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Fixed viewdistance limit not applied when Video Settings option is selected, Removed unnecessary EHs
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42bd8751aa
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@ -6,16 +6,6 @@ if (!hasInterface) exitWith {};
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// if not enabled, then bugger off.
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if !(GVAR(enabled)) exitWith {};
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// Force the view distance down to the limit.
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if (viewDistance > GVAR(limitViewDistance)) then {
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setViewDistance GVAR(limitViewDistance);
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};
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// Adapt view distance when the player is created or changed according to whether client is on foot or vehicle.
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["playerChanged",{
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[false] call FUNC(adaptViewDistance);
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}] call EFUNC(common,addEventHandler);
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// Set the EH which waits for any of the view distance settings to be changed, so that the effect is show immediately
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["SettingChanged",{
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if ((_this select 0 == QGVAR(viewDistanceOnFoot)) ||
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@ -28,6 +18,7 @@ if (!hasInterface) exitWith {};
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}] call EFUNC(common,addEventHandler);
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// Set the EH which waits for a vehicle change to automatically swap between On Foot/In Land Vehicle/In Air Vehicle
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// Will also run when SettingsInitialized runs and take care of the limit on load
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["playerVehicleChanged",{
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[false] call FUNC(adaptViewDistance)
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}] call EFUNC(common,addEventHandler);
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@ -26,6 +26,7 @@ _new_view_distance = [_index_requested] call FUNC(returnValue); // changes the s
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_object_view_distance_coeff = [GVAR(objectViewDistanceCoeff)] call FUNC(returnObjectCoeff); // changes the setting index into a coefficient.
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_view_distance_limit = GVAR(limitViewDistance); // Grab the limit
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TRACE_2("Limit",_new_view_distance,_view_distance_limit);
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setViewDistance (_new_view_distance min _view_distance_limit);
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if (_object_view_distance_coeff > 0) then {
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@ -22,7 +22,7 @@ private ["_return"];
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params ["_index"];
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_return = switch (_index) do {
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case 0: {-1};
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case 0: {viewDistance}; // Video Settings option
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case 1: {500};
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case 2: {1000};
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case 3: {1500};
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@ -40,4 +40,5 @@ _return = switch (_index) do {
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default {1000};
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};
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_return;
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TRACE_1("VD Index Return",_return);
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_return
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