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attempt to fix collisions
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@ -24,6 +24,8 @@ _unit removeAction (_unit getVariable [QGVAR(ReleaseActionID), -1]);
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_unit playAction "released";
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// release object
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[_target] call EFUNC(common,fixCollisions);//"fixCollision"
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detach _target;
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_unit setVariable [QGVAR(isDragging), false, true];
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