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Move UAV Battery form models to data
change LoD Distance Fix IVBag names(my issue)
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@ -6,7 +6,7 @@ class CfgWeapons {
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scope = 2;
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displayName = CSTRING(Battery_Name);
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descriptionShort = CSTRING(Battery_Description);
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model = QUOTE(PATHTOF(models\ace_battery.p3d));
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model = QUOTE(PATHTOF(data\ace_battery.p3d));
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picture = QUOTE(PATHTOF(ui\UAV_battery_ca.paa));
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class ItemInfo: InventoryItem_Base_F {
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mass = 20;
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addons/logistics_uavbattery/data/ace_battery.p3d
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addons/logistics_uavbattery/data/ace_battery.p3d
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@ -8,7 +8,7 @@ PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1 {
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texture="z\ace\addons\logistics_uavbattery\models\battery_nohq.paa";
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texture="z\ace\addons\logistics_uavbattery\data\battery_nohq.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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@ -38,7 +38,7 @@ class Stage3 {
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};
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};
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class Stage4 {
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texture="z\ace\addons\logistics_uavbattery\models\default_as.paa";
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texture="z\ace\addons\logistics_uavbattery\data\default_as.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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@ -48,7 +48,7 @@ class Stage4 {
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};
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};
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class Stage5 {
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texture="z\ace\addons\logistics_uavbattery\models\battery_smdi.paa";
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texture="z\ace\addons\logistics_uavbattery\data\battery_smdi.paa";
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uvSource="tex";
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class uvTransform {
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aside[]={1,0,0};
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@ -113,16 +113,16 @@ class CfgWeapons {
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};
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};
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class ACE_plasmaIV_500: ACE_plasmaIV {
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displayName = CSTRING(Plasma_500);
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model = QUOTE(PATHTOF(data\IVBag_plasma_500ml.p3d));
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displayName = CSTRING(Plasma_IV_500);
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model = QUOTE(PATHTOF(data\IVBag_500ml.p3d));
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hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_plasma_500ml_ca.paa)) };
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class ItemInfo: InventoryItem_Base_F {
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mass = 5;
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};
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};
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class ACE_plasmaIV_250: ACE_plasmaIV {
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displayName = CSTRING(Plasma_250);
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model = QUOTE(PATHTOF(data\IVBag_plasma_250ml.p3d));
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displayName = CSTRING(Plasma_IV_250);
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model = QUOTE(PATHTOF(data\IVBag_250ml.p3d));
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hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_plasma_250ml_ca.paa)) };
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class ItemInfo: InventoryItem_Base_F {
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mass = 2.5;
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