.hpp"
#ifdef DEBUG_ENABLED_FCS
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_FCS
#define DEBUG_SETTINGS DEBUG_SETTINGS_FCS
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\fcs\script_component.hpp"

View File

@ -7,6 +7,7 @@ class CfgVehicles {
icon = QUOTE(PATHTOF(UI\Icon_Module_finger_ca.paa));
function = QFUNC(moduleSettings);
isGlobal = 0;
isSingular = 1;
author = ECSTRING(common,ACETeam);
class Arguments {
class enabled {

View File

@ -19,7 +19,7 @@ EXPLODE_2_PVT(_this,_params,_pfhId);
_interval = ACE_time - GVAR(lastUpdateTime);
// Update the g-forces at constant game ACE_time intervals
// Update the g-forces at constant game time intervals
if (_interval < INTERVAL) exitWith {};
if (isNull ACE_player) exitWith {};

View File

@ -95,7 +95,7 @@ GVAR(OldGlasses) = "#NULLSTRING";
}] call EFUNC(common,addEventHandler);
// check goggles
local _fnc_checkGoggles = {
private _fnc_checkGoggles = {
params ["_unit"];
if (GVAR(EffectsActive)) then {

View File

@ -28,7 +28,7 @@ _effects set [DIRT, true];
SETGLASSES(_unit,_effects);
if ([_unit] call FUNC(isGogglesVisible)) then {
local _dirtImage = getText (configFile >> "CfgGlasses" >> goggles _unit >> "ACE_OverlayDirt");
private _dirtImage = getText (configFile >> "CfgGlasses" >> goggles _unit >> "ACE_OverlayDirt");
if (_dirtImage != "") then {
GVAR(GogglesEffectsLayer) cutRsc ["RscACE_GogglesEffects", "PLAIN", 0.1, false];

View File

@ -54,7 +54,7 @@ GVAR(DustHandler) = [{
if (ACE_diagTime >= GETDUSTT(DTIME) + 3) then {
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2));
local _amount = 1 - (GETDUSTT(DAMOUNT) * 0.125);
private _amount = 1 - (GETDUSTT(DAMOUNT) * 0.125);
if !(_unit getVariable ["ACE_EyesDamaged", false]) then {
GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [_amount, _amount, _amount, _amount], [1, 1, 1, 0]];

View File

@ -27,7 +27,7 @@ _fnc_underCover = {
if (vehicle _unit != _unit && {!isTurnedOut _unit}) exitWith {true};
// looking up and no roof over head
local _position = eyePos _unit;
private _position = eyePos _unit;
positionCameraToWorld [0, 0, 1] select 2 < (positionCameraToWorld [0, 0, 0] select 2) - 0.4 || {(lineIntersects [_position, _position vectorAdd [0, 0, 15], _unit])} // return
};

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@ -86,7 +86,7 @@ if (_safe) exitWith {};
// apply rotor wash effect
if (_rotorWash select 1 > 0) then {
local _scale = 0.7;
private _scale = 0.7;
if (_rotorWash select 1 > 0) then {
_scale = CLAMP(0.3 * (_rotorWash select 1),0.1,0.3);

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@ -73,7 +73,7 @@ SETDUST(DTIME,ACE_diagTime);
// apply dust effect if the amount of fired bullets is over the threshold
if (GETDUSTT(DAMOUNT) < 2) then {
local _bulletsRequired = 100;
private _bulletsRequired = 100;
if (isNumber (configFile >> _cloudType >> QGVAR(BulletCount))) then {
_bulletsRequired = getNumber (configFile >> _cloudType >> QGVAR(BulletCount));

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@ -26,7 +26,9 @@ GVAR(EffectsActive) = false;
_unit setVariable ["ACE_EyesDamaged", false];
[GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler;
if (GVAR(DustHandler) != -1) then {
[GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler;
};
GVAR(DustHandler) = -1;
true

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@ -17,7 +17,7 @@
params ["_glasses"];
local _config = configFile >> "CfgGlasses" >> _glasses;
private _config = configFile >> "CfgGlasses" >> _glasses;
if (!isClass _config) exitWith {false};

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@ -21,11 +21,11 @@
params ["_unit", ["_radius", 15]];
local _rotorWash = [false, 0];
private _rotorWash = [false, 0];
{
if (isEngineOn _x) then {
local _distance = _unit distance _x;
private _distance = _unit distance _x;
// convert distance to 0...1 range, where 0 is the maximum radius
_distance = 1 - _distance / _radius;

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@ -103,7 +103,7 @@ _affected = _grenade nearEntities ["CAManBase", 20];
GVAR(flashbangPPEffectCC) ppEffectAdjust [1,1,(0.8 + _strength) min 1,[1,1,1,0],[0,0,0,1],[0,0,0,0]];
GVAR(flashbangPPEffectCC) ppEffectCommit 0.01;
//PARTIALRECOVERY - start decreasing effect over ACE_time
//PARTIALRECOVERY - start decreasing effect over time
[{
params ["_strength"];

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@ -101,6 +101,7 @@ class CfgVehicles {
function = QFUNC(moduleHearing);
scope = 2;
isGlobal = 1;
isSingular = 1;
icon = PATHTOF(UI\Icon_Module_Hearing_ca.paa);
class Arguments {
class EnableCombatDeafness {

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@ -96,4 +96,13 @@ class ACE_Settings {
displayName = CSTRING(addBuildingActions);
description = CSTRING(addBuildingActionsDescription);
};
class GVAR(menuAnimationSpeed) {
value = 0;
typeName = "SCALAR";
isClientSettable = 1;
category = CSTRING(Category_InteractionMenu);
displayName = CSTRING(menuAnimationSpeed);
description = CSTRING(menuAnimationSpeed_Description);
values[] = {"$str_speed_normal", "2x", "3x"};
};
};

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@ -78,6 +78,21 @@ if (GVAR(useCursorMenu)) then {
GVAR(selfMenuOffset) = ((positionCameraToWorld [0, 0, 2]) call EFUNC(common,positionToASL)) vectorDiff
((positionCameraToWorld [0, 0, 0]) call EFUNC(common,positionToASL));
if (GVAR(menuAnimationSpeed) > 0) then {
//Auto expand the first level when self, mounted vehicle or zeus (skips the first animation as there is only one choice)
if (GVAR(openedMenuType) == 0) then {
if (isNull curatorCamera) then {
if (vehicle ACE_player != ACE_player) then {
GVAR(menuDepthPath) = [["ACE_SelfActions", (vehicle ACE_player)]];
};
} else {
GVAR(menuDepthPath) = [["ACE_ZeusActions", (getAssignedCuratorLogic player)]];
};
} else {
GVAR(menuDepthPath) = [["ACE_SelfActions", ACE_player]];
};
};
["interactMenuOpened", [_menuType]] call EFUNC(common,localEvent);
true

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@ -14,13 +14,12 @@
BEGIN_COUNTER(fnc_render);
private ["_cursorPos2", "_p1", "_p2", "_forEachIndex", "_x", "_cursorScreenPos", "_closestDistance", "_closestSelection", "_sPos", "_disSq", "_closest", "_cTime", "_delta", "_foundTarget", "_misMatch", "_hoverPath", "_i", "_actionData", "_player", "_target"];
_foundTarget = false;
private _foundTarget = false;
if (GVAR(openedMenuType) >= 0) then {
// _cursorPos1 = positionCameraToWorld [0, 0, 2];
_cursorPos2 = positionCameraToWorld [0, 0, 2];
BEGIN_COUNTER(fnc_renderMenuOpen);
private _cursorPos2 = positionCameraToWorld [0, 0, 2];
// Render all available nearby interactions
call FUNC(renderActionPoints);
@ -30,27 +29,26 @@ if (GVAR(openedMenuType) >= 0) then {
[[0.5,0.5], "\a3\ui_f\data\IGUI\Cfg\Cursors\selected_ca.paa"] call FUNC(renderSelector);
};
_cursorScreenPos = [worldToScreen _cursorPos2, GVAR(cursorPos)] select (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]);
private _cursorScreenPos = [worldToScreen _cursorPos2, GVAR(cursorPos)] select (uiNamespace getVariable [QGVAR(cursorMenuOpened),false]);
_closestDistance = 1000000;
_closestSelection = -1;
private _closestDistance = 1000000;
private _closestSelection = -1;
{
_sPos = _x select 1;
_disSq = (((_cursorScreenPos select 0) - (_sPos select 0))^2 + ((_cursorScreenPos select 1) - (_sPos select 1))^2);
if(_disSq < 0.0125 && _disSq < _closestDistance) then {
_closestDistance = _disSq;
_x params ["", "_sPos"];
private _distanceFromCursor = _cursorScreenPos distance2d _sPos;
if ((_distanceFromCursor < 0.1118) && {_distanceFromCursor < _closestDistance}) then {
_closestDistance = _distanceFromCursor;
_closestSelection = _forEachIndex;
};
} forEach GVAR(currentOptions);
if(_closestSelection == -1) exitWith {};
_closest = GVAR(currentOptions) select _closestSelection;
private _closest = GVAR(currentOptions) select _closestSelection;
_closest params ["_action", "_sPos", "_hoverPath"];
_sPos = _closest select 1;
_cTime = ACE_diagTime;
_delta = _cTime - GVAR(lastTime);
private _cTime = ACE_diagTime;
private _delta = _cTime - GVAR(lastTime);
GVAR(lastTime) = _cTime;
GVAR(rotationAngle) = (GVAR(rotationAngle) + (270*_delta)) mod 360;
@ -58,28 +56,17 @@ if (GVAR(openedMenuType) >= 0) then {
_foundTarget = true;
GVAR(actionSelected) = true;
GVAR(selectedAction) = (_closest select 0) select 1;
GVAR(selectedAction) = _action select 1;
GVAR(selectedTarget) = (GVAR(selectedAction)) select 2;
_misMatch = false;
_hoverPath = (_closest select 2);
private _misMatch = !(GVAR(lastPath) isEqualTo _hoverPath);
if((count GVAR(lastPath)) != (count _hoverPath)) then {
_misMatch = true;
} else {
{
if !(_x isEqualTo (_hoverPath select _forEachIndex)) exitWith {
_misMatch = true;
};
} forEach GVAR(lastPath);
};
if(_misMatch && {ACE_diagTime-GVAR(expandedTime) > 0.25}) then {
if(_misMatch && {ACE_diagTime-GVAR(expandedTime) > linearConversion [0, 2, GVAR(menuAnimationSpeed), 0.25, 0.08333333]}) then {
GVAR(startHoverTime) = ACE_diagTime;
GVAR(lastPath) = _hoverPath;
GVAR(expanded) = false;
} else {
if(!GVAR(expanded) && ACE_diagTime-GVAR(startHoverTime) > 0.25) then {
if(!GVAR(expanded) && {ACE_diagTime-GVAR(startHoverTime) > linearConversion [0, 2, GVAR(menuAnimationSpeed), 0.25, 0.08333333]}) then {
GVAR(expanded) = true;
// Start the expanding menu animation only if the user is not going up the menu
@ -89,9 +76,8 @@ if (GVAR(openedMenuType) >= 0) then {
GVAR(menuDepthPath) = +GVAR(lastPath);
// Execute the current action if it's run on hover
private "_runOnHover";
_tmp = ((GVAR(selectedAction) select 0) select 9) select 3;
_runOnHover = true;
private _tmp = ((GVAR(selectedAction) select 0) select 9) select 3;
private _runOnHover = true;
if ((typeName _tmp) == "CODE" ) then {
_runOnHover = call _tmp;
} else {
@ -103,14 +89,14 @@ if (GVAR(openedMenuType) >= 0) then {
};
if (_runOnHover) then {
this = GVAR(selectedTarget);
_player = ACE_Player;
_target = GVAR(selectedTarget);
private _player = ACE_Player;
private _target = GVAR(selectedTarget);
// Clear the conditions caches
["clearConditionCaches", []] call EFUNC(common,localEvent);
// Check the action conditions
_actionData = GVAR(selectedAction) select 0;
private _actionData = GVAR(selectedAction) select 0;
if ([_target, _player, _actionData select 6] call (_actionData select 4)) then {
// Call the statement
[_target, _player, _actionData select 6] call (_actionData select 3);
@ -121,6 +107,7 @@ if (GVAR(openedMenuType) >= 0) then {
};
};
};
END_COUNTER(fnc_renderMenuOpen);
};
if(!_foundTarget && GVAR(actionSelected)) then {

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@ -101,9 +101,9 @@ if (GVAR(UseListMenu)) then {
};
// Animate menu scale
if (_menuInSelectedPath && (_menuDepth == count _path)) then {
_scaleX = _scaleX * (0.3 + 0.7 * (((ACE_diagTime - GVAR(expandedTime)) * 8) min 1));
_scaleY = _scaleY * (0.3 + 0.7 * (((ACE_diagTime - GVAR(expandedTime)) * 8) min 1));
if (_menuInSelectedPath && {_menuDepth == count _path}) then {
_scaleX = _scaleX * (0.3 + 0.7 * (((ACE_diagTime - GVAR(expandedTime)) * linearConversion [0, 2, GVAR(menuAnimationSpeed), 8, 16]) min 1));
_scaleY = _scaleY * (0.3 + 0.7 * (((ACE_diagTime - GVAR(expandedTime)) * linearConversion [0, 2, GVAR(menuAnimationSpeed), 8, 16]) min 1));
};
_target = _actionObject;

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@ -299,5 +299,11 @@
<Czech>Menu interakce</Czech>
<Spanish>Menú de interacción</Spanish>
</Key>
<Key ID="STR_ACE_Interact_Menu_menuAnimationSpeed">
<English>Interaction Animation Speed</English>
</Key>
<Key ID="STR_ACE_Interact_Menu_menuAnimationSpeed_Description">
<English>Makes menu animations faster and decreases the time needed to hover to show sub actions</English>
</Key>
</Package>
</Project>

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@ -199,47 +199,47 @@ class ACE_ZeusActions {
class wedge {
displayName = "$STR_Wedge";
icon="\A3\UI_F_Curator\Data\RscCommon\RscAttributeFormation\wedge_ca.paa";
statement = "{_x setWaypointFormation 'WEDGE';} forEach (curatorSelected select 1);";
statement = "{_x setWaypointFormation 'WEDGE';} forEach (curatorSelected select 2);";
};
class vee {
displayName = "$STR_Vee";
icon="\A3\UI_F_Curator\Data\RscCommon\RscAttributeFormation\vee_ca.paa";
statement = "{_x setWaypointFormation 'VEE';} forEach (curatorSelected select 1);";
statement = "{_x setWaypointFormation 'VEE';} forEach (curatorSelected select 2);";
};
class line {
displayName = "$STR_Line";
icon="\A3\UI_F_Curator\Data\RscCommon\RscAttributeFormation\line_ca.paa";
statement = "{_x setWaypointFormation 'LINE';} forEach (curatorSelected select 1);";
statement = "{_x setWaypointFormation 'LINE';} forEach (curatorSelected select 2);";
};
class column {
displayName = "$STR_Column";
icon="\A3\UI_F_Curator\Data\RscCommon\RscAttributeFormation\column_ca.paa";
statement = "{_x setWaypointFormation 'COLUMN';} forEach (curatorSelected select 1);";
statement = "{_x setWaypointFormation 'COLUMN';} forEach (curatorSelected select 2);";
};
class file {
displayName = "$STR_File";
icon = "\A3\UI_F_Curator\Data\RscCommon\RscAttributeFormation\file_ca.paa";
statement = "{_x setWaypointFormation 'FILE';} forEach (curatorSelected select 1);";
statement = "{_x setWaypointFormation 'FILE';} forEach (curatorSelected select 2);";
};
class stag_column {
displayName = "$STR_Staggered";
icon="\A3\UI_F_Curator\Data\RscCommon\RscAttributeFormation\stag_column_ca.paa";
statement = "{_x setWaypointFormation 'STAG COLUMN';} forEach (curatorSelected select 1);";
statement = "{_x setWaypointFormation 'STAG COLUMN';} forEach (curatorSelected select 2);";
};
class ech_left {
displayName = "$STR_EchL";
icon="\A3\UI_F_Curator\Data\RscCommon\RscAttributeFormation\ech_left_ca.paa";
statement = "{_x setWaypointFormation 'ECH LEFT';} forEach (curatorSelected select 1);";
statement = "{_x setWaypointFormation 'ECH LEFT';} forEach (curatorSelected select 2);";
};
class ech_right {
displayName = "$STR_EchR";
icon="\A3\UI_F_Curator\Data\RscCommon\RscAttributeFormation\ech_right_ca.paa";
statement = "{_x setWaypointFormation 'ECH RIGHT';} forEach (curatorSelected select 1);";
statement = "{_x setWaypointFormation 'ECH RIGHT';} forEach (curatorSelected select 2);";
};
class diamond {
displayName = "$STR_Diamond";
icon="\A3\UI_F_Curator\Data\RscCommon\RscAttributeFormation\diamond_ca.paa";
statement = "{_x setWaypointFormation 'DIAMOND';} forEach (curatorSelected select 1);";
statement = "{_x setWaypointFormation 'DIAMOND';} forEach (curatorSelected select 2);";
};
};
};

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@ -8,6 +8,7 @@ class CfgVehicles {
function = "ACE_Interaction_fnc_moduleInteraction";
scope = 2;
isGlobal = 1;
isSingular = 1;
icon = PATHTOF(UI\Icon_Module_Interaction_ca.paa);
class Arguments {

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@ -29,12 +29,9 @@ GVAR(isOpeningDoor) = false;
if (_unit == ACE_player) then {
addCamShake [4, 0.5, 5];
private _message = parseText format ([["%1 &gt;", localize LSTRING(YouWereTappedRight)], ["&lt; %1", localize LSTRING(YouWereTappedLeft)]] select (_shoulderNum == 0));
[_message] call FUNC(displayTextStructured);
};
private "_message";
_message = parseText format ([["%1 &gt;", localize LSTRING(YouWereTappedRight)], ["&lt; %1", localize LSTRING(YouWereTappedLeft)]] select (_shoulderNum == 0));
["displayTextStructured", _message] call EFUNC(common,targetEvent);
}] call EFUNC(common,addEventHandler);
// restore global fire teams for JIP

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@ -2,7 +2,7 @@
#include "script_component.hpp"
TRACE_1("enter", _this);
#define __LOCKONTIMERANDOM 2 // Deviation in lock on ACE_time
#define __LOCKONTIMERANDOM 2 // Deviation in lock on time
if((count _this) > 0) then {
uiNameSpace setVariable ['ACE_RscOptics_javelin',_this select 0];
@ -29,7 +29,7 @@ uiNameSpace setVariable [QGVAR(arguments),
0, // Run Time
0, // Lock Time
0, // Sound timer
(random __LOCKONTIMERANDOM), // random lock ACE_time addition
(random __LOCKONTIMERANDOM), // random lock time addition
-1
]
];

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@ -11,16 +11,16 @@ class CfgVehicles {
class Land_Net_Fence_4m_F: Wall_F { GVAR(isFence) = 1; };
class Land_Net_Fence_8m_F: Wall_F { GVAR(isFence) = 1; };
class Land_Net_FenceD_8m_F: Wall_F { GVAR(isFence) = 1; };
class Land_New_WiredFence_5m_F: Wall_F { GVAR(isFence) = 1; };
class Land_New_WiredFence_10m_Dam_F: Wall_F { GVAR(isFence) = 1; };
class Land_New_WiredFence_10m_F: Wall_F { GVAR(isFence) = 1; };
class Land_Pipe_fence_4m_F: Wall_F { GVAR(isFence) = 1; };
class Land_Pipe_fence_4mNoLC_F: Wall_F { GVAR(isFence) = 1; };
class Land_SportGround_fence_F: Wall_F { GVAR(isFence) = 1; };
class Land_Wired_Fence_4m_F: Wall_F { GVAR(isFence) = 1; };
class Land_Wired_Fence_4mD_F: Wall_F { GVAR(isFence) = 1; };
class Land_Wired_Fence_8m_F: Wall_F { GVAR(isFence) = 1; };
class Land_Wired_Fence_8mD_F: Wall_F { GVAR(isFence) = 1; };
class Land_SportGround_fence_noLC_F: Wall_F { GVAR(isFence) = 1; };
class Land_Mil_WiredFence_F: Wall_F { GVAR(isFence) = 1; };
class Land_IndFnc_Corner_F: Wall_F { GVAR(isFence) = 1; };
class Land_IndFnc_9_F: Wall_F { GVAR(isFence) = 1; };
class Land_IndFnc_3_Hole_F: Wall_F { GVAR(isFence) = 1; };
class Land_IndFnc_3_F: Wall_F { GVAR(isFence) = 1; };
class Land_Razorwire_F: NonStrategic { GVAR(isFence) = 1; };
};

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@ -56,7 +56,7 @@ TRACE_1("Starting wire-cut action PFEH",_interactionType);
if ([_x] call FUNC(isFence)) then {
_fencesHelped pushBack _x;
_helper = "ACE_LogicDummy" createVehicleLocal (getpos _x);
_action = [QGVAR(helperCutFence), (localize LSTRING(CutFence)), QUOTE(PATHTOF(ui\wirecutter_ca.paa)), _fncStatement, _fncCondition, {}, _x, [0,0,0], 5] call EFUNC(interact_menu,createAction);
_action = [QGVAR(helperCutFence), (localize LSTRING(CutFence)), QUOTE(PATHTOF(ui\wirecutter_ca.paa)), _fncStatement, _fncCondition, {}, _x, {[0,0,0]}, 5.5] call EFUNC(interact_menu,createAction);
[_helper, 0, [],_action] call EFUNC(interact_menu,addActionToObject);
_helper setPosASL ((getPosASL _x) vectorAdd [0,0,1.25]);
_addedHelpers pushBack _helper;

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@ -19,23 +19,14 @@
params ["_object"];
TRACE_1("params",_object);
private ["_typeOf", "_returnValue"];
private _typeOf = typeOf _object;
_typeOf = typeOf _object;
_returnValue = false;
if (_typeOf != "") then {
private _returnValue = if (_typeOf != "") then {
//If the fence has configEntry we can check it directly
_returnValue = (1 == (getNumber (configFile >> "CfgVehicles" >> _typeOf >> QGVAR(isFence))));
(1 == (getNumber (configFile >> "CfgVehicles" >> _typeOf >> QGVAR(isFence))));
} else {
//TODO: 1.50 use getModelInfo
_typeOf = toLower (str _object); //something like "123201: wall_indfnc_9.p3d"
{
if ((_typeOf find _x) != -1) exitWith {
_returnValue = true;
};
nil
} count FENCE_P3DS;
//Check the p3d name against list (in script_component.hpp)
((getModelInfo _object) select 0) in FENCE_P3DS;
};
_returnValue

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@ -9,7 +9,7 @@
* 2: Magazine is a belt <BOOL>
*
* Return Value:
* Array in format [ACE_time, isBullet, array of ammo counts] <ARRAY>
* Array in format [time, isBullet, array of ammo counts] <ARRAY>
*
* Example:
* [10, [1,2,3,8], false] call ace_magazinerepack_fnc_simulateRepackEvents =

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@ -6,22 +6,16 @@ STACK TRACING
//#define DEBUG_EVENTS
#ifdef ENABLE_CALLSTACK
#define CALLSTACK(function) {private ['_ret']; if(ACE_IS_ERRORED) then { ['AUTO','AUTO'] call ACE_DUMPSTACK_FNC; ACE_IS_ERRORED = false; }; ACE_IS_ERRORED = true; ACE_STACK_TRACE set [ACE_STACK_DEPTH, [diag_tickTime, __FILE__, __LINE__, ACE_CURRENT_FUNCTION, 'ANON', _this]]; ACE_STACK_DEPTH = ACE_STACK_DEPTH + 1; ACE_CURRENT_FUNCTION = 'ANON'; _ret = _this call ##function; ACE_STACK_DEPTH = ACE_STACK_DEPTH - 1; ACE_IS_ERRORED = false; _ret;}
#define CALLSTACK_NAMED(function, functionName) {private ['_ret']; if(ACE_IS_ERRORED) then { ['AUTO','AUTO'] call ACE_DUMPSTACK_FNC; ACE_IS_ERRORED = false; }; ACE_IS_ERRORED = true; ACE_STACK_TRACE set [ACE_STACK_DEPTH, [diag_tickTime, __FILE__, __LINE__, ACE_CURRENT_FUNCTION, functionName, _this]]; ACE_STACK_DEPTH = ACE_STACK_DEPTH + 1; ACE_CURRENT_FUNCTION = functionName; _ret = _this call ##function; ACE_STACK_DEPTH = ACE_STACK_DEPTH - 1; ACE_IS_ERRORED = false; _ret;}
#define DUMPSTACK ([__FILE__, __LINE__] call ACE_DUMPSTACK_FNC)
#define CALLSTACK(function) {private ['_ret']; if(ACE_IS_ERRORED) then { ['AUTO','AUTO'] call ACE_DUMPSTACK_FNC; ACE_IS_ERRORED = false; }; ACE_IS_ERRORED = true; ACE_STACK_TRACE set [ACE_STACK_DEPTH, [diag_tickTime, __FILE__, __LINE__, ACE_CURRENT_FUNCTION, 'ANON', _this]]; ACE_STACK_DEPTH = ACE_STACK_DEPTH + 1; ACE_CURRENT_FUNCTION = 'ANON'; _ret = _this call ##function; ACE_STACK_DEPTH = ACE_STACK_DEPTH - 1; ACE_IS_ERRORED = false; _ret;}
#define CALLSTACK_NAMED(function, functionName) {private ['_ret']; if(ACE_IS_ERRORED) then { ['AUTO','AUTO'] call ACE_DUMPSTACK_FNC; ACE_IS_ERRORED = false; }; ACE_IS_ERRORED = true; ACE_STACK_TRACE set [ACE_STACK_DEPTH, [diag_tickTime, __FILE__, __LINE__, ACE_CURRENT_FUNCTION, functionName, _this]]; ACE_STACK_DEPTH = ACE_STACK_DEPTH + 1; ACE_CURRENT_FUNCTION = functionName; _ret = _this call ##function; ACE_STACK_DEPTH = ACE_STACK_DEPTH - 1; ACE_IS_ERRORED = false; _ret;}
#define DUMPSTACK ([__FILE__, __LINE__] call ACE_DUMPSTACK_FNC)
#define FUNC(var1) {private ['_ret']; if(ACE_IS_ERRORED) then { ['AUTO','AUTO'] call ACE_DUMPSTACK_FNC; ACE_IS_ERRORED = false; }; ACE_IS_ERRORED = true; ACE_STACK_TRACE set [ACE_STACK_DEPTH, [diag_tickTime, __FILE__, __LINE__, ACE_CURRENT_FUNCTION, 'TRIPLES(ADDON,fnc,var1)', _this]]; ACE_STACK_DEPTH = ACE_STACK_DEPTH + 1; ACE_CURRENT_FUNCTION = 'TRIPLES(ADDON,fnc,var1)'; _ret = _this call TRIPLES(ADDON,fnc,var1); ACE_STACK_DEPTH = ACE_STACK_DEPTH - 1; ACE_IS_ERRORED = false; _ret;}
#define EFUNC(var1,var2) {private ['_ret']; if(ACE_IS_ERRORED) then { ['AUTO','AUTO'] call ACE_DUMPSTACK_FNC; ACE_IS_ERRORED = false; }; ACE_IS_ERRORED = true; ACE_STACK_TRACE set [ACE_STACK_DEPTH, [diag_tickTime, __FILE__, __LINE__, ACE_CURRENT_FUNCTION, 'TRIPLES(DOUBLES(PREFIX,var1),fnc,var2)', _this]]; ACE_STACK_DEPTH = ACE_STACK_DEPTH + 1; ACE_CURRENT_FUNCTION = 'TRIPLES(DOUBLES(PREFIX,var1),fnc,var2)'; _ret = _this call TRIPLES(DOUBLES(PREFIX,var1),fnc,var2); ACE_STACK_DEPTH = ACE_STACK_DEPTH - 1; ACE_IS_ERRORED = false; _ret;}
#define FUNC(var1) {private ['_ret']; if(ACE_IS_ERRORED) then { ['AUTO','AUTO'] call ACE_DUMPSTACK_FNC; ACE_IS_ERRORED = false; }; ACE_IS_ERRORED = true; ACE_STACK_TRACE set [ACE_STACK_DEPTH, [diag_tickTime, __FILE__, __LINE__, ACE_CURRENT_FUNCTION, 'TRIPLES(ADDON,fnc,var1)', _this]]; ACE_STACK_DEPTH = ACE_STACK_DEPTH + 1; ACE_CURRENT_FUNCTION = 'TRIPLES(ADDON,fnc,var1)'; _ret = _this call TRIPLES(ADDON,fnc,var1); ACE_STACK_DEPTH = ACE_STACK_DEPTH - 1; ACE_IS_ERRORED = false; _ret;}
#define EFUNC(var1,var2) {private ['_ret']; if(ACE_IS_ERRORED) then { ['AUTO','AUTO'] call ACE_DUMPSTACK_FNC; ACE_IS_ERRORED = false; }; ACE_IS_ERRORED = true; ACE_STACK_TRACE set [ACE_STACK_DEPTH, [diag_tickTime, __FILE__, __LINE__, ACE_CURRENT_FUNCTION, 'TRIPLES(DOUBLES(PREFIX,var1),fnc,var2)', _this]]; ACE_STACK_DEPTH = ACE_STACK_DEPTH + 1; ACE_CURRENT_FUNCTION = 'TRIPLES(DOUBLES(PREFIX,var1),fnc,var2)'; _ret = _this call TRIPLES(DOUBLES(PREFIX,var1),fnc,var2); ACE_STACK_DEPTH = ACE_STACK_DEPTH - 1; ACE_IS_ERRORED = false; _ret;}
#else
#define CALLSTACK(function) function
#define CALLSTACK_NAMED(function, functionName) function
#define DUMPSTACK
#define FUNC(var1) TRIPLES(ADDON,fnc,var1)
#define EFUNC(var1,var2) TRIPLES(DOUBLES(PREFIX,var1),fnc,var2)
#define CALLSTACK(function) function
#define CALLSTACK_NAMED(function, functionName) function
#define DUMPSTACK
#endif

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@ -1,17 +1,9 @@
#include "\x\cba\addons\main\script_macros_common.hpp"
#include "\x\cba\addons\xeh\script_xeh.hpp"
//Faster Array Unwraping (skips the IS_ARRAY check normaly found in EXPLODE_1_SYS)
#undef EXPLODE_2_SYS
#define EXPLODE_1_SYS_FAST(ARRAY,A) A =(ARRAY) select 0
#define EXPLODE_2_SYS(ARRAY,A,B) EXPLODE_1_SYS_FAST(ARRAY,A); B = (ARRAY) select 1
// Default versioning level
#define DEFAULT_VERSIONING_LEVEL 2
#define EGVAR(module,var) TRIPLES(PREFIX,module,var)
#define QEGVAR(module,var) QUOTE(EGVAR(module,var))
#define DGVAR(varName) if(isNil "ACE_DEBUG_NAMESPACE") then { ACE_DEBUG_NAMESPACE = []; }; if(!(QUOTE(GVAR(varName)) in ACE_DEBUG_NAMESPACE)) then { PUSH(ACE_DEBUG_NAMESPACE, QUOTE(GVAR(varName))); }; GVAR(varName)
#define DVAR(varName) if(isNil "ACE_DEBUG_NAMESPACE") then { ACE_DEBUG_NAMESPACE = []; }; if(!(QUOTE(varName) in ACE_DEBUG_NAMESPACE)) then { PUSH(ACE_DEBUG_NAMESPACE, QUOTE(varName)); }; varName
#define DFUNC(var1) TRIPLES(ADDON,fnc,var1)
@ -22,14 +14,6 @@
#define PATHTOEF(var1,var2) PATHTOF_SYS(PREFIX,var1,var2)
#ifndef STRING_MACROS_GUARD
#define STRING_MACROS_GUARD
#define LSTRING(var1) QUOTE(TRIPLES(STR,ADDON,var1))
#define ELSTRING(var1,var2) QUOTE(TRIPLES(STR,DOUBLES(PREFIX,var1),var2))
#define CSTRING(var1) QUOTE(TRIPLES($STR,ADDON,var1))
#define ECSTRING(var1,var2) QUOTE(TRIPLES($STR,DOUBLES(PREFIX,var1),var2))
#endif
#define GETVAR_SYS(var1,var2) getVariable [ARR_2(QUOTE(var1),var2)]
#define SETVAR_SYS(var1,var2) setVariable [ARR_2(QUOTE(var1),var2)]
#define SETPVAR_SYS(var1,var2) setVariable [ARR_3(QUOTE(var1),var2,true)]

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@ -5,13 +5,11 @@
#define MAJOR 3
#define MINOR 3
#define PATCHLVL 2
#define PATCHLVL 3
#define BUILD 0
#define VERSION MAJOR.MINOR.PATCHLVL.BUILD
#define VERSION_AR MAJOR,MINOR,PATCHLVL,BUILD
#define ACE_TAG A.C.E.
// MINIMAL required version for the Mod. Components can specify others..
#define REQUIRED_VERSION 0.5
#define REQUIRED_VERSION 1.52

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@ -6,7 +6,7 @@ class CfgAmmo {
class F_20mm_White: FlareBase {};
class ACE_FlashlightProxy_White: F_20mm_White {
model = "";
model = "\A3\Weapons_f\empty";
effectFlare = "FlareShell";
triggerTime = 0;

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