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Repair - Make eden attributes use config values as default (#6480)
* Make eden attributes use config values as default * Simplify config with inheritance
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@ -1,3 +1,8 @@
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#define GET_NUMBER(config,default) (if (isNumber (config)) then {getNumber (config)} else {default})
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#define DEFAULT_ISENGINEER ([ARR_2(0,1)] select (_this getUnitTrait 'engineer'))
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#define DEFAULT_ISREPAIRVEHICLE GET_NUMBER(configFile >> 'CfgVehicles' >> typeOf _this >> QQGVAR(canRepair),0)
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class ctrlToolbox;
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class Cfg3DEN {
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@ -35,10 +40,10 @@ class Cfg3DEN {
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property = QUOTE(ace_isEngineer);
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displayName = CSTRING(AssignEngineerRole_role_DisplayName);
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tooltip = CSTRING(AssignEngineerRole_role_Description);
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expression = "if (_value != -1) then {_this setVariable ['%s',_value, true];}";
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expression = QUOTE(if !(_value == DEFAULT_ISENGINEER || {_value == -1}) then {_this setVariable [ARR_3('%s',_value,true)]});
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typeName = "NUMBER";
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condition = "objectBrain";
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defaultValue = "-1";
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defaultValue = QUOTE(DEFAULT_ISENGINEER);
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control = QGVAR(isEngineerControl);
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};
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class ace_isRepairVehicle {
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@ -47,21 +52,16 @@ class Cfg3DEN {
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control = "CheckboxNumber";
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displayName = CSTRING(AssignRepairVehicle_role_DisplayName);
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tooltip = CSTRING(AssignRepairVehicle_role_Description);
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expression = "_this setVariable ['%s',_value, true];";
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expression = QUOTE(if (_value != DEFAULT_ISREPAIRVEHICLE) then {_this setVariable [ARR_3('%s',_value,true)]});
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typeName = "NUMBER";
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condition = "objectVehicle";
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defaultValue = 0;
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defaultValue = QUOTE(DEFAULT_ISREPAIRVEHICLE);
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};
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class ace_isRepairFacility {
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class ace_isRepairFacility: ace_isRepairVehicle {
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property = QUOTE(ace_isRepairFacility);
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value = 0;
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control = "CheckboxNumber";
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displayName = CSTRING(AssignRepairFacility_role_DisplayName);
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tooltip = CSTRING(AssignRepairFacility_role_Description);
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expression = "_this setVariable ['%s',_value, true];";
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typeName = "NUMBER";
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condition = "(1 - objectBrain) * (1 - objectVehicle)";
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defaultValue = 0;
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};
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class GVAR(editorLoadedTracks) {
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displayName = CSTRING(editorLoadedTracks);
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@ -74,16 +74,11 @@ class Cfg3DEN {
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condition = "objectHasInventoryCargo";
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typeName = "NUMBER";
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};
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class GVAR(editorLoadedWheels) {
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class GVAR(editorLoadedWheels): GVAR(editorLoadedTracks) {
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displayName = CSTRING(editorLoadedWheels);
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tooltip = CSTRING(editorLoadedWheels_tooltip);
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property = QGVAR(editorLoadedWheels);
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control = "Edit";
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expression = "_this setVariable ['%s',_value];";
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defaultValue = "[0,1] select (_this isKindOf 'Car')"; // must match pre init script
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validate = "number";
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condition = "objectHasInventoryCargo";
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typeName = "NUMBER";
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};
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};
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};
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